The Jabverse: An O.C. Thread (Cyber-Samurai, Lady of the Eternal Winter)

Where in all of your character write ups will go.
Spectrum
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Re: The Jabverse: A Setting & O.C. Thread

Post by Spectrum »

Jabroniville wrote: Wed Apr 05, 2017 11:21 pm Only time that was ever done well was in Gargoyles, just because they got it out of the way as quickly as they could.
Didn't Angela last for several seasons?
We rise from the ashes so that new legends can be born.
Jabroniville
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Re: The Jabverse: A Setting & O.C. Thread

Post by Jabroniville »

That was a time skip - slightly different (though similarly, it wasn't focused on once the characters had debuted). I was referring to Thailog and his ilk. They kind of just glossed their ages over.
Last edited by Jabroniville on Fri Apr 07, 2017 12:36 pm, edited 1 time in total.
Jabroniville
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The Crusher

Post by Jabroniville »

Image

Top Middle one.

THE CRUSHER (Clyde Beauregard)
Hgt:
6'4" Wgt: 350 lbs.
Role: Big Dumb Powerhouse
PL 8 (68)
STRENGTH
10 STAMINA 10 AGILITY -1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1

Skills:
Deception 4 (+3)
Expertise (Criminal) 2 (+1)
Intimidation 6 (+5)
Ranged Combat (Thrown Objects) 4 (+6)

Advantages:
Fast Grab, Ranged Attack 2

Powers:
"Enhanced Physiology"
Speed 1 (4 mph) [1]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative -1

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10, Fortitude +10, Will +3

Complications:
Motivation (Greed)- Crusher steals for his own personal gain.
Reputation (Imbecile)- The Crusher is known to the super-world as a foolish, lumbering sort, and is rarely taken seriously anymore.
Responsibility (Credibility)- Endless losses have stained Crusher's once-solid reputation. He often has to deal with the fact that he's a "Jobber", and reacts violently when called as much by heroes or even other villains.

Total: Abilities: 44 / Skills: 16--8 / Advantages: 3 / Powers: 2 / Defenses: 11 (68)

-The Crusher started life as Clyde Beauregard, a simple-minded thug. He dropped out of school at a young age to join a succession of street gangs, but eventually found a steady gig as a bodyguard. In this role, he was set up with a brilliant Professor Utron for a client. The Professor, an idealist out to create a more perfect world, had created a formula that would allow any man to become the picture of health- tall, strong and vital. He wanted to create a utopia of perfectly-healthy people who were all equal in all ways.

-Unfortunately, Clyde had different ideas. He stole the Utron's formula and imbibed it, becoming super-strong and nearly-impossible to injure. As The Crusher, he kidnapped the Professor, preventing him from making anyone ELSE as special as Clyde now felt. He threatened the super-heroine Mega-Woman, still in her rookie year, and nearly stopped her, but was brought low by Prof. Utron, who sacrificed himself in an explosion that prevented Crusher from taking in a superior version of the formula that would make him invincible. And thus the gift that could have made mankind perfect was lost forever- all to the greed of one man.

-Despite his early showings of power, The Crusher soon came to lose more frequently. In a trend known as "Bad-Ass Decay" (he was one of the first significant appearances of this on the modern heroic scene- it was initially called "Crusherfication", but too few people knew what it meant), he went from a Top-Tier Powerhouse to a minor threat, and was often seen losing to rookie heroes in their first serious outing. His reputation took a hit, and the once-respected Powerhouse came to be included as a random member of certain supervillain teams, or as a low-tier member of the Intergalactic Wrestling Federation. His costume was once considered pretty ordinary, but is now hopelessly-outdated. This has made Crusher less respected, as well as more violent.

Jab's Notes: Crusher is a standard PL 8 Powerhouse, but was probably higher-level with New Villain Stink- he represents the type of Silver Age Villain that was once a serious contender, but turned out to be a loser, much like The Wrecking Crew. Also, his costume was just a random thing I came up with one day, but I now realize he looks like he's a fan of the Chicago Cubs.

Capers:
* The Crusher drops his costume and attempts to reinvent himself as a crimeboss in The Black Fox's neighborhood. The rival Crimebosses are cowed at first, but soon his identity is figured out, and the Fox outwits him.
* Someone calls The Crusher a "Jobber" behind his back, but he overhears, and it turns into a brawl that threatens several city blocks. Superheroes are called in to try to stop the battle.
* The Crusher attempts to make back his "rep" by targetting low-level superheroes at first, and moving his way up the ranks- several Non-Powered Heroes are badly-hurt in the process.
scc
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Re: The Jabverse: A Setting & O.C. Thread (Mega-Woman! The Crusher!)

Post by scc »

I thought for sure Mega-Woman would be a giantess. I thought this universe would be littered with them. ;)
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Re: The Jabverse: A Setting & O.C. Thread (Mega-Woman! The Crusher!)

Post by Jabroniville »

scc wrote: Fri Apr 07, 2017 3:44 pm I thought for sure Mega-Woman would be a giantess. I thought this universe would be littered with them. ;)
oh, don't worry. There's a reason I made my Greek Gods' base height ten feet tall. And included descendants of the Titans. And why there's about 50 different characters whose schtick is that they're tall, muscular women.

It ain't quite Full-FemForce, but it's up there :).
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Street Gangs

Post by Jabroniville »

Image

The Baseball Furries- One of the most notoriously-vicious street gangs in Mega City.

STREET GANGS IN MEGA CITY:

-Despite its origins as a City of the Future, free from the problems encountered by older towns, Mega City nonetheless managed to have a criminal element, and supports a large number of gangs, both minor and major. Gangs are largely-separated by territory- in many cases, gangs "run" a single block or small neighborhood (or sometimes just one apartment building). These gangs are usually comprised of disaffected young males, largely under 30 (and most younger than 21).

-These gangs sprung up all at once, which means they share similar origins- owing to being "newer" than gangs in most other cities, they took inspiration from modern sources like Pop Culture and superhumans. Similar to, but legally distinct from, the gangs in cult classic film The Warriors, street gangs in Mega City wear distinct "uniforms" they wear as a costume, like the superhumans that dominate the headlines. Some costumes are minor, while others are completely outlandish. Some take their costumes incredibly-seriously, and many are derived completely from something on television or in video games. Some take their form of "cosplay" very seriously.

-Many gangs are mere nuisances, while others are quite dangerous and numerous. Most gangs are typically under ten members strong, especially if they just run one building or street- even the largest are under fifty (only the most-serious criminal gangs and cartels go over this number). Most members are male, though they may have a few token girl hangers-on, and some gangs are made entirely of women. PLs are usually not that high- mostly PL 3s and 4s. PL 8s are incredibly-rare, and able to fight low-level superhumans. Typically they are armed with knives or clubs- only rarely are they packing firearms.

Jab's Notes: Yes, I'm ripping off "The Warriors". This is a bit tongue-in-cheek, but kind of that "deliberately-weird" effect the movie went with, where almost all of the street gangs had themes, like The Lizzies (vaguely lesbian-ish murderesses), the Baseball Furies (facepaint & baseball uniforms), and the Warriors (sorta-Indian stuff)


STREET GANGS:
The White Widows: All-girl gang of women in torn, punked-out wedding dresses. To get in, you have to murder your boyfriend/lover.
The Hillbillies: Wearing overalls and straw hats. Often seen chewing straw menacingly.
The Frogmen: Hang out on the wharfs in SCUBA gear, stealing from boats and merchants.
The Lagooners: Wear SCUBA suits resembling The Creature From The Black Lagoon. Rivals with the Frogmen in the wharfs.
The Ballerinas: All-girl gang with punky versions of ballerina uniforms.
The Rikishi: Band of buffet-eating nascent Sumo enthusiasts.
The Monsters: Wear outfits resembling the Universal Studios monsters.
The Baseball Furries: Fursuiters in baseball uniforms.
The Spartans: 300 fans in cosplay.
The Seniors: Dress like old men (suspenders, thick glasses, pants pulled up high, etc.), often cutting their hair into "bald" patterns.
The World Warriors: Street Fighter cosplayers.
The Earthrealm Defenders: Mortal Kombat cosplayers.
The Geiniacs: Fans of serial killer and cannibal Ed Gein.
The Tomahawks: Dress like Native Americans.
The Garou: Werewolf costumes.
The 18th Street Ninjas: Black ninja garb. Claim a rivalry with Night Dragon, who finds them to be a nuisance.
The Clowns: Clown costumes.
The Greasers: Inspired by The Outsiders, they dress in 1950s leather and slick back their hair.
The Socs: Rivals to The Greasers, they are only middle class, but act as "Socs" from the same book and movie.
The Hang Tens: Good-looking model-types from the Beach regions. Hide weapons in hidden compartments of their surfboards.

