The Jabverse: An O.C. Thread (Cyber-Samurai, Lady of the Eternal Winter)

Where in all of your character write ups will go.
Jabroniville
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Broiler

Post by Jabroniville »

Image

BROILER (Kazumi Toro)
Hgt:
5'4" Wgt: 120 lbs.
Role: Thrill-Seeker, Girl Power Extremist
PL 11 (161)
STRENGTH
2 STAMINA 4 AGILITY 5
FIGHTING 11 DEXTERITY 5
INTELLIGENCE 1 AWARENESS 2 PRESENCE 4

Skills:
Acrobatics 3 (+8)
Athletics 10 (+12)
Deception 2 (+6)
Expertise (Pop Culture) 4 (+5)
Expertise (Extreme Sports) 8 (+9)
Intimidation 4 (+8)
Perception 4 (+6)
Ranged Combat (Fire) 4 (+11)
Technology 3 (+4)
Vehicles 2 (+7)
Vehicles 8 (+15) -- Flaws: Limited to Land Vehicles

Advantages:
Agile Feint, All-Out Attack, Daze (Intimidation), Diehard, Equipment 2 (Sweet Ride), Evasion, Improved Critical (Fire), Improved Disarm, Improved Initiative 2, Improved Smash, Move-By Action, Power Attack, Ranged Attack 2, Seize Initiative, Startle, Taunt

Powers:
"Firepower"
"Fire Spray" Blast 8 (Feats: Accurate) (Extras: Multiattack) (25) -- [28]
  • AE: Fire Blast 10 (Feats: Split) (21)
  • AE: "Fire Stream" Damage 10 (Extras: Area- 60ft. Cone) (20)
  • AE: "Fire Burst" Damage 10 (Extras: Area- 30ft. Burst) (20)
"Wings of Fire" Leaping 5 (240 feet) [5]
Immunity 1 (Heat) [1]
"Afterburners" Speed +2 (Extras: Affects Others Only +0) (Flaws: Limited to While on Vehicles) [1]

Offense:
Unarmed +11 (+2 Damage, DC 17)
Fire Blast +11 (+10 Ranged Damage, DC 25)
Fire Spray +13 (+8 Ranged Damage, DC 23)
Fire Area Attacks +10 (+10 Damage, DC 25)
Initiative +13

Defenses:
Dodge +13 (DC 23), Parry +12 (DC 22), Toughness +4, Fortitude +6, Will +6

Complications:
Enemy (The Patriarchy)- Kazumi was frequently held-back in her Extreme Racing career by sexist opinions, and even when she was accepted, it was mainly to pose in bikinis as the "Sexy Face" of the sport. At the same time, she was considered only a "toke" there on looks and gender instead of merit. And when she rejected this, she was considered ungrateful and proof that women shouldn't be allowed.
Responsibility (Temper)- Kazumi has a stereotypical temper similar to many Fire-Powered characters. Her first reaction to criticism or insult (even minor ones) is to flare up and threaten people with physical violence.

Total: Abilities: 68 / Skills: 48--24 / Advantages: 19 / Powers: 35 / Defenses: 15 (161)

Origin: Kazumi ("harmonious flower") Toro is an Extreme Sports enthusiast born and raised in America by Japanese parents. She rankled against their old-world sensibilities about a woman's place (it was demanded that she get Straight As, play the piano and violin expertly, and get into a good college. All so that she could marry a nice Japanese boy and raise children), as well as The Patriarchy's ideals. Though many men were excited to see a woman interested in Motocross, stunt-riding and various other motorsports, she was offended that everyone kept focusing on her beauty instead of her capabilities. She saw numerous slights against her- she was constantly asked to pose for calendars, appear in commercials, and be interviewed on television; yet also found herself publically considered to be a "token female" whose talents were artificially-inflated because of her gender. So despite her increased fame, she was subject to numerous Internet Troll comments (images of her crashes were capped with "LOL WOMEN DRIVERS"), and never won any judging competitions. Even her male defenders proved their "complicity" in this by asking her on dates, showing that they only "went along with her" for the physical benefits!

-An angry Kazumi appeared in a magazine trashing this perceived disrespect, and found herself exiled even FURTHER- organizations now avoided her, she was considered "ungrateful", and even worse, her character was used as an example to keep even MORE women out of these male-dominated fields. Furious, she attempted to assault the head of one of the main racing organizations, but was halted by Valedictoria, who asked her to join The Four Fatales and strike at The Patriarchy more intelligently. Gaining fire-based superpowers via genetic engineering, Kazumi became Broiler.
-Broiler is a good Blaster, and a great defensive fighter, but is the Glass Cannon of the team. Her specialty is Area Attacks and anything involving vehicles.
---

Jab's Notes: Broiler is the first member of the team I came up with, just having the idea of a bad-ass Biker Chick with a cool helmet and flame wings. In coming up with her origin, I decided visually she should be Asian (the visual just seemed to fit), and then came up with the whole "Sexist ideal for a girl in Asian Culture" thing as a justification for being pissed off at The Patriarchy. Then I added in a Danica Patrick thing- a female race car driver now known more for being photographed in bikinis because she's above-average in attractiveness. I figure Danica happens to LIKE the millions and millions of dollars she gets for that, but the key thing here is: What if she WASN'T? What if she was ANNOYED at being turned into a sex symbol when she just wanted to race competitively? That play on the sexist nature of our culture (where attractive female athletes like Danica and Anna Kournikova find their looks completely overshadowing their actual accomplishments) makes for an interesting concept, I think.
Last edited by Jabroniville on Sun Oct 22, 2017 7:27 pm, edited 1 time in total.
Jabroniville
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Re: The Jabverse: An O.C. Thread (Titanica! Night Dragon! The Four Fatales!)

Post by Jabroniville »

Capers:
* The Four Fatales invade the offices of video game companies that designs "sexist" games featuring scantily-clad women (basing a public movement around one controversial game which includes an odious "Rape Mini-Game", but snowballing the criticism to the entire industry). The programmers are forced to increase the weight of all the female characters, and cover them in body-concealing armor, while male characters are allowed to remain (or changed to be) unclad, because the two are "non-equivalent". This culminates with an appearance at a major Gaming Expo, where they mass-brainwash (called "Awakening" by Valedictoria) all the people present into producing only more "Women Positive" works, which only feature Strong Female Protagonists and no "Problematic" content. Valedictoria's end goal: To ensure these boring protagonists result in the economic failure of the video game industry, ruining another male-dominated field. Opposing them, and making this more difficult, is the arrival of a band of angry, hateful, misogynistic men led by Mark Ryan Alexander, who seeks to ruin the reputation of women in every industry, for fear of their invasions destroying the things he loves. Their Anti-Cuck Alliance threatens the Fatales's operations, and nearly creates a riot when they invade Valedictoria's sub-orbital platform, The Safe Space. The heroes have to work to keep both groups from wrecking things for everyone else.

