Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
Spectrum
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by Spectrum »

His chest circle doesn't even follow the ROYGBIV color scheme. What kind of villain is this?
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KorokoMystia
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by KorokoMystia »

I like the idea of a character that fires different coloured-beams with different effects, but yeah, this guy was clearly a two-shot loser. Plus the more famous Shatterstar stole his name, I guess.
Jabroniville
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Arkon

Post by Jabroniville »

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ARKON
Created By:
Roy Thomas & John Buscema
First Appearance: The Avengers #75 (April 1970)
Role: Sword & Sorcery Lord
Group Affiliations: Polemachus
PL 12 (186)
STRENGTH
13 STAMINA 14 AGILITY 4
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 0 PRESENCE 4

Skills:
Close Combat (Unarmed) 1 (+11)
Expertise (Imperion/Ruler) 6 (+8)
Expertise (Military) 7 (+9)
Intimidation 4 (+8)
Perception 2 (+2)
Persuasion 2 (+6)
Technology 2 (+4)
Vehicles 2 (+4)

Advantages:
All-Out Attack, Benefit 5 (Ruler of Polemachus), Chokehold, Close Attack, Diehard, Equipment 4 (Space Swords & Stuff, Guns, Laser Blasters), Fast Grab, Fearless, Great Endurance, Improved Critical 2 (Unarmed, Sword), Improved Grab, Improved Hold, Improved Smash, Power Attack, Quick Draw, Ranged Attack 6

Powers:
"Advanced Polemachan Physiology"
Power-Lifting 3 (1,600 tons) [3]
Leaping 4 (120 feet) [4]
Impervious Toughness 5 [5]

"Polemachan Arsenal" (Flaws: Easily Removable) [18]
"Scarlet & Black Thunderbolts" Blast 13 (26) -- (29 points)
  • AE: "Golden Thunderbolt" Movement 2 (Dimensional Travel 2) (Extras: Portal +2) (8)
  • AE: "Sword" Strength-Damage +1 (Feats: Improved Critical) (2)
  • AE: "Thrown Weapons" Strength-Damage +0 (Extras: Ranged 10) (10)
Equipment:
"Shield" Enhanced Dodge 2 & Parry 1 (3)
"Laser Blaster" Blast 8 (16)

Offense:
Unarmed +11 (+13 Damage, DC 28)
Sword +10 (+14 Damage, DC 29)
Thrown Weapons +10 (+10 Ranged Damage, DC 25)
Thunderbolts +10 (+13 Ranged Damage, DC 28)
Laser Blaster +10 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +8 (+10 Shield, DC 18-20), Parry +9 (+10 Shield, DC 19-20), Toughness +14, Fortitude +14, Will +6

Complications:
Responsibility (Polemachus)- The warlike but fragile world is Arkon's responsibility as Imperion. It's near-constant endangerment is the reason he keeps teleporting to Earth and kidnapping super-people.
Relationship (Thundra)- Though she spends most of her time away from him now that she got popular.
Reputation (Idiotic Asshole)- Arkon is ALWAYS kidnapping people and making others fight for their return. ALWAYS. I think he just likes to fight. Also he's an idiot, since he once broke Polemachus' Flying Plot Excuse Thingie because he was tinkering with it when he shouldn't have.

Total: Abilities: 104 / Skills: 26--13 / Advantages: 29 / Powers: 30 / Defenses: 10 (186)

-Arkon was a natural Avengers character for Roy Thomas & John Buscema- see, Thomas knew that Buscema (a man so talented that he could debut TOMORROW and still be popular) despised drawing high-tech crap and cars and all that junk, so he naturally gravitated their Avengers run towards Swords & Sorcery stuff, since Buscema was a big fan of that genre, and liked to draw people in as little clothing as humanly possible, whenever possible :). Both would later put this to good work on their Conan stuff in the 1970s, but for now, it was a goofy Avengers side character.

