The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (OOC for chapter 2)
With some that are area attacks as well, though it'll probably be a line or cone to avoid damaging our guys.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Amy is probably somewhere where she and her critters can get a good shot, but they are not in front I think.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 2204
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Most likely Viv, with Amy and crew behind her, since they all attacked and probably did not have time to back out. Lilly behind all of us, trying to hide. Adeleth is likely smart, and out of sight.
I'll say my "Ouch!" right now, to save time later.
I'll say my "Ouch!" right now, to save time later.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Amy will probably be right with Viv. But then, she's used to being aggro bait. On the plus side, she has an area/selective heal!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Adeleth is never in front or visible when she can help it.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Unfortunately Lilly goes last otherwise she might put herself in the front line...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Not to worry. Amy can always switch from blast to heal in a pinch. She's an annoying little Miltank with that as De Rais found out. If you've ever played Pokemon with a NPC who has one, you will be cursing Miltanks. They're worse than a grass pokemon with Synthesis. But not as annoying with one who has Confusion. I hate Zubat because of that.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
What's everyone's initative? I'll put it in my sig. When I got everyone's.
23 Amy init
19 Alma init
22 Peekaboo Init
19 Ren init
23 Amy init
19 Alma init
22 Peekaboo Init
19 Ren init
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Looking here, Adeleth is 29, Viv is 26, Razorhead is 16 and Lilly is 13...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Thanks!
Poor Alma cannot catch a freaking break. Looks like Amy is going to have to work with her on her aim a little.
Poor Alma cannot catch a freaking break. Looks like Amy is going to have to work with her on her aim a little.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I would say Lilly doesn't need any healing, but after her poor showing last round and lack of Hero Points, I'm not confident what state she'll be in if she gets hit again...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. No problem. Alma's tanking her attack-check rolls anyway. It's probably best to switch her over to healing and support.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Sorry, but I LOLed so hard. That wall better learn its lesson soon.pathfinderq1 wrote: ↑Tue Apr 13, 2021 11:12 pm With their foe focused on Adeleth's distraction, there was no need to close the distance. Calmly, Viv lifted her pistol again- and neatly put another bullet into the wall, in very nearly the xact spot her first shot had hit...
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- Posts: 2204
- Joined: Sun Mar 12, 2017 4:04 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
well, the ability is "Zen Fighting"- obviously that part of the wall NEEDED to be shot.
Re: The Merge: Agents & Powers (OOC for chapter 2)
I have that problem with some characters I've had in the past. Like Alma, they were statted to be ranged fighters, but they couldn't hit the broadside of a barn at two paces. With GPS, laser finders and spotters shouting directions. Some others, on paper were statted to have fairly good perception, but in game? They rolled 1's and 2's.
Le sigh. I feel your pain.
Le sigh. I feel your pain.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5