The Merge: Omega Company (OOC - Recruitment Closed)
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Wanted to give Flynn a chance to get back before moving forward... plan to post today or tomorrow...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Question to the players... this scene could meander a bit, and since it's not really a winnable exit fight, I propose to move on. A couple of options occur to me, and of course you can suggest more.
Something I was considering was re-opening recruitment to see if we could get some more participation?
Something I was considering was re-opening recruitment to see if we could get some more participation?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Sometimes you just have to regroup. Hard lessons are like that.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Flynn? Thoughts ?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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- Posts: 6802
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Yeah, we've been stagnating for a bit now.
You could try recruiting but you might just want to reboot, or tell a different story with different aspects of the Merge world. There's lots of material there.
You could try recruiting but you might just want to reboot, or tell a different story with different aspects of the Merge world. There's lots of material there.
"Something pithy this way comes."
Re: The Merge: Omega Company (OOC - Recruitment Closed)
I'm good with any of those suggestions.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Actually...I have an idea for a new game... I think ending this one (for now at least) is a good idea.Flynnarrel wrote: ↑Wed May 08, 2019 6:15 am You could try recruiting but you might just want to reboot, or tell a different story with different aspects of the Merge world. There's lots of material there.
Give me a few days to regroup and I will have a new interest/ recruitment thread up...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
-
- Posts: 6802
- Joined: Fri Nov 04, 2016 5:23 pm
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Awesome. Having Rand and Co. fly off into the sunset is a good break in their story. Maybe we catch up to them later after having claimed Elysium (and refused to give it over to the snake-heads). And using the robot-run installation as a force of good in the Galaxy.
"Something pithy this way comes."
Re: The Merge: Omega Company (OOC - Recruitment Closed)
That was my hope and actual plan for the story. Having delivered a case of Kyber crystals to Atlantis also puts Rand and Amy in the ranks of Preferred agents...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Omega Company (OOC - Recruitment Closed)
Im game! I've been wanting to try my hand at an Alice (American Mcgee version) character.
I also don't think anyone has touched upon the dreaming/cyber space aspects of the merge.
I also don't think anyone has touched upon the dreaming/cyber space aspects of the merge.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5