Part 1
Maneuver Legend: AA – All Out Attack, ACA – Accurate Attack, DA – Defensive Attack, PA – Power Attack, RA – Routine Attack, SA – Standard Attack], TC - Toughness Check, WC – Will Check, FC – Fortitude Check
Intro: This will wrap up this short arc of the Wagon Ambush. Should be an interesting fight. I plan on making it challenging for the PCs, especially since they will get a little assistance as I try to work in another one of the PCs I haven’t tested yet. So without further ado…
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After sending the horses with the caravan, Arisema, Beaver, Extherene, Jaharri, Jobymme, and Xelennia, led by the charmed orc, walked for about 2 more hours almost due west through some forest trails before it become obvious that the orc camp was not too far ahead.Just to make sure the orc does what he says, Extherene is going to drop a Charm spell on him. He has to make a DC15 Will save and he gets a 7 for a 2nd degree failure and he’s compelled. Good enough to get him to tell them exactly where to go. I’ll give him two chances to break out of it on the way, even though he could get a lot more but I want to move this along. He blows them both with 10’s both times. He leads there where they want to go, despite his gut telling him otherwise.
To ensure that he didn’t signal his tribe, Xelennia and Jaharri bound and gagged the orc. After leaving him secured and partially hidden behind some bushes, they advanced a bit further, then the rest of the party took cover while Xelennia crept ahead to scout.Tactics check for Arisema, she gets a 25. She’s got a good plan.
After a few minutes, Xelennia returned with the complete layout of the camp. There were 4 guards stationed at various points around the perimeter of the camp. She saw about a dozen more orcs, including one she recognized from the day before, roaming around, working on sharpening blades, repairing armor and other odds and ends. The camp was right in front of a cave entrance, which judging by the hillside that it opened into couldn’t have been very large. Since she didn’t see the ogre, she assumed that he, and probably the rest of the orc band were in there.With plenty of cover, she’ll use her Skill Mastery to take 10 for a 20 stealth. I’ll give the orcs 3 chances to meet or beat that before saying she covered the whole area. 9, 19 (close), 17. She moves freely without being spotted. With that, I’ll say she can take 10 on her Perception for a 15 to get a good view of the whole camp.
With that information, Arisema laid out her plan of attack. She, Xelennia and Extherene would take out the guards on the perimeter of the camp. Extherene would remain at the edge of the camp where she could use her Magic Missiles to pick off orcs at range. Beaver would draw the larger group of orcs attention…
“What?!?!?!” Beaver quickly replied, a bit too loudly for Arisema’s taste, but not loud enough to be heard by their foes.
“You always love an audience, Bard,” Jobymme chuckled. “And don’t fret, I’m sure theses orcs will love your jaunty tunes!”
…while Jobymme and Jaharri stormed the camp, which Jaharri was more than happy to do. They worked out a bird call signal and took off for their assignments.
“Fine,” Beaver said somberly, leaning up against a tree. “But do note that if I am killed, I will NEVER speak to any of you again…”
As the elven rogue worked her way into position for her last foe, she thought she noticed some movement off to the west of her. She took a quick look, but couldn’t confirm it. As she turned back to focus on the orc, she saw him lying on the ground, seemingly incapacitated. She cautiously advanced and saw that he was still breathing but his eyes were wide open. As she moved in closer, she could tell that he was completely incoherent.Surprise Round(s): OK, set up time. The cave is to the western most point of the camp. If this were a tabletop map, it would be on the left as I would be looking down as the GM. The campsite area would be about 50x50, with the cave entrance smack dap in the center of the west edge. The guards would be 10 ft out from the edge of the camp, one at center north, one at center south, one each at the northeast and southeast edges. Jaharri and Jobymme will be back in the forest about 60 ft, waiting for Beaver to do his thing. Beaver will enter from the east.
I’ll make the orc guards minions to hopefully get them taken care of quickly so I can get to the part of the encounter I really want to do, which is springing the ogre from the cave. They’ve fought enough orcs for a while…anyway, Arisema will take the guard to the south, Extherene will take the guard to the southeast and Xelennia will take the guards on the northeast and north. Plenty of cover for them to use stealth. Stealth check for Arisema is a 21 against a 9 perception, no problem. She’ll pull her bow and take she’ll roll to aim for the throat to take him out silently, I’ll say she’s at -2. She still hits with a 15 and he fails the toughness check of DC18 with a 17 to drop without a sound.
