The Merge: Agents & Powers (OOC for chapter 2)
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Good question. I would say yes.
- Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Fair enough. Thanks! I was just thinking of Lilly watching TVs is shop windows while she was on the streets of Essen, and how much she might have been able to learn from doing so. Obviously if she could lip read what was being said she'd get more out of it than if she couldn't! So she probably has a vague idea of the world from new broadcasts and so on...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Careful with that...
TV will really skew your opinions!
Seriously, reminds me of Meggan from Captain Britain and the early issues of Excalibur.
TV will really skew your opinions!
Seriously, reminds me of Meggan from Captain Britain and the early issues of Excalibur.
Last edited by Bladewind on Sun Feb 09, 2020 6:28 pm, edited 1 time in total.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
- Tony Jones
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- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Hmm... Yes, I see what you mean. There is a risk of that!
Re: The Merge: Agents & Powers (OOC for chapter 2)
You know it's funny. Here Amy is doing exactly what she's utterly afraid to do. A: going underground and B: going underground into a highly haunted bunker! %_%.
She's also gone from it's just a paycheck, to saving the poor ghosts. ^_^
She's also gone from it's just a paycheck, to saving the poor ghosts. ^_^
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Can't help thinking we might be getting to the point where the ghosts - however much they may be suffering - are outclassing us by far enough that it might be time to bail out and come back with more powerful help...
Re: The Merge: Agents & Powers (OOC for chapter 2)
The characters are certainly outnumbered. Amy's already freaked out though, she's not a stable judge of the situation. Her method would be firebombing the place and saying to heck with it. Poor ghosts or no.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Adeleth would be on the "leave and send someone better equipped to handle ghost, leave her out of the second mission" side.
Re: The Merge: Agents & Powers (OOC for chapter 2)
See? We're all more or less in agreement! Lol.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yes, I think we more or less are. Just need to know Torque's opinion. And Emil, though he's been very quite for a while now. Is he still playing?
Re: The Merge: Agents & Powers (OOC for chapter 2)
He may have left after we got onto him. I apologize for that. I wasn't in a good place then.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
The spiders? We all unloaded on him for that.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I think the hard time we gave him pretty justified. Shame if it made him feel he had to leave though.
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
This is why I kept saying we should only be talking about it IC. Several players complained about the maneuver in the OOC thread. They may have made it more personal.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm