The Jabverse: An O.C. Thread (Cyber-Samurai, Lady of the Eternal Winter)
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Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
Night Dragon's Foes:
* As a marked man, Night Dragon has to frequently engage in fights with assassins affiliated with his old Clan. Many of these are one-offs, while others are recurring foes- Night Dragon does not wish to kill his opponents, but will do so in order to save lives. Some are Magically-powered, while others are merely skilled fighters; many are quite disturbing, prone to "body horror" aspects of magic.
* A fire-breathing assassin, whose flames come from deep within his gut.
* A duplicator, who disgustingly peels naked "clones" off of his own body, which rapidly grow to full size and skill.
* A controller of plants who specializes in devastating poisons.
* An assassin who wields a "cutting wind" around his blades, making them extra-devastating.
* A man apparently made of stone.
* A man with Elongation powers, but via growing additional pieces of bone, not through rubberized stretching of his skeleton. Meaning he grows extra vertebrae in his body, and extra joints in his arms and legs, giving him a misshapen appearance while stretching.
* A would-be victim who escaped Night Dragon's wrath many years ago, and has now returned as a vengeance-seeker of great skill. Night Dragon refuses to kill him, but sees him as a permanent link to his old ways- a sign that his sins cannot be erased.
* As a marked man, Night Dragon has to frequently engage in fights with assassins affiliated with his old Clan. Many of these are one-offs, while others are recurring foes- Night Dragon does not wish to kill his opponents, but will do so in order to save lives. Some are Magically-powered, while others are merely skilled fighters; many are quite disturbing, prone to "body horror" aspects of magic.
* A fire-breathing assassin, whose flames come from deep within his gut.
* A duplicator, who disgustingly peels naked "clones" off of his own body, which rapidly grow to full size and skill.
* A controller of plants who specializes in devastating poisons.
* An assassin who wields a "cutting wind" around his blades, making them extra-devastating.
* A man apparently made of stone.
* A man with Elongation powers, but via growing additional pieces of bone, not through rubberized stretching of his skeleton. Meaning he grows extra vertebrae in his body, and extra joints in his arms and legs, giving him a misshapen appearance while stretching.
* A would-be victim who escaped Night Dragon's wrath many years ago, and has now returned as a vengeance-seeker of great skill. Night Dragon refuses to kill him, but sees him as a permanent link to his old ways- a sign that his sins cannot be erased.
Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
That Elongation guy... Please stat and draw him! He seems badass!
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.
Just call me Doug.
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Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
It'll be a while, because my vacation starts tomorrow. I have a few posts ready to go (with some art from DA as well), but I probably won't do the "One a day" set-up while I'm gone.
Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
Hope you have a fun vacation.
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Shuriken
SHURIKEN (Tojiro Sakashi)
Hgt: 5'9" Wgt: 170 lbs.
Role: Super-Ninja, Ladies' Man
PL 9 (177)
STRENGTH 3 STAMINA 4 AGILITY 7
FIGHTING 13 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 3 PRESENCE 4
Skills:
Acrobatics 8 (+15)
Athletics 10 (+13)
Close Combat (Unarmed) 1 (+14)
Deception 3 (+7)
Expertise (Ninja) 9 (+10)
Insight 2 (+5)
Intimidation 2 (+6)
Investigation 3 (+6)
Perception 8 (+11)
Ranged Combat (Ninja Weapons) 4 (+14)
Stealth 6 (+13)
Technology 2 (+3)
Advantages:
Accurate Attack, Agile Feint, Assessment, Equipment 5 (Ninja Gear), Evasion 2, Fast Grab, Grab Finesse, Great Endurance, Hide in Plain Sight, Improved Aim, Improved Critical 2 (Unarmed, Shuriken), Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Move-By Action, Power Attack, Precise Attack (Ranged/Cover), Quick Draw, Ranged Attack 5, Second Chance (Being Spotted), Seize Initiative, Takedown 2, Tracking, Trance, Ultimate Acrobatics Skill, Uncanny Dodge
Powers:
"Elite Ninja Training"
Movement 2 (Environmental Adaptation- Urban Environments, Wall-Crawling) [4]
"Ninja Jump" Leaping 1 (15 feet) [1]
"Throwing Mastery" Blast 4 (Feats: Ricochet 2) (Extras: Multiattack) (Quirks: Requires Throwable Objects) [13]
Equipment:
"Ninja-to Sword" Strength-Damage +2 (Feats: Improved Critical) (3)
"Shuriken" Blast 3 (Extras: Multiattack 3) (11)
"Caltrops" Hurts the Feet of Those Running Over Them (1)
"Smoke Bomb" Concealment 2 (Visuals) (Extras: Attack, Ranged, 15ft. Cloud) (10)
"Green Smoke" Affliction 6 (Fort; Fatigued/Exhausted/Asleep) (Extras: Ranged, Area- 15ft. Cloud) (18)
"Kusarigama" Strength-Damage +2 (Feats: Split, Reach, Improved Disarm) (5)
"Climbing Gear" (1)
Offense:
Unarmed +14 (+3 Damage, DC 18)
Ninja-to/Kusarigama +13 (+5 Damage, DC 20)
Shuriken & Thrown Objects +14 (+4 Ranged Damage, DC 19)
Green Smoke +6 Area (+6 Affliction, DC 16)
Initiative +11
Defenses:
Dodge +14 (DC 24), Parry +14 (DC 24), Toughness +4, Fortitude +6, Will +8
Complications:
Enemy (The Black Dragon)
Relationship (Night Dragon)- The ninja hero is a strong mentor-figure, but Tojiro's immaturity and impatience often hold him back.
