Jab’s Builds! (Whomp 'Em! Plumbers Don't Wear Ties! ToeJam & Earl!)

Where in all of your character write ups will go.
Jabroniville
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Gog & Magog

Post by Jabroniville »

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GOG & MAGOG
Created By:
Bill Mantlo & Sal Buscema
First Appearance: The Incredible Hulk #257 (March 1981)
Role: Biblical Foes
PL 9 (87)
STRENGTH
10 STAMINA 10 AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1

Skills:
Intimidation 10(+9)

Advantages:
Chokehold, Great Endurance, Improved Critical (Unarmed), Improved Hold, Power Attack, Startle

Powers:
Immunity 11 (Aging, Life Support) [11]

Offense:
Unarmed +8 (+10 Damage, DC 25)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +10, Fortitude +10, Will +3

Complications:
Responsibility (Seth's Will)- Gog & Magog will do Seth's bidding.

Total: Abilities: 50 / Skills: 10--5 / Advantages: 6 / Powers: 11 / Defenses: 12 (84)

-Another of Marvel's Biblelicious stories from the "1970s-Early '80s" period sees the Biblically-named Gog & Magog show up- the Pharaoh's High Priest pled to the God Seth for power, and was transformed into a pair of monsters. The next Pharaoh immediately had them entombed, and these tombs were accidentally opened by the Hulk. The Arabian Knight came upon the resulting battle (this was, in fact, his debut story), and promptly buried all three combatants- only the Hulk escaped. The two were revived by Seth against Thor, but were pretty much just Mooks in the fight.

-Note: The actual Gog & Magog are unrelated characters in the Bible (sources differ upon whom they're based), but two villains of the same names show up in ancient Celtic Mythology. And their names are STUPID AS HELL, and I don't care how legendary they are. I can't take anyone named "Magog" seriously.
Last edited by Jabroniville on Sun Jun 26, 2022 7:25 am, edited 2 times in total.
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M4C8
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by M4C8 »

Psyklop returned and teamed with the Enigma Force (Micronauts) to battle Hiro-Kala.
'A shared universe, like any fictional construct, hinges on suspension of disbelief. When continuity is tossed away, it tatters the construct. Undermines it'
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Ken
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Ken »

Batgirl III wrote: Sun Feb 19, 2017 5:08 am Doc Samson was one of the inspirations for my Doctor Marvel. Obviously, Captain Marvel is a bigger inspiration, but there's more than a little Leonard Samson in there too.
That's okay. Leonard Samson apparently got his dress sense from Captain Marvel, so it all comes around.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Hoid »

Gog & Magog---'Ranged Combat (nuclear blasts)'??!
Jabroniville
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Jabroniville »

Hoid wrote: Sun Feb 19, 2017 5:41 pm Gog & Magog---'Ranged Combat (nuclear blasts)'??!
Whoops- forgot to change out their Skills.
Jabroniville
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Hammer & Anvil

Post by Jabroniville »

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HAMMER & ANVIL (Leroy "Hammer" Jackson & Johnny Anvil)
Created By:
Len Wein & Her Trimpe
First Appearance: The Incredible Hulk #182 (Dec. 1974)
Role: Jobber Villains
Group Affiliations: Hammer & Anvil
PL 9 (93)
STRENGTH
3 STAMINA 4 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS -1 PRESENCE -1

Skills:
Close Combat (Unarmed) 1 (+7)
Close Combat (Chains) 1 (+7)
Deception 3 (+2)
Expertise (Criminal) 4 (+4)
Intimidation 6 (+5)
Stealth 3 (+5)

Advantages:
Chokehold, Fast Grab, Improved Hold, Power Attack, Startle, Set-Up, Teamwork

Powers:
"Synthecon- Surgically-Attached Device"
"Kinetic-Energy Absorption"
Force Field 6 (Extras: Impervious 10) [14]
Energy Aura 10 (Flaws: Fades Without Being Struck) [30]

Offense:
Unarmed +7 (+3 Damage, DC 18)
Synthecon +7 (+10 Damage, DC 25)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +4 (+10 Field), Fortitude +6, Will +1

Complications:
Motivation (Hate)- Johnny hates black people. Leroy (who is black) instead just hates everything.
Power Loss/Weakness (Synthecon)- The two criminals are joined at the wrist by the Synthecon. If it is removed, or if either individual dies, both men will (and did) die.

