Heroes Unlimited: The Catsiverse Role Call

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Re: Heroes Unlimited: The Catsiverse Role Call

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Vadimar

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Re: Heroes Unlimited: The Catsiverse Role Call

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Ogre
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Re: Heroes Unlimited: The Catsiverse Role Call

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Ladybug

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Re: Heroes Unlimited: The Catsiverse Role Call

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Overrun

Cohort Phalanx Battalion

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Re: Heroes Unlimited: The Catsiverse Role Call

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Blood Groove:

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PL: 11/173 pp

Abilities (64 pp)

Str 4 Agi 5 Fight 8 Awe 2
Sta 4 Dex 5 Int 1 Pre 3

Skills: (40 pp)

Acrobatics 10 (+15), Athletics 6 (+10), Close Combat [Swords] 4 (+15), Deception 5 (+8), Expertise [Criminal] 8 (+9), Expertise [Tactics] 8 (+9), Insight 8 (+10), Intimidation 8 (+11), Perception 8 (+11), Profession mercenary 8, Sleight of Hand 8 (+13), Stealth 8 (+13), Technology 8 (+9), Treatment 4 (+5), Vehicles [Air] 8 (+13), Vehicles [Land] 8 (+13)

Advantages: (29 pp)

Accurate Attack, Agile Feint, All-Out attack, Assessment, Close Attack 3, Defensive Attack, Daze [Intimidate], Equipment 2, Evasion, Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Improved
Trip, Instant Up, Move-By Action, Power Attack, Precise Attack [melee; concealment], Prone Fighting, Quick Draw, Takedown 2, Ultimate Effort [Ultimate Aim], Uncanny Dodge, Weapon Bind, Weapon Break

Powers: (25 pp)

Athletic: • 2 pts
Leaping 1
-Speed 1

Parkour: Movement 2 [Surefooted, Safe Fall (Limited: Acrobatics check)] (Feat: Up The Walls) • 4 pts

Master Swordsman: (Flaw: Limited [Must have sword in hand]) • 8 pts
Enhanced Dodge 5
Enhanced Parry 5

Promethium Sword: (Easily Removable –6 pts) [11 pp]
Sword Strike: Strength-Based Slashing Damage 3 (Extra: Penetrating 10); (Feat: Improved Critical 2, Variable Descriptor [Piercing]) • 15 pts
-Parry Attacks: Deflect 15 • 1 (15) pts
-Pommel Strike: (Strength-Based Bludgeoning Damage 3 & Affliction 6
[Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative) • 1 (15) pts

Equipment:

Flexmesh Armor: Protection 3; Subtle (3 ep)
Thermaweave Insulation: Immunity 2 [Environmental Cold,
Environmental Heat] (2 ep)

Mask:
Lenses: Infravision, Low Light Vision (2 ep)
Radio: Commlink (1 ep)


Combat: (15 pp)

Toughness +7*/+4 [*Felxmesh Armor]

Dodge +15*/+10 [*Master Swordsman]

Parry +15*/+10 [*Master Swordsman]

Fortitude +7

Will +7


Complications:

Mercenary: Blood Groove is a merc through and through, he’s in it for the money and whoever pays him the most.

Motivation ~Greed: Blood Groove is easily motivated by the lure of riches and wealthy and women.

Rivalry ~Other swordsmen/women: Blood Groove will go out of his way to challenge or defeat other so called swordsmen, other weapons specialists fall just below this on the list but hell call them out too.

Wanted: Blood Groove is wanted world wide by AEGIS, UNISON, Interpol, you name it they've got a warrant for him.

==============================================

Abilities 64+ Skills 40+ Advantages 29+ Powers 25+ Defenses 15= 173 pts.

