Also, remember timing and being mindful of what's going on around you. They don't say comedy is the hardest art to master for nuthin.StarGuard wrote:Good thoughts. As a wise ass I'm a bit of an apprentice. At comedic self-deprecation I'm an old handkirinke wrote:One of the things you gotta remember when playing a wisecracker is that you need to be able to poke fun at your own character and their antics, not just at others. Like when you roll a bad score on a attack.
Comedy is not just one liners.
The Merge: Agents & Powers (OOC for chapter 2)
Re: The Merge: Agents & Powers (Interest)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (Interest)
Neo, didn`t you say decisions were pending?
Hopefully you didn`t get hit by a holiday bug !
Hopefully you didn`t get hit by a holiday bug !
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Good God Almighty you two, I'd give you crap about givibg Neo a minute ... bur it was funny
Re: The Merge: Agents & Powers (Interest)
We aim to please.... so you aim too, please.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Hey, I waited two days from Bladwind's pokeStarGuard wrote:Good God Almighty you two, I'd give you crap about givibg Neo a minute ... bur it was funny
My Characters:
Lt. Cmdr. Shannon Bradley
Lt. Cmdr. Shannon Bradley
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Yeah, sorry...currently a bit swamped. Will get right on to my decisions.
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (Interest)
Okay, folks...looking over the submissions and knowing there might be some attrition as is common to pbp games, I have chosen six characters. Those are:
Tracer
Torque
Agent Long
Aislynn Finnigan
Rick Flag
Hannibal King
You have until Wednesday to make last changes to your characters. On Wednesday, we'll get started properly. Sorry for the wait.
Tracer
Torque
Agent Long
Aislynn Finnigan
Rick Flag
Hannibal King
You have until Wednesday to make last changes to your characters. On Wednesday, we'll get started properly. Sorry for the wait.
Re: The Merge: Agents & Powers (Interest)
Whoot! Does the happy dance.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 6802
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Agents & Powers (Interest)
Thank you for the opportunity.
"Something pithy this way comes."
- Bill from Accounting
- Posts: 226
- Joined: Fri Dec 30, 2016 11:11 pm
Re: The Merge: Agents & Powers (Interest)
Thanks for the pick, Neo-Paladin!
As for my build, I've been thinking about dropping Reaction from her Blink. I added it mostly because it was an Alternate Effect, and I could make it Reaction without a change in cost. But thinking about it, Reaction Teleport seems really too powerful. It lets her automatically avoid nearly any attack-except for perception ranged, surprise or subtle attacks, and any attacks with a large enough area-and is the kind of power that I would honestly be annoyed to see on another player's character. What do you think, Neo and other players?
As for my build, I've been thinking about dropping Reaction from her Blink. I added it mostly because it was an Alternate Effect, and I could make it Reaction without a change in cost. But thinking about it, Reaction Teleport seems really too powerful. It lets her automatically avoid nearly any attack-except for perception ranged, surprise or subtle attacks, and any attacks with a large enough area-and is the kind of power that I would honestly be annoyed to see on another player's character. What do you think, Neo and other players?
Re: The Merge: Agents & Powers (Interest)
That's a great idea Bill.... a reaction effect in an array is a little odd anyway.
I'll do another once over in the next couple of days, please let me know if you want me to place you at the "end of the list" to give you more time as needed...
I'll do another once over in the next couple of days, please let me know if you want me to place you at the "end of the list" to give you more time as needed...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (Interest)
Sweetness Thanks Neo. Glad to be back in the Merge Universe. I look forward to giving King a spin around the block and seeing what you have up your sleeve with the DEO.
Re: The Merge: Agents & Powers (Interest)
Starting up again with the review process as promised:
Aislynn Finnigan
Still having trouble wrapping my head around how the Comprehend fits into the Air Array...
I can envision most of those powers working, but shouldn't she have a complication that if unable to perform katas she cannot invoke her powers?
Agent Long
Still reviewing powers (read on), but everything checks out other than that.
Thanks for the descriptions of intention for each power.
Does not change anything for now, but I listed the Lashing Fan Arms as Strength Based Damage... just in case he increases his Strength down the road...
potayto, potahto... I put Bouncy simply as the advantage...Second Chance.
I maintain this still looks like a really fun build. I see no problems.
Tracer
The Anchored in the Present power, does that also mean she'd know the real timeline if someone mucked with it?
I still have the same headache trying to write this power out on paper, but working it out in my head still works...
Hanibbal and Flagg still to come...
Aislynn Finnigan
Still having trouble wrapping my head around how the Comprehend fits into the Air Array...
I can envision most of those powers working, but shouldn't she have a complication that if unable to perform katas she cannot invoke her powers?
Agent Long
Still reviewing powers (read on), but everything checks out other than that.
Thanks for the descriptions of intention for each power.
Does not change anything for now, but I listed the Lashing Fan Arms as Strength Based Damage... just in case he increases his Strength down the road...
potayto, potahto... I put Bouncy simply as the advantage...Second Chance.
I maintain this still looks like a really fun build. I see no problems.
Tracer
The Anchored in the Present power, does that also mean she'd know the real timeline if someone mucked with it?
I still have the same headache trying to write this power out on paper, but working it out in my head still works...
Hanibbal and Flagg still to come...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document