* Valedictoria hypnotises hundreds of young men into becoming even MORE vicious in their Online Trolling, Slut-Shaming and sexist comments. The endgame: to turn the public even MORE against males and their sexist opinions, and allow for the passing of a controversial bill that will allow the government to ban "Problematic Works" that don't include enough positive portrayals of women.

* The Four Fatales interject themselves in several elections across the United States, attempting in each to earn the candidate to their liking a victory by public smear campaigns and mind control against those against their policies.
* Some of the surviving teachers of Wonder Witch's old Academy band together to hunt her down, and set off a magical cataclysm in a major city, as their clashing Magical might opens a rift in space. The heroes must stop the encroaching dark forces from beyond the veil, while also trying to stop the battle and capture the Fatales.

* Such is reality that Hollywood pictures are produced towards a male audience, with primarily male stars- while male stars can be leading men well into their senior citizen years, female actresses are given roles until they hit their thirties, at which point they are cast aside for the younger generation. Angry over this, Valedictoria leads her agents in kidnapping all of Hollywood's major leading men (particularly some that are infamous for moving between countless romantic partners), holding them hostage until the practice changes. Things are compounded when Jawdropper gets some alone time with some of her "favorites".
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Re: The Jabverse: An O.C. Thread (Titanica! Night Dragon! The Four Fatales!)

Post by Skaramine »

Opposing them, and making this more difficult, is the arrival of a band of angry, hateful, misogynistic men led by Mark Ryan Alexander, who seeks to ruin the reputation of women in every industry, for fear of their invasions destroying the things he loves. Their Anti-Cuck Alliance threatens the Fatales's operations, and nearly creates a riot when they invade Valedictoria's sub-orbital platform, The Safe Space.
Jab, you are genius!
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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

SuperStar

Post by Jabroniville »

Image
ImageImage

I kinda ended up going with the simpler, top version. The "border around the star" thing looks too "busy", and is really hard to keep even.

SUPERSTAR (Eric Robertson)
Hgt:
6'5" (5'8" in Regular Form) Wgt: 300 lbs. (250 lbs. in Regular Form)
Role: Kid Hero, Fan-Insert Character
PL 11 (199)
STRENGTH
9 STAMINA 9 AGILITY 4
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 3 PRESENCE 3

Skills:
Close Combat (Unarmed) 2 (+11)
Deception 4 (+7, +9 Attractive)
Expertise (Science) 7 (+13)
Expertise (History) 2 (+8)
Insight 1 (+4)
Intimidation 3 (+6)
Perception 3 (+6)
Persuasion 2 (+5, +7 Attractive)
Ranged Combat (Throwing Stars) 6 (+12)
Stealth 1 (+5)
Technology 7 (+13)

Advantages:
Accurate Attack, Attractive, Daze (Deception), Equipment (Star Equipment), Evasion, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Stars) 2, Improved Defense, Improved Disarm, Improved Smash, Interpose, Inventor, Move-By Action, Precise Attack (Ranged/Cover), Ranged Attack 4, Takedown

Powers:
Power-Lifting 1 (25 tons) [1]
"Shooting Star" Flight 7 (250 mph) (Extras: Affects Others) (Flaws: Platform) [14]
"Star Defenses" Enhanced Dodge 2 & Parry 1 [3]

"Cosmic Stars"
"Throwing Star" Blast 10 (Feats: Precise, Affects Insubstantial, Homing) (Extras: Penetrating 6) (30) -- [35]
  • AE: "Starfield Storm" Blast 8 (Extras: Multiattack) (24)
  • AE: "Stellar Star" Create 7 (Extras: Selective, Movable) (Flaws: Limited to Simple Star Shapes- Only Covers One Side) (21)
  • AE: "Moving Stars" Move Object 6 (Feats: Precise) (13)
  • AE: "Stars In The Way" Deflect 10 (10)
  • AE: "Tripping Stars" Affliction 8 (Athletics or Acrobatics; Hindered & Vulnerable/Prone & Defenseless) (Extras: Ranged, Multiattack, Extra Condition) (Flaws: Limited Degree, Instant Recovery) (16)
Offense:
Unarmed +11 (+9 Damage, DC 24)
Throwing Star +12 (+10 Ranged Damage, DC 25)
Starfield Storm +12 (+8 Ranged Damage, DC 23)
Tripping Stars +12 (+8 Ranged Affliction, DC 18)
Initiative +4

Defenses:
Dodge +11 (+13 Stars, DC 21-23), Parry +11 (+12 Stars, DC 21-22), Toughness +9, Fortitude +9, Will +9

Complications:
Normal Identity (Eric Robertson)- Eric must enact a physical change in order to "Power Up" to SuperStar. As Eric, his stats are ST 1, STA 2, AGI -1, and he is noticeably overweight. His Presence also takes a hit, often dropping to -1 when trying to persuade or charm others (though his Deception remains intact, albeit without Attractive).
Power Loss (All Powers)- Eric's star-power is not infinite- over time, his blasts will grow weaker, and he may lose power entirely (reverting back to normal form)- it takes some time for him to regain powers (roughly 16 hours from complete power-down to full power).
Power Loss (Cosmic Stars)- Without special equipment, Eric cannot form proper "Star" shapes- his Blasts will lose the Precise & Penetrating bits, and his Alternate Effects will be ineffective. He can basically throw out only standard Energy Blasts, with lowered accuracy (-2 to -4).
Reputation (Nerd)- Eric is studious, insular and uncharismatic in his regular form. He is viewed as snobbish, off-putting and even "creepy" when he tries to talk to girls.
---
Responsibility (Guilt)- Eric's first month as a superhero saw his best friend Kyle killed by a villain, and Eric's own attack took the villain's life. He thinks about this incident constantly, always seeking to make up for it, and to ensure nothing like it ever happens again.
Secret (Identity)- Eric swore on Kyle's death to never reveal his secret identity again.
Relationship (Bonnie Robertson- Mother)- Eric's father is not part of the family any longer, and so Eric's only home link is his mom. Her own life was thrown into disarray by Eric's troubles surrounding Kyle's death, and she usually struggles with anxiety and worry over her son (who makes frequent unexplained trips out of the home). Single and Middle Class, she struggles to pay the bills at times.
Relationship (Gavin Gowen)- Eric's remaining High School friend is a bit of a troublemaker, and a bad news kid- it took Eric years to figure out that he was a bad seed, and as a kid, he rejected his parents' advice to avoid him, often due to his own desire for companionship (especially after Kyle's death).
---
Relationship (Mindy Stevens)- Kyle's sister was bereft at Kyle's death, and Eric- who always cared deeply for her- always tries to comfort her. However, after he saved her life as SuperStar, she started to pine for his alter-ego! He is left between breaking his sworn promise to never reveal his identity again, and his love for Mindy.
Relationship (Miss Adventure)- After a rough first few months of super-heroing, Eric was taken under the wing of Golden Age heroine Miss Adventure. Eventually, the two grew closer, and Eric found himself in love with her. She, however, viewed is a bit more of a fling, and separated when he tried to make things more serious.
Relationship (Women)- Status as a fat nerd, and a general lack of self-confidence, has left Eric a bit needy with women, and he frequently "overcorrects" and does outlandish or silly things for affection. He is easily led by women, tries to fit everyone into his "ideal" package for what a girlfriend/future wife should be like, and can be quite off-putting at times. Only his attractive, "SuperStar" self can turn most of these into positives, but fat Eric? No chance.
---
Responsibility (Recognizable Face)- In his handsome, "SuperStar" form, Eric is known to the real world, and he will be recognized if he appears unmasked. Especially by bad guys.
Enemy (Various)- SuperStar's most-dangerous enemies include Gigawatt, Dr. Death and WhiteStar. Many others are included in his Rogues Gallery, including Lancehead, Criss-Cross, Barricade, Kid Spectrum & Recoil.
Reputation ("I am NOT a RACIST!")- Two of SuperStar's most-promiment villains, Gigawatt and Recoil, are black men. This led to a perception that the white SuperStar just MIGHT have an issue with black people. That one has a sympathetic backstory has only made it worse. What started as a bunch of aside comments (and SS's own clumsy rebuttals that were often taken the wrong way) eventually became enough of a recurring thing that many black superheroes looked at him funny.

