Emerald Flame's Character Builds

Where in all of your character write ups will go.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

Jabroniville wrote: Sun Mar 12, 2017 1:20 am Man, i totally dont remember these villains. But it's funny how clearly the "Batman Animated" appearance of The Creeper was clearly meant to be a test-run for Freakazoid - it's basically the same character.
Yeah... Bruce Timm was involved in both cartoons and there was even a Batman sighting in the show.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME))

Post by Emerald_Flame300 »

CENTURIONS

Image

__________________________________________________________

Strength 2
Stamina 2
Agility 2
Dexterity
Fighting 3
Intellect 1
Awareness 1
Presence 1

ADVANTAGES
Assessment, Benefit, Security Clearance 2: Top Secret, Benefit,
Status 2: United Nations Task Force, Defensive Attack,
Diehard, Leadership, Teamwork, Well-informed

SKILLS
Athletics 1 (+3), Deception 2 (+3), Expertise: Current Events 3
(+4), Expertise: Diplomacy 2 (+3), Expertise: Disguise 1 (+2),
Expertise: Survival 2 (+3), Intimidation 1 (+2), Investigation 3
(+4), Ranged Combat: Suit Systems 4 (+6), Stealth 3 (+5), Technology
2 (+3), Treatment 1 (+2)

POWERS

Exo-Frame Suit (Removable)
* Armor Weave: Protection 8 (Technological, +8 Toughness)
* Secure Link Radio: Radio Communication 1
(Technological, Sense Type: Secure Link; Subtle: encrypted, Selective)

* Combat Systems (100 pts): Variable 20
(Technological; Limited: Must be able to "Beam Down")

OFFENSE
Initiative +2
Grab, +3 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +3 (DC 17)

COMPLICATIONS
Fame
Motivation: Justice

LANGUAGES
English (or other native language)

DEFENSE
Dodge 2, Parry 3, Fortitude 2, Toughness 10, Will 1

POWER POINTS
Abilities 28 + Powers 131 + Advantages 10 + Skills 9 (25
ranks) + Defenses 0 = 178
____________________________________________________________________

Here is my 3e version of the Centurions character that I built in 2e. After building them in 2e, I have been toying with the idea of converting them over. It is a matter of time..
____________________________________________________________________
This is an "alternate reality" version, that is set in the M&M world. Now I present the ...

Centurions

The Centurion Project was brought into existance by global outcry. The United Nations wanted to create a peacekeeping force that did not rely on the "supers". Ordinary men and women would be trained and equiped with advanced combat systems that would allow them to operate in virtually any enviroment and at different levels of response. The project was dubbed... the Centurions.

The entire idea started with the invention of a the Modular Combat Systems Exo-Frame. Professor Kane designed an exo-frame suit that granted the wearer enhanced strength and protection as well as allowing advanced combat systems to attach to them. The combat systems provide the power for the frame and the exo-frame adjusts the strength enhancement so that the wearer is able to handle the combat system as if it were not an encumberance.

With the exo-frame and the use of a teleporter system. The Centurions could be sent anywhere in the world and given the weapons that they need to handle any situation.

A large orbiting space station was placed into orbit, from which the operations of the Centurions could be monitored and the combat systems could be deployed. The space station, dubbed the Sky Vault, holds most of the weapons used by the Centurions. If there is a need for a combat system that is "out of stock" then the system is 'beamed' from secret warehouses elsewhere.