==============================================

Background to come
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Re: Heroes Unlimited: The Catsiverse Role Call

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Dementia

Image

PL: 11/ 253pp

Abilities (63 pp)

Str 1 Agi 4 Fight 6 Awe 5
Sta 2 Dex 4 Int 4 Pre 4

Skills: (29 pp)

Acrobatics 4 (+8), Deception 4 (+8), Expertise [Art] 8 (+12), Expertise [Chemical] 8 (+12), Expertise [Current Events] 4 (+8), Expertise [History] 4 (+8), Expertise [Magic] 8 (+12), Expertise [Philosophy] 4 (+8), Expertise [Survival] 2 (+6),Expertise [Tactics] 2 (+6), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+8), Persuasion 4 (+8), Perception 4 (+8), Ranged Combat [Sorceress Array] 6 (+10), Sleight of Hand 5 (+9), Stealth 4 (+8), Treatment 8 (+12)

Advantages: (17 pp)

Artificer, Attractive, Daze [Deception], Equipment 2, Evasion, Improved Initiative, Minion [Imp familiar] 6, Online Research, Ritualist, Trance, Uncanny Dodge

Powers: (134 pp)

Telepath Array: • 33 pts
Telepathy: • 31 pts
Mental Communication 2 (Extra: Area, Selective) • 12 pts
Mind Reading 9 (Feat: Subtle) • 19 pts
-Mental Blast: Ranged Mental Damage 10 (Extra: Alternate Resistance [Will]) • 1 (30) pt(s)
-Emotion Control: Ranged Affliction 9 [Impaired, Disabled, Incapacitated; resisted by Will] (Extras: Cumulative, Perception); (Feats: Subtle, Variable Descriptor [Emotions]); (Flaw: Limited [1 emotion only (Fear)]) • 1 (29) pt(s)

Strong Willed: Enhance Will 3 (Flaw: Limited [Only vs. Mental Effects]) • 2 pts

Mystic Senses: Senses 8 [Magic Awareness, Danger Sense (mental), Detect (Mental; Ranged, Accurate, Extended, Acute)] • 8 pts

Psychic Linguist: Comprehend 3 [Speak, Understand and be Understood all languages] • 6 pts

Sorceress Array: • 57 pts
Mystic Healing: Healing 12 (Extras: Area, Selective) • 48 pts
-Alter Self: Morph 4 [any form] • 1 (20) pt(s)
-Confuse: Ranged Affliction 12 [Dazed, Compelled, Controlled; resisted by Will] (Extra: Cumulative); (Flaw: Limited [Target only wanders around in a dazed condition]) • 1 (24) pt(s)
-ESP: Remote Sensing 9 [all senses] (Feat: Subtle [not to mystical senses]) • 1 (46) pt(s)
Mind Control: Ranged Affliction 12 [Dazed, Compelled, Controlled; resisted by Will] • 1 (24) pt(s)
-Mystic Blast: Ranged Mystical Damage 12 (Extra: Penetrating) • 1 (36) pt(s)
-Mystic Bindings: Ranged Affliction 12 [Hindered & Vulnerable, Disabled & Immobilized; resisted by Dodge/Damage] (Extra: Cumulative); (Flaw: Limited Degree) • 1 (24) pt(s)
-Mystic Transport: Teleport 10 (Extra: Accurate); (Feat: Increased Mass 4 [800 lbs]) • 1 (34) pt(s)
-Nauseate: Ranged Affliction 12 [Impaired, Disabled, Incapacitated; resisted by Will/Fortitude] (Extra: Cumulative) • 1 (36) pt(s)
-Transform: Ranged Affliction 12 [Transformed (into animal); resisted by Will/Fortitude] (Extra: Progressive); (Flaw: Limited Degree [3 rd condition only]) • 1 (12) pt(s)

Arcane Shield: • 28 pts
Enhanced Dodge 4
Enhanced Parry 4
Protection 10 (Extras: Impervious, Sustained)

Equipment:

Flexmesh Costume: Protection 2; Subtle (3 ep)
ThermaWeave Insulation: Immunity 2 [Environmental Cold, Environmental Heat] (2 ep)

Radio: Commlink (1 ep)

Athamay: Strength-Based Piercing Damage 1 (Feats: Improved Critical 1, Thrown) (4 ep)

Combat: ( pp)

Toughness +12*/+2 [*Arcane Shield (Impervious 10)]
Toughness +4*/+2 [*Flexmesh Costume]

Dodge +10*/+6 [*Arcane Shield]

Parry +10*/+6 [*Arcane Shield]

Fortitude +6

Will +13*/+10 [*Strong Willed]

Complications:

Motivation ~Greedy: Dementia is a power hungry and ambitious woman whose goal is to obtain great wealth and status no matter what she has to do to gain it.

