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Princess O'Nerine Posidaeja Atlanna - PL 11
Age: 15 / Height: 5' 7" / Weight: 147 lbs
Hair Color: Black / Eye Color: Blue
Strength 12, Stamina 9, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 6, Presence 4
Advantages
All-out Attack, Animal Empathy, Artificer, Attractive, Benefit, Alternate Identity: (Nerine Anna Potter), Benefit, Hereditary Rank 2 (heiress presumptive): (Black, Posidaeja), Benefit, Hereditary Rank 3 (heiress apparent): (Peverell, Potter), Benefit, Social Class 4 (minor royalty), Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Defensive Roll, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Grab, Improved Initiative, Interpose, Languages 2, Leadership, Power Attack, Ranged Attack 6, Second Chance: (Resisting Mental Control), Taunt, Teamwork
Skills
Acrobatics 4 (+8), Athletics 4 (+16), Close Combat: Grab 2 (+10), Deception 6 (+10), Expertise (AGL): Riding 6 (+10), Expertise: Icthyology 4 (+7), Expertise: Magic 10 (+13), Expertise: Oceanography 4 (+7), Expertise: Politics 4 (+7), Insight 6 (+12), Investigation 4 (+7), Perception 6 (+12), Persuasion 6 (+10), Sleight of Hand 4 (+7), Stealth 6 (+10), Technology 4 (+7), Treatment 4 (+7)
Powers
Elemental Affinity: Array
. . Aqua-Port: Teleport 12 (atlantean magic, Carry 800 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Increased Mass 4; Limited to Extended, Medium: Bodies of Water (even ones as small as a faucet))
. . Blinding Splash: Cumulative Cone Area Affliction 11 (atlantean magic, water, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 21; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 21, Cumulative; Limited: to Visual Senses)
. . Dehydrate: Cumulative Affliction 7 (atlantean magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range 2: perception)
. . Earth Moving: Move Object 10 (personal magic, 6 ktons; Increased Mass 8, Increased Range: perception; Limited Material: Earth)
. . Earthworks: Create 7 (earth, personal magic, Volume: 125 cft., DC 17; Impervious, Movable)
. . Obscuring Mist: Environment 7 (atlantean magic, Visibility (-5), Radius: 1800 feet)
. . Spike Stones: Damage 6 (earth, personal magic, DC 21; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Penetrating 6)
. . Stone Grip: Affliction 13 (earth, personal magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 23; Extra Condition, Increased Range: ranged; Limited Degree)
. . Strength of Antaeus: Enhanced Strength 12 (personal magic, +12 STR; Limited to Lifting, Quirk 2: Only While Touching the Ground, Notes: Has a punching strength of 100 tons, and a lifting strength of 400,000 tons)
. . Wanded Magic: Variable 5 (Easily Removable, wizarding magic; Action: move; Unreliable (5 uses), Notes: 25 pts of Traits; Wizarding Magic descriptors)
. . Water Blast: Damage 13 (atlantean magic, water, DC 28; Increased Range: ranged)
Highborn Atlantean Hybrid Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Senses: Senses 5 (racial, Acute: Olfactory, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision, Ultravision; Limited: to While Underwater)
. . Dense Flesh: Impervious Toughness 6 (racial)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Nerine is fertile regardless of what form she assumes, Selective)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Hyper-Swimming: Array
. . Lightning Speed: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
. . Speed-Swimming: Swimming 9 (talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Super-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
Marine Telepathy
. . Marine Dialogue: Comprehend 2 (psychic, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Marine Life)
. . Marine Telepathy: Mental Area Communication 2 (psychic; Area, Subtle: encrypted; Limited: to Marine Creatures)
. . Mental Detection: Senses 8 (psychic, Acute: Marine Life Awareness, Awareness: Marine Life [Mental], Extended: Marine Life Awareness 5: x100k, Radius: Marine Life Awareness)
Equipment
Light Battle Armor, Team Communicator
Offense
Initiative +8
Blinding Splash: Cumulative Cone Area Affliction 11 (DC Dog/Fort/Will 21)
Dehydrate: Cumulative Affliction 7 (DC Fort 17)
Earth Moving: Move Object 10 (DC 20)
Grab, +10 (DC Spec 22)
Spike Stones: Damage 6, +9 (DC 21)
Stone Grip: Affliction 13, +9 (DC Fort/Will 23)
Throw, +9 (DC 27)
Unarmed, +8 (DC 27)
Water Blast: Damage 13, +9 (DC 28)
Complications
- Cultural Awkwardness: Nerine isn't exactly used to life at the bottom of the ocean, and thus is prone to performing socially awkward actions or statements, and thereby embarrassing herself once she realizes what she has done.
