Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Chibi-Usa! The Death Phantom! Fiore! Brute Force!)

Post by Jabroniville »

Oops- I had a history for them, but left it off my emailed info. I'll have to add that in an hour :)
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Chibi-Usa! The Death Phantom! Fiore! Brute Force!)

Post by Jabroniville »

OK, added this info to their build:
THE DYNASTY:
-The Dynasty is a perfect microcosm of something weird I've noticed in modern comics- the idea that a brand-new superteam of guys could be created at once, have almost no personality notes or even major descriptions of their powers, only do stuff in the background, and then get mostly wiped out with casual glee. In olden times, you'd almost NEVER see that happen. In 1975, The Dynasty would have debuted with a lot of fanfare on the cover, given all their names at once, bragged about their powers, showcased them by whupping on the hero, and the finally been beaten back, where they'd go into Marvel Limbo for years, until Mark Gruenwald remembered them.
-Instead, The Dynasty showed up, barely had mention of their powers, were only seen in the background in random "Snapshots" (comics are SO bad for doing that with fight scenes now- it's all just "snapshots" here and there of a fight scene- barely a mention of tactics, style or even guys selling the damage they've just taken), and then disappeared until a few of them were killed later that year, with the remainder forming a NEW superteam in another book.
-This kind of thing means that older characters are SO much easier to stat- even Douchey Loser #852 from Marvel Team-Up who did one thing and then got murdered by the Scourge of the Underworld has a more elaborate bio that the friggin' Star or Revolutionary. What's sad is that "Chinese Superteam" is a totally great idea for a story- a semi-antagonistic nation has superheroes of its own, who oppose the heroes and do their own thing, but are ultimately still heroic defenders. The Soviets had one; why not China? Which really should have THOUSANDS of superhumans- superhumans are formed by two things: People and Industrial Accidents. Who the hell has more of both than CHINA? The world should be swarming with superhuman Chinese.

Their History:
-In any case, these guys popped up in a 2012 Iron Man story, helping Iron Man take out some of The Mandarin's agents when they tried to destroy Three Gorges Dam in China. "Sort of a militarized Avengers", according to Tony Stark. However, they received little characterization or focus, and then The Star & Soldier One died in battle during Thanos's invasion during Infinity. The Weather Witch & Saber formed The Ascendants, a successor team, that showed up in Avengers World, doing pretty much the same sort of thing- Background Snapshot-Based Fighting. Though that was a pretty fun arc- the AW title was allowed to be separate from Hickman's 963-part Infinity mega-arc, and so could focus on random missions. Here, the island of Madripoor was revealed to sit on the head of a Giant Dragon, which came to life, and Shang-Chi had to grow thousands of feet high and fight it in hand-to-hand. I mean, come on- that's Comics 101 and we don't see enough of that these days!
-That book seemed to be attempting to create a larger "world" of superhumans, though it didn't really take: neither these guys nor Euroforce (led by the Black Knight) ended up becoming anything- even Background Names, though they appear briefly in Secret Empire fighting some HYDRA cells. We're just kind of... OUT of the era of comics where teams like this matter.
P.S. Happy Canada Day!!! (It's already Canada Day back home in NL, so I'm allowed to say it a little early.)
Thanks, MissRo! I'll be up in Red Deer seeing my baby nephew again! After I post the next member of the Dynasty (he needed a separate build), I'll throw down some of my old "Marvel Alphabet" lists again (I hadn't transferred them all over here yet), and then it'll be time for the Squadron Supreme!
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

The Monkey King

Post by Jabroniville »

Image
Image

THE MONKEY KING (Real Name Unknown)
Created By:
Nick Spencer & Ariel Ollivetta
First Appearance: Iron Man 2.0 #5 (July 2011)
Role: God-Empowered Human
PL 9 (157)
STRENGTH
6 STAMINA 6 AGILITY 5
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 3

Skills:
Acrobatics 6 (+11)
Athletics 8 (+14)
Deception 6 (+9)
Expertise (Soldier) 4 (+6)
Intimidation 2 (+5)
Investigation 2 (+4)
Perception 2 (+4)
Ranged Combat (Staff) 4 (+10)
Technology 2 (+4)
Vehicles 2 (+6)

Advantages:
Accurate Attack, Agile Feint, Benefit 2 (Chinese Military Clearance & Gear), Equipment 1 (Assorted Gear), Evasion, Improved Disarm, Improved Trip, Power Attack, Ranged Attack 2, Set-Up, Takedown 2

Powers:
Shapeshift 4 (Animal Forms) [32]

"Ruyi Jingu Bang" (Flaws: Easily Removable) [9]
"Extends to Any Length" Strength-Damage +2 (Feats: Increased Range 4) (Extras: Ranged 8) (14) -- (15 points)
  • AE: "Extendable Staff" Strength-Damage +2 (Feats: Reach 10) (12)
Offense:
Unarmed +10 (+6 Damage, DC 21)
Staff Smash +10 (+8 Damage, DC 23)
Extending Staff +10 (+8 Ranged Damage, DC 23)
Initiative +5

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6, Fortitude +8, Will +5

Complications:
Responsibility (The People's Republic of China)- The Ascendants work for S.P.E.A.R., the Chinese equivalent of S.H.I.E.L.D., complete with its own Helicarriers.
Motivation (Redemption)- The new Monkey King wishes to atone for his past misdeeds, by helping people.

Total: Abilities: 76 / Skills: 32--16 / Advantages: 14 / Powers: 41 / Defenses: 10 (157)

-Son Wukong is a being fabled in Chinese mythology- with his extendable staff and tail, he is the inspiration behind Goku in Dragon Ball. Marvel finally introduced him in 2012, and is a member of the Chinese Pantheon (who really aren't worshipped any longer). The Monkey King grew in power after being born from stone, and the Jade Emperor of Heaven tried to appease him many times, but Wukong's arrogance would not be controlled. The Buddha imprisoned him beneat a mountain for 500 years, but he was let out in order to defend humanity, which earned him a reprieve.

