Emerald Flame's Character Builds

Where in all of your character write ups will go.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

MANHUNTER HIGHMASTER

Image
Picture by chuckdee
_________________________________________________________
Strength 16
Stamina -
Agility 2
Dexterity 6
Fighting 6
Intellect 6
Awareness 2
Presence 1

ADVANTAGES
All-out Attack, Assessment, Diehard, Eidetic Memory, Favored Foe: Green Lanterns, Teamwork, Tracking

SKILLS
Athletics 2 (+18), Close Combat: Close Combat 4 (+10), Deception 8 (+9), Expertise: Manhunter Design 6
(+12), Insight 5 (+7), Intimidation 6 (+12), Investigation 2 (+8), Perception 4 (+6), Ranged Combat: Palm
Blasters: Damage 10 5 (+11), Technology 8 (+14)

POWERS

Flight Systems
* Flight: Flight 11 (Linked; Speed: 4000 miles/hour, 8 miles/round)
* Movement: Movement 4 (Linked; Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)

Robot Body
* Armor Plating: Protection 10 (+10 Toughness; Impervious [5 ranks only])
* 20 ft tall monster!!: Growth 10 (Linked; +10 STR, +10 Tough, +5 Intimidate, -10 Stealth, -5 active
defenses, +2 size ranks, +10 mass ranks, +)
* Immunity: Immunity 40 (Linked; Common Descriptor: Mental Effects, Fortitude Effects)
* Hyper-spacial link: Mental Communication 4 (Sense Type: Hyperlink; Limited: Other Manhunters only)
* Super-Senses: Senses 4 (Darkvision, Radio, Ultra-hearing)
* Universal Translator: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages -
Understand All, Languages - You're Understood)
Weapon Systems (Easily Removable)
* Black Hole Grenades
> Crushing Gravity Pulse: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere,
DC 20)
> Gravitation Forces: Burst Area Move Object 5 (Linked; 1600 lbs.; Burst Area: 30 feet radius
sphere, DC 15; Limited Direction: Directly towards the grenade)
* Cluster-missle Launcher: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20,
Increased Range: ranged, Multiattack)
* Energy Arm Shield: Deflect 6 (Accurate: +2, Redirection, Reflect)
* Fist Flails: Strike 8 (DC 23; Multiattack, Penetrating, Reach (melee) 3: 15 ft.)
* Palm Blasters: Damage 10 (DC 25; Increased Range: ranged)
* Will Drain: Weaken 8 (Affects: Willpower (Energy from Green Lantern ring), Resisted by: Will, DC 18;
Grab-based)

OFFENSE
Initiative +2
Cluster-missle Launcher: Burst Area Damage 10 (DC 25)
Crushing Gravity Pulse: Burst Area Damage 10 (DC 25)
Fist Flails: Strike 8, +14 (DC 23)
Grab, +6 (DC Spec 26)
Gravitation Forces: Burst Area Move Object 5 (DC 15)
Palm Blasters: Damage 10, +11 (DC 25)
Throw, +6 (DC 31)
Unarmed, +10 (DC 31)
Will Drain: Weaken 8, +10 (DC Will 18)

LANGUAGES
Biot

DEFENSE
Dodge 9, Parry 7, Fortitude Immune, Toughness 20, Will 9

POWER POINTS
Abilities 48 + Powers 156 + Advantages 7 + Skills 25 (50 ranks) + Defenses 25 = 261
___________________________________________________________

The Grand Poobah of the Manhunters. Generally, this is not a front-line combatant. It is designed with more weapons than a standard Manhunter, as I felt that if it made it's way onto a battlefield... it's bringing a whole can of Whoop-A** with it.

It is a monster... approx. 20 ft tall and heavily armored. I envision it sitting on a 'throne' commanding the Manhunters in their tasks. The 'brains' behind the scenes.
Last edited by Emerald_Flame300 on Wed Feb 21, 2024 11:46 pm, edited 3 times in total.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

MANHUNTER ULTRA

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Picture by chuckdee

_______________________________________________________________________
Strength 14
Stamina -
Agility 2
Dexterity 6
Fighting 6
Intellect 2
Awareness 2
Presence 1

ADVANTAGES
Assessment, Eidetic Memory, Favored Foe: Green Lanterns, Teamwork, Tracking

SKILLS
Close Combat: Close Combat 4 (+10), Deception 8 (+9), Expertise: "Law" Enforcement 6 (+8), Insight 7
(+9), Investigation 4 (+6), Perception 4 (+6), Ranged Combat: Energy Blast: Damage 10 3 (+9)