Total: Abilities: 90 / Skills: 38--19 / Advantages: 22 / Powers: 53 / Defenses: 15 (199)

Origin:
-Eric Robertson was a typical unpopular High School boy- an overweight kid with poor self-esteem, a nervous and introverted disposition, and a frequent victim of bullies and cruel taunts (even people close to him called him "Boobsie" for his ample chest). However, he was studious and highly-intelligent, and excelled scholastically- gaining great skill in Astronomy and other sciences. One night, while stargazing, he witnessed a falling star. Realizing that it had fallen close to his home, Eric hefted himself onto his bike and role to find it. However, to his shock, upon coming close to the meteor, he found himself drawn to it, and when he unwisely touched it, it lit up the surrounding area, and his body simply absorbed it! A shocked, delirious Eric returned home, and discovered the following morning that he had grown almost a foot in height, and now featured a massive physique!

-Eric soon realized that it was the meteor had changed his physiology- however, he managed to change back before anyone saw him. However, Eric, a fan of superheroes, immediately began mimicking them, designing his own costume (complete with mechanics in order to properly "focus" his hard-to-control abilities) and making a public spectacle of himself as "SuperStar". He even used his new, handsome face to pick up girls, frequently avoiding his obese regular appearance (only keeping it to "keep up appearances" in his School & home life). Excited, he told his best friend Kyle about his new powers, showing off. However, a bitter Kyle, himself also unpopular, showed off in front of a bully, claiming he knew SuperStar's secret identity. The kid, curious, told his violent brother- a low-end Supervillain named Black Sabre out to earn himself a reputation, who promptly kidnapped Kyle and tortured him for information. Soon, Eric was lured into an ambush, and was assaulted by Black Sabre- Sabre's brother and Kyle were both killed in the ensuing melee by the villain's attacks, driving him mad. Desperate, and alone against his first serious threat, Eric panicked, throwing out a vicious "shooting star" that inadvertently killed Sabre.

-In one horrible moment, Eric's secret identity was safe, but he was permanently-scarred by the carnage- he pledged to act like a responsible hero from then on, always keep his identity secret, and to never kill again. Shortly afterwards, his enhanced form's face was seen publicly, preventing him from even appearing out of costume in anything but his regular form.

SuperStar the Hero:
-This rough start failed to correct itself, and got the hero off on the wrong foot. His public appearances as an unmasked hottie ended up ruining his chances at a normal life in that form (his initial plan was to just got as "that guy" all the time), because he ended up being hounded by the paparazzi and super-villains alike. His High School career suffered because of his focus on super-heroics. His mother grew concerned that he was out of the house all the time after his friend died. An ill-timed prank ended up creating the supervillain Kid Spectrum. He developed numerous dangerous, implacable enemies, such as Gigawatt, Doctor Death and Criss-Cross. The fact that two of his most prominent villains were black led to an undercurrent of "I think he's a racist" that even extended to the superhero community. Basically, if it involves bad luck, it probably happened to SuperStar.

-Eric's relationships are a significant matter. He is in love with his friend Kyle's sister, Mindy Stevens. However, his guilt over causing Kyle's death, and his inability to reveal his secret identity, holds him back with her. Also, she's in love with "SuperStar", not Eric. Eric had a relationship with the Golden Age heroine Miss Adventure (resembling a woman in her forties at this point), and tried to make things serious, which she rejected- she was more of a "serial monogamist" who didn't want to be tied down, and he tried (and failed) to fit her into his ideal of what a relationship was about. He also has an ongoing thing for the dangerous supervillain Fatal Flare, who is EXCEPTIONALLY attractive, but also a criminal. As she's a notorious flirt, and he's got teenage hormones and a history of rejection and desperation, this is an issue.

Jab's Notes: SuperStar is, essentially, my "Spider-Man"- the Everyman Hero. The earliest use of a similar character was Rhino-Man, a rip-off of Spider-Man (complete with the same adventures), who was pretty much just my idealized self as a superhero. I gave him my first Rogues Gallery (all original characters!), but eventually let him fall by the wayside, as I was a young child when I created him. Later on, I also had "Mall-Rat", a guy I based off of the Askewniverse characters when I was in High School (he was a super-powered... mall rat... who hung out with Kevin Smith rip-off characters). However, I've modified a ton of things over time, including dropping... the entire old concept. Instead, I merged various other "Nerdy Hero" things out there, as well as using part of the "Captain Marvel" mythos as well, turning the guy into what I see as the ultimate Nerd Fantasy- a big fat guy turned into a handsome, muscular hero.

-But, because he's like Spider-Man, his entire life goes to shit immediately. So "Boobsie" (a nickname I gave a fat acquaintance of mine in High School- I was a nice kid, wasn't I?) uses his looks and powers irresponsibly at first, and instead of getting an "Uncle Ben" situation, more or less creates ANOTHER tragedy because he was bragging about stuff, and this gives him a reason to never give his Secret ID out, even if he REALLY WANTS TO.

