Sidious' FASERIP Builds: Now Gargoyles!!!

Where in all of your character write ups will go.
Jabroniville
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Re: Sidious' FASERIP Builds: Nightspawn Setting. Hound Masters!

Post by Jabroniville »

Oh, interesting! This is an aspect of Palladium I never considered following, but I see they have Vince Martin on art for this!
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Sidious
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Re: Sidious' FASERIP Builds: Nightspawn Setting. Hound Masters!

Post by Sidious »

Its a really interesting setting. I particularly find it blends well with a Supers setting like HU or Marvel.
I have visions of Cap looking in a mirror and his doppleganger reaching out at him. Or a bunch of hounds tracking down the Bat-family. Things like that.

I'm fairly certain I wont be including a direct conversion of most Nightspawn abilities, the rules just don't work the same between them. But write-ps of major players (like Burger face) shouldn't be hard.
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Sidious
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Nightspawn - Hunters

Post by Sidious »

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Hunters

STATISTICS
F: RM(30)
A: EX(20)
S: EX(20)
E: RM(30)
R: PR(4)
I: AM(50)
P: GD(10)

Health: 100
Karma: 64
Resources: NA
Popularity: 0 / -50 to those that know of them

BACKGROUND
Real Name: NA
Occupation: Minions of the Nightlords
Legal Status: NA
Identity: Believed not to exist by the general population of Earth
Other Known Aliases: None
Place of Creation: The Nightlands
Marital Status: NA
Known Relatives: NA
Base of Operations: Mobile

KNOWN POWERS:
Invulnerability: A Hound has a Remarkable (30) resistance to damage.

Self Healing: A hound may heal itself by standing completely still. They regenerate at a rate of 1 health per minute by doing this.

Supernatural Senses:
  • True Sight: Am/50; Hounds may see through all powers of concealment (Invisibility or Illusion)
  • Darkvision: Hounds may see in total darkness with Remark-able (30) ability.
  • Tracking: Hounds may track normal humans and creatures with Remarkable (30) ability. This power increases +2 CS when tracking a supernatural being.
Winged Flight: Hunters fly by 2 large demonic wings. They may fly at Excellent (20) air speed.

EQUIPMENT:
Darkblade Spears: Hounds are equipped with darkblade spears. This is a magical metal alloy found only in the Nightlands. Blades made from this metal may cut through objects of up to Monstrous (75) material strength.
  • Material Strength: Am/50
  • Damage: Rm/30
CONTACTS: Their Hound Master, The Nightlord they are pledged to

HISTORY
Hunters are the flying companions of Hounds. They too are covered in a black skeletal armor; however, their head/helmets are shaped like a vulture's, with a long, curved beak. Two batlike wings protrude from their backs, allowing them to fly. They act as the aerial hunters, scouts and messengers of the Nightlords. Typically, there is one Hunter for every ten Hounds in a Nightlord's army. They share the Hounds' love for hunting and murdering innocent victims.

In the Nightlands, Hunter patrols of 4-16 warriors fly over the roads linking the city-states and also around the area of their master's domain, searching for intruders, enemy armies and monsters from the Waste. They were employed in great numbers during the early stages of the invasion of Earth, especially in assassination missions. The Hunters are exceedingly adept at attacking victims living in high rise buildings. They occasionally patrol the night skies of Earth cities, giving rise to a whole slew of "monster sightings" which are ignored by the Nightlord controlled authorities.
Last edited by Sidious on Sat Apr 18, 2020 6:14 pm, edited 1 time in total.
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Nightspawn - Doppelgangers

Post by Sidious »

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Doppelgangers

Group Background:
The most common denizens of the Nightlands are Dopplegangers who look exactly like normal hu-mans, although slightly paler. More extraordinarily, they look exactly like specific people living on Earth. Millions of people on Earth have an exact double living in the Night-lands. The exact proportion is not certain, but some students of the Nightlands believe that between twenty and thirty percent of all adult humans have a Doppleganger. Children and preteen Dopplegangers also exist, but they are very rare, accounting for less than two percent of the population.

The similarities go beyond physical appearance. Dopplegangers know most of what their human doubles know. Their skills, abilities and capabilities correspond almost exactly with their counterparts' knowledge. Even their personalities are somewhat related, although some Dopplegangers tend to have a twisted version of their doubles' personality, exhibiting the worst traits, including many that are typically repressed or buried in the normal person's psyche. Many Dopplegangers are the exact opposite of their doubles (this means that some Dopplegangers of evil people will actually be moral, decent beings). Others are completely similar, both physically and mentally.

So where do the Dopplegangers come from? The few parapsychologists who have become aware of these creatures' existence have dozens of possible theories. The Dopplegangers might be creatures of psychic energy who somehow "capture" a human being's thoughts and make them flesh. Or they could be living counterparts of Earthlings just like the Nightlands may be the counterpart of Earth — an alternate Earth. Occultists aware of the legends of the Formless Ones, speculate that these beings were given human form by the Nightlords, who magically created a race of pseudo-humans using living people as "models."

Beyond their appearance and personality, some of the other traits of the Dopplegangers further confuse those who try to understand them. For example, if a Doppleganger manages to cross over to Earth, he will die in less than two days un-less his double is killed or one of them (human or Doppleganger) goes back to the Nightlands. The legends dealing with doubles and how meeting them would mean the death of one or the other, are deadly accurate. To live on Earth, away from their hellish existence, a Doppleganger's double must die. A few fortunate Dopplegangers have managed to cross over after their double was killed in an accident or some other "natural" cause. How-ever, in most cases, the Doppleganger seeks out his double, murders him or her, and takes their place.

