[IC] The City of Tomorrow

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jmucchiello
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Re: [IC] The City of Tomorrow

Post by jmucchiello »

Doll Girl
HP: 3; Condition: What passes for normal

Not that she'd admit it but she was running out of things to do. So she stuck with weighing the kitty cats down. She tried to stick them to the floor again and then she flew from her hiding spot on the ceiling (why wasn't it working??!) and floated 10 feet above the portal. "Come and see the great egress!"

(ooc: Affliction, area burst, selective (just the kitties), Fort DC 20: 1st degree: Vulnerable, 2nd degree: Prone)
Neo-Paladin
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Re: [IC] The City of Tomorrow

Post by Neo-Paladin »

Nightsong


" You ignoring me? That's rude, you know!" Elena called after the one who'd teleported to Fulgur, sending a few more bullets after her words...
If a 25 hits, DC 23 to resist
Guns of Erebos: 1D20+12 = [13]+12 = 25

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Batgirl III
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Re: [IC] The City of Tomorrow

Post by Batgirl III »

Tacticoool
HP: 2 Condition: Normal

“Son of a <random modem noises>!” Tacticool cursed as the lion-man-thing just seemed to shrug off a direct hit. “These things are tougher than they look... and they look pretty <random modem noises> tough.”

Her rifle roared to life again, this time a tightly controlled burst of automatic rifle fire hitting her original target. Before the last round in the burst had even struck home, she adjusted her angle and another burst ripped across the room towards the lion-man-thing engaged with the swarm of bees. Yeah. A swarm of electrical bees. Zelda would have to figure out how that worked later.
OOC wrote: Tacticool will spend one HP to fuel Extra Effort for an additional standard action without the fatigue of using Extra Effort.

Her first Standard Action to use her “Assault Rifle (auto) attack with a full Power Attack (-5 to hit, +5 to damage )targeting the Lionman engaged with the Crown Princess: Multiattack, Power Attack: 1D20+10 = [8]+10 = 18

Assuming the 18 hits, that's DC25 / DC27 / DC30, depending on degrees of success.

Her second Standard Action will repeat the same attack against a different target: Multiattack, Power Attack: 1D20+10 = [3]+10 = 13

Probably a miss, but same Damage DCs if I get lucky.
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MacynSnow
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Re: [IC] The City of Tomorrow

Post by MacynSnow »

MASON DESNOW
HP-2 CND-Fine INITIATIVE#--17

Getting an idea, Mason's hand will point to a still standing Lionman as he quips
"I'm no Seigfried & Roy, but i'd like to think i make a decent Lionmantamer ..."
OOC:Alright, i'm going to attemp to use Move Object 7 on one of the Lionmen that's Attacking Fulgur, specifically i'm moving his Cloths into my Portal. I'm uncertain what the roll would be though...Now that i know, here's the Attack roll;
Lionmen Cloths attack:19+7=26 -- i KNOW that'll hit! :)
Dodgson
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Re: [IC] The City of Tomorrow

Post by Dodgson »

The battle continued to rage inside the Futurist's beach house, somewhere she was having a wonderful meal, but there was a nagging feeling in the back of her head that she couldn't quite place, she had insurance, it'd be fine. Doll Girl's gravity manipulation continued to pin the leonine attackers to the ground, but they continued to fight on, at least all the ones that weren't suddenly hurled through the glass windows out in to the ocean by Mason's magic.

<The drone!> One of the pinned Lion-Man roared, clearly considering the gravity manipulator the biggest threat, at least the one they could affect, a swarm of bees was unfortunately not the best target for their weapons and their compatriot agreed, a pair of the twisting silver threads sent spinning towards the source of their ire.

Still pinned to the floor by the increased gravity and staring down a swarm of bees, with their support hurled through a window, what were they to do but continue fighting on? If they failed they would at best be turned over to their would be victims and at worst face the retribution of their master but if they could turn this around they would be heroes! With no better outcome in sight they thrust their staff at Fulgur again and hoped for a lucky blow.