Infernal Pacts: Dementia is beholden to or has made deals with certain powers that expect a return on their investment.

Cruelty: Dementia is just not a nice person, and as such she delights in causing harm to other people.

Mystic Hoarder: Dementia is always on the look out for new mystic treasures to add to her collection.

Power Loss: Dementia loses her Sorceress Array if she is unable to speak & gesture.

Power Loss: Dementia’s powers have no effect on anything made of Cold Iron.

Weakness: Dementia is vulnerable to anything made of Cold Iron, and suffers greater damage from attacks made with such items (50% more damage)

==============================================

Abilities 63+ Skills 29+ Advantages 17+ Powers 134+ Defenses 11= 254 pts

==============================================

Background to come
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Re: Heroes Unlimited: The Catsiverse Role Call

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Death Weaver

Image

PL: 11/180 pp

Abilities (50 pp)

Str 2/6 Agi 4/10 Fight 8 Awe 2
Sta 2/6 Dex 4/6 Int 1 Pre 2

Skills: (25 pp)

Acrobatics 6 (+16), Deception 8 (+10), Expertise [Criminal] 8 (+9), Investigation 8 (+9) [Search only], Perception 8 (+10), Sleight of Hand 8 (+14), Ranged Attack [Gauntlets] 3 (+10), Stealth 10 (+20), Technology 8 (+9), Vehicles [Air] 4 (+10), Vehicles [Land] 4 (+10)

Advantages: (18 pp)

Agile Feint, Attractive, Close Attack 3, Daze [Deception], Equipment 2, Fascinate [Deception], Grabbing Finesse, Improved Initiative, Instant Up, Prone Fighting, Power Attack, Ranged Attack 3, Uncanny Dodge

Powers: (71 pp)

Arachnid Strength & Speed: • 30 pts
Enhanced Strength 4
Enhanced Stamina 4
Enhanced Agility 6
Enhanced Dexterity 2

Arachnid Mobility: • 5 pts
Leaping 4
Speed 1

Spider Strong: Enhanced Strength 3 (Flaw: Limited [Lifting only]) • 3 pts

Wall Crawling: Movement 4 [Safe Fall, Surefooted, Wall-Crawling 2] • 8 pts

Spider Senses: Senses 9 [Vision (Radius), Danger Sense (mental), Darkvision, Tremor Sense ([Tactile] Accurate, Radius, Ranged)] (Feat: Precise Attack [melee; concealment])] • 9 pts

Venom Gauntlets: (Removable -4 pts) [16 pp]
Web Spinners: Ranged Affliction 7 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extra: Cumulative); (Flaw: Limited Degree)
-Web Spray: Affliction 7 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Area [Cone], Cumulative); (Flaw: Limited Degree)
-Web Glue: Environment 3 [Hamper Movement 2] (Extra: Area [Burst], Linked [to Snare], Triggered [Target entering area])
-Venom Blast: Ranged Acidic Damage 7
-Venom Spray: Ranged Affliction 7 [Vision & Olfactory Impaired, Vision & Olfactory Disabled, Vision & Olfactory Unaware; resisted by Fortitude]
-Poisoned Fang: Strength-Based Slashing Damage 2 (Extra: Secondary Effect); (Feats: Improved Critical 1, Variable Descriptor [Piercing])

Equipmen:

Flexmesh Costume: Protection 3; Subtle (4 ep)
Thermaweave Insulation: Immunity 2 [Environmental Cold, Environmental Heat] (2 ep)

Commlink: Radio (1 ep)

Combat: (16 pp)

Toughness +9*/+6 [*Flexmesh Costume]

Dodge +13

Parry +13

Fortitude +8

Will +8


Complications:

Predator: Deathweaver acts much like a spider, she likes to hunt and play with prey she catches in her web.