Total: Abilities: 26 / Skills: 18--9 / Advantages: 7 / Powers: 44 / Defenses: 7 (93)

-Holy hell, how many of the victims of the Scourge of the Underworld did Len Wein create? Steeplejack I & II, Basilisk, these guys... the man has a gift for Jobber Villains, that's for sure. Hammer & Anvil are one-shot Hulk foes who fought him after some contrived instances (both were on a chain-gang despite hating each other, and accidentally saved an alien's life while trying to kill it, as it needed the metal from their bullets to live, In gratitude, it fused them together and gave them super-powers to protect them), and then got killed in their second shot- a John Byrne story where Scourge killed them at the end. A pretty stupid gimmick, but at least it was interesting. No harm done.

-The Synthecon (not a Device, since it can't be easily removed and would kill them regardless) gives them a Fading Energy Aura and also a protective Force Field. This makes them PL 8.5-ish, and actually quite powerful at full blast, but the Fading nature of their attack leaves them a bit weaker.
Last edited by Jabroniville on Thu Feb 03, 2022 6:10 am, edited 1 time in total.
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KorokoMystia
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Re: Jab's Builds! (Abomination! Tyrannus! The Red Hulk! The Pantheon! Bi-Beast!)

Post by KorokoMystia »

Jabroniville wrote: Sat Feb 18, 2017 7:20 pm
KorokoMystia wrote: Sat Feb 18, 2017 4:13 pm I'm really enjoying the Hulk builds so far. Also, are you going to revisit Killer Instinct at some point? From what I can see, your builds of it were done way back on the ATT, and the current game now includes every character from the first two games (even Eyedol and Gargos!), and added quite a few interesting newbies of the kind that haven't really shown up in fighting games that much, like a mummy sorcerer, a golem, a Japanese ghost girl who is totally not Sadako/Samara from The Ring, ect. And when they re-added Eyedol, they gave him an interesting mechanic where only one of his heads can be active at a time, and they both have a distinctive fighting style (One is the "warrior head", the other is the "mage head") Unfortunately, what head is active is random, and you can only sort of control it by having Eyedol beat himself in the head until it switches, but that costs a little bit of health. There's also the obligatory guest characters that most fighting games seems to have nowadays, those being Rash from Battletoads, The Arbiter from Halo, and General RAAM from Gears of War. I have to say, seeing FPS characters in a fighting game is..really odd.
I heard that they'd added characters. Unfortunately, I don't care very much for Killer Instinct, so I never really felt like revisiting the builds that I considered pretty complete at the time. I usually like to wait quite a few years between sets, and they still feel rather "recent" to me, even though they probably weren't.
Yeah, that's fine. Everyone's got games they don't really care for. Also, for the stuff like Virtua Fighter (and Fighting Vipers), Dead or Alive, and Tekken, i'd recommend just making some generic templates that can suffice for all games of that type, since they're basically all the same anyway. Heck, you could just call it a "Generic 3D Fighter Template", maybe a couple different versions for different-sized people, like the SF EX templates.
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Re: Hammer & Anvil

Post by greycrusader »

Jabroniville wrote: Sun Feb 19, 2017 7:47 pm Image
Image

HAMMER & ANVIL (Leroy "Hammer" Jackson & Johnny Anvil)
Created By:
Len Wein & Her Trimpe
First Appearance: The Incredible Hulk #182 (Dec. 1974)
Role: Jobber Villains
Group Affiliations: Hammer & Anvil
PL 9 (93)
STRENGTH
3 STAMINA 4 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS -1 PRESENCE -1

Skills:
Close Combat (Unarmed) 1 (+7)
Close Combat (Chains) 1 (+7)
Deception 3 (+2)
Expertise (Criminal) 4 (+4)
Intimidation 6 (+5)
Stealth 3 (+5)