Reputation (Flirt)- Tojiro likes to hit on women- some find this a bit tiresome.
Total: Abilities: 80 / Skills: 55--26 / Advantages: 38 / Powers: 18 / Defenses: 15 (177)
-Tojiro is the son of the infamous Black Dragon- his life in constant danger due to the Dragon's enemies, and his mother Sakako dead by her own hand, it was up to Kenjiro Sakashi's best friend, Night Dragon, to protect the boy. The only way he could do this was to do the unthinkable- teach the dangerous Ninja lifestyle to a young boy. And so Tojiro became "Shuriken", so named for his savant-like ability to throw Shuriken and other ranged Ninja weapons. The relationship was rocky from Day One- despite his mission of honor, Tojiro was a disruptive, often lazy, crabby, and rebellious student- Kenshiro also had no skill at handling children, nor much patience with students. Together, with nowhere else to turn, they were forced to learn from and undestand one another.
-Tojiro grew into a spirited, cocky young man, often flirting out of his "weight class", often with older women. His athletic build and cocky attitude left him fairly successful with the ladies regardless, and he made some close friends with The Teen Legion, a group of other Kid Sidekicks. He has had the unfortunate luck to meet his father on more than one occasion- this always leads to strong emotions: Shuriken longs to really KNOW his father, but is horrified by the inhuman, vicious man he's confronted in the past. The Black Dragon has also threatened and attacked the boy on occasion, but also risked his life to save Shuriken from another's attack.
Jab's Notes: Shuriken essentially became my "Arsenal" on my Teen Titans-like team- more work was done on HIM than on Night Dragon, in fact! He was put in Arsenal's role of "smart-assed ladies' man ranged fighter", which was funny because that actually goes with something I've heard a lot of Asians (primarily males) complaining about- that asian men are never allowed to be the love interest or "sexual beings" in Western fiction. They're usually stereotyped as poor lovers or sexist, old-fashioned types, in fact. So it's kinda funny that the ladies man of the team is the Asian dude, though it pretty much happened by accident. In any case, he'd be pretty fun and disruptive in team situations.
SHURIKEN (Tojiro Sakashi)
Hgt: 5'9" Wgt: 170 lbs.
