Emerald Flame's Character Builds

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Thorpocalypse
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Thorpocalypse »

I got a couple of copies during my local shop's big selloff on Free Comic Book Day a little while back. I got a big kick out of its Iron Agey-ness. It would have been something I'd have collected, but I enjoyed the nostalgia. And the SHINY!
Me fail English? That's unpossible. - Ralph Wiggum
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Emerald_Flame300 »

My best friend and I used to debate as to exactly what extend did the gold symbiote cover their bodies. IE: Does it cover the inside of their mouths??

Oh well... it's a comic..
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Re: Emerald Flame's Character Builds (Nynja)

Post by Emerald_Flame300 »

NYNJA: A Clan of One
Power Level: 12

Image

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Strength 3
Stamina 2
Agility 4
Dexterity 5
Fighting 6
Intellect 1
Awareness 2
Presence 2

ADVANTAGES
Accurate Attack, Agile Feint, Assessment, Chokehold, Defensive Attack, Defensive Roll 2, Equipment 6,
Evasion 2, Grabbing Finesse, Hide in Plain Sight, Improved Critical 2: Deadly Strike, Instant Up,
Languages 2, Move-by Action, Prone Fighting, Quick Draw, Redirect, Tracking, Uncanny Dodge, Weapon
Bind

SKILLS
Acrobatics 3 (+7), Athletics 3 (+6), Close Combat: ???? 4 (+10), Deception 5 (+7), Insight 3 (+5),
Intimidation 2 (+4), Perception 3 (+5), Sleight of Hand 5 (+10), Stealth 8 (+12), Technology 1 (+2),
Treatment 2 (+3), Vehicles 1 (+6)

POWERS
Combat Battlesuit (Removable)
Protection: Protection 8 (+8 Toughness)

Duplication: Summon 5 (Active, Custom: Survival, Heroic, Horde, Mental Link, Multiple Minions 3: 8
minions)

Mask of the Tengu (Removable)
* Enhanced Senses: Senses 6 (Direction Sense, Distance Sense, Infravision, Time Sense, Ultra-hearing,
Ultravision)
* Enhanced Trait: Enhanced Trait 1 (Advantages: Uncanny Dodge)
* Internal Air Supply: Immunity 2 (Suffocation (All))
* Tactical Radio: Radio Communication 3 (Sense Type: Tactical Radio; Selective, Subtle 2:
undetectable)

EQUIPMENT
* Cell Phone (Smartphone)
* Knife
* Lock Release Gun
* Mini-tracer
* Multi-tool
* Shuriken
* Smoke Grenades
* Ninja-to Sword

OFFENSE
Initiative +4
Grab, +6 (DC Spec 15)
Knife, +6 (DC 19)
Shuriken, +5 (DC 16)
Smoke Grenade, +5 (DC 19)
Sword, +6 (DC 21)
Throw, +5 (DC 18)
Unarmed, +6 (DC 18)

COMPLICATIONS
Motivation: Greed: Nynja is the last member of his clan. His ability to duplicate himself allows him to be
an "army of one". His goal is to build a fortune for himself.
Secret: Nynja is a ninja assassin and good at his job. There is little if any evidence that he exixts.

LANGUAGES
(N) Japanese, English, Korean

DEFENSE
Dodge 6, Parry 8, Fortitude 2, Toughness 12/10, Will 7

POWER POINTS
Abilities 50 + Powers 93 + Advantages 28 + Skills 20 (40 ranks) + Defenses 9 = 200
__________________________________________________________

:arrow: This is a character that was spawned from a conversation with my 6 y/o. I know... A dangerous proposition but at least this time is was fruitful. I am not aware of this design for a character so I hope it is original... if not.... Sorry.

NYNJA is a Clan of One in that he is a duplicator. He is the last member of his ninja clan that was wiped out by a rival clan. The spirits of his fellow fallen ninja flooded into his body and empowered him. He was granted immortality (does not age) and he can now duplicate himself. If I read the book correctly, he can summon 10 copies of himself as a standard action.. based on the Power Feats and Extras that I took. So long as one copy remains of Nynja, he will survive.

Nynja hires out to whomever is paying the most. He is a true mercenary and his loyalties go with the money, but once he accepts a job, that job WILL be completed!!

It is a simple build, mostly borrowed from the Kung Fu Killer in the Core Rule Book with the Duplication power added. I also added the "Mask of the Tengu" which is advanced tech crammed into an ornate facemask.

All in all... it is an interesting build... I think
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 12:26 am, edited 1 time in total.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Emerald_Flame300 »

MEDUSA CYBERNETIC BATTLESUIT

Image

________________________________________________________
Strength 7
Stamina 1
Agility 3
Dexterity 3
Fighting 3
Intellect 4
Awareness 3
Presence 2

ADVANTAGES
Assessment, Chokehold, Close Attack, Contacts, Defensive Attack,
Defensive Roll, Fast Grab, Fearless, Grabbing Finesse, Improved
Critical (Unarmed), Improved Grab, Improved Smash, Languages 4,
Minion 6, Power Attack, Precise Attack (Ranged, Cover), Ranged
Attack (Stone Stare), Uncanny Dodge

SKILLS
Acrobatics 3 (+6), Athletics 2 (+9), Close Combat (Unarmed) 2 (+5),
Expertise (Mercenary World) 1 (+5), Perception 3 (+6), Ranged
Combat (Battle Suit Weapons) 3 (+6), Stealth 3 (+6), Technology 3 (+7), Treatment 2
(+6)