POWERS
Robot Body
* 14 ft tall monster!!: Growth 8 (Linked; +8 STR, +8 Tough, +4 Intimidate, -8 Stealth, -4 active
defenses, +2 size ranks, +8 mass ranks, +1 sp)
* Armor Plating: Protection 10 (+10 Toughness; Impervious [5 ranks only])
Flight Systems
* Flight: Flight 11 (Linked; Speed: 4000 miles/hour, 8 miles/round)
* Movement: Movement 4 (Linked; Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)

* Immunity: Immunity 40 (Linked; Common Descriptor: Mental Effects, Fortitude Effects)
* Super-Senses: Senses 4 (Darkvision, Radio, Ultra-hearing)
* Universal Translator: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages -
Understand All, Languages - You're Understood)

Weapon Systems
* Black Hole Grenades
> Crushing Gravity Pulse: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere,
DC 20)
> Gravitation Forces: Burst Area Move Object 5 (Linked; 1600 lbs.; Burst Area: 30 feet radius
sphere, DC 15; Limited Direction: Directly towards the grenade)
* Energy Blast: Damage 10 (DC 25; Increased Range: ranged)
* Fist Flails: Strike 8 (DC 23; Multiattack, Penetrating, Reach (melee) 3: 15 ft.)
* Will Drain: Weaken 8 (Affects: Willpower (Energy from Green Lantern ring), Resisted by: Will, DC 18;
Grab-based)

OFFENSE
Initiative +2
Crushing Gravity Pulse: Burst Area Damage 10 (DC 25)
Energy Blast: Damage 10, +9 (DC 25)
Fist Flails: Strike 8, +14 (DC 23)
Grab, +6 (DC Spec 24)
Gravitation Forces: Burst Area Move Object 5 (DC 15)
Throw, +6 (DC 29)
Unarmed, +10 (DC 29)
Will Drain: Weaken 8, +10 (DC Will 18)

LANGUAGES
Biot

DEFENSE
Dodge 10, Parry 8, Fortitude Immune, Toughness 14/18, Will 9

POWER POINTS
Abilities 40 + Powers 132 + Advantages 5 + Skills 18 (36 ranks) + Defenses 25 = 220
_______________________________________________________________________
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

Manhunter Mantaship

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Picture by chuckdee

________________________________________________________

Strength 12
Stamina -
Agility 0
Dexterity 8
Fighting 0
Intellect 2
Awareness 1
Presence 1

ADVANTAGES
Assessment, Eidetic Memory, Favored Foe: Green Lanterns, Teamwork, Tracking

SKILLS
Deception 8 (+9), Insight 7 (+8), Perception 5 (+6), Ranged Combat: ???? 8 (+16), Vehicles 12 (+20)

POWERS
* Armor Plating: Protection 10 (+10 Toughness; Impervious [5 ranks only])
* Flight Systems
> Flight: Flight 12 (Linked; Speed: 8000 miles/hour, 16 miles/round)
> Movement: Movement 4 (Linked; Environmental Adaptation: Zero-G, Space Travel 3: other galaxies)
* Robotic Fuselage
> Growth: Growth 4 (Linked; +4 STR, +4 Tough, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size
rank, +4 mass ranks)
* Immunity: Immunity 43 (Linked; Common Descriptor: Mental Effects, Environmental Condition: Cold of
Space, Environmental Condition: Radiation, Environmental Condition: Re-Entry Heat, Fortitude Effects)
* Super-Senses: Senses 4 (Darkvision, Radio, Ultra-hearing)
* Universal Translator: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages -
Understand All, Languages - You're Understood)
Weapons Array
* Missles: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range:
ranged, Multiattack, Penetrating 8)
* Plasma Ball Cannon: Damage 11 (DC 26; Increased Range: ranged)
* Wing-Mounted Machineguns: Damage 6 (DC 21; Increased Range: ranged, Multiattack)

OFFENSE
Initiative +0
Grab, +0 (DC Spec 22)
Missles: Burst Area Damage 10 (DC 25)
Plasma Ball Cannon: Damage 11, +8 (DC 26)
Throw, +8 (DC 27)
Unarmed, +0 (DC 27)
Wing-Mounted Machineguns: Damage 6, +8 (DC 21)

COMPLICATIONS
Disability: Manhunter Mantaships have no hands to manipulate items with.
Prejudice: Most people consider the Mantaship as a dumb vehicle and do not realize that the ship is
actually a Manhunter in a different body. The same cruel efficiency.

LANGUAGES
Biot
** See Universal Translator

DEFENSE
Dodge 10, Parry 4, Fortitude Immune, Toughness 10/14, Will 8

POWER POINTS
Abilities 30 + Powers 160 + Advantages 5 + Skills 20 (40 ranks) + Defenses 25 = 240

_________________________________________________________

This is one of the builds that I had trouble nailing down a build. I built it as a "vehicle" and then thought of adding an AI to it. i then built it as a playable character... sorta...