Role: Super-Ninja, Ladies' Man
PL 8 (139)
STRENGTH 2 STAMINA 3 AGILITY 6
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 0 AWARENESS 1 PRESENCE 3
Skills:
Acrobatics 7 (+13)
Athletics 9 (+11)
Close Combat (Unarmed) 1 (+12)
Deception 3 (+6)
Expertise (Ninja) 7 (+7)
Investigation 3 (+4)
Perception 6 (+7)
Ranged Combat (Ninja Weapons) 4 (+12)
Stealth 6 (+13)
Technology 2 (+3)
Advantages:
Agile Feint, Equipment 5 (Ninja Gear), Evasion, Grab Finesse, Improved Aim, Improved Critical 2 (Unarmed, Shuriken), Improved Defense, Improved Initiative, Precise Attack (Ranged/Cover), Quick Draw, Ranged Attack 3, Takedown, Tracking, Uncanny Dodge
Powers:
"Elite Ninja Training"
"Shuriken Specialist" Blast +1 (Feats: Variable- Any Thrown Weapon) (Flaws: Requires Throwable Objects) [2]
"Throwing Mastery" Blast 4 (Feats: Ricochet 2) (Extras: Multiattack) (Quirks: Requires Throwable Objects) [13]
Equipment:
"Ninja-to Sword" Strength-Damage +2 (Feats: Improved Critical) (3)
"Shuriken" Blast 3 (Extras: Multiattack 3) (11)
"Caltrops" Hurts the Feet of Those Running Over Them (1)
"Smoke Bomb" Concealment 2 (Visuals) (Extras: Attack, Ranged, 15ft. Cloud) (10)
"Green Smoke" Affliction 6 (Fort; Fatigued/Exhausted/Asleep) (Extras: Ranged, Area- 15ft. Cloud) (18)
"Kusarigama" Strength-Damage +2 (Feats: Split, Reach, Improved Disarm) (5)
"Climbing Gear" (1)
Offense:
Unarmed +12 (+2 Damage, DC 17)
Ninja-to/Kusarigama +11 (+4 Damage, DC 19)
Shuriken & Thrown Objects +12 (+4 Ranged Damage, DC 19)
Green Smoke +6 Area (+6 Affliction, DC 16)
Initiative +10
Defenses:
Dodge +12 (DC 22), Parry +13 (DC 23), Toughness +3, Fortitude +5, Will +6
Complications:
xxxxxxxxxxxx
Total: Abilities: 62 / Skills: 55--26 / Advantages: 21 / Powers: 15 / Defenses: 15 (139)
-His earlier, Rookie Hero version.
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Weapon-Masters
THE WEAPON-MASTERS
Hgt: 5'6"-6'2" Wgt: 140-200 lbs.
Role: Mook Army
PL 7 (80)
STRENGTH 2 STAMINA 3 AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2
Skills:
Acrobatics 5 (+9)
Athletics 8 (+10)
Deception 3 (+5)
Expertise (Criminal) 4 (+4)
Expertise (Martial Arts) 5 (+5)
Intimidation 2 (+4)
Perception 3 (+4)
Advantages:
Accurate Attack, Improved Critical (Chosen Weapon), Quick Draw
Equipment:
"Various Weapons- Each Member Gets One"
Offense:
Unarmed +10 (+2 Damage, DC 17)
Weapon +10 (+4 Damage, DC 19)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +5, Will +3
Complications:
Enemy (Night Dragon)
Total: Abilities: 52 / Skills: 30--15 / Advantages: 3 / Powers: 0 / Defenses: 10 (80)
-The Weapon-Masters are a band of expert fighters, recruited from various fighting leagues across the world after weapon-using was made illegal in the Street Fighting circuits. Roger Epstein, a circus performer, found the exiled Hank Palmer, who couldn't compete unarmed in the fighting world, and decided to forge a criminal group based around various weapon styles. Initially the group consisted of Sword, Knife, Axe, Spear & Nunchuck- they engaged in street violence, intimidation and shake-downs, threatening several dojos in their region for protection money. They then ran afoul of the hero Night Dragon, who defeated the five of them after a pitched battle- he lost against all five, but eventually split them up, taking them out one-by-one.
-Their early success was not recaptured- they lost their next battle, even with all five of them against the hero. Adding Staff & Sai to their roster, they also failed to defeat SuperStar & Night Dragon in a team-up. A few more cases (in which the newbies would sometimes not be seen), they then engaged in a larger membership drive- they added Flail, Halberd, Fist, Lasso, Javelin & Katana, forming a small army.
AX I & II (Malcolm Warner & Barry Eadie)- PL 7 (81): FIGHTING 9, Parry +10, Equipment 2- Strength-Damage +3 (Extras: Penetrating 5) -- (8 Equipment Points) [1]
-The original Ax was the most-dangerous member of the team in terms of damage output, but could never really hit with his weapon. Disgusted with the team's frequent failures, and bad reputation, he quit. His replacement is pretty much the same. He wears light orange.
SWORD (Roger Epstein)- PL 7 (81): FIGHTING 9, Parry +10, Equipment 2- Strength-Damage +3 (Feats: Improved Critical) (Extras: Penetrating 2) (6 Equipment Points) [1]
-Sword formed the group after Knife was kicked out of the fighting leagues for using a weapon. He typically acts as the leader and idea man, though possesses no skills at such.
