The Merge: Agents & Powers (OOC for chapter 2)

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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

Hey all.... sorry for my disappearance... any chance of Torque returning ? I understand if not...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I certainly don't mind. Besides, it was kinda hard for him to be in the same places we were. Autobots just aren't built for human sized places. ;)
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Fine by me. We could certainly use his arse kicking abilities right about now!
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

It's a bunker, couldn't he fit inside?
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Maybe in his 'cycle mode.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

A quick web image search shows a lot of low ceilings, narrow/crowded halls and other confined spaces- I'm guessing he could fit in hologram or cycle form, but not his fighting shape.

If Torque is back though, our best bet is to retreat to street level/ open ground, so he can support us. I don't think Razorhead is going to be able fix the broken portal.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

So a running battle then? Get Razor-head annoyed enough to follow (not a great feat all things considered :lol:)? If Hagen can get something in place fast enough and near enough, maybe Lilly can teleport Razor-head into it. If it comes down to it. Our characters will still have to pound the demon-thing though.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Joined: Sun Mar 12, 2017 4:04 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

No doubt about it turning into a fight. It is just a fight that I would rather have with Torque (and Maybe Fiend) on our side, is all.

Do we need new initiative rolls, or is this considered the same fight?
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

If we have to lure the parademon out of the bunker, I assume that's the same fight.
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

that last option about open ground would be easiest for me to wrap my head around... lol

I will wait for a cue from someone then jump back in !
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
jmucchiello
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Joined: Sat Feb 09, 2019 7:59 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

The only problem with letting the demon out is they can fly, can't they? Has Adeleth observed it being able to fly?
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

And the whole 'letting the demon out of a bunker right next to Hamburg's main train station' is a bit of a problem too, even if there is time to properly evacuate the place...
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

I think we handle it inside and Torque is the plug on bunker to make sure the demon doesn't get past us.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

That might be the best idea...
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

kirinke wrote: Tue Apr 06, 2021 11:02 am If you want, feel free, just remember, Amy and her crew do damage.
Thinking about it, I think she'll not teleport into the area just as a whole lot of ranged attacks are aiming for the same place...
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