I opted to go with the 'character' build idea and not a vehicle mostly, because to add an AI to the vehicle was more work than just building a character.

These Mantaships are the heavier attack system of the Manhunter army. Able to travel great distances and if needed, can be equiped with a large cannon on its top. This would be used against heavier targets and possibly larger vehicles.
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Re: Emerald Flame's Character Builds (Manhunter Builds)

Post by Emerald_Flame300 »

MANHUNTERS: WILLHUNTER

Image

__________________________________________________________________
Strength 16
Stamina -
Agility 0
Dexterity 4
Fighting 6
Intellect 2
Awareness 1
Presence 1

ADVANTAGES
Assessment, Eidetic Memory, Favored Foe: Green Lanterns, Teamwork, Tracking

SKILLS
Close Combat: Close Combat 3 (+9), Insight 2 (+3), Perception 4 (+5), Ranged Combat: ???? 3 (+7)

POWERS

Robot Body
Armored Plating: Protection 12 (Linked; +12 Toughness; Impervious)
* Plasma Blaster: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased
Range: ranged)
* Burrowing: Burrowing 9 (Linked; Speed: 30 miles/hour, 500 feet/round)
Huge Size: Growth 8 (Linked; +8 STR, +8 Tough, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size
ranks, +8 mass ranks, +1 sp; Innate; Permanent)
* Immunity: Immunity 40 (Linked; Common Descriptor: Mental Effects, Fortitude Effects)
* Super-Senses: Senses 5 (Darkvision, Detect: Ground Vibrations 1, Radio, Ultra-hearing)
* Universal Translator: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages -
Understand All, Languages - You're Understood)
* Willhunter Domination: Cumulative Affliction 10 (1st degree: Dazed, 2nd degree: Compelled, 3rd
degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception)

OFFENSE
Initiative +0
Grab, +6 (DC Spec 26)
Plasma Blaster: Burst Area Damage 10 (DC 25)
Throw, +4 (DC 31)
Unarmed, +12 (DC 31)
Willhunter Domination: Cumulative Affliction 10 (DC Will 20)

COMPLICATIONS
Disability: Willhunters do not have hands and cannot manipulate small objects.
Monstrous: The Willhunter is a huge snake-like robot that can burrow through the ground.

LANGUAGES
Biot
* See Universal Translator

DEFENSE
Dodge 8, Parry 8, Fortitude Immune, Toughness 20, Will 8

POWER POINTS
Abilities 34 + Powers 173 + Advantages 5 + Skills 6 (12 ranks) + Defenses 25 = 243
_________________________________________________________

This is the Willhunter(s) that appeared in the Green Lantern: Rise of the Manhunters videogame. The original WIllhunters are actually nanobots. Just for the "shock and awe" effect, I like a giant burrowing robotic snake..

One of it's main powers is the ability to mind control / dominate a target.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

TEMPLAR

Image

_______________________________________________________
Strength 5/1
Stamina 5/1
Agility 3/1
Dexterity 3/1
Fighting 4
Intellect 3
Awareness 2
Presence 2

ADVANTAGES
Benefit, Cipher, Benefit, Wealth (well-off), Defensive Roll, Evasion, Improved Critical: Keen edge, Improved
Smash, Languages 4, Quick Draw, Ultimate Effort: WILL Saves

SKILLS
Acrobatics 1 (+4), Athletics 3 (+8), Close Combat: Unarmed 5 (+9), Expertise: Ancient History 5 (+8),
Expertise: Supernatural Entities 5 (+8), Insight 2 (+4), Investigation 3 (+6), Perception 3 (+5), Ranged
Combat:1 (+4), Stealth 2 (+5), Technology 1 (+4), Treatment 2 (+5)

POWERS

Armor of the Inner Temple (Removable)
* Enchanted Armor: Protection 8 (+8 Toughness; Impervious)
* Protection of the Inner Temple: Immunity 14 (Critical Hits, Environmental Conditions (All), Fatigue Effects, Uncommon
Descriptor: Magic Powers)
* Spiritual Empowerment: Enhanced Trait 24 (Traits: Agility +2 (+3), Dexterity +2 (+3), Strength +4
(+5), Stamina +4 (+5))

Shield of the Righteous (Removable)
* Deflect: Deflect 4 (Redirection, Reflect; Reduced Range: close)