KNIFE (Hank Palmer)- PL 7 (85): FIGHTING 11, Equipment 2- Strength-Damage +1 (Feats: Improved Critical), "Throwing Knives" Strength-Damage +1 (Extras: Ranged 4) [5]
-The first recruit, Hank used his Knife in Street Fighting matches, but eventually such tactics were barred (even though he'd somehow never killed anyone). Looking to make a buck using his skills, he joined Sword's crew, insisting that, as the first recruit, he be the only one allowed to wear black.
SPEAR (Desmond Shawns)- PL 7 (81): Equipment 1- Strength-Damage +2 (Feats: Reach 2) -- (4 Equipment Points) [1]
-An early recruit, the yellow-clad Spear frequently finds himself disarmed, as a martial artist will chop his weapon in half.
KATANA (Jordan Michaels)- PL 7 (81): FIGHTING 9, Parry +10, Equipment 2- Strength-Damage +3 (Feats: Improved Critical) (Extras: Penetrating 2) (6 Equipment Points) [1]
-A Caucasian Japan-enthusiast who worships his weapon, he frequently engages in tiresome debates with Sword as to whom has the superior bladed weapon. Lacking many original colors, he stuck with a light blue. The color of all those woodblock prints that he's glad to tell you about.
FIST (Paul Harris)- PL 7 (83): Close Combat (Unarmed) 2 (+12), Improved Hold, Power Attack [3]
-Fist is an aggressive, ambitious fighter, eager to prove his own and take command of The Weapon-Masters. He often argues with Sword. He's easily the best martial artist of the team, and could compete at a reasonable level in competitions. However, he's just a thug, and fears facing the true masters of unarmed combat that he'd be likely to encounter.
HALBERD (Ernie Henderson)- PL 7 (81): Equipment 1- Strength-Damage +3 (Feats: Reach, Improved Smash) -- (5 Equipment Points) [1]
-An often-forgotten member, wearing grey. Typically non-speaking.
LASSO (Sean O'Shaughnessey)- PL 7 (80): FIGHTING 8, Equipment 4- "Lasso" Snare 5 (Extras: Area- 15ft. Burst +1/2) [0]
-An Irishman with a love of the Wild West, Lasso was a circus performer that used to know Sword back in his performing days. When he was kicked out of the circus for loutish behavior, he was recruited to the Weapon-Masters. He is typically the most-commonly-forgotten member, often disappearing for many capers. He was also stuck wearing pink, as it was the last color left.
SAI (Kenji Hidaka)- PL 7 (81): Equipment 1- Strength-Damage +1 (Feats: Improved Disarm, Split) -- (3 points) [1]
-The red-clad Sai was the seventh member added to the team, and specializes in disarming people's weapons. However, after doing so, he is typically kicked in the face by an unarmed rival. He was the member of a ninja order, but was booted out after failing to kill Night Dragon, or master any magical powers. Thus he has a grudge against the hero beyond simply being on this squad.
STAFF (Carl Carson)- PL 7 (81): Equipment 1- Strength-Damage +2 (Feats: Reach, Split) -- (4 Equipment Points) [1]
-The sixth member added, Staff is the only black guy on the team, and wears purple. He often scores the most direct hits against the heroes, which is convenient, as he's one of the only ones without a bladed weapon.
JAVELIN (Percival Hunter)- PL 7 (80): FIGHTING 8, Ranged Attack 2, Ranged Combat (Javelins) 4 (+10), Strength-Damage +2 (Extras: Ranged 5) (Diminished Range -1) -- (6 Equipment Points) [0]
-The oft-forgotten dark-green-wearing fighter, he's good at range, but one of the weakest hand-to-hand fighters. The second-best javelin-wielding villain.
NUNCHAKU (Angelo Michaels)- PL 7 (83): FIGHTING 11, Equipment 1- Strength-Damage +1 (Feats: Improved Disarm, Split) -- (3 Equipment Points) [3]
-Formerly called "Nunchucks", but adopting the more-authentic version as more people figured it out. Unrelated to Katana.
FLAIL (Arnold Grace)- PL 7 (81): FIGHTING 9, Parry +10, Equipment 2- Strength-Damage +3 (Feats: Reach, Improved Disarm) (Extras: Penetrating 2) (Inaccurate -1) -- (6 Equipment Points) [1]
-Sporting a chin goatee, a nasty attitude, and brown clothes, Flail has a powerful weapon, but often finds it tangled in someone else's sword or staff. Easily the worst fighter to have around in a large group.
Capers:
* The Weapon-Masters manage to capture Night Dragon by using civilians as hostages, and force him to fight the gauntlet: He must fight every member of their group one-by-one, each at their own specialty.
