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Doctor Fate (Harry Potter) - PL 12
Age: 23+ / Height: 5' 10" / Weight: 171 lbs
Hair Color: Black / Eye Color: Green
Strength 9/1, Stamina 2, Agility 4, Dexterity 3, Fighting 7, Intellect 4, Awareness 6, Presence 4
General Advantages
Animal Empathy, Artificer, Attractive, Benefit, Status: (Grand Sorcerer), Benefit, Wealth 3 (millionaire), Connected, Contacts, Eidetic Memory, Equipment 8, Fascinate (Expertise: Magic), Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 1, Leadership, Ranged Attack 6, Ritualist, Skill Mastery: Expertise: Magic, Teamwork, Trance, Well-informed
Enhanced Advantages
Assessment, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Previously Assessed Foe), Luck 6
Skills
Close Combat: Grab 4 (+11), Deception 6 (+10), Expertise (AGL): Riding 8 (+12), Expertise (AWE): Home Economics 6 (+12), Expertise (AWE): Theology & Philosophy 6 (+16/+12), Expertise: History 6 (+14/+10), Expertise: Magic 12 (+22/+16), Insight 6 (+20/+12), Investigation 6 (+10), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Wizardry 3 (+6), Stealth 6 (+10), Treatment 4 (+8)
Powers
Grand Sorcerer
. . Dark Knowledge: Enhanced Trait 7 (talent, Insight +8 (+20), Advantages: Assessment, Favored Environment: (When Fighting Favored Foe), Favored Foe: (Previously Assessed Foe); Limited: Insight bonus is for Assessment advantage only [4 ranks only])
. . Indomitable Will: Immunity 5 (talent, Damage Effect: Mental Control; Limited - Half Effect)
. . Master Linguist: Comprehend 3 (talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Quirk: Takes at least a scene to pick up a new language, Notes: Assume that Doctor Fate knows any language that would be taught in the Ancient Runes classes at Hogwarts, the dominant languages at each of the world's Academies for Magic, as well as Kryptonian, Atlantean & Interlac)
Holly & Phoenix Feather Wand (Easily Removable)
. . Cantrips: Feature 1 (wizarding magic, Notes: Harry can use this wand to generate minor mystical effects that are primarily suitable for entertainment, but also potentially good for granting a circumstance bonus to interaction skills or for aiding him in distracting a target from what else might be happening in their surroundings)
. . Yer A Wizard, Harry: Array
. . . . Expecto Patronum Duo: Other Communication 4 (wizarding magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited: to short messages of no more than a paragraph in length, Quirk: While hard to intercept, this effect is definitely not encrypted)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Longevity: Immunity 1 (racial, Aging; Limited - Half Effect)
. . Magical Awareness: Senses 3 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)
The Amulet of Anubis (Removable (indestructible))
. . Divine Empowerment: Luck Control 1 (divine magic, Force a Re-roll, Advantages: Luck 6; Limited: to Forcing Targets to Reroll Resistance checks against Harry's Magic)
. . Divine Powers: Array
. . . . Eldritch Blast: Line Area Damage 9 (divine magic, force, DC 24; Affects Insubstantial 2: full rank, Line Area 3: 5 feet wide by 120 feet long, DC 19, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . . . Obscure: Concealment 3 (divine magic, Other Sense: Remote Sensing, Other Sense Type: Magical Senses)
. . . . Sorcerer's Refuge: Movement 1 (divine magic, Dimensional: Dimension of the Sorcerer's 1: one dimension, 50 lbs.; Portal)
. . . . True Seeing: Senses 19 (divine magic, Acute: Detect Hidden Doors, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Mental] 2: ranged, Extended: Vision 4: x10k, Microscopic Vision 4: atom-size, Ultravision; Sustained; Noticeable: Eyes Glow)
. . House of Souls: Senses 2 (cosmic magic, Postcognition (Limited): Previous Lords of Fate)
The Cloak of Destiny (Removable (indestructible))
. . Defensive Cloak: Protection 9 (ancient magic, +9 Toughness; Impervious, Sustained)
. . Might of the Ancients: Enhanced Trait 16 (ancient magic, Strength +8 (+9))
. . Swiss Army Cloak: Array
. . . . Cloak of Invisibility: Concealment 10 (cosmic magic, All Senses; Affects Others; Distracting, Passive)
. . . . Cloak of Levitation: Flight 8 (ancient magic, Speed: 500 miles/hour, 1 mile/round)
. . . . Sorcerous Aegis: Deflect 10 (ancient magic; Redirection, Reflect; Limited: to Energy Attacks, Reduced Range: close)
The Helmet of Fate (Removable (indestructible))
. . Charm of Sustenance: Immunity 8 (ancient magic, Environmental Conditions (All), Starvation & Thirst, Suffocation (All))
. . Guidance from Nabu: Feature 3 (cosmic magic, Notes: Harry can gain Nabu's attention, calling upon him for advice, council, or to render judgment in matters pertaining to him. This is essentially like a use of inspiration via hero points (Deluxe Hero’s Handbook, page 21) and under the Gamemaster’s control (portraying the cosmic being in question). He can use this Feature once per effect rank per adventure)
. . Helm of Destiny: Immortality 1 (cosmic magic, Return after 2 weeks)
. . Major Arcana: Array
. . . . Ankhs of Destruction: Damage 15 (ancient magic, force, DC 30; Affects Insubstantial 2: full rank, Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack, Reversible)
