Bladewind- I'm sorry if I've overstepped.4) The thread starter made said thread with a particular goal in mind. Please respect that it is, for all intent purposes, their playground. If the main topic gets derailed sufficiently, the topic starter is within their rights to ask people to get back on topic, or to take things to the appropriate forum, such as the Debate forum.
3e OOC - LSH - Dawnfire Rising
Re: 3e OOC - LSH - Dawnfire Rising
We rise from the ashes so that new legends can be born.
Re: 3e OOC - LSH - Dawnfire Rising
Not at all. I kinda appreciate the nod - even if I`m reasonably sure Starguard wasn't baiting.
We're more on our own here in Ares`sandbox, so, yeah. No harm. No foul.
Gotta get Jewel to post and we'll be moving. Freaking telepaths. You`d think they`d know we're waiting on them...
Did I get my RL mixed in my RP again?
We're more on our own here in Ares`sandbox, so, yeah. No harm. No foul.
Gotta get Jewel to post and we'll be moving. Freaking telepaths. You`d think they`d know we're waiting on them...
Did I get my RL mixed in my RP again?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: 3e OOC - LSH - Dawnfire Rising
.... and you would be more than reasonably correct you know me better than Spectrum does though.Bladewind wrote:Not at all. I kinda appreciate the nod - even if I`m reasonably sure Starguard wasn't baiting.
Spectrum I understand why you might think what you did and apologize for any consternation it might have caused you. I'd be more than happy to discuss anything you'd like through PM or another thread. Warning: I'm so middle of the road one "friend" accused me of having yellow stripes down my back. I just like to think I respect other people's opinions even if I don't agree with them. Unfortunately too many people confuse capitulation with respect.
Re: 3e OOC - LSH - Dawnfire Rising
Or you could, y'know, just mention it to me at dinner...Bladewind wrote:Gotta get Jewel to post and we'll be moving. Freaking telepaths. You`d think they`d know we're waiting on them...
Did I get my RL mixed in my RP again?
Re: 3e OOC - LSH - Dawnfire Rising
Player Jewel
Saturn9
Jancel Ardeen
PL11/ 195 PP
Abilities
Strength 0,
Stamina 1,
Agility 3,
Dexterity 2,
Fighting 3,
Intellect 5,
Awareness 5,
Presence 5
Powers
Telepathy: (67 points)
Mind Shied: Impervious 21 [(Impervious Will); Limited to Mental Powers, Sustained],
Mental Senses: Senses 7 [Acute, Ranged, Extended x3 Detect Minds, Mental Awareness],
Knowledge Transplant: Variable 1 [Enhanced Skills, Enhanced Advantages,; Free Action, Affects Others; Limited to Skills and Advantages, Limited to Subject's skill rank, Sense Dependent (Mental Contact)],
Mind Reading 11 [Linked Mental Communication 4]
Alt: Mental Blast: Damage 14 [Ranged, Alternate Save (Will)]
Alt: Mental Blast: Damage 14 [Ranged, Alternate Save (Will)]
Alt: Mind Control: Affliction 12 [Resisted by Will: Dazed/ Compelled/ Controlled; Ranged, Cumulative; Subtle]
Alt: Seeing Things: Illusion 7 [Selective, Continuous; Tiring; Subtle x2, Insidious]
Other Equipment: (4 points)
Force Field Belt: Protection 3 [Removable, Subtle x2]
Equipment
Flight Ring
Removable (-6 points)
Flight 4 [Aquatic, Dynamic]
Dyn: Enhanced Flight: Feature 1 [2 Ranks Enhanced Flight on wearer's existing flight rank]
Dyn: Super Strength: Power-Lifting 9 [Does not stack with existing strength bonuses; Dynamic]
Comm Link: Communication 4
Transsuit
Environmental Independence: Immunity 9 [(Immunity to Disease, Poison, All Environmental Conditions, Suffocation; Selective; Removable -3], Quick Change: Feature 1
Communication
Telepathic Earplug: Comprehend 2 [Understand, Be Understood; Linked to Mental Communication 2, Removable -2]
Advantages
Benefit 1 [Legion Membership, Espionage Squad],
Defensive Roll 5,
Teamwork,
Trance,
Ultimate Effort [Ultimate Will],
Ranged Attack 6,
Assessment,
Attractive 1,
Connected,
Inspire 2
Skills
Acrobatics 6 (+9),
Athletics 4 (+4),
Close Combat: Unarmed 6 (+9),
Deception 7 (+12),
Insight 14 (+19),
Intimidation 16 (+21),
Investigation 6 (+11),
Perception 10 (+15),
Persuasion 6 (+6),
Stealth (+3),
Treatment 3 (+8),
Vehicles 3 (+5)
Offense
Initiative +3
Mental Blast +8, Damage 14
Unarmed +9, Damage 0
Defense
Dodge 11,
Parry 13
Toughness 9 (Def Roll 5),
Fortitude 7,
Will 15
Power Points
Abilities 48 + Powers 71 + Advantages 15 + Skills 27 + Defenses 34 = Total 195
Complications
Pragmatic: Jancel will not always do the right thing, and takes no real pleasure in causing harm. But the fact of the matter is, that when the chips are down, she will do what is needed. This includes mindwiping, sifting through a person's mind and the like.