POWERS
Medusa Cybernetic Battle Suit (Removable)
* Advanced Bodyarmor: Protection 8 (+8 Toughness; Impervious)
* Cyber-Tendrils: Extra Limbs 4 (Technological, 4 extra limbs,
Advantages: Improved Grab; Precise; Noticeable (Large metal
tendrils))
* Cybernetic Senses: Senses 8 (Technological, Danger Sense:
Visual, Direction Sense, Distance Sense, Extended: Visual 1 (x10),
Infravision, Time Sense, Ultra-hearing, Ultravision)
* Enhanced Movement: Movement 4 (Sure-footed 1, Swinging, Wallcrawling
2 (full speed))
* Enhanced STR: Enhanced Strength 5 (+5 STR)
* Extending tendrils: Elongation 2 (Technological, Elongation: 30
feet; Limited (Tendrils Only))
* Laser Arrays: Blast 10 (Technological, DC 25; Multiattack,
Penetrating, Precise)
* Combat Blades: Strength-based Strike 5 (Alternate;
Technological, DC 27; Penetrating)
* Stone Stare: Dazzle 10 (Alternate; Technological, Affects Sense:
Visual, Resisted by: Fortitude, DC 20; Extended Range, Linked
(Paralze: Affliction 10))
Paralze: Affliction 10 (Technological, 1st degree: Hindered, 2nd
degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC
20; Linked (Stone Stare: Dazzle 10); Limited (Sight Dependant))
* Super-Strength: Power-lifting 4 (+4 STR for lifting; Limited
(Additional Limbs Only))

OFFENSE
Initiative +3
Combat Blades: Strength-based Strike 5, +4 (DC 27)
Grab, +4 (DC 22)
Laser Arrays: Blast 10, +4 (DC 25)
Paralze: Affliction 10, +4 (DC Fort 20)
Stone Stare: Dazzle 10, +4 (DC Fort 20)
Throw, +4 (DC 22)
Unarmed, +6 (DC 22)

COMPLICATIONS
Motivation: Greed: Mercenary for Hire
Secret: Medussa is the daughter of the French Ambassador to
England who has just been reassigned to America.

LANGUAGES
Arabic, French, German, Hebrew, Japanese, Korean, Russian, Spanish

DEFENSE
Dodge 3, Parry 5, Fortitude 1, Toughness 10/9, Will 3

POWER POINTS
Abilities 42 + Powers 70 + Advantages 25 + Skills 11 (22 ranks) +
Defenses 2 = 150
_________________________________________________________
G.O.R.G.O.N.'s (Gyroscopic Operational Recon & Ground Offensive Nodes)

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 2,
Intellect 0, Awareness 2, Presence -1
Skills
Insight 2 (+4)
Powers
Flight Thrusters: Flight 2 (Speed: 8 miles/hour, 120
feet/round)
Laser Weapon: Blast 7 (DC 22)
Small Size: Shrinking 4 (Technological, -1 STR, -2 Intimidate,
+4 Stealth, +2 active defenses, -1 size category; Innate;
Permanent)
Offense
Initiative +2
Grab, +2 (DC 16)
Laser Weapon: Blast 7, +2 (DC 22)
Throw, +2 (DC 16)
Unarmed, +2 (DC 16)
Complications
Motivation: Greed: Soldier for hire.
Relationship: Gyroscopic Operational Recon & Ground
Offensive Nodes or G.O.R.G.O.N.s as they are known are
directly linked to MEDUSA.
Languages
Native Language
Defense
Dodge 5, Parry 5, Fortitude 1, Toughness 1, Will 2
Power Points
Abilities 20 + Powers 23 + Advantages 0 + Skills 1 (2 ranks)
+ Defenses 2 = 46
____________________________________________________________
The picture of my "Cyber-Gorgon" is from the Metal Gear video game. When I saw it, I immediately thought of "Medusa"... so I started to work on the design.
This was one of my favorite characters that I designed for 2E and so I opted to transfer her over to 3E. I really like the techno-concept of turning a man to stone.

The primary weapon of the suit is an array of laser weapons mounted in the tentacles. The secondary weapon and the one that matches the motif is the Light Ocular Kinetic Eliminator system. The LOKE (pronounced "Loki") system utilizes a focused light weapon that has the initial result of a Dazzle attack and then creates "neural-lock" that in turn manifests as Paralysis. So... in basic terms, the gaze of the Medusa turns people to "stone".... well at least they can't move... close enough. :roll:
The tertiary weapon system is a series of blades that extend from the arms.