-Arkon rules a huge chunk of the other-dimensional world of Polemachus, a war-loving culture full of Conan-esque dudes with energy weapons and other high technology. He tried to blow up Earth because its nuclear explosions were threatening the stability of Polemachus. In the meantime, he decided to marry the Scarlet Witch, since she was hot and all. The Avengers saved the day by fixing the problem and saving Polemachus, but we would see him again. Arkon stories generally involve some random thing happening on his homeworld, necessitating him teleporting to Earth and kidnapping someone like a general asshole, until The Avengers, X-Men, Fantastic Four or Dr. Strange to come and stomp on his armies a bit.

-The only issue I have featuring him in anything more than a cameo is a more poorly-drawn Avengers West Coast issue, where he kidnaps people AGAIN and it starts a big fight since Thundra's world of Femizonia is attacking Polemachus. They each manipulate some Avengers & FF members to fight on their side in a huge war, until it's General (vs) General as everyone watches. But Arkon is TOO MANLY and Thundra is TOO AMAZON-Y, and their brawl soon turns into a passionate embrace because they can take each other's punches. The highlight of the issue is Ben accidentally implying the two are gonna rut their asses off, and Spider-Woman yells at him for doing so in front of her & Sue's children ("I can only imagine what they're doin' right now--" "BENJAMIN J. GRIMM!!!" "OH! I, uh, meant...").

-Alas, this was his final major appearance, as Thundra kind of moved beyond him, since Hot Amazonian Beauties became really in vogue and she got transplanted to Earth full-time. His last shot was in the opening salvo of JLA/Avengers, when Kronus destroyed Polemachus. This was undone, but he did not reappear for more than ten years- showing up as one of many "Battleworld" fragments during the current Secret Wars series, and having a one-off appearance a while ago, searching for his world, which had been lost to him during the recent cataclysm.

-Arkon is extremely powerful, being strong enough to take an assault from any Avenger and brawl with Thundra without taking undue harm. The primary danger in going to Polemachus is the fact that it's an entire culture of super-strong warriors using Sci-Fi/Fantasy stuff, but Arkon is definitely no pushover.
Last edited by Jabroniville on Sun Feb 06, 2022 11:10 am, edited 1 time in total.
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catsi563
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by catsi563 »

Arkon did have a fun appearance where he Whupped Wondermans kiester because Simon was staring in a Movie based on polymahcus and arkon himself. Arkon didn't like the way the movie portrayed him and decided to kick Wondermans rear end as he was the main star.
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KorokoMystia
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by KorokoMystia »

I remember reading the X-Men Annual story where Arkon appeared (and totally trashed the X-Men in a fight, especially Colossus) in a trade collection of X-Men stories, including other stories like the Arcade story with the Spider-Man cameo, and the one where Banshee burns out his powers to stop Moses Magnum (as well as a bit that teased the appearance of Proteus), and the first appearance of Alpha Flight. So it's a pretty good collection of stories to have. Shame I lost it some time ago.
scc
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Re: Arides/Shatterstar

Post by scc »

Jabroniville wrote: Sat Mar 18, 2017 5:19 am Image

Jesus Christ WHAT.

ARIDES (aka Shatterstar I)
Created By:
Doug Moench & George Perez
First Appearance: Inhumans #3 (Feb. 1976)
Role: Forgotten Villain
Group Affiliations: The Kree Empire
PL 8 (108)
STRENGTH
7 STAMINA 7 AGILITY 3
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 1 AWARENESS 0 PRESENCE 0

Skills: 
Expertise (Space Soldier) 4 (+5)
Intimidation 4 (+4)
Technology 4 (+5)

Advantages:
Equipment 5 (Jetpack- Flight 8, Space Travel 2; Immunity- Life Support), Ranged Attack 4

Powers:
"Green Beam" Affliction 8 (Fort; Dazed/Stunned/Paralyzed) (Extras: Ranged, Cumulative) (24) -- [26]
  • AE: "Red Beam" Heat Blast 8 Linked to Environment 1 (Light) (18)
  • AE: "Yellow Beam" Concussive Blast 8 (16)
Offense:
Unarmed +7 (+7 Damage, DC 22)
Blasts +8 (+8 Ranged Damage, DC 23)
Green Beam +8 (+8 Ranged Affliction, DC 18)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +7 (DC 17), Toughness +7, Fortitude +7, Will +4

Complications: 
Responsibility (Kree Agent)- Arides is so beholden to his masters that he will arrest and kill his own parents under orders.