Last edited by Jabroniville on Fri Oct 27, 2017 9:49 am, edited 1 time in total.
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Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
Original Jabverse jobbers. Love it!
Me fail English? That's unpossible. - Ralph Wiggum
Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
Cool crew!
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.
Just call me Doug.
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Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
Heh- thanks . Didja notice I actually included the specific WAYS these guys usually jobbed, too? Good jobbers tend to have issues with repeated offens
Anyone pick up on the coloring theme for some of them?
Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
I must be turtling my head, beause I can't your pizza hints.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.
Just call me Doug.
Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
Yay! A legion of neon bright ninjas! So 80s! So many ! !
We rise from the ashes so that new legends can be born.
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Bad Axe
BAD AXE (Malcolm Warner, aka Ax I)
Hgt: 6'2" Wgt: 200 lbs.
Role: Upgraded Mook
PL 8 (85)
STRENGTH 3 STAMINA 3 AGILITY 3
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2
Skills:
Acrobatics 5 (+9)
Athletics 8 (+10)
Deception 3 (+5)
Expertise (Criminal) 4 (+4)
Expertise (Martial Arts) 6 (+6)
Intimidation 3 (+5)
Perception 3 (+4)
Advantages:
Accurate Attack, Equipment 3 (Axes, Armor), Improved Critical (Chosen Weapon), Quick Draw
Equipment:
"Giant Axe" Strength-Damage +4 (Extras: Penetrating 5) (Inaccurate -1) (8)
"Standard Axe" Strength-Damage +3 (Extras: Penetrating 5) (8)
"Armor" Protection 2 (2)
Offense:
Unarmed +10 (+3 Damage, DC 17)
Axe +10 (+6 Damage, DC 21)
Giant Axe +8 (+7 Damage, DC 22)
Initiative +4
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3 (+5 Armor), Fortitude +5, Will +4
Complications:
Enemy (Night Dragon)
Secret (The Original "Ax")- Malcolm used to be "Ax" of the Weapon-Masters, but struck out on his own with a new identity after losing one too many times.
Total: Abilities: 52 / Skills: 32--16 / Advantages: 6 / Powers: 0 / Defenses: 11 (85)
-Bad Axe is a mysterious new villain on the scene- an armored menace with a ludicrously gigantic axe (which, true to form, never seems to hit a hero who can't take that kind of damage). He acts as a bank robber or hired hand, and has yet to be arrested- his reputation appears pretty strong for a newcomer, and the right people are beginning to talk about him. So much the better, because Bad Axe is actually the former Ax of the Weapon-Masters. Since they were notorious for losing en masse, Malcolm Warner quit the team in a huff and decided to strike out on his own. As Ax-Fighting was his only useful skill, he decided to work on disguising his identity, refocused on his training as a solo act, and remake himself. He would be humiliated if his true nature was discovered- the Weapon-Masters' rep in the villain community is NOT good. As such, he avoids situations that might involve either them, or Night Dragon (who would probably still recognize him).
Jab's Notes: One of the things I kind of wanted to do with the "Jabverse" was to include guys like Bad Axe- characters who were in one LAME role, who decide to remake themselves into another one. Meteor Hammer was another, and there'll be a couple more. I would think that in a real superheroic world, guys would often try remaking their identities and even disguising themselves in order to cure past reputations. His silly name and fighting style gives away that he's just a slight upgrade over his Weapon-Master self, and I think it'd be fun to see him try to give himself this "bad-ass" reputation and act like he's the toughest guy on the block, but deep-down be terrified of anyone discovering the TRUTH about him, because his rep would be flushed.
Last edited by Jabroniville on Fri Oct 27, 2017 9:49 am, edited 1 time in total.
- KorokoMystia
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Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
The Weapon-Masters are pretty neat Jobbers, there. They are basically like pallete-swapped video game characters, like the various multicolored foot ninjas from the TMNT video games with diferent weapons.
Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
I like how they have their weapons on their shirts. Like it's a reminder in case they forget which weapon to grab on their way out.KorokoMystia wrote: ↑Tue May 16, 2017 12:46 am The Weapon-Masters are pretty neat Jobbers, there. They are basically like pallete-swapped video game characters, like the various multicolored foot ninjas from the TMNT video games with diferent weapons.
Re: The Jabverse: An O.C. Thread (Ice Princess! Titanica! Night Dragon!)
These guys should be in a Daredevil crossover, so they could face Stick and his gang of good-guy mook-ninjas-named-after-their-weapon-of-choice