Re: Tale of the Five Warriors (Recruitment)
Posted: Sun May 13, 2018 6:15 pm
Which set within 3E are you using for impervious and luck?
Where everything is possible.
http://www.echoesofthemultiverse.com/
As others pointed out (thanks for doing my job guys!) there are a few things to correct, although minor. I like the concept, very gekokujo, the uprising of the lower classes to positions of power.MacynSnow wrote: ↑Sun May 13, 2018 2:50 amThanks,Nunya! I'll get to work on corrections afap.In my defense,i was using the Weapon master archtype from the mainbook and tried to shrink him down(what i get for being lazy)....Nunya B wrote: ↑Sun May 13, 2018 2:39 am The numbers on Akihito seemed off, so I decided to type him into my system. A few things came up:
- Your equipment sums to 20 EP, requiring only Equipment 4. Your Snare arrows are 15 EP, everything else can be an AE thereof so 5 more EP on top.
- Your Affliction arrows aren't defined. What are the saving throws against the attacks, and what are the conditions they impose? You've got enough points to make both afflictions have Increased Range and Cumulative, which I'd strongly recommend.
- I can't match the costs on either of your Senses powers. For Eagle's Vision, this is because vision is already Accurate so you don't need to buy it and the cost is thus only 3. For Wolf's Ears, I get a cost of 6 or 9: Accurate is 2, Danger Sense is 1, Extended is 1, Counters Concealment is either 2 or 5. If you're buying Counters Concealment in the 2 point mode, you need to indicate what type of concealment it counters.
- I can't replicate your 28 point spending on Defenses. To get the indicated numbers, I see spending of +5 Dodge, +2 Parry, +6 Fortitude, +7 Will. That only sums to 20, not 28.
- Your defenses meet PL caps, no issues there. But your to-hit and effect rank with the bow sum to 18, which is 2 higher than the 16 you're permitted as a PL 8 character. Easiest fix would be to drop two ranks of Ranged Combat skill.
- You have unspent points. If I assume a 5 point Counters Concealment and dropping two ranks of Ranged Combat skill to fit inside PL caps, I only get 112 PP of spending.
Took your advice and made some intresting additions....Camus wrote: ↑Sun May 13, 2018 10:29 pmAs others pointed out (thanks for doing my job guys!) there are a few things to correct, although minor. I like the concept, very gekokujo, the uprising of the lower classes to positions of power.MacynSnow wrote: ↑Sun May 13, 2018 2:50 amThanks,Nunya! I'll get to work on corrections afap.In my defense,i was using the Weapon master archtype from the mainbook and tried to shrink him down(what i get for being lazy)....Nunya B wrote: ↑Sun May 13, 2018 2:39 am The numbers on Akihito seemed off, so I decided to type him into my system. A few things came up:
- Your equipment sums to 20 EP, requiring only Equipment 4. Your Snare arrows are 15 EP, everything else can be an AE thereof so 5 more EP on top.
- Your Affliction arrows aren't defined. What are the saving throws against the attacks, and what are the conditions they impose? You've got enough points to make both afflictions have Increased Range and Cumulative, which I'd strongly recommend.
- I can't match the costs on either of your Senses powers. For Eagle's Vision, this is because vision is already Accurate so you don't need to buy it and the cost is thus only 3. For Wolf's Ears, I get a cost of 6 or 9: Accurate is 2, Danger Sense is 1, Extended is 1, Counters Concealment is either 2 or 5. If you're buying Counters Concealment in the 2 point mode, you need to indicate what type of concealment it counters.
- I can't replicate your 28 point spending on Defenses. To get the indicated numbers, I see spending of +5 Dodge, +2 Parry, +6 Fortitude, +7 Will. That only sums to 20, not 28.
- Your defenses meet PL caps, no issues there. But your to-hit and effect rank with the bow sum to 18, which is 2 higher than the 16 you're permitted as a PL 8 character. Easiest fix would be to drop two ranks of Ranged Combat skill.
- You have unspent points. If I assume a 5 point Counters Concealment and dropping two ranks of Ranged Combat skill to fit inside PL caps, I only get 112 PP of spending.
On regards to other things people talked about, as far as normal equipment goes, yes it can break as normal objects do, but as easy they are to break they are to replace. So you can consider that as an advantage of sorts. True, there are no votes growing in trees, but you could make your character adept at bow crafting too. So I'm not saying don't grab equipment, just saying that you might be in a situation where you don't have your bow and have to figure out how to get a replacement, perhaps ambushing enemy archers? It might be good role playing material.