Extherene will try to sneak up on her orc guard. She succeeds with a 16 against a 7 perception. She will also be at -2 to hit to Magic Missile him in the head/throat and she nails him with a 19. He gets a natural 1 on his toughness check so he’s out.
Xelennia goes for her first orc, taking 10 on Stealth for a 20. The orc gets a 12 on his perception. Same thing, -2 for a silent strike and she gets her backstab with her short swords and she gets a 15 to hit. The orc only gets a 14 on his TC so he’s out. Xelennia works her way over to the last orc guard and...
“What in the Nine Hells happened to him?” she thought to herself. Taking no chances, she quickly pulled out one of her daggers, covered his mouth and slit his throat. A few seconds later, she did her best mockingbird call to signal Beaver that he was on.
After taking a deep breath and cursing his childhood friend, Arisema, Beaver pulls out his lute and begins playing one of his happiest songs, The Beauty of Ale, and singing as loudly as he could. It didn’t take long for the band of orcs to turn his way and begin drawing their weapons, oblivious to Arisema and Xelennia moving in from the south and north, respectively, nor Jaharri and Jobymme advancing in on them from each side of Beaver. Extherene was able to get a great angle from behind a tree just outside of the edge of the camp.Performance check for Beaver, 19+9=28. He’s killing it! I’ll say he gets to be on full Defend and the orcs are completely focused on him. Everyone else can get into position to do whatever they want next round, although there’s no more surprise. I’m giving him an HP for that.
The singing also drew out another half dozen battle ready orcs from the cave, with one of them “leading”, or more accurately, being drug behind a massive, pony-sized wolf that seemed very interested in the Bard’s song. Seeing that, as well as noticing several orcs readying javelins, Beaver quickly ended the song mid-verse, bowed and said, “Thank you! Thank you, so much! And now, for our feature performers…”
Round 1: First thing to note is that Arisema is going to use an HP to activate her Combat Leader, giving any allies within 60 ft radius of her +2 to Initiative. From where I envision she is, that will be everyone but Xelennia. Initiative: ???? – 27, Extherene – 24, Beaver – 23, Dire Wolf– 13, Jaharri – 12, Ogre – 11, Arisema – 10, Orc Elite – 8, Xelennia – 6, Jobymme – 6, Orc Platoon – 3. In wanting to move the fight along, I’m making the 18 orcs as one Platoon for Mass Combat.
The unknown participant that took out the one Orc guard will hold for now to see what this all about. Extherene will go right after the orcs with a Magic Missile, going PA2. She crits with a nat 20. That’s a DC26 TC, the orc platoon gets a 20 for a 2nd degree failure. That makes them Disrupted and Stunned. That forces a Morale check of DC10 and they pass with a 10 on the dot. Beaver stays on full defense. The dire wolf (DW 1) charges Beaver, getting a 20 which would have hit, but Beaver gets a 22 on his opposed Defend check and avoids the bite! Jaharri runs in on the orcs, going AA2 and hitting with a 15. The platoon fails the DC21 TC by 9 to be Disrupted and Stunned again, and this time the morale goes really badly, with a nat 1 for another disrupted check. The orc platoon may not be long for this battle, which is fine.
Hearing the din of battle, the Ogre comes out of the cave leading another dire wolf (DW 2). He can’t reach anyone this round, but he will move up to where he should be able to get to Jaharri next round, or vice versa. Arisema moves towards Beaver and looses an arrow at the dire wolf, PA2. Nat 1. Not only does she miss but the bow string is broken. She’s melee only from now on in this encounter. Another big orc, similar to the orc that Jaharri fought in the ambush, also exits the cave also with a dire wolf (DW 3) on a leash and he will move towards the center of the camp and release the wolf. Xelennia will use the commotion and hug the perimeter stealthily, using Skill Mastery to take 10 for a 20 and easily avoids being spotted with a 9 for the group perception check for the orcs and ogre, and an 8 for the wolves. She will quick draw her throwing knives and fling them Backstab style at the Orc Elite, PA2 and misses with an 8. Jobymme will move up and fire a lightning bolt at DW3, natural 1. The Orc Platoon is stunned so they can’t act this round. Geez, another kinda slow start for the party.