Total: Abilities: 58 / Skills: 12--6 / Advantages: 9 / Powers: 26 / Defenses: 9 (108)

-A Kree Super-Soldier, "Shatterstar" (no seriously, that was his name) was created for the Inhumans book in the 1970s. A complete yes-man (his first mission involved capturing his parents, who'd fled Hala over disgust for their son's treatment as a science experiment- he even killed his own mother!), he was sent to Earth to capture the Inhumans and have them become part of the Kree military. However, he was believed killed when Triton deflected his "Red Beam" back at him. He re-emerged in the '98 Jae Lee-drawn Inhumans series as an Energy Being, and departed for Hala, looking for answers as to what his new condition meant- he has never reappeared.

-As Shatterstar, Arides was a Blaster with three different-colored "settings" for his Blasts. As an Energy Being, he had Insubstantial 3 (Energy) and Immunity 30 (Fortitude Effects). As he lasted literally one fight before dying for twenty years, I'm calling him PL 8 and leaving it at that.

Rainbow Raider feels better about himself after seeing this guy.

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Jabroniville
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Arsenal

Post by Jabroniville »

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ARSENAL
Created By:
Bill Mantlo & Keith Giffen
First Appearance: Iron Man #114 (Sept. 1978)
Role: Kill-O-Bot
PL 11 (127)
STRENGTH
12 STAMINA -- AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS -- PRESENCE --

Skills:
Expertise (History) 4 (+4)

Advantages: 
Power Attack, Ranged Attack 8

Powers:
"Kill-O-Bot"
Immunity 30 (Fortitude Effects) [30]
Protection 14 (Extras: Impervious 11) [25]
"Air Jets" Flight 7 (250 mph) [14]

"Laser Beam" Blast 12 (24) -- [29]
  • AE: "Inertia Darts" Affliction 6 (Fort; Fatigued/Exhausted/Asleep) (Extras: Ranged, Multiattack) (18)
  • AE: "Electro-Stun Field" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Area- 30ft. Burst) (16)
  • AE: "Flame-Thrower" Damage 8 (Extras: Area- 60ft. Cone) (16)
  • AE: "Gun Systems" Blast 8 (Extras: Multiattack) (24)
  • AE: "Toxic Gas" Weaken Strength 8 (Extras: Area- 15ft. Cloud) (16)
Offense:
Unarmed +8 (+12 Damage, DC 27)
Laser Beam +8 (+12 Ranged Damage, DC 27)
Inertia Darts +8 (+6 Ranged Affliction, DC 16)
Electro-Stun Field +8 Area (+8 Affliction, DC 18)
Flame-Thrower +8 Area (+8 Damage, DC 23)
Guns +8 (+8 Ranged Damage, DC 23)
Toxic Gas +8 Area (+8 Weaken, DC 18)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +14, Fortitude --, Will --

Complications:
Motivation (Defeating The Nazis)- Arsenal units tend to think that it is a Nazi-controlled world, and lashes out at any authority figures.

Total: Abilities: 10 / Skills: 4--2 / Advantages: 9 / Powers: 98 / Defenses: 8 (127)

-Arsenal is the creation of Howard Stark (Tony's father), meant to fight as a possible last line of defense in World War II (this is back when Tony having a dad who was alive during WWII wasn't weird), but was shut down post-War, only to be reactivated in modern times during a fight between The Avengers and The Unicorn. After beating many Avengers (thinking them Nazis or something- it believes that the Allies lost the war), it is kept from self-destructing by Tony, who unmasks and reveals that Arsenal's programming was based off of his dead mother- the situation resolves itself peacefully. However, later on, it returned, defeating She-Hulk  before The Hulk smashed it. Another, "Alpha" unit, came alive to fight the team AGAIN, but Iron Man got Warbird (Carol Danvers) to deactivate its signal to it shut down- The Avengers would later reactivate one as a training drone, and surprisingly it DIDN'T come back to life and try to kill them all.