- Enemies: The minor supervillain known as Voldemort, has proven himself to be very persistent in his desire to both return fully to life and to see Nerine killed for the insult of having been directly involved in an act of magic that rendered him "Mostly Dead." Albus Dumbledore also seems to be maneuvering Nerine around in ways that imply he views her as a pawn in a massive game of chess.
- Fame: Nerine is famous within Wizarding Britain for being the only person in all of recorded history (to their knowledge) who has ever survived the Killing Curse.
- Honor: Nerine will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Nerine is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Nerine is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Nerine is the daughter of Queen Atlanna of Atlantis, and the wizard known as James Potter, making her one of two possible heirs to the Throne of Atlantis.
- Weakness: Nerine is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.
Languages
Atlantean [Instinctual], English, Parseltongue
Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/9 (Imp. 6), Will 13
Power Points
Abilities 98 + Powers 106 + Advantages 39 + Skills 42 (84 ranks) + Defenses 15 = 300
--------------------
Queen Nerine of Atlantis - PL 13
Age: 18 / Height: 5' 9" / Weight: 153 lbs
Hair Color: Black / Eye Color: Blue
Strength 14, Stamina 11, Agility 5, Dexterity 4, Fighting 9, Intellect 4, Awareness 7, Presence 5
General Advantages
All-out Attack, Animal Empathy, Artificer, Attractive 2, Benefit, Alternate Identity: (Nerine Anna Potter), Benefit, Hereditary Rank 4 (head of house): (Black, Peverell, Posidaeja, Potter), Benefit, Social Class 5 (major royalty), Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 6, Fascinate (Deception), Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Grab, Improved Initiative, Inspire 2, Interpose, Languages 3, Leadership, Power Attack, Ranged Attack 7, Second Chance: (Resisting Mental Control), Taunt, Teamwork, Well-informed
Enhanced Advantages
Luck 6
Skills
Acrobatics 6 (+11), Athletics 6 (+20), Close Combat: Grab 3 (+12), Deception 8 (+13), Expertise (AGL): Riding 8 (+13), Expertise: Icthyology 8 (+12), Expertise: Magic 12 (+16), Expertise: Oceanography 8 (+12), Expertise: Politics 10 (+14), Insight 8 (+15), Investigation 6 (+10), Perception 8 (+15), Persuasion 10 (+15), Sleight of Hand 6 (+10), Stealth 8 (+13), Technology 6 (+10), Treatment 6 (+10), Vehicles 4 (+8)
Powers
Elemental Affinity: Array
. . Aqua-Port: Teleport 14 (atlantean magic, Carry 800 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 4; Limited to Extended, Medium: Bodies of Water (even ones as small as a faucet))
. . Blinding Splash: Cumulative Cone Area Affliction 13 (atlantean magic, water, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 23; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 23, Cumulative; Limited: to Visual Senses)
. . Dehydrate: Cumulative Affliction 9 (atlantean magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range 2: perception)
. . Earth Moving: Move Object 12 (personal magic, 400 ktons; Increased Mass 12, Increased Range: perception; Limited Material: Earth)
. . Earthworks: Create 9 (earth, personal magic, Volume: 500 cft., DC 19; Impervious, Movable)
. . Obscuring Mist: Environment 9 (atlantean magic, Visibility (-5), Radius: 1 mile)
. . Spike Stones: Damage 8 (earth, personal magic, DC 23; Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction, Multiattack, Penetrating 8)
. . Stone Grip: Affliction 15 (earth, personal magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 25; Extra Condition, Increased Range: ranged; Limited Degree)
. . Strength of Antaeus: Enhanced Strength 14 (personal magic, +14 STR; Limited to Lifting, Quirk 2: Only While Touching the Ground, Notes: Has a punching strength of 400 tons, and a lifting strength of 6,400,000 tons)
. . Wanded Magic: Variable 7 (Easily Removable, wizarding magic; Action: move; Unreliable (5 uses), Notes: 35 pts of Traits; Wizarding Magic descriptors)
. . Water Blast: Damage 13 (atlantean magic, water, DC 28; Increased Range: ranged)
Highborn Atlantean Hybrid Physiology
. . Amphibious: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Aquatic Senses: Senses 5 (racial, Acute: Olfactory, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision, Ultravision; Limited: to While Underwater)
. . Dense Flesh: Impervious Toughness 8 (racial)
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Metamorphmagus: Morph 3 (racial, +20 Deception checks to disguise; Broad group; Feature: Nerine is fertile regardless of what form she assumes, Selective)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Hyper-Swimming: Array
. . Lightning Speed: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
. . Speed-Swimming: Swimming 10 (talent, Speed: 500 miles/hour, 1 mile/round)
. . Super-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
Marine Telepathy
. . Marine Dialogue: Comprehend 2 (psychic, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Marine Life)
. . Marine Telepathy: Mental Area Communication 5 (psychic; Area, Dimensional 2: group - Mystical Dimensions, Subtle: encrypted; Limited: to Marine Creatures)
. . Mental Detection: Senses 9 (psychic, Acute: Marine Life Awareness, Awareness: Marine Life [Mental], Communication Link: Jiana, Extended: Marine Life Awareness 5: x100k, Radius: Marine Life Awareness)
Trident of Atlan (Easily Removable (indestructible))
. . Atlantean Weaponry: Array
. . . . Trident Strike: Strength-based Damage 3 (piercing, DC 32; Disarming, Penetrating 14, Reach (melee): 5 ft.)