Advantages:
Chokehold, Fast Grab, Improved Hold, Power Attack, Startle, Set-Up, Teamwork

Powers:
"Synthecon- Surgically-Attached Device"
"Kinetic-Energy Absorption"
Force Field 6 (Extras: Impervious 10) [14]
Energy Aura 10 (Flaws: Fades Without Being Struck) [30]

Offense:
Unarmed +7 (+3 Damage, DC 18)
Synthecon +7 (+10 Damage, DC 25)
Initiative +2

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +4 (+10 Field), Fortitude +6, Will +1

Complications:
Motivation (Hate)- Johnny hates black people. Leroy (who is black) instead just hates everything.
Power Loss/Weakness (Synthecon)- The two criminals are joined at the wrist by the Synthecon. If it is removed, or if either individual dies, both men will (and did) die.

Total: Abilities: 26 / Skills: 18--9 / Advantages: 7 / Powers: 44 / Defenses: 7 (93)

-Holy hell, how many of the victims of the Scourge of the Underworld did Len Wein create? Steeplejack I & II, Basilisk, these guys... the man has a gift for Jobber Villains, that's for sure. Hammer & Anvil are one-shot Hulk foes who fought him after some contrived instances (both were on a chain-gang despite hating each other, and accidentally saved an alien's life while trying to kill it, as it needed the metal from their bullets to live, In gratitude, it fused them together and gave them super-powers to protect them), and then got killed in their second shot- a John Byrne story where Scourge killed them at the end. A pretty stupid gimmick, but at least it was interesting. No harm done.

-The Synthecon (not a Device, since it can't be easily removed and would kill them regardless) gives them a Fading Energy Aura and also a protective Force Field. This makes them PL 8.5-ish, and actually quite powerful at full blast, but the Fading nature of their attack leaves them a bit weaker.
Hammer and Anvil also seemed to have super-strength drawn from the Synthecon (what level I'm not sure-they were capable of giving and taking a few shots from Byrne-era Hulk, so maybe Wrecking Crew level) and were pretty skilled at using their "chain" as a weapon for chokes, trips, and the like.
Jabroniville
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Jabroniville »

I figured that was the "Aura" power enhancing their damage, and the "Force Field" protecting them. But of course the only Hammer & Anvil story I've ever read is the Scourge tie-in, seen in their pics.
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Spectrum »

Jabroniville wrote: Sun Feb 19, 2017 7:45 pm
Hoid wrote: Sun Feb 19, 2017 5:41 pm Gog & Magog---'Ranged Combat (nuclear blasts)'??!
Whoops- forgot to change out their Skills.
I didn't catch the first time around. That would have made them much cooler!
We rise from the ashes so that new legends can be born.
Jabroniville
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She-Hulk

Post by Jabroniville »

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Frank Cho... I love you.

SHE-HULK (Jennifer Walters)
Created By:
Stan Lee & John Buscema
First Appearance: The Savage She-Hulk #1 (Feb. 1980)
Role: Hot Amazon, Distaff Counterpart (to Hulk), Secondary Powerhouse, Super-Lawyer
Group Affiliations: The Avengers, The Fantastic Four, The Heroes for Hire, The Lady Liberators, The Hulkbusters, The Initiative, S.H.I.E.L.D., The Defenders, The Future Foundation, The Fearsome Four
Avengers Grade: B-Level
PL 11 (173)
STRENGTH
13 STAMINA 12 AGILITY 4
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 3 (+7)
Deception 3 (+7, +12 Attractive)
Expertise (Law) 10 (+13)
Expertise (Pop Culture) 2 (+5)
Insight 4 (+7)
Intimidation 3 (+7)
Investigation 4 (+7)
Perception 4 (+7)
Persuasion 3 (+7, +12 Attractive)
Vehicles 4 (+4)

Advantages: 
Accurate Attack, Attractive 2, Diehard, Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Initiative, Interpose, Power Attack, Takedown, Teamwork, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Gamma-Based Physiology"
Power Lifting 1 (400 tons) [1]
Immunity 7 (Cold, Heat, Pressure, Radiation, Vacuum, Poison, Disease) [7]
Impervious Toughness 9 [9]
Leaping 6 (1000 feet) [6]
Regeneration 4 (Feats: Regrowth) [5]