THUGS

-Moreso than any other type of Mook, THIS is the "Common Thug" most-often seen. Spider-Man usually whips out an angsty monologue at the BEGINNING of an issue of his comic, while beating on about three or four of these guys. Most of 'em don't even get any lines, though one usually shouts out a warning. They all have the Skill Expertise (Criminal), which I figure is a catch-all for "knowing the names, knowing where to fence stolen goods, and knowing how to make drugs/how to spot easy marks for theft)". The lowest-level ones are usually only armed with basic gear (Knife, Pipe, Trash Can), while upper-level ones have Guns (which I stat up as +5 Ranged Damage weapons, because +2-4 for something that is FATAL in real life is just silly). They venture from PL 3 bargain-basement losers, to actually efficient crime-bosses with solid stats enough to challenge a mid-level New Mutant for a little while.

GANG LEADER
Role:
Elite Mook
Group Affiliations: None
PL 7 (104)
STRENGTH
3 STAMINA 3 AGILITY 2
FIGHTING 9 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 3 PRESENCE 4

Skills:
Athletics 3 (+6)
Deception 2 (+6)
Expertise (Criminal) 8 (+10)
Insight 4 (+7)
Intimidation 3 (+7)
Investigation 4 (+7)
Perception 2 (+5)
Persuasion 2 (+6)
Stealth 4 (+6)

Advantages:
Benefit (Gang Leader), Contacts, Connected, Daze (Intimidation), Equipment 3, Fast Grab, Improved Critical (Any Attack), Improved Hold, Inspire, Power Attack, Ranged Attack 5, Seize Initiative, Taunt, Teamwork

Equipment:
"Gangster's Arsenal"
"Leather Jacket" Protection 1 (1)
"Brass Knuckles" Strength-Damage +1 (Feats: Subtle) (2)
"Knife" Strength-Damage +1 (Feats: Improved Critical) (2)
"Pistol" Blast 5 (10)

Offense:
Unarmed +9 (+3 Damage, DC 18)
Knuckles or Knife +9 (+4 Damage, DC 19)
Pistol +9 (+5 Ranged Damage, DC 20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +3 (+4 Jacket), Fortitude +5, Will +3

Total: Abilities: 60 / Skills: 32--16 / Advantages: 20 / Powers: 0 / Defenses: 8 (104)

-This is basically an elite Gang Lord, who in the traditional movie/comic book form, actually knows how to fight.

ELITE BIKER
Role:
Elite Mook, Fighting Game Character
Group Affiliations: None
PL 7 (92)
STRENGTH
3 STAMINA 5 AGILITY 1
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 2

Skills:
Acrobatics 3 (+4)
Athletics 4 (+7)
Deception 4 (+6)
Expertise (Biker) 8 (+8)
Insight 2 (+2)
Intimidation 6 (+8)
Investigation 4 (+4)
Perception 4 (+4)
Vehicles 6 (+8) -- Flaws: Limited to Ground Vehicles

Advantages:
All-Out Attack, Chokehold, Close Attack, Defensive Throw, Diehard, Equipment 2 (Motorcycle, Gang Paraphernalia), Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Hold, Power Attack, Startle, Taunt

Powers:
"Power Fighter"
Strength-Damage +1 [1]
Protection 1 [1]

Equipment:
"Gangster's Arsenal"
Motorcycle
"Knife" Strength-Damage +1 (Feats: Improved Critical) (2)

Offense:
Unarmed +10 (+4 Damage, DC 19)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +6, Fortitude +8, Will +4

Total: Abilities: 42 / Skills: 38--19 / Advantages: 15 / Powers: 2 / Defenses: 14 (92)

-This guys is based off of one of my favourite generic video game characters ever- Jack Turner from "The Art of Fighting". Now, Jack SUCKED- he was just a big burly biker dude who punched guys and had a Flying Headbutt attack. But part of my appreciated his Mookishness. His design is PERFECT for that big, fat Elite Mook at the back of a gang of thugs meant to brawl with your PL 8-10 solo hero. Strong enough to be a challenge, but he wouldn't outright house the good guy.

POWERFUL THUG
Role:
Elite Mook
Group Affiliations: None
PL 6 (80)
STRENGTH
3 STAMINA 3 AGILITY 2
FIGHTING 7 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 2 PRESENCE 2

Skills:
Athletics 3 (+6)
Deception 2 (+4)
Expertise (Criminal) 6 (+6)
Insight 3 (+5)
Intimidation 5 (+7)
Perception 1 (+3)
Persuasion 2 (+4)
Stealth 2 (+4)

Advantages:
Connected, Equipment 3, Fast Grab, Improved Critical (Any Attack), Improved Hold, Power Attack, Ranged Attack 3, Taunt, Teamwork

Equipment:
"Gangster's Arsenal"
"Leather Jacket" Protection 1 (1)
"Brass Knuckles" Strength-Damage +1 (Feats: Subtle) (2)
"Knife" Strength-Damage +1 (Feats: Improved Critical) (2)
"Pistol" Blast 5 (10)

Offense:
Unarmed +7 (+3 Damage, DC 18)
Knuckles or Knife +7 (+4 Damage, DC 19)
Pistol +7 (+5 Ranged Damage, DC 20)
Initiative +2

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3 (+4 Jacket), Fortitude +5, Will +2

Total: Abilities: 46 / Skills: 24--12 / Advantages: 13 / Powers: 0 / Defenses: 9 (80)

-This is probably as powerful a Thug as you're likely to find outside of a "Thug-Specific" campaign- he's PL 6, well beyond the norm for street toughs, and he's much more accurate than most. He can use Power Attack, but it's uses falter a bit at this level- at full bore, he's only gonna be +2 to hit. He'd be most effective as the top-level Mook in a gang of Mooks.

ELITE THUG
Role:
Elite Mook
Group Affiliations: None
PL 5 (64)
STRENGTH
2 STAMINA 3 AGILITY 2
FIGHTING 6 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Athletics 3 (+5)
Deception 2 (+4)
Expertise (Criminal) 5 (+5)
Insight 2 (+3)
Intimidation 4 (+6)
Perception 2 (+3)
Persuasion 2 (+4)
Stealth 2 (+4)

Advantages:
Equipment 3, Fast Grab, Improved Critical (Any Attack), Power Attack, Ranged Attack 2, Taunt, Teamwork

Equipment:
"Gangster's Arsenal"
"Leather Jacket" Protection 1 (1)
"Brass Knuckles" Strength-Damage +1 (Feats: Subtle) (2)
"Knife" Strength-Damage +1 (Feats: Improved Critical) (2)
"Pistol" Blast 5 (10)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Knuckles or Knife +6 (+3 Damage, DC 18)
Pistol +5 (+5 Ranged Damage, DC 20)
Initiative +2

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +3 (+4 Jacket), Fortitude +4, Will +1

Total: Abilities: 38 / Skills: 22--11 / Advantages: 10 / Powers: 0 / Defenses: 5 (64)

-Better than most Mooks are ever gonna get, the Elite Thug is probably the most-likely leader of a common Street Gang in any M&M game. He's usually calling the shots, and he's a bit bigger and tougher than his fellows.

TOUGH-GUY THUG
Role:
Elite Mook
Group Affiliations: None
PL 4 (45)
STRENGTH
2 STAMINA 3 AGILITY 1
FIGHTING 4 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Athletics 2 (+4)
Deception 2 (+3)
Expertise (Criminal) 4 (+4)
Intimidation 4 (+5)
Perception 1 (+1)
Persuasion 2 (+3)
Stealth 3 (+4)

Advantages:
Equipment 2, Fast Grab, Improvised Weapon, Power Attack, Ranged Attack 1

Equipment:
"Thug's Arsenal"
"Leather Jacket" Protection 1 (1)
"Two-By-Four" Strength-Damage +2 (2)
"Big Chain" Strength-Damage +1 (Feats: Reach 2) (3)

Offense:
Unarmed +6 (+2 Damage, DC 17)
Knuckles or Knife +6 (+3 Damage, DC 18)
Pistol +5 (+5 Ranged Damage, DC 20)
Initiative +2

Defenses:
Dodge +4 (DC 14), Parry +4 (DC 14), Toughness +3 (+4 Jacket), Fortitude +3, Will +0

Total: Abilities: 26 / Skills: 18--9 / Advantages: 8 / Powers: 0 / Defenses: 3 (45)

-These are slightly tougher than your everyday Thug, but still crappy Jobber Thugs. We saw a LOT of this type of guy in "Gargoyles", usually wielding a big chain or a garbage can lid as a temporary weapon (Dodge & Parry +1?) that only lasted a couple rounds. I swear I must have seen a dozen thugs on that show swinging chains around to harass that yuppie couple (that poor couple could never seem to catch a break).

