M&M 2.5
Re: M&M 2.5
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Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
Re: M&M 2.5
Fair enough. Just figured it made it easier to keep track.badpenny wrote:It's only cosmetic though. Many of the changes I'm after are because I feel the existing game mechanics are broken. For example, I had to change how Attack was handled because being effect-shifted is objectively better than being attack-shifted in the RAW.
Really, how so? Not trying to start an argument, just wondering your side of things.badpenny wrote:3e broke more things than it fixed, but YMMV on that opinion.
Formerly luketheduke86
Re: M&M 2.5
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Last edited by badpenny on Thu May 25, 2017 12:22 pm, edited 1 time in total.
Penny's Build Party - Playable builds - M&M 2.5 featuring Damage Roll combat
Re: M&M 2.5
I can see where the Argument Lies(i have 1e,the Archtypes Book for 2e & the Hero's Handbook for 3e.I also have the Original 1e Freedom City Book&the First Time of Crisis),but i still tend to use the "-2 on Checks" you mentioned for ALL Check's (of course,i got into Tabletop RPG's by way of D&D 2E,so i'm used to the heavy math)...