FAMINE (Autumn Rolfson)
Created By: Louise & Walter Simonson
First Appearance: X-Factor #12 (Jan. 1987)
Role: Status-Affecter
Group Affiliations: The Four Horsemen of Apocalypse
Fate: Unknown
PL 9 (102)
STRENGTH -1 STAMINA 2 AGILITY 2
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0
Skills:
Acrobatics 2 (+4)
Athletics 5 (+4)
Close Combat (Unarmed) 2 (+8)
Deception 4 (+4)
Expertise (Pop Culture) 2 (+2)
Intimidation 2 (+2)
Perception 2 (+2)
Ranged Combat (Disintegration) 4 (+8)
Stealth 6 (+8)
Vehicles 3 (+3)
Advantages:
Defensive Roll, Fast Grab, Minion 5, Power Attack, Ranged Attack 4
Powers:
"Mutant Powers: Destruction of Organic Matter"
"Distintegration" Blast 10 (Feats: Split) Linked to Weaken Toughness 10 (Extras: Ranged) (41) -- [42]
- AE: "Famine Touch" Weaken Stamina 8 (Extras: Reaction +3) (32)
Unarmed +8 (-1 Damage, DC 14)
Famine Touch +8 (+8 Weaken, DC 18)
Disintegration +8 (+10 Ranged Damage & Weaken, DC 25 & 20)
Initiative +2
Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +2 (+3 D.Roll), Fortitude +4, Will +3
Complications:
Motivation (Survival of the Fittest)
Side-Effect (Weakening)- If Autumn using her Famine Touch on someone who doesn't require food, or something inorganic (such as Colossus in armoured form), she will dessicate herself instead.
Rivalry (War)- Autumn frequently bickers with her yes-man teammate, considering that she's a classic rebellious youngster.
Total: Abilities: 18 / Skills: 32--16 / Advantages: 12 / Powers: 42 / Defenses: 14 (102)
WARHOUND OF APOCALYPSE
Role: Awesome Mounted Beast
PL 6 (72)- Minion Rank 5
STRENGTH 6 STAMINA -- AGILITY 3
FIGHTING 5 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE --
Skills:
Athletics 2 (+8)
Intimidation 9 (+7, +8 Size)
Perception 4 (+4)
Stealth 3 (+3)
Advantages:
Fast Grab, Improved Trip
Powers:
"Mechanical Creature"
Immunity 30 (Fortitude Effects) [30]
Protection 7 [7]
"Animal Senses" Senses 6 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking, Ultra & Extended Hearing) [6]
"Animal Physiology" Speed 3 (16 mph) [3]
Flight 5 (60 mph) [10]
"Natural Weapons- Teeth" Strength-Damage +1 (Feats: Reach) [2]
"Natural Size" Growth 3 (Str & Toughness +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [7]
Offense:
Unarmed +5 (+6 Damage, DC 21)
Natural Weapons +5 (+7 Damage, DC 22)
Initiative +3
Defenses:
Dodge +5 (DC 15), Parry +5 (DC 15), Toughness +7, Fortitude --, Will +0
Complications:
Disabled (Animal-Bot)- Warhounds cannot speak to humans, nor use their paws to easily manipulate objects.
Total: Abilities: -6 / Skills: 18--9 / Advantages: 2 / Powers: 65 / Defenses: 2 (72)
-Only in a book as ridiculously-bad as X-Factor seemed to be could an anorexic teenager be part of a devastating villain group. I only ever saw the character in The X-Cutioner's Song- she showed up twice, once with War, and once with Caliban. With War, she tried to "drain" Colossus, and was nearly killed herself. The next, she nearly killed the Beast (reverting him to a skeletal form), but Quicksilver quickly knocked her out. That was the last anyone ever saw of her in comics for years. The character only shows up WAY later in Uncanny X-Force as a hanger-on of Apocalypse- she eventually reveals to Archangel that she birthed the SON of the villain himself! The boy becomes Genocide (named "Holocaust" in the Age of Apocalypse timeline). When she attempted to prevent a maddened Archangel from using the boy, she was sliced in half by his metallic wings.
-Famine, like War, wasn't much of a character or a fighter, though she has a much more effective power (just way fewer Abilities, Skills or Advantages). She basically shoots out Disintegration beams, Afflicts people with over-powering hunger, or outright dessicates their stamina. Like most of Apocalypse's henchmen over the years, she's completely useless most of the time, and a one-note character- she's a paltry PL 6 defensively, can't remotely take a punch, and despite great power, she's not that accurate.
-Note that each of the early Horsemen has a Warhound- a flying mechanical wolf- as transportation. They're not super-elite fighters, just basic mounts, but I figured they'd be reasonably-tough PL 6 creatures, costing 5 points each.