Status – ???? (fine, 1 hp), Extherene (fine, 2 hp), Beaver (fine, 4 hp), Dire Wolf 1 (fine), Dire Wolf 2 (fine), Dire Wolf 3 (fine), Jaharri (fine, 2 hp), Ogre (fine, 1 hp), Arisema (fine, 3 hp), Orc Elite (fine, 1 hp), Xelennia (fine, 3 hp), Jobymme (fine, -1 spell, 2 hp), Orc Platoon (-3 toughness, -2 morale, stunned)
As Xelennia cursed at herself for missing the orc, she heard a voice in her head that wasn’t hers. Hello, elf, I am Dryzza, Dryzza projected into the rogue’s mind. This band of orcs killed friends of mine and I am here to make them pay. The dead orc you found was the first. As it looks like as though you and your allies have a similar goal, and if so I would fight with you. What say you?.Round 2: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. The catatonic orc minion was taken out by Dryzza, the Shadar-Kai Psion. At this point, she hasn’t met the party before, but hey, when has that ever stopped someone from joining up out of the blue? Now Dryzza will act. She was hiding in the woods not too far from Xelennia so she will dash up to aid Xelennia, and also...
Xelennia was briefly shocked, then thought back angrily, First, get out of my head. Second, yes, we have been hunting these orcs to make them pay for their killings. Third, witch, my name is Xelennia so call me “elf” again and we’ll have real words once this is over. What say you?Mind Reading check for Dryzza against Xelennia’s will. 24 to 16. She’s got a 2nd degree success so she can get personal thoughts, even.
Oh, I know your name, Xelennia. And, surprisingly, how you feel about that Bard. So I will leave you with your…unsavory thoughts…elf. Dryzza thought back, sarcastically. Dryzza broke the connection and took a defensive stance not too far away from Xelennia. “Oh, I’m definitely killing her once the last orc falls…” Xelennia whispered to herself.
Extherene fired another Magic Missile at the orc platoon, again going PA2 and she hits with an adjusted 20. The platoon fails again with a 16 to take another Disrupted result, leading to another morale check, which they fail with an 8 so that gives them another Disrupted result. They’re at -5 to checks now. Beaver sticks with Defend and runs over by Jobymme. Dire Wolf 1 that came after him at first follows and attacks him again and gets a 23 on the attack. Beaver rolls to oppose and only gets a 13. He’ll use an HP to reroll and only gets a 14 to take the hit. He rolls at nat 3 on his DC21 TC, another HP to reroll gets him critical success to avoid damage! DW 2 goes after Jaharri and hits with a 15. Jaharri also rolls a 20 to avoid damage. DW 3 can see Jobymme and Beaver so he heads that way and will attack Jobymme, but misses with a 12. Jaharri will attack the wolf, going PA2 and misses. Grorr, the ogre, moves up on Jaharri as well, going AA2 and he misses with a 10.
Arisema moves in on the orc platoon to try and scatter them for good, she hits with a 21 but they get a 22 on the DC20 TC to avoid damage. She will use EE to attack again, going PA2, and misses with a 10. She’s now fatigued. The Orc Elite can see Dryzza so he’ll go after her, going PA2 as well and misses with a 12. Xelennia moves up to attack the Orc Elite since she gets backstab having Dryzza within 5 ft. of the orc, going PA2 and she hits with a 17. The orc makes the DC20 TC. Jobymme shifts and angles himself where he can get both dire wolves and part of the platoon with his Dragon Breath. I’ll say the platoon doesn’t have to make a check, they’ll take half damage regardless. DW 1 fails, DW 2 makes it. The platoon fails its TC again but on by 1. They pass the Morale check. DW 1 only gets a 9 against the DC20 TC for a 3rd degree failure. DW 2 only gets a 10 against it for a 2nd degree failure. The orc platoon attacks Arisema and hits with a 23. She bombs the DC24 TC, HP to reroll gets her a 22 for a 1st degree failure.
