Emerald Flame's Character Builds

Where in all of your character write ups will go.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

SKYBOLT Weapon System

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[Power POints: 99]

SKYBOLT WEAPON SYSTEM

* Galactic Missles: Burst Area Damage 10 (Linked; DC 25; Burst Area: 30 feet radius sphere, DC 20,
Increased Range 2: perception, Penetrating 5; Unreliable (roll))

* Heat-Seeking Missles
> Blast: Damage 9 (Linked; DC 24; Homing 2: 2 extra attempts, Increased Range: ranged; Unreliable
(5 uses))
> Thermal Tracking: Senses 1 (Linked; Infravision)

* Pulse Freeze Cannon
> Affliction: Cumulative Affliction 6 (Linked; 1st degree: Hindered, 2nd degree: Immobile, 3rd degree:
Incapacitated, Resisted by: Fortitude, DC 16; Cumulative; Limited: Freeze Blast must hit )
> Freeze Blast: Damage 8 (Linked; DC 23; Increased Range: ranged)

* Pulse Laser Cannons: Damage 8 (Linked; DC 23; Increased Range: ranged, Multiattack)

* Targeting Computer: Enhanced Trait 2.5 (Linked; Traits: Ranged Combat +3 (+3), Advantages:
Accurate Attack)
* Sonic Screen: Protection 5 (+5 Toughness; Sustained)

* Radar Cloaking: Concealment 1 (Other Sense: Radar)

* Flight Pack: Flight 10 (Speed: 2000 miles/hour, 4 miles/round; Wings)

Helmet (Removable)
* Communication: Radio Communication 4 (Subtle 2: undetectable)
* Immunity: Immunity 7 (Sensory Affliction Effects, Suffocation (All))
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:39 am, edited 2 times in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

STRATO STRIKE Weapon System

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[Power Points: 62]

* Comm. System: Radio Communication 4 (Subtle 2: undetectable)
* Enclosed Cockpit: Immunity 2 (Suffocation (All))
* Enhanced Performance System: Enhanced Trait 1 (Advantages: Evasion)
* Hand Holds for others: Move Object 5 (1600 lbs.; Limited: Individual being carried must be able to hold
on)
* Targeting Computer: Enhanced Trait 2 (Traits: Ranged Combat +2 (+2), Advantages: Accurate Attack)
* Turboprop Engines: Flight 6 (Speed: 120 miles/hour, 1800 feet/round; Subtle: subtle; Wings)

WEAPON SYSTEMS:

* Stun Missles: Burst Area Affliction 9 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree:
Incapacitated, DC 19; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 19, Increased
Range: ranged)

___________________________________________________________

> Strato Strike was one of the suits that were designed for the second season of Centurions. This was also the same season that brought out Red Charger (Energy Specialist) and John Thunder (Covert Operations). The other new additions were:
Land - Awesome Auger
Sea - Fathom Fan
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:39 am, edited 3 times in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

ELECTRO CHARGER

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[Power Points: 88]

Helmet (Removable)
* Breathing System: Immunity 7 (Sensory Affliction Effects, Suffocation (All))
* Communication: Radio Communication 4 (Subtle 2: undetectable)
* Targeting Computer: Enhanced Trait 2 (Traits: Ranged Combat +2 (+2), Advantages: Accurate Attack)
* Thruster jets: Flight 5 (Speed: 60 miles/hour, 900 feet/round)

WEAPON SYSTEMS

* Laser Cannons: Damage 8 (DC 23; Increased Range: ranged, Multiattack)

* Nighthawk Missle
> Darkness Sphere: Environment 4 (Visibility (-5), Radius: 250 feet)
> Magnetic Votex: Move Object 10 (25 tons, DC 25; Damaging; Limited Direction: Towards center of
impact, Limited Material: Ferrous metals only)

* Redirection Cannon: Variable 3 (powers suited to an opponent; Action: move; Limited: Opposite of
chosen power)
__________________________________________________________
* Electro Charger can absorb energy from surveillance devices, has laser cannons and a Nighthawk missile that creates a magnetic vortex or absolute darkness (by draining most forms of energy away from an area). It has an arm-mounted Redirection Cannon that can deliver an equal and opposite force to any form of energy that it is pointed at. For instance, it can be fired upon Strafers to nullify their lift and thus causing them to crash, or against an incoming sonic ray attack to create an opposite force of similar magnitude to hold it at bay.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:45 am, edited 3 times in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

