Name: Karen Knightly
Power Level: 12
Power Points: 200
Hero Points: 1
ABI DEF SKI ADV POW
Initiative: +7 (3+4)
Unarmed: +10 DC21 Tgh (Bluedgeon)
P.Strike: +10 DC29 Tgh/DC22 Str, Penetrating 14
R.Strike: +12 DC27 Tgh Multiattack, Reach 6
Pressurewave: Area DC22 Dodge / DC27/21 Tgh/DC22/16 Str
Shockwave: Area DC22 Dodge / DC27/21 Tgh/DC22/16 Str
Slashwave: +12 DC27 Tgh Penetrating 6, Ranged(1,200 ft)
Toughness: +12 (6+2)
Dodge: + 7 (3+4)
Parry: + 7 (4+3)
Fortitude: +10 (6+4)
Will: +10 (4+6)
Acrobatics 12(+15), Athletics 9(+15), Close Combat(Unarmed) 6(+10), Insight 6(+10), Investigation 9(+10), Perception 6(+10), Persuasion 9(+10/+15), Stealth 7(+10)
Agile Feint, All-Out Attack, Assessment, Attractive 2, Evasion 2, Fearless, Great Endurance, Holding Back, Improved Aim, Improved Initiative, Improved Smash, Interpose, Move-by Action, Power Attack, Skill Mastery 2 (Acrobatics, Athletics), Ultimate Toughness, Uncanny Dodge
[ 4] Battle Awareness: Senses 4 (Accurate, Radius, Ranged Mental Sense)
[ 1] Hold Breath: Immunity 2 (All suffocation), Limited to Half Effect
 Power Cowl, Multiple Powers
-[ 6] Protection 6, Sustained
-[ 6] Impervious Toughness 12, Limited to Physical, Sustained
- Immunity 20 (Bludgeoning), Limited to Half Effect, Sustained
-[ 3] Immunity 5 (Environmental: Cold, Heat, High Pressure, Radiation, Vacuum), Limited to Half Effect
 Power Mobility, Array 13pp with 2 alternate effects
- Leaping 13 (Rank 8+ takes Rank - 7 in time)(Rank 7 900ft, max rank 8 miles/8 minutes)
- Speed 13 (30 miles/round)
- Swimming 13 (8 miles/round)
 Striking Power, Array 30pp with 4 alternate effects
- Power Strike: Strength-based Damage 8, Penetrating 14 linked to Move Object 14, Increased Mass 1(800 tons), Close, Limited to Away
- Rapid Strike: Strength-based Damage 6, Accurate, Multiattack 12, Reach 6
- Pressurewave: Strength-based Damage 6, Move Object 12, Area:Line 2(5' by 60'), Close, Limited Direction (Away)
- Shockwave: Strength-based Damage 6, Move Object 12, Area:Burst 2(60' radius), Close, Limited Direction (Away)
- Slashwave: Strength-based Damage 6, Accurate 6, Penetrating 6, Ranged 12
Motivation (Heroism): Karen is a self-styled symbol of peace, a hero who protects everyone with a smile on her face. She is a hero for the sake of all the ideals that make a true hero, putting the safety of others before her own, facing down any who pose a threat to the peaceful and innocent. This can put her at odds or make her uneasy working with people of questionable morality.
Collateral Damage: Every blow Karen throws out sends out a impact wave, she even weaponized the stronger shockwaves. Her battles can see herself or foes thrown through buildings, shockwaves sending things flying. because of this, she can be hesitant to fight in areas where damaging the surroundings might cause harm to people she is otherwise trying to protect.
Backlash: Karen's power is capable of immense destructive strength in swift instants, however, it requires she keep her body in peak physical condition and modulate her power accordingly. if she tired out however, her control my slip, causing her to use more power than her body can handle causing destructive backlash in her own body. (When fatigued there's a chance the damage of her attack backlashes to her as well and when Exhausted, the chance should increase. Her own Impervious Toughness and Immunity(Bludgeoning) do not protect her, though Power Cowl. If her powers are copied or stolen, this complication should go along with it)
Karen Knightly grew up in a world full of heroes. In fact, a good 80% of her world's population had a power of some kind. Often something small, insignificant, but other times it's something grand and powerful. At first, Karen was thought to have no power at all, falling in the 20% of the population that did not. It didn't deter her from possessing a heroic heart that wanted to save people. It was later discovered she in fact did have a power when Karen was defending a fellow student from some bullies and she demolished a wall with a single punch, fortunately not hitting the bully. The sudden surge of power through her arm also shattered it.
After being healed up by a hero with a restorative power, Karen was inspired to train, trying to figure out how she could use her newly discovered power to be the hero she'd always wanted to be. It took some trial and error before she figured out that the problem was her body wasn't strong enough to handle the backlash of her own power, even if she managed to control its output, so she put herself through rigorous physical training while also learning to modulate her power output, not only to spare her own body, but to be sure she didn't overdo it on villains.
Many adventures later, Karen was the world-renowned hero known as Valor, representing the courage she shows in the face of danger with a smile. With her own world inspired by her actions and many heroes taking on her ideals, Karen learned about the Cosmic Coil, a means by which she could go beyond being a symbol of peace on her just her own world, but save people on other worlds as well.
Karen is human, as far as her world's humans go anyways. She has all the regular gamut of emotions, but as Valor, she lives up to the name, smiling in the face of adversity. As a symbol she tries to be a role model, leading by example. She tends to present a friendly disposition, even to those who clearly have no intention of reciprocating. She is susceptible to being provoked though and above all hates people who would use or harm innocent people as the worse kind of people.