GARDEN VARIETY THUG
Role:
Elite Mook
Group Affiliations: None
PL 3 (32)
STRENGTH
2 STAMINA 2 AGILITY 1
FIGHTING 3 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 2 (+4)
Deception 3 (+3)
Expertise (Criminal) 3 (+3)
Intimidation 4 (+4)
Stealth 2 (+3)

Advantages:
Equipment, Fast Grab, Improvised Weapon, Ranged Attack 1

Equipment:
"Thug's Arsenal"
"Leather Jacket" Protection 1 (1)
"Knife" Strength-Damage +1 (Feats: Improved Critical) (2)

Offense:
Unarmed +3 (+2 Damage, DC 17)
Knife +3 (+3 Damage, DC 18)
Initiative +1

Defenses:
Dodge +2 (DC 12), Parry +3 (DC 13), Toughness +2 (+3 Jacket), Fortitude +2, Will +0

Total: Abilities: 20 / Skills: 14--7 / Advantages: 4 / Powers: 0 / Defenses: 1 (32)

-Your baseline Thug. Toss 5 of them on one PL 8 hero, or 20 on one PL 10 hero- there'll still be many a Thug ass kicked.
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The Rikishi

Post by Jabroniville »

Image

STANDARD RIKISHI MEMBER
Role:
Gangsters
PL 4 (32)
STRENGTH
2 STAMINA 3 AGILITY 0
FIGHTING 4 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Deception 3 (+3)
Expertise (Criminal) 3 (+3)
Insight 2 (+2)
Intimidation 2 (+2)
Perception 2 (+2)

Advantages:
Close Attack 2, Fast Grab, Improved Hold, Improved Trip

Offense:
Unarmed +6 (+2 Damage, DC 17)
Initiative +0

Defenses:
Dodge +2 (DC 12), Parry +4 (DC 14), Toughness +3, Fortitude +3, Will +1

Total: Abilities: 18 / Skills: 12--6 / Advantages: 5 / Powers: 0 / Defenses: 3 (32)

-The Rikishi (Rikishi is the name for the un-salaried Sumo wrestlers in Japan- Sekitori are the paid classes) are different from most other gangs- they eschew weapons, and instead build bulk and use a grappling-based fighting style similar to the famous Sumo of Japan. However, they are not true Sumo (they lack the formal training; they merely use a facsimile)- their status as a criminal gang is offensive to those familiar with the lifestyle. Should they encounter Sumo-based superheroes (a rarity- there's only three, after all), they would be in serious trouble. The official gang is eight members strong, and between PL 3 and PL 4, with a few hangers-on who've yet to be made official due to their age and lack of size (PL 1-2). Their leader is Chad Brodeur.

CHAD BRODEUR
Role:
Gang Leader
PL 5 (60)
STRENGTH
3 STAMINA 4 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 3

Skills:
Athletics 2 (+5)
Deception 2 (+5)
Expertise (Criminal) 4 (+5)
Insight 2 (+4)
Intimidation 3 (+6)
Perception 2 (+4)
Persuasion 3 (+6)

Advantages:
Close Attack 2, Fast Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack

Offense:
Unarmed +7 (+3 Damage, DC 18)
Initiative +4

Defenses:
Dodge +4 (DC 14), Parry +6 (DC 16), Toughness +4, Fortitude +5, Will +4

Total: Abilities: 36 / Skills: 18--9 / Advantages: 7 / Powers: 0 / Defenses: 8 (60)

-Chad Brodeur grew up in one of the slummier portions of Metro City, and was victimized by bullies and street gangs because of his weight. By his mid-teens, the obese Chad, tired of being compared to Sumo Wrestlers, picked up a book on the sport, and actually became intrigued by what he'd read. Reading up on strength-training and the style, and watching recordings of Sumo matches, Chad began self-training. Within a couple years, he was a force to be reckoned with in fights, using his strength and mass to great advantage. Within another, he had formed his own gang- The Rikishi- a band of kids obsessed with increasing weight and wrestling each other. Though often made fun of by the other gangs due to their wide builds and lack of weapons (or clothing- in warmer seasons they wear full "Sumo Thongs"), they are quite successful in "Rumbles".

-Chad's desire is to escape Metro City, and become a full Sumo. This will require moving to Japan and finding a studio willing to train a "gaijin" with a criminal record- a virtual impossibility.
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Ken
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Re: The Crusher

Post by Ken »

Jabroniville wrote: Fri Apr 07, 2017 6:59 am Image

THE CRUSHER (Clyde Beauregard)
Hgt:
6'4" Wgt: 350 lbs.
Role: Big Dumb Powerhouse
PL 8 (68)
STRENGTH
10 STAMINA 10 AGILITY -1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -1 AWARENESS -1 PRESENCE -1

Skills:
Deception 4 (+3)
Expertise (Criminal) 2 (+1)
Intimidation 6 (+5)
Ranged Combat (Thrown Objects) 4 (+6)

Advantages:
Fast Grab, Ranged Attack 2

Powers:
"Enhanced Physiology"
Speed 1 (4 mph) [1]
Leaping 1 (15 feet) [1]

Offense:
Unarmed +6 (+10 Damage, DC 25)
Initiative -1

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +10, Fortitude +10, Will +3

Complications:
Motivation (Greed)- Crusher steals for his own personal gain.
Reputation (Imbecile)- The Crusher is known to the super-world as a foolish, lumbering sort, and is rarely taken seriously anymore.
Responsibility (Credibility)- Endless losses have stained Crusher's once-solid reputation. He often has to deal with the fact that he's a "Jobber", and reacts violently when called as much by heroes or even other villains.

Total: Abilities: 44 / Skills: 16--8 / Advantages: 3 / Powers: 2 / Defenses: 11 (68)

-The Crusher started life as Clyde Beauregard, a simple-minded thug. He dropped out of school at a young age to join a succession of street gangs, but eventually found a steady gig as a bodyguard. In this role, he was set up with a brilliant Professor Utron for a client. The Professor, an idealist out to create a more perfect world, had created a formula that would allow any man to become the picture of health- tall, strong and vital. He wanted to create a utopia of perfectly-healthy people who were all equal in all ways.

-Unfortunately, Clyde had different ideas. He stole the Utron's formula and imbibed it, becoming super-strong and nearly-impossible to injure. As The Crusher, he kidnapped the Professor, preventing him from making anyone ELSE as special as Clyde now felt. He threatened the super-heroine Mega-Woman, still in her rookie year, and nearly stopped her, but was brought low by Prof. Utron, who sacrificed himself in an explosion that prevented Crusher from taking in a superior version of the formula that would make him invincible. And thus the gift that could have made mankind perfect was lost forever- all to the greed of one man.

-Despite his early showings of power, The Crusher soon came to lose more frequently. In a trend known as "Bad-Ass Decay" (he was one of the first significant appearances of this on the modern heroic scene- it was initially called "Crusherfication", but too few people knew what it meant), he went from a Top-Tier Powerhouse to a minor threat, and was often seen losing to rookie heroes in their first serious outing. His reputation took a hit, and the once-respected Powerhouse came to be included as a random member of certain supervillain teams, or as a low-tier member of the Intergalactic Wrestling Federation. His costume was once considered pretty ordinary, but is now hopelessly-outdated. This has made Crusher less respected, as well as more violent.

Jab's Notes: Crusher is a standard PL 8 Powerhouse, but was probably higher-level with New Villain Stink- he represents the type of Silver Age Villain that was once a serious contender, but turned out to be a loser, much like The Wrecking Crew. Also, his costume was just a random thing I came up with one day, but I now realize he looks like he's a fan of the Chicago Cubs.