Seductress: Deathweaver has a habit of trying to seduce people like her teammates, and heroes she runs across in attempts to snare them in her web

Motivation ~Greed: Like most of her teammates, Deathweaver is greedy and mostly in it for the money.


==============================================

Abilities 50+ Skills 25+ Feats 18 + Powers 71+ Defenses 16 = Total 180 pts

==============================================

Background to come
Last edited by catsi563 on Sun Dec 03, 2017 4:39 am, edited 3 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Splatter

Image

PL: 11/148 pp

Abilities (52 pp)

Str 9/12 Agi 2 Fight 8 Awe 1
Sta 9/12 Dex 2 Int 0 Pre 2


Skills: (5 pp)

Intimidation 10 (+14), Perception 5 (+6)

Advantages: (12 pp)

All-Out Attack, Close Attack 2, Fearless, Improved Grab, Improved Grab, Improved Hold, Improved Trip, Power Attack, Startle, Takedown 2

Powers: ( pp)

Enraged: [Move Action -1 pt] (Flaw: Limited [Only lasts 10 rounds max]) • 14 pts
Enhanced Strength 3
Enhanced Stamina 3
Enhanced Fortitude 3
Enhanced Will 3
Impaired Dodge -2
Impaired Parry -2

Fearsome Presence: Affliction 6 [Dazed & Impaired, Disabled & Compelled, Controlled; resisted by Will] (Extra: Area [Burst] 2); (Flaw: Limited [Targets will only run away]) • 12 pts

Large Size: Growth 4 [Strength +4, Stamina +4, Intimidation +2, Mass +4; Dodge/Parry -2, Stealth -4] (Extra: Increased Duration [Continuous]); (Feat: Innate); (Flaw: Permanent) • 9 pts


Tough Hide: Protection 4 (Extra: Impervious 10) • 14 pts

Powerful Legs: • 5 pts
Leap 4
Speed 1

Massive Strength: Enhanced Strength 8 (Flaw: Limited [Lifting only]) • 8 pts

Feats Of Massive Strength: • 3 pts
-Shockwave: Damage 11 (Extra: Area [Line]); (Flaw: Limited [Splatter & his targets must be on the same surface]) • 1 (10) pt(s)
-Immovable: Immunity 10 [Being Moved] • 1 (10) pt(s)
-Quake: Affliction 11 [Dazed, Prone; resisted by Dodge] (Extra: Area [Burst] 2); (Flaws: Instant Recovery, Limited Degree) 1 (11) pt(s)

Combat: ( pp)

Toughness +13*/+16** [*Impervious 10], [** Enraged]

Dodge +5*/+7 [*Enraged]

Parry +5*/+7 [*Enraged]

Fortitude +13*/+10 [*Enraged]

Will +9*/+6 [*Enraged]


Complications:

Brute: Splatter isn't stupid per say but doesn't really care for subtly either he tends to do a lot of unnecessary property damage.

Wanted: Splatter is wanted by multiple law enforcement agencies and a few heroes.

Motivation ~Greed: Splatter like most of his teammates is in it for the money.


===============================================================

Costs: Abilities 52+ Skills 5+ Advantages 12+ Powers 65+ Defenses 14= 148 pts.

