The Showdown at the Litterbox: D6 Star Wars Builds, Slider

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catsi563
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The Showdown at the Litterbox: D6 Star Wars Builds, Slider

Post by catsi563 »

=^_^= Mew mew all my fellow M&Mers.

for those of you familiar with the City of Heroes forums the title well make sense for those not, well hope you dont get airsick.

This is your favorite crazy kitties homage to the great builders of this forum. Tattooedman, Joshua Dunlow, Kerian Valentine, Baron, Wordmaker, Thorpacaolypse, and any others I've failed to mention. Mew wants to thank them all for the awesome builds and fights and ongoing stories which have kept us entertained. And cant wait to see many more from you all.

This thread well be conversions and original heroes of mews own. As well as if you cant guess from the title a few fights thrown in, and even my own attempt at a story or 2 along the way.

A few design notes. These are original conversions and creations. Using M&M 2nd ed. With some house rules and options from the Masterminds Manual, Ultimate Power, and a few suggestions from the forums.

PL well average 10 or higher, and well probably hover around the 10 mark if possible.

Please feel free to add any commentary you see fit. compliments are always welcome and appreciated, and if you have any questions please feel free to ask Ill gladly answer best I can given mew's limited typing skills. I'll also gladly take any requests you have and attempt to put mew's own unique touch on them.

So without further ado let the fun begin.

*zooms off on penguin*

WEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
........_=^_^=_
<(^)(________)B:::::ZOOOOOM!!!
............V........

Kitty Directory
===================================
*Catsi563

Appleseed
*Deunan Knute
*Briarios Hecatonchires

The Arcadian Academy
*Avatar
*Black Thorn
*Bounce
*Cyclone
*Evergreen
*Huntress
*Icicle
*Jinx
*Knockoff
*Lightning
*Longshadow
*Nova
*Prodigy
*Raven
*Shatter Sky
*Snapdragon
*Snowball
*Star Sword
*Thunder
*Titanesse

Battle Fleet Gothic
*Void Stalker
*Eclipse
*Shadow
*Aurora
*Solaris
*Hellebore
*Aconite
*Nightshade

Champions/Dark Champions TAS
*Dark Angel
*Dark Angel 3rd Ed

*Black Paladin
*Cobra
*Green Dragon
*"Iron" Mike Mason
*Koyotie
*Lady Blue
*Scarlett
*The Astrologer
*The Zodiac Gang

City of Heroes
*Midnights Fire
*Midnights Fire 3rd ed
*Stars Fire
Stars Fire 3rd ed
*Panda
*Raptor-Red
*Terra-Bull

DC
*Alfred Pennyworth
*Batman
*Black Adam
*Black Canary
*Huntress
*Katana
*Oracle
*Power Girl
*Superman
*Wildcat
*Wonder Woman

Eleventh Hour
*Dr. Jacob Hood
*Rachel Young

Gen 13
*Burnout
*Fairchild
*Freefall
*Grunge
*Rainmaker

Image/Topcow
*Angela
*The Magdalena
*Tomb Raider

Marvel
*Abomination
*Arachne
*Black Cat
*Black Panther
*Captain America
*Daredevil
*Hawkeye
*Iron Fist
*Iron Man
*Juggernaut
*Lizard
*Luke Cage
*Mockingbird
*Moon Knight
*Rogue
*Rhino
*Scorpion
*She-Hulk
*Spiderman
*Wolfsbane
*Wolverine

Silver Sable & The Wildpack
*Silver Sable
*Bloodhound
*Coyotie
*Dingo
*Fox
*Wolf

Pre-Rolled 3rd ED
Battle Suit
Construct
Crime fighter
Elemental
Energy Controller
Gadgeteer
Martial Artist
Mimic
Mystic
Paragon
Powerhouse
Psychic
Shapeshifter
Speedster
Summoner
Supernatural Creature
Totem
Warrior
Weapon Master
Weather Controller

Originals
*Aqua-Current
*Mako, Prince Aric of Atlantis
*Mockingbird II
*Nancy Goodaim, Space Ranger
*Prodigy 3rd ED
*Red Lightning
*Sherlock Holmes IV
*Johanna "Jon" Watson
*Timber Wolf
*Vindicator
*Galen

The Assasseninos
*Demona
*Boulder
*Gun Wraith
*Kamakura
*Mosquito
*Ocelote
*Viper

Requests
*Alexandra, Android little sister Request for Novac
*Atomic Avenger Request for Lonestar
*Cobalt Racer Request for Lonestar
*Crimson Phoenix Request for Lonestar
*Death Beetle Request for Lonestar
*Enertron Request for Lonestar
*Evergreen Request for Lonestar
*Gauntlet Request for Tehnai
*Hunter Request for Dingo
*Komodo (PL 8 Version) Request for Faenir
*Komodo (PL 10 Version) Request for Faenir
*Luminous Ascendant Request for African Bean
*Tai Fu (Ninja Tiger) request for RhimeFyre
*Overcome
*? Request for Lonestar
*Robot King Request for Lonestar
*Robot Hunter Omega Request for redbloodking
*Sonic Boom Request for Lonestar
*Still Waters (Water Man) request for RhimeFyre
*Snowflake Request for Aerlwynn 3rd ed
Snowflake Request for Aerlwynn 2nd ed
Magma Request for Aerlwynn 3rd ed
Artemis Reborn Request for Aerlwynn 3rd ed
The Dawn Patrol
Aegis Request for Bahamatruto
Centurion Request for Bahamatruto
Seaking Request for Bahamatruto
Wild Thing Request for Bahamatruto
Black Widow Request for Bahamatruto
Lady Midnight Request for Bahamatruto

Silver Aged Sentinels
*Alice Queen of Hearts
*Anasazi
*Green Ronin
*Mother Raven
*Valkyrie MK 1.5
*White Hat

Storm Hawks

The Absolute Zeroes
*Billy Rex
*Suzy Lu

The Cyclonians
*Dark Ace
*Master Cyclonis
*Ravess
*Snipe

The Storm Hawks
*Aerro
*Finn
*Junko
*Piper
*Radarr
*Stork

Star Wars
*Rhea Hawk

The Umbrella Academy
*Spaceboy
*The Future
*The Kraken
*The Rumor
*The Séance

Video Games
*Aya Brea (Parasite Eve)
*Aya Brea (Parasite Eve II)
*Alicia Claus(Bullet Witch)
*Sam Fisher (Splinter Cell)
*Nick Scryer (Psi-Ops The Mindgate Conspiracy)
*Sly Cooper

Aberrant/Trinity

Champions/Hero System

Dungeons and Dragons Basic, Advanced, 3rd Ed, World of Warcraft

Palladium System

Star Wars D6

World of Darkness

Design Notes:
*Parasite Eve
*Storm Hawks
*GI Joe

Fights
*Mako vrs The Powerhouse
*Scarlett vrs The Hulk-Dude
*Clark Kent (smallville) vrs The Abomination
*Black Adam vrs Cooler

Stories
*Born under a bad sign Starcrossed
*Born under a bad sign Star Struck
*Born under a bad sign Star Fall
House Rules for M&M

Skills:

-Skill points are 3/pp rather then 2/pp except for Close Combat and Ranged Combat, those two skills will remain 2/pp.

