The Merge: Agents & Powers (OOC for chapter 2)

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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

No worries. Real life always takes precedence over these things.

I hope you guys like how I dealt with Amy's phobia. I tried to keep it as realistic as possible.
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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Boo.
Kirinke's Compendium of Wondrous Creatures
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Alloo Bladewind, I think Torque is up.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

Neo-Paladin wrote: Tue Sep 08, 2020 6:45 pm
Bladewind wrote: Tue Sep 08, 2020 6:03 pm (OOC - I think its been missed a few times... has Torque managed to get anything from the various machines ?)
In fact, I did ask what exactly he was going to ask them...
That's on me then. :D
i will post to clarify asap.

Thanks !
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Ahem. Boo.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Still waiting for Bladewind...
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Right.... Well if it works for GMs....

*Hold's out a nicely grilled steak on as stick and dangles it above Bladewind's cave.

Heeere Bladewind, come and get the steak....
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

So long as its a steak and not a stake (as in through the heart) !

Coupla days ago I said I wasn't anticipating anymore surprises. Never say something like that. Especially in 2020. She'll knock you on your keester so fast...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Lol. I hear ya. This coming up Monday I start work from home. ;)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

Been doing that for 6 months. Its part of the problem... :roll:
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Bladewind wrote: Sat Sep 12, 2020 10:37 pm Been doing that for 6 months. Its part of the problem... :roll:
Yeah...one of the reasons I fought tooth and nail to keep working at the office and not at home. Right now, it would probably finish me.
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

HA! I'm "Essential". I get to go to work every day. In person, via mass transit.

Whether I like it or not. Whether it is a good idea or not.

*Sob*
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Sorry to hear it, all of you...
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

Seeing other people... changing scenery... the extra movement of walking to and from a car and the office... my personal biggest issue has been weight loss. I’ve lost 30 lbs... never realized the impact of access to take out snd restaurants, celebrating birthdays, office meetings... and for the record I didn’t want or meed to lose any weight...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

pathfinderq1 wrote: Sun Sep 13, 2020 12:33 pm HA! I'm "Essential". I get to go to work every day. In person, via mass transit.

Whether I like it or not. Whether it is a good idea or not.

*Sob*
That sucks...I am fortunate enough to work rather close by, about a 10 minute bike ride away. Even before this whole thing started, I avoided mass transit like the plague.
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