Dopplegangers are not born or created; they seem to manifest spontaneously in the Nightlands, usually at some point in their double's youth or early adult life. The Doppleganger then ages at the same rate as their human double. However, if the human double dies or is slain, the Doppleganger is frozen at the age of their demise and lives for as long as a century without growing older. Most Dopplegangers in the Nightlands are in a permanent state of daze, seem-ingly unaware of their nature and their abilities. Their lives in the Nightlands are nightmarish mockeries of the lives of their doubles. The creatures get up every "morning" and go to work, eat, and play. They are constantly victimized and bullied by the more powerful and independent dwellers of the Nightlands. Sometimes, Hunters and other predators use Dopplegangers for "target practice" before transferring to Earth to kill their human doubles. The fact that the mortality rate among Dopplegangers is higher than among humans might explain why only one-third to one-fifth of all Earth adults have a living double in the Nightlands.

When the Nightlords need the services of a Doppleganger, the unfortunate is brought before them and "awakened" through psionic stimulation and torture. Awakened Dopplegangers realize who and what they are and are filled with an urge to go to Earth, which they regard as a heavenly world where they can find happiness. Many of them will gladly serve the Night-lords for a chance of living in the "World of Light," as they call Earth, even for a short while. Most awakened Dopplegangers feel a combination of jealous hatred and envy towards their doubles, and will happily murder them.

Once in a while, Dopplegangers awaken spontaneously. Several different circumstances can bring about this event. Sometimes, the death of their Earth double will create a form of psychic backlash that will snap the Doppleganger out of his daze. Being brought to Earth (usually by accidentally being swept up by a dimensional anomaly) will automatically awaken the Doppleganger — who will realize he has 48 hours to either return to his world or replace his double if he is to survive.

Not all Dopplegangers are evil monsters. Many who awaken decide to oppose the Nightlords and either form underground movements in the City-States or some-times join forces with Nightbane and other enemies of the Ba'al on Earth or in the Nightlands. Not all awakened Dopplegangers feel compelled to go to Earth and slay their counterpart (or they can con-trol these urges). An awakened Doppleganger can live in the Nightlands indefinitely without killing his human mirror image on Earth. Likewise, if the Doppleganger travels to Earth and his human counterpart travels to the Night-lands, both can continue to exist without conflict. Dopplegangers of a good alignment who are accidentally swept to Earth or sent there by the Nightlords, can resist their murderous urges and lust to survive and not kill their counter-part. In such instances, the creature shrivels up, dies and vanishes 48 hours after his arrival to Earth.

As villains, the Doppleganger character makes great spies and assassins. Humans who know about them must constantly worry that someone among them may actually be a visiting enemy Doppleganger, or worse, has killed a friend or ally and has taken his/her place in their organization or in the world. The vast number of these creatures can only add to the level of suspense, drama, suspicion and paranoia of the game setting — begging the question, "Are we all whom we seem to be?"
Last edited by Sidious on Sat Apr 18, 2020 6:15 pm, edited 1 time in total.
Jabroniville
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Re: Sidious' FASERIP Builds: Nightspawn Setting - Doppelgangers

Post by Jabroniville »

Since I don't follow FASERIP and don't really know the tiers, I made up a benchmark set for your stuff, using some characters I figured would be good to lay out the tiers. I guess you didn't put up Spider-Man on your front page yet, but I included Ock Spidey.


FIGHTING: 6 (Wasp), 30 (Ock Spidey, Sasquatch), 40 (Superman, Wolverine, Thing, She-Hulk, Troia, Sabretooth, Wild Child), 50 (Capt. America, Wonder Woman, Superboy Prime, Warrior Woman), 75 (Eric, Thanos), 100 (Thor, Terrax)
AGILITY: 10 (Thing, Wasp), 20 (Thor, Eric, She-Hulk), 30 (Wolverine, Sasquatch, Sabretooth, Wild Child, Thanos), 40 (Capt. America, Wonder Woman, Troia, Warrior Woman), 50 (Ock Spidey, Terrax), 75 (Superman), 100 (Superboy Prime)
STRENGTH: 6 (Wasp), 10 (Wolverine), 20 (Capt. America, Sabretooth, Wild Child), 30 (Sabretooth's Claws), 40 (Ock Spidey), 50 (Troia, Warrior Woman), 75 (Eric, Wonder Woman, Terrax), 100 (Thor, Thing, Sasquatch, She-Hulk), 150 (Superman, Thanos), 200 (Superboy Prime)
ENDURANCE: 6 (Wasp), 30 (Capt. America, Wolverine, Sabretooth, Wild Child), 40 (Ock Spidey), 50 (Troia), 75 (Eric, Thing, She-Hulk, Sasquatch, Wonder Woman, Terrax, Warrior Woman), 100 (Thor), 150 (Superman, Thanos), 200 (Superboy Prime)
REASON: 4 (She-Hulk), 6 (Wolverine, Sabretooth, Wild Child), 10 (Thor, Thing, Troia, Terrax), 20 (Capt. America, Ock Spidey, Eric, Wasp, Wonder Woman, Superman, Superboy Prime, Warrior Woman), 30 (Sasquatch), 50 (Thanos)
INTUITION: 6 (Ock Spidey), 10 (Thor, Thing, She-Hulk, Sasquatch, Wasp), 20 (Capt. America, Eric, Troia, Wild Child), 30 (Sabretooth), 40 (Wonder Woman, Warrior Woman), 50 (Thanos, Superman, Superboy Prime), 75 (Wolverine, Terrax)
PSYCHE: 10 (Eric, Troia), 20 (Ock Spidey, She-Hulk, Wild Child), 30 (Thor, Thing, Sasquatch, Sabretooth), 40 (Wolverine, Superman, Superboy Prime), 50 (Capt. America, Wonder Woman, Terrax, Warrior Woman)
HEALTH: 28 (Wasp), 110 (Wolverine), 120 (Sabretooth, Wild Child), 140 (Capt. America), 160 (Ock Spidey), 180 (Troia), 215 (Warrior Woman), 225 (Thing), 235 (She-Hulk, Sasquatch), 240 (Wonder Woman), 245 (Eric), 300 (Terrax), 320 (Thor), 405 (Thanos), 415 (Superman), 540 (Superboy Prime)
KARMA: 32 (Wild Child), 34 (She-Hulk, Wasp), 40 (Troia), 50 (Thor, Eric, Thing), 66 (Sabretooth), 70 (Sasquatch), 90 (Capt. America), 110 (Wonder Woman, Superman, Superboy Prime, Warrior Woman), 121 (Wolverine), 135 (Terrax), 140 (Thanos)
Flight: 10 (Wasp), 30 (Wonder Woman), 150 (Superboy Prime)
Blasts: 30 (Wasp), 50 (Superman), 75 (Superboy Prime), 100 (Thor, Terrax), 150 (Thanos)
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Sidious
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Re: Sidious' FASERIP Builds: Nightspawn Setting - Doppelgangers

Post by Sidious »

Very nice. I should get on something like that.
I have been thinking about doing a strength chart, since that's what a lot of people fixate on.