Languages are a ranked advantage rank 1 multi lingual character can make an int check or spend a HP at DC 15 or more for more complex languages to understand and speak reasonably well, reading can be done of such languages with a similar roll
rank 2 Polygot character can speak read and write multiple languages fluently and easily a DC 20 check is needed for more complex dead or alien languages high DCs can be needed for even more complex langauages

beyond that PCs should buy the communication 4 power

anything beyond 4 ranks of the skill should just buy the multi-lingual feat or the comprehend power

Expertise- Some of the more useful stuff:
Expertise (Arcane Lore)- Mages and the like. Very few others would have or use this. It can often be made a "Check Required" Flaw on Magic-based powers as well, though that can be a broken points-cheat if you're not careful.
Expertise (Art)- Not entirely useful, more of a character thing. I mean, Colossus obviously has this, but it seems almost mean to "charge" a player for something that would never come up.
Expertise (Behavioral Sciences)- Alot of Telepaths might have this (even though they really don't need to, being able to read people's reactions). Less useful than many of the others, but I would allow it to be used as a kind of an "Insight" in crowd situations.
Expertise (Business)- Most rich people or business owners should at least have this.
Expertise (Civics)- Lawyers & Politicians. Heroes searching for evidence might need it.
---
Expertise (Current Events)- A Skill for people who are generally aware of stuff. Finding out what country is what, which superheroes are which, etc. (ie. "Hey, it's a new Jack O'Lantern! I know this since the old ones either died or are Hobgoblin now!") Either could be it's own skill (Hero Lore or Geography), but this is often more of a handy catch-all, since Geography isn't likely to come in super-handy as it's own Skill. Honestly, though, I can't see it coming up THAT often.
Expertise (History)- Don't laugh- it's helped Batman out a few times. Immortals & Gods often have a lot of it also.
Expertise (Tactics)- Uncommon and kinda hard to use in a super-hero situation- I'd allow players to roll to "ask the GM" for the best advice in combat if necessary. Most others would just have Soldier/Mercenary. I generally allow any "Soldier" Skill to include this by default- they would normally know how to flank others.
Expertise (Theology & Philosophy)- A character-based Skill, but again, can be useful. Most any God or religious character would be expected to have a bit of it (though stereotypical depictions of Republicans likely have no knowledge of religion).
---
Expertise (Computers)- Hackers are all over the place in comics, and many characters (especially younger ones) have at least a rank or two in this. I prefer to give this a separate skill than JUST Technology, as it involves a know-how of notable hackers, computer systems, the internet, etc.
Expertise (Criminal)- You know the local gangs, symbols, slang, and the various bosses, and possibly ones in other cities (it wouldn't take you too long to find out). You know where drugs are made, distributed and sold. You know how to disable an alarm system, break into a car, hotwire something (normally a Tech-skill), and probably how to recognize the signs of an easy "mark". Most super-villains with this Skill are the thuggish types who know where the money is in the bank, and knows how to safe-crack a little bit.
Expertise (Streetwise)- You know crime from an outsider's point of view, which lets you step back and view things as a whole better than someone "in the mix". You know most of the above stuff, or at least the signs of it. Criminologists and the like are up here.
---
Expertise (Ninja)- You speak Japanese, and are familiar with Japanese culture, customs and morals. You know the history of the ninja clans, who the masters are and were, and you know how to break and enter places. Many other Skills are associated.
Expertise (Samurai)- You speak Japanese, and are familiar with Japanese culture, customs and morals. You have a basic understanding of the arts, calligraphy, horseback riding, and military tactics. You know the code of Bushi-Do (whether or not you actually subscribe to it is a matter of personal preference), and you can immediately recognize someone's place in Japanese society by their body language and how they speak (normally an Insight Check).
Expertise (Knight)- You speak one or more European languages, and are familiar with various tribes, clans, kingdoms and the morals of each one. You know the movers and shakers of the political world, how to make armour and weaponry (or at least who makes the best ones), how to ride horses, and you know a lot about religion (you may not subscribe to all of it, however). You also have tactical know-how.
---
Expertise (Survivalist)- You know a great deal about the wilderness, from the environment, the seasons, how to survive and eat in the outdoors, and a large number of things about animals. You'd still need to buy Animal Empathy, but you gain bonuses to Insight checks against wild beasts (even some not familiar to you- like aliens). You can survive in almost any hostile environment. You also know a good bit about geography. Alot of X-Men types have this, as they're expected to survive in odd places. Quite good, as long as the GM puts you in those situations. Most anybody only needs a few ranks, though.
Expertise (Soldier)- Unlike the G.I. Joe-verse, where you buy "Soldier" and "Military Specialty" separately, in the comics, you basically know all Soldier-based stuff. You have moderate Survival capabilities, and you know how to use nearly all ballistics weapons. You have tactical skill, knowing how to plan assaults, lay traps, ambushes, etc. You know something about geography, politics and current events, usually revolving around your last conflict (ie. Iraq war veterans know more about Middle Eastern politics, the who's who of the local warlords, and which groups are friendly, and which are dangerous).
Expertise (Actor)- You know how to act in plays, films, etc., in order to draw reactions from people. You know the who's who of celebrities, and have a good knowledge of pop culture in general. You know which magazines and reporters are worth talking to, which ones to avoid, and which clubs are the most popular.
---
Expertise (Animal Handling)- I would argue that this fits a Biology/Handling/Care/Empathy heading, and would take the place of the Animal Empathy Advantage- it allows people who aren't charismatic a good bonus when dealing with animals (fits those "kooky forest-living" stereotypes). Not that common, or especially useful, since relatively few in-comic guys use Animal Sidekicks. Almost more of a character descriptor thing. It's a general zoologist/Animal Persuasion/Animal Insight thing, with a smattering of Caretaking knowledge. I often just leave off Animal Empathy and use this one- it scales up, and you don't need high Presence or Persuasion to utilize it effectively.
Expertise (Pop Culture)- You know everything there is to know about celebrities, movies, TV shows, video games, etc. Mostly teenagers, and a few adults have this. It CAN come in handy (in Batman: The Animated Series, Dick Grayson was better at this than Bruce was), but is more of a character/personality thing.
Expertise (Acting/Dancing)- Again, more character-themed stuff. Unless you wanna use "Distract (Dancing)" as an Advantage.



Feats/Advantages

Clean (ranked): Checks to connect you with a crime increase by DC5 per rank.

Conceal Efforts: Anyone who inspects your bindings during a Sleight of Hand escape check must make a Perception check with a DC equal to your Sleight of Hand result to notice your escape attempt.

Cunning Fighter: Use Attack instead of Deception to feint an opponent.

Damaging Escape: When you escape from a grab, you get an unarmed attack against the opponent as a free action. You still have to roll to hit.