Dark Secret: Jancel is hiding something from her past. For now, the good will associated with her family name is enough to get her through the day, but eventually that will end and she will be forced to come clean.
Mistrusted: People tend to mistrust telepaths, even in an enlightened era as the 30th Century. Jancel feels that mistrust and is even required to display the Saturn logo at all times, announcing that she is telepathic. It doesn't help that she does little to foster trust outside her circle of allies and friends.
Design Notes
Saturn9
Jancel Ardeen
PL11/ 195 PP
Abilities
Strength 0,
Stamina 1,
Agility 3,
Dexterity 2,
Fighting 3,
Intellect 5,
Awareness 5,
Presence 5
Powers
Telepathy: (67 points)
Mind Shied: Impervious 21 [(Impervious Will); Limited to Mental Powers, Sustained],
Mental Senses: Senses 7 [Acute, Ranged, Extended x3 Detect Minds, Mental Awareness],
Knowledge Transplant: Variable 1 [Enhanced Skills, Enhanced Advantages,; Free Action, Affects Others; Limited to Skills and Advantages, Limited to Subject's skill rank, Sense Dependent (Mental Contact)],
Mind Reading 11 [Linked Mental Communication 4]
Alt: Mental Blast: Damage 14 [Ranged, Alternate Save (Will)]
Alt: Mental Blast: Damage 14 [Ranged, Alternate Save (Will)]
Alt: Mind Control: Affliction 12 [Resisted by Will: Dazed/ Compelled/ Controlled; Ranged, Cumulative; Subtle]
Alt: Seeing Things: Illusion 7 [Selective, Continuous; Tiring; Subtle x2, Insidious]
Other Equipment: (4 points)
Force Field Belt: Protection 3 [Removable, Subtle x2]
Equipment
Flight Ring
Removable (-6 points)
Flight 4 [Aquatic, Dynamic]
Dyn: Enhanced Flight: Feature 1 [2 Ranks Enhanced Flight on wearer's existing flight rank]
Dyn: Super Strength: Power-Lifting 9 [Does not stack with existing strength bonuses; Dynamic]
Comm Link: Communication 4
Transsuit
Environmental Independence: Immunity 9 [(Immunity to Disease, Poison, All Environmental Conditions, Suffocation; Selective; Removable -3], Quick Change: Feature 1
Communication
Telepathic Earplug: Comprehend 2 [Understand, Be Understood; Linked to Mental Communication 2, Removable -2]
Advantages
Benefit 1 [Legion Membership, Espionage Squad],
Defensive Roll 5,
Teamwork,
Trance,
Ultimate Effort [Ultimate Will],
Ranged Attack 6,
Assessment,
Attractive 1,
Connected,
Inspire 2
Skills
Acrobatics 6 (+9),
Athletics 4 (+4),
Close Combat: Unarmed 6 (+9),
Deception 7 (+12),
Insight 14 (+19),
Intimidation 16 (+21),
Investigation 6 (+11),
Perception 10 (+15),
Persuasion 6 (+6),
Stealth (+3),
Treatment 3 (+8),
Vehicles 3 (+5)
Offense
Initiative +3
Mental Blast +8, Damage 14
Unarmed +9, Damage 0
Defense
Dodge 11,
Parry 13
Toughness 9 (Def Roll 5),
Fortitude 7,
Will 15
Power Points
Abilities 48 + Powers 71 + Advantages 15 + Skills 27 + Defenses 34 = Total 195
Complications
Pragmatic: Jancel will not always do the right thing, and takes no real pleasure in causing harm. But the fact of the matter is, that when the chips are down, she will do what is needed. This includes mindwiping, sifting through a person's mind and the like.