-So even though he's now good-looking, he doesn't have "it all"- his face is eventually exposed, leading the general public to know who he is on-sight, which means he can't just run around like that. His lack of experience/obsession with women leaves him vulnerable to their advances, meaning his personal life can often be a wreck. And I throw in a ton of rotten stuff regarding his Rogues Gallery- the dude has problems. Probably the most "Spider-Man"-like aspects, beyond the "Nerdy Everyman" thing, is the fact that his Rogues Gallery is easily the most in-depth on my characters. Many of my villains are either character-specific or "general use" villains (like the Four Fatales)- SuperStar has a TON of baddies.
Last edited by Jabroniville on Fri Oct 27, 2017 10:02 am, edited 3 times in total.
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Re: The Jabverse: An O.C. Thread (Night Dragon! The Four Fatales! SuperStar!)

Post by Skaramine »

Captain Marvel transformation? Check.
Spider-Man hard luck? Check.
Truly messed up relationships? Check.
The "star-shaped" flight platform? Check.

SuperStar and Lumion could be brothers, Jab. :)

I just let Powerboy power creep into a Green Lantern. :oops:
The ATT member formerly known as both MorningKnight and Power-Glove.
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Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Dr. Death

Post by Jabroniville »

Image

DOCTOR DEATH (Dr. Mervin Floyd)
Role: Possible Big Bad, Most-Feared Nemesis
Hgt: 6'3" Weight:
300 lbs.
Group Affiliation: The Severe Seven
PL 11 (247)
STRENGTH
9 STAMINA -- AGILITY 0
FIGHTING 9 DEXTERITY 0
INTELLIGENCE 8 AWARENESS 2 PRESENCE 2

Skills: 
Athletics 4 (+13)
Close Combat (Unarmed) 3 (+12)
Deception 4 (+6)
Expertise (Science) 9 (+17)
Expertise (Teacher) 2 (+10)
Insight 2 (+4)
Intimidation 12 (+14)
Perception 8 (+10)
Ranged Combat (Laser Pistol) 4 (+12)
Technology 10 (+18)
Vehicles 4 (+4)

Advantages: 
All-Out Attack, Beginner's Luck, Chokehold, Daze (Intimidation), Diehard, Equipment 2 (Random Gear), Fascination (Intimidation), Fast Grab, Fearless, Improved Aim, Improved Critical 2 (Unarmed, Laser), Improved Grab, Improved Initiative 2, Improved Hold, Inventor, Languages 2 (Various), Last Stand (Spend HP For Temporary Reprieve From Damaged Conditions), Quick Draw, Ranged Attack 8, Seize Initiative, Startle, Ultimate Technology Skill

Powers:
"Robotic Body"
Immunity 30 (Fortitude Effects) [30]
"Metallic Shell" Protection 13 (Extras: Impervious 7) [20]
Power-Lifting 1 (25 tons) [1]

Speed 4 (30 mph) [4]
Leaping 2 (30 feet) [2]
"Extendo-Limbs" Elongation 2 (Flaws: Limited to Arms) [1]
"Magno-Gravitic Boots" Movement 2 (Wall-Crawling, Safe Fall) [4]
"Robotic Brain" Quickness 4 (Flaws: Limited to Mental Feats) [4]

"Robo-Sensors" Senses 9 (Extended Vision, Infravision, Vision Penetrates & Counters Concealment 6, Extended Hearing) [9]
Communication (Technology) 3 [12]

"Built-In Laser Pistol" Blast 11 (Extras: Penetrating 5) (27) -- [32]
  • AE: "Laser Fingers" Blast 5 (Feats: Split 2, Precise, Accurate) (Extras: Penetrating) (19)
  • AE: "Sleep Gas" Affliction 7 (Fort; Fatigued/Exhausted/Asleep) (Feats: Reach) (Extras: Area- 15ft. Cloud, Cumulative) (22)
  • AE: "Hypnosis Beam" Affliction 4 (Will; Entranced/Compelled/Controlled) (Extras: Perception-Ranged +2) (Flaws: Limited to Targets Within 20 Feet) (8)
  • AE: "Power Charge" Electrical Aura 4 (20)
  • AE: "Power Blast" Blast 12 (Extras: Penetrating 7) (Flaws: Cannot Take Other Actions) (Inaccurate -1) (18)
Offense:
Unarmed +12 (+9 Damage, DC 24)
Laser Pistol +12 (+10 Ranged Damage, DC 25)
Laser Fingers +14 (+5 Ranged Damage, DC 20)
Power Blast +10 (+12 Ranged Damage, DC 27)
Hypnosis Beam -- (+4 Perception-Ranged Affliction, DC 14)
Power Charge +12 (+4 Damage, DC 19)
Sleep Gas +7 Area (+7 Affliction, DC 17)
Initiative +8

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +13 (+4 Impervious), Fortitude --, Will +7

Complications: 
Enemy (SuperStar)- Dr. Death is one of the primary antagonists of SuperStar, whom he blames for ruining his life and killing his original, human body. He will stop at nothing in his quest for revenge.
Motivation (Regaining Humanity)- Dr. Death is obsessed with regaining his humanity, and constantly strives to place his bionic brain into other forms. The fact that he cannot 'feel' anything drives him to madness.
Motivation (Sarah Floyd)- Death is dangerously obsessed with his ex-wife, and has sought to either kill, maim, or remarry her, at varying intervals.
Weakness (Electrical Attacks)- Dr. Death is highly effected by electrical attacks, which can short out his electonic brain, cause bizarre behavior, or otherwise malfunction his body and mind.
Weakness (Magnetic Attacks)- As a metal being, Death is highly-vulnerable to super-magnets and magnetic powers- attacks of this nature cause +2 more damage, and Move Object attempts are +5 difficulty to resist.

Total: Abilities: 50 / Skills: 62--31 / Advantages: 33 / Powers: 119 / Defenses: 14 (247)

Origin: Doctor Mervin Floyd was a brilliant scientist at the University of San Francisco, internationally famous for his work in robotics. One of the world's leading experts, he met fellow scientist Sarah Sevler, fell in love, and the two were married. Unfortunately, their happiness would be short-lived, and Mervin quickly fell entirely into his work, being obsessed with it. After only two years together, Sarah filed for divorce. Angry and hurt, Mervin decided to "show her" by putting on a spectacular display of his robots at the University grounds. Drawing hundreds of spectators and fellow scientists, he disgusted them with hideously brutal killing machines and things so bizarre that they could never be used for anything. Driven into a rage by the the taunts of the crowd, he was pushed over the edge by the appearance of Sarah, and demanded his robots kill her. They gave chase, stopped by the hero SuperStar, who was present at the location in his civilian identity of Eric Robertson. Hunting down Floyd, SuperStar was shot by a laser blast and nearly died. The shooter, Dr. Death, revealed himself, being Floyd's greatest robotic creation. In fact, Floyd had placed his consciousness inside the robot, putting himself in suspended animation. In the subsequent battle, SuperStar successfully defeated the robot, and Mervin was taken out of animation and arrested for his crimes. A short time later, however, the robot's body, having been taken apart by government scientists, suddenly came to life, shocking everyone around it with bolts of electricity, and then reassembled itself. Acting via a pre-programmed state, the robot burst into the prison Mervin was being held, and freed him.