The operator of the suit is unknown and SHE likes it that way. She takes contracts for jobs ranging from theft to assassinations. She will paralyze her pray and then toy with them.
The FBI, CIA and other agencies (that do not "officially" exist) are all trying to gather as much information as possible about Medusa, however they usually deadend.. with dead bodies.
Last edited by Emerald_Flame300 on Thu Jan 18, 2024 3:03 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Emerald_Flame300 »

Hunter of Artemis

Image

Image
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Hunter of Artemis - PL 10

Strength 3
Stamina 3
Agility 5
Dexterity 5
Fighting 5
Intellect 1
Awareness 3
Presence 3

ADVANATGES
Attractive 2, Defensive Attack, Defensive Roll, Equipment 1, Evasion 2, Hide in Plain Sight, Improved Aim,
Improved Critical 2: Mystic-bolt Arrow: Blast 10, Improved Initiative 2, Languages 1, Move-by Action,
Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover)

SKILLS
Acrobatics 8 (+13), Athletics 5 (+8), Close Combat: Skills of the Hunter 4 (+9), Deception 3 (+6),
Expertise: Mythology 4 (+5), Expertise: Wilderness Survival 4 (+5), Ranged Combat: Bow of Artemis 1
(+6), Stealth 4 (+9)

POWERS

Bow of Artemis (Easily Removable (indestructible))
* Mystic-bolt Arrow: Blast 10 (DC 25, Advantages: Improved Critical 2; Multiattack, Penetrating 2)
* Flash Arrow: Dazzle 5 (Alternate; Affects Sense: Visual, Resisted by: Will, DC 15)
* Shooting arrows out of the air: Deflect 8

Cloak of the Hunter (Removable (indestructible))
* Concealment: Concealment 4 (All Visual Senses)
* Immunity: Immunity 5 (Enviromental Conditions (All))

Sword of Artemis (Easily Removable (indestructible))
* Sword of Artemis: Strength-based Strike 5 (DC 23; Multiattack, Penetrating)

Hunting Garb (Removable)
* Armor: Protection 5 (+5 Toughness)
* Healing Factor: Regeneration 2 (Every 5 rounds)

Immunity 4 (Aging, Poison, Rare Descriptor: Mind Control Effects,Starvation & Thirst)

Senses of the Hunter: Senses 10
* Accurate: Visual
* Accurate: Hearing
* Danger Sense: Visual
* Direction Sense
* Distance Sense
* Extended: Visual 1: x10
* Low-light Vision
* Tracking: Visual 1: -1 speed rank

EQUIPMENT
Binoculars, Cell Phone (Smartphone)

OFFENSE
Initiative +13
Flash Arrow: Dazzle 5, +7 (DC Will 15)
Grab, +5 (DC Spec 13)
Mystic-bolt Arrow: Blast 10, +7 (DC 25)
Sword of Artemis: Strength-based Strike 5, +5 (DC 23)
Throw, +5 (DC 18)
Unarmed, +9 (DC 18)

LANGUAGES
English, Greek

DEFENSE
Dodge 6, Parry 5, Fortitude 3, Toughness 9/8, Will 8

POWER POINTS
Abilities 56 + Powers 62 + Advantages 15 + Skills 11 (33 ranks) + Defenses 6 = 150

____________________________________________________________________

This is a character concept that I was introduced to in the Percy Jackson series of books. Basically, Ageless hunter maidens that are blessed by Artemis, the Greek Goddess of the Hunt.

I always thought the idea was pretty cool.... so..... Here we are.

I am trying to branch out and build something other than a power-suit.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 12:31 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Emerald_Flame300 »

RED....

Image

Image
__________________________________________________________

Strength 5
Stamina 5
Agility 5
Dexterity 2
Fighting 6
Intellect 2
Awareness 7
Presence 3

ADVANTAGES
All-out Attack, Animal Empathy, Attractive, Chokehold, Close Attack 2, Daze (Intimidation), Defensive Roll,
Diehard, Eidetic Memory, Equipment 1, Evasion 2, Improved Critical 2: Claws, Improved Hold, Improved
Initiative 2, Languages 1, Luck 2, Move-by Action

SKILLS
Acrobatics 2 (+7), Athletics 3 (+8), Close Combat: Unarmed 2 (+8), Deception 2 (+5), Expertise: Occult 4
(+6), Insight 2 (+9), Investigation 4 (+6), Perception 2 (+14/+9), Sleight of Hand 2 (+4), Stealth 1 (+6)

POWERS
* Lycanthrope (Activation: Standard Action, Advantages: All-out Attack, Chokehold, Close Attack 2, Daze
(Intimidation), Diehard, Evasion 2, Improved Critical 2, Improved Hold, Improved Initiative 2, Move-by
Action)
* Accelerated Healing: Regeneration 5 (Every 2 rounds; Limited: Not against damage from Silver
weapons)
* Claws and Fanges: Strength-based Damage 4 (DC 24; Multiattack, Split 2: 3 targets)
* Leaping: Leaping 3 (Leap 60 feet at 16 miles/hour)
* Speed: Speed 5 (Speed: 60 miles/hour, 900 feet/round)
* Wolf-Shape: Morph 2 (+20 Deception checks to disguise; Narrow group; Limited: Wolf or Werewolf
only)
* Wolfen Attributes
Enhanced Ability: Enhanced Agility 3 (Linked; +3 AGL)
Enhanced Ability: Enhanced Awareness 5 (Linked; +5 AWE)
Enhanced Ability: Enhanced Fighting 3 (Linked; +3 FGT)
Enhanced Ability: Enhanced Stamina 4 (Linked; +4 STA)
Enhanced Ability: Enhanced Strength 4 (Linked; +4 STR)
Enhanced Trait: Enhanced Trait 2 (Linked; Traits: Perception +5 (+14))
Enhanced Trait: Enhanced Trait 4 (Linked; Traits: Intimidation +10 (+13))
* Wolfen Senses: Senses 8 (Acute: Scent, Extended: Scent 2: x100, Extended: Hearing 1: x10,
Infravision, Low-light Vision, Tracking: Scent 1: -1 speed rank, Ultra-hearing)