Defensive Strike: Get a +2 to hit enemy that misses you in melee combat, a second rank increases the bonus to +5.

Durable Lie: The target believes your Deception for an additional round.

Follow-Up Strike: Additional melee attack after Critical Hit is scored.

Hide Tampering: You can conceal any tampering done to a device. Anyone who inspects the device must make a Technology check against your Sleight of Hand check to notice your tampering.

Improved Daze: Allows a character to make a daze attempt as a move action.

Improved Feint: Allows a character to make a feint attempt as a move action.

Improved Taunt: Allows a character to make a taunt attempt as a move action.

Improved Trick: Allows a character to make a trick attempt as a move action.

Last Stand: Spend an HP to ignore all Damage Conditions for one round.

Lionheart: Grants a +5 to saves against fear that is not limited to PL caps.

Master Plan: Grants a +1 - +3 Circumstance bonus on all rolls related to the plan when activated. Master Planner must make a DC 15 intelligence and/or Expertise Tactics/Strategy roll. 1 degree of success = a +1 bonus, each degree past the first = an additional +1 to a maximum of +3. The planner must be able to communicate the plan and its resultant go code to the rest of the group to initiate the bonus which lasts for the scene. The GM reserves the right to nix any bonus for rolls not related to the plan. Master Plan can be used to counter another master plan nullifying any bonuses for both sides.

Multilingual: By spending an HP a character can speak a certain language for the remainder of a scene.

Online Research: Allows a character to use the Expertise [Computers] skill instead of the Gather Information sub-skill of Investigation when looking for anything that would normally be acquired by talking to people and buy them drinks and such. This feat can be used with the Well-Informed advantage also.

Speed of Thought: Allows a character to use their Intellect modifier for Initiative.

Task Focus (Ranked): Choose a specific task or situation that can be performed with a skill check, such as keeping watch at night for Notice. When making checks that involve your chosen specialization, you gain a bonus +2 bonus that can exceed PL caps. You can buy additional ranks, these can either increase the bonus to +5 or apply to a new task.

Unbalancing Strike: When you hit an opponent with a close attack, you can choose to throw him off balance rather than inflicting damage (a hit means he is Vulnerable on defense for the next round).

Withstand Damage: Trade-Off Defense for Toughness- I would allow this for either Parry or Dodge.

Powers:

-All "Flat +1 Extras" are called "Feats" because it's ridiculous to change it to something more confusing.

-Impervious works just as it did in 2nd Edition.

-Penetrating works just as it did in 2nd Edition.

Dimensional Pocket:
Feature - Extradimensional storage of mass rank in material. (1 pt per rank)

You can access an extradimensional “pocket” or storage space where you can place things and retrieve them later.
Items placed in your dimensional pocket remain in the same state until you withdraw them. You cannot place living or unwilling beings into your pocket, only nonliving objects. The object you wish to retrieve from the pocket is always “on top” when you reach into it, coming immediately into your hand. The power’s rank determines the mass you can store at once. Once the pocket is “full” nothing else will fit into it without first removing something.


Movement:
~Air Walking: You can “walk” on air at half your normal ground movement speed as if it were solid ground and move up or down at a 45 degree angle at half speed (one-quarter your ground movement speed). For two ranks, you move at your normal ground movement speed (half speed when ascending or descending).


Summon:
~Multiple Minion (Feat: 1 pt flat): You can summon more than one minion. Each application of this extra doubles your total number of minions. So, for example, with Summon 6, you summon a single 90-point minion. With Multiple Minions 1 you can summon two 90-point minions, four at 2 ranks, eight at 3 ranks and so on. It requires a standard action to summon each minion unless you also have the Horde extra. +1 flat point.

Regeneration Rounds: To clarify, this a chart to show which rounds you recover a -1 to Toughness if you have Regeneration.

Healing Factor: Regeneration 1 (1/every 10 rounds [10]); 1 pts
Healing Factor: Regeneration 2 (1/every 5 rounds [5, 10]); 2 pts
Healing Factor: Regeneration 3 (3/every 10 rounds [3, 7, 10]); 3 pts
Healing Factor: Regeneration 4 (4/every 10 rounds [2, 5, 8, 10]); 4 pts
Healing Factor: Regeneration 5 (1/every other round [2, 4, 6, 8, 10]); 5 pts
Healing Factor: Regeneration 6 (6/every 10 rounds [2, 4, 5, 6, 8, 10); 6 pts
Healing Factor: Regeneration 7 (7/every 10 rounds [2, 3, 5, 6, 8, 9, 10]); 7 pts
Healing Factor: Regeneration 8 (8 out of 10 rounds [2, 3, 4, 5, 7, 8, 9, 10]); 8 pts
Healing Factor: Regeneration 9 (9/every 10 rounds [2, 3, 4, 5, 6, 7, 8, 9, 10]); 9 pts
Healing Factor: Regeneration 10 (1/every round); 10 pts

Regeneration 11 on would be one every round, then add a check per the chart.

Weaken:
~Slow Fade (Feat: 1 pt flat): Weaken with this modifier reduces the recovery time of Lost Points on the target’s turn. Each application moves the time interval one step down the following table;


•1 rank: 5 rounds
•2 ranks: 10 rounds
•3 ranks: 1 minute
•4 ranks: 4 minutes
•5 ranks: 15 minutes
•6 ranks: 30 minutes
•7 ranks: 1 hour
•8 ranks: 4 hours
•9 ranks: 16 hours
•10 ranks: 1 day
As always I retain the right to stoplight and or nix powers deemed broken or not fitting with the game.
Stop sign powers include Insubstantial with Ghost touch, Unlimited variables, and unlimited duplication
Games

Force Ops by Tattooedman


Heroes Unlimited: The Catsiverse

Catsiverse: Setting Thread
Last edited by catsi563 on Fri Oct 22, 2021 10:42 pm, edited 25 times in total.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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Re: The Showdown at the Litterbox

Post by catsi563 »

Aberrant / Trinity

Setting:

Nova Templates

Nova Blaster (New/Experienced)
Nova Brain (New/Experienced)
Nova Brick (New/Experienced)
Nova Controller (New/Experienced)
Nova Esper (New/Experienced)
Nova Paragon (New/Experienced)
Nova Scrapper (New/Experienced)
Nova Shapeshifter (New/Experienced)
Nova Socialite (New/Experienced)
Nova Speedsters (New/Experienced)

Nova Elite Templates

Nova Elite Blaster
Nova Elite Controller
Nova Elite Heavy
Nova Elite Jack of all trades
Nova Elite Speed
Nova Elite Stealth

Character list:

Team Tomorrow:

Central:

Caestus Pax (Shelby Eisenfaust) US
Amp (Anthony Chang) CHI/US
Figment (Kitty Faulkner) GB
NorthStar (Jean Paul Barbier) CAN
Psyche (Alison Pfaltsgraff) US
Steele (John Henry Irons) US

Americas:

