The Merge: Omega Company (OOC - Recruitment Closed)

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kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

A rough translation on that might be power attack.
It's fun to at least get the spirit of different systems to work with M&M and I've tried to do so with the critter summons.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

Alooo?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

at's me wanting to roll again, but not come out swinging too hard. Noticed that a promised update to another game seems to have gotten eaten... Scheduled to go online tonight and game game game !

Image
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

I totally missed the ATA Gene benefit. Sounds kinda cool. I switched out a luck point for it if that's alright.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

No prob. Shepard did not reference her yet though.

However, gonna ask for a rationale. The gene represents the ATA gene specifically from Stargate but also covers similar tech from other universes. Amy is an Earther. So, esplain plz.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Flynnarrel
Posts: 6787
Joined: Fri Nov 04, 2016 5:23 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Flynnarrel »

And then Amy would have to be crosstrained in Vehicles, Technology, and Weapons, etc to make good use of it.
"Something pithy this way comes."
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

Dunno. Amy is a psychic who got her power through the merge, maybe the ATA gene has something to do with that? Could be that whatever happened during the Merge messed with her genetic code to some degree at the same time it messed with her psychic potential. Those are the most logical answers.
And then Amy would have to be crosstrained in Vehicles, Technology, and Weapons, etc to make good use of it.
It'd be good role-playing opportunities. I mean, she still is a kid, they would be naturally teaching her stuff anyway. They wouldn't want a potential resource like her to go to waste after all.

Still though, since Rand has it, its no big deal to take it off. I can put the extra point back to luck.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

After talking to Flynnarrel I decided to take the benefit off. I don't ever want to ruin the fun for others. It just means one extra luck point to play with. Just make sure when Amy gets the water pokemon to make the scene good. :mrgreen:

Sorry for the trouble. :oops:
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
MissRo
Posts: 364
Joined: Sun Dec 25, 2016 4:18 am
Location: Newfoundland, Canada

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by MissRo »

I'm out of town 'til tuesday or wednesday. I'll try to get a post up if I can.
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Bladewind
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Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

kirinke wrote: Sat Aug 19, 2017 3:37 am After talking to Flynnarrel I decided to take the benefit off. I don't ever want to ruin the fun for others. It just means one extra luck point to play with. Just make sure when Amy gets the water pokemon to make the scene good. :mrgreen:

Sorry for the trouble. :oops:
It's no trouble.
I put it as option and intended it to be used. But you kind of need an explanation to have it f you didn't start with it. However. Atlantis had gene therapy that I might or might not introduce later.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

No worries then. Amy has plenty of nifty gifts right now.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4316
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by kirinke »

Y'know, it's funny, but Amy and Niisha are falling into the good cop, bad cop routine. With Amy as the 'bad cop'.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
drothgery
Posts: 227
Joined: Sat Dec 17, 2016 8:29 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery »

No response to Shannon from the Atlantis guys?
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Bladewind
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Joined: Sat Nov 05, 2016 9:26 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by Bladewind »

Sorry. I really wanted to get things rolling.

I will edit that in without interupting the narrative.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
drothgery
Posts: 227
Joined: Sat Dec 17, 2016 8:29 pm

Re: The Merge: Omega Company (OOC - Recruitment Closed)

Post by drothgery »

Bladewind wrote: Mon Sep 04, 2017 1:53 pm Sorry. I really wanted to get things rolling.

I will edit that in without interupting the narrative.
Thanks.
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