Capers:
* The Crusher drops his costume and attempts to reinvent himself as a crimeboss in The Black Fox's neighborhood. The rival Crimebosses are cowed at first, but soon his identity is figured out, and the Fox outwits him.
* Someone calls The Crusher a "Jobber" behind his back, but he overhears, and it turns into a brawl that threatens several city blocks. Superheroes are called in to try to stop the battle.
* The Crusher attempts to make back his "rep" by targetting low-level superheroes at first, and moving his way up the ranks- several Non-Powered Heroes are badly-hurt in the process.
(now with image isolated)
Last edited by Ken on Tue Sep 17, 2019 5:40 am, edited 1 time in total.
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Joined: Fri Nov 04, 2016 8:05 pm

The World Warriors

Post by Jabroniville »

ImageImage

THE WORLD WARRIORS GANG:

-The World Warriors are a gang of Street Fighter Cosplayers who formed out of a pair of apartment towers within the popular Electronics District of Metro City. They initially banded together for protection- the teens, mostly nerdy male gamers, were being victimized by other gangs in the area. These gangs also shook down electronics vendors and arcades for "protection money"- a threat to these kids' lifestyle of gaming. Their beatings were numerous, but soon the members began getting real martial arts training (based off of fighting styles from the Capcom series- considered one of the finest Sports Simulators of all time), and began dressing as the fighters from those styles- soon, The World Warriors formed as protection to their beloved institutions.

-That was a few years ago. Now, the Warriors are one of the most-numerous and most well-trained gangs in Metro City, but alas have ceased to really "protect" their region- they have instead merely replaced the former gangs. It is now the WORLD WARRIORS that form protection rackets, dominate some local arcades, and hunt down & attack other gangs.

-Of all the gangs, this one may have the most intense, regimented Code of Standards. Members must always dress in full uniform while engaging in gang activities, and it must be 100% accurate to the Street Fighter series. Members are refered to only by their "Street Fighter Names". The only fighting games they are allowed to play are Capcom ones. For years, only Street Fighter II series games were allowed to maintain "purity". Members may only train in the fighting style of their character, and must endeavor to use variations of the moves the character uses in-game (Hurricane Kicks are surprisingly-hard to pull off in real life, despite the semi-mystical powers used by Martial Artists). Members may choose any character from the series, but only if it isn't "over-used" currently (as determined by Gang Leaders).

-Leadership in the gang is determined via Martial Arts Tournament- a regimented series of fights will determine the "ranks" in the gang, with the winner becoming Leader. The current leader, a PL 8 Sagat Cosplayer, has been the leader almost since the beginning, and is a semi-respected Muay Thai master in his own right.

-The gang's biggest rivals are The Kombatants (a gang of Mortal Kombat cosplayers who formed on the other side of the Electronics District from kids tired of being picked on by the Warriors), The Hang Tens (for being popular and good-looking), and The Baseball Furries.

Jab's Notes: This is just me amusing myself, and going insanely into detail for a bunch of goofs. But I defy anyone to tell me that this isn't the most beautiful idea for a street gang in history.
Image

The Members (and their PLs):
SAGAT:
Four kids, including the Leader. His biggest rival is a PL 6 black kid who wants Leadership and status as "The Top Sagat" for himself (his pet peeve: Being mistaken for a cosplayer of Bruce from Tekken). All wear eyepatches, despite the difficulties of fighting with half your vision blocked. Currently banned. (PL 8, PL 6, PL 4, PL 3)
RYU: Four kids- easily the most-popular and over-used, leading to it being banned. (PL 5, PL 5, PL 3, PL 3)
KEN MASTERS: Two kids- an Asian and a white guy. (PL 4, PL 4)
M. BISON: Also called "Dictator". Three kids, including the biggest-rival to the lead Sagat. (PL 6, PL 4, PL 3)
ZANGIEF: Two- one big and one normal-sized. (PL 5, PL 3)
VEGA: Also called "Claw". Two kids. (PL 5, PL 5)
DHALSIM: Just one- Yoga is surprisingly-inefficient at kicking ass in real life. He's a former fat kid trying to lose weight with Yoga. (PL 3)
E. HONDA: Two- a fat kid and a regular-sized one. Somewhat-friendly rivalries with The Rikishi. (PL 4, PL 3)
BALROG: Also called "Boxer". Two- a black kid and a white one. (PL 5, PL 4)
DEE JAY: Only one- a dreadlocked, white Reggae/Marley fan. Dee Jay is not terribly popular. (PL 3)
FEI LONG: One- a big Bruce Lee fan. (PL 4)
THUNDER HAWK: One- an unpopular character, he's a former Ken trying to be different. (PL 3)
BLANKA: One- a kid in an elaborate Fursuit. (PL 3)
GUILE: Three white guys. One is fat. (PL 5, PL 3, PL 3)
SODOM: None- he is considered demeaning to Japanophiles.
ADON: One- a former Sagat wanting to be unique. (PL 5)
GEN: One. (PL 3)
JOE: One- a former Ken punished for getting caught playing Mortal Kombat. (PL 3)
LEE: One- a fan of obscure trivia who wants to be unique. (PL 3)

----

THE SEQUELERS:
-For years, it was considered improper for someone to be based off of the sequels & prequels to the main series- the Purists were only fans of the Street Fighter II cast, and allowed the original game's characters as well. Finally, the Akumas and a few other fighters broke off and demanded legitimacy. There was nearly a "Rumble" over it, but soon a truce was reached- a set of ten matches was declared, setting each "Sequeler" against an original World Warrior.

ALEX: One- the head Sequeler. A former Zangief. (PL 7)
Q: One- a weird, silent kid who was a former Ryu (back before it was banned- he lost the tournament to see who would remain one, and was mentally-broken by his loss). (PL 4)
NECRO: One- a freak who uses surgery to extend his limbs to truly resemble his character. A former Dhalsim. (PL 4)
HUGO: One- a burly (ST 4) guy with little true fighting training. Was never part of the gang before. (PL 4)
HAGGAR: One- the second agitator of the Sequelers, and originally a Zangief. (PL 5)
CODY: One- a former Vega. (PL 3)
GUY: One- a former Fei Long. (PL 4)
ROLENTO: One- a military fan who used to be a Guile. (PL 4)
AKUMA: Originally part of the main group, but split off with the fans of the Alpha series. (PL 5, PL 3)

Capers:
* A tournament is held to determine whether or not the Sequels "count" for the gang. The Sequelers are randomly-drawn against Originals: The PL 5 Balrog handily beats Necro, the PL 5 Ryu takes out Guy after a solid fight, and the PL 5 Vega badly-beats Rolento, sending him to the emergency room with multiple lacerations. Superheroes become aware of the public fights at this point, and witness Cody get the first Sequeler win against Fei Long. Q continues things with a win over Blanka, but soon another PL 5 Ryu wipes out Hugo (thanks to his greater experience fighting), and the PL 5 E. Honda crushes the PL 3 Akuma.

The Sequelers must now win all their remaining fights to even score a tie- The PL 5 Akuma beats a PL 4 Ken, and Haggar beats the PL 5 Zangief after a close call. But in the final battle, meant to be the two rival leaders (Alex vs. The PL 8 Sagat), Sagat is victorious. However, the vicious, long-lasting battle is so close, and Sagat is so moved by Alex's fighting spirit, that he declares the 6-4 World Warrior victory invalid, and allows the Sequelers to rejoin the group.

* A hanger-on girl going as Poison is killed- it's believed to be an incident of "Trans-Panic" (a real, though questionable and highly-controversial, legal defense related to "Gay Panic") from another World Warrior. Eventually the killer is discovered, and the gang leader (Sagat) delivers a tear-stained eulogy- not out of a desire for gay or trans rights, but because she "kept it so close to the canon".