Stretch Ricardo Montoya-Bernal Mex
Firefly (Delaney Croft-Martin) US
Firefox (Jessica Lane) US
Makrara (Dwayne Johnson) US
Potencia (Ana Graca-Texereia) Brazil
Silver Shrike (Elise George) US


Europe:


Thorn (Peter Knorr) GB
Bastille (Allain Bederaux) FRA
Hoarfrost (Yanna Knuarson) NOR
Shadow Artist (Christoph Yannik) AUS
Skew (Andrew Parker) US
Tremor (Uta Stentz0 GER

Asia/Pacific:

Splash (Pratima Basham) IND
Headcase (Ryan Lin) KOR
Katana (Tatsu Yamashiro) JAP
Knock-off (Ronald Cooper) US
Pele' (Pulani Kapunani) US
Thunderbolt (Gina Benet') AUSTRALIA

Reserves: AkA Nova Corps 1

Blink (Mellisandra Estevez) COL
Brahma (Cal Usjak ) IND
Carpathia (Natasha Kanser) ROM
Clockwork (Charmane Tampton) GB
Decible (Meolody Pizaro) ITA
Disaster Girl (Claire Danes) US
Flux (Griffin Armstrong) US
Ghost Dancer (Charlotte Holden) US
Gimmick (Regina "Gina" Smith) CAN
Inferna (Kate McCann) IRE
Larkenwald (Erich Brauer) GER
Marathon (Steven Marcus) Australia
Minotaur (Damon Sharpe) US
Rakshasa (Indira Shastri) India
Starlight (Tana Illanyovich) RUS
Twist (Gina Pellerano) US
Victoire' (Angele Renetoi) FRA

Team Tomorrow Auxiliaries

Moses Miller
Athena Boyd
Dr. Charles McNider
Ichiko "Geisha" Iko
Elizabeth "Betty" Bates

Teen Tomorrow:

Atlas
Dolphin
Lit
Origami
Smart Alex
Tantrum
Teardrop
The Bomb
Tom Boy

Project Proteus

Bliss
Blood Strike
Deaths Hand
Freon
Medusa
Mimetic
Night Blade
Razer
Silk Fever
Smiling tiger
Vertigo
Wither

Wetworks

Dane
Dozer
Grail
Menagerie
Mother 1
Pilgrim

Devries Elites Services

Deviate (Military And Intelligence Services)

Alice Queen of Hearts
Barracuda
Blizzard
Blood Groove
Bloodtide
Chimera
Crypt
Crystal Hawk
Death Weaver
Dementia
Giganta
Green Ronin
Grifter
Hammer Maiden
Hyperion
Jai-Lai
Locus
Lotus Infinite
Nova
Orca
Prodigal
Psilence
Purgation
Reptile
Saber
Scorpion
Shadow
Splatter
Tama
Tank
Tiger Shark
Totentaz
Vogue
Zealot

Aberrants

Sophia Rousseaux
Andre Corbin
Chad "The Living Wreck" Berger
Glory
Halcyon
Dove
Hawk
Taboo
Topaz

Terragen

The Abomination
Arclight
Angel
Antartica
Aviatrix
Armadillo
Bane
Black Star
Blue Eel
Boneyard
Brutacus
Carrier
Chaos
Count Rauol Orzaiz
Deathknell
Dragoness
Dust Devil
Earthmover
Feverpitch
Frenzy
Gargouille
Gause
Geryon
Glaciator
Golden Rule
Gravitar
Illusion
Kelvin
Komodo
Lady Bug
La Pulga
Leviathan
Locust
Lung Hung
Manticore
Mastodon
Ogre
Occulon
Pulsar
Ruckus
Scattermane
Scrambler
Senyaka
Shape
Shatterhands
Sluice
Smash
Snow Leopard
Titanothere
Toad
Tower
U-235
Undertow
Unuscione
Vehement
Voght

Sentinels of Liberty and Justice

Patriot
American Eagle
Captain USA 1
Constitution
Dawns Light
Flagwaver
Independence
Liberty Belle
Liberties Shield
Liberties Torch
Minute Man
Stars and Stripes

Aegis

Abigail Brand

The Golden Avenger

Silver Avengers

Independents

Lifeline
Loki
Odin
Rolling Thunder
Valkyrie Ascendant

Jennifer "Slider" Landers

NPCs/Extras:

Weapons:

Vehicles and Armored Mobile Units.

Black Hammer
Bogatyr
Gun-Ru
Iron Ronin
Sutherland

Utopia Sky Bolt
Last edited by catsi563 on Sun Jul 22, 2018 5:52 am, edited 48 times in total.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: The Showdown at the Litterbox

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Champions/Hero System 4th Ed & 5th Ed
Last edited by catsi563 on Sun Feb 03, 2019 5:11 am, edited 1 time in total.
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Re: The Showdown at the Litterbox

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Dungeons and Dragons: Basic, Advanced, 3rd Ed, World of Warcraft Starfinder

Dungeons and Dragons Basic:

Grey, Male Human Fighter
Aleera Female Human Cleric
Dain Male Dwarf
Narayssa Female Human Mage
Callyann Human Female Thief
Seleene Female Elf

Dungeons and Dragons Advanced:

Grey, Male Human Fighter
Aleera Female Human Cleric
Dain Male Dwarf Fighter
Narayssa Female Elf Mage
Callyann Human Female Thief
Seleene Female Elf Druid
Kalista Female Elf Ranger
Zasha Female Human Monk
Last edited by catsi563 on Sun Feb 03, 2019 5:17 am, edited 3 times in total.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: The Showdown at the Litterbox

Post by catsi563 »

Paladium System

Heroes Unlimited, Ninjas and Super Spies, Teenage Mutant Ninja Turtles, After the Bomb, Fantasy, Rifts, Nightbane
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Re: The Showdown at the Litterbox

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Star Wars: D6/D20

Skills and Force Skills listing D6:


Old Republic Era:


Ana Tathis - Jedi Knigth, the Hero of Tython
Calliann - Smuggler and hotshot pilot - The Voidhound
Serraphin Tathis - Elite soldier and Havoc Squad commander
Naashasa - Jedi Consular, Barsenthor of the Order

Gaa'ra - Sith Warrior, the Empires Wrath
Fio'on Destraad - Sith Inquistor, Darth Nox of the Dark Council
Rhea Hawk - Armored Bounty Hunter, Champion of the Great Hunt
Mirri'elle - Cypher 9, The Ghost of the Empire.