Status – Dryzza (fine, -1 psionic ability, 1 hp), Extherene (fine, 2 hp), Beaver (fine, 2 hp), Dire Wolf 1 (-1 toughness, staggered, disabled), Dire Wolf 2 (-1 toughness, dazed), Dire Wolf 3 (fine), Jaharri (fine, 2 hp), Ogre (fine, 1 hp), Arisema (-1 toughness, fatigued, 2 hp), Orc Elite (fine, 1 hp), Xelennia (fine, 3 hp), Jobymme (fine, -1 spell, 2 hp), Orc Platoon (-6 toughness)
Round 3: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. Dryzza uses her Mental Blast on the Orc Elite, PA1. She hits with a 17, he bombs the Will check with a 7, HP to reroll and he crit saves. Extherene fires another barrage of magic missiles at the platoon and hits again with a 12. They only get a 6 against 19 for a 3rd degree failure. That requires another Morale and they get an adjusted -4 which is another 3rd degree failure so they are Destroyed. I hope I did that right…
Beaver will use his Inspiring song this round, using his Luck (Inspiration) rank (per my house rule) to give all his allies +2 to attack/+2 defenses until his next turn. Dire Wolf 1 will snap at him again, and gets a crit with a nat 19 on that bite. Beaver has to make a DC26 TC, he gets a 10, HP to reroll and he gets a 19 for a 2nd degree failure. Dire Wolf 2 will attack Jobymme. He goes PA2 and misses with a 12. Dire Wolf 3 goes after Jaharri. Even with the +2, the wolf hits with an 18. Jaharri gets a 17 on the DC21 check for a 1st degree failure. Jaharri will go PA3 against the wolf and hits with a 19. DW 3 gets an 11 against the DC 24 TC for a 3rd degree failure. Grorr also goes after Jaharri again, AA2 and he misses again with a 12. Arisema will dash (at half speed, still good enough) over to help even the odds with the dire wolf and the ogre. She goes after the Ogre, PA2 and hits with a 19. He has to make a DC22 TC and he only gets a 13. He’ll use his HP to reroll and he gets the 23 he needs to avoid damage. The orc elite swings his axe at Dryzza, AA2 and he misses with a 10. Xelennia will get her backstab again, PA2, and even with the +2 she barely hits with a 14. The orc however, only gets a 10 on his DC20 TC for a second degree failure. Jobymme rolls to see if he can use his Dragon Breath again next round, but he only gets a 4 so he can’t. He will go after DW 2 with hammer, PA2, and hits with a 16. DW 2 gets a 20 on the DC 23 check for a 1st degree failure.
Status – Dryzza (fine, -2 psionic ability, 1 hp), Extherene (fine, 2 hp), Beaver (-1 toughness, dazed, -1 spell, 1 hp), Dire Wolf 1 (-1 toughness, staggered, disabled), Dire Wolf 2 (-2 toughness), Dire Wolf 3 (-1 toughness, staggered, disabled), Jaharri (-1 toughness, 2 hp), Ogre (fine, 0 hp), Arisema (-1 toughness, fatigued, 2 hp), Orc Elite (-1 toughness, dazed, 0 hp), Xelennia (fine, 3 hp), Jobymme (fine, -1 spell, 2 hp), Orc Platoon (-7 toughness, Destroyed)
Round 4: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. Dryzza moves back 10 ft and uses her Mental Blast again, PA2, and hits with a 16. The Orc Elite only gets an 11 against DC21 TC for another 2nd degree failure. She’ll use EE for another attack and uses her Mental Blast at PA 2 again and hits with a 19. The orc only gets a 3 on his check, he’s out. Dryzza is fatigued. Extherene now shifts her focus to the dire wolf and ogre on Jaharri. She decides to move up a bit and she uses the Bitter Lash on the Ogre, PA2 and hits with a 19. He has a make a DC18 Will check. Natural 1! He’s Paralyzed! She will use EE for another action to go after the DW the same way, but she misses with an 11. She’s now fatigued as well. Beaver will switch over to his to his rapier, and he Defensive Attacks for 2 but misses with a 9. His Inspire is up as well. Dire Wolf 1 snaps at him again, but misses with a 18. Good thing he had the +2 on his defense. DW 2 goes after Jobymme, AA2, and hits. Jobymme gets a 19 against DC21 for a 1st degree failure. DW3 snaps at Jaharri and even at -5 he hits with a 16. Jaharri gets a 19 against the DC21 TC for another 1st degree failure. He will attack DW 3, going PA2 but misses. Grorr can’t move, so he’s skipped. Arisema shifts her attention over to the dire wolf, going PA1 with her sword and she gets a natural 19 for a crit. DW gets a 19 against the DC26 TC for a 2nd degree failure. Xelennia moves up on DW2, and again she’ll get her backstab since Jobymme is in melee range and she hits with an 18, but the wolf gets a 23 on it’s TC to avoid damage. Jobymme swings at DW 2 with his hammer, PA2 and misses with a 13.
