The Merge: Agents & Powers (OOC for chapter 2)
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
If it's OK, assume Lilly is using her Insight skill (untrained rank 6) a lot to Evaluate what the woman is saying for any signs of deception and ensure that she is trustworthy. I'm guessing she is, unless the GM says otherwise!
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- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Pokemon trainers? Basically like hunters. You need a license from the Forstamt (Forestry Office) first.
As for Lily's senses...yes, the woman is trustworthy, just nervous.
As for Lily's senses...yes, the woman is trustworthy, just nervous.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Neat. She'd be aware of it then as it was covered under Pokemon basic training.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Does that require a Benefit: Pokemon Hunting Licence or the equivalent ?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (OOC for chapter 2)
I think it'd be covered under these benefits:
Benefit Pokemon Trainer (Dex Holder)
Benefit Preferred Agent (Private Contractor to DXDO)
She'd just need to update the license for Germany as a bit of fluff. At least that's my take. It's all up to Neo of course.
Benefit Pokemon Trainer (Dex Holder)
Benefit Preferred Agent (Private Contractor to DXDO)
She'd just need to update the license for Germany as a bit of fluff. At least that's my take. It's all up to Neo of course.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Hm. I was kinda just running with Torque's first impression of Hagen, But I kind of like the way Andrea and Lilly are playing out in contrast to Torque's impressions..
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
- Tony Jones
- Posts: 3195
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I think Andrea being much newer to the Ministry than Hagen means weirdos like us can still freak her out!
Last edited by Tony Jones on Tue Nov 12, 2019 10:28 pm, edited 1 time in total.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Amy is essentially a mercenary and adventurer at this point. A bit more mature and professional, but still feisty.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Speaking of... shouldn't people be complaining at the airport about the... aroma ? (As you mentioned.... ?)Tony Jones wrote: ↑Tue Nov 12, 2019 9:30 pm I think Andrea being much newer to the Ministry than Hagen means weirdos like us can still freak her out!
Do you want us to post in the order you mentioned arriving ?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (OOC for chapter 2)
That's the reason why I deleted my original post. I didn't know myself.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Oops. I actually meant that to go to draft mode. Sorry !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Post in whatever order you wish. Hagen won't do much until you all arriveBladewind wrote: ↑Wed Nov 13, 2019 12:47 amSpeaking of... shouldn't people be complaining at the airport about the... aroma ? (As you mentioned.... ?)Tony Jones wrote: ↑Tue Nov 12, 2019 9:30 pm I think Andrea being much newer to the Ministry than Hagen means weirdos like us can still freak her out!
Do you want us to post in the order you mentioned arriving ?
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. I don't think Amy would be rude, though she would offer to take Lullabye out to get some decent clothes....
And a bath. In private.
And a bath. In private.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3372
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'll give Plan b till tomorrow to respond before moving forward. Don't want to lose too much momentum.
Re: The Merge: Agents & Powers (OOC for chapter 2)
No worries.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5