"Super-Strength Feats" (AEs of Strength Damage) [3]
  • AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (13)
  • AE: "Shockwave" Damage 11 (Extras: Area- 30ft. Burst) (Flaws: Both He & Target Must Be Touching Ground) (11)
  • AE: "Sonic Slam" Affliction 11 (Fort; Dazed/Stunned) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (11)
Offense:
Unarmed +9 (+13 Damage, DC 28)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +12, Fortitude +13, Will +8

Complications:
Reputation (Easy)- She probably slept with The Juggernaut, and that doesn't even scratch the surface. Suffice to say, she's the female Oliver Queen/Hercules.
Relationship (Various)- See above.
Responsibility/Reputation (Gamma-Powered)- She-Hulk's powers come from Gamma Radiation, leaving her a target of anyone else in the Hulk's world, from villains to heroes. She has occasionally gone nuts like cousin Bruce did.
Normal Identity (Jennifer Walters)- She-Hulk's normal form is an embarassment to her (even though she's still pretty cute)- short, mousy and under-confident. When in "human" form, she drops to ST 0, STA 0, AGI 1, FIGHTING 4 and PRE 0. She sticks to She-Hulk form if she can help it.
Involuntary Transformation (Angry Hulk Being)- Occasionally, She-Hulk transforms into a more Hulk-like form- a Gamma-powered aggressive maniac who lashes out at everything. In this form, she hits at least PL 12, gaining Strength immensely, but losing the ability to use Accurate & Defensive Attacks.

Total: Abilities: 96 / Skills: 40--20 / Advantages: 13 / Powers: 31 / Defenses: 13 (173)

She-Hulk- Marvel's Most Popular Distaff Counterpart:
-She-Hulk went from an also-ran character (one of Stan Lee's WORST major creations by a ways) to an Avenger during her initial couple years in the business, gaining much more credibility as time went on. She was actually created largely to ensure a copywrite- Marvel's editorial department was afraid that the Hulk TV series would introduce a female version of the main character, much as The Six Million Dollar Man had spawned The Bionic Woman, so Marvel wanted to own the rights to the character. Her book, The Savage She-Hulk, starring a brutish, giant Jade Giantess, only lasted twenty-five issues, being cancelled in 1982. It starred Jennifer Walters, a shy & timid lawyer who was hunted by mobsters- a blood transfusion from her cousin (Bruce Banner) saved her life, but at the cost of turning her into the temperamental She-Hulk.

-Almost immediately after her book was cancelled, however, She-Hulk was chosen for the Avengers roster, where she became a bit of a "Filler" member- never central to the storylines, but powerful enough and funny enough (by this point, she'd become a bit of a party girl/snarker, losing the "Female Hulk" tendencies like anger issues) to fit in with the others. Two years later, however, she joins The Fantastic Four, taking over for The Thing, who's elected to stay on the Battleworld from Secret Wars- this bit by John Byrne gave both "Shulkie" and the FF a shot in the arm. And in 1985, she even got to appear in THREE of Marvel's Graphic Novels! It seemed that her star was on the rise. At one point, she became permanently stuck in her green form... but blew off the inconvenience, as she PREFERRED this tall, sexy form. The She-Hulk, despite being depicted as quite muscular by the standards of comic book women, was a bonafide sex symbol.

She-Hulk Breaks the Fourth Wall:
-John Byrne made Jen a Pet Character of sorts, and continued to bring the goods by creating a new solo book for her in 1989- but this one was a bit different. All of a sudden, the book was an irreverent pastiche of super-hero comics, featuring She-Hulk speaking directly to the audience- she KNEW she was a character in a comic book. She would bicker with her creative team ("TOAD MEN, Byrne?!? TOAD MEN!??"), or complaining about getting to fight Doctor Bong for her fifth issue instead of Doctor Doom like Spider-Man and the FF got to for theirs), make fun of her villains, and once even tore the pages of her own comic book in order to get away from a bad guy. Other creators took over for Byrne, but the success didn't last- it was eventually cancelled in 1994, the longest-running solo title starring a female superhero in Marvel's history. Through some of that, she rejoined the Avengers briefly, but was rarely a major character. The late '90s were less kind, as the Hulk book (which never featured her that much) was in disarray, and she kind of went nowhere.