Each Affliction should have (barring Limited Degree and Extra Condition) three conditions: One minor one for when the target fails their save by 1-5, one moderate one for when the target fails by 6-10, one major one for when the target fails by 11 or more. The Affliction power lists the choices for each condition.Blessed Bow & Quiver: (15 pp per mode, 20 pp total)
· Hiruma Clan Recurve Bow (10 pp)
·· Ranged Damage 5
· “Yūrei” Arrowhead (12 pp)
·· Ranged Damage 5, Affects Insubstantial 2
· “Netto” Arrowhead (15 pp)
·· Snare 5 (Ranged Affliction 5, Cumulative, Extra Condition, Limited Degree. Resisted by Dodge, Overcome by Damage of Sleight of Hand: Hindered & Vulnerable, Immobile & Defenseless)
· “Suimin” Arrowhead (10 pp)
·· Sleep 5 (Ranged Affliction 5. Resisted and Overcome by Fortitude: Fatigued, Exhausted, Incapacitated)
· “Sandā” Arrowhead (15 pp)
·· Ranged Affliction 5, Cumulative. Resisted and Overcome by Fortitude: ?, Stunned, ?
· “Raitoningu” Arrowhead (15 pp)
·· Ranged Affliction 5, Cumulative. Resisted and Overcome by Fortitude: ?, ?, Incapacitated
I'll make adjustments AFAP(i'm cyrrently using a PS4 as my old computer is broke down&i'm not at work,so making adjustments to a PC sheet can take awhile),thanks Nunya!Nunya B wrote: ↑Mon May 14, 2018 12:28 am I assume the Luck question was about Expanded Luck, the variant from Luck Power Profiles says Luck can be taken for other uses of Hero Points instead of just Improve Roll. Which is a fairly important question since two PCs are using it:
Soyokaze has Luck that gives him activations of Leadership or Inspire instead of rerolls and Hama has Luck that gives her Instant Recovery uses instead of rerolls.
The only other alternative I'm aware of is 2e's Luck rules.
@MacynSnow:
- Current PP tally on my end: 50 PP Abilities, 19 PP Skills, 17 PP Advantages, 9 PP Powers, 20 PP Defenses. Total 115 PP.
- In your Defenses section, you list Toughness as 5/2 when it should be 6/2.
- In your Offense section, the to-hit for the arrows hasn't been updated with the new value of +11. The DCs for the special arrows are likewise off, the DCs should be 15 (Base 10 plus effect rank of 5).
- GM may or may not be OK with Counters Concealment (Stealth). Counters Concealment normally negates one descriptor, eg Darkness, Invisibility, etc.
Only real issue left I see is that the bow and arrows has some information missing, which I'll denote with ?s. Right now it's:Each Affliction should have (barring Limited Degree and Extra Condition) three conditions: One minor one for when the target fails their save by 1-5, one moderate one for when the target fails by 6-10, one major one for when the target fails by 11 or more. The Affliction power lists the choices for each condition.Blessed Bow & Quiver: (15 pp per mode, 20 pp total)
· Hiruma Clan Recurve Bow (10 pp)
·· Ranged Damage 5
· “Yūrei” Arrowhead (12 pp)
·· Ranged Damage 5, Affects Insubstantial 2
· “Netto” Arrowhead (15 pp)
·· Snare 5 (Ranged Affliction 5, Cumulative, Extra Condition, Limited Degree. Resisted by Dodge, Overcome by Damage of Sleight of Hand: Hindered & Vulnerable, Immobile & Defenseless)
· “Suimin” Arrowhead (10 pp)
·· Sleep 5 (Ranged Affliction 5. Resisted and Overcome by Fortitude: Fatigued, Exhausted, Incapacitated)
· “Sandā” Arrowhead (15 pp)
·· Ranged Affliction 5, Cumulative. Resisted and Overcome by Fortitude: ?, Stunned, ?
· “Raitoningu” Arrowhead (15 pp)
·· Ranged Affliction 5, Cumulative. Resisted and Overcome by Fortitude: ?, ?, Incapacitated
You also have some free points on the Suimin, Yūrei, and normal arrows if you wanted to spend some points there. They're at 10 and 12 PP and could go up to 15 without increasing the number of equipment ranks you'd need. This is since they're Alternate Effects of a 15 PP power, so you pay just the 1 PP for the AE.