-SuperStar defeated Mervin again, even when he'd joined several other SuperStar Rogues as the Severe Seven. In their fourth encounter, Mervin (as Dr. Death) attempted to convert SuperStar into a robotic body under his control, creating the first Robo-Star. The Robo-Star served Death in several crimes, however, a bio-feedback loop when SuperStar's good personality reasserted itself caused a mechanical malfunction. While trying to fix it, Death accidentally restarted Robo-Star, who deactivated his controls and allowed SuperStar to reawaken. Suddenly, both existed simultaneously, an 'imprint' being left on Robo-Star, and the two attacked Dr. Death. Death fired his laser at SuperStar, but Robo-Star sacrificed itself, taking the blast full-on, deflecting it into Mervin's body, vaporizing them both. SuperStar then defeated Dr. Death, who was forever trapped in the robotic form.

-Crazed by the death of his human body, Dr. Death reappeared several times, teaming with the Severe Seven or solo, usually on a mission of vengeance against SuperStar. When Robo-Star was resurrected/rebuilt, Death also shared a vendetta against him.

-Dr. Death is a lethally-dangerous robotic menace, capable of using various types of weapon (and inventing others for individual fights). His mechanical limbs can grip with an inhuman strength (a particular favourite tactic is a neck-crushing squeeze). 

Jab's Notes: Dr. Death is an ancient creation of mine; meant as an enemy for Rhino-Man, my main hero. I did a ton of work on his backstory, making him a crazed, merciless bad guy, with the same kind of "Uncanny Valley" horror of Hordac's androids in "Batman: The Animated Series".

Capers:
* Dr. Death perfects his mind-transfer device, and switches his mind with that of SuperStar, trapping SuperStar in the Dr. Death mechanical body. This leaves him on the run from the police and even many other superheroes, who stage a city-wide manhunt against him.
* Death uses an alternate-reality version of Mervin to house his brain, but the innocent off-world Mervin allies with SuperStar (his mind is still trapped in a computer) to change him back.
* Dr. Death attempted to create a human-looking idealized form of Mervin for his mind, but this creation was destroyed, resulting in a believed perception of his death. He reappeared again, however, having used a fail-safe to keep a separate personality in his original robot body.
* Death creates a robotic version of his ex-wife, and transfers her mind into the body and "programs" it to be loyal to him, but Sarah destroys it when her mind was returned.
Last edited by Jabroniville on Tue Oct 17, 2017 8:45 am, edited 2 times in total.
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Re: The Jabverse: An O.C. Thread (Night Dragon! The Four Fatales! SuperStar!)

Post by bsdigitalq »

Gotta love how simultaneously creepy and silly Dr. Death looks there. Like, I *should* be laughing at him, but geeze that look on his robotic face is so unnerving. Like Ultron and Joker had a baby or something.
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Re: The Jabverse: An O.C. Thread (Night Dragon! The Four Fatales! SuperStar!)

Post by Jabroniville »

bsdigitalq wrote: Sat Jun 03, 2017 7:16 pm Gotta love how simultaneously creepy and silly Dr. Death looks there. Like, I *should* be laughing at him, but geeze that look on his robotic face is so unnerving. Like Ultron and Joker had a baby or something.
heh- truth be told, I was going more for "creepy and insane-looking" with the skull-face (that's where the grin comes from, really- hard to not make a skeleton look like it's smiling), but it might be the eyebrows. The issue is, eyebrows help with expressions, and make people look crazier. But I can see how that might look a bit silly.

But yes, "unnerving" is the quality I was going for. I can just imagine him doing that "wide-eyed stare" with an insane super-villain laugh, as his grip on humanity loosens with each adventure.
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Re: The Jabverse: An O.C. Thread (The Four Fatales! SuperStar! Dr. Death!)

Post by Skaramine »

Whoa. That's a hell of a SuperStar slayer!
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Re: The Jabverse: An O.C. Thread (The Four Fatales! SuperStar! Dr. Death!)

Post by Jabroniville »

SuperStar's Rogues, as I said, are the most-thorough group of baddies I've created. Like Spider-Man, SuperStar's varied, semi-low-end powers make him able to take on a variety of foes. It also helps his Rogues that I'm literally using my oldest childhood creations here. I edited in a bit to SS's bio mentioning his link to my old "Rhino-Man" character, which oddly escaped my mind when I first posted my Notes about him- he shares the same last name (Rhino-Man, of course, had MY first name), a similar level (Rhino-Man was Class 50, but had a tiny little arrow-shooter on his wrist to mimic Spider-Man's swinging), and identical Rogues.

Since Spider-Man had the Sinister Six, Rhino-Man one-upped him with the Severe Seven (I might call them "Satan's Seven" now). It took me a while to recall all of who was on the team, but you'll see modifications of them here- the leader was Electro-Man, a giant dude made of electricity. Doctor Death was an evil robot (you've already seen him). There was also Criss-Cross, The Chameleon (sharing a name with a Spidey villain, but resembled Ron Lim's version of Reptyl, only yellow- he had morphing powers), Doctor Squid (a Doc Ock knock-off who was basically my "Combat Cuttlefish" Battle Beast), Barricade (powerhouse), and Robin (an old man doing a "Vulture" act with a bird name I didn't think was being used in comics- and no, you don't want to know how long it took me to realize I was wrong).
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Criss-Cross

Post by Jabroniville »

Image

CRISS-CROSS (Christopher Vancross)
Hgt:
6'5" Wgt: 350 lbs.
Role: Mad Scientist, Dr. Moreau-Type
PL 11 (224)
STRENGTH
9 STAMINA 10 AGILITY 4
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 7 AWARENESS 2 PRESENCE 0

Skills:
Athletics 4 (+13)
Close Combat (Unarmed) 6 (+13)
Deception 4 (+4)
Expertise (Science) 7 (+14)
Expertise (Science) 2 (+16) -- Flaws: Limited to Biology
Expertise (Criminal) 1 (+8)
Insight 2 (+4)
Intimidation 11 (+11)
Perception 9 (+11)
Stealth 4 (+8)
Technology 5 (+12)
Treatment 2 (+9)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Fascinate (Intimidation), Fast Grab, Favored Environment (Jungle/Forest Terrain), Great Endurance, Improved Critical (Unarmed), Improved Grab, Improved Initiative 2, Improved Hold, Improved Trip, Move-By Action, Prone Fighting, Ranged Attack 5, Seize Initaitive, Startle, Takedown