-Many subsequent She-Hulk books have popped up, with numerous creators working on it- Dan Slott's was well-regarded. She was also on the Matt Fraction/Mike Allred Future Foundation book, as a temporary replacement FF. Her success varies, and the books are usually low-tier, deliberately-silly stuff that tends not to bring in a lot of money, but gets some critical acclaim. Issues in the past have involved the realization that all "out of character" moments are the result of tourists from alternate universes, for example. She's also become the de facto lawyer for superhuman cases, as her lawyer training and distinct appearance makes her even better for this than the more "small-time" Matt Murdock.

She-Hulk As A Whole:
-Few Distaff Counterparts have ever stepped out of the original's shadow quite like THIS- She-Hulk is an entirely different kind of character from her cousin, and has a vastly different rep in comics. Usually not a dangerous loose cannon (barring the occasional short arc), Shulkie is instead a respected superhero who can easily fit in with either the Avengers or the Fantastic Four (in fact, she's the only non-original character to ever even come CLOSE to "fitting in" as the fourth person), though she's never attained the level of "upper tier" with either squad. She-Hulk gets a lot of play at Marvel, but her books are usually on the "lower" end of importance- Marvel doesn't push it very hard, and treats it like a "niche" thing. This is unfortunate, because I've long believed that Marvel's quality female characters far outnumber DC's, but they lack the "push" DC gives characters like Black Canary, the Birds of Prey, Batgirl, Batwoman, Wonder Woman & more. Marvel just kind of plops Carol Danvers or She-Hulk out there repeatedly in low-selling books, ignoring the huge amount of quality characters always stuck on teams. The fact that she's often known largely for Fanservice at least keeps She-Hulk popular, though- Byrne and others played this up constantly, and it's a running gag how hot some people find her in-universe (as her long string of sexual partners will tell you). She's also probably the single hardest person to cast for the Marvel Cinematic Universe too, as unless you go Full-CGI like the Hulk, you're not gonna find a talented actress with that body type, even if you go shorter than her 6'7" height. 

She-Hulk's Stats:
-She-Hulk is basically a Thing-type build, a PL 11 super-heavyweight Powerhouse who does lots of damage, yet is also quite a good fighter (she's defensively quite well off as well). She still loses out to Ben overall- he's equally good in melee, but has more Advantages and his Will Defense is insurmountable, but she's just as good in terms of accuracy (+9/+13), and can modify many of her caps (Accurate Attack is rare in Marvel Bricks). In addition to that, she's very bright and skilled, with an excellent knowledge of the law, great Immunities, and Attractive (itself even MORE rare among Powerhouses). At one point, she trained extensively in Jen Walters form to get super-built, gaining proportionate mass as She-Hulk, enough to beat THE FREAKING CHAMPION in a fight, which I think is a dumb idea (the guy's whole gimmick is that he's basically unstoppable and nearly killed The Thing before realizing Ben would never give up- having She-Hulk whip him clean devalues him), but her strength quickly went back to normal levels. Class 400 seems a good fit for Marvel's Super-Bricks, as 100 tons never quite cut it (writers often forget how little that really is considering what these guys casually heft), and she can always push herself for more weight as needed.

-Note that in the 1980s, She-Hulk was effectively a "Worf" character- said to be tough, but she often jobbed out in order to make the villain look tougher. This was back when the "Class 100" guys were a lot more limited, and she was on a team alongside Namor & Hercules, both of whom were much tougher customers. Though she took that role again in the "Red Hulk" conflict, that was pretty much the fate of the entire Marvel Universe until they finally settled down on pushing that guy.

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Okay- the Savage Monstress She-Hulk is also fantastically hot.