Sword of the Chosen (Removable)
* True Strike: Strength-based Damage 4 (DC 24, Advantages: Improved Critical, Improved Smash;
Multiattack, Penetrating 5)
* Sphere of Sanctitiy
> "Back foul entitty": Move Object 8 (6 tons; Limited Direction: Only away from the sword)
Affliction: Cumulative Affliction 8 (1st degree: Dazed, 2nd degree: Defenseless, 3rd degree:
> Incapacitated, Resisted by: Will, DC 18; Cumulative, Reach (melee) 4: 20 ft., Selective; Limited: Only
Supernatural Entitites)

OFFENSE
Initiative +3
"Back foul entitty": Move Object 8, +3 (DC 18)
Affliction: Cumulative Affliction 8, +9 (DC Will 18)
Grab, +4 (DC Spec 15)
Throw, +3 (DC 20)
True Strike: Strength-based Damage 4, +9 (DC 24)
Unarmed, +9 (DC 20)

COMPLICATIONS
Enemy: While the Templar Knights were originally sworn to protecting pilgrims in the Holy Land, the order
also used their escoteric knowledge to fight the threat of supernatural entities that came into our realm.
Motivation: Doing Good: Templar is sworn to protect the innocent from all harm.

LANGUAGES
(N) English, Arabic, French, German, Hebrew, Portuguese, Spanish, Turkish

DEFENSE
Dodge 6, Parry 4, Fortitude 7, Toughness 14/13, Will 7

POWER POINTS
Abilities 30 + Powers 83 + Advantages 10 + Skills 17 (33 ranks) + Defenses 10 = 150
_________________________________________________________

A modern-day version of a Knight Templar. I envisioned a knight in armor that has been augmented with supernatural powers.... Why??? Why not? It's in the world of comic books so anything is possible.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

CLAYMORE

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Strength 5
Stamina 4
Agility 5
Dexterity 5
Fighting 4
Intellect 2
Awareness 2
Presence 2

Advantages
Accurate Attack, All-out Attack, Assessment, Defensive Attack, Diehard, Evasion 2, Improved Aim,
Improved Initiative, Move-by Action, Precise Attack (Ranged, Concealment), Ranged Attack 2, Seize
Initiative, Teamwork, Tracking, Uncanny Dodge

Skills
Acrobatics 2 (+7), Athletics 4 (+9), Close Combat: ???? 2 (+6), Deception 2 (+4), Expertise (AGL): Escape
Artist 4 (+9), Expertise (PRE): Diplomacy 3 (+5), Expertise: Current Events 4 (+6), Expertise: Streetwise 4
(+6), Expertise: Weaponsmith 5 (+7), Insight 2 (+4), Perception 6 (+8), Persuasion 2 (+4), Ranged
Combat: Ballistic Weapons 5 (+10), Sleight of Hand 1 (+6), Stealth 4 (+9), Technology 3 (+5), Treatment 2 (+4),
Vehicles 4 (+9)

Powers
Golden Symbiote
Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
Immunity: Immunity 10 (Linked; Life Support)
Protection: Protection 8 (Linked; +8 Toughness; Impervious)
Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

Offense
Initiative +9
Grab, +4 (DC Spec 15)
Throw, +7 (DC 20)
Unarmed, +4 (DC 20)

Complications
Motivation: Responsibility: He is a member of Team 8 (Team 7 reformed)
Claymore is the defacto grunt and fire-arms guru of the team.
Noticeable: Gold Symbiote: Claymore is covered in a golden symbiote that provides him with his
enhanced abilities.

Language(s)
(N) English

Defence
Dodge 7, Parry 8, Fortitude 4, Toughness 12, Will 5

Power Points
Abilities 30 + Powers 64 + Advantages 17 + Skills 30 (59 ranks) + Defenses 9 = 150
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

DANE

Image

Strength 5
Stamina 4
Agility 6
Dexterity 5
Fighting 4
Intellect 3
Awareness 3
Presence 2

Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Security Clearance 3: Top Secret, Defensive Attack,
Diehard, Equipment 18, Evasion 2, Improved Aim, Improved Initiative, Move-by Action, Precise Attack
(Ranged, Concealment), Quick Draw, Ranged Attack 2, Seize Initiative, Teamwork, Tracking, Uncanny
Dodge

Skills
Acrobatics 2 (+8), Athletics 4 (+9), Close Combat: ???? 3 (+7), Deception 2 (+4), Expertise (PRE):
Diplomacy 3 (+5), Expertise: Current Events 4 (+7), Expertise: Spec Ops 6 (+9), Expertise: Streetwise 4
(+7), Insight 3 (+6), Investigation 1 (+4), Perception 6 (+9), Persuasion 3 (+5), Ranged Combat: ???? 6
(+11), Sleight of Hand 1 (+6), Stealth 5 (+11), Technology 4 (+7), Treatment 2 (+5), Vehicles 5 (+10)

