HP:0 Cnd: Curious
As the shadow shards ripped through the guards, Stephyn looked up to see the door tat the guards were in front off open.
The blonde-haired man in his early 30's was wearing dress slacks and a white Polo shirt with UCLA embroidered on the left breast. As he stood there, peering over the side at them, he screamed "You ruined everythrrrrr." His last word was cut off as he started to grow in both height and muscle density. The clothes tore along the seams, clinging on him.... barely. As he reached his (new) full height, he howled out a guttural "Ooooook Laaaaaa" before leaping over the side, diving fists-first at the wall floating between himself and the heroes.He started out as an intern at Remington Enterprises while still at University of California at Los Angeles (UCLA), making a name for himself and drawing the attention of Burt Sr. He rose through the ranks quickly, making all of the right contacts, investments and profits to not only make the company a lot of money, but himself as well. When the elder Remington passed away, Lynch believed that he should be in line to take over the company and was surprisingly shocked when everything went to the man's son, Burt Jr., and wife, Angela. So Andrew left the company to start his own, taking many of the contacts he had made along the way with him. Desiring to put Remington out of business, Lynch first tried to create a competing production company, but his influence wasn't as strong as he thought it was and the company soon went belly-up. Fortunately, he had incorporated the business so it wouldn't affect his personal fortune, so he was able to try again…. and again…. and again.
Not only was Andrew losing out to Burt in business, but Remington was also a superhero with the Champions of Justice. The popularity of the man put him everywhere, antagonizing Lynch to distraction. It was then that he decided that, if he couldn't ruin him in the financial district, he would destroy him personally. Investing in augmentation experimentation, his hired scientists created a serum that they speculated would give him the size and strength of a behemoth. Without much consideration of the outcome, Lynch injected the serum into himself, transforming into a massive monster. Said consequences, though, were that, while he gained mass and strength to rival those that Burt hung around with, his mental abilities retreated, reducing him to a one-word (something that sounded a lot like his alma mater) brute whose sole drive was to destroy Burt Remington. Fortunately for Andrew, he was able to revert to his original form, but when angered, Ookla would emerge once more.
Lynch's time as an arch nemesis was short-lived. He and Burt battled off and on, with the latter regularly triumphing, until Andrew was imprisoned for his crimes. By the time he got out, Burt Jr. had retired from being a hero and was more active in the business than before.
OOC: Not the best roll, but we'll see if it hits. Metallic Entrapment against Monster Lynch; DC 19 Dodge to Resist: 1D20+8 = [9]+8 = 17. If it *does* connect he must make a DC 19 Dodge check, If he fails bny 1 Degree he is Dazed & Veulnerable, if he fails by 2 Degrees or more he is Stunned & Defenceless.
Lets hope it gives us a round to power attack the $h!t out of him. He sounds mean!
She didn't have Equalizer with her, but there was nothing stopping her from grabbing someone else's blaster to use against them !- Phytotoxin has Secondary Effect. That merc is going to face one last Fort vs DC19 effect on his turn.
Using Extra Effort to negate the -2 penalty for a Disarm attempt, so fatigued.
Using Power Attack at +1/-1 for +2 damage, +7 to hit.
Attack Roll_: 1D20+7 = [14]+7 = 21
If that connects, need to make an Opposed Roll : Mozou's damage vs merc's STR.
If she wins, she gets hold of his blaster; otherwise, she doesn't.
Mozou's damage check (+2)_: 1D20+2 = [13]+2 = 15
OOC: Using the Shield function- Create 9 to try to trap as many gunmen on the rig as possible. DC is 19, have 500 ft3, making a shape that is about 5 feet tall and deep, with walls about 4 inches thick. Not sure how many I can trap with that, but as many as I can fit in as shapeable line.
AlsoIntellegence/Expertise: 1D20+8 = [18]+8 = 26
to try to remember if Ookla has shown any vulnerabilities from his fights with Burt.
OK...helping Mozou get the gun. Shadowlance[Ranged Damage 10] Shadowlance DC25: 1D20+8 = [19]+8 = 27
...ummm, ouch. I'm betting he is letting go now.
Toughness save vs. DC25 1d20+10-1=12.http://roll.coyotecode.net/lookup.php?rollid=150403 That will render Wally with another -1 and Staggered. He can still charge now that he's swimming, so he will.
Charge at closest goon. 1d20+6-2 (for the charge)= 22http://roll.coyotecode.net/lookup.php?rollid=150410 and that is a crit. So a DC33 Toughness save for the goon.
The shock of pain caused many thoughts to float around her mind like bits of flotsam in a murky sea.Attempting Toughness check vs DC26 _: 1D20+5 = [12]+5 = 17
- missed by 9, 2 degrees of failure. Just dazed this time vs a friggin' critical !