Star Wars Rebellion era:

Ana Tathis - Jedi Knight
Athyna Red - hotshot smuggler pilot
Sseth- Saurian powerhouse

The Crew of the Blackwing

Gray Bishop - Redeemed Dark Knight
Rowook - Powerhosue Wookie Engineer
Kosh Naranek - Lethal Bothan spy, quickdraw artist, and explosives nut
Ian MccPherson - Ace Pilot and Sniper
Valeress - Beautiful expert slicer
T7-01 - Intrepid Astromech droid

The Terrible Trio:

November "Nova" Terra - Phantom Sniper
Tanya - Dual Blaster wielding trouble shooter
Black Lotus - Stealthy Slicer and infiltrator

Lioness Industries:
Allistar Maltiv - CEO of Lioness industries, and Governor
Lilliana Maltiv - Daughter and heir to Lioness industries
Whisper - Mystral Shadow Guard for Lilliana
Kalinda Blackhawk - Ace pilot and personal pilot for Lilliana

Assorted Mercs and NPCs

Iden Versio - Commander Inferno Squad and DIO

Flight Lieutenant Ada - Hotshot Imperial Tie Bomber Pilot

Imperial Army Soldier & Officer & Vehicle Driver
Imperial Naval Trooper
Imperial Naval Officers
Imperial Tie Fighter Pilot

Imperial Stormtroopers

Alliance Soldiers and Shock Troopers
Alliance Army Officers
Alliance Star fighter pilots
Alliance Naval Troopers
Alliance Naval Officers
Last edited by catsi563 on Mon Jun 29, 2020 5:05 am, edited 18 times in total.
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Re: The Showdown at the Litterbox

Post by catsi563 »

World of Darkness

Vampire, Werewolf, Mummy, Mage, Changling, Wraith
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Re: The Showdown at the Litterbox

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D20 Modern
Last edited by catsi563 on Thu May 18, 2017 8:32 am, edited 1 time in total.
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Re: The Showdown at the Litterbox

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GI Joe, Transformers


GI Joe

Reaper 20th level
Reaper 1rst level
Reaper 10th level

Greenshirts and Back up Joes

White Shadow: Colleen Wing Female (Commando Infiltrator) Samurai enthusiast and swords woman
Rain: Michael Black Wolf Male (Commando Sniper) former swat sniper
Halcyon: Rayna Caine??? Female (commando spy) shady lady with a dark past who knows more than she should
Trajectory: Mikai Reed Male (Infantry artillery) former baseball player turned infantry prodigy with tank guns and artillery strikes
Red Hawk: Rhea Hawk Female (Infantry Mechanized) Helicopter ace capable of insane maneuvers
Patch: Marcus Cole Male (infantry Medic) adventurous medical prodigy capable of patching even lethal wounds
Deep dive: Gideon Lane Male (Officer Battlefield Psychologist) FBI profiler and psychologist
Castle Eric Wilson Naval Officer and tactical genius
White Tigress: Catherine "Kallen" James Female ( Ranger Beastmaster) Former Genetic experiment with genetically enhanced tiger pet
Dolphin: Alicia Curry female (Ranger Predator) Navy Seal and underwater beast
Jaguar: Elena Rodiguez Female (Ranger scout) sneaky forest and jungle tracker bear and wolf rescuer
Blindside: Leon Johns male (Renegade Tank) former army football lineman turned protector
Chaser: Chance Boudreaux male (Renegade Blitzer) Cajun US army ranger and hard charger
Roughhouse: Wayne Briggs male (Renegade Door Kicker) Swat officer and door kicker who ran afoul of cobra
White Rabbit: Calliann Lowry female (Tech expert) Computer hacker extraordinaire Boxer and Motorcycle enthusiast
D.VA: Hana Song Female (Tech Expert) Drone pilot and gamer enthusiast
Scavenger: Sam Carter female (Tech Tinkerer) Expert scavenger and diamond in the rough finder
Knight: Misty Knight Female (Vanguard Body guard) former secret service protector disgraced after arresting her protectee
Inferno: Erica Deveraux Female (Vanguard heavy weapons) heavy weapons fanatic who loves the big machineguns bit of a nutcase for them

The Oktober Guard

General Brehkov overall team leader and tough cookie
Red Guardian Field Leader and russian patriot
Daina Sniper Pilot and All-around Jill of all trades
Ursa Major Genetically engineered Tank bear of a man with bear pet
White Rose Spy and intel analyst
Vanguard Armored Door Kicker
Stormavik Mechanized infantry pilot and driver
Dragons Fire Armed and armored tech weapons expert
Shruge Advanced Engineer and thinktank
Doc Field medic and Doctor

Scar Squad
Faceless Cobra officer with secrets
AWOL Viper faceless muscle
BEEF Wanna be saw viper
Recluse Spider enthusiast with friends
QRTeleviper and opportunists
Grease Wheel Motoviper


COBRA

Cobra Recruits and Troopers
Cobra Apprentices
Cobra Vipers
Cobra Officers

Cobra Sci-Tech

Tele-Vipers
Techno-Vipers

Specialists

Aero Vipers (Cobra Ariel pilots)
Alley Vipers (Urban Warfare specialists)
Cobra Eels (Cobra underwater warfare specialists)
Cobra Lampreys (Cobra Sea Pilots)
Cobra Morays (Underwater Elite troops)
Desert Vipers (Cobra Desert warfare specialists)
Frag Vipers (Grenade lobbers)
Flak Vipers (Anti-air specialists)
Flame Vipers (Flamethrowers)
HEAT Vipers (Anti-Tank Specialists)
Ice Vipers (Cobra artic warfare pilots)
Jungle Vipers (Cobra Jungle warfare specialists)
Laser Vipers (Cobra Experimental Weapons specialists)
Medi Vipers (Cobra Doctors and Field Medics)
Moto Vipers (Cobra Ground vehicle pilots)
Night Vipers (Cobra Night assault specialists)
Range Vipers (Cobra Scouts and rangers)
Rock Vipers (Cobra Mountain Warfare specialists)
Saw Vipers (Cobra Fire Support troops)
Snow Serpents (Cobra Artic Warfare specialist)
Strato Vipers (Elite Pilots)
Star Vipers (Cobra space warfare specialists)
Swamp Vipers (Cobra Amphibious warfare specialists)
Toxo Vipers (Cobra Hazardous Environmental troops)

The Crimson Guard aka Siegies

Crimson Guard Cadet
Crimson Guard Soldier
Crimson Guard Immortal

The Red Ninja Clan

Red Ninja Scout
Red Ninja Archer
Red Ninja Striker
Red Ninja Master

the Night Creepers

Night Creeper intern
Night Creeper partner
Night Creeper senior board member

Zartan and the Dreadnoks

Dreadnok Trainee
Dreadnok Bruiser
Dreadnok Scrapper
Dreadnok Incinerator

Cobra Vehicles

Cobra Adder (Armed scout and attack Motorcycle)
Cobra Asp (mobile artillery or anti-air or anti-tank platform)
Cobra CLAW (Jump Jet pack)
Cobra Dragon (Flame tank)
Cobra Fang (Iconic Attack helicopter)
Cobra HISS (Iconic Tank)
Cobra Hurricane (next gen fighter craft)
Cobra Hydro Sled (2-man water skimmer)
Cobra Ice Snake (Artic Warfare vehicle)
Cobra Mamba (Dual head attack helicopter)
Cobra Moray (Hydofoil aquatic assault craft)
Cobra Night Raven (Advanced Stealth and attack aircraft)
Cobra Puff Adder (Transport Copter)
Cobra Python (Armored APC)
Cobra Rattler (Heavy ground assault aircraft)
Cobra Sea Ray (Airborne Submersible attack craft)
Cobra Scorpion (Fast attack desert vehicle)
Cobra SNAKE (new tech powered armor suit)
Cobra Stinger and MK2 (Fast attack vehicles)
Trouble bubbles (Aerial Assault Craft)
Cobra Vulture (Heavy transport aircraft)
Cobra Water Moccasin (fast attack watercraft)