===============================================================

Background to come
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Re: Heroes Unlimited: The Catsiverse Role Call

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Purgation

Image

PL: 11/205 pp

Abilities (50 pp)

Str 0 Agi 4 Fight 6 Awe 2
Sta 2 Dex 4 Int 3 Pre 4


Skills: (11 pp)

Acrobatics 4 (+8), Intimidation 4 (+8), Expertise [Science] 5 (+8), Insight 4 (+6), Investigation 4 (+7) [Search only], Perception 4 (+6), Ranged Combat [World On Fire Array] 6 (+10), Technology 5 (+8)

Advantages: (11 pp)

Accurate Attack, Agile Feint, Daze [Intimidation], Equipment 2, Improved Initiative, Grab Finesse, Power Attack, Precise Attack [ranged; cover], Startle, Task Focus [Expertise (Science): Chemistry], Task Focus [Expertise (Science): Physical Sciences]

Powers: (111 pp)

World On Fire Array: • 46 pts
Fire Blast: Ranged Fire Damage 12 (Extra: Penetrating); (Feat: Improved Critical) • 37 pts
-Desiccation: Environment 8 [extreme heat] & Weaken Stamina 8 (Extra: Area [Burst]) • 1 (32) pt(s)
-Fire Does What I Want: Element Control 12 (Feat: Precise); (Flaw: Limited [Fire only (-0)]) • 1 (13) pt(s)
-Flamethrower: Fire Damage 11 (Extra: Area [Line]) • 1 (30) pt(s)
-Flashfire: Affliction 12 [Vision Impaired, Vision Disabled, Visually Unaware; resisted by Fortitude] (Extras: Area [Burst], Cumulative); (Flaw: Limited [1 Sense only (vision)]) • 1 (24) pt(s)
-Fire Is My Friend: Healing 9 (Extra: Reaction [Being injured]); (Flaw: Source [Fire]) • 1 (36) pt(s)
-Fiery Explosion: Fire Damage 11 (Extra: Area [Burst]) • 1 (33) pt(s)
-Heatwave: Ranged Affliction 12 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative) • 1 (36) pt(s)
-Melt: Ranged Weaken Toughness 12 (Extra: Affects Objects only) • 1 (36) pt(s)
-Napalm: Fire Damage 11 (Extra: Area [Cone]) • 1 (33) pt(s)

Fire Flight: Flight 5 • 10 pts
Fireproof: Immunity 10 [Fire/Heat effects] • 10 pts
Flame Shield:
Fire Damage 5 (Extra: Reaction [being touched]) & Protection 10 (Extras: Impervious, Sustained) • 40 pts
See The Heat: Senses 1 [Infravision] • 1 pt

Flame tricks (4pp)
Lighter (create a flame useful for lighting flammable mateirals)
Glowing eyes (+2 bonus to presence checks)
Fireworks (display of fireworks attention getting pyrotechnics)
Spot Weld (Can precisely weld metals like a plasma torch)

Equipment:

Flexmesh Costume: Protection 2; Subtle (3 ep)
Thermaweave Insulation: Immunity 2 [ Environmental Cold, Environmental Heat] (2 ep)

Radio: Commlink (1 ep)

Combat: (22 pp)

Toughness +12*/+2 [*Fire Shield (Impervious)]
Toughness +4*/+2 [*Flexmesh Costume]

Dodge +10

Parry +10

Fortitude +8

Will +8


Complications:

Motivation ~Greed: The accident that changed purgation unleashed her inhibitions, now she wants all the things she was denied in her life and doesn't care how she gets them.

Watch The World Burn: Not a pyromaniac per say but Purgation loves watching things burn especially if she's the one who set the fire.

Violent Temper: Purgation has a tendency to lash out at things that anger her, often violently.

Mental Instability: Something broke inside Purgation that night of the accident, and it has left her slightly off her rocker.

===============================================================

Costs: Abilities 50 + Skills 11 + Advantages 11 + Powers 111 + Defenses 22= 205 pts.

===============================================================

Background to come
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Re: Heroes Unlimited: The Catsiverse Role Call

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Marauder
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Re: Heroes Unlimited: The Catsiverse Role Call

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Armadillo

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Re: Heroes Unlimited: The Catsiverse Role Call

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Brick
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Re: Heroes Unlimited: The Catsiverse Role Call

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Citadel
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Re: Heroes Unlimited: The Catsiverse Role Call

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Earthmover

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Re: Heroes Unlimited: The Catsiverse Role Call

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Lazer

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