GATLING GUARD Weapon System

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_________________________________________________________
Power Points: 98

WEAPON SYSTEMS

* Laser Cannons: Damage 6 (DC 21; Increased Range: ranged, Multiattack)

* Solar Missles: Burst Area Damage 5 (DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased
Range: ranged)

Gatling Guard Rotary Magazine

* Force Field Shell: Burst Area Protection 10 (+10 Toughness; Affects Others, Burst Area: 30 feet radius
sphere, DC 20, Sustained)

* Gravity Negator Shell: Burst Area Nullify 10 (Counters: Gravity, DC 20; Burst Area: 30 feet radius sphere,
DC 20)

* Magnetic Imploder Shell: Move Object 10 (Linked; 25 tons, DC 25; Damaging; Limited Direction: Drawn towards
the impact point, Limited Material: Ferrous items only)

* Solar Flare Shell: Cumulative Affliction 10 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree:
Unaware, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Limited: Sight)

Helmet (Removable)
* Breathing System: Immunity 7 (Sensory Affliction Effects, Suffocation (All))
* Communication: Radio Communication 4 (Subtle 2: undetectable)

* Quantum Thrusters: Flight 5 (Speed: 60 miles/hour, 900 feet/round)

* Targeting Computer: Enhanced Trait 2 (Traits: Ranged Combat +2 (+2), Advantages: Accurate Attack)
________________________________________________________

This is the "Heavy" Weapon System for the Energy Specialist. The toy was never released (too bad :-( ) Both Rex Charger and Johnny Thunder only had two (2) systems each. Kenner had intended to release these units for their second series/season. Due to lack of sales, the second series never saw sales.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:45 am, edited 2 times in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

SILENT ARROW Weapon System

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[Power Points: 66]

Pursuit Arrow Launcher

> Capture Net: Cumulative Affliction 8 (1st degree: Hindered and Vulnerable, 2nd degree: Defenseless
and Immobilized, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range:
ranged; Limited Degree)

> Missle Blast: Burst Area Damage 8 (DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased
Range: ranged)

* Semi-Automatic Laser Carbines: Damage 5 (DC 20; Increased Range: ranged, Multiattack)

* Targeting Computer: Enhanced Trait 2 (Traits: Ranged Combat +2 (+2), Advantages: Accurate Attack)

Helmet (Removable)
* Breathing System: Immunity 7 (Sensory Affliction Effects, Suffocation (All))
* Communication: Radio Communication 4 (Subtle 2: undetectable)
_________________________________________________________

This is the standard combat frame that was the first step for Johnny Thunder. Johhny also carried a "Sonic Knife" which I did NOT include in this build since I see that as personal item. In the 80's, it seemed that the Native American Indian stereotype was alive and well....

If you want the complete set.... here is the knife. It has two (2) modes. One mode allows it to shatter solid objects by setting up extreme vibration in it. The second mode is a standard "vibro-blade" that is balanced to throw. (Hence the "Reach: Ranged" add-on)

SONIC KNIFE (Removable)
* Knife Strike: Strength-based Damage 5 (DC 20; Penetrating 6, Reach (ranged) 6: 30 ft.)
* Sonic Shatter: Damage 9 (DC 24; Affects Objects Only, Penetrating 5)
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

THUNDER KNIFE Weapon System

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[Power Points: 00]

WEAPON SYSTEMS

Mega Laser Disks
> Laser Disks: Damage 8 (DC 23; Increased Range: ranged, Multiattack)
> Slashing Disks: Strength-based Damage 6 (DC 21; Multiattack, Penetrating 6)

* Missle Launcher Backpack: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20,
Increased Range 2: perception)

Helmet (Removable)
* Breathing System: Immunity 7 (Sensory Affliction Effects, Suffocation (All))
* Communication: Radio Communication 4 (Subtle 2: undetectable)
* Targeting Computer: Enhanced Trait 2 (Traits: Ranged Combat +2 (+2), Advantages: Accurate Attack)
Tracked Tank Base: Movement 1 (Sure-footed 1)
__________________________________________________________

This is one of those design that really brings up the question.. WTF???