Powers
* Golden Symbiote
Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
Immunity: Immunity 10 (Linked; Life Support)
Protection: Protection 8 (Linked; +8 Toughness; Impervious)
Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

* Team #7 Gen-Factor Enhancement: Mental Communication 4 (Sense Type: Telepathy; Distracting)
Mental Blast: Damage 4 (Alternate; DC 19; Alternate Resistance: Will, Increased Range 2: perception;
Distracting)
Telekinesis: Move Object 4 (Alternate; 800 lbs.; Distracting)

Equipment
Assault Rifle, Bulletproof Vest, Flash-bang, Fragmentation Grenade, Heavy Pistol, Knife, Medium Machine
Gun, Smoke Grenade

Offense

Initiative +10
Assault Rifle, +7 (DC 20)
Flash-bang, +7 (DC Dog/Fort 14)
Fragmentation Grenade, +7 (DC Dog 15)
Grab, +4 (DC Spec 15)
Heavy Pistol, +7 (DC 19)
Knife, +4 (DC 21)
Medium Machine Gun, +7 (DC 20)
Mental Blast: Damage 4 (DC Will 19)
Smoke Grenade, +7 (DC 19)
Telekinesis: Move Object 4, +7 (DC 14)
Throw, +7 (DC 20)
Unarmed, +4 (DC 20)

Complications

Motivation: Responsibility: He is the leader of Team 8 (Team 7 reformed)
He takes the responsibility very seriously and feels that each of the members of his team are his
responsibility.
Noticeable: Gold Symbiote: Dane is covered in a golden symbiote that provides him with his enhanced
abilities.

Languages

(N) English

Defense

Dodge 7, Parry 8, Fortitude 4, Toughness 12, Will 8

Power Points
Abilities 36 + Powers 78 + Advantages 39 + Skills 32 (64 ranks) + Defenses 10 = 195
___________________________________________

* This design is a "alternative" design for Dane. I remember the very first appearance of Wetworks. There were a special operations unit that had the golden symbiote armor. There was no mention of Werewolves or Vampires. That is what my designs are going to be based on. A special operations unit that goes into the hottest of combat zones and inflicts as much damage and/or casualities as possible.

* He is very heavy in the feats area. His official write-up indicates that he is a master in hand-to-hand combat and a skilled battle-field tactician.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

DOZER

Image

Strength 8
Stamina 4
Agility 5
Dexterity 5
Fighting 3
Intellect 1
Awareness 2
Presence 2

Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Security Clearance 3: Top Secret, Defensive Attack,
Diehard, Equipment 27, Improved Aim, Precise Attack (Ranged, Concealment), Quick Draw, Ranged
Attack 2, Seize Initiative, Teamwork, Tracking, Uncanny Dodge

SkillsAdvantages
Athletics 4 (+12), Close Combat: Unarmed 2 (+5), Deception 2 (+4), Expertise: Spec Ops 5 (+6), Insight 2
(+4), Investigation 1 (+2), Perception 4 (+6), Persuasion 2 (+4), Ranged Combat: Heavy Weapons 8 (+13), Stealth 3
(+8), Technology 3 (+4), Treatment 2 (+3), Vehicles 4 (+9)

Powers
Golden Symbiote
Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
Immunity: Immunity 10 (Linked; Life Support)
Protection: Protection 8 (Linked; +8 Toughness; Impervious)
Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

Equipment
Antitank Rocket
Flash-bang
Fragmentation Grenade
Heavy Antitank Gun
Heavy Pistol
Knife
Medium Machine Gun
Smoke Grenade

Offense
Initiative +5
Antitank Rocket, +7 (DC 24)
Flash-bang, +7 (DC Dog/Fort 14)
Fragmentation Grenade, +7 (DC Dog 15)
Grab, +3 (DC Spec 18)
Heavy Antitank Gun, +7 (DC 24)
Heavy Pistol, +7 (DC 19)
Knife, +3 (DC 24)
Medium Machine Gun, +7 (DC 20)
Smoke Grenade, +7 (DC 19)
Throw, +7 (DC 23)
Unarmed, +3 (DC 23)

[b]Complications[b]
Motivation: Responsibility: He is the heavy support of Team 8 (Team 7 reformed)
He sees his role as being the "heavy fist" that punishes all those that oppose his team.
Noticeable: Gold Symbiote: Dozer is covered in a golden symbiote that provides him with his enhanced
abilities.