Caught in the Crown Princess' grip one of the attackers seemed to be in a spot of trouble until, in the blink of an eye, they were free again only to be flattened by Doll Girl, but like the rest of the raiding party they fought on, swinging their staff wide at the princess and hoping for the best.
Combat
Lion-Man #2
Move Action: N/A
Standard Action: Aid Lion-Man #3 1D20+8 = [10]+8 = 18
End of Turn: Fortitude to remove Prone (DC20) 1D20+8 = [15]+8 = 23

Lion-Man #3
Move Action: N/A
Standard Action: All-Out Attack +2 Doll Girl with Possibility Wyrm, DC18 PL Save vs Cumulative Dazed/Compelled/Controlled if it hits 1D20+14 = [10]+14 = 24

Lion-Man #4
Move Action: Dazed
Standard Action: All-Out Attack +2 Fulgur with Energy Stave, DC23 Toughness & DC18 Fortitude vs Cumulative Dazed/Stunned/Incapacitated if it hits 1D20+5 = [12]+5 = 17
End of Turn: Fortitude to remove Prone (DC20) 1D20+8 = [13]+8 = 21

Lion-Man #5
Move Action: N/A
Standard Action: All-Out Attack +2 Crown Princess with Energy Stave, DC23 Toughness & DC18 Fortitude vs Cumulative Dazed/Stunned/Incapacitated if it hits 1D20+5 = [9]+5 = 14
End of Turn: Fortitude to remove Prone (DC20) 1D20+8 = [7]+8 = 15

Lion-Man #6
Move Action: Staggered
Standard Action: ???
Heroes are on turn!
Last edited by Dodgson on Wed Apr 21, 2021 8:29 am, edited 1 time in total.
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Tony Jones
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Re: [IC] The City of Tomorrow

Post by Tony Jones »

Fulgur Alveo
Hero Points: 3; Current Condition: -1 to Toughness checks

Once again the bees that make up Fulgur Alveo flow gracefully around the Energy Staves of the two lion-men without being touched by them.

No longer Dazed, she again attempts to zap Lion Man #4 with a lightning bolt.

Another lightning bolt attack on Lion Man #4: 1D20+10 = [15]+10 = 25; if it hits, DC 25 to resist.
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Gunmetal_Rainbow
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Re: [IC] The City of Tomorrow

Post by Gunmetal_Rainbow »

Princess Harmonia Valentine Musa
Crown Princess
HP: 2 - Condition: -2
Array: Enhanced Strength


The battled seemed to be going well enough, the intruders were for the most part being pinned down by Doll Girl's powers, hampering their own ability to fight back, but fighting back they were, and so they needed to be forced to submit. Since they could teleport, trying to ensnare one to keep for questioning wasn't going to be viable, so for the moment, the best option was to knock them out, or force them to retreat.

Focusing on the foe that had engaged her, Princess goes for a strike to try and knock it out.
Rolls
jmucchiello
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Re: [IC] The City of Tomorrow

Post by jmucchiello »

Doll Girl
HP: 3; Condition: What passes for normal

"Did we lose a kitty?" She says looking at the spot kitty #6 was standing before being tossed. "I hope it doesn't teleport back into the room and surprise us. Or get away before we find it." She flies up to Kitty #3. "You are supposed to play with string not throw it. What kind of kitty doesn't know that?" She switches to her move object ability and attempts to grab all the strings off his belt.

Grab strings Resist DC 20: 1D20+10 = [16]+10 = 26
Neo-Paladin
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Re: [IC] The City of Tomorrow

Post by Neo-Paladin »

Nightsong

" Seriously, enough!", Elena called out and as she did so, light levels in the room dimmed further and further down as darkness crept in...but, strangely, it only truly affected the attackers. For the heroes, the dark gave up its secrets all too willingly...
Time to make it dark:
Using: Environment (Visibility, 2 points per rank, selective), 4 (250 ft.) - 12 pp
Dodgson
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Re: [IC] The City of Tomorrow

Post by Dodgson »

The invaders continued to stand strong against both lightning and the mighty fists of earth royalty for the time being, the silver strands that Doll Girl tried to snatch away slithering out of her grasp on their own as she reached from them, which just raised further questions. Still our heroes were chipping away at them and the tide of battle was starting to turn.

And then the whole room was plunged in to darkness, but just as Nightsong's mastery over the shadows meant that her allies weren't hindered, so did the sharp noses of their enemies! If the demigod could be convinced to turn her powers against her allies then that might be another thing all together and she would quickly find a pair of silver cords hurled in her direction.

With Doll Girl' concentration elsewhere another of the feline creatures managed to wrench themselves free from the crushing bonds of gravity and continue to swing their crackling staff at the swarm in front of it. Its compatriot wasn't faring much better though, battered, bruised and still pinned to the ground they refused to give up and thrust their staff towards Crown Princess again.