Something like:

Fighting Chart:
  • Feeble (FB) 2 - No training or ability - children, Elderly, Aunt May.
  • Poor (PR) 4 - Average human ability - Normal Humans
  • Typical (TY) 6 - Minimal training or natural ability - Dr Octopus I
  • Good (GD) 10 - Some Formal Training - Police, Doctor Strange
  • Excellent (EX) 20 - Regular formal training - Cyclops, Nightcrawler
  • Remarkable (RM) 30 - Superior talent - Superboy, Spiderman
  • Incredible (IN) 40 - Superior talent with training - Iron Fist, Nightwing, Wolverine
  • Amazing (AM) 50 - Maximum human potential - Captain America, Wonder Woman
  • Monstrous (MN) 75 - Superhuman - Thor (Foster), Angela, Galactus
  • Unearthly (UN) 100 - Superhuman with intensive training - Thor, Hercules
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Agility Chart:
  • Feeble (FB) 2 - Physically limited - Elderly, Disabled
  • Poor (PR) 4 - Clumsy, inaccurate - Children
  • Typical (TY) 6 - Normal human reactions - Mister Fantastic
  • Good (GD) 10 - Some training in dexterity and accuracy - Colossus, Luke Cage
  • Excellent (EX) 20 - Intensive training in dexterity and/or accuracy - Cyclops
  • Remarkable (RM) 30 - Olympic athlete - Robin (Greyson)
  • Incredible (IN) 40 - Olympic gymnast - Captain America, Nightwing, Batman
  • Amazing (AM) 50 - Superhuman sense of dexterity or accuracy - Spiderman, Nightcrawler
  • Monstrous (MN) 75 - Superhuman training in dexterity and accuracy - Silver Surfer
  • Unearthly (UN) 100 - Movement and reactions in a flash, rarely misses - Odin, Celestials
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Strength Chart:
  • Feeble (FB) 2 - Press up to 50lbs - children, Elderly, Aunt May.
  • Poor (PR) 4 - Press up to 100 lbs - Normal Humans
  • Typical (TY) 6 - Press up to 200 lbs - Athletic humans
  • Good (GD) 10 - Press up to 400 lbs - Top Athletes, Daredevil, Nightwing
  • Excellent (EX) 20 - Press up to 800 lbs, Maximum natural human strength - Captain America, Batman
  • Remarkable (RM) 30 - Press up to 2000 lbs (1 ton) - Atom Smasher (normal height), Baron Blood
  • Incredible (IN) 40 - Light Superhuman, Press up to 10 tons - Spiderman
  • Amazing (AM) 50 - Moderate Superhuman, Press up to 50 tons - Martian Manhunter, Nova III (Alexander)
  • Monstrous (MN) 75 - Heavy Superhuman, press up to 75 tons - Wonder Woman, Captain Marvel (Batson), Solomon Grundy
  • Unearthly (UN) 100 - Elite superhuman, press up to 100 tons - Thor, Hulk, Sentry
  • Shift X 150 - Press up to 200 tons - Superman, Thanos, Blue Marvel
  • Shift Y 200 - Press up to 400 tons - Superboy Prime
  • Shift Z 500 - Press up to 800 tons
Endurance Chart:
  • Feeble (FB) 2 - Reduced o impaired ability - Elderly, Disabled
  • Poor (PR) 4 - Minimal ability or exercise - Children
  • Typical (TY) 6 - Occasional exercise - Normal Humans
  • Good (GD) 10 - Moderate regular exercise - Black Knight
  • Excellent (EX) 20 - Regular physical exercise - Daredevil, Iceman
  • Remarkable (RM) 30 - Intensive regular exercise - Captain America, Batman
  • Incredible (IN) 40 - Enhanced abilities - Spiderman, Wolverine
  • Amazing (AM) 50 - Enhanced and trained abilities - She-Hulk, Martian Manhunter
  • Monstrous (MN) 75 - Rarely tires, great fortitude - Wonder Woman, Thing
  • Unearthly (UN) 100 - Never Tires - Thor, Hercules, Sentry
  • Shift X 150 - Superman
  • Shift Y 200 - Superboy Prime
  • Shift Z 500
Reason Chart:
  • Feeble (FB) 2 - Impaired - Hulk, Solomon Grundy
  • Poor (PR) 4 - Limited exposure to technology - Aurora
  • Typical (TY) 6 - Operate common technology - Daredevil
  • Good (GD) 10 - Install current technology, comprehend multiple languages - Luke Cage, Doctor Strange
  • Excellent (EX) 20 - Modify existing technology - Captain America, Superman
  • Remarkable (RM) 30 - Understand advanced technology - Spiderman, Deathstroke
  • Incredible (IN) 40 - Create advanced Terran technology - Iron Man, Swamp Thing
  • Amazing (AM) 50 - Create bleeding edge technology, understand alien technology - Mister Fantastic, Darkseid
  • Monstrous (MN) 75 - Improve advanced alien technology - Brainiac 5
  • Unearthly (UN) 100 - Is, in fact, an alien technology - Brainiac
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Intuition Chart:
  • Feeble (FB) 2 - Unaware of surrounding, limited or impaired senses - Man-Thing
  • Poor (PR) 4 - a little slow - Solomon Grundy
  • Typical (TY) 6 - Normal human senses - normal humans
  • Good (GD) 10 - Above average intuition - Human Torch
  • Excellent (EX) 20 - Fine eye for detail - Nick Fury, Mister Fantastic
  • Remarkable (RM) 30 - Detective skills or background - Martian Manhunter, Spiderman
  • Incredible (IN) 40 - Trained detective, strong empathic sense - Batman, Captain Britain
  • Amazing (AM) 50 - In tune with surroundings - Prof X, Superman
  • Monstrous (MN) 75 - Highly trained and focused senses - Daredevil, Wolverine
  • Unearthly (UN) 100 - Cosmically aware - Watcher
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Psyche Chart:
  • Feeble (FB) 2 - Easily dominated or programmed - Dreadnought
  • Poor (PR) 4 - Young, untrained, hampered in sense of will - Rogue, Aurora
  • Typical (TY) 6 - Normal human willpower - Normal Humans
  • Good (GD) 10 - Resist ordinary mesmerism - Wiccan, Daredevil
  • Excellent (EX) 20 - Some experience with mental control or mystic forces - Wonder Man, Spoiler
  • Remarkable (RM) 30 - Trained in resisting outside will-dominating forces - Saturn Girl, Red Hulk
  • Incredible (IN) 40 - Highly trained, or possessing great strength of will. Minimum to enter the Green Lantern Corps - Zatanna, Spiderman
  • Amazing (AM) 50 - Indomitable willpower - Marvel Girl, Doctor Doom, John Stewart
  • Monstrous (MN) 75 - Intense training in mental powers, experience in wielding those powers - Hal Jordan, Loki
  • Unearthly (UN) 100 - A closed mind, practically uncontrolled by outside forces - Doctor Strange, Darkseid
  • Shift X 150
  • Shift Y 200
  • Shift Z 500
Last edited by Sidious on Thu Apr 16, 2020 12:38 pm, edited 2 times in total.
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Re: Sidious' FASERIP Builds: Nightspawn Setting - Doppelgangers