Professor Kanes' daughter, Krystal was given the position of Systems Operator and commands Sky Vault One.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 12:54 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

AWESOME AUGER

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[POWER POINTS: 59]

WEAPON SYSTEMS

* Pulsating Tectonic Blasters: Blast 8 (Technological, DC 23;
Multiattack)
* Rotating Auger & Sonic Shredder: Burrowing 6
(Technological, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle, Penetrating)

Helmet (Removable)
> Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encrypted Radio; Subtle: subtle)
> Internal air supply: Immunity 1
(Technological, Suffocation: Internal Air Supply)
> Visual Shielding: Immunity 10
(Technological, Common Descriptor: Dazzle: Visual)

* Targeting Computer
(Advantages: Accurate Attack, Ranged Attack 2)

* Terra-Sensors: Senses 5
(Technological, Detect: Tremors 1, Penetrates Concealment: X-Ray Vision)
__________________________________________________________

:arrow: This unit was a late-comer to the Centurions line. I remember seeing it on the toy store shelves. It appeared to be a rescue vehicle. It was able to burrow quickly through the ground and recover persons that might have been buried.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

Detonator Weapon System

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[Powers Points: 98]


WEAPON SYSTEMS

* Pulsating Freeze-Ray Blasters: Blast 10
(Cold, Technological, DC 25; Precise)

* (AP) Drain Toughness: Affliction 10
(Alternate; Cold, Technological, 1st degree: Fatigued, 2nd degree: Exhausted,
3rd degree: Incapacitated, Resisted by: Fortitude, DC 20)

* (AP)Ice Constructs: Create 10
(Alternate; Cold, Technological, Volume: 1000 cft., DC 20)

* (AP) Ice Snare: Snare 7 (Alternate; Cold, Technological, DC 17)

* (AP) Sonic Screen: Burst Area Force Field 10
(Sonic,Technological, +10 Toughness; Burst Area: 30 feet radius sphere)

* Splicer Missles: Burst Area Blast 10
(Technological, DC 25; Burst Area: 30 feet radius sphere, Homing 2: 2 extra attempts)

Helmet (Removable)
* Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encrypted Radio; Subtle: subtle)
* Internal air supply: Immunity 1
(Technological, Suffocation: Internal Air Supply)
* Visual Shielding: Immunity 10
(Technological, Common Descriptor: Dazzle: Visual)

* Targeting Computer (Advantages: Accurate Attack, Ranged
Attack 2)
________________________________________________________

This is the heaviest weapon system allowed to the Land Operations Specialist. The biggest guns that can be brought to bear on a threat.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:30 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

FIRE FORCE

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[Power Points: 97]

WEAPON SYSTEMS

* Plasma Accelerator: Burst Area Blast 10
(Technological, DC 25; Burst Area: 30 feet radius sphere)

* Plasma Repulser: Blast 5
(Technological, DC 20; Multiattack)

* Twin Laser: Blast 8
(Technological, DC 23)

SECONDARY SYSTEMS

* Targeting Computer (Advantages: Accurate Attack, Ranged Attack 2)

HELMET SYSTEMS

* Encrypted Radio: Radio Communication 3
(Linked; Technological, Sense Type: Encrypted; Subtle: subtle)

* Internal Airsupply: Immunity 10
(Linked; Technological, Common Descriptor: Breathing)

* Optical Shielding: Immunity 10
(Linked; Technological, Common Descriptor: Visual: Dazzle)

_________________________________________________________
:arrow: Here is the first weapons system that I stat'd out for 2e.. and accordingly the first for 3e. This is the standard weapon system deployed by Jake Rockwell (Land Operations).

As previously, I opted to stat each item up on a line instead of lumping the weapons together in an array.

I did not include the power amplification backpack (granting the exo-frames ability to handle the weapons) I figure that this is a role-play concept more than a roll-play item, so I opted to leave it out.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

HORNET Weapon System

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[Powers Cost: 86]

WEAPON SYSTEMS

* Freeze ray
> Encased in Ice: Snare 10
(Linked; Cold, Technological, DC 20; Fades)
> Freeze Ray: Blast 10 (Linked; Cold, Technological, DC 25)
> Freezing Cold: Affliction 1
(Linked; Cold, Technological, 1st degree: Hindered, 2nd degree: Disabled, 3rd degree:
Incapacitated, Resisted by: Fortitude, DC 11)

* Sidewinder Missles: Burst Area Blast 10 (Technological, DC
25; Burst Area: 30 feet radius sphere, Homing: 1 extra attempt; Limited: 6 shots only)