Languages
(N) English

[b]Defense[b]
Dodge 8, Parry 8, Fortitude 5, Toughness 12, Will 6

[b]Power Points[b]
Abilities 32 + Powers 64 + Advantages 44 + Skills 21 (42 ranks) + Defenses 13 = 174
__________________________________________________ ____

* Here is the "muscle" of the group. He is the heavy weapons platform of the group. He is large in size and very strong so he can carry weapons that are usually mounted on tanks and such.

* As with the other characters, I chose to ignore some aspects of the original comicbook. I did not include the aspect in which he could change his size to massive proportions. I stuck with the idea that he is just large in size.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

FLATTOP

Image
________________________________________________________
Strength 5
Stamina 4
Agility 5
Dexterity 5
Fighting 4
Intellect 3
Awareness 2
Presence 2

ADVANTAGES
Assessment, Defensive Attack, Diehard, Evasion 2, Improved Aim, Improved Initiative 2, Move-by Action,
Precise Attack (Ranged, Concealment), Ranged Attack 2, Seize Initiative, Skill Mastery: Vehicles,
Teamwork, Tracking, Uncanny Dodge

SKILLS
Acrobatics 2 (+7), Athletics 3 (+8), Close Combat: ???? 2 (+6), Deception 1 (+3), Expertise (PRE): Tactics
3 (+5), Expertise: Aviation 5 (+8), Expertise: Technology 5 (+8), Insight 3 (+5), Perception 5 (+7),
Persuasion 2 (+4), Ranged Combat: ???? 4 (+9), Sleight of Hand 1 (+6), Stealth 2 (+7), Technology 3
(+6), Treatment 2 (+5), Vehicles 9 (+14)

POWERS
Golden Symbiote
* Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
* Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
* Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
* Immunity: Immunity 10 (Linked; Life Support)
* Protection: Protection 8 (Linked; +8 Toughness; Impervious)
* Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

OFFENSE
Initiative +13
Grab, +4 (DC Spec 15)
Throw, +7 (DC 20)
Unarmed, +4 (DC 20)

COMPLICATIONS
Motivation: Responsibility: He is a member of Team 8 (Team 7 reformed)
Flattop acts as a pilot for the team.
Noticeable: Gold Symbiote: Flattop is covered in a golden symbiote that provides him with his enhanced
abilities.

LANGUAGES
Native Language

DEFENSE
Dodge 8, Parry 8, Fortitude 4, Toughness 12, Will 6

POWER POINTS
Abilities 32 + Powers 64 + Advantages 17 + Skills 26 (52 ranks) + Defenses 11 = 150
________________________________________________________
* This is my take on a character that showed up for all of one issue (I believe) I ran with the name..FLATTOP.. which, in usual military terminology, refers to an aircraft carrier. Based on this, I made him a pilot. He is the teams designated pilot. I envision him as the sort of guy that can pilot almost anything that has been made. The picture does not seem to support this, but I liked the idea.
Last edited by Emerald_Flame300 on Sun Jan 21, 2024 2:24 am, edited 2 times in total.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

GRAIL

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________________________________________________________
Strength 5
Stamina 4
Agility 6
Dexterity 6
Fighting 9
Intellect 1
Awareness 2
Presence 2

ADVANTAGES
Assessment, Defensive Attack, Diehard, Evasion 2, Improved Aim, Improved Initiative 2, Languages 1,
Move-by Action, Ranged Attack 2, Seize Initiative, Teamwork, Uncanny Dodge

SKILLS
Acrobatics 2 (+8), Athletics 4 (+9), Close Combat: ???? 4 (+13), Deception 1 (+3), Expertise (PRE):
Tactics 3 (+5), Expertise: Current Events 4 (+5), Expertise: Technology 4 (+5), Insight 3 (+5), Perception 4
(+6), Persuasion 2 (+4), Ranged Combat: ???? 3 (+9), Sleight of Hand 1 (+7), Stealth 2 (+8), Technology
3 (+4), Treatment 2 (+3), Vehicles 2 (+8)

POWERS
Chi Weapons
* Chi Orbs: Damage 10 (DC 25; Increased Range: ranged)
* Chi Sticks: Strength-based Damage 6 (DC 26)

Golden Symbiote
* Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
* Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
* Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
* Immunity: Immunity 10 (Linked; Life Support)
* Protection: Protection 8 (Linked; +8 Toughness; Impervious)
* Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

OFFENSE
Initiative +14
Chi Orbs: Damage 10, +8 (DC 25)
Chi Sticks: Strength-based Damage 6, +9 (DC 26)
Grab, +9 (DC Spec 15)
Throw, +8 (DC 20)
Unarmed, +9 (DC 20)

LANGUAGES
(N)Tagalog, English

DEFENSE
Dodge 8, Parry 10, Fortitude 4, Toughness 10/12, Will 5

POWER POINTS
Abilities 42 + Powers 85 + Advantages 15 + Skills 22 (44 ranks) + Defenses 6 = 170

________________________________________________________
* Here is Grail. He is the hand-to-Hand combat monster of the group. He was born in the Phillipines and grew up learning different martial arts and conditioning himself physically and mentally.