Powers:
"Freak of Nature"
"Tiger Body" Enhanced Skills 4: Stealth 4 (+12) (Flaws: Limited to Within Forested Terrain) [1]
"Lobster Claw- Left Arm" Strength-Damage +2 (Feats: Accurate) [3]
"Snake Bite" Weaken Physical Abilities 10 (Extras: Progressive +2, Broad) [40]

"Rhino Hide" Impervious Toughness 7 [7]
"Shark's Gills" Immunity 2 (Drowning, Pressure) [2]

"Strong Legs" Leaping 2 (30 feet) [2]
"Crocodile's Tail" Reach 1 [1]
"Insectoid Hairs & Gecko Skin" Movement 1 (Wall-Crawling) [2]

"Cetacean Swimming" Swimming 7 (30 mph) (7) -- [9]
  • AE: "Bat & Eagle Wings" Flight 4 (60 mph) (Flaws: Winged) (4)
  • AE: "Cheetah & Impala Legs" Speed 5 (60 mph) (5)
"Wolf & Bear Senses" Senses 6 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking, Ultra & Extended Hearing) [6]
"Bat Echolocation" Senses 3 (Ultra & Accurate Hearing) [3]

Offense:
Unarmed +13 (+9 Damage, DC 24)
Lobster Claw +9 (+11 Damage, DC 26)
Snake Bite +7 (+10 Weaken, DC 20)
Initiative +12

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +10 (+4 Impervious), Fortitude +11, Will +7

Complications:
Motivation (Science!)- Criss-Cross is obsessed with scientific research, and the perfection of animal species over humankind. He often attempts to mutate other people.
Prejudice (Freak)- Criss-Cross is frightening even by the standards of super-villains with animalistic forms.
Responsibility (Temper)
Enemy (SuperStar)

Total: Abilities: 78 / Skills: 56--28 / Advantages: 24 / Powers: 77 / Defenses: 17 (224)

Origin: Christopher Vancross was a failed bio-geneticist, desperately attempting to gain funding for his animal-cross experiments, but the University he worked for refused once they saw the crime-against-nature experiments he was performing, including merging mice with arachnids, creating winged cats, and waterbreathing dogs. Furious, Vancross created his master-stroke- altering his OWN BODY, replacing his parts with those of various powerful animals. Revelling in his new power, he assaulted his fellow scientists and the University's top brass at a large student/teacher gathering. The head of the science department referred to him as "some kind of... vile CRISS-CROSS of animals!", causing him to laugh and declare with pride that that was his new name. Student Eric Robertson was forced to nearly reveal his secret identity as SuperStar to engage Criss-Cross in combat. Initially losing, SuperStar was able to follow the villain to his lab, where he successfully knocked him out with some chemical cocktails he found therein.

-Unable to replicate the complex ingredients of his cure without stealing, Criss-Cross was trapped in his new form, and frequently engaged SuperStar in combat, often teaming up with fellow villains to engage in biology-related monster-creation, and even joined The Severe Seven with six other SuperStar villains. He is known as SuperStar's most-savage and animalistic opponent, leaping onto victims with a murderous rage. The process that altered his body has affected his mind, causing him to repeat old patterns- fusing animals together, creating armies of anthropomorphic minions and attempting to take over the city, and more. At times, his mind is transformed into that of a wild beast with predatory instincts. This makes him unpredictable.

Jab's Notes: Criss-Cross is one of my oldest childhood supervillain creations, and is absolutely the kind of thing a young boy would come up with. You can tell because of elements like "he's got an owl head so he'd be smarter!" and "one cheetah leg and one impala leg would TOTALLY make you faster!". But really... he's just so SILVER AGE! You can absolutely see a guy like this showing up to fight Pre-O'Neil Batman or Daredevil in the early days or something- the whole "one animal part for each limb" thing is both silly and off-putting at the same time.

-He was always a bit of a "nutty, animalistic foe" in my old "Rhino-Man" stories, but I modified him to be a freaky People-Eater in modern times, because how could you NOT be nuts if you voluntarily looked like that? Yeah, that's right- I made him a guy who deliberately altered his appearance to look like this freak. I think literally the only stuff I've added in adulthood were the quirky "side powers" like Wall-Crawling, Echolocation and Snake's Venom. And the fact that his name is humorously similar to his identity.


Capers:
* Animal attacks have been occuring all over the city- SuperStar suspects his old adversary based off of the animal types involved. However, it turns out that Criss-Cross has become fully-animal... and is retaining the personae and attack patterns of each animal that makes up part of his body! He will fight entirely using snake tactics one minute, and then randomly-switch to the skills of a big cat. Then an eagle. This makes him unpredictable and hard to get a handle on- SuperStar has to make several attempts at stopping the villain before he kills again.
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Lancehead

Post by Jabroniville »

Image

SuperStar: "So... I got a question."
Lancehead: "Shoot."
SuperStar: "Why 'Lancehead'?."
Lancehead: "A Lancehead is a kind of snake."
SuperStar: "Yeah, I know THAT, but why'd you pick the name?"
Lancehead: "It sounds cool, and I'm using themed weapons. That's how you get gigs as a mercenary- you gotta have a gimmick."
SuperStar: "And yet those are clearly NOT lances."
Lancehead: "Wha-- yes they are!" *gestures to point out weapon with long, cylindrical shape*
SuperStar: "That is clearly a javelin."
Lancehead: "No it isn't- you can have throwing lances."
SuperStar: "Nobody ever THREW their lances- they're like fifteen feet long! If you throw it, it's a JAVELIN!"
Lancehead: "... look, I needed a name, alright?"
SuperStar: "Why not just go by 'Spearhead'- you could at least pull it off."
Lancehead: "There's already a Spearhead."
SuperStar: "Wai-- really? I don't rememb-- oh, you mean that guy with the non-gimmicked spears who fought all those low-level Street Guys."
Lancehead: "Yeah, him."
SuperStar: "But nobody remembers him! You could have just taken the name!"
Lancehead: "No, you can't- there are rules against this sort of thing. You don't just take a guy's name."
SuperStar: "RULES? You're SUPER-VILLAINS! By definition, you are criminals and lawbreakers!"
Lancehead: "Still rules."
SuperStar: "And yet you can't use the proper name for your weapons."
Lancehead: "All those names are relative."
SuperStar: "No they are NOT. Lances are, BY DEFINITION, a CAVALRY weapon! Why no
Lancehead: "Wha-- listen, are you some kind of military nerd or something? That's some straight-up geeky shit, son."
SuperStar: "...... NO."
Lancehead: "Hah! Yes! You are totally a f*cking nerd! Only a giant dork would know all that shit about weapons! I remember kids like you in History class, all drawing pictures of weapons on your notes!"
SuperStar: "That... that never happened!"
Lancehead: "Hah! It totally did!"
SuperStar: "KISS MY ASS, LANCEHEAD! YOU ARE SO FULL OF CRAP! YOU ARE--." *fight scene begins*