Post by Goldar »

I love the parameter charts as they put each level into perspective.

There is one missing though, Psyche. Are you working on that one? i would love to see Jean Grey, Emma Frost and Heather Douglas used if possible.
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Re: Sidious' FASERIP Builds: Nightspawn Setting - Doppelgangers

Post by Sidious »

Yeah ran out of time yesterday to finish it.
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Green Lantern Corps

Post by Sidious »

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Green Lantern Corps

Group Background:
The Green Lantern Corps is an intergalactic police force dedicated to protecting sentient life in every form, established thousands of years ago by the Guardians. Officers are chosen for their ability to overcome great fear and given a power ring fueled by the strength of their willpower, the mightiest weapon in the universe. They have two representatives for each of the 3600 sectors in the known universe, their headquarters located centrally on the planet Oa.

In the early days of the Universe, natives of the overpopulated planet Maltus evolved into immortals of great power. They subsequently settled the planet Oa and declared themselves the Guardians of the Universe and enemies of evil after one of their own, the renegade scientist Krona, performed a forbidden experiment that had terrible consequences for the Universe at large.

Exactly what those consequences were have varied with different versions of the stories; originally, it was supposed to have unleashed Evil in the first place. Later, it was attributed to have created the Antimatter Universe of Qward. Later still, it was used as the explanation for the existence of parallel universes in the DC Universe (and the creation of the Monitor), which eventually led to the rearrangement of Time itself, as seen in the Crisis on Infinite Earths. Finally, it has been stated that it accelerated entropy, shortening the duration of the universe by a billion years.

Some of the Guardians, however, disagreed on how to deal with the chaos that had been unleashed. One group, calling itself the Controllers, separated itself from the others and favored using more violent methods to achieve their ends. They would later found the Darkstars organization. The female Oans, feeling no need to involve themselves in the situation, also left, becoming later known as the Zamarons.

To enforce their will and guard against alien menaces of all sorts, the Guardians had created a legion of robotic sentinels called the Manhunters about 3.5 billion years ago. The Manhunters eventually came to resent their servitude and were also viewed as flawed due to their inability to recognize and/or feel fear at all. They rebelled against the Guardians and fought a millennia long war that culminated with an attack on the planet Oa. Ultimately, the Guardians over-came their android servants, strip-ping them of their power and banishing them across the universe. Eventually, they formed their own robotic society where they pursued their own agenda (which often included interfering with and foiling the plans of the Guardians).

Chastened by the failure of the Manhunters, the Guardians decided that their newest force of soldiers for good would consist of living beings, ones who had free will and strong moral character. To arm this new legion of celestial knights, the Guardians created the Power Rings, rings of inconceivably-advanced technology that allowed their wearers to project green beams of energy with which the bearer could conjure objects of any size or shape, limited only by his or her imagination and willpower.

Although the connection between the Guardian Oans and the origin of the Green Lantern symbol has yet to be clarified, it has been revealed that the lantern itself has its roots in the first life in the universe. Allegedly, the first life in the galaxy emerged on an unnamed foggy world, and when they developed a police force - the first in the uni-verse - the constabulary carried a lantern lit with a green chemical flame, hence a corps of Green Lanterns. It is believed that this ideal was adopted and spread throughout the galaxy as a symbol for law and justice and its ability to pierce confusion and uncertainty, eventually resulting in the formation of the Green Lantern Corps, with requisite power rings and lantern-shaped batteries along traditional lines. Initially consisting of only a few dozen agents at a time, the Corps radically increased its numbers approximately 1000 years ago. The Guardians sought to bring order to the planet known as Apokolips. Home to Darkseid, a galactic tyrant, Apokolips was and is a stronghold of evil. Green Lantern Raker Qarrigat sought to re-move Darkseid from power, only to be humbled by Darkseid's might. Raker returned to Oa, where he convinced the Guardians that taking Apokolips would require an army. Authorized to start a massive recruitment, Raker and his fellow Lanterns inducted thousands of new members, bringing total membership up to 3600.