-Arsenal is high-tier enough to take on an entire Avengers squad and survive, as well as being able to beat someone as powerful as She-Hulk- it generally gets deactivated or beaten by a very powerful character (like Hulk), meaning it's a lot tougher than your typical Kill-O-Bot. This build also represents the varied attacks of the Alpha unit- the Beta only had the Beam, Darts & Stun Field.
Last edited by Jabroniville on Sun Feb 06, 2022 11:10 am, edited 2 times in total.
Spectrum
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by Spectrum »

So, noticing an odd recurring element.

Alkehma (sp??) is based on Mockingbird
Jocasta is based on Wasp
Ultron is based on Pym?
Vision is based on WonderMan?
Arsenal is based on Stark's Mom

Any other of these oddities out there?
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Jabroniville
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Ahab

Post by Jabroniville »

Image

AHAB (Doctor Rodrick "Rory" Campbell)
Created By:
Walt Simonson & Jackson Guice
First Appearance: The Fantastic Four Annual #23
Role: The Hunter
Group Affiliations: The Four Horsemen of Apocalypse, Excalibur, MI-13, The Hounds
PL 10 (191)
STRENGTH
6 STAMINA 6 AGILITY 2
FIGHTING 7 DEXTERITY 3
INTELLIGENCE 6 AWARENESS 3 PRESENCE 2

Skills: 
Athletics 1 (+7)
Deception 4 (+6)
Expertise (Science) 9 (+15)
Expertise (Hunter) 10 (+13)
Insight 3 (+6)
Intimidation 4 (+6)
Perception 2 (+5)
Stealth 5 (+7)
Technology 7 (+10)
Vehicles 5 (+8)

Advantages:
Equipment 2 (Hound-Tracking Gear, Body Armour +1), Improved Aim, Improved Critical (Harpoons) 2, Ranged Attack 8

Powers:
"Mutant Powers: Life Force-Drawn Harpoons"
Blast 8 (Feats: Homing 5, Increased Range 4) [25]
Linked to
Affliction 8 (Fort; Dazed/Stunned/Paraylyzed) (Feats: Homing 4, Increased Range 4) (Extras: Cumulative, Ranged) (Diminished Range -2) [30]

Offense:
Unarmed +7 (+6 Damage, DC 21)
Harpoons +11 (+8 Ranged Damage & Affliction, DC 23 & 18)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6 (+7 Armour), Fortitude +8, Will +6

Complications: 
Motivation (Hunting)- Ahab is looking to hunt mutants down.


Total: Abilities: 70 / Skills: 74--37 / Advantages: 13 / Powers: 55 / Defenses: 16 (191)

-Ahab... just sucks, okay? Every part of this character is stupid: He's yet ANOTHER addition to the Summers/Richards family screw-up, as he's a Hound Tracker who chased mutants like Rachel Summers, and he was rumored to be the future version of Cable (yes, that's right- the future version of the future version of a baby). He's a FUTURE-based character, making him a big pain in the ass in THAT respect. He LOOKS dumb, with a '90s Cyborg look that failed miserably (a PEG-LEG? Really?) and one of those goofy Abe Lincoln beards. His name is stupid- sure it's thematic, but "Ahab" by itself isn't intimidating, and just sounds like another old-timey name.

-And once he came to the past he did a fat lot of nothing, wandering around, threatening various guys, teaming up with Apocalypse, and then kinda disappearing. Mostly, I blame the fact that he sucked. Totally uninteresting guy. His powers sound a little complicated reading his bios (don't have any comics featuring him- I just sorta recall him from when I was a kid), but he seems to have Psionic Harpoons that have extra range, and kinda zip around Homing in on a guy, so I threw some added range to his power- a Blast/Stun combo. He's a pricey bugger because of all that stuff linked together, combined with the fact that he's a genius scientist as well (his... *sigh*... future version merged with his modern scientist version....).
Last edited by Jabroniville on Sun Feb 06, 2022 11:33 am, edited 1 time in total.
MissRo
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by MissRo »

Wow. That guy must have practiced his Darkseid pose in the mirror for weeks.
BriarThrone
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Re: Ahab

Post by BriarThrone »

Jabroniville wrote: Sun Mar 19, 2017 1:33 amwith a '90s Cyborg look that failed miserably (a PEG-LEG? Really?)
A cybernetic... peg leg? Cybernetic...

If you've got to have a cybernetic replacement for your leg, why not go with a cybernetic leg?!