SHE-HULK (Jennifer Walters)
Created By:
Stan Lee & John Buscema
First Appearance: The Savage She-Hulk #1 (Feb. 1980)
Role: Hot Amazon, Distaff Counterpart (to Hulk), Secondary Powerhouse, Super-Lawyer
Group Affiliations: The Avengers, The Fantastic Four, The Heroes for Hire, The Lady Liberators, The Hulkbusters, The Initiative, S.H.I.E.L.D., The Defenders
Avengers Grade: B-Level
PL 10 (165)
STRENGTH
12 STAMINA 11 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 2 PRESENCE 4

Skills:
Acrobatics 3 (+7)
Deception 3 (+7, +12 Attractive)
Expertise (Law) 8 (+11)
Expertise (Pop Culture) 2 (+5)
Insight 4 (+7)
Intimidation 3 (+7)
Investigation 3 (+5)
Perception 3 (+5)
Persuasion 3 (+7, +12 Attractive)
Vehicles 4 (+4)

Advantages: 
Attractive 2, Diehard, Fast Grab, Improved Critical (Unarmed), Improved Grab, Interpose, Power Attack, Takedown, Teamwork, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Gamma-Based Physiology"
Power Lifting 1 (400 tons) [1]
Immunity 7 (Cold, Heat, Pressure, Radiation, Vacuum, Poison, Disease) [7]
Impervious Toughness 9 [9]
Leaping 6 (1000 feet) [6]
Regeneration 4 (Feats: Regrowth) [5]

"Super-Strength Feats" (AEs of Strength Damage) [3]
  • AE: "Groundstrike" Affliction 10 (Dodge; Hindered/Prone) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree, Instant Recovery, Limited to Grounded Targets) Linked to Damage 8 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (12)
  • AE: "Shockwave" Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Both He & Target Must Be Touching Ground) (10)
  • AE: "Sonic Slam" Affliction 10 (Fort; Dazed/Stunned) (Extras: Area- 30ft. Burst) (Flaws: Limited Degree) (10)
Offense:
Unarmed +9 (+13 Damage, DC 28)
Initiative +8

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +11, Fortitude +12, Will +8

Complications:
Reputation (Easy)- She probably slept with The Juggernaut, and that doesn't even scratch the surface. Suffice to say, she's the female Oliver Queen/Hercules.
Relationship (Various)- See above.
Responsibility/Reputation (Gamma-Powered)- She-Hulk's powers come from Gamma Radiation, leaving her a target of anyone else in the Hulk's world, from villains to heroes. She has occasionally gone nuts like cousin Bruce did.
Normal Identity (Jennifer Walters)- She-Hulk's normal form is an embarassment to her (even though she's still pretty cute)- short, mousy and under-confident. When in "human" form, she drops to ST 0, STA 0, AGI 1, FIGHTING 4 and PRE 0. She sticks to She-Hulk form if she can help it.

Total: Abilities: 92 / Skills: 38--19 / Advantages: 13 / Powers: 31 / Defenses: 12 (165)

-This is She-Hulk during most of her career, where she was powerful, but not overly so, and a pretty standard Powerhouse with a bit more points spent. In most of the Avengers stories I've read, she actually goes down to enemy attacks pretty quickly, and is certainly not THAT strong.

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SHE-HULK (Jennifer Walters)- Bulked-Up Form
Created By:
Stan Lee & John Buscema
First Appearance: The Savage She-Hulk #1 (Feb. 1980)
Role: Hot Amazon, Distaff Counterpart (to Hulk), Secondary Powerhouse, Super-Lawyer
Group Affiliations: The Avengers, The Fantastic Four, The Heroes for Hire, The Lady Liberators, The Hulkbusters, The Initiative, S.H.I.E.L.D., The Defenders, The Future Foundation, The Fearsome Four
Avengers Grade: B-Level
PL 14 (210)
STRENGTH
15/20 STAMINA 13/15 AGILITY 2
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 3 (+5)
Deception 3 (+3)
Expertise (Law) 10 (+10)
Expertise (Pop Culture) 2 (+2)
Insight 4 (+7)
Intimidation 11 (+11)
Investigation 4 (+4)
Perception 4 (+4)
Persuasion 3 (+3)
Vehicles 4 (+4)