* Mystical Sense: Senses 1 (Detect: Mystical Entities 1)
Senses: Senses 4 (Acute: Scent, Acute: Hearing, Extended: Scent 1: x10, Low-light Vision)

EQUIPMENT
Cell Phone (Smartphone)

OFFENSE
Initiative +13
Claws and Fanges: Strength-based Damage 4, +8 (DC 24)
Grab, +8 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +10 (DC 20)

COMPLICATIONS
Disability: Her werewolf form, while still allowing her to use her human intelligence, tends to be more
aggressive and impulsive.
Disability: If she takes on the full-wolf form, she loses the ability to speak or manipulate items with her
hands.
Prejudice: She suffers from mystical lycanthrope. Whenever anybody finds out, they immediately attach all the classic stereotypes that have been shown in movies.
Secret: Red is the latest in a long line of young women who suffer the "Curse of the Wolf".

LANGUAGES
English, French

DEFENSE
Dodge 7, Parry 6, Fortitude 5, Toughness 6/5, Will 9

POWER POINTS
Abilities 32 + Powers 98 + Advantages 8 + Skills 8 (24 ranks) + Defenses 4 = 150
----------------< HUMAN FORM>---------------------------------------------
<Red> - PL 10
Strength 1
Stamina 1
Agility 2
Dexterity 2
Fighting 3
Intellect 2
Awareness 2
Presence 3

Advantages
Animal Empathy, Attractive, Defensive Roll, Eidetic Memory, Equipment 1, Languages 1, Luck 2

Skills
Acrobatics 2 (+4), Athletics 3 (+4), Close Combat: Unarmed 2 (+5), Deception 2 (+5), Expertise: Occult 4
(+6), Insight 2 (+4), Investigation 4 (+6), Perception 2 (+4), Sleight of Hand 2 (+4), Stealth 1 (+3)

Powers
Lycanthrope

* Mystical Sense: Senses 1 (Detect: Mystical Entities 1)
* Senses: Senses 4 (Acute: Scent, Acute: Hearing, Extended: Scent 1: x10, Low-light Vision)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +2
Claws and Fanges: Strength-based Damage 4, +3 (DC 20)
Grab, +3 (DC Spec 11)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

__________________________________________________________

Stephanie "Red" Lazar is the latest in a long line of women that have been cursed with a unique illness... mystical-lycanthrope. It is an illness that originated in a small village in French Village in the 15th Century.
In France between 1520 and 1630, it is estimated that approximately 30,000 people were identified as werewolves. These "werewolves" were subjugated to horrific interrogation / torture. Whether they confess or not, most of them died at the stake. During these "Werewolf Trials", Stephanie's ancestor was a judge that ruled over the trials. He was responsible for condemning many innocent people to their deaths. One of these victim's mother was a witch. As she watched her son burn to death, she cursed his wife with the same mallody that he had accused all the innocent people of. Eventually, he was forced to have his wife put to death. The witch went further to curse ALL the women of his bloodline.
This form of lycanthrope is mystical in nature and passes to the females of the bloodline when they reach puberty. Because this lycanthrope is mystically "targeted" to their bloodline, it cannot be passed to others through their bite.

Stephanie's family was wealthy and their money enabled the family secret to remain buried. She had private tutors and she enjoyed a protected life. She eventually started feeling that she was trapped in her life so one night, she slipped away. She now travels the world enjoying her life. Her wolfen-abilites have saved her on more than one occasion. She now embraces her abilities and uses them to help other people... She has now assumed the title of protector.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 12:45 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Emerald_Flame300 »

PALADIN

Image
Orignal art by Darthrith from Deviantart.com
________________________________________________________
Strength 6
Stamina 3
Agility 3
Dexterity 3
Fighting 3
Intellect 4
Awareness 2
Presence 2

ADVANTAGES
Accurate Attack, Assessment, Benefit, Wealth 3 (millionare), Equipment 4,
Improved Initiative, Improvised Tools, Interpose, Inventor, Minion 3, Minion 3,
Power Attack, Precise Attack (Ranged, Concealment), Second Chance (TOUGH
Saves)

SKILLS
Close Combat (Unarmed) 2 (+5), Expertise (Industry) 2 (+6), Insight 2 (+4),
Perception 1 (+3), Ranged Combat (Suit Ranged Weapons) 2 (+5), Technology 4
(+8), Treatment 1 (+5)

POWERS
Machine Interface: Mental Communication 2 (Sense Type: Machine Interface; Limited (Technology Only))