GI JOE RPG house rules

All PCS start with 1 general perk must meet requirements
All PCS gain +1 rank Conditioning skill every at lvl 1 and every 4 levels after 4/8/12/16/20 can be combined with additional ranks as chosen by playrs
All PCs gain a general perk ever 5th level 1/ 5/ 10/ 15/ 20
All PCs start with 4 skill points free distribution as desired Total skill points should be 24 with role and origin
Performance starts with auto specialization art of choice
PCs can have one free specialization at game play based on origin and concept

PCs can improve essences and skills by training and or successful use of skills during adventures via critical success or failures or gain new ones via education or training with a mentor including new specializations

Starting PC loadout for each mission All free no requisition required
Battle Fatigues (boots gloves pants jacket helmet goggles facemask)
Hand gun (Socom AT 45 pistol)
Assault rifle or shotgun (AT 20Joe Rifle) , Remington 800 shotgun
Knife and or snap baton
1 Conc grenade, 1 Frag Grenade

1 HBBT Access Pad
1 Tac-Comm Radio

1 base GI Joe Survival kit
Tactical Backpack
Rations 1 weeks worth or more per mission
local currency purse 500$ worth or more per mission guidelines
Smartphone (unused prepaid)
Gas Mask
Flexicuffs x12
1 First aid kit with antidote shot x1
Monocular
entrenching Tool
Multi-Tool
6 Glowsticks
2 Emergency Flares
1 GPS Emergency Beacon

Socom AT 45 Pistol (Targeting)
Range: 25/80, 1 Sharp damage
Hand: 1
Traits: Ballistic

AT 20 Joe Rifle (Targeting)
Range: 60/100, 1 Sharp damage, (2 Sharp damage -2 down)
Hands: 2
Traits: Ballistic, Reload

Remington 800 Combat Shotgun (Targeting)
Range: 20/60, Buckshot: 1 sharp damage - multiple targets 2 15ft cone, Alt Slug shot: 2 sharp damage (-1 down)
Hands: 2
Traits: Ballistic, Reload

Joe K1 Combat and utility knife (Finesse or Might)
Range: Reach, 20/30 thrown Req targeting D4, Sharp 1
Hands: 1
Traits: Sharp, Martial arts, Silent

Joe B1 Combat Snap Baton (Finesse or Might)
Range: Reach, 1 Blunt damage, Alt: 1 Stun damage -1 down
Hands: 1
Traits: Blunt, Martial arts, Silent


New Eqipment Option

Limited Utility Belt
Description: You have a Utility Belt attached to your armor, giving you extra pouches for equipment.
Availability: Limited
Prerequisite: -
Benefit: You can carry 3 extra Hands of Sidearm sized weapons.

Restricted Utility Belt
Description: You have a Utility Belt attached to your armor, giving you extra pouches for equipment.
Availability: Restricted
Prerequisite: -
Benefit: You can carry 6 extra Hands of Sidearm sized weapons.


General Perk list
Acute Sense
All out Attack
Always alert
Animal pet
Battle-hardened
Cross trained
Dig Deep
Dodgy
Educated
EMT crash course
Evasive Fighting
Fast
Green
Heavy Armor training
Kung Fu Grip
Linguistics
Medium Armor training
Mentor
Nose for trouble
Pack Mule
Peerless Pilot
People Person
Photographic memory
Razor Tongue
Robot Pet
Sharpshooters Grace
Split Focus
Snap Shots
Super Heavy Armor Training
Team Players
Terrifying Presence
Tongues
Veteran
Weapons training

New Perks to be added as theyre made

Last edited by catsi563 on Sun May 07, 2023 7:37 pm, edited 7 times in total.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: The Showdown at the Litterbox

Post by catsi563 »

"So, when they said there was a cat up a tree, we were expecting something else..."
- Jerrod Carpenter, Campaign City Fire Chief

Catsi
PL 10

Image
Art by material@ deviant art

Str 16 Dex 20 Con 16 Int 12 Wis 12 Cha 14
Fort +6 Reflex +15 Will +6 BAB: +2 BDB: +5

Skills:
Acrobatics 9, Climb 4, Diplomacy 2, Escape Artist 4, Handle Animal 4, Intimidate 1, Notice 4, Search 4, Sense Motive 4, Stealth 9, Survival 7.

Feats:
Animal Empathy, Attack Focus (melee) 6, Attack Specialization (claws) 1, Dodge Focus 5, Defensive Roll 7, Ambidexterity, Endurance, Evasion 2, Eidetic Memory, Elusive Target, Fast Overrun, Fearless, Grappling Finesse, Improved Critical (claws) 2, Improved Initiative 2, Instant Stand, Move-by Attack, Prone Fighting, Sneak Attack 1, Takedown Attack, Uncanny Dodge 2 (auditory, olfactory), Up the wall.

Powers:
Comprehend 2 (animals; speak and understand, Cats only -1)
Leaping 3
Regeneration 20 (Recovery Bonus +7, bruised once a rd without rest, injured once a minute, disable once an hour, ability damage once a minute)
Speed 1
Strike 5 (Extra: Penetrating, mighty)AE: Wall Crawling 3
Super-Senses 7 (danger sense [olfactory], infra-vision, scent, tracking 3 [all-out], ultravision)
Super-Strength 1

Recent History:
You have to understand one thing. With the... over-abundance of paranormals in Campaign City, something's that are really weird don't even make people blink down here. So, when people starting reporting a cat-person roaming the neighborhood, the cops were a little slow to respond. After all, nobody was getting hurt, nobody's pets were missing, what was the problem?

Them the pizza delivery cars started getting raided. That got the cops attention. No, they weren't getting robbed. At least not of money. The M.O. was the exact same. A cat-like humanoid would tackle the delivery person, take the pizza, and run off.

Obviously, something had to be done. After an intense, 2 hour research of the perpetrator's operating habits. A sting was set up. The assailant went for the bait: 5 extra-large meat lovers with extra pepperoni. After the dire criminal went for the bait, the valiant officers of Campaign City's Police Department tackled the criminal.

They got Catsi. Mainly, they got Catsi because Catsi thought they wanted to wrestle and Catsi wanted to play. Catsi is playful. Catsi speaks in the third person. Although Catsi has a perfect memory, Catsi could not remember anything before two weeks prior.

The cops let Catsi have the pizza (Catsi likes pizza.), and turned and transferred the newly found metahuman over to Dr. Silverback for observation and integration into society.

Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare.

Secret History:
On Catsi's arm is a small tattoo, the number 563. It's a serial number. Catsi is part of an experiment to create superhumans. now, there's nothing new about that. But, there is something new about the means. It seems that Dr. Power (Sugarrush's dad) got ahold of Bio-Warp's corpse (see The Stray's write-up). and somehow he's found a way to "jumpstart" it. Catsi is one of the successes.

