The Merge: Agents & Powers (OOC for chapter 2)
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Re: The Merge: Agents & Powers (OOC for chapter 2)
No, not all are evil. Some or just your garden-variety lost soul.
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Adeleth is feeling totally ill-suited for this mission. Especially if Torque can't fit in the tunnels.
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Torque should be able to, for the most part.
Re: The Merge: Agents & Powers (OOC for chapter 2)
For the record, I was just having him voice a minor concern. I assume he'll be an ATV for the most part, and maybe even a sea doo if we have to cross sewage...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Silly me. Adeleth has night-vision goggles. Forgot what equipment I had.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. For those that don't, they'll need to borrow the equipment. I'd also suggest getting something to produce oxygen, just in case. Real spelunking is a dangerous pastime. Merge spelunking....
Just be grateful that Amy and Alma are both healers. ^_^
Just be grateful that Amy and Alma are both healers. ^_^
Some spirits are also pokemon. The "ghost" type isn't just for giggles.No, not all are evil. Some or just your garden-variety lost soul.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Made a tweak or two to Torque.
Rearranged his sensor equipment to actually allow for a Headlight (Floodlight)
Split the Holographic Rider/ HUD feature and made an AP on the Weapons Array for a full blown PL 4 Minion.
Now I'm happy with the build.
Rearranged his sensor equipment to actually allow for a Headlight (Floodlight)
Split the Holographic Rider/ HUD feature and made an AP on the Weapons Array for a full blown PL 4 Minion.
Now I'm happy with the build.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Just thinking about who is best suited to be the 'face' of the group. Obviously not Lilly with her Pre of -1 and no interaction skills!
Emil has the highest Pre, at 2, Persuasion +10 (assuming that's a good 'face' type skill), and is an actual official member of the Ministry, which I imagine would also help. But Amy with Pre 1 has Persuasion +11.
Everyone else is lower.
Emil has the highest Pre, at 2, Persuasion +10 (assuming that's a good 'face' type skill), and is an actual official member of the Ministry, which I imagine would also help. But Amy with Pre 1 has Persuasion +11.
Everyone else is lower.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Amy can act as backup to Emil, since she is a kid and act as face for when they encounter the goblins (As no matter the media, elves and goblins don't get on at all.). I don't have issues with her playing the apprentice role.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
I also set up Torque so his VIP can literally link to Hagen or anyone else holding the commlink he gave to Hagen...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (OOC for chapter 2)
Goblins in shadowrun have a contagious magically active virus, steal souls, regenerate and are feral monsters.
So Emil thoughts on talking to goblins are more or less "You could just eat a bullet if want to die that badly"
On the other hand his thoughts what constitutes a citzen is more or less, can it talk?
So Emil thoughts on talking to goblins are more or less "You could just eat a bullet if want to die that badly"
On the other hand his thoughts what constitutes a citzen is more or less, can it talk?
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'm also not wrong.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Adeleth would dismiss Emil as not being human, a negative in some cases, like inverse Attractive. And Amy being too immature. She just had to have it explained why you do tell off the people you rescue.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Heh. Amy is a 15 year old kid you know. Even if she is a frighteningly competent kid, she still has bouts of immaturity, impulsiveness and everything else that goes with being a kid. Part of her reason for answering Hagen's call is to learn more of her trade-craft from adults who can teach her the right way of doing things.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I have a question about Teleportation. Can you teleport 'blind'? For example, if something goes badly wrong and we're in tunnels 100m underground, could she teleport blind 500m up and appear 400m above ground level?