PALADIN - U.C.M. (Removable)
* Enhanced AGL: Enhanced Agility 2 (+2 AGL)
* Enhanced Dexterity: Enhanced Dexterity 2 (+2 DEX)
* Enhanced Musculature: Power-lifting 4 (Technological, +4 STR for lifting)
* Enviro- Adaptation: Variable 3 (Technological; Reaction 3 (reaction); Limited
(Environmental Protections Only), Limited (Must first encounter hazard))
* Kinetic Pulse Weapon: Blast 10 (Technological, DC 25)
[AP] Anti-Personnel Weapon: Blast 8 (Alternate; Technological, DC 23; Split 4 (5
targets))
[AP] Beam Saber: Strike 10 (Alternate; Technological, DC 25; Penetrating)
[AP] Harpoon and Winch
Harpoon Launcher: Strike 8 (Linked; Choose Descriptor, Technological,
DC 23; Penetrating)
Power Winch: Move Object 5 (Linked; Technological, 1600 lbs.; Limited
(Pulls towards only))
[AP] Poly- Steel Binders: Snare 6 (Alternate; Technological, DC 16)
[AP] Rapid-Pulse K-Weapon: Blast 8 (Alternate; Technological, DC 23;
Multiattack [4 ranks only])
* Kinetic-Reactive Armor: Protection 10 (Technological, +10 Toughness;
Impervious)
* M.E.R.L.I.N. On-Board Computer: Enhanced Trait 3
(Technological, Advantages: Minion 3)
* Myomer Musculature: Enhanced Trait 10 (Technological, Strength +5 (+6))
* S.Q.U.I.R.e: Enhanced Trait 3 (Technological, Advantages: Minion 3)
* Sensor Suite: Senses 8 (Technological, Danger Sense: Visual, Detect: Visual 1, Direction Sense, Distance Sense, Infravision, Radio, Time Sense, Ultravision)
* Thrusters: Flight 7 (Technological, Speed: 250 miles/hour, 0.5 miles/round)

EQUIPMENT
Skyscraper (5 floors)

OFFENSE
Initiative +7
Anti-Personnel Weapon: Blast 8, +3 (DC 23)
Beam Saber: Strike 10, +3 (DC 25)
Grab, +3 (DC Spec 16)
Harpoon Launcher: Strike 8, +3 (DC 23)
Kinetic Pulse Weapon: Blast 10, +3 (DC 25)
Poly-Steel Binders: Snare 6, +3 (DC Dog 16)
Power Winch: Move Object 5, +3 (DC 15)
Rapid-Pulse K-Weapon: Blast 8, +3 (DC 23)
Throw, +3 (DC 21)
Unarmed, +5 (DC 21)

complications
Motivation: Thrills: Being a hero gives Carter a feeling of "being alive"
Secret Identity: Carter Hargrieves Owner of Technologies... A think- tank
for prototyping and developing new technologies.
Secret: He suffered from a disease that nearly destroyed his nervous system. As
he progressed in his symptoms, he underwent an experimental procedure in which
his body was flooded with super-advanced nanites that bonded to his nervous
system and rebuilt it. This rebuild gave him a unique ability to interface directly
with machines and also granted him an accelerated mental capacity.

LANGUAGES
English

DEFENSE
Dodge 4, Parry 3, Fortitude 6, Toughness 13, Will 3

POWER POINTS
Abilities 34 + Powers 101 + Advantages 16 + Skills 7 (14 ranks) + Defenses 5 =
163
_____________________________________________________________________

M.E.R.L.I.N. On-Board Computer System - Minion

Strength 5, Stamina 0, Agility 2, Dexterity 2, Fighting 1,
Intellect 2, Awareness 5, Presence 0

Advantages
Assessment, Eidetic Memory, Jack-of-all-trades, Well-informed

Skills
Close Combat (Unarmed) 1 (+2), Insight 1 (+6), Perception 2 (+7),
Ranged Combat (Suit Weapons) 2 (+4)

Powers
* Heuristic Processor: Quickness 1 (Technological, Perform routine tasks in -1 time ranks
Limited (Information Processing Only))
* Immunity to Fortitude Effects
* Use of Suit's STR: Enhanced Strength 5 (Technological, +5
STR; Limited (Only if Carter is incapacitated), Limited (Only up
to the Suit's STR))

Offense
Initiative +2
Grab, +1 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +1 (DC 20)

Complications
Disability: Housed within the PALADIN armor
Responsibility: Designed to assist Carter Hargrieves

Languages
English

Defense
Dodge 2, Parry 1, Fortitude Immune, Toughness 0, Will None

Power Points
Abilities 4 + Powers 34 + Advantages 4 + Skills 3 (6 ranks) +
Defenses 0 = 45

____________________________________________________________________

S.Q.U.I.R.e - Minion
Strength -4, Stamina 0, Agility 1, Dexterity 1, Fighting 1,
Intellect 0, Awareness 0, Presence 0

Skills
Perception 3 (+3), Stealth 3 (+12)

Powers
* Ducted Micro-fans: Flight 4 (Speed: 30 miles/hour, 500 feet/round)
* Immunity to Fortitude Effects
* Secure Digital Link: Other Communication 1
(Sense Type: Secure link; Subtle (subtle)
Limited (S.Q.U.I.R.e to PALADIN)
* Senses: Senses 7 (Acute: Sight, Direction Sense, Distance Sense, Extended: Sight 1 (x10), Infravision,
Low-light Vision, Ultra-hearing)
* Small Construct: Shrinking 8 ( -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories,
-1 speed ranks; Permanent)

Offense
Initiative +1
Grab, +1 (DC Spec 6)
Throw, +1 (DC 11)
Unarmed, +1 (DC 11)

Complications
Disability: Lnked to the PALADIN combat suit. Cannot function
without the link.
Weakness: If the PALADIN suit is destoryed or disabled, the S.Q.U.I.R.e deactivates.

