IBUKI
Created By: Unknown
First Appearance: Street Fighter III (1997)
Game Appearances: Street Fighter III- All Games, Super & Ultra Street Fighter IV, Street Fighter V, Street Fighter X Tekken
Home Country: Japan
Role: Ninja, Cute Girl
Vague Martial Art Basis: Ninjutsu
PL 9 (146)
STRENGTH 2
STAMINA 3
AGILITY 6
FIGHTING 10
DEXTERITY 3
INTELLIGENCE 1
AWARENESS 2
PRESENCE 3
Skills:
Acrobatics 7 (+13)
Athletics 7 (+9)
Close Combat (Unarmed) 4 (+14)
Deception 4 (+7)
Expertise (Ninja) 7 (+9)
Expertise (Martial Arts) 6 (+7)
Insight 2 (+4)
Investigation 4 (+6)
Perception 5 (+7)
Ranged Combat (Kunai) 5 (+12)
Sleight of Hand 5 (+8)
Stealth 4 (+10)
Advantages:
Agile Feint, Defensive Attack, Equipment 2 (Ninja Gear), Evasion 2, Improved Critical (Special), Improved Initiative, Precise Attack 2 (Close & Ranged/Concealment), Quick Change, Ranged Attack 4, Tracking, Uncanny Dodge
"World Warrior" Fighting Style: Accurate Attack (Jab), All-Out Attack, Defensive Roll, Fast Grab (Grab), Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Trip (Throw), Power Attack (Roundhouse), Takedown, Withstand Damage (Block)
Powers:
"Martial Arts Strike" Strength-Damage +1 [1]
"Ninja Jump" Leaping 1 (15 feet) [1]
"Ninja Run" Speed 1 (4 mph) [1]
"Special Moves"
"Kasumi Gake- Dash/Neckbreaker" Strength-Damage +2 (Inaccurate -1) & Speed 1 (4 mph) (Flaws: Limited to Small Bursts) & Affliction 5 (Fighting Skill; Vulnerable/Defenseless) (Flaws: Limited Degree) (4) -- [5]
- AE: "Raida- Ki Burst/Tsuji Goe- Leaping Spin Kick/Kazegiri- Jump Kick" Strength-Damage +2 (Inaccurate -1) (1)
Equipment:
"Kunai" Blast 4 (Feats: Split) (Extras: Multiattack- Unreliable) (Diminished Range -1) (10)
Offense:
Unarmed +14 (+3 Damage, DC 18)
Special Moves +12 (+5 Damage, DC 20)
Kunai +12 (+4 Ranged Damage, DC 19)
Initiative +11
Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +3 (+4 D.Roll), Fortitude +6, Will +6
Complications:
Motivation (Boys, The Clan)- Ibuki is obsessed with meeting boys, and she thinks the tournament will allow her to find them. Also, her Clan sent her to find information on Gill. Obviously, she needs to beat the $#!& out of people.
Relationship (Sakura)- The two are friends/rivals, and dish about boys to each other.
Power Loss (Kunai)- Ibuki has only six kunai as of
Street Fighter V.
Weakness (Predictability)- Ibuki, like all Street Fighters, cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time she tries the same technique (or same combo of techniques) in a short span, she will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 60 / Skills: 60--30 / Advantages: 17 + 12 / Powers: 8 / Defenses: 19 (146)
-Ibuki's one of the two new ladies introduced in
SF III- she's a teenage female ninja (who actually dresses like a "standard" ninja does for the most part- earth tones & baggy clothes... but has weird cut-outs on her upper thighs), meant to investigate Gill's company as part of her Clan Initiation. It's a pretty weak motivation, to be sure, but this IS
Street Fighter, where "I want to be a chef" and "I want to dance" count as motivations. In the "prequel"
SF IV, Ibuki proved popular enough out of the new crew to get a comeback, and she appears as a standard boy-crazy Japanese teenager, screwing up her Ninja lessons, and being a general goofball. And she even gets to appear in
SF V- Ibuki is POPULAR! In this one, she basically dresses like a Ninja Schoolgirl. I like some of her offense, though- she takes the "Ninja" fighting game archetype and gives it some cool visual effects, such as dashing forward and leaving an after-image of herself in dust, and having her standing sprite flicker and disappear while she makes a move.
-Fighting Style: Ibuki comes cross as kind of inexperienced and a goof-off, so I used to give her the PL 8 status of Sakura & Karin offensively- she's a contemporary of them, and will hopefully improve later on. However, she's now appeared in THREE
Street Fighter games, so I had to at least upgrade her to PL 8.5. She DOES make PL 9 defensively, however, meaning she can actually hang with the World Warriors to a certain extent. Ibuki's "Raida" attack is sort of a grab (she grabs the opponent's arm to leave their side open to an Energy Punch), but since it can be blocked, it's really just a regular old attack, and so it fits into her standard Special Moves, which are all basically more-powerful melee attacks. Despite having like 6-7 Special Moves, they're mostly just versions of the same thing, and don't have different effects.