Name: Yumiko Kumagawa
Alias: Sonic Samurai
Age: 18
Abilities - 32 Points
STR 2
STA 2
AGI 2
DEX 1
FGT 7
INT 0
AWE 2
PRE 0
Powers - 70 Points
Speed of Thought (16-Point Dynamic Array + 2 dAE) - 21 Points
Dynamic Speed 15 (64,000 Mph/120 Miles Per Round), Precise (Can Start, Stop, Turn on a dime) - 16 Points + 1 Point
- dAE) Improved Initiative 15 - 2 Points
- dAE) Quickness 15 - 2 Points
Mastery of Mind and Body (43-Point Array + 2 AE) - 35 Points
Battle Analysis: Perception Ranged Insidious Subtle Affliction 10; Resisted and overcome by Parry, Limited Degree (Vulnerable, Defenseless), Progressive, Limited (Only Vulnerable/Defenseless against Yumiko) - 33 Points
- AE)Raikiri Iaido: Strength-Based Damage 3, Multi-Attack 5, Penetrating 5, Variable Descriptor (Normal Sword or Lightning Sword), Accurate 4, Improved Critical 4, Enhanced Advantages 2 (Precise Attack (Close, Cover and Concealment)) - 1 Point
- AE)Kumagawa Sage Aikido: Enhanced Advantages 19 (Set-Up, Teamwork, Agile Feint, Improved Trip, Improved Disarm, Fast Grab, Weapon Bind, Improved Grab, Chokehold, Improved Defense, Defensive Attack, Improved Hold, Favored Environment (One on One Fights), Improvised Weapon 4), Precise Attack 2 (Close, Cover and Concealment)); Enhanced Strength 3, Limited to Grab-Related Checks; Enhanced Close Combat: Unarmed 8 - 1 Point
Perfection of Body: Protection 3, Enhanced Fortitude 8 - 11 Points
Weightless Step (2-Point Array + 1 AE) - 3 Points
Movement (Water-Walking) - 2 Points
- AE) Movement (Wall-Crawling) - 1 Point
Skills - 8 Points
Acrobatics 8 (+10)
Sleight of Hand 8 (+9)
Advantages - 11 Points
Power Attack
Move-By Action
Quick Draw
Fearless
Languages 1 (English; Native Japanese)
Skill Mastery (Acrobatics)
Skill Mastery (Sleight of Hand)
Extraordinary Effort
Uncanny Dodge
Takedown 2
Defenses - 29 Points
Dodge: 15
Parry: 15
Tough: 5
Fort: 10
Will: 10
Offenses
Hand to Hand: 2 Damage, +15 to hit
Improvised Weapon: 5 Damage, +15 to Hit
Raikiri: 5 Damage, +15 to hit
Init: +2/+62
Total
Abilities - 30
Powers - 70
Skills - 8
Advantages - 11
Defenses - 29
Total: 150
Complications
Compulsive Kiai - Yumiko has a compulsive need to 'kiai' (basically shout "hah!" or something along those lines) when attacking. She must actively attempt to resist this compulsion if she so desires, requiring a will saving throw set by the GM. This can be problematic in stealth operations, or when Yumiko is trying to avoid being located for any reason during a fight.
Responsibility - Because she has the tools and abilities to combat injustice, Yumiko feels as though she must do so regardless of where and when.
Presumptuous - Yumiko grew up in a household in which her abilities were the norm, causing her to expect feats at least on that level from everyone around her. This can cause problems because she has little understanding of the true capabilities of the general public.
Innocent Abroad - Yumiko, unless otherwise advised, always assumes people are telling the truth. If she discovers that someone has lied to her, she assumes they always lie to her, unless otherwise advised.
Language Barrier - Despite being conversational in English, Yumiko does not understand it well enough to be truly fluent.
Backstory:
Yumiko grew up in Japan, in the Kumagawa household. The Kumagawa clan were extremely reclusive, believing that due to their unnatural abilities they should keep to themselves at all costs - to avoid persecution or attempts to steal from them/force them into action against their will. As such, Yumiko had very little interaction with the world at large, though she did receive a fair schooling from her father, Kojiro. At around the age of 6 she began training in the family's unique style of sword-based martial arts, similar to Iaido. She was talented from a young age, and in fact, by the age of 10 she had surpassed all but her own father in skill alone.
Once she had mastered the art itself, her father began teaching her the true secrets of their clan, the secret of unifying body and mind. As opposed to simple meditation, however, this was taken to a rather staggering extreme by the Kumagawa clan, as they unlocked several unnatural powers as a result of this training. Their bodies could move as their minds could, though not literally, allowing them to move at incredible speeds. The ability to sustain their bodies became little more than a thought, removing the need for food, drink, or even a decent atmosphere. They were able to become as light as an idea, allowing themselves to walk on walls and water. Needless to say, it was an impressive set of skills for any decade-old child to begin learning.
Over time, Yumiko continued to grow in ability, both in her martial art and in the secrets of her clan. Though to this day her father remains vastly her superior, she has grown quite talented. Talented enough, in fact, to be the next leader of the clan itself. Unfortunately, the clan still held some fairly outdated viewpoints and, despite being willing to train her thusfar, they were unwilling to accept a woman as their leader in the event of her father's death. Unwilling to accept this injustice, but also unwilling to hurt any member of her family, she stole the family's heirloom sword and ran away, choosing to run as far as she could, even across the Pacific ocean and into America. When she finally stopped running, she found herself smack-dab in the middle of an imperialist regime under a 'super man'.
She arrived in America at the age of 14, and since then has spent her time combatting injustice wherever she could find it - within reason of course - believing that if she is not to lead her clan, then she must at least find a good use for her abilities. On the side, she works towards understanding American culture and its language, and even has a few hobbies like gymnastics and taking part in martial arts tournaments. She even occasionally volunteers to teach martial arts to people, though she has no real skill when it comes to actually educating others.