The Merge: Agents & Powers (OOC for chapter 2)
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Re: The Merge: Agents & Powers (Interest)
The 'thinker' she means is the mentally-empowered son.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
oooooohhhhh !
edited my post.
edited my post.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Yup...problem for passenger-ridden supers (those from the Wormverse)...two Thinkers (people with mental super-capabilities) cancel each other out/interfere with one another's powers.
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Re: The Merge: Agents & Powers (Interest)
Guys...? We are at the finish line, but I kinda need you to keep things going till then..
Re: The Merge: Agents & Powers (Interest)
Still here!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Sorry ! I'm back... (there's a pun there, I am sure... but it hurts to joke... )
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Hey, I suffer from back problems myself. So I totally sympathize here!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
So... do you plant to do another story with this group ?
Hate to be a revolving door, but in the end I have to admit that Torque was more fun...
Hate to be a revolving door, but in the end I have to admit that Torque was more fun...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Lol. One of the best things about these games is the fact that you can switch out characters if you're not 'feeling it'.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 6802
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Disagree.
When the GM chooses the character you submitted it is because that character fit in to the story that GM wanted to tell. They saw something about that character and how they fit in with the rest of the chosen characters and the world. 'Switching' should never be done lightly, if at all, in my opinion. YMMV.
"Something pithy this way comes."
Re: The Merge: Agents & Powers (Interest)
You have a VERY valid point there.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Lol, I may change the build, but I tend to keep to spirit of the same character.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Anyways, are we starting a new game?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
I wish I had an idea...
Re: The Merge: Agents & Powers (Interest)
Do you have access to Agents of Freedom? Plenty of ideas there.
There is also something that I've noticed in PbP games - and I get why - we never seem to focus on things that are character specific. Likely for fear of the character dropping... But something important to a character could make a great story... MiB II (not the greatest of the franchise) comes to mind. Or one of the characters chasing after something a la Fox Mulder...
There is also something that I've noticed in PbP games - and I get why - we never seem to focus on things that are character specific. Likely for fear of the character dropping... But something important to a character could make a great story... MiB II (not the greatest of the franchise) comes to mind. Or one of the characters chasing after something a la Fox Mulder...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document