* The Golden Symbiote augmented his physical abilities as it did with Dane, however, it also allows Grail to focus his Chi energy into weapons. He manifested escrima sticks and also small orbs that he could project at near ballistic speeds. He was my favorite character in the group. This is before Grail changes over to a being of Chi energy.

* As with Dane, I left the equipment open so that it can be selected as the mission requires.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

JESTER

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________________________________________________________
Strength 5
Stamina 4
Agility 5
Dexterity 5
Fighting 4
Intellect 2
Awareness 2
Presence 2

ADVANTAGES
Assessment, Defensive Attack, Diehard, Evasion, Improved Aim, Improved Initiative 2, Languages 1, Moveby
Action, Ranged Attack 3, Seize Initiative, Teamwork, Uncanny Dodge

SKILLS
Acrobatics 2 (+7), Athletics 3 (+8), Close Combat: ???? 4 (+8), Deception 5 (+7), Expertise: Tactics 4
(+6), Insight 3 (+5), Perception 4 (+6), Persuasion 2 (+4), Ranged Combat: ???? 3 (+8), Sleight of Hand
1 (+6), Stealth 4 (+9), Technology 3 (+5), Treatment 2 (+4), Vehicles 2 (+7)

POWERS
Golden Symbiote
* Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
* Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
* Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
* Immunity: Immunity 10 (Linked; Life Support)
* Protection: Protection 8 (Linked; +8 Toughness; Impervious)
* Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

Shapeshifit (20 Pts): Variable 8 (Action: move)

OFFENSE
Initiative +13
Grab, +4 (DC Spec 15)
Throw, +8 (DC 20)
Unarmed, +4 (DC 20)

LANGUAGES
English

DEFENSE
Dodge 7, Parry 5, Fortitude 4, Toughness 12, Will 5

POWER POINTS
Abilities 30 + Powers 128 + Advantages 15 + Skills 21 (42 ranks) + Defenses 6 = 200

__________________________________________________________

* Because of the Gold Symbiote, Jester is a shapeshifter and seems to act very much like the T1000 from Terminator 2. For all intents and purposes, the organic part of Jestor does not exist any more and the golden symbiote has taken over completely.

* It is unknown when Jester "died" and the Symbiotic Jester was "born"
Last edited by Emerald_Flame300 on Sun Jan 21, 2024 2:30 am, edited 5 times in total.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

MOTHER ONE

Image

Image

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Strength 5
Stamina 4
Agility 6
Dexterity 6
Fighting 3
Intellect 4
Awareness 2
Presence 2

ADVANTAGES
Assessment, Attractive, Defensive Attack, Diehard, Eidetic Memory, Evasion 2, Improved Aim, Improved
Initiative 2, Move-by Action, Ranged Attack 3, Seize Initiative, Teamwork, Uncanny Dodge

SKILLS
Acrobatics 2 (+8), Athletics 3 (+8), Close Combat: ???? 4 (+7), Deception 5 (+7), Expertise: Behavorial
Science 6 (+10), Expertise: Current Events 6 (+10), Expertise: Physical Science 6 (+10), Expertise:
Tactics 6 (+10), Insight 3 (+5), Perception 4 (+6), Persuasion 2 (+4), Ranged Combat: ???? 3 (+9),
Sleight of Hand 1 (+7), Stealth 4 (+10), Technology 3 (+7), Treatment 2 (+6), Vehicles 3 (+9)

POWERS
* Data Link: Mental Communication Perception (One Sense) Perception (One Sense) 2 (Sense Type:
Cyber-link; Perception (One Sense): Sight, Perception (One Sense): Hearing, Rapid, Subtle: encrypted)

Golden Symbiote
* Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
* Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
* Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
* Immunity: Immunity 10 (Linked; Life Support)
* Protection: Protection 8 (Linked; +8 Toughness; Impervious)
* Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

OFFENSE
Initiative +14
Grab, +3 (DC Spec 15)
Throw, +9 (DC 20)
Unarmed, +3 (DC 20)

LANGUAGES
English

DEFENSE
Dodge 8, Parry 7, Fortitude 4, Toughness 12, Will 5

POWER POINTS
Abilities 36 + Powers 78 + Advantages 17 + Skills 32 (63 ranks) + Defenses 9 = 172