Languages
English

Defense
Dodge 5, Parry 5, Fortitude Immune, Toughness 5, Will Immune

Power Points
Abilities -28 + Powers 65 + Advantages 0 + Skills 3 (6 ranks)
+ Defenses 5 = 45
____________________________________________________________________

Skyscrapper Headquarters
Toughness 10, Size Large
Features:
Communications, Computer, Defense System, Fire Prevention
System, Gym, Hangar, Infirmary, Laboratory, Library, Living
Space, Power System, Security System 2, Workshop
Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 14 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 18

____________________________________________________________________

:arrow: The biggest change I made was to change the outside appearance. In character, Paladin started doing the "hero thing". He quickly realized that the suit, even though effective was too bulky. He worked well on the streets but his bulk became a problem in smaller environments. He made the choice to par down the size of the suit, foregoing the style of the original suit and working with a smaller, more stream-lined design.

The suit's weapons systems were also changed. Due to the smaller suit design, the weapons had to be modified to account for reduced space for ammunition. Another issue that showed up was the sheer damage that some of the weapons could inflict. The Multi-Strike Missle System was capable of raining submunitions in a large area. This works well on the battle-field, but when trying to fight in a crowded location.
The weapon system that replaced the old system was a kinetic-pulse weapon system that uses no ammunition.. merely energy. The kinetic-pulse system can operate in a single-shot mode or a rapid-pulse mode which delivers less damage but more pulses. Also rounding out the weapons are a:
* Multi-target Anti-Personnel Weapon which is capable of targeting up to five (5) independent targets.
* Focused Particle Beam Saber which is a sword created from a focused particle beam contained in a magnetic bottle.
* Harpoon and winch. The Harpoon launcher can fire an armor piercing harpoon that is attached to a super-high tensile synthetic alloy cable which is in turn secured to a high-torque power winch which is capable of pulling with 1600 lbs.
* Poly- Steel Binders which are fired as small capsules which open and expand to ensnare the target. The tendrils wrap around and bind the target.

The final advancement made to the suit was the addition of an advanced visual interface. The visual sensors that are built into the helmet allow for an advanced 360 degree compressed field of view. The sensors create a 360 degree image of the suit's environment and then compresses it into a normal field of vision.. This creates the ability for the Paladin to have a sort of "danger sense" due to the fact that it can effectively see all around itself. This gives the Paladin an advantage over other battle suits. The visual interface was made possible due to the advanced neuro-interface that Carter has because of his nanite-rebuilt nervous system.

The suit is also equipped with a S.Q.U.I.R.e (Super Quiet Untethered Information Retriever) A remote controlled vectored-thrust camera platform that can give the PALADIN a bird's eye view of the battlefield. It is small and when not in use, the unit is housed inside the armored back-shell of the suit. It can be deployed rapidly and released to maneuver around and become Paladin's eyes and ears at range. The S.Q.U.I.R.e is approx 6 inches across so it is easily able to maneuver through buildings or other small environments.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 12:48 am, edited 2 times in total.
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Re: Emerald Flame's Character Builds (Manhunters and Wetworks posted)

Post by Emerald_Flame300 »

FREAKAZOID

Image
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Strength 6/2
Stamina 6/2
Agility 8/4
Dexterity 4
Fighting 5
Intellect 4/1
Awareness 3
Presence 4

ADVANTAGES
Agile Feint, All-out Attack, Close Attack, Defensive Attack, Defensive Roll, Equipment 7, Evasion 2,
Fearless, Improved Initiative 4, Jack-of-all-trades, Luck (Edit Scene) 5, Move-by Action, Uncanny Dodge

SKILLS
Acrobatics 4 (+12), Athletics 2 (+8), Close Combat: ???? 1 (+6), Deception 1 (+5), Insight 3 (+6),
Intimidation 1 (+5), Investigation 1 (+5), Perception 4 (+7), Ranged Combat: ???? 2 (+6), Sleight of Hand
5 (+9), Vehicles 3 (+7)

POWERS
* "Takes more than that..": Regeneration 5 (Every 2 rounds; Persistent)
* "Where did THAT come from?": Variable 2
* All the Information of the Internet: Enhanced Trait 7 (Traits: Intellect +3 (+4), Advantages: Jack-of-alltrades)
* Extraordinary Abilities: Enhanced Trait 24 (Traits: Agility +4 (+8), Strength +4 (+6), Stamina +4 (+6))
* Extraoridinary Speed: Speed 3 (Speed: 16 miles/hour, 250 feet/round)

EQUIPMENT
Freakalair, Freakamobile

OFFENSE
Initiative +24
Grab, +6 (DC Spec 16)
Throw, +4 (DC 21)
Unarmed, +6 (DC 21)

COMPLICATIONS
Fame: Freakazoid is making a name for himself.
Quirk: Light blue skin with large black hair.

LANGUAGES
English (N)

DEFENSE
Dodge 10, Parry 10, Fortitude 6, Toughness 7/6, Will 8

POWER POINTS
Abilities 50 + Powers 58 + Advantages 26 + Skills 14 (27 ranks) + Defenses 12 = 160
________________________________________________________

This is a flashback, to a cartoon from the mid-nineties. FREAKAZOID!!!

The show's title character was the superhero alter ego of geeky 16-year-old Dexter Douglas who attends Harry Connick High School. Dexter gained his abilities from a computer bug activated by a "secret key sequence" that must be typed. The sequence of keys is "@[=g3,8d]\&fbb=-q]/hk%fg" . The bug manifested when the user pressed Delete after entering the string, and was first activated when Dexter's cat crawled onto the keyboard.

