Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Robin / The Titans / Eminence

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Robin - PL 10
Age: 16 / Height: 5' 4" / Weight: 144 lbs
Hair Color: Black / Eye Color: Black
Wealth Rank: +12 / Rep Rank: +12

Strength 4, Stamina 5, Agility 5, Dexterity 5, Fighting 10, Intellect 4, Awareness 6, Presence 4

Advantages
Adaptable Linguist 3, Agile Feint, Attractive, Beginner's Luck, Benefit, Galactic Credits (well-off), Benefit, Renown, Close Attack 3, Combat Leader, Connected, Contacts, Equipment 20, Evasion, Favored Foe: (Slade), Fighting Style: Escrima, Fighting Style: Jujutsu, Fighting Style: Krav Maga, Improved Aim, Improved Critical 2: Bo Staff, Improved Initiative, Inspire 2, Instant Up, Interpose, Inventor, Lionheart 2, Move-by Action, Redirect, Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Sleight of Hand Checks for Escaping), Set-up, Skill Mastery: Acrobatics, Socially Adaptable, Takedown 2, Teamwork, Tracking, Trance, Well-Equiped, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Power Attack, Quick Draw, Weapon Bind

Skills
Acrobatics 10 (+15), Athletics 8 (+12), Close Combat: Bo Staff 1 (+11), Deception 4 (+8), Expertise: Behavioral Sciences 8 (+12), Expertise: Computers 6 (+10), Expertise: Criminology 8 (+12), Expertise: Electronics 6 (+10), Expertise: Forensics 6 (+10), Expertise: Legal Procedure 10 (+14), Insight 8 (+14), Intimidation 6 (+10), Investigation 6 (+10), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Throw 2 (+7), Sleight of Hand 8 (+13), Stealth 8 (+13), Technology 6 (+10), Treatment 4 (+8), Vehicles 6 (+11)

Expanded Equipment
Robin Suit
. . Body Armor: Protection 5 (armor, +5 Toughness; Impervious)
. . Boot Strike: Strength-based Damage 2 (bludgeoning, DC 21)
. . Ease of Movement: Movement 2 (boots, Sure-footed 2)
. . Robin Cape: Immunity 10 (armor, Damage Effect: Ballistic Damage, Damage Effect: Fire Damage; Limited: to Surface Area of Cape, Limited - Half Effect)
Ammunition Discs: Array
. . Explosives: Burst Area Damage 4 (ballistic, DC 19; Burst Area 2: 60 feet radius sphere, DC 14, Increased Range: ranged; Unreliable (5 uses))
. . Extinguishing Foam: Shapeable Area Nullify 4 (projectile, Counters: Fire Effects, DC 14; Shapeable Area: 30 cft., DC 14, Broad, Simultaneous; Unreliable (5 uses))
. . Freezing Gas: Cloud Area Affliction 4 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Increased Range: ranged; Unreliable (5 uses))
Bo Staff
. . Bo Strike: Strength-based Damage 2 (bludgeoning, DC 21; Double, Reach (melee): 5 ft.)
Grappling Line: Array
. . Grapple: Move Object 4 (technological, 800 lbs.; Limited Direction: Towards)
. . Snare: Cumulative Affliction 4 (technological, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 14; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Swing Line: Movement 1 (technological, Swinging; Platform)

Equipment
Cell Phone (Smartphone), Datapad, Flashlight, Mini-tracer, Multi-tool, R-Cycle, Rebreather, Robin Suit, Team Communicator, Titans Tower, Toolkit (Basic), Utility Belt (Ammunition Discs, Birdarangs, Bo Staff, Bolos, Flash Grenade, Grapple, Smoke Grenade)

Offense
Initiative +9
Birdarangs, +7 (DC 20)
Bo Strike: Strength-based Damage 2, +14 (DC 21)
Bolos, +7 (DC Dog 13)
Boot Strike: Strength-based Damage 2, +13 (DC 21)
Explosives: Burst Area Damage 4 (DC 19)
Extinguishing Foam: Shapeable Area Nullify 4 (DC Will 14)
Flash Grenade, +7 (DC Dog/Fort 14)
Freezing Gas: Cloud Area Affliction 4 (DC Fort 14)
Grab, +13 (DC Spec 14)
Grapple: Move Object 4, +7 (DC 14)
Smoke Grenade, +7 (DC 19)
Snare: Cumulative Affliction 4, +7 (DC Fort/Will 14)
Throw, +7 (DC 19)
Unarmed, +13 (DC 19)

Complications
- Disability: Robin has really awful eyesight and actually has a prescription on his mask that corrects his vision. This is actually why you rarely if ever see him without the mask or some form of eyeglasses. Without such corrective lenses, Robin is Disabled for purposes of Vision-based Perception checks.
- Enemy: Robin's most dangerous enemy is Slade Joseph Wilson (aka Deathstroke the Terminator). This man sees himself as the new Batman in Robin's life, and doesn't seem interested in taking 'no' for an answer.
- Motivation: Justice: Robin is motivated by a strong, almost obsessive, drive to see justice carried out. He wants to ensure that criminals are off the streets and locked away, but knows there are certain lines that should never be crossed, even if he has come very close to having done so on a number of occasions.
- Relationship: Robin is or was also the ward of Bruce Wayne (aka the Batman).
- Rivalry: Robin is actively trying to pursue a romantic relationship with Princess Koriand'r (aka Starfire), and will be quite annoyed to discover she is already betrothed to someone else.
- Secret Identity: While the name "Dick Grayson" is never once uttered by Robin or any of his fellow Titans, the fact remains that said identity is the single most plausible name that can be attached to this particular incarnation of the Boy Wonder.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10 (Imp. 5), Will 11

Power Points
Abilities 86 + Powers 0 + Advantages 73 + Skills 68 (135 ranks) + Defenses 14 = 241

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R-Cycle - PL 10

Strength 3, Defense 0, Toughness 10, Size Medium

Features:
Autopilot 1 (+4), Computer, Navigation System 1

Powers
Drive System: Array
. . Highly-Tuned Wheelset: Speed 8 (technological, Speed: 500 miles/hour, 1 mile/round)
. . Jump Thrusters: Leaping 7 (technological, Leap 900 feet at 250 miles/hour)
Secondary Systems
. . Breakfall: Movement 1 (technological, Safe Fall; Reaction: reaction)
Weapons System
. . Blasters: Damage 10 (energy, DC 25; Increased Range: ranged)

Offense
Blasters: Damage 10, +5 (DC 25)

Power Points
Abilities 3 + Powers 32 + Advantages 0 + Features 3 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 43
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Titans Tower - PL 10

Toughness 10, Size Huge

Features:
Combat Simulator, Computer, Dock, Garage, Grounds, Gym, Hangar, Isolated, Laboratory, Library, Living Space, Power System, Security System 1, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 14 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 5 (19)
--------------------
Build Comments: Robin made a claim about his costume in the early parts of the series that if true, would have rendered it a Device, however that became impossible in the Teen Titans episode "The Quest" where we discover that he has multiple identical copies of his costume, instead of a single unique instance of the outfit.
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DalkonCledwin
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Igne Natura Renovatur Integra Brainstorm & Notes

Post by DalkonCledwin »

Igne Natura Renovatur Integra
Premise: Horcruxes are born of killing, which is a crime against nature; but who is there to punish this crime? How about one who was born to be the Mistress of Death, and yet who has now been chosen to be an Avatar for one of the oldest nature deities in existence?
Required Inclusions:
- All moral and ethical alignments are permissible for this fic.
- This fic must involve a female version of Harry Potter who will be known as Tesni Potter.
- Tesni must be at least as powerful as any run of the mill Kryptonian would be before adding in her magical and divine powers, though it is worth saying the divinity made her that powerful.
- When the story starts, Tesni must receive her powers either from an emissary of nature/Vohc, or from Vohc itself. I am also ruling that Kryptonian deities are genderless without an Avatar.
- One benefit of her divine empowerment is that any physical ailments Tesni is suffering from are immediately healed, up to and including the Horcrux in her scar.
- As the Avatar of the Vohc, Tesni must gain perfect mastery over all forms of artistry, which would include the creation of potions if Severus Snape is to be believed.
- The forces of nature, or at least the plants that inhabit the world, must rise up to defend Tesni whenever her life is in mortal peril.
- Tesni must eventually be paired with the Avatars of the Flamebird & Nightwing.
Preferred Inclusions:
- Tesni preferring to consume food products that she grows herself in whichever botanical garden she manages to establish once she graduates or leaves Hogwarts.
- Tesni manages to master the art of Occlumency, and possibly also Legilimency, as a means to aid her in better controlling her new powers.
- Tesni somehow being sent backwards in time, possibly by the Green, with the Avatar of the Flamebird being the local Lily Evans, and the Nightwing being the local Kara Zor-El.
Optional Inclusions:
- Tesni managing to establish a connection with a major ley line or confluence thereof, and in doing so, gains a central nexus of power to defend herself with.
- Other characters aside from Lily (if chosen) & Kara becoming romantically interested in Tesni.
Forbidden Things:
- Tesni the Weak Emo Doormat.
- Tesni being submissive to Tom, Dumbledore, Batman or Superman.
- Tesni being a Hogwarts Student if the time travel option is selected. If she needs to be at Hogwarts, then have her be a Pre-Service Teacher (Apprentice Professor) instead.
- Tesni using her original surname if the time travel option is selected. She has two viable alternatives in the form of either Vohc or Peverell.
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DalkonCledwin
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Vohc / The Siblings / Igne Natura Renovatur Integra

Post by DalkonCledwin »

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Tesni Cyra Peverell - PL 12
Age: 17 / Height: 5' 9" / Weight: 133 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12

Strength 18, Stamina 13, Agility 9, Dexterity 6, Fighting 4, Intellect 5, Awareness 6, Presence 6

General Advantages
Adaptable Linguist 3, Animal Empathy, Artificer, Assessment, Attractive 2, Beloved: (Flamebird & Nightwing), Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Chronal Bulwark, Close Attack 2, Combat Leader, Connected, Contacts, Diehard, Durable Lie, Eidetic Memory, Equipment 6, Favored Foe: (Flamebird & Nightwing), Fearless, Fighting Style: Boxing, Fighting Style: Streetfighting, Flirtation, Great Endurance, Guidance, Improved Team Attack 2, Inspire 4, Languages 3, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: Expertise (AWE): Art Appreciation, Teamwork, Trance, Well-informed

Fighting Style Advantages
All-out Attack, Chokehold, Daze (Intimidation), Defensive Attack, Dirty Fighting, Improved Defense, Improved Grab, Improved Smash, Power Attack, Prone Fighting, Startle, Takedown 2

Enhanced Advantages
Cool: Expertise (PRE): Artistry, Dazzling Performance (Expertise: Artistry), Fascinate (Expertise: Artistry), Improved Initiative 5, Interpose, Motivate, Move-by Action, Redirect, Skill Mastery: Expertise (PRE): Artistry, Skill Mastery: Expertise: Herbology, Skill Mastery: Expertise: Horticulture, Ultimate Effort: (Expertise: Art Appreciation), Ultimate Effort: (Expertise: Artistry), Ultimate Effort: (Expertise: Herbology), Ultimate Effort: (Expertise: Horticulture)

Skills
Deception 6 (+12), Expertise (AWE): Art Appreciation 14 (+20), Expertise (PRE): Artistry 14 (+20), Expertise: Astrogation 6 (+11), Expertise: Herbology 14 (+19), Expertise: Horticulture 14 (+19), Expertise: Magic 10 (+15), Insight 6 (+12), Investigation 6 (+11), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 4 (+10), Stealth 6 (+15), Technology 6 (+11), Treatment 4 (+9), Vehicles 6 (+12)