Both the Corps and the Guardians suffered casualties during the Crisis on Infinite Earths. The Guardi-ans' failure to take appropriate action during the Crisis led to their decision to depart Oa in the company of their female counterparts, the Zamarons. Left to their own devices, the Corps underwent a major reorganization. A team of Green Lanterns led by Hal Jordan was stationed on Earth, and the system of assigning one Green Lantern to a sector was temporarily abandoned. The decision of the Corps to execute Thaal Sinestro resulted in the activation of a previously unknown failsafe that depowered the rings of every Green Lantern except for Hal Jordan, Guy Gardner, G'nort and Ch'p.

The Guardians eventually returned to Oa and began the reconstruction of the Corps, assigning Guy Gardner to Earth, John Stewart to the Mosaic World, and Hal Jordan to recruit new members. Ironically, Jordan himself would eventually be responsible for destroying the incarnation of the Corps that he had helped create.

The Green Lantern Corps patrolled the Universe for over three billion years. In that vast length of time, some Green Lanterns rebelled and fell into evil. A rogue Green Lantern, Universo, was briefly shown to exist in the future epoch of the Legion of Super-Heroes. Two of the most important rebels were Sinestro, the rogue Green Lantern, and Hal Jordan, driven insane over the loss of his home, Coast City, and possession by Parallax.

The Green Lantern Corps ranks were decimated by Hal Jordan during his madness, its power source, the Main Battery, extinguished; and Oa destroyed, removing the original power source for the rings.

After the fall of the Corps, other organizations tried to fill in the power vacuum left by the Guardians. Two organizations had initial notable successes; the Darkstars and L.E.G.I.O.N. However neither ever achieved the power and reach of the Green Lantern Corps.

Recently Oa was reconstructed by Hal Jordan's old sidekick Tom Kalmaku, and shortly thereafter Kyle Rayner, the last remaining Green Lantern, resurrected the Guardians as children using the power Parallax had stolen. The resurrections did not stop there. It was discovered that Hal Jordan had committed his crimes while possessed by the ancient fear parasite Parallax. Parallax had been imprisoned within the Central Power Battery for billions of years and is the mysterious "Yellow Impurity" within the Corps' green light that leaves them vulnerable against yellow. Once Parallax had been exorcised, the now adult Guardians re-imprisoned Parallax. With that, the Guardians continued the re-construction and expansion of the Corps. The new Corps, under the training of Kilowog, Kyle Rayner, Guy Gardner and other veterans, was primarily filled by new recruits. Only a handful of veteran Lanterns are back in the ranks. Each sector will have two Lanterns assigned to protect it. Due to an ancient pact with the Spider Guild the Vega star system is off limits to all members of the Corps.

With 3600 sectors and two Green Lanterns per sector, it will be many years before the Green Lantern Corps regains its former strength. It presently lacks both the manpower and the political influence it once had due to its years-long absence from many sectors. This has left it unable to intervene in situations it might have before Parallax destroyed the old Corps, including conflicts such as the Rann-Thanagar War. The Guardians remain staunchly uninvolved in what they see as a conflict that could destabilize many sectors, but that has not stopped Kyle Rayner and Kilowog from helping refugees.

Despite these difficulties, the Corps played a key role in defeating Superboy-Prime. Several Lanterns were killed slowing the renegade Superboy's advance on Oa, a sacrifice that enabled Earth's most powerful heroes to execute their plan to restrain him. Mogo, the sentient planet and Corps member, positioned himself to act as a final battleground between Superboy-Prime and the two Supermen. The Corps took responsibility for imprisoning Superboy-Prime, incarcerating him inside a small red Sun-Eater with fifty Green Lanterns on constant guard duty. "Prime Duty" is considered one of the lowlier functions of the Corps, as "constant is taken to the most literal sense of the word: there is no sleeping, consuming of nutrition, excremental waste, or talking, as the Ring is to supply and maintain all bodily functions. Guy Gardner was sentenced to a month of such duty for one of his frequent rules infractions.

As of the "One Year Later" time frame, the Green Lantern Corps has increased its numbers, with many former trainees’ now full-fledged officers. The lack of truly experienced GLs remains an is-sue, with Guy Gardner being called upon often to assist the rookies. The transformation of Kyle Rayner to Ion also holds unknown ramifications for the future of the Corps.

Rogue Green Lantern Sinestro, working with the Anti-Monitor, has created his own version of the Corps. Dubbed the "Sinestro Corps", it recruits beings capable of generating great fear. Armed with yellow Power Rings and Lanterns manufactured on Qward, the Sinestro Corps recently staged an attack on Oa, killing dozens of GLC officers, kidnapping Kyle Rayner and freeing Superboy-Prime, Parallax and the Cyborg Superman from the Corps' supervision.

As the Sinestro Corps' campaign of terror spreads, the Guardians, in desperation, rewrite the first Law of Ten in the Book of Oa, enabling the remaining Lanterns to use lethal force. When the Sinestro Corps gathered for an assault on Earth, the Green Lantern Corps and Earth's Superheroes united to fight off the invasion force. Eventually, during the Battle of New York, Guy Gardner and John Stewart used Warworld and its mobile Power Battery as a weapon against the Anti-Monitor, with the Green Lan-terns throwing up a shield to contain the Anti-Monitor and the explosion. The Anti-Monitor and Cyborg Superman were both seriously injured in the explosion, and Su-perboy-Prime then betrayed the Anti-Monitor, hurling him away from Earth. At Coast City, Hal Jordan was able to free Kyle Rayner from Parallax's control, and he was imprisoned in the Earth Lanterns power batteries. During the Sinestro Corps subsequent invasion of Coast City, Hal and Kyle were able to defeat and arrest Sinestro, ending the Sinestro Corp War.

Following the Sinestro Corps War, the Guardians, under the leader-ship of the Scarred Guardian, began taking new measures to prevent the Blackest Night from occur-ring. The Guardians established the Alpha-Lantern Corps as an internal affairs force to investigate any abuses of power or dereliction of duty. The Alpha Lanterns were subjected to invasive surgery that essentially made them Lantern Manhunter hybrids. Following this, the Guardians authorized lethal force against all enemies of the Green Lantern Corps.