SECONDARY SYSTEMS

* Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encypted Comm Link; Subtle: subtle)

* Helicoptor Pack: Flight 8
(Technological, Speed: 500 miles/hour, 1 mile/round; Wings)

* Targeting Computer (Advantages: Accurate Attack, Ranged
Attack 2)
__________________________________________________________

I found this piece to be a little out of place. Usually, the Centurions did not venture into another "enironment" covered by another specialist. Here, Jake Rockwell had a flying system.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

SWING SHOT WEAPON SYSTEM


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[Powers Points: 86]

WEAPONS SYSTEMS

* Howitzer: Burst Area Blast 10
(Technological, DC 25; Burst Area: 30 feet radius sphere, Extended Range)
* (AP) Trajectoid Missles: Burst Area Blast 8
(Technological, DC 23; Burst Area: 30 feet radius sphere, Extended Range)

Mega-Blaster / Arm Shields Module
* Arm Shields: Deflect 4
(Linked; Technological)
* Mega Blasters: Blast 8
(Linked; Technological, DC 23; Multiattack)


SECONDARY SYSTEMS
* Caterpillar Track Modules: Movement 2
(Technological, Sure-footed 1, Wall-crawling 1: -1 speed rank)

* Helmet (Removable)
Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encrypted Radio; Subtle: subtle)

* Internal air supply: Immunity 1
(Technological, Suffocation: Internal Air Supply)

* Visual Shielding: Immunity 10
(Technological, Common Descriptor: Dazzle: Visual)

* Targeting Computer (Advantages: Accurate Attack, Ranged Attack 2)
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:32 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

Wild Weasel Weapon System

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[Powers Points: 66]

PROTECTIVE ARMORED SHELL

* High-Speed Wheels: Speed 3
(Technological, Speed: 16 miles/hour, 250 feet/round; Limited: Must Remain in contact
with Ground)

* Armored Shell: Protection 10
(Technological, +10 Toughness; Impervious)

* Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encrypted Radio; Subtle: subtle)

* Internal Air Supply: Immunity 1
(Suffocation: Internal Air Supply)

* Visual Shielding: Immunity 10
(Common Descriptor: Dazzle: Visual)

* Targeting Computer
(Advantages: Accurate Attack, Ranged Attack 2)

WEAPONS

Land Lasers: Blast 8
(Technological, DC 23; Penetrating)

__________________________________________________________

Wild Weasel was another interesting system. It was basically an armored motorcycle that could ram through many obstacles. It also had the ability to switch configurations and be used in a vertical position, where the operator was held in a "standing" position. The sensor array then moves to his chest module and the smaller wheel switched to the back, It always reminded me more of a unicycle in that mode.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

CRUISER COMBAT SYSTEM

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[Power Points: 69]


WEAPON SYSTEMS
* Hydro Missle: Burst Area Blast 8
(Technological, DC 23; Burst Area: 30 feet radius sphere, Extended Range)

* Repulsar: Blast 8
(Technological, DC 23)

SECONDARY SYSTEMS

* Environmental Adaptation: Aquatic: Feature 1
(Technological)

* Helmet (Removable)
> Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encrypted Radio; Subtle: subtle)
> Internal air supply: Immunity 1
(Technological, Suffocation: Internal Air Supply)
> Visual Shielding: Immunity 10
(Technological, Common Descriptor: Dazzle: Visual)

* Hydropower Thrusters: Swimming 3
(Technological, Speed: 4 miles/hour, 60 feet/round)

* Radar Repulsar: Concealment 1
(Technological, Other Sense: Concealment -vs- Radar)

* Targeting Computer
(Advantages: Accurate Attack, Ranged Attack 2)
__________________________________________________________

:arrow: This is the basic Aquatic Operations package for a Centurion. In the cartoon show, this was Max Ray. This was Also the weapons system that came with the base toy.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

DEPTH CHARGER COMBAT SYSTEM

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[Power Points: 91]