_________________________________________________________
* I would probably add the Cold-Hearted Complication, as they always seemed to play up the aspect that she was not so much a woman as a machine n female guise.
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Re: Emerald Flame's Character Builds

Post by Emerald_Flame300 »

PILGRIM

Image

________________________________________________________
Strength 5
Stamina 4
Agility 5
Dexterity 5
Fighting 3
Intellect 2
Awareness 2
Presence 1

ADVANTAGES
Assessment, Attractive 2, Defensive Attack, Diehard, Evasion 2, Improved Aim, Improved Initiative 2,
Move-by Action, Ranged Attack 3, Seize Initiative, Teamwork, Uncanny Dodge

SKILLS
Acrobatics 2 (+7), Athletics 3 (+8), Close Combat: ???? 2 (+5), Deception 5 (+6), Expertise: Behavorial
Science 6 (+8), Expertise: Current Events 6 (+8), Expertise: Physical Science 6 (+8), Expertise: Tactics 6
(+8), Insight 3 (+5), Perception 4 (+6), Persuasion 2 (+3), Ranged Combat: ???? 5 (+10), Sleight of Hand
1 (+6), Stealth 4 (+9), Technology 3 (+5), Treatment 2 (+4), Vehicles 3 (+8)

POWERS
Gen-Factor Ability
* Dimensional Movement: Movement 3 (Dimensional 3: any dimension, 800 lbs.; Increased Mass 4,
Portal)
* Dimensional Senses: Remote Sensing 1 (Affects: 2 Types - Sight and Sound, Range: 60 feet;
Dimensional: dimension - From Shadow Dimension to Real World, Subtle: DC 20+rank)
* Temporal Movement: Movement 3 (Time Travel 3: any time, 50 lbs.; Portal; Tiring)

Golden Symbiote
* Enhanced Ability: Enhanced Dexterity 5 (Linked; +5 DEX)
* Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
* Enhanced Ability: Enhanced Strength 5 (Linked; +5 STR)
* Immunity: Immunity 10 (Linked; Life Support)
* Protection: Protection 8 (Linked; +8 Toughness; Impervious)
* Symbiote Nexus: Mental Communication 3 (Linked; Sense Type: Telepathy; Subtle: encrypted;
Limited: Only to other Symbiotes)

OFFENSE
Initiative +13
Grab, +3 (DC Spec 15)
Throw, +8 (DC 20)
Unarmed, +3 (DC 20)

LANGAUGES
English

DEFENSE
Dodge 8, Parry 7, Fortitude 4, Toughness 12, Will 9

POWER POINTS
Abilities 26 + Powers 82 + Advantages 17 + Skills 32 (63 ranks) + Defenses 14 = 171
________________________________________________________
* Pilgrim is the Recon-trained element of the unit. Her specialty was to go off on her own, recon the area and then if needed, set up a sniper position.

* When she bonded to the Golden Symbiote, she gained the ability to actually walk through dimensional doorways. Nothing says sneak quite as well as a person stepping out of a dimensional gateway right behind you. :wink:

* In the comic book, she also manifested the ability to traverse time. Although this was difficult for her and tired her out.

* I chose to ignore the Werewolf and Vampire aspects of the Wetworks world so her build does NOT include her dormant Werewolf aspects.

* I added the "Dimensional Senses" power to Pilgrim's abilities. With this, she can slip into her "stealth dimension" and still keep an eye on her home dimension. This allows her to slip away and then track a person, emerging from a dimensional doorway when it best suits her for the kill!

* Here is another view of Pilgrim...

Image
Last edited by Emerald_Flame300 on Sun Jan 21, 2024 2:34 am, edited 2 times in total.
Jabroniville
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Jabroniville »

ah, Wetworks. The lost child of the Image pantheon, owing to Whilce Portacio's sister's health problems, which held the book back interminably. The fact that the whole team more or less has the same concept probably didn't help out the book, nor did the fact that he was kind of on the low end of the totem pole as far as "famous Image Artists" went (he was the only one without a major run on the main X-Men or Spider-Man books, and his art style is more than a little like Marc Silvestri's, who was at the same company).

Portacio himself definitely kind of forgotten as time went on, as delays in Wetworks (one of the first early Image books to suffer from major delays) and a diabetic coma that robbed him of his ability to draw for years coalesced to make him "out of sight, out of mind".
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Emerald_Flame300 »

The original preview for Wetworks staged them as an ultra-elite Combat team sent into theach hottest locations... like Team 7.. only shiny.

Then when the comic finilly came out, we get werewolves and vampires fighting each other. Characters that went way beyond the boundary of believability... ie: Dozer.

The entire book suffered and even though I like the initial concept, I didn't collect it for long.
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