Powers
Augmented Physiology
. . Augmented Senses: Senses 44 (racial, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Acute (Type): Olfactory Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Extended: Olfactory Senses 2: x100, Extended: Magic Awareness 2: x100, Extended: Divine Awareness 2: x100, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Radius (Type): Mental Senses, Ultra-hearing; Limited: Vision can't penetrate lead-based concealment [4 ranks only])
. . Hyper-Speed: Quickness 17 (racial, Perform routine tasks in -17 time ranks, Advantages: Improved Initiative 5, Interpose, Move-by Action, Redirect)
. . Invulnerabilities: Immunity 15 (racial, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Power-Lifting: Enhanced Strength 6 (racial, +6 STR; Limited to Lifting, Notes: Lifting Strength 24: Up to 400,000 tons)
. . Pre-Incarnation: Senses 4 (racial, Precognition; Limited: to the life of Tesni Lillian Potter)
. . Solar Regeneration: Regeneration 5 (racial, Every 2 rounds; Source: Direct Yellow Sunlight)
. . True Invulnerability: Impervious Toughness 13 (racial)
Avatar of the Vohc
. . Kryptonian God of Art: Enhanced Trait 8 (divine, Advantages: Cool, Dazzling Performance, Fascinate (Expertise), Motivate, Skill Mastery, Skill Mastery, Ultimate Effort: (Expertise: Artistry), Ultimate Effort: (Expertise: Art Appreciation))
. . Kryptonian God of Nature: Enhanced Trait 4 (divine, Advantages: Skill Mastery, Skill Mastery, Ultimate Effort: (Expertise: Herbology), Ultimate Effort: (Expertise: Horticulture))
. . Plant Whisperer: Comprehend 2 (divine, Plants)
. . Torquasm Rao: Impervious Will 10 (talent)
Cypress & Phoenix Feather Wand (Easily Removable)
. . Defensive Magic: Array
. . . . Accio / Depulso: Move Object 10 (wizarding magic, 25 tons; Extended Range 4; Limited Direction: Towards or Away, Quirk: Must verbally identify the object to be summoned or banished)
. . . . Aguamenti: Cumulative Cone Area Affliction 10 (water, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 20, Cumulative, Feature: Can also be used to conjure drinking water at a rate of -5 volume ranks (0.2 gallons) per round; Instant Recovery, Limited: Vision)
. . . . Apparition: Teleport 7 (wizarding magic, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Confundo: Concentration Cumulative Affliction 7 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Affects Objects, Concentration, Cumulative, Increased Range: ranged; Distracting, Limited: to Causing erratic or insane behavior)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee Only, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Legilimens: Cumulative Mind Reading 10 (wizarding magic, DC 20; Cumulative; Reduced Range: ranged)
. . . . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Divine Moves: Array
. . Hyper-Running: Speed 17 (talent, Speed: 250000 miles/hour, 500 miles/round)
. . Soar the Spaceways: Movement 3 (talent, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Check Required only for travel to other solar systems; Check Required 5: DC 14 - Expertise: Astrogation)
. . True Flight: Flight 13 (talent, Speed: 16000 miles/hour, 30 miles/round)
Magic of the Vohc: Dynamic Array
. . Garden of the Vohc: Environment 14 ([0 active, 0/30 PP, 2/r+2], divine authority, Heat, Impede Movement (1 rank), Visibility (-2), Radius: 30 miles; Increased Duration: continuous, Precise, Subtle: subtle; Limited: Slow Build Up, Tiring)
. . Mending of the Vohc: Healing 7 ([0 active, 0/30 PP, 4/r+1], divine authority; Affects Objects, Persistent, Restorative, Resurrection; Limited: to Inanimate Objects or Plants)
. . Repulsion of the Vohc: Burrowing 8 ([0 active, 0/30 PP, 2/r], divine authority, Speed: 16 miles/hour, 250 feet/round; Penetrating, Notes: I gave her this one based on something I saw Maleficent doing in the recent live action movie, it was cool)
. . Shaping of the Vohc: Transform 8 ([0 active, 0/30 PP, 4/r-3], divine authority, Affects: Broad > Broad - Stone/Wood > Alternatively Shaped Stone/Wood, Transforms: 200 lbs., DC 18; Feature: Requires a second application of this power to undo the effects, Precise; Check Required 5: DC 14 - Expertise: Artistry, Permanent)
. . Splendor of the Vohc: Concentration Burst Area Affliction 12 ([0 active, 0/30 PP, 2/r+4], divine authority, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Extra Condition, Indirect 4: any point, any direction; Limited Degree 2, Sense-dependent: Visual, Source: A work of art which was created by Tesni herself)
. . Statue of the Vohc: Cumulative Affliction 14 ([0 active, 0/30 PP, 2/r+1], divine authority, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Transformed, Resisted by: Will, DC 24; Cumulative, Extra Condition, Reversible; Grab-based, Notes: Transformed: [Into a stone statue])
. . Sundering of the Vohc: Weaken 14 ([0 active, 0/30 PP, 2/r+1], divine authority, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects Only, Feature: This power can destroy "Indestructible" objects so long as they qualify as "Affronts to Nature", Increased Range: ranged)
. . Vines of the Vohc: Burst Area Affliction 6 ([0 active, 0/30 PP, 4/r+4], divine authority, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree, Tiring)

Equipment
Peverell Castle, Student Teacher Quarters

Offense
Initiative +29
Accio / Depulso: Move Object 10, +10 (DC 20)
Aguamenti: Cumulative Cone Area Affliction 10 (DC Dog/Fort/Will 20)
Confundo: Concentration Cumulative Affliction 7, +10 (DC Will 17)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +10 (DC 25)
Grab, +6 (DC Spec 28)
Legilimens: Cumulative Mind Reading 10, +10 (DC Will 20)
Shaping of the Vohc: Transform 8, +6 (DC Dog 18)
Splendor of the Vohc: Concentration Burst Area Affliction 12 (DC Will 22)
Statue of the Vohc: Cumulative Affliction 14, +6 (DC Will 24)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Sundering of the Vohc: Weaken 14, +10 (DC Fort 24)
Throw, +6 (DC 33)
Unarmed, +6 (DC 33)
Vines of the Vohc: Burst Area Affliction 6 (DC Fort/Will 16)

Complications
- Bane: Tesni's Garden of the Vohc power is treated as though it were an object with a Toughness value of 15 (the same value as Titanium) for purposes of determining how long it would take the Flamebird's avatar to "destroy" the garden using her Wrath of the Flamebird power; provided of course, that Flamebird's Avatar can safely reach the garden's central nexus point.
- Girl From Out of Time: Tesni has no idea how she found herself trapped within the year 1974, and has even less of an idea how, or even if, she can return to the year 1998, which was when she seemingly departed. Furthermore, she has absolutely no explanation for the fact that she also remembers living a life as Tesni Peverell.
- Honor: Tesni will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Tesni is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Tesni is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Responsibility: Tesni has sought and secured an apprenticeship under the Hogwarts Transfiguration professor, which means that she'll spend a significant portion of her time supervising classes and correcting homework for those students in their second, third and fourth years as Hogwarts Students, so that Professor McGonagall can focus on the OWL, NEWT and First Year classes.
- Sibling Rivalry: Vohc's divine mandate is the creation of spectacular works of art, while the Flamebird's divine mandate is to destroy those very same artistic masterpieces. It goes without saying that their relationship tends to be rather strained.

Languages
English [Native], Kryptonian, Latin, Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 14, Toughness 13 (Imp. 13), Will 10 (Imp. 10)

Power Points
Abilities 134 + Powers 221 + Advantages 62 + Skills 64 (128 ranks) + Defenses 14 = 495

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Peverell Castle - PL 12

Toughness 12, Size Huge

Features:
Deathtraps, Fire Prevention Wards, Floo Connection, Grounds, Habitat, Holding Cells, Laboratory, Library, Living Space, Meeting Room, Personnel, Secret 3, Trophy Room, Wards 3, Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 19 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25

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Apprentice Professor Quarters - PL 12 (Alternate of Peverell Castle)

Toughness 10, Size Large

Features:
Dual Size: Tiny, Library, Living Space, Sealed, Wards 1, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10
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Build Comments: Transfiguration spells are almost all going to be variations on the Create, Summon or Transform power effects, all of which are things I've begun trying to avoid adding multiple times to a single character, which is why Tesni will be capable of using just about any Transfiguration spell that exists in non-combat settings, but will almost always switch to DADA spells when entering a battle.
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DalkonCledwin
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Flamebird / The Siblings / Igne Natura Renovatur Integra

Post by DalkonCledwin »

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Art by Didi-Esmeralda on DeviantArt

Lily Julia Evans - PL 10
Age: 14 / Height: 5' 4" / Weight: 118 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +12

Strength 14, Stamina 10, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 8

General Advantages
Animal Empathy, Artificer, Attractive, Beautiful Voice, Befriending, Beloved: (Nightwing & Vohc), Benefit, Renown, Benefit, Wealth (well-off), Connected, Diehard, Eidetic Memory, Enchanting 2: (Daze & Fascinate), Favored Foe: (Vohc), Fearless, Great Endurance, Guidance, Inspire 3, Languages 1, Leadership, People Person, Power Attack, Set-up, Talk 'Em Down, Teamwork

Enhanced Advantages
Daze (Intimidation), Fascinate (Intimidation), Improved Initiative 3, Interpose, Move-by Action, Redirect, Skill Mastery: Intimidation, Startle, Takedown 2, Ultimate Effort: (Intimidation checks)

Skills
Acrobatics 4 (+9), Expertise (AWE): Popular Culture 6 (+12), Expertise (PRE): Dancing 6 (+14), Expertise: Magic 8 (+11), Intimidation 12 (+20), Perception 6 (+12), Persuasion 8 (+16), Ranged Combat: Magic 5 (+8), Technology 4 (+7), Treatment 4 (+7)

Powers
Augmented Physiology
. . Augmented Senses: Senses 28 (racial, Accurate (Type): Auditory Senses, Acute (Type): Mental Senses, Acute (Type): Olfactory Senses, Analytical (Type): Visual Senses, Awareness: Magic [Mental], Awareness: Divinity [Mental], Extended: Visual Senses 2: x100, Extended: Auditory Senses 3: x1k, Extended: Olfactory Senses 1: x10, Infravision, Microscopic Vision 2: cell-size, Penetrates Concealment: Vision, Radius (Type): Mental Senses, Ultra-hearing; Limited 3: Lily's X-Ray Vision currently only works on Tesni's clothes & is Uncontrolled [4 ranks only])
. . Invulnerabilities: Immunity 18 (racial, Aging, Damage Effect: Fire Damage, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison; Quirk: Immunity to Aging won't kick in until Lily is 17 years of age)
. . Power-Lifting: Enhanced Strength 5 (racial, +5 STR; Limited to Lifting, Notes: Lifting Strength 19: Up to 12,000 tons)
. . Solar Regeneration: Regeneration 5 (racial, Every 2 rounds; Source: Direct Yellow Sunlight)
. . Super-Speed: Enhanced Trait 8 (racial, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . True Invulnerability: Impervious Toughness 10 (racial)
Avatar of the Flamebird
. . Kryptonian God of Fire: Enhanced Trait 5 (divine, Advantages: Daze (Intimidation), Fascinate (Intimidation), Skill Mastery, Startle, Ultimate Effort: (Intimidation checks))
Divine Moves: Array
. . Lightning Speed: Speed 12 (talent, Speed: 8000 miles/hour, 16 miles/round)
. . Wings of the Flamebird: Flight 12 (racial, Speed: 8000 miles/hour, 16 miles/round; Feature: Concealable; Wings)
Magic of the Flamebird: Array
. . Fires of the Flamebird: Damage 12 (divine authority, fire, DC 27; Increased Range: ranged, Secondary Effect, Split: 2 targets)
. . Fog of the Flamebird: Linked Effect
. . . . Burning Fog: Cloud Area Damage 4 (Linked; divine authority, fire, DC 19; Cloud Area: 15 feet radius sphere, DC 14, Increased Duration 2: sustained, Increased Range: ranged)
. . . . Concealing Fog: Cloud Area Concealment Attack 4 (Linked; divine authority, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Glory of the Flamebird: Concentration Burst Area Affliction 10 (divine authority, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Extra Condition; Limited Degree 2, Sense-dependent: Visual)
. . Pother of the Flamebird: Cone Area Damage 10 (bludgeoning, divine authority, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Radiance of the Flamebird: Environment 12 (divine authority, Heat (Extreme), Light (Bright), Radius: 8 miles; Concentration)
. . Talons of the Flamebird: Damage 12 (divine authority, slashing, DC 27; Increased Range: ranged, Multiattack)
. . Wall of the Flamebird: Line Area Damage 7 (divine authority, fire, DC 22; Line Area 2: 5 feet wide by 60 feet long, DC 17, Increased Duration: concentration, Increased Range: ranged)
. . Wrath of the Flamebird: Damage 10 (divine authority, fire, DC 25; Feature: Can be used to damage an inanimate object beyond the point of magical repair, Increased Duration: concentration, Increased Range 2: perception; Distracting)
Willow & Unicorn Hair Wand (Easily Removable (indestructible))
. . Crazy-Prepared: Array
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Fortissimum: Progressive Affliction 8 (wizarding magic, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Affects Objects Only, Feature: Extraordinary Effort for the ability to cast this spell without a wand (which explains her wand), Incurable, Progressive, Reversible; Limited Degree (third only), Notes: Transformed: [Into an Indestructible Object])
. . . . Lumos Solem: Cumulative Cone Area Affliction 10 (light, wizarding magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 20, Cumulative; Limited: to Visual Senses)
. . . . Oppugno: Cone Area Affliction 7 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Prone, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 17; Cone Area: 60 feet cone, DC 17, Extra Condition; Quirk: Requires unattended objects or conjured animals as 'ammo')
. . . . Rennervate: Healing 7 (wizarding magic; Energizing, Feature: Can be used to treat 3rd Degree Incapacitated Conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Reparifors: Healing 5 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Rictusempra: Cumulative Affliction 10 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Wingardium Leviosa: Move Object 4 (wizarding magic, 800 lbs., DC 19; Damaging, Increased Range: perception, Precise, Subtle: subtle)