LANCEHEAD (Conrad Evers)
Hgt:
6'2" Wgt: 215 lbs.
Role: Gimmick Guy, Mercenary Villain
PL 10 (193)
STRENGTH
3 STAMINA 4 AGILITY 5
FIGHTING 12 DEXTERITY 6
INTELLIGENCE 3 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 5 (+10)
Athletics 10 (+13)
Close Combat (Unarmed) 2 (+14)
Deception 3 (+6)
Expertise (Mercenary) 9 (+12)
Insight 3 (+7)
Intimidation 3 (+6)
Investigation 3 (+7)
Perception 6 (+10)
Ranged Combat (Lances) 1 (+13)
Stealth 2 (+7)
Technology 3 (+6)
Vehicles 2 (+8)

Advantages:
Accurate Attack, Assessment, Benefit (Wealth), Diehard, Equipment 2 (Random Tech Gear, Uniform), Evasion, Fast Grab, Fearless, Great Endurance, Improved Aim, Improved Critical 3 (Firearms, Lances 2), Improved Defense, Improved Initiative, Improved Smash, Improved Trip, Jack-Of-All-Trades, Languages (A Few), Move-By Action, Power Attack, Quick Draw, Ranged Attack 6, Teamwork

Powers:
"Lance Array" (Flaws: Easily Removable) [32]
"Acid Lancehead" Blast 5 (Extras: Secondary Effect) Linked to Weaken Toughness 7 (Extras: Ranged, Affects Objects) (Flaws: Unreliable- 5 Uses) (Dim. Range -1) (28) -- (39)
  • AE: "Explosive Lancehead" Blast 8 (Feats: Triggered- Time) (Extras: Area- 30ft. Burst) (Dim. Range -1) (24)
  • AE: "Shocker Lancehead" Affliction 7 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged) Linked to Blast 3 (Dim. Range -1) (19)
  • AE: "Bolo/Coil Lancehead" Snare 6 (Feats: Accurate) (Dim. Range -1) (18)
  • AE: "Screamer Lancehead" Dazzle Hearing 8 (Extras: Area- 30ft. Burst) (Dim. Range -1) (23)
  • AE: "Smokescreen Lancehead" Concealment 2 (Vision) (Extras: Area- 30ft. Cloud +2, Attack, Ranged) (Dim. Range -1) (11)
  • AE: "Shotgun Lancehead" Blast 7 (Extras: Penetrating 5) (19)
  • AE: "Gas Lancehead" Sleep 8 (Extras: Area- 30ft. Burst) (24)
  • AE: "Variable Lancehead" Blast 6 (Feats: Variable- Piercing or Electrical) (Dim. Range -1) (12)
  • AE: "Cable Lancehead" Movement 1 (Swinging) (2)
  • AE: "Epoxy Glue Lancehead" Snare 7 (Extras: Contagious) (Dim. Range -1) (27)
  • AE: "Melee Lance" Strength-Damage +3 (Feats: Reach, Split) (Extras: Penetrating 4) (9)
"Rocket-Boosters On Lances" Extended Range 2 (Flaws: Unreliable- 5 Uses) (1)
-- (40 points)

Offense:
Unarmed +14 (+3 Damage, DC 18)
Melee Lance +12 (+5 Damage, DC 20)
Shotgun Lance +13 (+7 Ranged Damage, DC 22)
Shocker & Expoxy Lances +13 (+6-7 Ranged Affliction, DC 16-17)
Coil Lance +14 (+6 Ranged Affliction, DC 16)
Screamer Lance +6 Area (+6 Ranged Affliction, DC 16)
Gas Lance +8 Area (+8 Ranged Affliction, DC 18)
Explosive Lance +8 Area (+8 Ranged Damage, DC 23)
Acid Lance +13 (+5 Ranged Damage & +7 Ranged Weaken, DC 20 & 17)
Initiative +9

Defenses:
Dodge +15 (DC 25), Parry +14 (DC 24), Toughness +4 (+5 Uniform), Fortitude +6, Will +6

Complications:
Motivation (Greed)- Conrad Evers is a cold-hearted mercenary. If there's no money or survival in it, he ain't playing. He doesn't even carry grudges, and won't kill his worst enemy if there isn't a financial reward. He laughs at people who have personal causes and ideologies.

Total: Abilities: 80 / Skills: 72--36 / Advantages: 30 / Powers: 32 / Defenses: 15 (193)

Origin: Conrad Evers was your everyday mercenary/wetworks operative, maintaining a highly-honed squad of agents, but had a conundrum- in an age of superhumans, he was now having trouble finding work. All the highest-paying jobs were now going to super-powered amateurs, and the only non-powered merc stuff was work for unreliable foreign dictators. Instead of whining about it like most did, Conrad simply got himself a costume and learned a gimmick, and became a costumed Super-Villain. Taking the name Lancehead ("It sounds cool and marketable. Plus, people always assume Snake Guys are either tough or psycho. Either way, it means money". His first assignment brought him up against the hero SuperStar, who would become his most recurring nemesis (especially once high-paying crooks discovered Lancehead could hold off the new hero). Despite the rivalry, Evers never attempted to kill the hero without first being paid- Evers is ALL about the paycheck.

-Lancehead is good enough to be a challenge for powerhouse superheroes, especially using his now-trademark gimmick. His Trick Lances are modular tips placed on aerodynamic staffs of moderate size (usually around 5 feet- closer to spears really, but "Spearhead" isn't as cool a name). One of the best mercenaries in the world, he quickly learned the ropes of the "Supers" game, becoming one of the best Gimmick Guys in the biz.

Jab's Notes: Lancehead is one of the last creations I came up with for SuperStar's Rogues Gallery- I'd come up with the name when looking up snakes and noticing that one as one of the only cool names NOT taking up by a member of The Serpent Society. I once commented that if I took over Marvel, I'd debut a guy named that for the Society. Instead, I popped up with a guy for SuperStar's Rogues, quickly going with the "green & purple color scheme" cliche. I also decided to go with a "Greedy Mercenary" trope, which is always good for a laugh- someone so one-sidedly greedy can be hilarious, and it'd be funny to see him be cheap, as well. Also, he's a Gimmick Guy, since that was missing so far, and villains like that are always fun to write about, and read.