Wasn't sure on the (+9) on Athletics as a couldn't remember what was put on it....Nunya B wrote: ↑Wed May 16, 2018 9:36 pm > Corrections to Akihito have been made finally(Thanks guy's!),so i'd appriciate it if you'd check it out for me,thanks!
I get PP costs of: 46PP Abilities, 23PP Skills, 14PP Advantages (excluding Equipment), 20PP Defenses, 1PP Equipment, 23PP Powers. Sum of 127PP. Without knowing your point calculations for each segment I can't tell where our results differ. I could easily have missed something.
I don't understand the "(+9?)" on Athletics.
Ranks on both Senses powers are off from their indicated effects.
Attributes 46pp
Athletics is STR-based so +6Skills
· Acrobatic 4(+9) Athletics 4(+9?) Expertise:Criminal 2(+2) Investigation 2(+2) Perception 4(+5) Close Combat:Spear 2(+10)
Persuasion 4(+4) Ranged Combat:Recurve Bow 6(+11) Stealth 4(+9) Expertise: Bowyer/Fletcher 4(+4) Expertise:Shinto Magic 6(+6)
Vehical:Riding 4(+9)
issues: You have close attack spear. Close attack is an advantage that doesn't specialize by weapon type.Advantages
· Defensive Roll(2), Equipment(4), Evasion, Improved Critical(Recurve Bow), Accurate Attack, Assessment, Precise Attack(Range:Cover&Concealment:2), Connected, Quick Draw, Artificer, Close Attack(Spear),Move By Attack, Minion(Bōfū the Cranky Warhorse)
3pp not 5Powers
“Eagle’s Vision”
Senses 5(Extended Vision-Tracking-Direction Sense)
4pp not 3“Wolf’s Ears”
Senses(Hearing) 3(Accurate Hearing-Danger Sense-Extended Hearing)
cool."Blessed Bow&Arrows"
Removeable 15pool+5AEs-4 = 16pp
“Netto” Arrowhead [Snare], Affliction pr 5, Ranged, Cumulative, Extra Condition, Limited Degree (Resisted by Dodge, overcome by Str, Hindered & Vulnerable, Defenseless & immobilized), Dodge DC15
-AE: Arrow Volley, Damage 5, Ranged, Multiattack
-AE: Blessed “Yūrei” Elemental Arrowhead, Damage 5, Ranged, Affects Incorporeal 2, Variable descriptor 2 - Any Element, Homing 1
-AE: Sleep “Suimin” Arrows, Affliction pr 5, Ranged, Cumulative (Resist/Overcome by Fort, Fatigued, Exhausted, Asleep), Fort DC15
-AE: Stunning “Sandā” Arrows, Affliction pr 5, Ranged, Cumulative (Resist/Overcome by Fort, Daze, Stun, Incapacitated), Fort DC15
-AE: Flash “Raitoningu” Arrow, Affliction pr 5, Ranged, Area-Burst (Resist/Overcome by Fort, Vision Impair, Vision Disable, Vision Unaware), Dodge DC15 then Fort DC15 or DC12
dodge is 5agi +5pp=10Defenses (20 pp)
· Dodge: 10
· Parry: 10
· Fortitude: 8
· Toughness: 6/2*(Without Defensive Roll)
· Will: 8
should specify specific attackOffense
-Melee:+8(Close Damage 2)
-Range:+11(Range Damage 5 Crit 19-20)
-Raito Arrows(+5 Electrical Affliction DC 15 )
-Sanda Arrows(+5 Sleep Affliction DC 15 )
Initiative:+5
Spear could have reach to get you to 5 epSpecific Equipment
Light leather(Protection 2)
Spear: Damage 2[STR-based]
Totals:Abilities 46 + Advantages 18? + Skills 23 + Defenses 20 + Powers 23 = Total 130 pointsMinion Data
Horse PL3 • MR1 Bōfū
STR 4 STA 4 AGL 1 DEX –4 FGT 4 INT –4 AWE 1 PRE –3
Powers: Growth 4 (Permanent, Innate), Senses 2 (Extended
Vision, Low-Light Vision), Speed 4 (30 MPH).
Skills: Perception 4 (+5).
Offense: Init +1, Attack +4 (Close, Damage 4).
Defenses: Dodge 2, Parry 2, Fortitude 5, Toughness 4, Will 1.
Totals:Abilities –14 + Powers 15 + Advantages 0 + Skills 2 + Defenses 6 = Total 9 points