Meanwhile, Qwardian rings continued to search for new bearers across the galaxy, one of which made their way to Mongul II. He tried to take over the Sinestro Corps in their time of weakness. A team of Lanterns under Kyle Rayner and Guy Gardner, on a search for the remaining Qwardian rings, discovered Mongul and managed to defeat him, leaving him for dead, though he escaped soon after. At the same time, the Guardians were aware of the Zamarons experiments into the Violet light to form the Star Sapphire Corps. After a failed diplomatic mission, the Guardians established a new rule forbidding romantic relationships between members of the Green Lantern Corps. This act backfired on the Guardians, as dozens of Green Lantern couples resigned in protest.

Having been on death row since the end of the war, Sinestro was eventually ordered to be transferred to Korugar for execution. A team of Green Lanterns, including Hal Jordan, John Stewart, Kilowog, and Salakk, oversaw the transfer, only to come under ambush by the Sinestro Corps, who had been informed of the transfer by the Scarred Guardian. However, the Sinestro Corps were themselves ambushed by the Red Lantern Corps under Atrocitus, seeking to capture Sinestro for himself. The Green Lanterns were left for dead, their rings corrupted by the rage of the Red Lanterns. However, they in turn were rescued by Saint Walker of the Blue Lantern Corps.

Hidden in the Book of Oa is the forbidden chapter of Cosmic Revelations, which contains a prophecy called the "Blackest Night". In the prophecy, seven different colored corps are at war with each other, eventually destroying one another and the universe.

Following the Sinestro Corps War, Ganthet and Sayd are banished from the Guardians. Realizing that the "Blackest Night" prophecy will come to be, they create a blue ring powered by hope. The remaining Guardians create the Alpha-Lanterns and reveal new laws they've written to the Green Lantern Corps.

During the Blackest Night, the Guardians finally realize the accuracy of the prophecy and are imprisoned by the Scarred Guardians; who launches an attack on the Corps by reviving deceased members as Black Lanterns. Command falls to Guy Gardner, Kyle Rayner, and Salakk, a senior Lantern holding the rank of Clarissi.

The Green Lantern Corps is forced to make an alliance with the Sinestro Corps, the Red Lantern Corps, the Indigo Tribe, the Blue Lantern Corps, Agent Orange, and the Star Sapphire Corps to fight the Black Lanterns to maintain peace and order across the universe.

The leader of the Black Lanterns is revealed to be Nekron, the physical manifestation of death. Nekron's plan is to find the White Entity, the physical embodiment of life and destroy it, thereby destroying all life in the universe.

The Blackest Night ends when Hal Jordan, merged with the White Entity, and the recently created White Lantern Corps defeat Nekron and banish him from the realm of the living.

After the Blackest Night, Hal Jordan forms a loose alliance with Carol Ferris, Atrocitus, Sinestro, Larfleeze, Saint Walker and Indigo-1 to find and protect the emotional entities, who have been kidnapped by a mysterious villain. The kid-napper is revealed to be Krona, who is also revealed to be the one who caused the Manhunters to go on a rampage in the first place.

Carol, Sinestro, Atrocitus, Saint Walker, Larfleeze and Indigo-1 are trapped within the Book of the Black. However, Hal escapes and takes their rings. Krona begins the next stage of his plan, using the Guardians as the entities’ hosts. He also places Parallax back into the Central Power Battery, restoring the yellow impurity and brainwashing all the Green Lanterns into serving him. However, Hal, Kyle Rayner, John Stewart, Guy Gardner, and Kilowog have a measure of resistance, due to their previous experience with fear. The other Lantern unaffected by the yellow impurity is Ganthet.

Killowog is captured by Krona, and his resistance to brainwashing overcome. To prevent Krona from controlling them, the Earthmen take off their Green Lantern rings and put on the rings Hal rescued from the Book of the Black. Hal takes the Sinestro Corps ring, Guy takes the Red Lantern ring, John takes the Indigo Tribe ring, and Kyle takes the Blue Lantern ring. Hal, John, Guy and Kyle go to the Central Power Battery to remove Parallax and restore the Corps to normal. However, an ambush from the brainwashed Lanterns separates the group. Hal and Guy end up captured by the Guardians, while Kyle and John travel to Mogo with the intention of freeing it from Krona's control.

However, John and Kyle are at-tacked by Lanterns while they travel to Mogo's core. John harnesses the Black Lantern energy left in Mogo and uses it to destroy Mogo. This allows Hal and Guy to escape from Krona's forces and re-group with John and Kyle. The four Lanterns and Ganthet go to the Battery, where Hal wields the Agent Orange ring while Guy wields the Star Sapphire ring. Hal, John, Kyle and Ganthet fight the brainwashed Lanterns while Guy removes Parallax from the Battery, restoring the Corps.

With the impurity removed, Hal, John, Kyle and Guy recover their Green Lantern rings and join the Corps in the final battle against Krona and the entity-possessed Guardians.

During the final struggle, Hal and Kyle free Carol, Sinestro and the others from the Book of the Black. Also, Sinestro becomes a Green Lantern once again. Hal kills Krona, releasing the entities from the Guardians. However, the Guardians believe Hal to be the most dangerous Green Lantern, so they discharge him from the Corps.

The status of the Green Lantern Corps remained unchanged by the universal alteration after the Flash-point event. Sinestro is still an unwilling Green Lantern, Hal remains exiled, Kyle has gone AWOL alongside six members of the other Lantern Corps, John is arrested by the Alpha Lanterns for killing a Green Lantern who was about to give in to torture the access codes to the Oan defense network from the Keepers. Guy remains as the only Earth Lantern with a stable position on the Corps.

The Guardians have come to consider the Green Lantern Corps a failure and are planning to replace it with a mysterious "Third Army," which will be led by the mysterious "First Lantern." Since they need the Book of the Black to find the "First Lantern" they begin a search for the book and have already shown they are willing to kill to get it.