Offense
Initiative +17
Burning Fog: Cloud Area Damage 4 (DC 19)
Concealing Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
Expelliarmus: Damage 10, +8 (DC 25)
Fires of the Flamebird: Damage 12, +8 (DC 27)
Fortissimum: Progressive Affliction 8, +4 (DC Fort 18)
Glory of the Flamebird: Concentration Burst Area Affliction 10 (DC Will 20)
Grab, +4 (DC Spec 24)
Lumos Solem: Cumulative Cone Area Affliction 10 (DC Dog/Fort/Will 20)
Oppugno: Cone Area Affliction 7 (DC Fort/Will 17)
Pother of the Flamebird: Cone Area Damage 10 (DC 25)
Rictusempra: Cumulative Affliction 10, +8 (DC Will 20)
Talons of the Flamebird: Damage 12, +8 (DC 27)
Throw, +3 (DC 29)
Unarmed, +4 (DC 29)
Wall of the Flamebird: Line Area Damage 7 (DC 22)
Wingardium Leviosa: Move Object 4 (DC 19)
Wrath of the Flamebird: Damage 10 (DC 25)

Complications
- Accidents: Lily has little to no control over her Kryptonianesque powers due to the fact that she is currently unaware of her nature as the Flamebird's Avatar. Naturally, this can cause her all sorts of trouble.
- Cursed: If Lily sees one of Tesni's artistic marvels, she will be compelled to try and destroy it. On the other hand, it merely costs her a use of Extra Effort to quash this compulsion, though these expenditures are cumulative, as per the rules for Fatigue, so seeing a large number of Tesni's artistic wonders all gathered in the same place, could incapacitate Lily if she opts not to destroy the stuff.
- Guy Magnet: All four of the young men known as "The Marauders" have a crush on Lily, as does her childhood friend known as Severus Snape. Unfortunately for them, Lily simply isn't interested in boys in that way.
- Motivation: Doing Good: Lily has absolutely no idea what Albus Dumbledore is referring to when he references "The Greater Good", but feels that if the word "Good" is part of the term, then it must be a reasonable goal to set for herself.
- Prejudice: Lily is a muggle-born who was sorted into Gryffindor, and yet who happens to be friends with at least two members of Slytherin House. Naturally, this means she faces a nearly insurmountable amount of prejudice just from her own housemates, and an even larger amount from the diehard Blood Purists.
- Reckless Abandon: Lily has gotten into a habit of placing her wand in her book-bag while traveling from one class to another, which can actually be a huge problem for her if someone decides to ignore the 'no casting spells in the corridors' rule at Hogwarts.
- Significant Other: Lily absolutely loathes bullies, and is especially wrathful when she catches someone (i.e. the Marauders) bullying her best friend, Elizabeth Rosier, a girl who would have an incredibly difficult time defending herself due to the Malediction she suffers from.

Languages
English [Native], Welsh (Cymraeg)

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10 (Imp. 10), Will 10

Power Points
Abilities 106 + Powers 137 + Advantages 27 + Skills 32 (63 ranks) + Defenses 15 = 317
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Hope Burns Bright Brainstorm & Notes

Post by DalkonCledwin »

Hope Burns Bright
Premise: What if Enid Potter had found a very special blue ring while she and her friends were exploring the British Department of Mysteries? And what if that ring decided that Enid was to be it’s wielder?
Required Inclusions:
- This fic must begin during the Battle in the Department of Mysteries, with Enid Potter encountering a Blue Lantern Ring that will immediately bond with her.
- Enid must be transported to Odym after the battle is concluded so that she can undergo her initiation and training as a member of the Blue Lantern Corps.
- Enid must use her wizarding magic, and knowledge that she passed her OWLs with flying colors, to get around the fact that Blue Lanterns normally lack offensive capabilities.
- Enid must eventually return to Earth so that she can deal with the threat Voldemort poses to the very concept of Hope.
- Enid must be to the Blue Lantern Corps what Torquemada is to the Green Lantern Corps, which is to say, their consultant on mystical matters.
- At the very least, Enid must possess sufficient metamorphic talent to alter her hair and eye color to suit her whims, with full metamorph abilities being entirely optional.
Preferred Inclusions:
- As far as romantic pairings are concerned, it is preferred that Enid pursue one character a piece from both Potterverse and the DC Universe, author’s choice on which ones.
- Enid should claim the titles of Lady Potter and Lady Black after returning to Earth once she completes her training on Odym, so as to fully secure her freedom from the Trace.
- Having Enid return to Hogwarts as a student is largely optional, and probably not viable due to her status as a Sector Shepherd.
Optional Inclusions:
- It is suggested that Enid actually succeed in using her ring to treat the Greengrass sisters and/or Neville’s parents.
- It is suggested that the author opt to have Enid save Sirius’ life using her ring.
Forbidden Things:
- Enid the Weak Emo Doormat. Remember, she represents Hope.
- Enid becoming a Lantern Entity’s Avatar. Been there, done that.
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Sister Potter / The Trio / Hope Burns Bright

Post by DalkonCledwin »

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Art by AceWest on DeviantArt

Enid Lillian Potter - PL 12
Age: 16+ / Height: 5' 8" / Weight: 130 lbs
Hair Color: Usually Blonde / Eye Color: Usually Green
Wealth Rank: +20 / Rep Rank: +14

Strength 1, Stamina 3, Agility 5, Dexterity 3, Fighting 4, Intellect 2, Awareness 6, Presence 6

General Advantages
Animal Empathy, Artificer, Assessment, Attractive, Benefit, Galactic Authority, Benefit, Renown, Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Equipment 6, Fascinate (Persuasion), Favored Environment: (Aerial), Improved Treatment, Inspire 2/5, Languages 1, Leadership, People Person, Ranged Attack 5, Reviving Team Attack, Sacred Rites, Second Chance: (Resisting Mental Control), Skill Mastery: Treatment, Talk 'Em Down, Ultimate Effort: (Persuasion checks)

Enhanced Advantages
Eidetic Memory, Luck 6, Well-informed

Skills
Athletics 4 (+5), Expertise (AWE): Cooking 4 (+10), Expertise: Astrogation 4 (+6), Expertise: Magic 10 (+12), Expertise: Religion 6 (+12/+8), Investigation 6 (+12/+8), Perception 6 (+12), Persuasion 10 (+16), Ranged Combat: Magic 6 (+9), Stealth 4 (+9), Treatment 8 (+10), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Enid: Array
. . . . Bombarda: Burst Area Damage 7 (force, wizarding magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged; Nonlethal)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee only, Limited Degree, Tiring)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 7 (wizarding magic, Counters: Magical Effects, DC 17; Broad, Simultaneous)
. . . . Genu Recurvatum: Cumulative Affliction 10 (anti-speedster hex, wizarding magic, 1st degree: Hindered, 2nd degree: Prone, Resisted by: Dodge, Overcome by Agility, DC 20; Cumulative, Increased Range: ranged, Reversible; Limited Degree)
. . . . Incarcerous: Cumulative Affliction 6 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Reducto: Burst Area Weaken 7 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Odymian Power Ring (Removable (indestructible))
. . Blue Energy Armor: Protection 7 (cosmic, +7 Toughness; Impervious [6 extra ranks], Sustained)
. . Blue Energy Powers: Dynamic Array
. . . . A New Hope: Teleport 14 ([0 active, 0/40 PP, 2/r+1], cosmic, Carry 50 lbs.; Accurate, Affects Others Only, Extended: 16000 miles in 2 move actions, Triggered: 1 use - When the beneficiary of this effect is incapacitated; Limited: to Teleporting Target to Enid's side, Limited to Extended)
. . . . Beacon of Healing: Perception Area Healing 12 ([0 active, 0/40 PP, 3/r+2], cosmic; Perception Area: DC 22 - Visual, Feature: Extraordinary Effort for +2 effect ranks, Selective, Stabilize; Tiring)
. . . . Carry Away: Move Object 9 ([0 active, 0/40 PP, 2/r+21], cosmic, 100 ktons; Extended Range 7, Increased Mass 13, Precise)
. . . . Hope Burns Bright: Burst Area Nullify 10 ([0 active, 0/40 PP, 4/r], cosmic, Counters: Orange, Red, or Yellow Power Ring Effects, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Broad, Increased Duration: concentration, Simultaneous; Distracting, Reduced Range: close, Side Effect: on failure - Psychic Backlash)
. . . . Hope of the Fallen: Perception Area Healing 10 ([0 active, 0/40 PP, 4/r], cosmic; Perception Area: DC 20 - Visaul, Resurrection, Selective; Temporary)
. . . . Hope Protects: Create 9 ([0 active, 0/40 PP, 4/r+1], cosmic, Volume: 500 cft., DC 19; Impervious, Movable, Precise)
. . . . Hope Restores: Healing 8 ([0 active, 0/40 PP, 5/r], cosmic; Energizing, Increased Range: ranged, Restorative)
. . . . Hope Sustains: Burst Area Immunity 9 ([0 active, 0/40 PP, 4/r+4], cosmic, Disease, Environmental Conditions (All), Poison, Suffocation (All); Affects Others Only, Burst Area 3: 120 feet radius sphere, DC 19, Extended Range 4, Increased Range: ranged; Concentration)
. . . . Light of Hope: Burst Area Luck Control 1 ([0 active, 0/40 PP, 12/r+6], cosmic, Bestow Luck, Advantages: Luck 6; Burst Area 12: 8 miles radius sphere, DC 11, Selective; Increased Action 2: move, Reduced Range 2: close)
. . Blue Energy Sheath: Immunity 9 (cosmic, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Cosmic Link: Senses 2 (cosmic, Communication Link: Other Blue Lanterns, Communication Link: Jessica Cruz; Quirk: The comm link with Jessica is only available after she is "liberated" from the Ring of Volthoom)
. . Cosmic Relay: Array
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration)
. . . . Cosmic Terminal: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted)
. . Cosmic Traveler: Array
. . . . Blue Energy Wings: Flight 8 (cosmic, Speed: 500 miles/hour, 1 mile/round; Noticeable: This power causes Enid to sprout a pair of blue angel wings made from Lantern Energy)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Expertise: Astrogation check is only required when traveling to other solar systems; Check Required 5: DC 14 - Expertise: Astrogation)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Only permits travel between worlds with a designated Blue Lantern or else to Odym)
. . Green Lantern Support: Feature 1 (cosmic, Notes: The effect ranks of all powers within Enid's Blue Energy Powers array increase by 2 whenever a Green Lantern is within her perception range. This effect is allowed to exceed her normal Power Level limitations.)
. . Knowledge Database: Enhanced Trait 6 (cosmic, Expertise +4 (+12), Investigation +4 (+12), Advantages: Eidetic Memory, Well-informed; Limited: Investigation Bonus is for Gather Information checks only [2 ranks only])
. . Mission of Mercy: Senses 19 (cosmic, Accurate: Detect Despair, Acute: Detect Despair, Detect: Despair [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Despair 10: x10bn, Tracking: Detect Despair 2: full speed)
. . Sensory Matrix: Senses 23 (cosmic, Acute: Chemical Awareness, Analytical (Type): Visual Senses, Analytical (Type): Auditory Senses, Awareness: Chemicals [Mental], Darkvision, Detect: Chemicals [Visual] 2: ranged, Extended: Visual Senses 5: x100k, Microscopic Vision 4: atom-size, Radius: Chemical Awareness, Tracking: Detect Chemicals 2: full speed, Ultra-hearing)
. . Translation Matrix: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Unusual Qualities
. . Pillar of Hope: Enhanced Trait 7 (talent, Will +4 (+14), Inspire 5 +3 (+5); Limited: Will bonus is for enhancing the Blue Energy Powers array only)
Wizardkind Physiology
. . Magical Awareness: Senses 4 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
. . Minor Metamorphmagus: Feature 1 (racial, Notes: Enid can change minor elements of her appearance, such as eye and hair color, at will. This grants her a +5 circumstance bonus to Deception checks when disguising herself as another character, and may qualify as a bonus on interaction checks made to impress or intimidate others under the right circumstances. Enid's original hair and eye color were black and green respectively.)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
12 Grimmauld Place, Cell Phone (Smartphone), Team Communicator