This unit was the "heavy-ish" combat system for John Thunder. Now please follow along...
The base of the system is a tracked system that the 'Operator' can stand on in one configuration -OR- lay on in another configuration.
The 'Operator' has buzz-saw blades on his hands that act as buzz-saws or can fire lasers. On the 'Operator's'back is a missile back pack. The "other" configuration has the 'Operator' laying in a prone position. WIth arms and legs extended, the 'Operator' then spins like a giant buzz-saw. (Don't know how you wouldn't 'toss your cookies' after a few seconds)

Aside from the obvious stereotype character, this suit was really poorly conceived, IMHO.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

Alternate Reality Centurions Fan-Fic

Doc Terror stood, looking out over an automated production facility. A slight smile twinged at the side of his mouth as he watched the machines churn out his army of Doom Drones.

"Are you sure that this will work?" He said out loud. "Show me the details." Holding out his hand into which a datapad was placed.

His human eye scaned over the screen of the datapad while his cybernetic eye simply downloaded the information directly into his neural processor. After few seconds of study, he looked up from the datapad and back out at the production floor.

"I see that you have used the information provided by our new friend."

Doc Terror looked over at his new personal cyberborg-drone. The man was wearing a tattered UN uniform of a research scientist. The man's obvious cybernetic implants still fresh in his body, as the flesh around them still was reddend. A tear dripped from the side of the man's eye as Doc Terror waved him over. A second later, the cybernetic implants overrode his free-will with "slave programming". His body jerked slightly as he carried a tray with a drink on it to Doc Terror. Doc Terror laughed to himself.

"You see my dear Carter, I promised you power and access to all my cybernetic technologies in exchange for your information on the Centurions' combat systems. As you know... I keep my promises. You are powerful and you have truly been exposed to my technologies." Doc Terror laughed again.

Doc Terror then turned to face the person that he had been speaking to.

"Amber, My dear daughter. You have truely proven yourself as a worthy successor to my throne. Are you sure that you are ready for this?"

Amber stepped from the shadows into the light... Her purple and black exo-frame fitting snuggly to her athletic form that made it obvious that she worked out and took care of herself, but not at the expense of being able to turn men's heads. Her short-cut hair was a definite departure from the long hair she once wore. This was a necessity so that her hair would be able to fit under her helmet without much effort. Her face was of classic beauty, but her eyes exposed a cold - ruthlessness that made most take pause. She had once made a living as a model but she had put that behind her when her father was transformed and his mission had drifted over and became her mission.
She smiled to at her father... a smile that would have given a snowman a cold shiver. She raised her arms up from her sides and held them above her head to make a "V" shape. She called out....

"Prepare Vampyre Combat System! ......

TERROR EXTREME!! TREME...TREME...TREME..."

She was engulfed in a shroud of energy. The 'Vampyre' Combat system appeared around her and then locked onto her exo-frame.

Doc Terror looked on and smiled.....

"Ah Yes....Things are going to be more interesting from now on...."
Last edited by Emerald_Flame300 on Wed Nov 15, 2023 6:54 pm, edited 4 times in total.
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Re: Emerald Flame's Character Builds (Now featuring FREAKAZOID!!)

Post by Emerald_Flame300 »

FROM THE CENTURIONS (TV Series) WIKI

Max Ray (Sea)
* Cruiser – the basic sea system; a SCUBA system with a laser cannon and a Hydro-Missile. The propulsion system is able to function in and out of water, serving to give Max limited flight capabilities when out of the water. It also has a keelfin radar unit on the chest.
* Tidal Blast – a larger undersea system with two Shark Missiles (high-yield missiles that can fire at sea, land and air targets), a chest mounted reciprocating repulsar leison cannon, and a shoulder mounted grappling line. It is propelled by what appears to be jet engines that can function underwater, thus endowing it with high speed and limited airborne capabilities. Sometimes Max would request for the Tidal Blast system's chest-mounted repulsar leison Cannon to be replaced by the dual torpedoes from Depth Charger for heavier firepower. It also comes equipped with a harpoon, and emergency sonic thruster, as well as a targeting device.
* Depth Charger – a self contained submersible with chest-mounted torpedoes, two aqua cannons, a periscope and a "Hydro-Mine" (which is a highly-destructive depth charge) that can be replenished by Skyvault as required. This weapon system has variable-geometry pontoons that allow it to either dive or skim along the water's surface and in rare cases snow.
* Sea Bat – a high-speed underwater system with guns and missiles, similar to a manta ray in appearance. It is equipped with a chest-mounted Hydrofoil unit for sea-skimming and is armed with six Hydrofoil missiles (four on the wing, two on the legs). It also has an arm-mounted harpoon that can operate in heat-seeking mode. Also is armed with a depth charge.
* Aqua-Blazer; an upgrade system for Cruiser; it comes with extra control surfaces, air hoses, seismic missiles, coral missile, sea mine, harpoon, deepsea scope and search light.
* Fathom Fan – Assault weapon system resembling an Air boat or hydrofoil with missiles and a small laser in the chest. The two hydrofoil pontoons house sea-skimming missiles.