GREEN LANTERN CORPS RING:
MATERIAL STRENGTH: When not worn is Rm/30, when worn: +1 Cs the users Psyche

POWERS:
  • Computer AI: In/40
  • Computer Recall: Mn/75
  • Linguistics: Mn/75
  • Hyper-Endurance: In/40, no change in Health
  • Regeneration: Gd/10
  • Flight: CL 3000
  • Energy Solidification: Equal to +1 Cs the Users Psyche Rank
  • Omni-Power: Equal to –1CS the wearers Psyche Rank
  • Force Field: Am/50
  • Life Support: Am/50
  • Life Detection: CL 3000
  • Astral Projection: CL 5000
LIMITATIONS:
  • Ring Must be Recharged every 24 hours from a Power Battery
  • Energy Solidification and Om-ni-power lose 1 rank for every 2 ranks of Force Field engaged
  • Life Detection only detects members of the Green Lantern Corps
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Goldar
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Re: Sidious' FASERIP Builds: Vol 2 is complete!

Post by Goldar »

Goldar wrote: Fri Feb 21, 2020 1:37 am Hopefully you are enjoying your break.

Whenever you start up again, to my list, please add Pele, the fire goddess from West Coast Avengers. Thanks.
Just wanted to add one more Marvel Character to my previous list and as well as Pele listed above, please: The entity CHORUS.
Thank you.
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Sidious
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Nightspawn - Namtar Hollow Men

Post by Sidious »

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Namtar Hollow Men

STATISTICS
F: GD(10)
A: GD(10)
S: GD(10)
E: EX(20)
R: EX(20)
I: EX(20)
P: EX(20)

Health: 50
Karma: 60
Resources: NA
Popularity: 0 / -20 to those that know about them.

BACKGROUND
Real Name: NA
Occupation: Minions of the Night-lords
Legal Status: NA
Identity: Generally unknown to the population of Earth
Other Known Aliases: Various
Place of Birth: Unknown
Marital Status: NA
Known Relatives: NA
Base of Operations: Mobile

KNOWN POWERS:
Hollow Man Creation: The Namtar mix together mud, human blood and their secretions to create a life-like dummy. Fresh human blood must be added to the mixture to produce a human-looking Hollow Man, otherwise the construct will look as if it were made of plaster of Paris or tired rags. This process takes up to 24 hours. Hollow Men can speak with a normal voice, walk, run and use weapons the same as a normal human (see attributes and skills). The Namtar aren't very good at manipulating facial muscles or manipulating the construct to react to emotions, so their creations tend to have a very cold and impassive attitude. They know that the false eyes look eerie to other humans, so they usually wear sunglasses, mirrored shades or goggles, even at night.
The Hollow Man construct has the following abilities:
  • Stats Listed Above
  • Body Armor: Ex/20
  • Regeneration: Ex/20
  • Must be totally dismembered or destroyed in order to be stopped.
EQUIPMENT:
Equipped as needed by mission

CONTACTS: Nightlords, NSB

HISTORY
The Namtar are a race of tiny pseudo-insects, also originating in another dimension. The repulsive creatures appear to be beetle-like creatures with a slimy carapace and eight legs. Some Namtar can be found scurrying around the great palaces of the Nightlords, but more often, they ride inside one of their constructs, the Hollow Men.

Like some insects, the Namtar can build things out of blood, mud, and their own noxious secretions. Unlike normal insects, the Namtar use magic to give their creations a semblance of life. They build human-sized mannequins around themselves, like larvae surrounded by a cocoon. This cocoon can walk, run, fight, and look like a human. Although called Hollow "Men," the Namtar can build male and female constructs. Although humanoid
shapes appear to be their favorites, they can make Hollow Men resemble demonic creatures and humanoid monsters, but the Nightlords have ordered their servants to make human-looking constructs to act as their agents on Earth.

Thousands of Namtar-bearing Hollow Men now walk the streets. A large number of Namtar constructs are members of the NSB, the National Security Bureau. They dress in conservative black suits and favor dark glasses to conceal their impassive eyes. Their behavior and clothing are so similar that they are commonly known as the "Men In Black," using the old term for the mythical government agents that allegedly intimidated UFO witnesses. This new crop of Men In Black (aka the MIB) concentrate on "terrorist activities," which includes the investigations and activities of journalists, clergy, researchers, dissidents, Nightbane , sorcerers, psychics and other nosy people looking into the activities of the Nightlord-controlled governments, Nightbane, magic, and the paranormal.

Although these creatures tend to be less sadistic than other Night-lord minions, the Hollow Men have no mercy or sympathy for the plight of human beings. After all, beneath their human construct lies a demonic insect, totally alien to human experiences. Hollow Men will typi-cally take the most efficient and direct path to accomplish their goals — if threats will do the job, fine, but if torture, murder and random violence are necessary, the Hollow Men will do it without raising an eyebrow.
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Goldar
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Re: Sidious' FASERIP Builds: Nightspawn Setting - Hollow Men

Post by Goldar »

Hey Sidious, hope all is well.

I was just wondering if there has been any progress with all of the requested character builds from back in January? Any chance of seeing them posted soon?
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Sidious
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Re: Sidious' FASERIP Builds: Nightspawn Setting - Hollow Men

Post by Sidious »

with all the stuff going on I regret that I haven't been able to get to them.
I'm expendable... I mean essential at work and haven't really had time off to build much of anything.
Everything I've been posting is stuff I've had in my files for months.

Let me check out your requests real quick.
Big Bertha
Brute (Reed Richards Counter-Earth)
Exodus
Night Girl
Sentry Sinister
Ultima
Valkyrie: Both in Barbara Norriss' body (weaker version) and in her Brunhilde Body
Warrior Woman III (Hippolyte)

COSMIC:
Gladiator - his stats from the Gamer's Guide hasn't changed just his story arc.

Xenith - The Strontian cousin of Gladiator. shouldn't be to hard.

Original Guardians of the Galaxy, including "Dark Starhawk" and Aleta - They, including Aleta are already done. I don't think I've ever did Dark Starhawk.

The Galactic Guardians (Phoenix IX, Hollywood, Silver Surfer with the Quantum Bands) - These seem to be easy. I've done a bunch of Galactus' Heralds for a longer run.