I wonder if Marvel has ever considered letting actual human beings review ideas before they're published? Like an editor, only sane and sober a majority of the time?*

*I have to respond to this myself: "Then in what way are they like an editor?"
Jabroniville
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by Jabroniville »

And that's it for the "A" builds! I hope everyone likes the posting rate, and doesn't mind the occasional reposted stuff alongside the new builds, and heavily updated stuff (like Arcade).

Next up, some builds for Virtua Fighter! Then some stuff surrounding Genosha, followed by Excalibur builds!
Jabroniville
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Virtua Fighter

Post by Jabroniville »

VIRTUA FIGHTER:

-Virtua Fighter
is a bit of a legend in gaming history, though I think its best days are far behind it. See, in 1993, you did NOT see a lot of video games with fully 3-D animation. Much less Fighting Games, which was then the most popular genre in the arcades. And then comes the first Virtua Fighter game, which used ultra-blocky, weird-looking characters in a full 3-D environment! Created by Sega, they looked like absolute balls in still pictures (I made a lot of fun of it for the weird, square-headed people), but when I first saw it in the local College's arcade... I was stunned by the smoothness of the animation. I mean, this was INSANELY high-tech for the age.

The game was wildly successful in its native Japan, where I've heard that VF's popularity is equal to what Mortal Kombat's was in the West (which was so huge it got a movie deal within a couple years). It also changed fighting games forever, as endless imitators came out. As 3-D was tougher than 2-D, they weren't as frequent as the Street Fighter wannabes which were then clogging consoles and arcades, but you still had stuff like Tekken, the weapon-based Battle Arena Toshinden and more coming out. The success of the first game in 1993 saw a sequel the next year, as well as a home console release for the Sega Saturn- a buggy-looking mess that had the same gameplay, but a LOT of random disappearing polygons, often leaving your character half-invisible (to put this in perspective, nowadays fans will freak the frick out and demand refunds if the graphics aren't 4K or whatever the kids are calling it these days!).

Though Tekken was a smash hit in Arcades, and Toshinden helped put the PlayStation over the Saturn (its graphics were MUCH better than the Saturn VF1), the sequel was one of the most beautiful games of its era, taking a HUGE leap in animation quality. 1996 saw Virtua Fighter 3, the last game for quite some time- the fourth game came out in 2001. A few other versions came out in the later years, but Virtua Fighter 5 was released in 2006. Two revisions were released in 2008 & 2010, where the last edition seems to have sat.

The overall plotline is pretty worthless- some evil corporation called J6 set up a fighting tournament in order to create the perfect fighter, with a style-copying android named Dural being the last boss. Every game has this storyline. The characters are ironically the most one-dimensional in fighting game history. The REAL reason people played, though, was to master the fighting styles. Revision after revision was made to be as complex as possible, with perfect balance being attempted between the fighters, and realism at least somewhat attempted with the fighting styles (Jackie Bryant, for example, uses a closer approximation to Wing Chun & Jeet Kune Do than what was seen in Bruce Lee's movies). It also endeavored to be a bit realistic, though of course guys could jump ten feet in the air with ease, and use Cartwheel Kicks. VF2 was said to be one of those games where every single character was able to be mastered with time, turning them into a dangerous force to be reckoned with. Most of its rivals were prone to having some techniques being over-powered, leading to constant revisions that merely shifted the balance instead of correcting it, with each Street Fighter having its own "God Tier". In Virtua Fighter, EVERY character was supposed to be "God Tier" (or, more correctly, "Sagat Tier").

Rather unique to the series is that all of the characters (save one) recur from game-to-game. Unlike Capcom or SNK, who often drop swaths of characters between games, the Sega team have worked hard to bring every single cast member to the sequels. The only exception was the gigantic Taka-Arashi, who missed out on the Virtua Fighter 4 games thanks to his gigantic size being problematic for the engine. This comes at the price of diversification of the roster- with such a large group reappearing and needing new graphics and moves to animate, the cast typically only grows by a few fighters per game- the second Virtua Fighter only added Lion & Shun Di. The third only adds a pair of Japanese fighters. VF4 includes a veritable SMORGASBORD with an astonishing four new fighters, which is hilarious compared to most other games adding at LEAST that number with their sequels, and often adding more with updates (compare it to almost any Capcom fighting game). By the fifth game in the series, however, they've built up one hell of a large roster- twenty fighters ain't shit on Tekken, but it's more than you usually saw in the '90s or early 2000s, that's for certain.