Offense
Initiative +5
Bombarda: Burst Area Damage 7 (DC 22)
Carry Away: Move Object 9, +8 (DC 19)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +14 (DC 25)
Finite Incantatem: Nullify 7, +14 (DC Will 17)
Genu Recurvatum: Cumulative Affliction 10, +14 (DC Fort/Will 20)
Grab, +4 (DC Spec 11)
Hope Burns Bright: Burst Area Nullify 10 (DC Will 20)
Incarcerous: Cumulative Affliction 6, +14 (DC Fort/Will 16)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Stupefy: Cumulative Affliction 7, +14 (DC Fort 17)
Throw, +8 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Archenemy: Voldemort has been trying, unsuccessfully, to kill Enid since she was only a year old, and will keep trying until she is eventually forced to return the favor. The outcome of such a battle is entirely unclear and largely dependent on whether or not Voldemort's phylacteries (plural) have been destroyed.
- Honor: Enid will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Enid is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Enid is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- One of Us: Due to circumstances beyond her control, Enid has become the Lady Matriarch for both the Houses of Potter and Black. This means that she is technically required to attend the Wizengamot's legislative meetings, and that they can also technically request her presence for the judicial ones as well.
- Power Loss: The Blue Lantern rings are fueled by hope (which is represented by the wearer's Will score). This means that the ring can cease to function if the ring bearer (Enid) loses hold of their sense of hope, or finds themselves incapable of inspiring such an emotion in others.
- Reputation: Enid has gained a reputation within the Blue Lantern Corps for being rather unconventional in her pacifism, as she is what would be referred to as a "Technical Pacifist." In other words, she's unwilling to outright kill an enemy, but is capable of ensuring they stop hurting people, and fully willing to do so.

Languages
English [Native], Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 13 (Imp. 13), Will 14/10

Power Points
Abilities 60 + Powers 176 + Advantages 36 + Skills 37 (74 ranks) + Defenses 21 = 330

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Concealed 5, Deathtraps, Dual Size: Medium, Floo Connection, Garage, Habitat, Holding Cells, Laboratory, Library, Living Space, Personnel, Secret 2, Trophy Room, Wards 2

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 20 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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GL Cruz / The Trio / Hope Burns Bright

Post by DalkonCledwin »

Image
Art by WarrenLouw on DeviantArt
(Jessica's in the lead)

Jessica Cruz - PL 12
Age: 21 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Brown / Eye Color: Brown
Wealth Rank: +8 / Rep Rank: +12

Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 4, Intellect 2, Awareness 4, Presence 2

General Advantages
Agile Feint, Attractive, Benefit, Galactic Authority, Connected, Contacts, Defensive Attack, Equipment 1, Evasion, Grabbing Finesse, Improved Defense, Improved Initiative, Interpose, Languages 1, Power Attack, Precise Attack (Ranged, Concealment), Ranged Attack 3, Teamwork, Tracking

Enhanced Advantages
Eidetic Memory, Second Chance: (Resisting Fear Effects), Well-informed

Skills
Acrobatics 4 (+5), Athletics 4 (+4), Close Combat: Power Rings 4 (+8), Expertise (AWE): Survival 10 (+14), Expertise: Astrogation 4 (+6), Insight 8 (+12), Investigation 6 (+12/+8), Perception 6 (+10), Persuasion 6 (+8), Ranged Combat: Guns 2 (+3), Ranged Combat: Power Rings 4 (+5), Technology 4 (+6), Vehicles 4 (+5)

Powers
Oan Power Ring (Removable (indestructible))
. . Cosmic Link: Senses 2 (cosmic, Communication Link: Other Green Lanterns, Communication Link: Sister Potter)
. . Cosmic Relay: Array
. . . . Cosmic Communication: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted)
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration)
. . Cosmic Traveler: Array
. . . . Ring Flight: Flight 12 (cosmic, Speed: 8000 miles/hour, 16 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Expertise: Astrogation check is only required when traveling to other solar systems; Check Required 5: DC 14 - Expertise: Astrogation)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Only permits travel between worlds with a designated Green Lantern or else to Oa)
. . Green Energy Armor: Protection 12 (cosmic, +12 Toughness; Impervious [2 extra ranks], Sustained)
. . Green Energy Powers: Array
. . . . Green Energy Kaiju: Summon 12 ([0 active, 0/65 PP, 5/r], cosmic; Controlled, Heroic)
. . . . Green Energy Leaf Storm: Concentration Cumulative Cone Area Affliction 12 ([0 active, 0/65 PP, 3/r], cosmic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cone Area: 60 feet cone, DC 22, Concentration, Cumulative; Limited: to Vision)
. . . . Green Energy Shamblers: Summon 8 ([0 active, 0/65 PP, 8/r], cosmic; Heroic, Horde, Multiple Minions 2: 4 minions; Tiring)
. . . . Green Energy Tentacles: Burst Area Affliction 12 ([0 active, 0/65 PP, 3/r+3], cosmic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Burst Area: 30 feet radius sphere, DC 22, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . . . Green Energy Vine: Move Object 16 ([0 active, 0/65 PP, 2/r+3], cosmic, 1600 tons, DC 31; Damaging, Reach (melee) 3: 15 ft.; Reduced Range: close)
. . . . Thrashing Energy Limbs: Move Object 16 ([0 active, 0/65 PP, 4/r+1], cosmic, 1600 tons, DC 31; Damaging, Multiattack, Precise)
. . . . Wall of Energy Thorns: Shapeable Area Create 12 ([0 active, 0/65 PP, 5/r], cosmic, Volume: 4000 cft., DC 22; Shapeable Area 2: 60 cft., DC 22, Increased Duration: continuous, Increased Range: perception, Selective; Distracting, Tiring)
. . . . Writhing Energy Vines: Burst Area Move Object 12 ([0 active, 0/65 PP, 5/r], cosmic, 100 tons, DC 27; Burst Area: 30 feet radius sphere, DC 22, Damaging, Selective)
. . Green Energy Sheath: Immunity 9 (cosmic, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Knowledge Database: Enhanced Trait 4 (cosmic, Investigation +4 (+12), Advantages: Eidetic Memory, Well-informed; Limited: Investigation Bonus is for Gather Information checks only [2 ranks only])
. . Sensory Matrix: Senses 23 (cosmic, Acute: Chemical Awareness, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Chemicals [Mental], Darkvision, Detect: Chemicals [Visual] 2: ranged, Extended: Visual Senses 5: x100k, Microscopic Vision 4: atom-size, Radius: Chemical Awareness, Tracking: Detect Chemicals 2: full speed, Ultra-hearing)
. . Translation Matrix: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)
Unusual Qualities
. . Strong Will: Enhanced Trait 5 (talent, Will +4 (+16), Advantages: Second Chance: (Resisting Fear Effects); Limited: Will bonus is for enhancing the Green Energy Powers array only)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +5/+1
Grab, +4 (DC Spec 11)
Green Energy Leaf Storm: Concentration Cumulative Cone Area Affliction 12 (DC Dog/Fort/Will 22)
Green Energy Tentacles: Burst Area Affliction 12 (DC Fort/Will 22)
Green Energy Vine: Move Object 16, +8 (DC 31)
Thrashing Energy Limbs: Move Object 16, +8 (DC 31)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)
Writhing Energy Vines: Burst Area Move Object 12 (DC 27)

Complications
- Cursed: Jessica is a former "Power Ring", or in other words someone who wore one of the Rings of Volthoom. This is a state of existence which could potentially cause her a whole lot of trouble down the road.
- Indecisive: Jessica suffers from intense Agoraphobia, which among other things, causes her to be indecisive when dealing with a hostile confrontation. This means that when a battle begins, she must make a DC 22 Will resistance check (without the benefit of her Strong Will power) or suffer a -4 penalty on her Initiative rolls for that encounter.
- Motivation: Protector: Jessica is one of two Green Lanterns currently assigned to keep the peace in Space Sector 2814, and is also the Green Lantern assigned to act as Sister Potter's bodyguard while she is performing her duties as a Blue Lantern.
- Power Loss: Green Lantern Power Rings depend on the wearer's strength of will (as represented by their Will score); moments of self-doubt could theoretically cause an Oan Power Ring to stop working.
- Temper: Jessica has been known to punch people in the face when they stress her out. Of course, she always apologizes quite profusely for having done such a terrible thing!

Languages
English, Spanish [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14 (Imp. 14), Will 16/12

Power Points
Abilities 32 + Powers 165 + Advantages 20 + Skills 33 (66 ranks) + Defenses 27 = 277
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Victoria Concordia Crescit Brainstorm & Notes

Post by DalkonCledwin »

Victoria Concordia Crescit
Premise: Harry Potter decides to leave Wizarding Britain after the defeat of Voldemort so that he might experience at least some of the joys of childhood he never found while living in England; and over the course of that journey, he becomes the new Doctor Fate, and meets a young girl in desperate need of a better father.
Required Inclusions:
- Harry Potter’s decision to leave Wizarding Britain to experience what he missed as a child must be one that his friends and family fully endorse.
- During his travels, Harry must find and adopt a 10 year old Rachel ‘Raven’ Roth at least 5 years prior to the start of the Young Justice animated TV Series.
- At some point during the course of his journey, Harry must meet and apprentice under Kent Nelson, who ultimately appoints Harry as his chosen successor for the role of Doctor Fate.
- Harry’s status as the Master of Death must be something which allows him to have much greater autonomy and the ability to retain his memories while acting as Doctor Fate.
- The events depicted in the YJ episode “Denial” must either be invalidated or altered to account for the fact that Harry is the new Doctor Fate instead of Zatara.
- Harry must begin the story as a loose ally of the Justice League who may actually be reluctant to outright join in on their heroic activities due to his belief that the public may turn on them.
Preferred Inclusions:
- The author is encouraged to have Raven eventually join YJ or the Outsiders.
- The author is encouraged to pair Harry with one or more of the following: Wonder Woman, Hawkgirl, Hawk & Dove (the sisters), Gabrielle Delacour, Daphne Greengrass, or Susan Bones.
- Harry and Batman should possess a mildly antagonistic relationship due to a difference of opinion on what qualifies as an acceptable starting age for heroic sidekicks.
- Harry being particularly reluctant to allow Raven to join YJ, if that is the team she wants to join.
Optional Inclusions:
- Harry’s reason for leaving Wizarding Britain might have been inspired by a posthumous letter he received from Dumbledore that urged him to go on such a journey.
- The author is encouraged to give Harry a resistance to Starrophytes and Starro Tech.
Forbidden Things:
- Harry the Weak Emo Doormat.
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Doctor Fate / House of Fate / Victoria Concordia Crescit

Post by DalkonCledwin »

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Doctor Fate (Harry Potter) - PL 12
Age: 23+ / Height: 5' 10" / Weight: 171 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +12 (Heroic) / +16 (Civilian)