Jake Rockwell (Land)
* Fireforce – the basic land system; has a chest-mounted Plasma Repulsar (that looks and functions like a Gatling gun), forearm-mounted laser cannon and shoulder-mounted plasma accelerator bazooka that fires Plasma Shells (that is able to blow up almost anything). Radar module on the left shoulder.
* Detonator – a larger walker, with forward Freeze Ray Cannons (that operates like a Gast Gun) and an overhead radar-guided Sonic Ray Cannon. It has two Splicer Missiles (that have very high-yield explosive warheads) on either sides of the walker assembly, and a sonic screen, similar to a defence shield.
* Wild Weasel – a gun equipped human-motorcycle that could move in a prone or standing position. In prone position, the forward cowl of the "motorcycle" is armored. The Wild Weasel system is built for charging headlong into enemy fire and ramming into enemy targets. It is equipped with two Land Lasers flanking the left and right sides above the head armor assembly.
* Hornet – a helicopter with a small freeze ray gun in front, four sidewinder missiles and a canopy-mounted laser turret. It is sometimes assembled together with Splicer missile launchers and forward Freeze Ray Cannons from the Detonator assault weapon system for heavier firepower. It also comes equipped with sonic thrusters, two HF targeting sensors, and a tracking scope mounted on the rotor.
* Swingshot – a tracked gun platform having a pair of caterpillar tracks attached to a back-mounted sub-frame. Arm-level Megablasters with integral shields carry Trajectoid Missiles on the exterior. The system also comes with a chest-mounted howitzer. The tracked propulsion system can be energized to allow it to attract to any surface. In one instance, the tracks were swiveled upwards and energized to allow it to attract to the upper surface of a tunnel, whereby Jake can traverse the tunnel without getting into the water below.
* Awesome Auger – a drill like weapons system, rarely used. Similar in application to the Wild Weasel in that it can withstand a lot of abuse and is built to ram and tunnel through structures and enemies. It has Seismic Lasers that can soften the rocks in front of it to enable the auger drilling mechanism to penetrate them. It also has a mortar.
* Land Laser – a "lightweight" system similar to Fireforce in that it doesn't hinder movement and doesn't have excessive mechanical attachments. It comes with a missile rack on each leg carrying two Generator Missiles each (for a total of four). It also comes with a large back-mounted missiles and an arm-mounted triple-blaster.
This was an add-on "gimmick" pack

Ace McCloud (Air)
* Sky Knight – the basic air system; small, lightly armed jet pack like air assault system with forearm-mounted heat-seeking Stincel Missiles, a chest mounted Laser Bomb, Laser Cannon Pod, and a radar early-warning system on the jet pack that doubles as a laser designator for the laser bomb. The back pack has swing wings.
* Sky Bolt – a heavily armed fighter-jet, used for reconnaissance and air superiority; it is armed with a single pulse laser cannon, two rotating heat-seeking missiles, and two "Galactic Missiles" (mounted on both sides of the forward nose cone) that can be used to take out air and land targets and deliver a high destructive capability. It is sometimes combined together with Orbital Interceptor's propulsion system and life-support helmet for extra-atmospheric or high-altitude applications. Skybolt is also equipped with a cloaking device that is sometimes utilized with Orbital Interceptor as well.
* Orbital Interceptor – non-atmospheric craft; usually used for space missions, but was used underwater on a couple of episodes. It has a "Multiparticle Missile" (that forms the nose cone of the Shuttle-like backpack) that can deliver a large blast radius. It is sometimes combined together with Skybolt's weapons package to give it heavier firepower. The leg attachments of Orbital Interceptor are Particle Beam Emitters that function like tractor beams, as well as fire energy blasts. These can be used to help Ace attract metal objects while in flight, or to allow him to hang on to metal surfaces in zero-gravity. It is also equpiped with a chest target scanner, a rear radar homing system, life support helmet, and inner and outer atmospheric thrusters.
* Strato Strike – a medium-armed weapons platform with turboprop engines that resembles a powered glider. It is lightly-armed with Stun Missiles, and is highly maneuverable but is not very fast. It also has handle bars for passenger flight, and variable geometrical wings.
* Aero-Sault; an upgrade system for SkyKnight but its materials seem more to boost Orbital Interceptor. Comes with solar panels, stear jet modules, FSK bomb and launcher, capillary hoses, a blaster and a repular cannon.