Games like Virtua Fighter are rather problematic in a game like M&M because really, every fighter is "Fast, Accurate Unarmed Fighter With Grappling Moves". Movelists in 3-D Fighters tend to have DOZENS of options, rather than the 3-5 difficult-to-animate ones in 2-D games. They don't even have the Multiattack stuff or Chi Blasts of 2-D Fighting Games or Toshinden. It's just endless identical statblocks. However, that makes them rather easy to stat.

STANDARD VIRTUA FIGHTER BUILD
Role:
Martial Artist
PL 8 (87)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Acrobatics 8 (+13)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+8)
Perception 2 (+2)
Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +9

Defenses:
Dodge +8 (DC 18), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Stuff

Total: Abilities: 44 / Skills: 30--15 / Advantages: 14 / Powers: 0 / Defenses: 14 (87)

-Most Virtua Fighter characters are modifications of this concept- a highly-skilled, but not super-powerful, Martial Artist. Their techniques are all based in the real world, with simple grapple moves and the occasional Pro Wrestling thing being favored.
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Re: Jab's Builds! (The Adversary! Atom-Smasher! El Aguila! American Eagle!)

Post by KorokoMystia »

Weirdly, the only Virtua Fighter game I've played is the Genesis/Mega Drive version, which is still a really odd thing to exist. Of course, the Mega Drive couldn't handle polygons until the 32X (and what a disaster that was!) came out, so they converted the graphics into 2D, which was pretty neat.
There's also some weird bootlegs like "Virtua Fighter VS Taken 2" (which no, is not about the Liam Neeson film, it's just a bad mispelling of Tekken 2) which adds Tekken characters into the mix, but plays really poorly.

And yeah, the one good thing about most 3D fighters being mostly the same is that it makes them easy to stat. The same build would probably work for most 3D fighters, just with adjustments for the size of the character and such and some other game-specific stuff. (For example, for Fighting Vipers you'd just add the breakable armor.) For Virtua Fighter, the only fighters I would imagine warrant their own builds are Dural (because of her boss status, and yeah, it's pretty dumb that they use the exact same boss every game. The anime also had an upgraded gold version of her.) and possibly the big sumo guy. Fighters Megamix did add a few different-styled characters, though, like an Arabian dude with a sword and a lady from Virtua Cop who used a gun. (And of course, Hornet the friggin' car from Daytona USA! And other weird stuff like a palm tree and a giant weird bear thing.)
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Akira

Post by Jabroniville »

Image

AKIRA YUKI
Role:
Martial Artist, The Ryu
PL 8 (93)
STRENGTH
2 STAMINA 3 AGILITY 5
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 8 (+13)
Athletics 8 (+10)
Close Combat (Unarmed) 4 (+14)
Expertise (Martial Arts) 8 (+8)
Perception 2 (+4)

Advantages: 
Assessment, Benefit (Uses Attack to Feint in Combat), Chokehold, Fast Grab, Grab Finesse, Improved Critical (Unarmed) 2, Improved Defense, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Takedown, Uncanny Dodge

Offense:
Unarmed +14 (+2 Damage, DC 17)
Initiative +9

Defenses:
Dodge +8 (DC 18), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6

Complications:
Motivation (Self-Perfection)- Akira is basically like Ryu in every possible way.

Total: Abilities: 52 / Skills: 30--15 / Advantages: 14 / Powers: 0 / Defenses: 12 (93)

-Akira is quite possibly the most obvious Ryu rip-off in history, being the Japanese Ideal- the obsessive self-perfecter. He looks Japanese, he has black hair, and he wears a simple gi. In the anime, he was a super-arrogant, stupid young man... like Ryu was in the Street Fighter II V series. In the video game series, he's considered one of the hardest guys to master in all of Fighting Games, but ends up being one of the best, if you can hack it.
Last edited by Jabroniville on Sun Jun 25, 2017 5:52 am, edited 2 times in total.
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