All of a sudden the room was filled with the smell of seawater and wet cat, followed by a ferocious roar. The other lion had returned from their dip in the sea, the trip through the window leaving them with an angry red cut over one eye, and to say they were unhappy about it might have been just a little bit of an understatement...
Combat
Lion-Man #2
Move Action: N/A
Standard Action:Attack Nightsong with Possibility Wyrm, DC18 PL Save vs Cumulative Dazed/Compelled/Controlled if it hits 1D20+8 = [17]+8 = 25

Lion-Man #3
Move Action: N/A
Standard Action:Attack Nightsong with Possibility Wyrm, DC18 PL Save vs Cumulative Dazed/Compelled/Controlled if it hits 1D20+8 = [7]+8 = 15

Lion-Man #4
Move Action: Dazed
Standard Action: Attack Fulgur with Energy Stave, DC23 Toughness & DC18 Fortitude vs Cumulative Dazed/Stunned/Incapacitated if it hits 1D20+8 = [4]+8 = 12

Lion-Man #5
Move Action:Dazed
Standard Action: All-Out Attack +2 Crown Princess with Energy Stave, DC23 Toughness & DC18 Fortitude vs Cumulative Dazed/Stunned/Incapacitated if it hits 1D20+5 = [16]+5 = 21
End of Turn: Fortitude to remove Prone (DC20) 1D20+8 = [16]+8 = 24

Lion-Man #6
Move Action: Staggered
Standard Action: Teleport back in to the room.
Heroes are on turn!
jmucchiello
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Re: [IC] The City of Tomorrow

Post by jmucchiello »

Doll Girl
HP: 3; Condition: What passes for normal

"Don't kitties see in the dark?" Doll Girl muses. She is centering herself among the four aliens, though high above them, when the fifth returns. "You came back. That means we get to keep you. Stay, kitties." She recenters herself and unleashes her gravity effect again on the cats.

Cumulative Burst Area Affliction 10 - 1st degree: Vulnerable, 2nd degree: Prone, Resisted by: Fortitude; Extras: Area (Burst) (30 feet radius sphere, DC 20), Cumulative, Selective; Flaws: Limited Degree
MacynSnow
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Re: [IC] The City of Tomorrow

Post by MacynSnow »

MASON DESNOW
HP-1 CND-fine initiative#--17

Laughing a little at Doll Girl's comment, the Master Mage will quip
"But Chér, keeping a pet's a big responsibility! Besides keeping 'em fed & healthy, you have to be willing to occasionally DISCIPLINE them!"
During his talk, he intercepted the nearest lionman and, muttering a word in Creole. His fist slamming into it's face...
OOC:Switching to my "Strength of 10 Men(Enhanced Str 9:Enhanced Trait--Close Attack 6)" and taking a Swing...
Close Attack:9+6=15-- if it connects, we're looking at a DC24 Toughness check
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Tony Jones
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Re: [IC] The City of Tomorrow

Post by Tony Jones »

Fulgur Alveo
Hero Points: 3; Current Condition: -1 to Toughness checks

Once again the swarm of bees that is Fulgur Alveo flows gracefully around the Energy Stave of the leonine attacker. The swarm flows away from that lion-man and lightning builds between the bees for a second before lashing out, not at her current attacker, but at Lion-Man #6, who looks on his last legs and hopefully can be taken out of the fight...

Lightning bolt attack on Lion Man #6: 1D20+10 = [3]+10 = 13; if this hits, DC25 to resist.
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Gunmetal_Rainbow
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Re: [IC] The City of Tomorrow

Post by Gunmetal_Rainbow »

Princess Harmonia Valentine Musa
Crown Princess
HP: 2 - Condition: -2
Array: Enhanced Strength


Harmonia brings up an arm to fowl the incomming strike, catching it smartly and buffering the impact nearly completely, then shifting the momentum through her upper body with a twist of the hips to throw a straight cross at her assailant while rolling her eyes at the cheesy banter. Surely they had better material.
Rolls
Toughness: 1D20+10-2 = [17]+10-2 = 25 Shrugs that one off
Fort: 1D20+9 = [17]+9 = 26 And shrugs that off as well

Attack Lion #5: 1D20+10 = [5]+10 = 15 Pretty sure that's a miss though. DC25 if not.
Neo-Paladin
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Re: [IC] The City of Tomorrow

Post by Neo-Paladin »

Nightsong

Elena easily dodges the first silvery streak, only to get hit by the second one. Fortunately, whatever it tried to do, it failed to exert its influence upon her.
Save succeds with a 22
PL save: 1D20+10 = [12]+10 = 22
Quickly, she spun and began to fire on the cat-person who'd hit her...
If a 17 hits
Guns of Erebos: 1D20+12 = [5]+12 = 17

DC23 to resist
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