-I also kinda like the whole "Well supervillains are the In Thing right now, so I guess I'll just become a supervilain" thing- it's so cynical and pragmatic, which comes off as funny in the real world, but fits the messed-up world of superhero comics. Very much a "When In Rome" kind of deal.

-When drawing him, I wanted to do the "kid thing" of giving all his "Lances" (which are, of course, actually JAVELINS, as SuperStar himself notes) distinct appearances based off of their gimmicks. Hawkeye artists always do this, too. I practically just took the designs right from the Fraction/Aja "Hawkeye" book.


Capers:
* Captures SuperStar after a tricky battle, and is almost convinced by his teammates to simply kill this recurring threat. However, his cooler head prevails, and he realizes the smartest thing to do is simply accept a contract from someone else to do the deed. He shops around to every criminal contact he can find, with SuperStar still trapped. However, most have difficulty believing him, are in jail, don't carry a particular grudge against THIS hero, or don't want the risk. When he finally gets some buyers, the payment goes poorly- some Super-Villains hear about the deal through other circles, and decide to simply keep their money and gun down SuperStar themselves. Lancehead is left with no other option but to spring the hero, and the two have to fight their way past a small army of mob goons and Villains.
Last edited by Jabroniville on Tue Oct 17, 2017 8:49 am, edited 1 time in total.
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Re: The Jabverse: An O.C. Thread (Four Fatales! SuperStar! Dr. Death! Criss-Cross!)

Post by Skaramine »

Great caper and the intro discussion is GOLD!
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Barricade

Post by Jabroniville »

Image

BARRICADE (Harris Richardson)
Hgt:
6'5" Wgt: 550 lbs.
Role: Big Dumb Powerhouse, The Rival (To SuperStar)
PL 10 (136)
STRENGTH
11 STAMINA 13 AGILITY 0
FIGHTING 7 DEXTERITY 0
INTELLIGENCE -1 AWARENESS 0 PRESENCE 1

Skills:
Athletics 1 (+12)
Close Combat (Unarmed) 2 (+9)
Deception 2 (+3)
Expertise (Criminal) 3 (+2)
Intimidation 7 (+8)
Vehicles 3 (+3)

Advantages:
All-Out Attack, Chokehold, Daze (Intimidation), Diehard, Fast Grab, Great Endurance, Improved Critical (Unarmed, Improvised Weapons) 2, Improved Grab, Improved Hold, Improvised Weapon, Last Stand (Ignore Damage For 1 Round With HP), Power Attack, Ranged Attack 5, Takedown

Powers:
"Concrete Physiology"
Impervious Toughness 13 [13]
Leaping 3 (60 feet) [3]
Speed 1 (4 mph) [2]
Features 2: Increased Mass 2 [2]
Immunity 16 (Life Support, Aging, Falling Damage) [16]

Offense:
Unarmed +9 (+11 Damage, DC 26)
Initiative +0

Defenses:
Dodge +6 (DC 16), Parry +7 (DC 17), Toughness +13 (+6 Impervious), Fortitude +13, Will +4

Complications:
Motivation (Greed)
Responsibility (Temper)
Enemy (SuperStar)
Reputation (Idiot)- Barricade is possibly the most famously-stupid villain in the world. He is uncouth, boorish and simple-minded, and talks like a dumb thug.

Total: Abilities: 62 / Skills: 18--9 / Advantages: 19 / Powers: 36 / Defenses: 10 (136)

-Tough as a brick wall, and almost as smart- it's Barricade! A common thug who stole a rare radioactive isotope as part of his criminal gang (they were going to ransom it, soon as they could figure out what it was worth), he was supposed to be gunned down by a sniper, but the vial he was holding was struck instead. The resulting conflagration eradicated his physical body, but he was "reborn" via the contaminated ground, and broke free with newfound concrete-given might. The near-death experience startling him, and with a natural sense of greed and entitlement, he went on a crime spree, stopped by the rookie hero SuperStar. Breaking out of prison several times over the years, he became a constant threat to SuperStar and his Family as a physical powerhouse. He joined the occasional grouping of Star-Rogues known as The Severe Seven, as an enforcer, though his entitled attitude and simplistic mentality frequently drove a wedge between he and his teammates.

-Barricade has what is referred to as 'super density'. Having merged with some of the pavement he was buried under, his body is now more dense than even the thickest concrete, capable of withstanding bullets and anti-tank fire with ease. His density is such that he can stand against a garbage truck moving at over 100 mph, and be relatively unmoved. He has been seen trading blows with the likes of SuperStar and other powerhouses, proving he is slightly more durable than he is strong- his greatest benefit to his teammates is that he can hold off SuperStar or others for several minutes, just by virtue of his durability. It certainly isn't his tactics- he's a colossal idiot.

Jab's Notes: Barricade is one of the oldest creations for my Rhino-Man character. In this case, he comes off a little more bizarre, because I literally just took the "Marvel Cards Series II" image of Wonder Man, changed the "W" to a "B", and gave the character a mean rhinoceros head. And I never came up with a reason WHY. He just... had a rhinoceros head on that body. He even copied the red eyes! In my adult years, I shifted the character a bit, making him a "concrete" guy to justify his strength and durability, but kept his persona ("strong dumb guy")... and of course gave him a NORMAL HUMAN HEAD, because he looked ridiculous. With the shift from "Rhino-Man" to "SuperStar", I kept the same character, always including him in the "Severe Seven".

-Hilariously, when looking up Black Panther foes for my thread, what did I discover? A motherf*cking guy in BLACK TIGHTS with a "B" ON THEM that was named BARRICADE. And he was created back in the 1990s!! What in the SHIT? That is bizarrely coincidental.

Capers:
* Barricade breaks out of prison, and in a "Get Rich Quick" scheme, joins The Maximum Fighting Championship. However, despite his relative fame and credibility, he's not the main attraction- the promotion's owner uses him to lure SuperStar into a Battle Royal against Barricade and two other competitors, leading to Star being in the fight for his life.
Last edited by Jabroniville on Sun Oct 22, 2017 8:07 am, edited 5 times in total.
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Re: The Jabverse: An O.C. Thread (Four Fatales! SuperStar! Dr. Death! Criss-Cross!)

Post by Jabroniville »

Skaramine wrote: Thu Jun 08, 2017 12:47 am Great caper and the intro discussion is GOLD!
Thanks! I knew that people would ask questions about why a guy named LANCEhead was using THROWING weapons, and I've always believed that odd questions like that are best-answered within the comic, not from by the authors directly. So naturally, OTHER characters would have the same questions, and it would turn into an argument. I kind of imagined Lancehead & SuperStar as Superintendent Chalmers and Principal Skinner there for part of it :).
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