Image

SAGAT (Michael Richardson)
Role:
Gang Leader
PL 8 (91)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 2 (+6)
Athletics 6 (+8)
Close Combat (Unarmed) 4 (+11)
Deception 1 (+5)
Expertise (Criminal) 6 (+7)
Insight 2 (+5)
Intimidation 3 (+7)
Perception 2 (+5)
Persuasion 2 (+6)

Advantages:
Defensive Attack, Fast Grab, Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Initiative, Takedown

Powers:
"Martial Artist" Strength-Damage +1 [1]
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]

Offense:
Unarmed +11 (+4 Damage, DC 19)
Initiative +4

Defenses:
Dodge +7 (DC 17), Parry +11 (DC 21), Toughness +4, Fortitude +6, Will +5

Total: Abilities: 56 / Skills: 28--14 / Advantages: 8 / Powers: 2 / Defenses: 11 (91)

-Michael Richardson was one of the earliest members of the World Warriors, who was GREAT playing Sagat in local tournaments of Street Fighter II. Owing to his great height, he idolized the character, and even went into Muay Thai. Though harshly-beaten during his first year of training, he eventually grew to be a good fighter. When the Ryu leading the World Warriors was killed in a fight against The Baseball Furries, Michael took over (he was then second-in-command), and began restructuring the group with a more-archaic, serious set of rules.
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Decibelle

Post by Jabroniville »

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DECIBELLE (Anabella Majors, aka Anne Thomas)
Hgt:
5'2" (5'10" Empowered) Wgt: 110 lbs. (150 lbs. Empowered)
Role: Sentimental Villain, Blaster
PL 12 (202)
STRENGTH
8 STAMINA 10 AGILITY 4
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 0 AWARENESS 2 PRESENCE 4

Skills:
Athletics 2 (+10)
Close Combat (Unarmed) 2 (+10)
Deception 2 (+6, +8 Attractive)
Expertise (Singing) 3 (+7)
Expertise (Criminal) 5 (+5)
Insight 2 (+4)
Perception 2 (+4)
Persuasion 4 (+8, +10 Attractive)
Ranged Combat (Sonic Attacks) 4 (+11)

Advantages:
Attractive, Daze (Persuasion), Diehard, Great Endurance, Improved Critical (Sonic Attacks) 2, Improved Initiative, Power Attack, Ranged Attack 4, Startle, Taunt

Powers:
"Sonic Control"
"Noise-Canceller" Concealment 1 (Hearing) (Extras: Attack, Area- 60ft. Burst +2, Selective) [6]
"Echolocation" Senses 5 (Accurate Hearing, Ultra-Hearing, Extended Hearing 2) [5]
Flight 8 (500 mph) [16]
Features 1: Quick Change (Anabella to Decibelle) [1]

"Sonic Shakedown" Blast 10 Linked to Weaken Toughness 10 (Extras: Affects Objects, Ranged) (Diminished Range -1) (49) -- [55]
  • AE: Sonic Blast 13 (Feats: Extended Range) (Extras: Penetrating 8) (35)
  • AE: "Sonic Ram" Damage 11 (Extras: Area- 60ft. Line +2) (33)
  • AE: "Sonic Scream" Dazzle Hearing 13 (26)
  • AE: "Sonic Burst" Dazzle Hearing 12 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range) (36)
  • AE: "Auto-Tuner" Morph 3 (Any Sound) (Flaws: Limited to Sounds) (12)
  • AE: "Sonic Mindscrew" Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Ranged, Cumulative) (Flaws: Hearing-Dependent) (20)
Offense:
Unarmed +10 (+8 Damage, DC 23)
Sonic Blast +11 (+13 Ranged Damage, DC 28)
Sonic Ram +11 Area (+11 Damage, DC 26)
Sonic Scream +11 (+13 Ranged Affliction, DC 23)
Sonic Burst +12 Area (+12 Affliction, DC 22)
Sonic Shakedown +11 (+10 Ranged Damage & Weaken, DC 25 & 20)
Sonic Mindscrew +11 (+10 Ranged Affliction, DC 20)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +10 (DC 20), Toughness +10, Fortitude +11, Will +6

Complications:
Enemy (Mega Woman)
Reputation (Starlet)- Anabella's career was controversial and full of accusations that she was selling sex to children. She has trouble with credibility as a person, and is still followed around by the press (though they kept their distance after she became lethally-violent).
Enemy (Mother)- Decibelle's "Star Mom" forced her to do many things she didn't want to (at least the Sex Tape was allowed to be of a different woman who just LOOKED like her- mom wanted it to ACTUALLY be her). She has publically-rebuked and even physically attacked her mother after ANOTHER "Tell-All" book was released on her say-so.
Responsibility (Mega-Energy)- Mega-Energy is transformative and powerful, but has drawbacks- only certain types of clothing can be worn while letting out Energy Blasts without being torn to pieces, and these are typically expensive.

Total: Abilities: 78 / Skills: 26--13 / Advantages: 14 / Powers: 83 / Defenses: 14 (202)

Origin: Anabella Majors is one of the most famous singers in the world- a Teen Pop sensation now entering her 22nd year. Having been famous since she was 15, she entered the Sophomore Years of her career with a recent disappointment in an album, and a new legion of starlets ready to be the "Next Big Thing". Her "Star Mom" manager has kept her on a tight leash since she was a young child doing Beauty & Talent Pageants, and had controlled the entirety of her career, often forcing her into skimpy costumes and acting like a sex-crazed nympho in concerts and music videos (complete with faking bisexuality), and to pretend to be dating current "hot" celebrities. With some new publicity needed for her new tour, her mother arranged for the creation of a "Sex Tape" for publicity, using a similar-looking actress and a poor camera- Anabella (real name: Anne Thomas) was horrified, and rebuked her mother.

-However, the night of her comeback concert, she was struck with the Cosmic Energy Wave that empowered Mega Woman, The Human Tank, and others, translating her singing into a Sonic-Powered array of abilities. Her concert ruined, she was hospitalized, and with her mother nipping at her heels, was confronted by an army of reporters asking her deeply-personal questions. An enraged Anabella lashed out, resulting in a lethal barrage of power beyond her control. With the police (and as a result, Mega Woman) on her heels, she defended herself with similar levels of power, fighting Mega Woman to a standstill- against her better judgment, the sympathetic heroine hesitated, and the girl now called "Decibelle" used a Sonic Scream to cover her escape. Afterwards, she became an authentic supervillain, her resisting arrest having compounded the accidental deaths that were caused by her initial "awakening" of power.

-Though she could have potentially made good, her continued anger over her public treatment led to her assault several instigators, paparazzos, reporters, and her own mother. This has led her into conflict with a less-sympathetic Mega Woman several times, and her desire for vengeance led her to become an implacable enemy, no matter how innocent her origins were- she has allowed her horrible past to turn her into a dangerous loner who trusts no one. She has killed several, and has tried to commit First-Degree Murder enough times that even the understandable nature of her original fatalities are irrelevant.

-Decibelle is super-strong and a dangerous (if low-level) fighter, but specializes in numerous powerful Sonic Attacks that can devastate even extremely strong and tough characters. Her Sonic Shakedown and Sonic Blast do horrific damage, and her Dazzles are PL 12 effects. Her Sonic Mindscrew allows her to speak commands directly into the ears of her victims. Despite her singing career, her Expertise in Singing is only moderate- she IS a modern star, after all, and heavily-relied upon Auto-Tune.

Jab's Notes: Decibelle is a name I randomly came up with as a PERFECT name for a sound-user (Gamebook would later come out with a character of the same name for his thread). I quickly came up with a general concept- Pop Singer with her career ruined by the "Mega-Energy Event" that empowered so many random people. I'd often wanted to do something with the "Star Mom" concept, and this seemed a perfect opportunity. Also, it helped make a villain a bit more sympathetic. And also let me make fun of modern celebrity culture and how fame works, with obviously manufactured stuff (like "Stolen Sex Tapes"), fake relationships and more being used to help keep people in the news.
Last edited by Jabroniville on Sun Oct 22, 2017 8:04 am, edited 2 times in total.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Alistaire Argent

Post by Jabroniville »

Image

Close Comparison

ALISTAIRE ARGENT
Hgt:
6'3" Wgt: 212 lbs. (Variable)
Role: The Richest Douche in the Universe
PL 13 (238)
STRENGTH
3/14 STAMINA 4 AGILITY 4
FIGHTING 8 DEXTERITY 3
INTELLIGENCE 6 AWARENESS 5 PRESENCE 5

Skills:
Athletics 3 (+6)
Deception 8 (+13)
Expertise (Business) 12 (+18)
Expertise (History) 2 (+8)
Expertise (World Culture) 4 (+10)
Insight 6 (+11)
Perception 1 (+6)
Persuasion 7 (+12)
Technology 2 (+8)
Vehicles 5 (+8)

Advantages:
Beginner's Luck, Benefit 6 (Wealth), Daze (Persuasion), Equipment 5 (Assorted Gadgets Inside Suit), Languages (A Few), Ranged Attack 6, Taunt, Well-Informed

Powers:
"AA Powersuit" (Flaws: Removable) (Feats: Restricted to AA) [104]
Enhanced Strength 11 (22)
Protection 10 (Extras: Impervious 9) (19)
Flight 8 (500 mph) (16)
Immunity 7 (Drowning, Suffocation, Heat, Cold, Radiation, Vacuum, Pressure) (7)
"Armor Sensors" Senses 13 (Extended & Infravision, Extended Hearing, Radar 4, Detect Energy- Ranged, Acute & Accurate, Microvision 2) (13)

"Energy Field" Immunity 20 (Energy Damage) (Flaws: Limited to Half-Effect) (10)