Strength 6/2, Stamina 8/3, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
Adaptable Linguist 3, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Alternate Identity 2: (Harry James Potter [Renown 2]), Benefit, Wealth 3 (millionare), Combat Leader, Connected, Contacts, Diehard, Eidetic Memory, Equipment 8, Fascinate (Persuasion), Fearless, Fighting Style: Jujutsu, Improved Disarm, Inspire 2/5, Interpose, Languages 3, Power Attack, Ranged Attack 3/7, Ritualist, Second Chance: (Resisting Mental Control), Sidekick 51, Teamwork, Trance, Well-informed

Fighting Style Advantages
Accurate Attack, Defensive Attack, Improved Grab, Improved Hold, Improved Trip

Enhanced Advantages
Close Attack 4, Luck 6, Skill Mastery: (Expertise (AWE): Philosophy & Theology), Skill Mastery: (Expertise: History), Skill Mastery: (Expertise: Magic), Ultimate Effort: (Expertise (Awe): Philosophy & Theology), Ultimate Effort: (Expertise: History), Ultimate Effort: (Expertise: Magic)

Skills
Acrobatics 4 (+9), Athletics 4 (+10), Close Combat: Grab 4 (+8), Deception 6 (+12), Expertise (AWE): Philosophy & Theology 6 (+18/+12), Expertise: History 6 (+13/+9), Expertise: Magic 10 (+21/+13), Insight 4 (+10), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+14), Ranged Combat: Wizardry 4 (+7), Stealth 6 (+11), Technology 4 (+7), Treatment 6 (+9), Vehicles 6 (+9)

Powers
The Helmet of Fate (Removable)
. . Ancient Magic: Array
. . . . Admittance: Nullify 14 ([0 active, 0/48 PP, 2/r], ancient magic, Counters: Locking Mechanisms, DC 24; Effortless)
. . . . Ankh Gate I: Teleport 12 ([0 active, 0/48 PP, 4/r], ancient magic, Carry 50 lbs.; Accurate, Extended: 4000 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . . . Ankh Gate II: Movement 6 ([0 active, 0/48 PP, 4/r], ancient magic, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . . . Ankhs of Destruction: Damage 14 ([0 active, 0/48 PP, 3/r+6], ancient magic, force, DC 29; Affects Insubstantial 2: full rank, Homing 3: 3 extra attempts, Increased Range: ranged, Multiattack, Reversible)
. . . . Blessings of Nabu: Burst Area Luck Control 1 ([0 active, 0/48 PP, 14/r+1], ancient magic, Bestow Luck, Advantages: Luck 6; Burst Area 14: 30 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Will, Increased Action 2: move, Reduced Range 2: close)
. . . . Enthrall: Concentration Perception Area Affliction 12 ([0 active, 0/48 PP, 3/r], ancient magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Extra Condition, Selective; Limited Degree 2)
. . . . Hidden Kingdom: Obscure 12 ([0 active, 0/48 PP, 4/r], ancient magic, Affects: All Sense Types, Area: 8 miles radius, DC 22; Selective; Reduced Range: close, Resistible: Will)
. . . . Magical Mastery: Variable 3 ([0 active, 0/48 PP, 7/r], ancient magic; Action: move; Unreliable (5 uses), Notes: Up to 15 pts of Traits; Magical Descriptors)
. . . . Scrying: Remote Sensing 9 ([0 active, 0/48 PP, 5/r+3], ancient magic, Affects: 3 Types, inc. Visual - visual, auditory, mental, Range: 2 miles; Dimensional 2: group - Adjacent Dimensions, Simultaneous, Subtle: DC 20+rank)
. . . . Telekinesis: Move Object 10 ([0 active, 0/48 PP, 4/r+8], ancient magic, 6 ktons, DC 25; Damaging, Increased Mass 8, Increased Range: perception)
. . . . You Cannot Deceive Fate: Cumulative Effortless Mind Reading 12 ([0 active, 0/48 PP, 4/r], ancient magic, DC 22; Cumulative, Effortless)
. . Cosmic Attunement: Senses 9 (cosmic, Acute: Cosmic Awareness, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 6: x1m, Radius: Cosmic Awareness)
. . Dual Persona: Impervious Will 14 (cosmic; Feature 3: Guidance of Nabu (Directed Inspiration))
. . Lord of Order Incarnate: Enhanced Trait 48 (cosmic, Ranged Attack 7 +4 (+7), Strength +4 (+6), Stamina +5 (+8), Expertise +8 (+21), Expertise (AWE) +6 (+18), Expertise +4 (+13), Inspire 5 +3 (+5), Will +4 (+14), Advantages: Close Attack 4, Skill Mastery, Skill Mastery, Skill Mastery, Ultimate Effort: (Expertise: Magic), Ultimate Effort: (Expertise (Awe): Philosophy & Theology), Ultimate Effort: (Expertise: History))
. . Mystic Shield: Impervious Toughness 10 (ancient magic; Sustained)
. . Sustenance Charm: Immunity 11 (ancient magic, Aging, Life Support)
. . True Flight: Array
. . . . Levitation: Flight 12 (ancient magic, Speed: 8000 miles/hour, 16 miles/round)
. . . . Soar the Spaceways: Movement 2 (Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Seeing: Senses 22 (ancient magic, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Magic [Visual] 2: ranged, Detect: Hidden Doors [Visual] 2: ranged, Extended: Visual Senses 4: x10k, Microscopic Vision 4: atom-size, Ultravision; Sustained; Noticeable: Eyes glow)
Wizarding Mastery: Array
. . Apparition: Teleport 7 (wizarding magic, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . Confundo: Cumulative Affliction 7 (wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Affects Objects, Cumulative, Increased Range: ranged, Insidious; Limited: to Causing targets to behave in crazy and often embarrassing ways)
. . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: Compelled to Cower or Flee Only, Limited Degree, Tiring)
. . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . Obliviate: Concentration Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 17; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . Oppugno: Cone Area Affliction 7 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Prone, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Strength, DC 17; Cone Area: 60 feet cone, DC 17, Extra Condition; Quirk: Requires unattended or conjured animals or objects as "ammo")
. . Reducto: Burst Area Weaken 7 (force, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
. . Rennervate: Healing 8 (wizarding magic; Energizing, Feature: Can be used to treat 3rd Degree Incapacitated conditions, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . Stupefy: Cumulative Affliction 7 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Wizardkind Physiology
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone (Smartphone), Team Communicator, The Tower of Fate

Offense
Initiative +5
Admittance: Nullify 14, +10 (DC Will 24)
Ankhs of Destruction: Damage 14, +10 (DC 29)
Confundo: Cumulative Affliction 7, +14 (DC Will 17)
Enthrall: Concentration Perception Area Affliction 12 (DC Will 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +14 (DC 25)
Grab, +12 (DC Spec 16)
Obliviate: Concentration Cumulative Affliction 7, +14 (DC Will 17)
Oppugno: Cone Area Affliction 7 (DC Fort/Will 17)
Reducto: Burst Area Weaken 7 (DC Fort 17)
Stupefy: Cumulative Affliction 7, +14 (DC Fort 17)
Telekinesis: Move Object 10 (DC 25)
Throw, +10 (DC 21)
Unarmed, +8 (DC 21)
You Cannot Deceive Fate: Cumulative Effortless Mind Reading 12 (DC Will 22)

Complications
- Fame: Harry has become quite famous within Wizarding Britain for the part he played in the final defeat of the Dark Lord Voldemort, and also for all the effort he went to in order to keep his fellow students at Hogwarts safe during the years that he was a student of the school.
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Responsibility: As Doctor Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant all will dissolve into endless turmoil. If Order becomes dominant then existence will freeze into stasis.
- Significant Other: Harry is the foster father of the half-demon child known as Rachel Roth (see Sidekick sheet).
- Worthiness: The Helmet of Fate imparts immense knowledge of magic to whoever wears it... If it finds them worthy to use it's immense powers. Those who it doesn't find worthy could potentially be subjected to an attack by any of it's mystical effects.

Languages
English [Native], French, Latin, Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 11 (Imp. 10), Will 14/10 (Imp. 14)

Power Points
Abilities 64 + Powers 207 + Advantages 99 + Skills 46 (92 ranks) + Defenses 23 = 439

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Art by Unded on DeviantArt

Raven (Rachel Roth) - PL 8 (12)
Age: 10 / Height: 4' 10" / Weight: 88 lbs
Hair Color: Violet / Eye Color: Lavender
Wealth Rank: +12 / Rep Rank: +8

Strength 3, Stamina 5, Agility 1, Dexterity 1, Fighting 1, Intellect 3, Awareness 7, Presence 3

General Advantages
Adorable, Artificer, Assessment, Avoidance, Beginner's Luck, Benefit, Status: (The Pride of Trigon), Benefit, Wealth (well-off), Connected, Deep Ties: (Bittersweet Sixteen), Diehard, Eidetic Memory, Equipment 1, Great Endurance, Interpose, Languages 1, Lionheart 2, Monstrous Empathy, Power Attack, Ranged Attack 5, Ritualist, Startle, Teamwork, Trance

Enhanced Advantages
Daze (Intimidation), Move-by Action

Skills
Deception 4 (+7), Expertise (AWE): Theology & Philosophy 4 (+11), Expertise: Azaranian Lore 4 (+7), Expertise: Magic 8 (+11), Insight 6 (+13), Intimidation 8 (+11), Investigation 4 (+7), Perception 4 (+11), Persuasion 4 (+7), Stealth 4 (+5), Treatment 4 (+7)

Powers
Demonic Psionics: Array
. . Empathic Healing: Healing 6 (demonic psionics; Increased Range 2: perception, Persistent, Restorative, Subtle: subtle; Empathic, Limited: Restorative of Magical Ailments only)
. . Empathic Reading: Cumulative Mind Reading 6 (demonic psionics, DC 16; Cumulative, Subtle: subtle; Limited to Emotions)
. . Induce Hallucination: Illusion 5 (demonic psionics, Affects: All Sense Types, Area: 30 cft., DC 15; Selective, Subtle: subtle; Limited to One Subject, Resistible: Will)
. . Mental Communication: Mental Area Communication 2 (demonic psionics; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: 1 mile)
. . Psionic Blast: Damage 1 (demonic psionics, DC 16; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
Half-Demon Physiology
. . Damage Resistance: Impervious Toughness 6 (racial; Limited: Not vs. Holy Sacraments)
. . Demonic Senses: Senses 10 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Low-light Vision, Radius (Type): Mental Senses)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 14 (racial, Damage Effect: Electricity Damage, Damage Effect: Fire Damage, Disease, Environmental Condition: Environmental Cold, Environmental Condition: Environmental Heat, Poison)
. . Levitation: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round)
. . Retractible Claws: Strength-based Damage 1 (racial, DC 19; Concealable, Dangerous)
. . Tongues: Comprehend 2 (racial, Languages - Speak All, Languages - Understand All)
. . Tough: Protection 1 (racial, +1 Toughness)
Soul Magic: Array
. . Astral Projection: Remote Sensing 10 (soul magic, Affects: All Types, Range: 4 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - physical body is defenseless and immobile)
. . Giant Soul Raven: Cone Area Move Object 8 (force, soul magic, 6 tons, DC 23; Cone Area: 60 feet cone, DC 18, Damaging; Limited Direction: Away)
. . Passwall: Movement 3 (soul magic, Permeate 3: full speed; Portal)
. . Soul Blast: Move Object 10 (force, soul magic, 25 tons, DC 25; Damaging)
. . Soul Darts: Move Object 8 (force, soul magic, 6 tons, DC 23; Damaging, Multiattack)
. . Soul Jump, Dimensional: Burst Area Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 1600 lbs.; Burst Area: 30 feet radius sphere, DC 12, Increased Mass 5, Selective)
. . Soul Jump, Mass: Burst Area Teleport 7 (soul magic, Carry 1600 lbs.; Accurate, Burst Area: 30 feet radius sphere, DC 17, Extended: 120 miles in 2 move actions, Increased Mass 5, Selective; Limited to Extended, Tiring)
. . Soul Jump, Solo: Teleport 8 (soul magic, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . Soul Self Shield: Create 8 (soul magic, Volume: 250 cft., DC 18; Movable, Selective; Proportional)
Soul Magic: Talents
. . Soul Self Incarnate: Insubstantial 3 (soul magic, Energy, Advantages: Daze (Intimidation), Move-by Action; Feature: appear as a giant, raven-like shadow; Activation: move action)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +1
Empathic Reading: Cumulative Mind Reading 6 (DC Will 16)
Giant Soul Raven: Cone Area Move Object 8 (DC 23)
Grab, +1 (DC Spec 13)
Psionic Blast: Damage 1 (DC Will 16)
Retractible Claws: Strength-based Damage 1, +1 (DC 19)
Soul Blast: Move Object 10, +6 (DC 25)
Soul Darts: Move Object 8, +6 (DC 23)
Throw, +6 (DC 18)
Unarmed, +1 (DC 18)

Complications
- Bittersweet Sixteen: There are a lot of advantages to be had for a Half-Demon who has just turned sixteen years old, such as eternal youth and a massive increase in power; however all of these advantages come with one massive drawback in the sense that they become a harbinger of the apocalypse by allowing Trigon a doorway into whichever world they are living on when they turn sixteen.
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Rachel wants to be accepted for who she is, not feared for what her father could unleash upon the world by using her to access it.
- Powerful Empath: Raven’s self-control sometimes slips and she becomes overwhelmed by ambient emotions, suffers pain from very strong feelings around her, or she unwittingly uses her Psionic Blast power on others. She always regrets it when her powers cause innocents undue harm.
- Temper: Raven’s dark nature occasionally threatens to dominate her personality. When giving in to her darker emotions or when overpowered by demonic influence, she becomes the infernal embodiment of Pride and it’s up to her closest friends to bring her back.