Don't ask about the failures. Dear god do not ask me about the failures.

Tactics:
Catsi is almost purely a melee machine. HTH is the place to be. God help you, because the claws are a Cuisinart. Catsi is fast, light, and full on finesse. Just don't expect much on the target range. Between the Super-Senses, the Uncanny Dodges, and the high Initiative, the chance that Catsi will lose that primo Defensive Roll is low. But, if it does drop, Catsi is going to take one in the ribs, because that is Catsi's only defense.

:arrow: An original creation by Tylrssa in his Characters from the board thread. Thanks again Tyl.
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Re: The Showdown at the Litterbox

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Battlesuit

PL: 10/150pp

Abilities (36pp)

Str 0/8 Agi 1 Fight 2 Awe 2

Sta 1 Dex 2 Int 8 Pre 2

Skills (16pp)

Expertise [Science] 12 (+20 ), Perception 8 (+10 ), Technology 12 (+20 )

Advantages (10pp)

Attractive, Benefit 4 (Multi Millionaire), Eidetic Memory, Improvised Tools, Inventor, Ultimate Effort (Technology), Well Informed

Powers (76pp)

Armor (Removable -1)

Weapons Array (12 + 4 Alternate Effects] (Flaws: Removable) 23pp
@Plasma Blast (Ranged Damage 10 (Power Feats: Accurate 4)
AE: Plasma Bolts (Ranged Multiattack Damage 6 (Power Feats: Accurate 6)
AE: Omni-Blaster (Cone Area Damage 10 (Extras: Penetrating 4)
AE: Tractor/Presser Beam (Move Object 10 (Power Feats: Accurate 4)
AE: Strength and Accuracy Booster (Enhanced Strength 8, Enhanced Trait 6 (Close Attack 6)

Ability Amplifier (Enhanced Defenses 16 [Dodge 4, Fortitude 4, Parry 4, Will 4] (Flaws: Removable) 13pp

Armored Shell (Impervious Protection 8 (Flaws: Removable) 13pp

Sealed Systems (Immunity 10 [Life Support])(Flaws: Removable) 8pp

Gravity Drivers (Array 7 and 1 Alternate Effect (Flaws: Removable) 12pp
@Gravity Driver (Flight 7 )
AE: Space Flight (Movement 2 (Environment Adaptation [Zero-G], Space Travel 1)

Communication Systems (Radio Communication 2) (Flaws: Removable) 6pp

Sensors (Senses 1 (Infravision)(Flaws: Removable) 1pp

Combat (12pp)

Initiative: +1

Plasma Burst +6 (+10 ), Plasma Bolts +8 (+6 ), Unarmed +8 (+8 )

Toughness: +1, + 9 (Impervious)

Dodge: +6, +10

Parry: +4, +8

Fortitude: +3, +7

Will: +6, +10

Complications

Responsibility (Forge Macrotech)

Secret Identity (Catherine "Kate" Kirby)

===========================================================
Abiltiies 36 + Skills 16 + Advantages 10 + Powers 76 + Defenses 12 = Total 150pp
===========================================================
Rolls: Attributes 9 [Genius]
Advantages 20, 9 [Wealthy, Inventor]
Skills 11, 12 [Sciences, Sciences]
Powers Offensive 17, 15, 20, 5; Movement 4
===========================================================

First character created is the Battlesuit. Basic rolls created a slightly under pl but still viable build only minor tweaking would be requires to bring it into balance.

Still on the whole this battlesuit has a lot of firepower to dish out and several options for a fight.

A brief story and background of my own fills in the blanks, Feel free of course to change add too or make you own as desired.

Nova

Cathrine "Kate" Kirby was your classic girl genius underestimated by her peers, and unappreciated by her parents who gave her all the money and comforts she could ever want but not what she really wanted. Determined to impress her parents both of whom were wealthy entrepeneurs, Catherine or Kate as she was called threw herself into her studies, especially where it involved high level mathematics and engineering.

Soon she graduated and then started up her own company Forge Macrotech where she quickly made a name for herself with the creation of advanced avionics for Airline companies, and Advanced trains for the rail industry.

Her success drew the attention of competitors who attempted to buy her out, so they could bury or profit off her work as they wanted. She refused their offers--considered them insultingly low-- though and announced a new energy source that would reduce global oil consumption within a years time.

This drew even more negative attention from Oil companies and a conglomerate of her competitors set out to destroy her and her company utterly. As she began to suffer setback after setback the worst occurred when her parents though estranged were killed in an accident. At first devastated she started investigating and what she discovered angered her. The accident had been meant for her.

Working day and night she created an alter-ego by using some old doodles and newer tech to create a suit of powered armor. Calling herself Nova she started to systematically dismantle the perpetrators and uncovered the evidence needed to bring them down.

After she was finished she debated just slagging the armor and resuming a normal life but found she just couldn't and when she saw a super villain attacking downtown she leapt right in and took him down. Now she continues to work as a superhero while using her company to continue to try and make the world a better place.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: The Showdown at the Litterbox

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The Construct

PL: 10/150pp

Abilities (34pp)

Str 8/12 Agi 2 Fight 6 Awe 1

Sta - Dex 0 Int 4 Pre 1

Skills (12pp)

Athletics 6 (+14 ), Intimidate 6 (+7 ), Investigation 5 (+9 ), Perception 3 (+4 ), Persuasion 4 (+5 )

Advantages (2pp)

Improved Grab, Power Attack

Powers (100pp)

Juggernaut (22pp)
*Enhanced Strength 4
*Enhanced advantage 2 (Close Attack 2)
*Immortality 5
*Leaping 2

Damage Resistance (Impervious Protection 8 ) 16pp

Unliving (Immunity 38 (aging, Critical Hits, Fortitude Effects, Sensory Affliction effects) 38pp

Unnatural Toughness (16pp)
*Enhanced Defenses 8 (Dodge 6, Parry 2)
*Impervious Protection 4

Almost human (10pp)
*Enhanced Defenses 5 (Will 5)
*Immunity 5 (Emotion Effects)

Combat (2pp)

Initiative: +2

Unarmed +8 (Unarmed +12 damage)

Toughness: 12 (Impervious)

Dodge: +8

Parry: +8

Fortitude: +0 (Immune)

Will: +8

Complications

Motivation - Acceptance

Predjudice - Inhuman

Motivation - Doing good

========================================================
Abilities 34 + Skills 12 + Advantages 2 + Powers 100 + Combat 2 = Total 150pp
========================================================
Rolls: Abilities 6 [Technological]
Skills 4, 15 [Brute, Seeker]
Advantages 5 [Brawler]
Powers 16, 18, 14 [Juggernaut, Unnatural Toughness, Almost human]
========================================================

Now the Construct. The constructs rolls were surprisingly uniform and created a nicely passable brick and group tank.

the +8/+12 dynamic to attack and defense is classic Powerhouse and means this construct could stand up against pretty well anything that comes his way. a +12 impervious toughness is mean and even if the bad guys actually get past him and destroy him, within a week he'll be back.