Advantages:
Accurate Attack, Diehard, Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Initiative, Interpose, Power Attack, Takedown, Teamwork, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Gamma-Based Physiology"
Power Lifting 1 (100,000 tons) [1]
Immunity 7 (Cold, Heat, Pressure, Radiation, Vacuum, Poison, Disease) [7]
Protection 2 (Extras: Impervious 15) [17]
Leaping 6 (1000 feet) [6]
Regeneration 4 (Feats: Regrowth) [5]

Enhanced Advantages: Attractive 2 (Flaws: Limited to Total Weirdos) [1]

"Super-Strength Feats"
"Thunderclap" Dazzle Hearing 12 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range, Distracting) (24) -- [29]
  • AE: "Groundstrike" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Burst +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
  • AE: "Groundstrike Line" Affliction 12 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Line +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (22)
  • AE: "Shockwave" Damage 12 (Extras: Area- 60ft. Burst +2) (Flaws: Both Grounded) (24)
  • AE: "Super-Breath" Move Object 12 (Extras: Area- 120ft. Cone +2) (Flaws: Limited to One Direction) (24)
  • AE: Penetrating Strength Damage 13 (13)
"The Hulk's Rage" (All Have Flaws: Uncontrolled- Must be Angry)
Enhanced Strength 5 [5]
Enhanced Stamina 2 [4]
Impervious Toughness 4 [2]
Regeneration 2 [1]
Enhanced Super-Strength Feats +2 [2]
Power-Lifting 2 (400,000 tons) [1]

Offense:
Unarmed +9 (+15 Damage, DC 30)
Raging Strength +8 (+20 Damage, DC 35)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +15 (+17 Raging), Fortitude +15 (+17 Raging), Will +8

Complications:
Reputation (Easy)- She probably slept with The Juggernaut, and that doesn't even scratch the surface. Suffice to say, she's the female Oliver Queen/Hercules.
Relationship (Various)- See above.
Responsibility/Reputation (Gamma-Powered)- She-Hulk's powers come from Gamma Radiation, leaving her a target of anyone else in the Hulk's world, from villains to heroes. She has occasionally gone nuts like cousin Bruce did.
Normal Identity (Jennifer Walters)- She-Hulk's normal form is an embarassment to her (even though she's still pretty cute)- short, mousy and under-confident. When in "human" form, she drops to ST 0, STA 0, AGI 1, FIGHTING 4 and PRE 0. She sticks to She-Hulk form if she can help it.
Involuntary Transformation (Angry Hulk Being)- Occasionally, She-Hulk transforms into a more Hulk-like form- a Gamma-powered aggressive maniac who lashes out at everything. In this form, she hits at least PL 12, gaining Strength immensely, but losing the ability to use Accurate & Defensive Attacks.

Total: Abilities: 78 / Skills: 48--24 / Advantages: 11 / Powers: 81 / Defenses: 16 (210)

-During the course of Jason Aaron's Avengers run, She-Hulk controversially became a shredded, roided behemoth like the Hulk, which gave us... SHE-BULK BIKINI...
Last edited by Jabroniville on Thu Feb 03, 2022 6:11 am, edited 5 times in total.
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Spam
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Spam »

Jabroniville wrote: Sun Feb 19, 2017 7:45 pm Image
At least he went out with class...
PUM SPAK!
Jabroniville
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Jabroniville »

Next up: a bunch of She-Hulk Rogues! Mostly terrible losers and re-posts, so I'll move through them quickly. Then it's back to Hulk guys.
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Spectrum »

Shulkie- such a good reason to completely shred the policy against fanservice images.
We rise from the ashes so that new legends can be born.
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Re: Jab's Builds! (Abomination! The Red Hulk! The Pantheon! Bi-Beast! Doc Samson!)

Post by Batgirl III »

Jabroniville wrote: Mon Feb 20, 2017 2:29 am Next up: a bunch of She-Hulk Rogues! Mostly terrible losers and re-posts, so I'll move through them quickly. Then it's back to Hulk guys.
Toad-Men, Jabroniville? Toad-Men!?
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
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