Phoenix: The PF in Jean Grey's Form when she first appeared (her stats were much higher including STR and she sometimes used her powers at much greater than UN) - you mean the Green Phoenix right?

Imperial Guard Members: Neutron, Oracle and Starbolt - so basically Blok, Saturn Girl and Sunboy. K.

X'Hal - the insane Vegan Sector goddess? k.
OK I'll be getting to these after I'm done with the Nightspawn stuff.
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Sidious
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Nightspawn - Ashmedai

Post by Sidious »

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Ashmedai

STATISTICS
F: GD(10)
A: GD(10)
S: RM(30)
E: RM(30)
R: GD(10)
I: GD(10)
P: TY(6)

Health: 32
Karma: 26
Resources: IN (40)
Popularity: 20

BACKGROUND
Real Name: NA
Occupation: Minions of the Night-lords
Legal Status: Believed not to exist by the general population of Earth.
Identity: None
Other Known Aliases: None
Place of Birth: Nightlands
Marital Status: NA
Known Relatives: NA
Base of Operations: Mobile

KNOWN POWERS:
Shape Change: Am/50; The Ashmedai can shape shift at will into the form of any living creature, from a mouse to an elephant. It is believed that mouse-size is the limit; they cannot transform themselves into insects. While wearing an animal form, the Ashmedai can use all the abilities of that form (such as flight, running, swimming, etc). The Ashmedai can even create monstrous shapes for themselves, with claws, sharp teeth, etc.

Supernatural Senses: Ashmedai are able to use a type of Radar Sense at Excellent (20) rank regardless of the form they are currently in.

CONTACTS: Nightlords

HISTORY
Many are the fearsome stories about the Ashmedai, the monstrous servants of the Nightlords. They are said to live in some hellish dimension until the Nightlords summon them. Some legends claim the Ashmedai are actually Nightbane, and that their horrible worm-like forms are the Nightbanes' True Shape. Some tales make them the guardians of the mythical Formless Ones, a warrior race who switched allegiance when the Ba'al conquered the Nightlands.

As an independent race, they have more initiative and self-reliance and are often used by the Night-lords on special missions where the servile Hounds and Hunters won't do. A few Ashmedai have left the service of the Ba'al, because the worms' malevolent natures make it impossible to form a lasting alliance with other beings. They either roam the Waste or have made a home on Earth, where they hunt humans for pleasure. It is rumored that a few nests of as many as six crawling horrors have been built in some Earth cities, where the renegades hunt at will. These renegade Ashmedai are persecuted by the Nightlords and their minions for their treachery and because they jeopardize the scheme to keep supernatural forces hidden from humans (at least until the Ba'al dominate the planet).

The true form of the Ashmedai is a worm-like, fleshy giant, with no apparent eyes and four long tentacles protruding from the sides of his serpentine trunk. The head is dominated by a gaping maw filled with sharp teeth and four main fangs in each corner. Unfortunate-ly, the creatures are master shapeshifters, able to assume any form they desire. The monsters can hide themselves in a human or animal shape, undetected and unsuspected. Only some magical spells, psychic powers and Nightbane Talents can unmask the creatures.

In addition to their shape-shifting abilities, the Ashmedai have limited psionic powers that enable them to act as spies and manipulators. They do not have any Nightbane Talents, so suspicions that they are members of that race are unfounded, although such wild speculation persists. Some Ashmedai do pass themselves off as Nightbane, however, using special magic artifacts created by the Nightlords to hide their true nature or imitate Nightbane Talents. Luckily, only a few such artifacts exist.

A race of supernatural predators, the Ashmedai live not on flesh but on the life force of their victims. While the monsters often bite and
tear the victim's flesh, they will rarely eat much, if any, of it. The only goal of their brutality is to "flavor" the life energies with terror and agony. When hunting on their own, the Ashmedai will stalk and toy with the victim.

Their shape-shifting powers make them ideal agents for the Nightlords. Although the Ashmedai are not adept enough at imitating individuals they are great for espionage and assassination missions. Some Ashmedai have joined the ranks of the NSB, where they masquerade as Federal agents. Others act as bodyguards, enforcers and even political leaders.
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Goldar
Posts: 1229
Joined: Mon Nov 07, 2016 2:10 pm

Re: Sidious' FASERIP Builds: Nightspawn Setting - Hollow Men

Post by Goldar »

Sidious wrote: Fri May 01, 2020 10:23 pm with all the stuff going on I regret that I haven't been able to get to them.
I'm expendable... I mean essential at work and haven't really had time off to build much of anything.
Everything I've been posting is stuff I've had in my files for months.

Let me check out your requests real quick.
Big Bertha
Brute (Reed Richards Counter-Earth)
Exodus
Night Girl
Sentry Sinister
Ultima
Valkyrie: Both in Barbara Norriss' body (weaker version) and in her Brunhilde Body
Warrior Woman III (Hippolyte)

COSMIC:
Gladiator - his stats from the Gamer's Guide hasn't changed just his story arc.

Xenith - The Strontian cousin of Gladiator. shouldn't be to hard.

Original Guardians of the Galaxy, including "Dark Starhawk" and Aleta - They, including Aleta are already done. I don't think I've ever did Dark Starhawk.

The Galactic Guardians (Phoenix IX, Hollywood, Silver Surfer with the Quantum Bands) - These seem to be easy. I've done a bunch of Galactus' Heralds for a longer run.

Phoenix: The PF in Jean Grey's Form when she first appeared (her stats were much higher including STR and she sometimes used her powers at much greater than UN) - you mean the Green Phoenix right?

Imperial Guard Members: Neutron, Oracle and Starbolt - so basically Blok, Saturn Girl and Sunboy. K.

X'Hal - the insane Vegan Sector goddess? k.
OK I'll be getting to these after I'm done with the Nightspawn stuff.
OK, great. Thank you so much!

Could you also add fire goddess Pele from WCA and Chorus (high-level psionic)? Thank you again! :)
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