Rex Charger (Energy)
* Electro Charger Pack– backpack system that can absorb energy from surveillance devices, has laser cannons and a Nighthawk missile that creates a magnetic vortex or absolute darkness (by draining most forms of energy away from an area). It has an arm-mounted Redirection Cannon that can deliver an equal and opposite force to any form of energy that it is pointed at. For instance, it can be fired upon Strafers to nullify their lift and thus causing them to crash, or against an incoming sonic ray attack to create an opposite force of similar magnitude to hold it at bay.
* Gatling Guard – a very large weapon system that has the ability to nullify gravity and generate magnetic fields along with its own force field. The Gatling Guard platform has a large revolving missile magazine feeding the main turret. Three types of ammunition are available - Magnetic Imploder (that can also be used as a missile to deliver the energy that was absorbed from another source by the chest-mounted Energy Absorption/Retrieval Laser array), Gravity Negator (that nullifies the local gravitational field) and Solar Flare (a missile that delivers a momentary blinding flash of light of immense intensity, similar to a nuclear flash). Another possible missile type is a Magnetic Shield Generator that can erect a magnetic shield that blocks off any other electronic transmissions to an area, but does so with the side effect of altering the local weather. The Gatling Guard is also equipped with Quantum Thrusters and Solar Missiles. It is possibly the most powerful assault weapons system in terms of its sheer energy output and seemingly nature-manipulating abilities, and is often the last resort when a situation involves extraordinary phenomena that none of the conventional weapons systems can counter. The tasks that the Gatling Guard have undertaken includes neutralizing an artificial black hole and destroying an inter-dimensional portal/vortex. (Refer to Centurions Episode 51 - "Let the Lightning Fall" for a display of the Gatling Guard's capabilities).

John Thunder (Infiltration)
* Silent Arrow – Crossbow like weapon system that is worn on his back, has a large pursuit arrow with a net inside and a sonic knife that can break through walls and doors.
* Thunder Knife – Tracked system that has wheels on his hands that fire lasers, a missile back pack, and the ability to turn into a spinning saw type weapon. This assault weapons system is quite similar in usage to the Wild Weasel, as it allows John Thunder to charge into entire groups of enemies with guns blazing (and electric saws spinning).
In addition to his two weapons systems John Thunder utilizes non cybernetic weapons:
a Vibro-knife used in self defense a pair of electromagnetic gloves used to climb walls and ceilings to observe or evade while infiltrating
Last edited by Emerald_Flame300 on Thu Jul 30, 2020 7:19 pm, edited 1 time in total.
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME!!!)

Post by Emerald_Flame300 »

AMBER TERROR

Image
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Strength 2
Stamina 3
Agility 3
Dexterity 3
Fighting 5
Intellect 3
Awareness 2
Presence 3

ADVANTAGES
Agile Feint, All-out Attack, Benefit 4: Access to high-tech equipment, Defensive Attack, Defensive Roll,
Diehard, Fearless, Leadership, Well-informed

SKILLS
Acrobatics 3 (+6), Athletics 2 (+4), Close Combat: Exo-Weapons 4 (+9), Deception 2 (+5), Expertise: Exo-Weapon
Systems 5 (+8), Expertise: Medicine 5 (+8), Insight 1 (+3), Intimidation 3 (+6), Investigation 1 (+4),
Perception 3 (+5), Ranged Combat: Exo-Weapons 3 (+6), Stealth 5 (+8), Treatment 8 (+11), Vehicles 2 (+5)

POWERS
Exo-Suit Combat Frame (Removable)
>Armored Sheath: Protection 8 (+8 Toughness)
>Comm Link: Other Communication 3 (Sense Type: Secure Comm Link; Selective, Subtle 2:
undetectable)
> Variable Weapon Systems (110 pts): Variable 22 (Limited: Must be able to "Beam Down" gear)

OFFENSE
Initiative +3
Grab, +5 (DC Spec 12)
Throw, +3 (DC 17)
Unarmed, +5 (DC 17)

COMPLICATIONS
Motivation: Power: "I want it all... And I want it now!!"
Obsession: She shares her father's vision of a Cybernetic world.. with her father sitting on the throne of
world domination.

LANGAUGES
(N) English

DEFENSE
Dodge 8, Parry 8, Fortitude 3, Toughness 12/11, Will 8

POWER POINTS
Abilities 48 + Powers 126 + Advantages 12 + Skills 24 (47 ranks) + Defenses 14 = 224
_________________________________________________________

This is a hybrid character that I thought up. There WAS a character called Amber on the show that was the daughter of Doc Terror. She was more of a spy-type character with skills in infiltration and hand-to-hand combat. In my mini fan fic, I envisioned Doc-Terror eventually obtaining the tech for the exo-frames. Amber would be the only person loyal and smart enough (sorry Hacker) to use the system.

I built the character as a foil for multiple Centurions. Since she would be operating mostly on her own or with a team of Doom-Drones... She needs to be tough and skilled.
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:52 am, edited 3 times in total.
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Bladewind
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME!!!)

Post by Bladewind »

Nice builds here. Power Extreme... wow. My childhood is coming back to haunt me...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME!!!)

Post by Emerald_Flame300 »

Bladewind wrote: Thu Mar 16, 2017 7:00 pm Nice builds here. Power Extreme... wow. My childhood is coming back to haunt me...
Oh yeah!!! I still have a box of these toys in my basement. My kids love to build crazy constructs.

If you want... Watch Guard (from Xion Studios) has a character called Mechaman... <fake sneeze> Centurion. Personally, I'm afraid that if I played it, the other players would suddenly yell out, POWER X-TREME!!!

Thanks for the comment.
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME!!!)

Post by Jabroniville »

Oh man, I remember these guys :). I always recognized them because they were some of the toys I'd only ever seen at the YMCA while my mom was running, along with Sectaurs. I forgot that you were the guy who built these- whenever anyone requested this show (which I've never seen), I'd just point them your way. A very great, thorough job.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME!!!)

Post by Emerald_Flame300 »

DOC TERROR

Image
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Strength 11/5
Stamina 4
Agility 3
Dexterity 3
Fighting 4
Intellect 8
Awareness 7
Presence 3

ADVANTAGES
Ambidexterity, Benefit, Wealth 3 (millionare), Defensive Attack, Defensive Roll, Diehard, Eidetic Memory,
Inventor, Jack-of-all-trades, Leadership, Minion 15, Skill Mastery: Expertise: Cybernetic Augmentation,
Well-informed

SKILLS
Athletics 2 (+13), Close Combat: Melee 2 (+6), Deception 5 (+8), Expertise: Cybernetic Augmentation 8
(+16), Expertise: Electronics 6 (+14), Expertise: Mechanical 6 (+14), Expertise: Physical Sciences 6 (+14),
Insight 4 (+11), Intimidation 4 (+7), Investigation 3 (+11), Perception 5 (+12), Persuasion 2 (+5), Ranged
Combat: Cybernetic weapons 3 (+6), Technology 8 (+16), Treatment 6 (+14)

POWERS
Augmentation Configurations

Image

Syntax Body Configuration
> Missle Launcher: Burst Area Damage 8 (Linked; DC 23; Burst Area: 30 feet radius sphere, DC 18,
Increased Range 2: perception)
> Accelerated Particle Projector: Damage 10 (Alternate; DC 25; Increased Range: ranged)
> Crushing Claw: Strength-based Damage 5 (Alternate; DC 31; Penetrating 10)
> Power-Lifting: Enhanced Strength 10 (Alternate; +10 STR; Limited to Lifting)
________________________________________________________

Image

Strafer Body Augmentation
> Flight Boosters: Flight 7 (Linked; Speed: 250 miles/hour, 0.5 miles/round)
> Pulse Lasers: Damage 8 (Linked; DC 23; Increased Range: ranged, Multiattack)
> Stafer Bomb: Burst Area Damage 10 (Alternate; DC 25; Burst Area 2: 60 feet radius sphere, DC
20; Limited: Drop Only)

_________________________________________________________

Tarumatizer Body Augmentation
> Auto Blasters: Damage 10 (Linked; DC 25; Increased Range: ranged, Multiattack)
> Ground Shaker Missle
<Blaster Area>: Burst Area Damage 10 (Linked; DC 25; Burst Area 3: 120 feet radius sphere,
DC 20, Increased Range: ranged)
<Shockwave>: Burst Area Affliction 10 (Linked; 1st degree: Dazed and Vulnerable, 2nd degree:
Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius
sphere, DC 20, Extra Condition; Limited: Targets on the ground, Limited Degree)

CYBERNETIC UPGRADES
* Cybernetic Senses: Senses 8 (Linked; Darkvision, Direction Sense, Distance Sense, Infravision, Radio,
Time Sense, Ultra-hearing)
* Enhanced Strength: Enhanced Trait 12 (Linked; Traits: Strength +6 (+11))
* Nano-weave Armor: Protection 8 (Linked; +8 Toughness; Impervious)

OFFENSE
Initiative +3
<Blaster Area>: Burst Area Damage 10 (DC 25)
<Shockwave>: Burst Area Affliction 10 (DC Fort/Will 20)
Accelerated Particle Projector: Damage 10, +3 (DC 25)
Auto Blasters: Damage 10, +3 (DC 25)
Crushing Claw: Strength-based Damage 5, +4 (DC 31)
Grab, +4 (DC Spec 21)
Missle Launcher: Burst Area Damage 8 (DC 23)
Pulse Lasers: Damage 8, +3 (DC 23)
Stafer Bomb: Burst Area Damage 10 (DC 25)
Throw, +3 (DC 26)
Unarmed, +4 (DC 26)

COMPLICATIONS
Enemy: Doc Terror has sworn retribution against the World Council of Science that spurned his goals to
integrate cybernetics into everyone.
Monstrous: After the accident that created the Doc Terror that is known today, the right side of his face
and the left side of his body have been replaced cybernetically. He is half machine / half man and ALL
psycho!!
Obsession: Doc Terror is driven by his ultimate goal to replace humans with cybernetic constructs.
Reputation: Doc Terror is world known as a psychopath and a "mad man". He cannot show his face in
public and arrest warrants exist in virtually all nations in the world for his terroristic actions.

LANGUAGES
(N) English

DEFENSE
Dodge 3, Parry 4, Fortitude 4, Toughness 13/12, Will 7

POWER POINTS
Abilities 74 + Powers 77 + Advantages 28 + Skills 35 (70 ranks) + Defenses 0 = 214

________________________________________________________
This is a build that could serve as either Doc Terror OR as a generic cybernetic villain. If you want to play with Centurions.. then you simply call him Doc Terror... otherwise.. it is Doctor Robo!!! (Yeah I know... bad name)
I built this guy to be a "big baddie" for a campaign or at least a major pain in the butt. I gave him a lot of science skills so he can make things and correct problems with his designs.
He is driven to replace all humans with cybernetic machines.. even though he has never tried to augment his daughter... hmmm....
_________________________________________________________
<Posted on Villians Wiki>

Doc Terror was once a respected member of a council of scientists who worked to make the world a better place. He in particular sought to explore the potential for merging humans with machines (cyborgs) in order to replace lost limbs and combat immobilizing diseases. The others on the council did not share his enthusiasm, some due to fear and others due to conflicting interests.

After being stymied for so long the doctor sought to prove the worth of his theories and inventions by turning a volunteer into a cyborg. His colleagues did not help him, rather they denied him any support at all, so he hired the dimwitted yet competent criminal Hacker to obtain the needed parts from his colleagues and then turned Hacker into the first prototype cyborg.

When the two presented the results at the council, Doc Terror was immediately removed from it for the illicit means by which he had obtained the parts and the immoral experimentation he had done with them. He was furious and returned home with Hacker.

Hacker then asked the doctor to reverse the mechanization, which he could not. In a fit of rage Hacker attacked the equipment in the lab, which ended up breaking off and severely injured him. Needless to say, the doctor was dying, but Hacker managed to save his life by making use of the same equipment that had turned him into a cyborg.

What emerged from the operation was less human than Hacker, horribly disfigured and hellbent on avenging himself on the world, the new Doc Terror started preparing to conquer the ungrateful inhabitants of Earth. His fury was further fueled by the use of his technologies in the medical fields and their later use in creating the exoskeletal suits for his nemeses, the Centurions.

He is not above villainous breakdowns, but is willing to put aside his evil intentions for a greater purpose or when his daughter Amber requests it.
Last edited by Emerald_Flame300 on Sat Mar 18, 2017 3:10 pm, edited 1 time in total.
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Emerald_Flame300
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME!!!)

Post by Emerald_Flame300 »

DOOM DRONE: STRAFER

Image
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Strength 2
Stamina -
Agility 2
Dexterity 2
Fighting 1
Intellect -
Awareness 2
Presence -

ADVANTAGES
Agile Feint, All-out Attack, Favored Environment: Airborne

SKILLS
Acrobatics 2 (+4), Ranged Combat: Pulse Lasers 2 (+4)

POWERS
* Flight thrusters: Flight 8 (Speed: 500 miles/hour, 1 mile/round)
* Immunity to Fortitude Effects
* Light Armor Plating: Protection 4 (+4 Toughness)
* Radio Commlink: Radio Communication 3 (Subtle 2: undetectable)

Weapon Systems
* Pulse Lasers: Damage 7 (DC 22; Increased Range: ranged, Multiattack)
* Strafer Bomb: Burst Area Damage 10 (DC 23; Burst Area 2: 60 feet radius sphere, DC 20; Limited:
Drop Only)

OFFENSE
Initiative +2
Grab, +1 (DC Spec 12)
Pulse Lasers: Damage 7, +2 (DC 22)
Starfer Bomb: Burst Area Damage 10 (DC 23)
Throw, +2 (DC 17)
Unarmed, +1 (DC 17)

LANGUAGES
Binary

DEFENSE
Dodge 5, Parry 1, Fortitude Immune, Toughness 6, Will Immune

POWER POINTS
Abilities -12 + Powers 86 + Advantages 3 + Skills 2 (4 ranks) + Defenses 5 = 84
________________________________________________________

Here is the standard Doom Drone Strafer. I'm not sure if I should build it as a generic 84 pt / PL: 8 Mobile Construct... or if it would be better to build it as a Minion.

ANYWAY... this is a standard airborne drone to attack things and get blown out of the sky by the CENTURIONS!!!
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:55 am, edited 4 times in total.
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Emerald_Flame300
Posts: 509
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Re: Emerald Flame's Character Builds (CENTURIONS!! POWER X-TREME!!!)

Post by Emerald_Flame300 »

DOOM DRONE: TRAUMATIZER

Image
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Strength 2
Stamina -
Agility 2
Dexterity 2
Fighting 1
Intellect -
Awareness 2
Presence -

ADVANTAGES
Agile Feint, All-out Attack, Favored Environment: Ground

SKILLS
Acrobatics 2 (+4), Ranged Combat: Weapons 2 (+4)

POWERS
* Enhanced Sensors: Senses 2 (Direction Sense, Ranged: Visual)
* Immunity to Fortitude Effects
* Light Armor Plating: Protection 4 (+4 Toughness)
* Radio Commlink: Radio Communication 3 (Subtle 2: undetectable)

Weapon Systems
* Auto Blasters: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
* Ground Shaker Missle
<Blast Area>: Burst Area Damage 10 (Linked; DC 25; Burst Area 3: 120 feet radius sphere, DC 20,
Increased Range: ranged)
<Shockwave>: Burst Area Affliction 10 (Linked; 1st degree: Dazed and Vulnerable, 2nd degree:
Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 20; Burst Area: 30 feet radius
sphere, DC 20, Extra Condition; Limited: Targets on the ground, Limited Degree)

OFFENSE
Initiative +2
<Blast Area>: Burst Area Damage 10 (DC 25)
<Shockwave>: Burst Area Affliction 10 (DC Fort/Will 20)
Auto Blasters: Damage 10, +2 (DC 25)
Grab, +1 (DC Spec 12)
Throw, +2 (DC 17)
Unarmed, +1 (DC 17)

LANGUAGES
Binary

DEFENSE
Dodge 5, Parry 1, Fortitude Immune, Toughness 6, Will Immune

POWER POINTS
Abilities -12 + Powers 111 + Advantages 3 + Skills 2 (4 ranks) + Defenses 5 = 109
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Here is my take on the Doom Drone Traumatizer. This is the standard of ground trooper. I built it as copy of the Strafer unit, with ground-based systems.

The main weapon of the Traumatizer is the "Ground Shaker" missle. This missle comprises the bulk of the center torso.

As with the Strafer, it is sent into battle in large numbers to be destroyed by the CENTURIONS!!!!
Last edited by Emerald_Flame300 on Thu Feb 22, 2024 1:55 am, edited 2 times in total.
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