This is a fun character... made for pure laughs...
* "Takes more than that.." shows that he can come back from virtually any injury.
* "Where did THAT come from?" This is the catch-all ability to pull out gadgets and sight-gags
* All the Information of the Internet: The story is that he has ALL the information of the internet... which in turn reduces his sanity to almost zero.

Not the most incredible build... but it is fun!!
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

CANDLE JACK

Image
________________________________________________________

Strength 2
Stamina 4
Agility 3
Dexterity 3
Fighting 5
Intellect 2
Awareness 4
Presence 5

ADVANTAGES
Assessment, Benefit, Cipher 10, Close Attack 3, Diehard, Fast Grab, Grabbing Finesse, Hide in Plain
Sight, Improved Grab, Move-by Action, Startle, Takedown 2

SKILLS
Acrobatics 2 (+5), Athletics 4 (+6), Close Combat: Grab 3 (+8), Deception 5 (+10), Insight 3 (+7),
Intimidation 8 (+13), Perception 5 (+9), Sleight of Hand 5 (+8), Stealth 12 (+15)

POWERS
"Come along now children": Move Object 5 (3200 lbs.; Increased Mass; Grab-based, Limited Direction:
Only trailing behind Candle Jack, Limited Material: Only chidlren that say his name, Noticeable: Faintly
glowing rope tied around the "victim")
"Did I hear my name?": Senses 12 (Awareness: Hear his name spoken, Darkvision, Extended:
Awareness: Hearing 8: x100m, Low-light Vision)
"I'm right here!": Teleport 5 (900 feet in a move action, carrying 400 lbs.; Change Direction, Change
Velocity, Extended: 30 miles in 2 move actions, Increased Mass 3; Limited Location: set of loctions - Only
by person who just spoke his name, Medium: Shadows)
By the Candle Light: Environment 1 (Light, Radius: 30 feet)
"Off to the Candle Realm": Movement 1 (Dimensional: Candle Realm 1: one dimension, 3200 lbs.; Increased Mass
6, Portal)
Floating right along: Flight 3 (Speed: 16 miles/hour, 250 feet/round)
Immunity: Immunity 11 (Aging, Life Support)

OFFENSE
Initiative +3
"Come along now children": Move Object 5, +3 (DC 15)
Grab, +11 (DC Spec 13)
Throw, +3 (DC 17)
Unarmed, +8 (DC 17)

COMPLICATIONS
Monstrous: "the Boogeyman, the for-real one"
Mythic Weakness: Candle Jack is bound by a code... he will only take people that say his name.
Quirk: Likes watching F-Troop re-runs and pie.

LANGUAGES
English

DEFENSE
Dodge 6, Parry 7, Fortitude 8, Toughness 4, Will 11

POWER POINTS
Abilities 56 + Powers 52 + Advantages 23 + Skills 24 (47 ranks) + Defenses 16 = 171
________________________________________________________

Here is a member of Freakazoid's rogues gallery. This is "the Boogeyman; the for-real one". A supernatural villain with a burlap sack over his head. He abducts anyone who says his name and ties them up with rope. Although he prides himself on being scary, he has a weakness for pie and also seems to enjoy watching F Troop.

I built the character based on the television show, but due to the limited amount of information given, I had to improvise. I built this character to be able to play in a full game as well as play in a "tongue-in-cheek" game.

Enjoy...
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

THE LOBE

Image
________________________________________________________

Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 2
Intellect 10
Awareness 3
Presence 4

ADVANTAGES
Assessment, Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment 6, Fascinate (Expertise:
Chemistry), Inventor, Jack-of-all-trades, Leadership, Second Chance 3: INT Checks, Speed of Thought

SKILLS
Acrobatics 2 (+4), Athletics 2 (+4), Close Combat: Unarmed 1 (+3), Deception 3 (+7), Expertise (PRE):
Dancing 2 (+6), Expertise (PRE): Singing 2 (+6), Expertise: Biology 10 (+20), Expertise: Chemistry 10
(+20), Expertise: Mechanical 10 (+20), Expertise: Psychology 10 (+20), Insight 4 (+7), Intimidation 1 (+5),
Investigation 7 (+17), Perception 2 (+5), Persuasion 2 (+6), Technology 10 (+20)

POWERS
Assorted needed equipment: Variable 4 (Slow)

EQUIPMENT
Secret Facility

OFFENSE
Initiative +10
Grab, +2 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +3 (DC 17)

COMPLICATIONS
Monstrous: He is a super genius whose entire head appears to be a giant brain.
Motivation: Recognition: Lobe wants to be recognized for his superior intelligence... even if it requires him
to commit the perfect crime.
Quirk: Even though Lobe is very intelligent, he has a low self-esteem.