Status – Dryzza (fatigued, -4 psionic ability, 1 hp), Extherene (fatigued, -1 spell, 2 hp), Beaver (-1 toughness, -1 spells, 1 hp), Dire Wolf 1 (-1 toughness, staggered, disabled), Dire Wolf 2 (-2 toughness), Dire Wolf 3 (-2 toughness, dazed, staggered, disabled), Jaharri (-2 toughness, 2 hp), Ogre (Paralyzed, 0 hp), Arisema (-1 toughness, fatigued, 2 hp), Orc Elite (-3 toughness, incapacitated, 0 hp), Xelennia (fine, 3 hp), Jobymme (-1 toughness, -1 spell, 2 hp), Orc Platoon (-7 toughness, Destroyed)
Round 5: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. Dryzza teleports over to DW1 and swings her sword at it, PA2, and hits with a 21. But it gets a 24 on its TC to avoid damage. Extherene fires a Magic Missile at DW3 but it misses with an 11. Beaver goes DA2 but misses with a 10. DW 1 goes after Dryzza this time but it misses with a 15. DW 2 goes after Jobymme, going AA2 and it hits with a 15. He only gets a 6 on his DC21 TC, HP to reroll gets him a 23 to avoid damage. DW attacks Jaharri and wow, natural 20 for a crit! Jaharri gets a 20 on the DC26 TC for a 2nd degree failure. Jaharri swings back, AA2 and misses with a 9. Ogre’s still Paralyzed so Arisema goes for an Aid action and she does get the 10 she needs. Man, this battle is turning…
Xelennia again tries to backstab DW2, PA2, and she hits with a 15. Just can’t high enough to take advantage of the Multiattack of the crit range. Finally a bad roll for the wolves, DW 2 only gets an 8 against DC20 for a 3rd degree failure. She’ll use EE for another attack, PA2, and this time she gets a 21 a 2nd degree success for +2. With the PA2, the DC is 22 and the wolf gets a 12 for 2nd degree failure, just 1 away from another 3rd and dropping. Xelennia is fatigued. Jobymme will use this round to Recover to get a Toughness penalty back.
Status – Dryzza (fatigued, -4 psionic ability, 1 hp), Extherene (fatigued, -2 spell, 2 hp), Beaver (-1 toughness, -1 spells, 1 hp), Dire Wolf 1 (-1 toughness, staggered, disabled), Dire Wolf 2 (-3 toughness, staggered, disabled), Dire Wolf 3 (-2 toughness, dazed, staggered, disabled), Jaharri (-3 toughness, dazed, 2 hp), Ogre (Paralyzed, 0 hp), Arisema (-1 toughness, fatigued, 2 hp), Orc Elite (-3 toughness, incapacitated, 0 hp), Xelennia (fatigued, 3 hp), Jobymme (-2 toughness, -1 spell, 1 hp), Orc Platoon (-7 toughness, Destroyed)
Round 6: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. Dryzza goes PA2 against DW 1 but misses with a 14. Extherene goes PA2 with another Bitter Lash, misses with a 7, HP reroll and she gets a 17. DW 3 gets a 5 on his Will check and he’s Paralyzed. Beaver goes DA1 and misses DW1 again with an 8. Man, after the initial roll, he’s fallen apart.
DW 1 uses the round to Recover, removing the Disabled condition. DW 2 goes after Xelennia this time, and misses with an 8. DW 3 is paralyzed as is the Ogre. Jaharri uses the round to Recover. Arisema uses an HP to shake off the fatigue so she can get over to DW 1 and she goes AA1 and hits with a 22. He gets the 21 he needs to avoid damage. Xelennia goes for another backstab against DW 2, PA2 and hits with a 16. It gets a 9 against DC20 for another 3rd degree failure and it’s down. Jobymme goes PA2 against DW 1 and he hits with a 20. It gets a 15 against the DC23 TC for a 2nd degree failure.