Languages
Azaranian [Native], English

Defense
Dodge 10, Parry 8, Fortitude 6, Toughness 6 (Imp. 6), Will 10

Power Points
Abilities 48 + Powers 132 + Advantages 28 + Skills 27 (54 ranks) + Defenses 20 = 255
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The Tower of Fate - PL 12

Toughness 14, Size Awesome

Features:
Concealed 4, Defense System, Dimensional Portal, Dual Size: Medium, Holding Cells, Isolated, Laboratory, Library, Living Space, Power Dampener (Teleport Effects) 1, Power Scanner (Teleport Effects) 3, Sealed, Secondary Living Space, Self-repairing 1, Trophy Room, Wards 4, Workshop

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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Build Comments: Without the Sidekick advantage, Harry's Power Point Cost would have sat at 388, which is actually only 7 points higher than my last build for Harry as Doctor Fate. Not bad in my opinion.
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DalkonCledwin
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Son of Circe Brainstorm & Notes

Post by DalkonCledwin »

Son of Circe
Premise: In one world, Harry Potter’s mother sacrificed herself so that he might live. In another, she was bound to life by an ancient Hecatean Prophecy; as in this world, Lily Potter was none other than the Sorceress known as Circe, a woman who would do anything to keep her loved ones safe.
Required Inclusions:
- Circe must have done something that resulted in her being trapped without her memories, in the mortal vessel known as Lily Evans, until such time as Lily herself passed away.
- Instead of properly dying, Lily’s death at the hands of Voldemort must simply release Circe from her captivity with full knowledge of both her original life and that of Lily’s life.
- With that said, Circe must have been incapacitated for long enough that Dumbledore decided to place Harry with the Dursley family due to there being no other maternal relatives.
- After reawakening, Circe must track Harry down to the Dursley residence, and recover both her son and the letter that Dumbledore left for Petunia.
- From there, Circe must take Harry to her island, where she will raise him, and teach him magic without needing to send him to a Wizarding School.
- Harry must eventually be summoned back to Great Britain, though the mechanism for this summoning is left open to the author’s interpretation.
Preferred Inclusions:
- Harry being romantically paired with Wonder Woman (Diana) and Daphne Greengrass.
- Harry being a heroic individual, despite his mother’s status as a villainess.
- Harry joining the Justice League, Young Justice or Teen Titans.
- Harry having a suit of armor and sword forged from Adamantine.
- Harry actually being a demigod, despite the fact that his mother, Circe, had been “Mortal” when he was conceived and later born.
Optional Inclusions:
- Daphne training with the Amazons and earning a Lasso of her very own as a result of this training, though whether she earns the Bracelets of Submission or not is optional.
- It is suggested that the author romantically pair Circe with Queen Hippolyta.
Forbidden Things:
- Harry being romantically paired with a male character.
- Harry the Weak Emo Doormat.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Harry Potter / The MCs / Son of Circe

Post by DalkonCledwin »

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Art by Dark on Pixiv

Prince Harry of Aeaea - PL 12
Age: 15 / Height: 6' 0" / Weight: 204 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +14

Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 10, Intellect 4, Awareness 8, Presence 5

General Advantages
Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Alternate Identity: (Harry James Potter), Benefit, Renown, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 2 (independently wealthy), Close Attack, Combat Leader, Connected, Contacts, Daze (Deception), Diehard, Eidetic Memory, Enchanting: (Fascinate), Equipment 1, Fascinate (Persuasion), Favored Environment: (The Greek Underworld), Fighting Style: Fencing, Fighting Style: Krav Maga, Fighting Style: Kung Fu, Fighting Style: Wrestling, Flirtation, Guidance, Heroic Valor, Inspire 2, Languages 3, Lionheart 2, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Socially Adaptable, Teamwork, Well-informed

Fighting Style Advantages
Accurate Attack, All-out Attack, Chokehold, Defensive Attack, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative 1/3, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Taunt, Weapon Bind

Enhanced Advantages
Interpose, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 6 (+12), Athletics 6 (+16), Deception 6 (+11), Expertise (AWE): Governing 6 (+14), Expertise: Greek Mythology 8 (+12), Expertise: History 8 (+12), Expertise: Magic 10 (+14), Handle Animal 6 (+11), Insight 6 (+14), Intimidation 6 (+11), Investigation 4 (+8), Perception 8 (+16), Persuasion 6 (+11), Ranged Combat: Magic 6 (+10), Ride 6 (+10), Technology 4 (+8), Treatment 4 (+8), Vehicles 4 (+8)

Powers
Chthonian Armor (Removable (indestructible))
. . Armor Plating: Protection 2 (armor, +2 Toughness; Impervious)
Chthonian Demigod Physiology
. . Body Resistance: Impervious Toughness 10 (racial)
. . Chthon Born: Movement 1 (racial, Environmental Adaptation: The Greek Underworld)
. . Chthonian Endurance: Healing 10 (racial; Triggered: 1 use - when suffering two or more degrees of damage; Limited: to Self Only, Tiring)
. . Chthonian Senses: Senses 24 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged, Extended: Divine Awareness 2: x100, Extended: Magic Awareness 2: x100, Extended: Vision 2: x100, Low-light Vision, Radius (Type): Mental Senses; Dimensional 2: group - Olympian Realms)
. . Hyper-Speed I: Quickness 13 (racial, Perform routine tasks in -13 time ranks)
. . Hyper-Speed II: Enhanced Trait 7 (racial, Improved Initiative 3 +2 (+3), Advantages: Interpose, Move-by Action, Redirect, Takedown 2)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk: Immunity to Aging will only kick in once Harry is about 20 years old)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 14: Up to 400 tons)
Chthonian Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous)
Divine Magic: Array
. . Astral Projection: Remote Sensing 13 (divine magic, Affects: All Types, Range: 30 miles; Dimensional 2: group - Olympian Realms; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Cold Blast: Concentration Cumulative Cone Area Affliction 9 (cold, divine magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Concentration, Cumulative; Distracting)
. . Divine Bolt: Damage 14 (divine magic, force, DC 29; Increased Range: ranged)
. . Flash Freeze: Weaken 14 (cold, divine magic, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects Only, Increased Range: ranged)
. . Olympian Gate I: Teleport 7 (divine magic, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Olympian Gate II: Movement 2 (divine magic, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Restoration: Healing 6 (divine magic; Dimensional 2: group - Olympian Realms, Increased Range 2: perception, Restorative; Tiring)
. . Suggestion: Cumulative Affliction 12 (divine magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Cumulative, Dimensional 2: group - Olympian Realms, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree, Sense-dependent: Auditory)
. . Telepathic Probe: Cumulative Mind Reading 9 (divine magic, DC 19; Cumulative, Subtle: subtle)
. . Telepathy: Mental Area Communication 4 (divine magic; Area, Dimensional 2: group - Olympian Realms, Selective, Subtle: encrypted; Concentration)
Divine Moves: Array
. . Hyper-Running: Speed 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +18/+10
Cold Blast: Concentration Cumulative Cone Area Affliction 9 (DC Fort 19)
Divine Bolt: Damage 14, +10 (DC 29)
Flash Freeze: Weaken 14, +10 (DC Fort 24)
Grab, +11 (DC Spec 20)
Suggestion: Cumulative Affliction 12 (DC Will 22)
Sword Strike: Strength-based Damage 3, +11 (DC 28)
Telepathic Probe: Cumulative Mind Reading 9 (DC Will 19)
Throw, +4 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Overconfident: "Why thank you for recognizing my superiority over you, Professor. It's always good to know that some people can recognize royalty when they see it!"
- Relationship: Harry is the son of Queen Circe of Aeaea and the late Lord James Potter, which means he is the heir of two different and equally great legacies.
- Responsibility: Harry has just been summoned to Hogwarts by a bunch of school children in hopes that he might be able to help them deal with the threat known as Delores Jane Umbridge.
- Significant Other: Harry is, much to his mother's continuing bemusement, romantically involved with Princess Diana of Themyscira. One of the students who summoned him to Hogwarts, Daphne Greengrass, also seems to be drawing his attention in the same way that Diana did when the two first met.

Languages
English, French, Greek [Native], Latin, Parseltongue

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12 (Imp. 12/10), Will 14

Power Points
Abilities 114 + Powers 153 + Advantages 57 + Skills 55 (110 ranks) + Defenses 14 = 393
Last edited by DalkonCledwin on Sun May 24, 2020 6:35 am, edited 4 times in total.
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DalkonCledwin
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Diana Prince / The MCs / Son of Circe

Post by DalkonCledwin »

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Art by Wu XianDeng on ArtStation

Princess Diana of Themyscira - PL 12
Age: Looks 22 / Height: 6' 0" / Weight: 165 lbs
Hair Color: Dark Brown / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +20

Strength 10, Stamina 11, Agility 7, Dexterity 7, Fighting 11, Intellect 3, Awareness 6, Presence 6

General Advantages
Assessment, Attractive, Beautiful Voice, Benefit, Renown 4, Benefit, Social Class 5 (major royalty), Benefit, Wealth (well-off), Conviction, Diehard, Equipment 1, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Great Endurance, Improvised Weapon, Languages 3, People Person, Precise Attack (Close, Concealment), Ranged Attack 2, Ritualist, Skill Mastery: Persuasion, Teamwork, Weapon Element: (Swords)

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Daze (Intimidation), Defensive Attack, Defensive Roll, Evasion, Fast Grab, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Takedown 1/2, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Animal Empathy, Fascinate (Intimidation), Fascinate (Persuasion), Improved Initiative 3, Interpose, Move-by Action, Redirect, Strong Swimmer

Skills
Acrobatics 6 (+13), Athletics 6 (+20/+16), Deception 8 (+14), Expertise (AWE): Survival 6 (+12), Expertise (PRE): Oratory 8 (+14), Expertise: Magic 6 (+9), Expertise: Politics 6 (+9), Handle Animal 6 (+12), Insight 4 (+10), Intimidation 6 (+12), Investigation 6 (+9), Perception 8 (+14), Persuasion 12 (+18), Ranged Combat: Lassoes 5 (+12), Ride 6 (+13), Sleight of Hand 8 (+15), Stealth 8 (+15), Technology 4 (+7), Treatment 8 (+11), Vehicles 6 (+13)