LANGUAGES
(N) English

DEFENSE
Dodge 5, Parry 5, Fortitude 3, Toughness 4/2, Will 10

POWER POINTS
Abilities 54 + Powers 24 + Advantages 19 + Skills 39 (78 ranks) + Defenses 14 = 150
__________________________________________________________

This is the Lobe. The archenemy of the Freakazoid. He is super-intelligent, but his entire head looks like a giant brain with eyes. He tries to commit crimes to make people realize that he is truly the most intelligent person on the planet. Even though he is so intelligent, he is rather insecure and has low self-esteem.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 12:52 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

DEADPAN

ImageImage
_________________________________________________________
Strength 1
Stamina 1
Agility 4
Dexterity 4
Fighting 8
Intellect 4
Awareness 2
Presence 4

ADVANTAGES
Agile Feint, Assessment, Beginner's Luck, Benefit, Cipher 5, Daze (Deception), Defensive Roll 3, Jack-ofall-
trades, Move-by Action

SKILLS
Acrobatics 3 (+7), Athletics 2 (+3), Close Combat: Unarmed 3 (+11), Deception 6 (+10), Insight 2 (+4),
Investigation 2 (+6), Sleight of Hand 3 (+7), Technology 1 (+5)

POWERS
Maleable Appearance
* Mimic: Variable 4 (Linked; Accurate 4: +8, Action: move)
* Shapeshifit: Variable 2 (Linked; Accurate 4: +8, Action: move)

OFFENSE
Initiative +4
Grab, +8 (DC Spec 11)
Throw, +4 (DC 16)
Unarmed, +11 (DC 16)

COMPLICATIONS
Motivation: Greed: DEADPAN loves power and wants more of it.
Quirk: DEADPAN is a "cold fish". With her ability to assume the form of anybody, she has lost her
original personality.

LANGUAGES
English

DEFENSE
Dodge 8, Parry 8, Fortitude 4, Toughness 4/1, Will 8

POWER POINTS
Abilities 56 + Powers 56 + Advantages 14 + Skills 11 (22 ranks) + Defenses 13 = 150
_________________________________________________________

Here is DEADPAN...
A plain-looking (almost blank-faced) female supervillain with a monotonous voice. She is a shapeshifter who once tried to conquer Washington by transforming into Freakazoid, but this plan was quickly foiled when the real Freakazoid appeared immediately after and nonchalantly pointed her out.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Jabroniville »

Haha, awesome. I loved Freakazoid! back then. I still remember the kids around the campfire trying to say the scariest thing ("What if EVERYTHING turned to WOOD?" "Ooooooooooooooohhhhh..."). Freakazoid then grabs the flashlight, shines it upwards on his face, and utters "NO. The scariest thing would be if SINBAD got another TV show!"

The idea of the comedian getting another terrible sitcom on TV is enough to send the children running for the hills, screaming bloody murder.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by catsi563 »

Scary thing is if you set aside the comedic aspects some of these villains make great antagonists for heroes. A mystic hero trying to save kids from Candle Jack, a Batman expy chasing down Deadpan, and so on and so forth.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

Mary Beth

Image
_________________________________________________________
Strength 3/0
Stamina 5/2
Agility 3
Dexterity 3
Fighting 1
Intellect 1
Awareness 1
Presence 6

ADVANTAGES
Assessment, Attractive 2, Benefit, Wealth 4 (multimillionare), Connected, Contacts, Equipment 3,
Leadership, Well-informed

SKILLS
Deception 5 (+11), Expertise: Cosmetics Business 8 (+9), Insight 4 (+5), Intimidation 6 (+12), Perception 3
(+4), Persuasion 6 (+12), Technology 3 (+4)

POWERS
* Life Drain
* Life Stealing Touch: Cumulative Progressive Affliction 8 (Linked; 1st degree: Fatigued, 2nd
degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased
Duration 2: sustained, Progressive)
> Accelerated Healing: Regeneration 5 (Linked; Every 2 rounds; Persistent, Subtle: subtle; Limited: Up
to the # of degrees claimed through "Drain")
> Physical Boost: Enhanced Trait 15 (Linked; Traits: Strength +3 (+3), Stamina +3 (+5), Toughness +3
(+8); Subtle: subtle; Limited: Up to the # of degrees claimed through "Drain")
* Flaming Nostrils: Feature 1
* Green Skin: Rage: Feature 1 (Uncontrolled)

EQUIPMENT
Limousine, Luxury Skyscraper Penthouse

OFFENSE
Initiative +3
* Life Stealing Touch: Cumulative Progressive Affliction 8, +1 (DC Fort 18)
Grab, +1 (DC Spec 13)
Throw, +3 (DC 18)
Unarmed, +1 (DC 18)

Complications
Motivation: Greed: Mary Beth is a wealthy woman. She is a cosmetics executive, and monster. She is
short tempered and when angered, turns green and develops a deep raspy voice, and often lights candles
by shooting flame from her nose.
Secret: he is a cosmetics executive, and monster. She is short tempered and when angered, turns green
and develops a deep raspy voice, and often lights candles by shooting flame from her nose.

LANGUAGES
(N) English

DEFENSE
Dodge 3, Parry 1, Fortitude 5, Toughness 8/5, Will 1

POWER POINTS
Abilities 34 + Powers 65 + Advantages 14 + Skills 18 (35 ranks) + Defenses 0 = 131

_________________________________________________________
Mary Beth is another member of the Rogues' Gallery. She runs a very successful cosmetics company, Mary [*]Kay[/u]... err... I mean Beth. She is very wealthy and wants to keep her youth and money for as long as possible.

She has the ability to drain life energy from a target to empower herself, heal injuries and retain her youth. She is the girl-friend of one of Freakaoid's best friends, and tries to steal Freakazoid's power to super-charge her abilities.

I don't know if the power configuration is the best design, but it seems to work.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Jabroniville »

Man, i totally dont remember these villains. But it's funny how clearly the "Batman Animated" appearance of The Creeper was clearly meant to be a test-run for Freakazoid - it's basically the same character.
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