"Heat-Seekers" Blast 11 (Feats: Accurate, Homing 3, Ricochet 3) (Extras: Penetrating 8) (37) -- (41)
  • AE: "Pulse Cannons" Blast 14 (Feats: Split) (Extras: Penetrating 10) (35)
  • AE: "Wide-Angle Burst" Damage 12 (Extras: Area- 60ft. Cone) (24)
  • AE: "Spray Burst" Blast 11 (Feats: Accurate) (Extras: Multiattack) (34)
  • AE: "Radial Fire" Dazzle Visuals 12 (Extras: Area- Visual Perception) (Flaws: Touch Range) (24)
-- (128 points)

Offense:
Unarmed +8 (+3 Damage, DC 18)
Powersuit Strength +8 (+14 Damage, DC 29)
Pulse Cannons +9 (+14 Ranged Damage, DC 29)
Heat-Seekers +9 (+11 Ranged Damage, DC 26)
Initiative +4

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +4 (+14 Powersuit), Fortitude +6, Will +8

Complications:
Motivation (Greed)- AA knows that money is power, and will stop at nothing to make more.
Obsession (The Finer Things)- Everything AA buys is worth millions- he will go out of his way to buy the better version of the best thing out there- the top of the line merchandise will be studded with platinum and diamonds; private retreats will be paid off so that no one else can be there while he is; etc.
Hatred (Peons)- AA despises anyone lower than the upper class as lazy, ill-bred nitwits. Even when attempting to be charming, his callousness towards them marks him as a nasty prick.
Responsibility (Arrogance)- AA believes that he's the greatest person in history- his ego is out of control, and can sabotage his great workings. He was unable to properly mimic being a superhero, because he was constantly trying to one-up other heroes.

Total: Abilities: 76 / Skills: 50--25 / Advantages: 22 / Powers: 104 / Defenses: 11 (238)

-Alistaire Argent is the richest member of a rich family- a classic wealthy patrician born into a better life than any common peon will ever know. He is, in fact, the richest man on the entire planet, by a wide margin. And while many wealthy people become great benefactors to society- great philanthropists and builders- Argent is not one of them. He believes that he is born better, if not by birth, then by capability- Argent is DISGUSTED by common "peons" as he calls them, and sees the world as something for him to buy and sell at will. Raised with the best education and backing that money could buy, Argent (called "AA" colloquially by the press and rich people he deems good enough to call his friends) gladly lords his wealth over others, laughing in the faces of those he considers beneath him.

-AA initially tried to play the "popular business leader" game, building a cult of personality around himself, and making attempts at donations to the public. But his natural elitist personality won out- he was publically-derided as a superior snob. And so he embraced it- giving up his philanthropic activities and reveling in his wealth. And revel he did- his holdings in oil, entertainment, military production and science combined to forge a huge empire of conglomerates, and he showed them off to everyone. He became a notorious public feature- his Q-Rating took a beating, but he was involved in too many high-end industries to let it hurt him much.

-Despite public backlash against his personality, Argent maintained some degree of standing with his brash and blunt nature, his status as a business leader (hundreds of thousands of people work for companies he owns), and the fact that many people in high places needed him for favors. AA Industries dominates Metro City, with many luxurious office towers and hotels piercing the skyline. He remains a highly sought-after bachelor, something he attempted to use for his benefit- what better partner for the most powerful man in the world than the most powerful woman? And so AA made a big show out of asking MEGA WOMAN of all people out on a date. When she rebuffed him politely, he just smiled and offered to make a multi-million donation to the charity of her choice just "Just One Date". How could she refuse?

-Nonetheless, while AA's jet-setting lifestyle and ideas for dates were amazing, his cold disinterest in the actual plight of working men and women was eventually made clear (he TRIED to hide it, hiding behind his status as a "job creator"), but his disgust for poor people shone through. Mega Woman rebuffed any further attempts at a relationship, enraging the entitled magnate. AA decided to show her that she wasn't so great after all- if SHE was supposed to be the best superhero in the world, then he'd just have to top her, wouldn't he? Attempting to prove his greatness, he built himself the mightiest Powersuit in history, engaging in vigilantism and military action.

Jab's Notes: This is my version of the "Lex Luthor" to Mega-Woman's "Superman", though it started off more like "Ted DiBiase as Super-Villain". But really, when you make a rich guy the enemy of a Supermanalogue... you're making Lex Luthor. Making his name alliterative (which I just HAD to do- I thought "Alistaire" sounded rich and pretentious enough, and found an "A" name that was perfect- "Argent" means "silver"). I also threw in a ton of Xanatos from "Gargoyles", Princess from "The Powerpuff Girls", and wrestling's Million-Dollar Man, giving him more of a playful, "nuisance"-type vibe that Luthor's menace. This makes him wildly arrogant, gives him the best powersuit in the world (not because he "earned" or invented it, but because he BOUGHT it), and lets him basically do whatever he wants. Stuff like buying his way onto a super-team just for the glory, or starting any scheme he wants just because he can- there are endless possibilities. AA is a gigantic asshole and would be a blast to play, or use in a game. Luthor is a billionaire who pretends to be interested in the "common man"- AA gleefully considers them beneath him, and broadcasts his wealth. I think I'm gonna actually put literal dollar signs on his armor when I get around to designing it.

Capers:
* When The Legion of Justice finds itself on hard times, they're forced to accept a multi-billion dollar buy-out from corporate interests, or else give up their monitoring system. As a result, Argent has now bought himself a position on the team! AA leads the squad into actions that benefit him personally and damage his enemies, and once the LOJ finds out, they turn on him. A wealthy rival is convinced to buy the team, just to piss AA off.
* Argent, annoyed by Mega Woman's continued inteference with some of his "below ground" dealings, offers the public one billion dollars for the person who can find out her secret identity. Mega Woman finds herself harassed day and night by civilians, super-villains and more- many people start faking emergencies just to leech off her "Mega Energy" and de-power her.
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The Human Tank

Post by Jabroniville »

Image

He kinda/sorta looks like Megatron in my head, but I haven't gotten around to drawing him. So... here's Megatron.

THE HUMAN TANK (Daniel Malkinson)
Hgt:
8' (6'2" in Human Form) Wgt: 1,050 lbs. (212 lbs. in Human Form)
Role: Unfortunate Cyborg, Unstoppable Monster
PL 12 (214)
STRENGTH
13 STAMINA -- AGILITY 0
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE -1

Skills:
Close Combat (Unarmed) 2 (+10)
Expertise (Military) 10 (+10)
Intimidation 11 (+10)
Perception 5 (+5)
Technology 4 (+4)
Vehicles 8 (+8)

Advantages:
All-Out Attack, Daze (Intimidation), Diehard, Fascinate (Intimidation), Fast Grab, Fearless, Improved Aim, Improved Critical (Cannon) 2, Power Attack, Ranged Attack 6, Startle, Takedown, Withstand Damage (Trade Defenses For Toughness)

Powers:
"Man Merged With Machine"
Immunity 30 (Fortitude Effects) [30]
Protection 14 (Extras: Impervious 13) [27]
Features 2: Increased Mass 2 [2]
"Targetting System" Senses 8 (Infravision, Extended Vision 2, Ultra-Hearing, Radar- Ranged Accurate Radius Radio Sense) [8]
Speed 4 (30 mph) [4]
"Rocket Jets" Leaping 4 (120 mph) [4]
"Treads" Movement 1 (Sure-Footed) [2]

"Main Cannon" Blast 15 (Feats: Extended Range 2) (Extras: Penetrating 10), Burst Area 12 (54) -- [56]
  • AE: "Blasters" Blast 11 (Extras: Multiattack) (30)
  • AE: "Mega-Energy Beam" Damage 12 (Extras: Area- 60ft. Line +2) (36)
Offense:
Unarmed +10 (+13 Damage, DC 28)
Main Cannon +7 & +12 Area (+15 Ranged Damage & +12 Damage, DC 30 & 27)
Initiative +22

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +14 (+7 Impervious), Fortitude --, Will +4

Complications:
Power Loss (Power)- Without energy, The Human Tank cannot operate. After hours of battle, or extreme outputs of energy, he will slow down and eventually stop. By reconnecting to a power supply, he can re-energize himself.
Relationship (Wife & Children)- Though generally unaware of individuals around him, Daniel was a happily-married man with two doting children. In rare moments, he can remember them.
Responsibility (Once a Man)- Sometimes, in moments of lucidity, Daniel is horrified at what he has become.
Reputation (Engine of Destruction)- The Human Tank is one of the most feared super-powered menaces on Earth.
Involuntary Transformation (Various Personalities)- The Tank is generally an unthinking machine, but can become a savage attacker (assaulting all available targets), a childlike robot, a confused individual, or even the man he once was.