Powers
Amazonian Shield (Easily Removable (indestructible))
. . Small Shield: Enhanced Trait 2 (armor, Dodge +1 (+12), Parry +1 (+12))
Amazonian Sword (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous)
Bracelets of Submission (Removable (indestructible))
. . Divine Aegis: Array
. . . . Deflect Bullets: Deflect 12 (armor; Redirection, Reflect; Limited: to Physical Projectiles, Reduced Range: close)
. . . . Repulsion: Burst Area Move Object 12 (divine, 100 tons, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Damaging; Limited Direction: Away, Reduced Range: close, Resistible: Will)
Divine Blessings
. . Beast Whisperer: Comprehend 2 (bestowed, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
. . Divine Electrokinesis: Deflect 12 (inherited authority; Feature: Attacks gain the Electricity descriptor once reflected or redirected by Diana, Redirection, Reflect; Limited: to Energy Attacks)
. . Enhanced Senses: Senses 33 (bestowed, Accurate: Detect Path, Acute: Detect Path, Acute (Type): Mental Senses, Analytical: Hearing, Analytical (Type): Visual Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Detect: Path [Visual] 2: ranged, Direction Sense, Distance Sense, Extended: Vision 6: x1m, Extended: Hearing 2: x100, Extended: Divine Awareness 2: x100, Extended: Magic Awareness 2: x100, Low-light Vision, Radius (Type): Mental Senses, Tracking: Detect Path 2: full speed)
. . Hyper-Athleticism: Enhanced Trait 3 (bestowed, Athletics +4 (+20), Advantages: Strong Swimmer)
Divine Moves: Array
. . Hyper-Running: Speed 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
. . Soar the Spaceways: Movement 2 (divine, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Soaring: Flight 13 (divine, Speed: 16000 miles/hour, 30 miles/round)
Lasso of Truth (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 10 (Linked; divine construct, 400 tons; Increased Mass 4; Concentration)
. . . . Speak the Truth: Concentration Affliction 10 (Linked; divine construct, 1st degree: Vulnerable, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range: ranged; Instant Recovery, Limited: Compelled to Speak the Truth only, Limited Degree)
Olympian Demigod Physiology
. . Body Resistance: Impervious Toughness 10 (racial)
. . Earthborn: Regeneration 4 (racial, Every 2.5 rounds; Source: Terra Firma)
. . Hyper-Speed II: Enhanced Trait 7 (racial, Takedown 2 +1 (+2), Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect)
. . Hyper-Speed: Quickness 13 (racial, Perform routine tasks in -13 time ranks)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 14: Up to 400 Tons)
. . Rugged Grace: Enhanced Trait 2 (racial, Advantages: Fascinate (Intimidation), Fascinate (Persuasion))

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +19
Grab, +11 (DC Spec 20)
Lasso Snare: Move Object 10, +14 (DC 20)
Repulsion: Burst Area Move Object 12 (DC Tou/Will )
Speak the Truth: Concentration Affliction 10, +14 (DC Will 20)
Sword Strike: Strength-based Damage 3, +11 (DC 28)
Throw, +9 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Enemies: Diana has been active as a hero since at least the time of World War II, and even before that has been the Princess of the Amazons for about 5,000 years. This means she has who knows how many enemies, some of which still live to this very day and age.
- Motivation: Patriotism: Diana has a significant burden of responsibility to the people of Themyscira, as she is the one to act as their voice in the world that exists outside the borders of their island paradise.
- Nemesis: Historically, Diana's future mother-in-law has been her most persistent enemy. This is a fact which has only recently begun to change, and is largely a result of Diana falling in love with Circe's son, and him with her.
- Secret Identity: Very few people in the world of Man know that Wonder Woman is actually Agent Diana Prince of the Department of Metahuman Affairs, or that Diana Prince is in reality the Princess of Themyscira.

Languages
English, German, Greek [Native], Latin

Defense
Dodge 12/11, Parry 12/11, Fortitude 14, Toughness 12/11 (Imp. 10), Will 10

Power Points
Abilities 122 + Powers 197 + Advantages 51 + Skills 67 (133 ranks) + Defenses 11 = 448
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Daphne Greengrass / The MCs / Son of Circe

Post by DalkonCledwin »

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Lines by Asia Ladowska & Colors by WarrenLouw

Daphne Ophelia Greengrass - v1 - PL 8
Age: 16 / Height: 5' 5" / Weight: 121 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +10

Strength 0, Stamina 2, Agility 2, Dexterity 1, Fighting 2, Intellect 6, Awareness 8, Presence 5

Advantages
Adaptable Linguist 2, Animal Empathy, Artificer, Assessment, Attractive, Benefit, Renown, Benefit, Social Class 2 (aristocrat), Benefit, Wealth 2 (independently wealthy), Connected, Defensive Attack, Eidetic Memory, Inspire 2, Languages 3, Leadership, Ranged Attack 5, Ritualist, Second Chance: (Resist Mental Control), Set-up, Teamwork, Trance

Skills
Deception 8 (+13), Expertise (AWE): Research 6 (+14), Expertise (AWE): Wizarding Culture 8 (+16), Expertise: Ancient Runes 6 (+12), Expertise: Magic 10 (+16), Expertise: Politics 6 (+12), Insight 6 (+14), Intimidation 8 (+13), Perception 6 (+14), Persuasion 4 (+9), Treatment 4 (+10)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Deprimo: Burst Area Move Object 7 (gravity, wizarding magic, 3 tons, DC 22; Burst Area: 30 feet radius sphere, DC 17, Damaging; Limited Direction: Downwards)
. . . . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . . . Protego Maxima: Create 5 (wizarding magic, Volume: 30 cft., DC 15; Impervious, Selective, Stationary)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Tarantallegra: Progressive Affliction 5 (wizarding magic, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
Wandless Magic: Array
. . Glacius Virilis: Progressive Affliction 10 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, Overcome by Fortitude or Will, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Legilimens: Cumulative Mind Reading 8 (wizarding magic, DC 18; Cumulative)
Wandless Magic: Talents
. . Occlumens: Immunity 3 (wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can consciously choose what "Memories" a would-be mind reader sees when viewing her mind, Sustained)
Wizardkind Physiology
. . Tough: Protection 3 (racial, +3 Toughness)
. . Wizarding Senses: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)

Offense
Initiative +2
Deprimo: Burst Area Move Object 7 (DC 22)
Expelliarmus: Damage 10, +6 (DC 25)
Glacius Virilis: Progressive Affliction 10, +6 (DC Fort/Will 20)
Grab, +2 (DC Spec 10)
Legilimens: Cumulative Mind Reading 8 (DC Will 18)
Tarantallegra: Progressive Affliction 5, +6 (DC Will 15)
Throw, +6 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Bibliophile: More often than not, you will find Daphne with her nose in a book rather than having her verbally socializing with people. This trait is one of the two largest factors that contributed to Daphne being nicknamed the Ice Queen of Slytherin House.
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child, as such a thing would be equal to a death sentence for Daphne.
- Relationship: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.
- Too Smart to Socialize: Due to just how intelligent she is, Daphne tends not to be able to interact with her peers as equals, and finds that the things which interest them don't hold her attention for longer than it takes her to say "go away" or "leave me alone." This is therefore, the other thing that contributed to her being dubbed the Ice Queen of Slytherin House.

Languages
Dynastic Egyptian, English [Native], French, Latin

Defense
Dodge 11, Parry 8, Fortitude 6, Toughness 5, Will 10

Power Points
Abilities 52 + Powers 58 + Advantages 30 + Skills 36 (72 ranks) + Defenses 21 = 197

--------------------
Daphne Ophelia Greengrass - v2 - PL 11
Age: 20+ / Height: 5' 7" / Weight: 129 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +13

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 6, Intellect 6, Awareness 8, Presence 5

General Advantages
Adaptable Linguist 2, Animal Empathy, Artificer, Assessment, Attractive 2, Benefit, Renown, Benefit, Social Class 2 (aristocrat), Benefit, Wealth 3 (millionaire), Connected, Defensive Attack, Eidetic Memory, Equipment 2, Fighting Style: Capoeira, Fighting Style: Fencing, Fighting Style: Tae Kwon Do, Inspire 2, Languages 3, Leadership, Ranged Attack 7, Ritualist, Second Chance: (Resist Mental Control), Set-up, Teamwork, Trance

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Defensive Roll, Improved Defense, Improved Disarm, Improved Grab, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown, Taunt

Enhanced Advantages
Daze (Intimidation), Fascinate (Intimidation)

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Close Combat: Sword 4 (+10), Deception 8 (+13), Expertise (AWE): Research 8 (+16), Expertise (AWE): Wizarding Culture 8 (+16), Expertise: Ancient Runes 8 (+14), Expertise: Magic 12 (+18), Expertise: Politics 8 (+14), Insight 8 (+16), Intimidation 10 (+15), Investigation 4 (+10), Perception 6 (+14), Persuasion 4 (+9), Ranged Combat: Lassoes 4 (+7), Stealth 4 (+9), Technology 4 (+10), Treatment 6 (+12), Vehicles 4 (+7)

Powers
Lasso of Frost (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Frigid Lasso: Concentration Affliction 8 (Linked; cold, divine construct, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Concentration, Increased Range: ranged)
. . . . Lasso Snare: Move Object 8 (Linked; divine construct, 6 tons; Concentration)
Mystically Enhanced Physiology
. . Accelerated Healing: Regeneration 3 (racial, Every 3.33 rounds)
. . Body Resistence: Impervious Toughness 5 (racial)
. . Fast: Speed 3 (racial, Speed: 16 miles/hour, 250 feet/round)
. . Immortality: Immunity 1 (racial, Aging)
. . Tough: Protection 2 (racial, +2 Toughness)
. . Wizarding Senses: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Yandere Trance: Enhanced Trait 2 (racial, Advantages: Daze (Intimidation), Fascinate (Intimidation); Noticeable: Daphne's eyes glow whenever she uses either of these advantages)
Wandless Magic: Array
. . Apparition, Greater: Teleport 13 (wizarding magic, Carry 400 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Increased Mass 3; Limited to Extended, Tiring)
. . Apparition, Lesser: Teleport 8 (wizarding magic, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . Deprimo: Burst Area Move Object 10 (wizarding magic, 25 tons, DC 25; Burst Area: 30 feet radius sphere, DC 20, Damaging; Limited Direction: Downwards)
. . Expelliarmus: Damage 10 (force, wizarding magic, DC 25; Disarming, Increased Range: ranged)
. . Glacius Virilis: Progressive Affliction 10 (cold, wizarding magic, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, Resisted by: Dodge, Overcome by Fortitude or Will, DC 20; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets, Limited Degree)
. . Legilimens: Cumulative Mind Reading 10 (wizarding magic, DC 20; Cumulative)
. . Olympian Gate: Movement 2 (divine magic, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Protego Maxima: Create 7 (wizarding magic, Volume: 125 cft., DC 17; Impervious, Selective, Stationary)
. . Reparifors: Healing 8 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . Tarantallegra: Progressive Affliction 7 (wizarding magic, 1st degree: Dazed, Vulnerable, 2nd degree: Compelled, Defenseless, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive; Limited Degree)
Wandless Magic: Talents
. . Occlumens: Immunity 3 (wizarding magic, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can consciously choose what "Memories" a would-be mind reader sees when viewing her mind, Sustained)

Equipment
Cell Phone (Smartphone), Sword

Offense
Initiative +9
Deprimo: Burst Area Move Object 10 (DC 25)
Expelliarmus: Damage 10, +10 (DC 25)
Frigid Lasso: Concentration Affliction 8, +14 (DC Fort 18)
Glacius Virilis: Progressive Affliction 10, +10 (DC Fort/Will 20)
Grab, +6 (DC Spec 18)
Lasso Snare: Move Object 8, +14 (DC 18)
Legilimens: Cumulative Mind Reading 10 (DC Will 20)
Sword, +10 (DC 26)
Tarantallegra: Progressive Affliction 7, +10 (DC Will 17)
Throw, +10 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Bibliophile: More often than not, you will find Daphne with her nose in a book rather than having her verbally socializing with people.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Motivation: Greed: Daphne wants Harry to give her babies, and she wants them right now, dagnabbit!
- Relationship: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
Dynastic Egyptian, English [Native], French, Greek, Latin

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 11/10 (Imp. 5), Will 10

Power Points
Abilities 98 + Powers 84 + Advantages 49 + Skills 59 (118 ranks) + Defenses 17 = 307
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Circe / The Royals / Son of Circe