. . . . Breath of Life: Burst Area Healing 10 (ancient magic; Burst Area 3: 120 feet radius sphere, DC 20, Resurrection, Selective; Limited: Can't revive creatures killed by "Death Effects" such as the Killing Curse or Dementor's Kiss, Tiring)
. . . . Enthrall: Concentration Perception Area Affliction 12 (ancient magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Extra Condition, Reversible, Selective; Limited Degree 2)
. . . . Geas: Cumulative Affliction 12 (ancient magic, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range 2: perception; Limited: targets only Impaired or Disabled if they refuse to obey the request)
. . . . Geb's Ankh Gate: Teleport 9 (ancient magic, Carry 50 lbs.; Accurate, Easy, Extended: 500 miles in 2 move actions, Portal; Limited to Extended)
. . . . Hidden Kingdom: Obscure 10 (ancient magic, Affects: All Sense Types, Area: 2 miles radius, DC 20; Selective; Resistible: Will)
. . . . I Reject Your Reality: Progressive Burst Area Affliction 8 (ancient magic, 3rd degree: Transformed, Resisted by: Will, DC 18; Affects Objects, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Precise, Progressive, Selective; Limited Degree (third only))
. . . . Scrying: Remote Sensing 12 (ancient magic, Affects: 2 Types, inc. Visual - Auditory, Visual, Range: 16 miles; Dimensional 3: any dimension, Simultaneous, Subtle: DC 20+rank)
. . . . Shadow Conjuration: Create 12 (ancient magic, illusory, Volume: 4000 cft., DC 22; Increased Duration: continuous, Subtle: look natural; Resistible: Will)
. . . . Shadow Evocation: Damage 12 (ancient magic, illusory, DC 27; Alternate Resistance: Will, Increased Range 2: perception, Variable Descriptor 2: broad group - Illusory Effects; Resistible: Will)
. . . . Spell Breaking: Nullify 13 (ancient magic, Counters: Magical Effects, DC 23; Broad, Multiattack, Simultaneous)
. . . . Strip Magic: Burst Area Broad Concentration Simultaneous Weaken 7 (ancient magic, Affects: Magical Effects, Resisted by: Will, DC 17; Affects Objects Only, Burst Area 3: 120 feet radius sphere, DC 17, Broad: Magical Effects, Concentration, Increased Range: ranged, Precise, Simultaneous; Distracting)
. . Minor Arcana: Array
. . . . Hand of the Acolyte: Move Object 5 (ancient magic, 1600 lbs., DC 20; Damaging, Precise)
. . . . In the Desert: Environment 4 (ancient magic, Heat, Light (Bright), Radius: 250 feet)
. . . . Nut's Ankh Gate: Movement 6 (ancient magic, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . . . Passwall: Movement 3 (ancient magic, Permeate 3: full speed; Portal)
. . . . Persistent Image: Illusion 4 (ancient magic, Affects: All Sense Types, Area: 15 cft., DC 14; Independent)
. . . . Sorcerous Step: Movement 6 (ancient magic, Safe Fall, Sure-footed 1, Wall-crawling 2: full speed, Water Walking 2)
. . Of Two Minds: Impervious Will 18 (cosmic magic; Limited: to Mental Effects)
. . Secret Knowledge of Nabu: Enhanced Trait 7 (cosmic, Expertise (AWE) +4 (+16), Expertise +6 (+22), Expertise +4 (+14))
Equipment
Cell Phone (Smartphone), Team Communicator, The Tower of Fate
Offense
Initiative +4
Ankhs of Destruction: Damage 15, +9 (DC 30)
Eldritch Blast: Line Area Damage 9 (DC 24)
Enthrall: Concentration Perception Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 12, +12 (DC 27)
Geas: Cumulative Affliction 12 (DC Will 22)
Grab, +11 (DC Spec 19)
Hand of the Acolyte: Move Object 5, +9 (DC 20)
I Reject Your Reality: Progressive Burst Area Affliction 8 (DC Will 18)
Shadow Evocation: Damage 12 (DC Will 27)
Spell Breaking: Nullify 13, +9 (DC Will 23)
Strip Magic: Burst Area Broad Concentration Simultaneous Weaken 7 (DC Will 17)
Stupefy: Cumulative Affliction 8, +12 (DC Fort 18)
Throw, +9 (DC 24)
Unarmed, +7 (DC 24)
Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went to in order to keep his fellow students at Hogwarts safe during the years that he was a student of the school.
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Responsibility: As Doctor Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant all will dissolve into endless turmoil. If Order becomes dominant then existence will freeze into stasis.
- Significant Other: Harry is the foster father of the half-demon child known as Rachel Roth.
- Worthiness: The Helmet of Fate imparts immense knowledge of magic to whoever wears it... If it finds them worthy to use it's immense powers. Those who it doesn't find worthy could potentially be subjected to an attack by any of it's mystical effects.
Languages
English [Native], Parseltongue
Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14 (Imp. 9), Will 18 (Imp. 18)
Power Points
Abilities 62 + Powers 213 + Advantages 37 + Skills 45 (89 ranks) + Defenses 25 = 381
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--------------------The Tower of Fate - PL 12
Toughness 14, Size Awesome
Features:
Concealed 4, Defense System, Dimensional Portal, Dual Size: Medium, Holding Cells, Isolated, Laboratory, Library, Living Space, Power Dampener (Teleport Effects), Power Scanner (Teleport Effects) 3, Sealed, Secondary Living Space, Self-repairing 1, Trophy Room, Wards 4, Workshop
Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
Build Comments: I am happy with this build, as I was able to keep it from going over 400 power points in cost this time.