Total: Abilities: 30 / Skills: 40--20 / Advantages: 19 / Powers: 133 / Defenses: 12 (214)

-Of the surviving victims of the initial breakdown that infused several individuals with "Mega-Energy", Corporal Daniel Malkinson's story may be the most tragic. The Corporal, a successful up & coming tank operator, was engaging in a War Games demonstration of the power of a new experimental machine, when he was struck by one of the bolts of energy criss-crossing the globe. The blast of Cosmic power fused him with his tank, creating a gigantic metal man, more machine than individual. Crazed by the experience, Daniel went catatonic, awakening later in a psychotic horror. Terrorizing his army base, Daniel was attacked by the army, and Mega-Woman was the only one capable of stopping him, and only then by draining his power supply.

-Daniel, a married man, was now lost inside a machine. Uncontrollable and prone to random outbursts, the occasions in which the Tank woke up proved to be highly-destructive- he became a public menace, and frequent target of the army. At times, others would rally around him, such as bands of anti-war activists using a more-calm version as a symbol for the evils of the Military-Industrial Complex in the United States. Mega-Woman herself frequently found herself sympathizing with an innocent victim of her own origin story, and often tried to calm him down.

Jab's Notes: Kind of a "Hulk" thing, I came up with him to add a powerhouse to the Mega-Woman Rogues. His story is meant to be sympathetic, while also capable of telling a few different kinds of stories (like if his mind came back).
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The Dino Crew

Post by Jabroniville »

Image

Try to guess where I went "okay, there's the pants, and there's the belt and ah f*ck how is THAT supposed to work? :)

THE DINO CREW:

-The Dino Crew are a band of five thugs (known as The Crew) who, upon being defeated by super-heroes for the umpteenth time, contracted Dr. Simon Khameleus to give them super-powers. As this was an untested, dangerous thing back then (not that it hasn't always been risky), and had no guarantees of working for most powers. Therefore, the only real solution was genetic-engineering, the most-permanent and disfiguring, yet safest, method. Theodosius Rekovski, their natural leader, decided on Dinosaur-themed changes, and his comrades agreed. Despite their freakish appearance, the Crew was willing to trade that for power. None of them were particularly handsome in the first place.

-For years, the Dino Crew were known as classic "Mid-Tier" threats- the whole group would last, and make a good fight for The Legion of Light, but would eventually lose. They were a tremendous challenge for a single major super-hero, and smaller groups were the same for mid-tiers like SuperStar, but ultimately, the team got a reputation for losing. They were always a CHALLENGE for any superhero, no matter how powerful (several of them can lift dozens of tons), but their win-loss record is not impressive. Despite this, they are deadly if underestimated- non-powered and rookie heroes almost have no chance against more than one member. Some of the team changed their names over the years, with Triceratron becoming Tri-Horn, then Torosaurus; Terror Claw became Raptor.

-Years after their introduction to the Super-world, the Crew had some new members added on when they bribed Dr. Khameleus for some new "muscle". Khameleus gathered a new band of desperate crooks to create Ankylus, Struthios, Dimetrius, Hadrosaur & Thunder Lizard, doubling the group's size. However, Thunder Lizard caused trouble by jostling for leadership over T-Rex, and Hadrosaur turned on the group in their first mission, saving the defeated Legion of Light from certain death. The remaining four were unseen for a caper or two, before suddenly reappearing- Struthios was eventually turfed for cowardice, and Dimetrius also began appearing less and less. Thunder Lizard finally took control after beating up T-Rex, but was soon unseated and kicked out.

-In the third big iteration of the Crew, Torosaurus' little brother joined as Styrako, Allosaurus was also added, and they trained a Kaiju as a teammate- Ultrasaurus. However, he was cast away to another dimension and was only seen one more time. Styrako was killed in battle, leaving the original five, plus Ankylus as the only real recurring members over time.

Jab's Notes: The Dino Crew are meant to be my universe's Wrecking Crew- the recurring-est, Jobber-iest Jobbers who ever Jobbed. Despite that, they're not supposed to be BAD by any case- they're just a little too low-level to be going after the "JLA" of the setting. I've had these guys in my head for as far back as I can remember- I don't think they were a childhood team, but they were basically introduced to my "Young Guns/Something Unique" setting as some of the surviving villains from the "Old Era" who were still around. It was basically the intial five for years, but at some point, I decided that there had to be a crappier "New Members" team that came about and would die in the Martian/Hell War. So I stuck in some of the remaining Dinos that were missing. But, anal-retentive sort that I am, I recently decided to add even MORE members to the team :). I figure that in "Real World" comics, there'd probably be a bunch of writers adding in "Cool, New" members that would either be forgotten or dropped.

-They're actually a tad tougher than the Crew, being more numerous, but Pterrax is only PL 8. The "Full Roster" team is actually rather hard to beat, with a ton of Powerhouses. Nobody has any Teamwork though, since, well, they're Jobbers.
Last edited by Jabroniville on Thu Oct 26, 2017 7:57 am, edited 1 time in total.
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

T-Rex

Post by Jabroniville »

T-REX (Theodoseus Rekovski)
Hgt:
7'0" Wgt: 800 lbs.
Role: Powerhouse
PL 10 (135)
STRENGTH
12 STAMINA 11 AGILITY 1
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 1

Skills:
Expertise (Criminal) 4 (+4)
Intimidation 9 (+10)
Perception 3 (+3)

Advantages:
All-Out Attack, Chokehold, Fast Grab, Improved Critical (Unarmed), Improved Grab, Improved Hold, Power Attack, Ranged Attack 4, Startle

Powers:
Protection 1 (Extras: Impervious 5) [6]
"Dinsoaur Senses" Senses 3 (Low-Light Vision, Acute & Extended Scent) [3]
"Carnosaur Bite" Strength-Damage +2 (Extras: Penetrating 10) (Flaws: Distracting) (Inaccurate -1) [5]
Speed 2 (8 mph) [2]
Leaping 4 (120 feet) [4]

"Groundstrike" Affliction 10 (Strength; Dazed & Hindered/Stunned & Prone) (Extras: Area- 30ft. Burst, Extra Condition) (Flaws: Limited Degree, Both Must Be Grounded) Linked to Damage 8 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) [18]

Offense:
Unarmed +8 (+12 Damage, DC 27)
Bite +6 (+14 Damage, DC 29)
Initiative +1

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +12, Fortitude +11, Will +5

Complications:
Motivation (Greed & Power)

Total: Abilities: 66 / Skills: 16--8 / Advantages: 12 / Powers: 38 / Defenses: 11 (135)

-Theodosius is a lifelong thug and crook, and made a name for himself as "muscle" to various drug kingpins and bar owners. Down on their luck, his Crew (as they were called) needed some big paydays, but found themselves handily-beaten by professional super-heroes. And so he came up with the idea to give them some super-powered enhancements. A natural leader despite his thick-headedness, Theo excelled at bullying others into doing his bidding, and so could control the violent chowderheads in the new "Dino Crew". Of the Crew, he's been seen solo the most, having done well for himself in the Mega-Human Fighting Championship as a Maxi-Heavyweight, but he generally goes back to team work.

-The most powerful and dangerous of the Crew, T-Rex can go hand-to-hand with almost any superhuman and last, though he hasn't beaten the true powerhouses like Mega-Woman or Iron Hammer. With his bite, he can tear through almost any known substance.

Jab's Notes: T-Rex is supposed to be the coolest one, since he's of course a TYRANNOSAURUS. The hardest part with him is figuring out what he's supposed to look like- T-Rexes, unlike most animals, don't Anthropomorphize well. The real animal is noted for it's giant head and tiny arms, both of which look goofy on a human-shaped individual. It wasn't until Dinosaurus & Super-Dinosaur showed up in the Kirkman-verse that I kind of figured it out, and threw some of Warhammer's Kroxigor into him as well- he's basically a big, lumbering hulk with huge arms and shoulders, with the carnosaur's head being a bit smaller. I considered a reptilian stance, but that's kind of distracting and weird on someone human-shaped and big.

MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: The World Warriors

Post by MacynSnow »

Jabroniville wrote: Sun Apr 09, 2017 4:55 am ImageImage

THE WORLD WARRIORS GANG:

-The World Warriors are a gang of Street Fighter Cosplayers who formed out of a pair of apartment towers within the popular Electronics District of Metro City. They initially banded together for protection- the teens, mostly nerdy male gamers, were being victimized by other gangs in the area. These gangs also shook down electronics vendors and arcades for "protection money"- a threat to these kids' lifestyle of gaming. Their beatings were numerous, but soon the members began getting real martial arts training (based off of fighting styles from the Capcom series- considered one of the finest Sports Simulators of all time), and began dressing as the fighters from those styles- soon, The World Warriors formed as protection to their beloved institutions.

-That was a few years ago. Now, the Warriors are one of the most-numerous and most well-trained gangs in Metro City, but alas have ceased to really "protect" their region- they have instead merely replaced the former gangs. It is now the WORLD WARRIORS that form protection rackets, dominate some local arcades, and hunt down & attack other gangs.

-Of all the gangs, this one may have the most intense, regimented Code of Standards. Members must always dress in full uniform while engaging in gang activities, and it must be 100% accurate to the Street Fighter series. Members are refered to only by their "Street Fighter Names". The only fighting games they are allowed to play are Capcom ones. For years, only Street Fighter II series games were allowed to maintain "purity". Members may only train in the fighting style of their character, and must endeavor to use variations of the moves the character uses in-game (Hurricane Kicks are surprisingly-hard to pull off in real life, despite the semi-mystical powers used by Martial Artists). Members may choose any character from the series, but only if it isn't "over-used" currently (as determined by Gang Leaders).

-Leadership in the gang is determined via Martial Arts Tournament- a regimented series of fights will determine the "ranks" in the gang, with the winner becoming Leader. The current leader, a PL 8 Sagat Cosplayer, has been the leader almost since the beginning, and is a semi-respected Muay Thai master in his own right.

-The gang's biggest rivals are The Kombatants (a gang of Mortal Kombat cosplayers who formed on the other side of the Electronics District from kids tired of being picked on by the Warriors), The Hang Tens (for being popular and good-looking), and The Baseball Furries.

Jab's Notes: This is just me amusing myself, and going insanely into detail for a bunch of goofs. But I defy anyone to tell me that this isn't the most beautiful idea for a street gang in history.
Image

The Members (and their PLs):
SAGAT:
Four kids, including the Leader. His biggest rival is a PL 6 black kid who wants Leadership and status as "The Top Sagat" for himself (his pet peeve: Being mistaken for a cosplayer of Bruce from Tekken). All wear eyepatches, despite the difficulties of fighting with half your vision blocked. Currently banned. (PL 8, PL 6, PL 4, PL 3)
RYU: Four kids- easily the most-popular and over-used, leading to it being banned. (PL 5, PL 5, PL 3, PL 3)
KEN MASTERS: Two kids- an Asian and a white guy. (PL 4, PL 4)
M. BISON: Also called "Dictator". Three kids, including the biggest-rival to the lead Sagat. (PL 6, PL 4, PL 3)
ZANGIEF: Two- one big and one normal-sized. (PL 5, PL 3)
VEGA: Also called "Claw". Two kids. (PL 5, PL 5)
DHALSIM: Just one- Yoga is surprisingly-inefficient at kicking ass in real life. He's a former fat kid trying to lose weight with Yoga. (PL 3)
E. HONDA: Two- a fat kid and a regular-sized one. Somewhat-friendly rivalries with The Rikishi. (PL 4, PL 3)
BALROG: Also called "Boxer". Two- a black kid and a white one. (PL 5, PL 4)
DEE JAY: Only one- a dreadlocked, white Reggae/Marley fan. Dee Jay is not terribly popular. (PL 3)
FEI LONG: One- a big Bruce Lee fan. (PL 4)
THUNDER HAWK: One- an unpopular character, he's a former Ken trying to be different. (PL 3)
BLANKA: One- a kid in an elaborate Fursuit. (PL 3)
GUILE: Three white guys. One is fat. (PL 5, PL 3, PL 3)
SODOM: None- he is considered demeaning to Japanophiles.
ADON: One- a former Sagat wanting to be unique. (PL 5)
GEN: One. (PL 3)
JOE: One- a former Ken punished for getting caught playing Mortal Kombat. (PL 3)
LEE: One- a fan of obscure trivia who wants to be unique. (PL 3)

----

THE SEQUELERS:
-For years, it was considered improper for someone to be based off of the sequels & prequels to the main series- the Purists were only fans of the Street Fighter II cast, and allowed the original game's characters as well. Finally, the Akumas and a few other fighters broke off and demanded legitimacy. There was nearly a "Rumble" over it, but soon a truce was reached- a set of ten matches was declared, setting each "Sequeler" against an original World Warrior.

ALEX: One- the head Sequeler. A former Zangief. (PL 7)
Q: One- a weird, silent kid who was a former Ryu (back before it was banned- he lost the tournament to see who would remain one, and was mentally-broken by his loss). (PL 4)
NECRO: One- a freak who uses surgery to extend his limbs to truly resemble his character. A former Dhalsim. (PL 4)
HUGO: One- a burly (ST 4) guy with little true fighting training. Was never part of the gang before. (PL 4)
HAGGAR: One- the second agitator of the Sequelers, and originally a Zangief. (PL 5)
CODY: One- a former Vega. (PL 3)
GUY: One- a former Fei Long. (PL 4)
ROLENTO: One- a military fan who used to be a Guile. (PL 4)
AKUMA: Originally part of the main group, but split off with the fans of the Alpha series. (PL 5, PL 3)

Capers:
* A tournament is held to determine whether or not the Sequels "count" for the gang. The Sequelers are randomly-drawn against Originals: The PL 5 Balrog handily beats Necro, the PL 5 Ryu takes out Guy after a solid fight, and the PL 5 Vega badly-beats Rolento, sending him to the emergency room with multiple lacerations. Superheroes become aware of the public fights at this point, and witness Cody get the first Sequeler win against Fei Long. Q continues things with a win over Blanka, but soon another PL 5 Ryu wipes out Hugo (thanks to his greater experience fighting), and the PL 5 E. Honda crushes the PL 3 Akuma.

The Sequelers must now win all their remaining fights to even score a tie- The PL 5 Akuma beats a PL 4 Ken, and Haggar beats the PL 5 Zangief after a close call. But in the final battle, meant to be the two rival leaders (Alex vs. The PL 8 Sagat), Sagat is victorious. However, the vicious, long-lasting battle is so close, and Sagat is so moved by Alex's fighting spirit, that he declares the 6-4 World Warrior victory invalid, and allows the Sequelers to rejoin the group.

* A hanger-on girl going as Poison is killed- it's believed to be an incident of "Trans-Panic" (a real, though questionable and highly-controversial, legal defense related to "Gay Panic") from another World Warrior. Eventually the killer is discovered, and the gang leader (Sagat) delivers a tear-stained eulogy- not out of a desire for gay or trans rights, but because she "kept it so close to the canon".

Image

SAGAT (Michael Richardson)
Role:
Gang Leader
PL 8 (91)
STRENGTH
3 STAMINA 4 AGILITY 4
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 3 PRESENCE 4

Skills:
Acrobatics 2 (+6)
Athletics 6 (+8)
Close Combat (Unarmed) 4 (+11)
Deception 1 (+5)
Expertise (Criminal) 6 (+7)
Insight 2 (+5)
Intimidation 3 (+7)
Perception 2 (+5)
Persuasion 2 (+6)

Advantages:
Defensive Attack, Fast Grab, Improved Critical (Unarmed) 2, Improved Defense, Improved Hold, Improved Initiative, Takedown

Powers:
"Martial Artist" Strength-Damage +1 [1]
"Special Moves" Strength-Damage +2 (Inaccurate -1) [1]

Offense:
Unarmed +11 (+4 Damage, DC 19)
Initiative +4

Defenses:
Dodge +7 (DC 17), Parry +11 (DC 21), Toughness +4, Fortitude +6, Will +5

Total: Abilities: 56 / Skills: 28--14 / Advantages: 8 / Powers: 2 / Defenses: 11 (91)

-Michael Richardson was one of the earliest members of the World Warriors, who was GREAT playing Sagat in local tournaments of Street Fighter II. Owing to his great height, he idolized the character, and even went into Muay Thai. Though harshly-beaten during his first year of training, he eventually grew to be a good fighter. When the Ryu leading the World Warriors was killed in a fight against The Baseball Furries, Michael took over (he was then second-in-command), and began restructuring the group with a more-archaic, serious set of rules.
I love how you did these guy's and even have an idea off of this, but I have a quick question:
What if one of these members went good guy after say,One of the Charlie Gang members developed actual Sonic powers? would he still be considered a member in good standing or a Traitor?
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