Dark Secret: Jancel is hiding something from her past. For now, the good will associated with her family name is enough to get her through the day, but eventually that will end and she will be forced to come clean.
Mistrusted: People tend to mistrust telepaths, even in an enlightened era as the 30th Century. Jancel feels that mistrust and is even required to display the Saturn logo at all times, announcing that she is telepathic. It doesn't help that she does little to foster trust outside her circle of allies and friends.
Design Notes
- DC Heroes and Villains Saturn Girl, dialed up a little.
- I have a few ideas for extra powers (such as memory alteration and illusions) but I will save those for power stunts for now.
- Knowledge Transplant is from Mental Powers Profile, and fills in a lot of the gaps regarding languages (she really should have Comprehend outside the equipment), and gives her access to skills and abilities as needed without stealing the role of other characters.
Re: 3e OOC - LSH - Dawnfire Rising
Thanks for finding a smaller, non-pixilated version of that pic Jewel..
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: 3e OOC - LSH - Dawnfire Rising
.Legion Dispatch wrote:Form: DJF;c49-023ior Lyle Nah-Wazzo
Requesting official change of Codename
Previous Codename: Quantum Lad
Proposed Codename: Kid Quantum
Reason for Request: Seems to be what everyone calls me anyway
Re: 3e OOC - LSH - Dawnfire Rising
Oops.
You want I should fix that going forward or change it?
You want I should fix that going forward or change it?
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
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Re: 3e OOC - LSH - Dawnfire Rising
I don't call him that. Kid Quantum is already the name of two legionnaires who have powers nothing like Quantum Lad's. Just sayin'.StarGuard wrote:.Legion Dispatch wrote:Form: DJF;c49-023ior Lyle Nah-Wazzo
Requesting official change of Codename
Previous Codename: Quantum Lad
Proposed Codename: Kid Quantum
Reason for Request: Seems to be what everyone calls me anyway
Re: 3e OOC - LSH - Dawnfire Rising
Yeah. I oopsed when I did that...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: 3e OOC - LSH - Dawnfire Rising
@ HH: dude your cool. Just having some fun poking the bear.
lol, no way my man. I might have been poking the bear but assuming Kid Quantum is no longer active, it can actually be a thing. Just start slipping it IC with the NPCsBladewind wrote:Oops.
You want I should fix that going forward or change it?
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- Posts: 941
- Joined: Fri Nov 04, 2016 9:01 pm
Re: 3e OOC - LSH - Dawnfire Rising
It is true...if the codename is just laying there to be picked up, it would allow Ki...Qua...ummm...the new guy to pay homage to 4 Legionnaires at once.
I only have one question...how do I "dude my cool"?
I only have one question...how do I "dude my cool"?
Re: 3e OOC - LSH - Dawnfire Rising
sigh you are correct sir lol
Re: 3e OOC - LSH - Dawnfire Rising
To keep things moving, does it make sense to keep the timing on the two scenes separate? What about simplifying things in good guys, bad guys?
We rise from the ashes so that new legends can be born.
Re: 3e OOC - LSH - Dawnfire Rising
Definitely a possibility, but as I recently discovered, sometimes it's best just to have one cohesive line... it keeps things from advancing too far in one spot...
I had a build bug, had to get it out, almost there. I anticipate posting tomorrow.
I had a build bug, had to get it out, almost there. I anticipate posting tomorrow.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document