. . . . Trident Throw: Strength-based Damage 1 (piercing, DC 30; Increased Range: ranged, Penetrating 12)
. . Magic Augmentation: Luck Control 1 (divine, Force a Re-roll, Advantages: Luck 6; Limited: to Forcing opponents to reroll Resistance checks vs. Nerine's Magic)
. . Master of the Seven Seas: Array
. . . . Call Deep Ones: Summon 14 (psychic; Heroic, Type (General): Deep Ones; Attitude: indifferent, Limited: to While In or Near Water, Self-Powered)
. . . . Call of Cthulhu: Summon 18 (psychic; Heroic, Type (General): Eldritch Horrors; Attitude: indifferent, Limited: to While In or Near Water, Self-Powered)
. . . . Marine Life Control: Cumulative Burst Area Affliction 11 (psychic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 2: 60 feet radius sphere, DC 21, Cumulative, Increased Range 2: perception, Selective; Limited: to Marine Life)
. . . . Summon Bigger Fish: Summon 8 (Horde, Mental Link, Multiple Minions 3: 8 minions, Type (General): Marine Life; Limited: In or Near Water, Self-Powered)
. . . . Summon Smaller Fish: Summon 5 (psychic; Horde, Mental Link, Multiple Minions 5: 32 minions, Type (General): Marine Life; Limited: to While In or Near Water, Self-Powered)
. . Trident Defense: Enhanced Trait 4 (martial, Dodge +2 (+12), Parry +2 (+12))
Equipment
Light Battle Armor, Poseidonis, Team Communicator
Offense
Initiative +9
Blinding Splash: Cumulative Cone Area Affliction 13 (DC Dog/Fort/Will 23)
Dehydrate: Cumulative Affliction 9 (DC Fort 19)
Earth Moving: Move Object 12 (DC 22)
Grab, +12 (DC Spec 24)
Marine Life Control: Cumulative Burst Area Affliction 11 (DC Will 21)
Spike Stones: Damage 8, +11 (DC 23)
Stone Grip: Affliction 15, +11 (DC Fort/Will 25)
Throw, +11 (DC 29)
Trident Strike: Strength-based Damage 3, +9 (DC 32)
Trident Throw: Strength-based Damage 1, +11 (DC 30)
Unarmed, +9 (DC 29)
Water Blast: Damage 13, +11 (DC 28)
Complications
- Fame: Nerine is famous within Wizarding Britain for the part she played in defeating the Dark Lord styling himself as Voldemort.
- Honor: Nerine will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Nerine is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Nerine is the daughter of Queen Atlanna of Atlantis, and the wizard known as James Potter, making her one of two possible heirs to the Throne of Atlantis.
- Significant Other: There are a couple of individuals who are important to Nerine, foremost among these are her Queen Consort, Mera of Xebel, and her Princess Consort, Fleur of the Veela Nation.
- Weakness: Nerine is amphibious. She will become Impaired if she is not totally immersed in water at least once each day.
Languages
Atlantean [Instinctual], English, French, Parseltongue
Defense
Dodge 12/10, Parry 12/10, Fortitude 12, Toughness 14/11 (Imp. 8), Will 14
Power Points
Abilities 118 + Powers 195 + Advantages 54 + Skills 66 (131 ranks) + Defenses 14 = 447
--------------------Poseidonis - PL 13
Toughness 12, Size Colossal
Features:
Defense System, Grounds, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Personnel, Remote Feature (Dock, Secondary Living Space), Security System 2, Trophy Room, Variable Environment, Workshop
Power Points
Abilities 5 + Powers 0 + Advantages 0 + Features 17 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25