WEAPONS SYSTEMS

* Deep Sea Torpedoes: Burst Area Blast 10
(Technological, DC 25; Burst Area: 30 feet radius sphere, Extended Range)

* (AP) Repulsar: Blast 8 (Technological, DC 23)

* (AP) Aqua Lasers: Blast 8
(Alternate; Technological, DC 23)

* (AP)Hydromine: Burst Area Blast 10
(Alternate; Technological, DC 25; Burst Area: 30 feet radius sphere, Triggered: 2 uses -
Variable; Reduced Range: close)

SECONDARY SYSTEMS

* Armored Hull: Protection 10
(Technological, +10 Toughness; Impervious)

* Encrypted Radio: Radio Communication 3 (Technological,
Sense Type: Encrypted radio; Subtle: subtle)

* Environmental Adaptation: Aquatic: Feature 1
(Technological)

* Hydropower Thrusters: Swimming 4
(Technological, Speed: 8 miles/hour, 120 feet/round)

* Internal Air Supply: Immunity 1 (Suffocation: Internal Air
Supply)

Targeting Computer (Advantages: Accurate Attack, Ranged
Attack 2)
____________________________________________________________

This is the 'heavy weapon' for the sea operations. The mine on the back is the heavy hitter and the armor protection helps. From what I remember, this unit can also protect against the crushing depths of the ocean, allowing deep submergance.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

FATHAM FAN COMBAT SYSTEM

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[Power Points: 90]

WEAPONS SYSTEMS

* Repulsar: Blast 8
(Technological, DC 23)

* Sea-Skimmer Missles: Burst Area Blast 10
(Technological, DC 25; Burst Area: 30 feet radius sphere, Extended Range)

* Twin Hydro-Laser Cannons: Blast 8
(Alternate; Technological, DC 23; Extended Range)

SECONDARY SYSTEMS

* Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encrypted radio; Subtle: subtle)

* Environmental Adaptation: Aquatic: Feature 1
(Technological)

Helmet (Removable)
> Encrypted Radio: Radio Communication 3
(Technological, Sense Type: Encypted Radio; Subtle: subtle)
> Internal Air Supply: Immunity 1
(Suffocation: Independent Air Supply)
> Visual Screening: Immunity 10
(Technological, Common Descriptor: Visual Dazzle)

* Hydro Fan Assembly
> Air Fan: Speed 6
(Linked; Technological, Speed: 120 miles/hour, 1800 feet/round;
Limited: Must remain in contact with water)

> Water Pontoons: Movement 1
(Linked; Technological, Water Walking 1: you sink if stopped)

* Targeting Computer
(Advantages: Accurate Attack, Ranged Attack 2)
_________________________________________________________
This was a system that was introduced later in the series.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

SEA BAT Weapon System


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Batwing Hydrofoil Propulsion System: Swimming 5 (Speed: 16 miles/hour, 250 feet/round)
Usual placement of this system is on the back with the chest module aiding with it. The chest module also houses the respirator system.

Depth Charge: Burst Area Blast 8 (DC 23; Burst Area: 30 feet radius sphere, Triggered: 2 uses -
(Variable))

Environmental Adaptation: Movement 1 (Environmental Adaptation: Aquatic)

Heat-Seeking Harpoon
Blast: Blast 8 (Linked; DC 23; Homing 2: 2 extra attempts)
Thermographics: Senses 1 (Linked; Infravision)

Hydrodynamic Wings: Enhanced Trait 1 (Advantages: Evasion)

Hydrofoil Torpedoes: Burst Area Blast 8 (DC 23; Burst Area: 30 feet radius sphere, Extended Range)

Target System: Enhanced Trait 1.5 (Traits: Ranged Combat +3 (+3))0

Helmet (Removable)
Communication: Radio Communication 4 (Sense Type: Encrypted Radio; Subtle: subtle)
Immunity: Immunity 1 (Suffocation: Internal Air Supply)
Immunity: Immunity 5 (Sensory Affliction Effects; Limited: Only -vs- Dazzle Effects)
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:36 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