Post by DalkonCledwin »

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Art by Z-Duke on DeviantArt

Queen Circe of Aeaea - PL 13
Age: Looks 21 / Height: 5' 11" / Weight: 145 lbs
Hair Color: Red / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +15

Strength 8, Stamina 10, Agility 6, Dexterity 6, Fighting 8, Intellect 6, Awareness 10, Presence 8

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Alternate Identity: (Lily Julia Potter, née Evans), Benefit, Renown, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Enchanting: (Fascinate), Equipment 6, Fascinate (Deception), Favored Foe: (The Amazons of Themyscira), Fighting Style: Martial Arts A, Fighting Style: Martial Arts D, Fighting Style: Wrestling, Inspire 2, Languages 3, Leadership, Luck, Ranged Attack 5, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Taunt, Weapon Element: (Batons), Well-informed

Fighting Style Advantages
Accurate Attack, Chokehold, Defensive Attack, Improved Critical: Batons, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Weapon Bind

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 4 (+10), Athletics 4 (+12), Close Combat: Blunt Weapons 2 (+10), Deception 10 (+18), Expertise (AWE): Governing 10 (+20), Expertise: Ancient Runes 10 (+16), Expertise: Greek Mythology 10 (+16), Expertise: History 10 (+16), Expertise: Magic 14 (+20), Expertise: Wizarding Law 6 (+12), Handle Animal 8 (+16), Insight 8 (+18), Intimidation 6 (+14), Investigation 6 (+12), Perception 6 (+16), Persuasion 8 (+16), Ride 6 (+12), Sleight of Hand 6 (+12), Treatment 4 (+10)

Powers
Divine Magic: Array
. . Astral Projection: Remote Sensing 21 (divine magic, Affects: All Types, Range: 8000 miles; Dimensional 2: group - Olympian Realms; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Bestiamorph Transformation: Progressive Affliction 8 (divine magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Increased Range 2: perception, Progressive, Triggered: 1 use - when subject consumes one of Circe's enchanted meals)
. . Cold Blast: Concentration Cumulative Cone Area Affliction 13 (cold, divine magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Cone Area: 60 feet cone, DC 23, Concentration, Cumulative; Distracting)
. . Divine Bolts: Damage 15 (divine magic, force, DC 30; Increased Range: ranged, Multiattack)
. . Flash Freeze: Weaken 15 (cold, divine magic, Affects: Toughness, Resisted by: Fortitude, DC 25; Affects Objects Only, Increased Range: ranged)
. . Illusion-Casting: Illusion 11 (divine magic, illusory, Affects: All Sense Types, Area: 2000 cft., DC 21; Selective; Distracting, Resistible: Will)
. . Olympian Gate I: Teleport 11 (divine magic, Carry 50 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Olympian Gate II: Movement 2 (divine magic, Dimensional: Olympian Realms 2: group, 50 lbs.; Portal)
. . Restoration: Healing 10 (divine magic; Dimensional 2: group - Olympian Realms, Increased Range 2: perception, Restorative; Tiring)
. . Shadow Conjuration: Create 11 (divine magic, illusory, Volume: 2000 cft., DC 21; Impervious, Movable, Selective; Resistible: Will)
. . Suggestion: Cumulative Affliction 13 (divine magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Cumulative, Dimensional 2: group - Olympian Realms, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree, Sense-dependent: Auditory)
. . Telekinesis: Move Object 15 (divine magic, 25000 ktons; Increased Mass 15)
. . Telepathic Probe: Cumulative Effortless Mind Reading 10 (divine magic, DC 20; Cumulative, Dimensional 2: group - Olympian Realms, Effortless, Subtle: subtle)
. . Telepathy: Mental Area Communication 4 (divine magic; Area, Dimensional 2: group - Olympian Realms, Selective, Subtle: encrypted; Concentration)
Divine Magic: Talents
. . Beast Whisperer: Comprehend 2 (divine magic, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy)
Hekatean Avatar Physiology
. . Air Walking: Flight 1 (racial, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: prone condition causes you to fall)
. . Body Resistance: Impervious Toughness 8 (racial)
. . Chthon Born: Movement 1 (racial, Environmental Adaptation: The Greek Underworld)
. . Chthonian Endurance: Healing 8 (racial; Triggered: 1 use - when suffering two or more degrees of damage; Limited: Self Only, Tiring)
. . Chthonian Senses: Senses 22 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Doors [Visual] 2: ranged, Extended: Divine Awareness 2: x100, Extended: Magic Awareness 2: x100, Extended: Vision 2: x100, Low-light Vision, Radius (Type): Mental Senses; Dimensional 2: group - Olympian Realms)
. . Deathless: Immortality 1 (racial, Return after 2 weeks; Limited: Circe will lose the benefits of this power once the Hekatean Prophecy is fulfilled)
. . Invulnerabilities: Immunity 10 (racial, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 tons)
. . Tough: Protection 3 (racial, +3 Toughness)
Magical Batons (Easily Removable)
. . Enchanted Sticks: Array
. . . . Baton Magic: Variable 7 (wizarding magic; Action: move; Unreliable (5 uses), Notes: 35 pts of Traits; Wizarding Descriptors)
. . . . Baton Multi-Strike: Strength-based Damage 2 (bludgeoning, DC 25; Multiattack [8 extra ranks])
. . . . Baton Strike: Strength-based Damage 2 (bludgeoning, DC 25; Smashing, Split: 2 targets)

Equipment
Cell Phone (Smartphone), Team Communicator, The Island of Aeaea

Offense
Initiative +6
Baton Multi-Strike: Strength-based Damage 2, +10 (DC 25)
Baton Strike: Strength-based Damage 2, +10 (DC 25)
Bestiamorph Transformation: Progressive Affliction 8 (DC Will 18)
Cold Blast: Concentration Cumulative Cone Area Affliction 13 (DC Fort 23)
Divine Bolts: Damage 15, +11 (DC 30)
Flash Freeze: Weaken 15, +11 (DC Fort 25)
Grab, +8 (DC Spec 18)
Suggestion: Cumulative Affliction 13 (DC Will 23)
Telekinesis: Move Object 15, +11 (DC 25)
Telepathic Probe: Cumulative Effortless Mind Reading 10 (DC Will 20)
Throw, +11 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Cursed: Circe is bound by a prophecy that states "Upon the death of witch and the birth of witch, Hecate, by name and choice, shall repossess her soul." While it wasn't necessarily a direct translation of the prophecy, Prior to living a life as a mortal, Circe had identified Diana of Themyscira as the second witch in that prophecy, and was guilty of some rather reprehensible things because of her belief.
- Motivation: Protector: Circe cares very deeply for her son, Harry Potter, and would do anything for him, even giving up her mad quest to overturn Hecate's prophecy.
- Mythic Weakness: Circe's Strength, Stamina, Agility and Dexterity scores, as well as Divine Magic and Air Walking powers will become Impaired on the first round that she is in proximity to the herb known as Moly, then they will become Disabled on the second round. On the third round her Strength, Agility, Dexterity, Divine Magic and Air Walking powers will become Debilitated, however her Stamina will not get any lower than that.
- Relationship: As Lily Evans, Circe had been friends with Severus Snape until such time as he called her a Mudblood in their fifth year at Hogwarts. She also married James Potter and bore him a son by the name of Harry Potter.

Languages
English, French, Greek [Native], Latin

Defense
Dodge 13, Parry 13, Fortitude 11, Toughness 13 (Imp. 8), Will 15

Power Points
Abilities 124 + Powers 159 + Advantages 56 + Skills 69 (138 ranks) + Defenses 18 = 426

--------------------
The Island of Aeaea - PL 13

Toughness 12, Size Gargantuan

Features:
Concealed 3, Deathtraps, Dock, Grounds, Habitat, Isolated, Laboratory, Library, Living Space, Personnel, Sealed, Self-repairing 1, Shrine, Wards 2, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Hippolyta / The Royals / Son of Circe

Post by DalkonCledwin »

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Art by Adelaide Filippe on ArtStation

Queen Hippolyta of Themyscira - PL 12
Age: Looks 28+ / Height: 5' 10" / Weight: 134 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +28 / Rep Rank +12

Strength 8, Stamina 9, Agility 5, Dexterity 5, Fighting 10, Intellect 5, Awareness 6, Presence 6

General Advantages
Animal Empathy, Assessment, Attractive, Beautiful Voice, Benefit, Social Class 5 (major royalty), Benefit, Wealth 5 (billionaire), Close Attack 3, Combat Leader, Connected, Contacts, Conviction, Diehard, Equipment 3, Fighting Style: Fencing, Fighting Style: Martial Arts A, Fighting Style: Martial Arts B, Fighting Style: Martial Arts C, Fighting Style: Martial Arts D, Fighting Style: Martial Arts E, Fighting Style: Wrestling, Great Endurance, Improved Aim, Improvised Weapon, Languages 1, People Person, Precise Attack (Close, Concealment), Ranged Attack 3, Ritualist, Second Chance: (Acrobatics Checks for Tumbling), Skill Mastery: Expertise (AWE): Governing, Socially Adaptable, Teamwork, Weapon Element: (Swords), Well-informed

Fighting Style Advantages
Accurate Attack, Agile Feint, All-out Attack, Chokehold, Daze (Intimidation), Defensive Attack, Defensive Roll, Evasion, Fast Grab, Improved Critical: Unarmed, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Power Attack, Startle, Takedown, Taunt, Uncanny Dodge, Weapon Bind

Enhanced Advantages
Fascinate (Intimidation), Fascinate (Persuasion),

Skills
Acrobatics 6 (+11), Athletics 6 (+14), Deception 6 (+12), Expertise (AWE): Governing 10 (+16), Expertise (AWE): Survival 6 (+12), Expertise (PRE): Oratory 10 (+16), Expertise: Magic 6 (+11), Expertise: Politics 8 (+13), Handle Animal 8 (+14), Insight 4 (+10), Intimidation 6 (+12), Investigation 6 (+11), Perception 6 (+12), Persuasion 10 (+16), Ranged Combat: Lassoes 4 (+9), Ride 8 (+13), Sleight of Hand 6 (+11), Stealth 8 (+13), Technology 4 (+9), Treatment 8 (+13), Vehicles 6 (+11)

Powers
Amazonian Physiology
. . Amazonian Senses: Senses 12 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Magic Awareness 2: x100, Extended: Hearing 2: x100, Extended: Vision 2: x100, Low-light Vision, Radius: Magic Awareness)
. . Body Resistance: Impervious Toughness 6 (racial)
. . Earthborn: Regeneration 4 (racial, Every 2.5 rounds; Source: Terra Firma)
. . Immortality: Immunity 1 (racial, Aging)
. . Omnilingualism: Comprehend 3 (racial, Languages - Read All, Languages - Understand All, Languages - You're Understood)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 tons)
. . Rugged Grace: Enhanced Trait 2 (racial, Advantages: Fascinate (Intimidation), Fascinate (Persuasion))

Equipment
Amazonian Arsenal (Javelin, Spear, Sword), Light Armor, Medium Shield

Offense
Initiative +9
Grab, +13 (DC Spec 18)
Javelin, +8 (DC 25)
Spear, +13 (DC 26)
Sword, +13 (DC 26)
Throw, +8 (DC 23)
Unarmed, +13 (DC 23)

Complications
- Enemies: There are those who would see Queen Hippolyta to her grave simply because she is the Queen of the Amazons. Circe used to be chief among those individuals.
- Motivation: Responsibility: As the Queen of Themyscira, it is Hippolyta's responsibility to look out for the wellbeing of her people in all that she says and does.
- Relationship: Hippolyta is Princess Diana's mother, and also Cassie Sandsmark's aunt. There also seems to be some manner of familial relationship between Hippolyta, Diana and a girl known as Donna Troy, though what that may be is currently unknown.
- Significant Other: Hippolyta is quite bemused about the fact that Circe has come to her for parenting advice, especially since Circe is known to have had prior children, even if that was a long, long time ago.

Languages
English, Greek [Native]

Defense
Dodge 12, Parry 12, Fortitude 13, Toughness 12/9 (Imp. 6), Will 10

Power Points
Abilities 108 + Powers 33 + Advantages 65 + Skills 71 (142 ranks) + Defenses 13 = 290
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