Status – Dryzza (fatigued, -4 psionic ability, 1 hp), Extherene (fatigued, -3 spells, 1 hp), Beaver (-1 toughness, -1 spells, 1 hp), Dire Wolf 1 (-2 toughness, dazed, staggered, disabled), Dire Wolf 2 (-4 toughness, staggered, disabled, incapacitated, dying), Dire Wolf 3 (-2 toughness, dazed, staggered, disabled, paralyzed), Jaharri (-2 toughness, 2 hp), Ogre (Paralyzed, 0 hp), Arisema (-1 toughness, fatigued, 1 hp), Orc Elite (-3 toughness, incapacitated, 0 hp), Xelennia (fatigued, 3 hp), Jobymme (-2 toughness, -1 spell, 1 hp), Orc Platoon (-7 toughness, Destroyed)
Round 7: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. Dryzza is going to try and finish DW1, she goes PA2 and hits with a 21. DW 1 gets a 21 against the DC22 TC for another 1st degree failure. Extherene holds for a team attack on the ogre. Beaver stabs at DW 1 with his rapier, PA2 and hits with a 20. DW1 only gets a 7 against the DC20 TC for another 3rd degree failure and it’s down. So Jaharri will also hold for a team attack, Grorr the ogre is still paralyzed and cannot do anything, Arisema double moves to get into position for a team attack as well as relaying instructions to the team for a team Finishing Attack on the ogre first and then the wolf. Xelennia and Jobymme hold and move into position as well,
Round 8: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. Let’s see if I can do this right for a Team/Finishing Attack. Dryzza hits with a 14 against the base defense of 10 for one degree of success, Extherene misses. Beaver gets a 20 which adds another degree. Jaharri misses. Arisema hits with a 22 for 3 more degrees. Xelennia will Backstab with her Twin Daggers for a Finishing Attack and she gets a 21 which kicks in +5 for a total of 8 ranks of damage. Jobymme hits with a 21 to add 3 more degrees. So Xelennia has the high effect at 8 ranks, +5 for team attack, +5 for a crit for the Finishing Attack. So the ogre has to make a DC33 toughness check. Pretty wicked. He gets a 20 for a 3rd degree failure. I’m going to say the trauma from the severe damage snaps him out of the spell and he can attack. Instead of a club, Grorr is wielding an extremely nice greatsord and he swings at Xelennia since she landed the blow that hurt him, but he misses.
Round 9: Initiative: Dryzza, Extherene, Beaver, Dire Wolves, Jaharri, Ogre, Arisema, Orc Elite, Xelennia, Jobymme, Orc Platoon. The fight is back on. Dryzza uses goes PA2 with her sword and she hits with a 19. Grorr gets a 19 for a 1st degree failure against DC22. Extherene goes PA2 with a Magic Missile and hits with a 21. That’s the DC for Grorr’s TC, and he gets a 23 to avoid damage. Beaver will go for an Aid action and of course I roll a 20 to waste that. At least it gives Jaharri +5 and Jaharri will go PA3 to take advantage of it. He rolls a natural 18 for a crit, making the DC29. Grorr only gets a 12 for a 4th degree failure and he’s done.
Arisema decides to spare the dire wolf, at least for the moment, and the rest of the group reluctantly agrees.
Comments: Still working on balancing the challenges, but that was pretty decent until Extherene hit with those Bitter Lashes that completely turned the tide. But that’s often how battles go. The party each gets 3 power points, an HP and the aforementioned 100 gp which will factor into some of their Wealth ranks. I'm not going to be as generous with the PP from now on, but I wanted to get them off to a quick start before I slow things down once they hit PL6.Round 10 +: The group takes the next few rounds to each take a Recover action, search the camp and finish off any fallen Orcs that lingered on. The party finds enough gold, gems, and etc. from Grorr’s raids in the cave to each gain 100 gp, including a split for Baruun, Pon-Bak and Trixi. Jobymme says he's giving the sword to Baruun as a reward for volunteering to escort the caravan instead of joining the battle and he gets no resistance. After clearing the area, the party leaves the paralyzed dire wolf, hoping that when the spell wears off, it dines on its fallen former masters, and heads back to meet the rest of their allies in Derrax.
Final Status – Dryzza (fatigued, -4 psionic ability, 1 hp), Extherene (fatigued, -3 spells, 1 hp), Beaver (-1 spells, 1 hp), Dire Wolf 1 (-2 toughness, dazed, staggered, disabled, incapacitated), Dire Wolf 2 (-4 toughness, staggered, disabled, incapacitated, dying), Dire Wolf 3 (-2 toughness, dazed, staggered, disabled, paralyzed), Jaharri (-1 toughness, 2 hp), Ogre (-3 toughness, staggered, disabled, incapacitated, 0 hp), Arisema (fatigued, 1 hp), Orc Elite (-3 toughness, incapacitated, 0 hp), Xelennia (fatigued, 3 hp), Jobymme (-1 toughness, -1 spell, 1 hp), Orc Platoon (-7 toughness, Destroyed)
Grorr's greatsword is magical so I'll have to make some adjustments to Baruun, who will go up a PL offensively. I’ll adjust all their sheets prior to the next adventures. I’m going to get the other PCs involved soon, either in the next adventure or in a new adventure so all my current PCs will have seen some action.