TIDAL BLAST COMBAT SYSTEM

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[Powers Points: 93]

WEAPON SYSTEMS

* Grappler w/ Winch: Move Object 8 (Technological, 6 tons;
Limited: Only towards the user)

* Harpoon: Blast 5 (Technological, DC 20; Penetrating)

* Repulsar Cannon: Blast 8 (Technological, DC 23)

* Shark Missles: Burst Area Blast 10 (Technological, DC 25;
Burst Area: 30 feet radius sphere, Extended Range)

SECONDARY SYSTEMS

* Helmet (Removable)
> Encrypted Radio: Radio Communication 3 (Technological,
> Sense Type: Encrypted Radio; Subtle: subtle)
> Internal air supply: Immunity 1 (Technological, Suffocation:
Internal Air Supply)
> Visual Shielding: Immunity 10 (Technological, Common
Descriptor: Dazzle: Visual)

* Environmental Adaptation: Aquatic: Feature 1
(Technological)

* Hydropower Thrusters: Swimming 4 (Technological, Speed:
8 miles/hour, 120 feet/round)

* Targeting Computer (Advantages: Accurate Attack, Ranged
Attack 2)
__________________________________________________________

Tidal Blast was the usual workhorse for aquatic operations. Any time there was a need for higher firepower, Tidal Blast was the requested unit.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

ORBITAL INTERCEPTOR Weapon System

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Weapon Systems

* Backpack with Multi-Particle Missle
Burst Area Blast 10 (DC 25; Burst Area: 30 feet radius sphere, Extended Range)
Attachment is made on the back.

* Particle Beam Emitter: Damage 8 (DC 23; Increased Range: ranged)
Usual attackment is made on chest plate

* Gravity Control: Energy Control 8 (Alternate; DC 23)
> Tractor Beam (Move Object: Towards)
> Establish Gravity for Operator
Usual attachment is made on both of the lower legs

Environmental Adaptation:
Movement 2 (Environmental Adaptation: Space / Re-Entry, Environmental Adaptation: Zero-G)

Helmet (Removable)
Communication: Radio Communication 4 (Sense Type: Encrypted Radio; Subtle: subtle)
Immunity: Immunity 1 (Suffocation: Internal Air Supply)
Immunity: Immunity 5 (Sensory Affliction Effects; Limited: Only -vs- Dazzle Effects)

Flight Wings:
Enhanced Trait 1 (Advantages: Evasion)

Inner and Outer Atmospheric Thrusters: Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
Attachment is made on the backpack wing sections and as part of the chest-mounted pack

Radar: Senses 1 (Detect: Radar 1)

Target System: Enhanced Trait 1.5 (Traits: Ranged Combat +3 (+3) )
_________________________________________________________

This weapon system is the only combat system that is able to operate in space. It could journey into and out of orbit as well as travel in deeper space. On occasion, the propulsion system would be mixed with other flight systems to provide space-faring firepower.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:38 am, edited 1 time in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

SKY KNIGHT

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[Power Points: 59]

* Flight Pack: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Wings)

Helmet (Removable)
> Communication: Radio Communication 4 (Subtle 2: undetectable)
> Immunity: Immunity 7 (Sensory Affliction Effects, Suffocation (All))

Targeting Computer: Enhanced Trait 2.5 (Linked; Traits: Ranged Combat +3 (+3), Advantages:
Accurate Attack)

WEAPON SYSTEM
* Laser Cannon Pod: Damage 8 (Linked; DC 23; Increased Range: ranged)

* Plasma Accelerator Bomb: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius
sphere, DC 20, Increased Range: ranged)

* Plasma Repulser: Damage 5 (Linked; DC 20; Increased Range: ranged, Multiattack)

________________________________________________________

This is the standard light-duty combat system for air operations.
Last edited by Emerald_Flame300 on Wed Mar 15, 2017 9:46 pm, edited 1 time in total.
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