Hes smart and a little light on the will save so players might want to up the will save and give some more skills here and there.

Adam a name to live in both fame and infamy. The first man, and the name taken by Professor Frankensteins monster. while the monster has been lost to history the technology and science was not and has only advanced.

That is how Adam 2 came to be, whichever organization or deranged individual decided to try Professor Frankensteins insane experiments again they succeeded beyond their wildest dreams. Made up of corpses and enhanced with genetic tinkering and some form of self repairing alien nanotech Adam 2 was the result.

Adam didn't know what how he came to be only that he walked out of an inferno carrying a young woman in his arms before escaping the police and vanishing into the local homeless community.

Soon word spread of a patchwork protector of the downtrodden who made short work of anyone who preyed on the poor.

Adam has spent time trying to find out who he is and where he or at least his parts came from but hasn't had any luck to date, hes somewhat concerned that someone might come after him one day but has decided to deal with that when or id it comes.
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Re: The Showdown at the Litterbox

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Crime Fighter

PL: 10/150pp

Abilities (68pp)

Str 3/4 Agi 4 Fight 8 Awe 4

Sta 4 Dex 4 Int 5 Pre 2

Skills (23pp)

Acrobatics 6 (+10 ), Athletics 8 (+11 ), Close Combat 6 [Unarmed] (+14 ), Expertise [Streetwise] 4 (+9 ), Insight 5 (+9 ), Intimidation 6 (+8 ), Investigation 6 (+11 ), Perception 5 (+9 )

Advantages (28pp)

Assessment, Close Attack 2, Contacts, Defensive Attack, Defensive Roll 2, Equipment 3, Improved Initiative, Jack of all trades, Languages 3. Power Attack, Ranged Attack 7, Skill Mastery 2 [Investigation, Streetwise], Tracking, Uncanny Dodge, Well Informed

Powers (7pp)

Gadgets
Combat Suit (Removable -2pp) 7pp
Enhanced Strength 1
Leaping 1
Movement 2 (Wall Crawling)
Protection 1
Infravision

Equipment (3pp 15EP)

Headquarters [Size: Large, Toughness: 10]
Features: Communications, Computer, Concealment, Fire prevention System, Gym, Infirmary, laboratory, Living space, Power System, Security System, Workshop

Combat (24pp)

Initiative: +8

Close Combat Unarmed: +16

Toughness: 7

Dodge: +11

Parry: +13

Fortitude: +8

Will: +12

Complications

Justice

Dark past

Responsibility (benefactor)

========================================================
Abilities 68 + Skills 23 + Advantages 28 + Powers 7 + Combat 24 = Total 150 pp
========================================================
Rolls: Abilities 11 [Detective]
Skills 1 [Investigator, Athlete]
Advantages 16, 10, 15 [World traveler, Criminologist, Martial Artist]
Powers 8, 5 [Gadgets, Combat suit]
========================================================

Background to come
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Re: The Showdown at the Litterbox

Post by catsi563 »

Elemental

PL: 10/150pp

Abilities (28pp)

Str 2 Agi 2 Fight 4 Awe 1

Sta 2 Dex 2 Int 1 Pre 0

Skills (14pp)

Acrobatics 4 (+5 ), Athletics 4 (+6 ), Expertise [Military] 8 (+9 ), Intimidation 6 (+6 ), Ranged Combat [Elemental Control] 6 (+8 )

Advantages (3pp)

Daze [Intimidation], Power Attack, Startle

Powers (86pp)

Elemental Constitution (Immunity 12 (Critical Hits, Life Support) 12pp

Fire Control (Array 12 +2 APs) 26pp
@Fire Blast (Ranged Damage 12 )
AP: Fire Ball (Ranged Burst Area Damage 8 )
AP: Flash (Ranged Burst Area Culmulative Affliction 8
[Resisted and Overcome by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware, Limited to one sense]

Flaming Aura (Reaction Damage 4) 16pp

Flame Form (Immunity 5 [Fire Damage]; Insubstantial 3 ) 20pp

Firey Flight (Flight 6 ) 12pp

Combat (19pp)

Initiative: +2

Ranged Combat Fire Control: +8

Toughness: +2

Dodge: +6

Parry: +6

Fortitude: +9

Will: +8

Complications


================================================== ======
Abilities 28 + Skills 14 + Advantages 3 + Powers 86 + Combat 19 = Total 150 pp
================================================== ======
Rolls: Abilities 11 [Transformed]
Skills 20 [Soldier]
Advantages 5 [Imposing]
Powers 15, 11, 6, 17 [Fire Elemental, Flaming Aura, Fire Ball Flash]
================================================== ======

Background to come
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Re: The Showdown at the Litterbox

Post by catsi563 »

Energy Controller

PL: 10/150pp

Abilities (34pp)

Str 0 Agi 3 Fight 3 Awe 2

Sta 3 Dex 3 Int 0 Pre 3

Skills (14pp)

Deception 7 (+10 ), Expertise [Popular Culture] 4 (+4 ), Insight 4 (+6 ), Perception 4 (+6 ), Persuasion 4 (+7 ), Ranged Combat [Energy Control] 5 (+8 )

Advantages (4pp)

Assessment, Extraordinary Effort, Great Endurance, Teamwork

Powers (82pp)

Energy Control (Array 25 +3 APs) 28pp
@Phantom Blast (Ranged Damage 12; Affects Insubstantial)
AP: Snare (Culmulative Ranged Affliction 8 [Resisted by Dodge, overcome by Damage, Hindered and Vulnerable, Defenseless and Immobile; Extra Condition, Limited to Two degrees)
AP: Energy Constructs (Create Object 12)
AP: Environmental Control (Environment 12 (8 miles; Light, Visibility)

Energy immunity 5 (Energy Control type) 5pp

Energy Sense 1 (Energy type Awareness) 1pp

Energy Shield (Enhanced Defenses 10 [Dodge 5, Parry 5]; Impervious protection 5, Sustained) 20pp

Energy Form (Insubstantial 3 (Energy Control type) (Activation: Move Action, -1pp) 14pp

Energy Flight (Flight 7 ) 14pp

Combat (19pp)

Initiative: +3

Ranged Combat Fire Control: +8

Toughness: +3, (+8 ) *+5 Impervious

Dodge: +7, +12 (Shield)

Parry: +4, +9 (Shield)

Fortitude: +8

Will: +9

Complications


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Abilities 34 + Skills 14 + Advantages 4 + Powers 82 + Combat 16 = Total 150 pp
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Rolls: Abilities 1 [Charismatic]
Skills 7, 14 [Cool, Popular]
Advantages 7, 12 [Disciplined, Hidden Reserves]
Powers 19, 10, 17, 8, 14, 6, 7, 12 [Energy Control, Phantom Blast, Snare, Energy Constructs, Environmental Control, Energy Shield, Energy Aura, Flight]
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Background to come
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