The Merge: Agents & Powers (OOC for chapter 2)
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
That's why I like to use Routine Checks on some things, like Lilly's Perception, so you don't have to worry about the dice stabbing you in the back at the wrong moment...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Well, at least Torque is coming to join the party. We can hopefully whittle down his toughness points despite the regeneration.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
The more whittling abilities the better at the moment I think!
Re: The Merge: Agents & Powers (OOC for chapter 2)
Poor Lilly must be freaking out with her nightmares manifested right in front of her....
Either that or she's taking out her long repressed anger out on the thing.
Either that or she's taking out her long repressed anger out on the thing.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Some combination of those two things I think!
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
The weird things you start thinking about when imagining virtual characters colliding with our real world:
What must Mario's caloric intake be for him to stay the way he is? I mean, the guy gets a LOT of exercise, but he's still somewhat heavyset with a noticeable belly...that plumber must eat for ten...
Also, the Mushroom Kingdom is located in between Italy, Switzerland and France. It's a...unique place, that's for sure, being slightly larger than Liechtenstein with a population of around 160,000 people (75% Mushroomfolk, 15 % human-like, 5 % various other). It's also one of the main sources of short-term human enhancements (Fire Flowers, Power Mushrooms, Tanuki Leaves). However, export is strictly limited and poachers will face hefty fines if not jail sentences.
The Mushroom Kingdom also has access to several mines which are rich in gold veins and the current ruler, Princess Peach (well, actually Queen) has proven surprisingly crafty when it comes to leveraging her kingdom's wealth to get what she wants. EU membership is currently pending.
Relations are still somewhat tense with the Koopa Kingdom, which the Merge deposited between Hungary and Austria. Austria has made it very clear that it will not tolerate troop movements from the Koopa Kingdom anywhere near its borders - be it, quoted, " For kidnapping of heads of state or any other reason" (Sebastian Kurz, Austrian Chancellor).
King Bowser Koopa's response is not exactly material to be written down...
Sorry, been playing a lot of Mario Games lately
What must Mario's caloric intake be for him to stay the way he is? I mean, the guy gets a LOT of exercise, but he's still somewhat heavyset with a noticeable belly...that plumber must eat for ten...
Also, the Mushroom Kingdom is located in between Italy, Switzerland and France. It's a...unique place, that's for sure, being slightly larger than Liechtenstein with a population of around 160,000 people (75% Mushroomfolk, 15 % human-like, 5 % various other). It's also one of the main sources of short-term human enhancements (Fire Flowers, Power Mushrooms, Tanuki Leaves). However, export is strictly limited and poachers will face hefty fines if not jail sentences.
The Mushroom Kingdom also has access to several mines which are rich in gold veins and the current ruler, Princess Peach (well, actually Queen) has proven surprisingly crafty when it comes to leveraging her kingdom's wealth to get what she wants. EU membership is currently pending.
Relations are still somewhat tense with the Koopa Kingdom, which the Merge deposited between Hungary and Austria. Austria has made it very clear that it will not tolerate troop movements from the Koopa Kingdom anywhere near its borders - be it, quoted, " For kidnapping of heads of state or any other reason" (Sebastian Kurz, Austrian Chancellor).
King Bowser Koopa's response is not exactly material to be written down...
Sorry, been playing a lot of Mario Games lately
Last edited by Neo-Paladin on Fri Apr 16, 2021 3:29 pm, edited 1 time in total.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Are there any open doors between the parademon and the outside world? In which case closing them or getting between it and them might be a good idea...
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yeah, several. The door leading out of the bunker, however, is closed. Not that the parademon couldn't tear it out like it did with the last door...
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
OK, in that case Lilly carries on with her (probably failed?) attack, and tries to figure out where the Mother Box is inside the parademon, with her Routine Perception of 25...
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Re: The Merge: Agents & Powers (OOC for chapter 2)
It's indeed placed inside the body, slightly lower than the stomach and attached to the abdominal nerve clusters as well as the spine.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
So based on that, how feasible would it be to do some kind of Teleport Attack to pull out the Mother Box? Or perhaps teleport something into or through it? Or maybe direct the others?
Re: The Merge: Agents & Powers (OOC for chapter 2)
You know if we keep on abusing that wall, it'll get weak enough for Amy to pull it down on Razor-head I think!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Describe the layout of the stairs. Can Adeleth get in front of the parademon by flying up through the floors, saving time by not having to switch back and forth to get up the stairwell or are the stairs a straight run from bottom to top with no switch back?
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
The stairs switch a lot.
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Here's my hail mary:
How would I use a power stunt on my Insubstantial power to rip the mother box right out of the parademon's body?
Or maybe I just shove my gun into where the mother box is and let it go?
Last idea is turn Insub into an attack power, make the parademon insub and then drop the effect when it inevitably phases into a wall or the floor.
How would I use a power stunt on my Insubstantial power to rip the mother box right out of the parademon's body?
Or maybe I just shove my gun into where the mother box is and let it go?
Last idea is turn Insub into an attack power, make the parademon insub and then drop the effect when it inevitably phases into a wall or the floor.