-In modern times, an evil "Monkey King" steals the original's staff, and Wukong, impressed by the audacity, allows him to escape, so long as he proves himself worthy. His heart weighed down by evil, he is not, and falls into the Eighth City of Hell for years. However, one of the Hammers of the Worthy breaks the bonds between the City and Earth, and he escapes with a horde of demonds. Wanting to atone for his past misdeeds, he hunts down the demons that escaped. He is seen on The Ascendants, helping the Avengers.

-As a fairly new character, but empowered by a God, I imagine the Monkey King to be a PL 9 fighter.
Last edited by Jabroniville on Wed Feb 23, 2022 8:54 am, edited 1 time in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Eadmund Porlock to Ezili

Post by Jabroniville »

E:
Eadmund Porlock (MyS-TECH)
Earth Force (Heroic Trio)
Earth Lord
Earth-Mover I (The Berserkers)
Earth-Mover II (Dr. Stone)
Earthmover
Earthquake
---
Ebbtide (The Pipeline)
The Ebon Samurai
Ebony Maw
---
Echo
Ecstasy
---
Eddie March (Iron Man Replacement)
Eddie Passim (Snakeroot Victim)
Edwin Cord
Edwin Jarvis
---
The Eel I (Stryke)
The Eel II (Lavell)
Eel III
Eelak (The Crimson Cadre)
---
Effigy
---
Egghead I (Elihas Starr)
Egghead II (Robot)
Ego the Living Planet
Egressor (Inhuman in GOTG)
---
8-Ball
Eightyfive
Einsteinium (Elements of Doom)
---
Elathan (Fomorian Skyfather)
Elalyth (The ClanDestine)
Elder God Template
The Elders of the Universe
The Elect (Power Platoon)
Electric Eve (Morlocks)
Electro I (Robot)
Electro II (Max Dillon)
Electron
Eleggua (West African God of Crossroads & Communication)
Eleggua (The Santerians)
Elektra
The Elementals (Would-Be Gods)
The Elements of Doom
Eleven (Redeemers)
The Elf With a Gun
Elias Bogan
The Eliminator
Elixir
Elloe Kalifi
Elsa Bloodstone
Elsie-Dee
Elysia (The Neo)
Elysius
---
Ember I (NuHumans)
Ember II (Alecto; The Furies)
Embyrre (The Fallen)
The Emissaries
Empath
The Empathoid
Empress S'Byll (Skrulls)
Emma Steed
Emplate
Empyrean
---
The Enchanters Three
The Enchantress I
The Enchantress II (Lushton)
The Enclave
The Enforcer I (Delazney)
The Enforcer II (Nero)
The Enforcers
Enigma (Pod)
Enigmo (Delta Force)
Enitharmon the Weaver
Enrakt (The Enchanters Three)
Ent (Morlocks)
Enteki I (The Snakeroot)
Enteki II (The Snakeroot)
---
Eon
---
Epoch
---
Equilibrius
Equinox
---
Eradikator 6
Erbium (Elements of Doom)
Ereshkigal (Mesopotamian Death God)
Ereshkigal (Deviant/Delta Force)
Erg
Eric Gruning (The Exiles)
Eric Koenig (Howlers/S.H.I.E.L.D.)
Erica Sondheim (Stark Heart Doctor)
Erik Killmonger
Erin Lynch (Stark Shareholder)
Erik the Red
Eris
Erlik (Mongolian God of Evil & Death)
Ernst
Ernst Mueller (Blitzkrieg Squad Cavalryman)
Ero
Erynys (Elektra Clone)
---
The Eternal Brain
Eternal Template
The Eternals
Eternity
Ethan Edwards
The Ethicals
---
Euroforce
EUROM.I.N.D. (S.H.I.E.L.D. Offshoot)
Europium (Elements of Doom)
---
Evelyn Necker (Death's Head II Creator)
Ever (Gene Nation)
Everett K. Ross
Evilhawk
---
Ex Nihilo
Excaliber (Spider-Woman Foe)
Excalibur
Excavator
The Executioner I (Asgardian)
The Executioner II (Crazy Gang)
The Executioner III (Young Mastesr)
The Executive Elite (Deadpool Victims)
Exemplar (Inhuman in GOTG)
The Exemplars (Juggernaut Enemies)
The Exile (NuHuman/Rings of the Mandarin)
The Exiles I (Nazis)
The Exiles II (Dimensional Travellers)
Exitar the Exterminator (Celestials)
Ex-Lax (Undergrounders)
Exodus
The Explorer (Elders of the Universe)
The Exterminator (Death-Stalker)
The Exterminatrix
The Externals
---
Eye Boy
The Eye Killers
---
Ezekiel Sims
Ezekiel Stane
Ezili (West African God of Love)



Marvel- The Letter "E":

The letter "E" is the English language's second vowel, and far & away the most commonly-used letter. It has origins in the Greek letter Epsilon, and can be pronounced in numerous ways, and can even change the pronounciations of OTHER syllables, while being silent itself at the end of the word. It's even the most commonly-used sound in many OTHER European languages- this makes it a remarkably letter to find in simple "codes" that merely replace letters with other syllables (just find the most-common one and boom- that's your "E").

Despite its commonality, you don't see it that often for the first letter of names, in real life or in comics. In fact, hardly any comic book characters start with "E", and the ones that do tend to be rather odd (Ego, Eternity) or Jobbers (The Enforcer). Most of the names are rather low-tier, and the bigger-name ones are only from the 1960s. The biggest names are the Enchantress & Executioner (big-name Thor foes, mostly from the '60s), Elektra, Electro, Eternity (the living embodiment of the Universe itself) and Ego the Living Planet. After them, you've got mid-tiers like Echo, Exodus, Egghead, Empath, Emplate & Erik Killmonger. Then there's a LOT of low-end guys- the Eternal Brain, Ernst, Equinox, Evilhawk, the Silver Age Exiles & Ethan Edwards. Not the WORST assortment of guys, but not really big name acts, either.
Last edited by Jabroniville on Tue Jan 02, 2024 8:40 pm, edited 45 times in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Icarus to Izanami

Post by Jabroniville »

I:
Icarus
Ice I (Paradox Foe)
Ice II (Drug Lords)
Iceberg
Iceboy (Euroforce)
Iceman
The Icemaster
Ice Princess
Ichisumi
Icon
---
Idunn
---
Ignatz (Deviants, Ant-Man Steed)
Igor the Baboon
Igor Drenkov (One-Off Hulk Foe)
Iguana
---
Ikari
Ikaris
Ikelli's NuHumans
Ikthalon
Iktomi (Anasazi Trickster God)
---
Ilmarinen (Finnish God of Metal & Invention)
Illuminator
Illusion
---
Imei Chang
The Immortal Weapons
Immortalis
Immortus
Imp (The ClanDestine)
The Impakov Twins (Warforce)
Impala
The Impossible Man
Imprint (Inhuman in GOTG)
Impulse I (Imperial Guard)
Impulse II (Hubbard)
Imus Champion
---
Inari (Shinto God of Rice)
Inazuma (Masters of Silence)
The In-Betweener
Indech (Fomorian Earth God)
Indium (Elements of Doom)
Indra (Hindu God of War & Weather)
Indra
Inertia
Infectia
The Infernal Man (The Order Foe)
Inferno I (Slifer)
Inferno II (Joseph Conroy)
Inferno III (Exemplars)
Inferno IV (NuHuman)
The Infinites
Infinity
The Infinity Gauntlet
The Infinity Gems
Infinity Gems (Jokes & Extras)
Infomorph (System Crash)
The Inhumans
Inhumans Side Characters
Inhuman Recruits
The Initiative
Ink
Inndig-O (Accuser Corps)
Insidio (Starblasters)
Insomnia
Instant Replay
Integer
Interface
The Interloper
The Interplanetary Security Agency
The Inua (Inuit Gods)
Invader-1 (aka Tara II)
Invincible (The Super-Soldiers)
The Invisible Woman
---
Io (Crescent's Spirit Bear Summon)
Iodine (Elements of Doom)
Ion
---
I.Q. (Young Allies)
---
Irezumi
Iridium (Elements of Doom)
Iris (Warpie Observer)
Iron (Elements of Doom)
Iron Cross
Iron Curtain
Iron Fist I (Danny Rand)
Iron Fist II (Lin Lie)
"Iron Hand" Hauptmann (The Exiles)
Iron Lad
Iron Maiden I (Martial Artist)
Iron Maiden II (Gene Nation)
Iron Man
Iron Man Armors
Iron Man 2020
Iron Mask
Iron Monger
Ironclad
Ironheart
Irving (Morlocks)
---
Isadore Cohen (S.H.I.E.L.D.)
Isaiah Bradley
Isbisa
Ishtar (Mesopotamian Goddess of Love & War)
Isis (Egyptian Fertility Goddess)
Iso (NuHuman)
The Isolationist
---
It! The Living Colossus
Itzamna (Mayan Skyfather)
---
Ivan Krushki (The Exiles)
Ivich Williamson
Ivory (S.H.I.E.L.D. Super Agents)
---
Ixar (Ultroids)
Ixchel (Fake Mayan Gods)
Ixchel (Mayan Moon Goddess)
---
Izanagi (Shinto Skyfather)
Izanami (Shinto Mother of Japan)
Izanami (Hand Agent)
Izzy Cohen (Howling Commandos)



Marvel: The Letter "I":
-"I" is of course an ancient letter, being rather simply drawn. "J" was created from what used to be an "I"- names like Iulius Caesar sounded different to Romans compared to how we pronounce it today. It's pronounciations are various since English LOVES to be confusing ("I" appears with different sounds in Fish, Machine and Time)- this is called the Great Vowel Shift. I is also the fifth most-used letter in the English alphabet, in particular because it's is used by a speaker to describe themselves. In Latin, it also denominated the number one.

-Despite its status as a highly-used vowel, there aren't a lot of "I" characters out there. Two VERY famous ones in Iron Man and the Invisible Woman, however. There's also the X-Men's Iceman, Iron Fist, The Impossible Man, The In-Betweener, Immortus and the Iron Monger. So there's a pretty good ratio despite the low numbers.
Last edited by Jabroniville on Thu Nov 16, 2023 6:37 am, edited 39 times in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Fiore! Brute Force! Heavy Metal! The Monkey King!)

Post by Jabroniville »

Alright- got the Sailor Moon pics uploaded into SmugMug, which has some solid reviews online as well as from Ares! Now all I need to do is... put in the Wicked pictures. And the Jem pictures. And the G.I. Joe ones. And Disney Fairies. oh, and it turns out Star Wars. And all the Mattel dolls. And Avatar. And a few Disney ones, too. And Roswell.

WELP gots me a new project for the next month or so :)!
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Kaballa to Kymri

Post by Jabroniville »

K:
Kaballa the Unclean (Evil Wizard)
Kaboom (NuHuman)
Kabuki-Back (The Head Hunters)
Kacy (NuHuman- Lash's Crew)
Kade Kilgore
Kadlu (Inuit Lightning God)
Kagutsuchi (Shinto Fire God)
Kain
Kaine
Kala
Kali (Hindu God of Destruction)
Kalikya (Inhuman)
Kaluu
Kamal (Acolytes)
Kamikaze
Kaminari (Shinto Thunder God)
Kaminari (Masters of Silence)
Kanaloa (Polynesian Sea God)
Kane (Polynesian God of Light)
Kane (Weapon X)
Kang the Conqueror
The Kangaroo I (Oliver)
The Kangaroo II (Hibbs)
Kaos (O & K)
Karbon (Tektos)
Karen Page
Karkas
Kariooq (The Great Beasts)
Karisma
Karl Malus
Karl "Crippler" Striklan (The Wild Pack)
Karma
Karnak
Karnilla the Norn Queen
Karolina Dean
Karthon (Atlantean)
Kate Bishop (Hawkeye III)
Kate McClellan (Knights of Pendragon)
Kate Neville (Nick Fury's Girlfriend)
Kathy Dare (Tony Stark's GF)
Katie Power
Kate Waynesboro
Katos (Young Gods Mentor)
Katu (Acolytes)
Katyusha (First Line)
Kavita Rao
Ka-Zar I (David Rand)
Ka-Zar II (w/ Zabu)
Kaze I (Original; Masters of Silence)
Kaze II (McCall; Masters of Silence)
Kazimierz Kazimierczak
---
Kearson DeWitt (Iron Man Foe)
Kelda Stormbringer
Kestrel
Key (Euroforce)
---
Khan (X-Treme X-Men Foe)
Khaos
Khiron (Victor Strange)
Khonshu
Khoryphos (Eternals)
Khult (Peacekeepers)
---
K.I.A.
Kiber the Cruel
Kickback
Kickers, Inc. (New Universe)
Kid Blackheart
Kid Briton
Kid Colt II (Cowboy)
Kid Colt II (Whitemane)
Kid Gladiator
Kid Kaiju
Kid Quarry
Kiden Nixon (NYX)
Kidogo
Kidpool
Kickers, Inc.
Killdeer (The Contingency)
The Killer Clown
Killer Queen (Chess Set)
Killer Shrike
Killjoy (Killspree)
Killian (Pirate Leader; The Neo)
Killobyte I & II (System Crash)
Killpower
Killraven
Killron (Morlocks)
Killspree (Killjoy)
Kilmer (The Neo)
Kimura (X-23 Foe)
The King of the Sewers
King Bedlam
King Coal (Chess Set)
King Cobra I (Klaus)
King Cobra II (Piet)
Kingo Sunen (Eternal Swordsman)
The Kingpin
The Kinsmen (Irish Superteam)
Kirigi (Hand Agent)
Kismet (Her/Ayesha/Paragon)
Kite I (Death's Head II foel; aspect of Charnel)
Kite II (The Contingency)
Kitty Pryde
---
Kkallakki (Fear Eaters)
Kkallakku
---
Klaatu (Alien Monster)
Klara Prast
Klaw
The Kleinstocks
Kluh
Kly'bn
---
The Knave of Hearts
Knickknack
Knight & Fogg
The Knight I (Fletcher Heggs, Chessmen)
The Knight II (Raleigh Halward, Chessmen)
The Knight III (Basil Thorpe, Chessmen)
The Knights of Pendragon
Knockabout (S.H.I.E.L.D. Super-Agents)
Knockout
Knuckles O'Toole (Young Allies)
---
Kobik
Kobold (Warpies)
Kofi Whitemane
Kolomaq (The Great Beasts)
Komodo
Kon (Incan God of Wind & Rain)
Korath the Pursuer
Korg I (The Gatherers)
Korg II (The Warbound)
Korr (Future Foundation)
Korrek
Korvac
Korvus
Kosmos
Kosmosians
Koyash (Mongolian God of the Sun)
---
Kraa (Luphumoids; Nova Foe)
Krakoa
Krang (Atlantean Warlord)
Kraven the Hunter I (Sergei)
Kraven the Hunter II (Alyosha)
Kraven the Hunter III (Ana)
The Kree
Kree Soldiers
Kree Sentries
Kreeg (Starblasters)
Kristoff Von Doom
Kronos
Kruel
Krunch (The Hellbent)
Krytpon (Elements of Doom)
Krystalin
---
Kshathra Vairya (Zoroastrian God of Metal)
---
Ku (Polynesian God of War)
Kuara (Mongolian Thunder God)
Kubik
Kui Xing (Chinese God of Paperwork & Examinations)
Kukulkan (Fake Mayan Gods)
Kukulcan (Mayan Wind God)
Kulan Gath
Kuroko
Kurse
---
Kyknos
Kylun
Kymri (Excalibur Ally)



Marvel: The Letter "K":
-The letter "K" comes from the Greek K (kappa), which itself was taken from Semitic languages. It's a bit weird, in that it can be used with our without the letter "c", and often sounds the same. It can also represent a thousand (such as "30K" for "30,000"). This is like, the least-interesting stuff I've ever gotten for a letter in the "Marvel Alphabet" so far.

-There's an odd lack of Marvel characters beginning with the letter, despite it having a pretty hard sound that makes certain words fun to say (a great number of nasty words have that hard "C" or "K" in them). In fact, it seems like a huge chunk of the characters starting with this letter are monsters, aliens or interdimensional creatures using it to make WEIRD names- Kaluu, Karnilla, Kkallakkuu, Korath, Korg, Korrek, Karthon, Karkas, Klaatu, Karnak and more. Very, very few "authentic" major super-characters use the letter to start their name for anything other than their first name (and actually, there's a lot of people like that here- Kate Bishop, Katie Power, Karolina Dean, Kavita Rao, Klara Prast

-The biggest names: Kang the Conqueror, Ka-Zar, The Kingpin, Korvac, Kraven the Hunter (okay, that's pushing it), Kristoff Von Doom (that, too)... that's it, really.
Last edited by Jabroniville on Thu Nov 23, 2023 5:13 am, edited 42 times in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Oak to Ozone

Post by Jabroniville »

O:
Oak (Warpie Powerhouse)
Obadiah Stane
Oberon (Celtic Faerie God)
Obituary (O-Force)
Oblivion
The Obliterator
---
Occult (Mutant Force- Peepers)
Occulus
Ocelot I (Warpie Cat-Guy)
Ocelot II (O-Force)
---
Oddball I & II
Odysseus Indigo (Sword of Damocles)
Odin
---
O-Force (X-Statix Rivals)
---
The Ogre
Ogress
Ogun (West African God of War)
Ogun I (Wolverine foe)
Ogun II (The Santerians)
---
Okoye (Dora Milaje)
---
Old Lace
Old Woman (Avatars of the Mandarin)
Olivier
Ollerus the Unmerciful (Asgardian Warrior)
Olvido (Children of the Vault)
The Olympians
---
Omega (The Collective)
The Omega Clan
Omega Black (Omega Clan)
Omega Flight (AF Villains)
Omega Red I (Arkady Russovich)
Omega Red II (Omega Clan)
Omega Sentinel
Omega the Unknown
Omega White (Omega Clan)
Omegex
Omerta I (Italian Hero)
Omerta II (Provenzano)
Omnibus
---
The One Above All (Celestials)
Onome
Onslaught I (Imperial Guard)
Onslaught II (Xavier)
Onyxx
---
Oonagh Mullarkey (MyS-TECH Doctor)
Ooze (O-Force)
---
Opal Luna Saturnyne
Opsidian the Dark (Gene Nation)
Optoman (O-Force)
---
Oracle I (Acolytes)
Oracle II (S.H.E.- Greece)
Orator
Orb (The Guardian Clan; The Neo)
The Orb I (Shannon)
The Orb II (Rookie)
Orbit I (The Spacemen)
Orbit II (O-Force)
Orchid (O-Force)
Orchis (Anti-Mutant Organization)
Ord, From Breakworld
Order (O & K)
The Order (Initiative Team)
Origin
Orka
Orini (Clea's Father)
Oriole
Ormond Wychwood (MyS-TECH)
Orphan (X-Statix)
Orphan-Maker
Orson Randall
---
Osaku (The Snakeroot)
Oscar (Teen Comedy Book)
Oshtur the Omnipotent
Oshun (The Santerians)
Osmium (Elements of Doom)
Osiris (Egyptian Skyfather/Death God)
---
Otto Rabe (Blitzkrieg Squad Flutist)
---
Outcast (Lilin)
The Outcasts (Subterraneans)
Outlaw I (Punisher Ally)
Outlaw II (Inez Temple)
The Outlaw Kid
---
Overdrive
Overkill I (Taserface)
Overkill II (O-Force)
Overkiller
The Overmind
Overknight (Chess Set)
Oversize (Shadowforce)
Overtime (New Universe)
The Ovoids
---
Owayodata (Anasazi God of The Hunt)
The Owl
---
Ox I & II
Ox III (China Force)
Oxbow (First Line)
Oxford Blue (Euro-Trash)
Oxo (The Special Executive)
---
Oya (West African Wind God)
Oya I (The Santerians)
Oya II (Idie Okonkwo)
---
Ozomatli (Aztec Dance/Music God)
Ozone (O-Force)




Marvel: The Letter "O":
"O" has been used for, well, "O-Sounds" since Ancient Greece (the original sound was "eyn" in Phoenician, and was meant to represent the human eye). It is now the fourth-most-common letter in the English alphabet, and has numerous pronounciations- it's also a good signifier of where someone grew up- with certain accents, the long and short "o" sounds are different, and different words will rhyme with each other. The fact that the mouth makes a round shape while making this sound means that even non-European languages have used this letter to signify the sound.

Despite its common-ness in the English language, and a lot of interesting words starting with it (check all the guys with "Omega" in their name), not a lot of super-characters start with this letter. The most important by far is Odin, the Allfather of the Norse Pantheon (naturally, he pre-dates comics by a ways). There's also Onslaught (more of a one-off, but he was pretty important for a while), Omega Red and... well, that's basically it for important people. After that, it's just Oya (who usually has her name dropped and is simply known by her real name), The Owl, The Overmind and Orka. Notably, I've already statted up all of the "O" people, so these are all merely re-posts.
Last edited by Jabroniville on Mon Jan 01, 2024 7:32 pm, edited 39 times in total.
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Squadron Supreme

Post by Jabroniville »

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THE SQUADRON SUPREME:

(Note: Spoiler City here- both in this description and in the Builds themselves. It's a series with A LOT of death and crazy stuff in it. I strongly recomment anyone who hasn't read it DO SO before reading further- I honestly think Spoilers would affect enjoyment of things)

Mark Gruenwald was a damn fine comic book writer, and one of the consummate pros who had a neat mix of fanboyish tendencies and the abilities of an actual writer, making his stuff very unique. It was inspired by the efforts of the Silver Age writers, but included the strange ideas and "what if?" stuff that made young comic fans question the tropes of the day. A lot of "Gru's" writing involved the backstory and the secrets behind superheroes, like how teams were made, how villainous scams were pulled off, and how everything worked behind-the-scenes. So you had The Avengers' Support Staff working at the Mansion to keep up the finances and make sure all their gear worked, etc., which is what a REAL super-team would need. Very few writers, before or since, ever thought of stuff like that. He also specialized in giving human traits to even the minor characters, as loser scrubs like Bushmaster would gain some kind of pathos, or a reasonable reason for doing what they did. He also liked dealing with the realistic depictions of super-powers (Speedsters needed to eat a lot of food to keep their energy up, strong guys only being a BIT strong, etc.), huge amounts of continuity (he was one of the first comic book writers to get REALLY obsessed with it, which has had positive & negative effects on comics nowadays), and showcasing even the most minor of characters (Gru LOVED to utilize crappy mook villains in his stories- The Superia Strategem in the Cap book used characters like Ion, Poundcakes & Pink Pearl, who you'd NEVER see nowadays).

Gruenwald's Captain America run is fairly legendary, both for some great stories (The Bloodstone Hunt probably the most famous), great characters (Crossbones & Diamondback are his creations), Super-Mook Villain Teams (THE SERPENT SOCIETY~~- to which I owe him an eternal dork-debt), and more. It had its weak points (CapWolf), and eventually got REALLY bad (The Fighting Spirit/Jack Flagg trainee heroes era that suffered from every possibly 1990s comic-book malady, Liefeldian art, and stupid "EXTREEEME" stuff), but it stands as a great, super-long run.

But The Squadron Supreme was his magnum opus, his "Ninth Symphony" of sorts. The Squadron themselves made their debut in The Avengers #85 (Feb. 1971), and were created by Roy Thomas (himself a student of the genre, even moreso than Gru, if possible) and John Buscema. They were good versions of the "Squadron Sinister", a gang of super-villains created by Thomas and the other Buscema (Sal) in Avengers #69 (Oct. 1969), a gang of Justice League homages/parodies that were set up as a quick threat to Marvel's A-team. It was cute and a one-shot, so it lacks the embarrassment of a long-running rip-off like Marvel's Nightwatch, Image's various X-Men rips, and the endless supply of Batman & Supermanalogues created over the years. 

The Squadron Sinister was fairly short-lived, and are mostly an eyeblink on the comic book radar- Evil Hyperion (Superman) got a bit of play, The Whizzer (The Flash) vanished until showing up in the 2000s-era Thunderbolts series and got a new name, Doctor Spectrum (Green Lantern) vanished, and Nighthawk actually did a Face Turn and joined Marvel's C-List heroes in The Defenders, becoming a bit of a long-running guy. Nothing too impressive. The Squadron Supreme were the good guys, and showed up a couple years later, as obviously Thomas & Marvel knew a good idea when they saw one. While having cutesy homages to the Distinguished Competition's heroes was fun, it also showed how effective such a team could be, and they became semi-recurring characters, mostly in Thomas-written books, where new members were added to homage other JLA members, such as Tom Thumb (The Atom) and The Golden Archer (Green Arrow).

But with Mark Gruenwald's 1985-1986 Limited Series, a huge 12-part epic, came their finest moment- Gru being a DC Fanboy as well as a Marvel one, this was basically his dream job. The team had been mind-controlled into taking over their Earth (a recurring theme with them is being controlled to fight The Avengers), and had just recovered, but America (one with, much like the DC Universe, plenty of fictional cities- this time including States such as Freedonia & New Troy, and cities like Cosmopolis) lay in shambles. In a huge moment, Hyperion, the team's overall leader, comes up with a solution based off of the ideals Power Princess' (Wonder Woman) Paradise Island-based people- to "fix" the mess they made, they will have to cure ALL the world's ills- they will make a true Utopia on Earth. They won't just fight the next big supervillain, but they'll stomp out crime ITSELF. They'll cure disease, pain, poverty, famine, murder (by getting rid of weapons) and even death itself. Only problem is, they'll basically have to take total control of the ravaged world to do it. But hey- they'll give up the power within one year (back to the 'proper' government officials), so it's all good, right?

And the road to hell, they say, is paved with good intentions.

Nighthawk rejects their "Utopia Program", and bails on the team, promising to fix the mess they're going to make of the world. Things go pretty well at first, but speed-bumps constantly spring up, and another Gruenwald trademark, that of super-humans being unable to truly fix things despite their power, rears its head. First, many groups reject the Squadron's authority. Then team member Nuke dies, having gone crazy after his parents were killed by his powers. A Behavior Modification Device is created, designed to "cure" criminal behavior by literally BRAINWASHING people into good behavior, removing all free will. But of course only those VOLUNTEERING for the service will get it, so it can't go bad, can it? Well that works until Squadron member Lady Lark rejects Golden Archer's marriage proposal, and then mysteriously turns up the next day accepting it after all, and then getting even MORE obsessed with the guy. A group of super-villains attacks the Squadron, but are B-Modded into subservience since hey- they needed the help, and these are dangerous criminals, right? One member dies of cancer. Another disappears after falling into a coma while saving lives- and kills another member in the process. Many of the ex-villains are hampered from helping substantially thanks to the specific rules imposed by their B-Modding.

And yeah, they make good, and really fix a lot of stuff, but then Nighthawk returns with his OWN gang of heroes (as well as the B-Modded villains, now cured of their affliction), and points out the major faults of their plans: Their "Utopia" is great, but only so long as good people like the Squadron are around to maintain it. Behavior Modification is a slippery slope, especially once they start using it on unwilling victims, and it would allow the next rulers to brainwash the citizenry to their way of thinking. The fact that the Squadron got rid of all guns seems like a GREAT idea, if not for the fact that guns allow citizens to resist evil governments and villains, which are WAY more common in comics than in real life (I favor Gun Control normally, but in a world where evil overlords pop up every other week? Also... EVERY gun?). The Utopia Program would only cause more problems than it solves.

It ends with tons of death, adding a huge amount of gravitas to the series overall- since it's basically an Elseworlds of unused characters, they can do ANYTHING THEY WANT. It's a great boon to nearly any writer to have easily-killable characters, as there's no "Psssh- they'll be back next year. They'd NEVER kill off Cap forever." The characters you enjoy actually CAN DIE, and WILL. Some people hate the bloodthirstiness of constant-death in comics, as writers attempt to force a "serious" outlook on their work by callously wiping out the supporting cast, but I honestly think it works more often than not, as long as the deaths aren't pointless and foolish, and are handled by good writers. Every death was made to be important and tragic. Nearly the entire cast dies or is horribly mangled by series' end, and it's part of what makes the whole thing a great example of why heroes SHOULDN'T try to "Do too much". It's kind of a weak comment whenever Superman or Thor uses it as an example as to why they don't just ignore the rule of law and kick some ass, so instead Gru presents a story about how the heroes IGNORED the old tropes, and the huge price they paid for it.

And yeah, it's an awesome series. Some weird dialogue (characters speak in REALLY heavy exposition to sum up previous issues, and various statements are super-dated) and iffy art (three or four different artists altogether, though it's mostly kept to "Generic Comic Book" style all over, so nothing stands out as really bad) in places is easily glossed-over in one of the biggest epics ever seen, where every event and issue had huge repercussions. Almost all "Heroes in the Real World"-type storylines in comics are inspired by either this or Watchmen, and for good reason. It turns basically a bunch of deliberate JLA rip-offs, makes great characters of all of them (another Gru specialty- making Mooks & losers interesting and giving them depth), wipes out half of them, and crafts a great story out of all of it. Highest possible recommendation, and it should be on the "Must Read" list, alongside Dark Knight Returns, Watchmen, Kingdom Come, Marvels and others.

Successive stories based off of the Squadron are less successful, in general. Gruenwald did a "Sequel" one-shot, The Death of a Universe, which I felt was kind of over-wrought and a bit too "big" in scope, lacking the humanity of the big Limited Series. It was all "OOOOH a big cosmic entity is eating the galaxy so let's go up in a spaceship and stop it using convoluted hero & villain planning", and it just falls flat to me. The fact that the Squadron villains were pretty bad (Scarlet Centurion and Master Menace are just generic baddies) adds to the pointless deaths of casually-wiped-out characters (contrasted by the good ones in the prior story), and the HUGE downer ending, replacing the semi-positive tone the last book ended on... I just didn't like it. 

This book sent them into the Marvel Universe proper, where they dealt with Quasar in Gru's ongoing book for a bit, but then disappeared after Gruenwald's death in 1996. Kurt Busiek & George Perez brought them back in their epic Avengers run, AGAIN being mind-controlled, and thankfully didn't kill any of them. They brawled with The Avengers, got a severe talking-to by Cap about how bad a group of heroes they were, and finally teamed up with them to stomp on a super-item-packing Imus Champion. Finally, they were returned to their homeworld, where they met a new Evil Government, who had in fact done just what Nighthawk said someone would, and taken over the world using the Behavior Modification set-up the Squadron had implented to "correct" everyone. It ended with a seven-man squad of characters promising to set right what they did wrong, putting together a "new" JLA-ish team with various homage characters returning (including a new Nighthawk and a Martian Manhunter-Expy Skrull). I KINDA liked the Busiek Squadron, but many of the characters felt exceptionally wrong. Seeing them fight The Avengers was pretty sweet, though.

The group hasn't reappeared properly in a very long time. J. Michael Straczynski wrote a very dark book called Supreme Power for Marvel's MAX imprint, featuring tons of nudity and more "adult" takes on the characters, but I never read it. A new version of Hyperion appeared so that Jon Hickman could write his Legion of Super-Heroes story by transplanting them onto the Avengers for his mega-story. And a new Squadron Supreme book was written by James Robinson, featuring a scattered assortment of guys similar to the Squadron, having come from the various worlds that were destroyed during Hickman's Avengers run. It started okay, but began meandering around, and ultimately meant little. It was cancelled without ever having mattered, and is largely capped off by Namor the Sub-Mariner being killed, then resurrected in the end.

The Squadron book's cast consists of the following (JLA analogues are present in the original cast- I'll get into the others in more detail later):

The Squadron Supreme (original cast):
Hyperion (Superman)
Power Princess (Wonder Woman)
Doctor Spectrum (Green Lantern)
Nighthawk (Batman)
The Whizzer (The Flash)
The Skrullian Skymaster (Martian Manhunter)
Arcanna (Zatanna)
Nuke (Firestorm)
Tom Thumb (The Atom)
The Golden Archer (Green Arrow)
Lady Lark (Black Canary)
Blue Eagle (Hawkman)
Amphibian (Aquaman)

The Institute of Evil (a gang of evil villains who were later B-Modded into being Squadron members. They are not based off of anybody in particular):
Ape-X
Lamprey
Quagmire (giggity)
Doctor Decibel
Foxfire
Shape

The Redeemers (various superhumans formed to oppose the Squadron by Nighthawk):
Master Menace
Mink
Remnant
Pinball
Thermite
Haywire
Inertia
Redstone
Moonglow
Last edited by Jabroniville on Wed Feb 23, 2022 8:55 am, edited 2 times in total.
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Re: Squadron Supreme

Post by Davies »

Jabroniville wrote: Sat Jul 01, 2017 5:44 pm
The group hasn't reappeared properly in a very long time. J. Michael Straczynski wrote a very dark book called Supreme Power for Marvel's MAX imprint, featuring tons of nudity and more "adult" takes on the characters, but I never read it.
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Overmind

Post by Jabroniville »

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THE OVERMIND (Grom)
Created By:
Stan Lee & John Buscema
First Appearance: The Fantastic Four #113 (Aug. 1971)
Role: Mind-Controller
Alternate Company Equivalent Of: Nobody (transplanted Marvel character- at-best a variant of a JLA Mind-Controller like Starro or Despero)
Fate: Future self died trying to take over the Nth Man, current self still alive
Group Affiliations: The Squadron Supreme
PL 14 (269)
STRENGTH
9 STAMINA 9 AGILITY 1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 6 AWARENESS 2 PRESENCE 2

Skills: 
Close Combat (Unarmed) 2 (+8)
Deception 5 (+7)
Expertise (Science) 8 (+14)
Expertise (General) 4 (+10)
Insight 2 (+4)
Intimidation 4 (+6)
Perception 4 (+6)
Technology 8 (+14)
Vehicles 5 (+5)

Advantages: 
Ranged Attack 10

Powers:
"Alien Eternal Physiology"
Immunity 11 (Life Support, Aging) [11]

"Telepathy"
Mind-Reading 12 [24]
Communication (Mental) 3 [15]

Mind Control 14 (Extras: Continuous +3) (98) -- [102]
  • AE: "Group Control" Mind Control 13 (Extras: Area- 120ft. Burst +2, Continuous +3) (Flaws: Touch Range -2) (91)
  • AE: "Telekinesis" Move Object 11 (Extras: Perception Range) (33)
  • AE: Illusions (Visual & Auditory) 10 (30)
  • AE: "Psychokinetic Bolts" Blast 12 (24)
Offense:
Unarmed +8 (+9 Damage, DC 24)
Mind Control +14 Perception (+14 Perception Affliction, DC 24)
Mind Control +13 Area (+13 Area Affliction, DC 23)
PK Bolts +10 (+12 Ranged Damage, DC 27)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +9, Fortitude +12, Will +7

Complications: 
Power Loss (Control)- The Overmind cannot control the minds of Eternals of any race. His abilities also weaken considerably if he gets very stressed.

Total: Abilities: 70 / Skills: 42--21 / Advantages: 10 / Powers: 152 / Defenses: 16 (269)

-The Overmind is a classic uninventive Marvel Villain design, as it's drawn by the usually-awesome John Buscema ("The da Vinci of Marvel Comics"), yet looks pretty much like a Jack Kirby bargain-basement retread. This is a direct result of Jack leaving the Fantastic Four book only a short while beforehand, and proving just how important he was to that book, as all the energy and life was drawn out of it. Overmind... controls minds. That's about it. He takes over people and tries to create more interstellar wars, since all his own race died out and implanted themselves into his brain. He disappeared for a while before showing up in The Defenders, where the team broke his control over the Squadron Supreme's Earth (the aftermath of which led to Gruenwald's series). A group of seven Earth telepaths took him over and he was a Defender for a short while, but came back. An older Overmind joined the death toll in Death of a Universe, but his current self is still around, being a boring, D-League villain who no overall purpose. Yeah, Overmind kinda sucks.

-Standard Eternal stuff, plus an Omega-Level Mind Controller. He can easily take over the entire FF at once, and his control is CONTINUOUS, meaning it's virtually impossible to break. Yeah, he once controlled THOUSANDS of people at once, simply taking over a new person every time he met them on the Squadron Earth, and they STAYED controlled until physically broken out of it.
Last edited by Jabroniville on Wed Feb 23, 2022 8:55 am, edited 2 times in total.
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Nuke

Post by Jabroniville »

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NUKE (Albert Gaines)
Created By:
J.M. DeMatteis & Don Perlin
First Appearance: The Defenders #112 (Oct. 1982)
Role: The Brash Youngster/Punk Kid, The Blaster, The Loose Cannon, First Blood
Alternate Company Equivalent Of: Firestorm (super-powerful Radiation-using punk kid)
Fate: Went nuts, suffocated to death inside Dr. Spectrum's Energy Bubble by burning up all the oxygen inside it.
Group Affiliations: The Squadron Supreme
PL 10 (133)
STRENGTH
3 STAMINA 4 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS -1 PRESENCE 0

Skills: 
Aerobatics 2 (+5)
Athletics 2 (+5)
Close Combat (Unarmed) 3 (+8)
Expertise (Pop Culture) 3 (+3)
Intimidation 10 (+10)
Ranged Combat (Radiation) 4 (+9)

Advantages: 
All-Out Attack, Daze (Intimidation), Evasion, Improved Critical (Blast), Improved Initiative, Improved Smash, Power Attack, Ranged Attack 5, Startle

Powers:
"Radiation Powers"
Immunity 6 (Radiation Damage & Environment) [6]
Flight 8 (120 mph) [16]

"Radiation Blast" Blast 11 (Feats: Dynamic, Split) (Extras: Penetrating) (35) -- [43]
  • Dynamic AE: Damage 10 (Extras: Area- 30ft. Burst, Penetrating) (31)
  • Dynamic AE: Damage 10 (Extras: Area- 30ft. Line, Penetrating) (31)
  • Dynamic AE: Dazzle Visuals 10 (Extras: Area- 30ft. Burst) (Flaws: Touch Range) (21)
  • Dynamic AE: Radioactive Aura 8 (33)
Offense:
Unarmed +8 (+3 Damage, DC 18)
Blast +9 (+11 Ranged Damage, DC 26)
Area Attacks +10 Area (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +8 (DC 18), Toughness +4, Fortitude +5, Will +2

Complications: 
Reputation (Loose Cannon)- Nuke is young and impetuous- the first Supremor to run headfirst into a fight, and the first one to screw up and over-do it.
Relationship (Parents & Brother)- Nuke is a devoted son to his beloved parents. This doesn't end well.
Guilt (Parents' Cancer)- It turns out the constant low levels of radiation Albert gives off have given both of his parents terminal cancer. This knowledge will eventually drive Albert totally mad, making him give teammate Tom Thumb an impossible ultimatum, and finally sending him on a rampage.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason, as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 30 / Skills: 24--12 / Advantages: 13 / Powers: 65 / Defenses: 13 (133)

-Nuke gets statted out first of all the Squadron characters because he was also the shortest lived (spoiler warnings abound for all these builds, not that you'd need them, since you ALL SHOULD HAVE READ THIS SERIES BY NOW). Early issues featured him going slowly crazy over his parents' death from cancer (that he himself apparently gave them), and when Squadron member Tom Thumb failed to save their lives, he went full-on bat-guano nuts. He went on a destructive spree, only stopped by teammate Dr. Spectrum, who unfortunately killed him by trapping him in a bubble of energy (Nuke had wiped out all the oxygen inside it). He was the first casualty of MANY of the main cast. So early was his death, though, that he ended up being almost completely overshadowed, but it was definitely a sign of things to come- the symbol of dark days ahead.

-Nuke just wasn't that good a super-hero, so he doesn't spend a whole tons of points for his PL, even now. I'm even kind of guessing on an Immunity to Radiation here, not to mention the Aura & Dazzle Alt-Effects. He was basically a hot-headed, angry young man with hyper-radiation powers, happy to just blast away in combat. His offensive powers are pretty lethal though, both Area & regular effects are Penetrating. For his disease-causing properties, I included it as a Complication, since you can't really stat up "Must Spend 5 Hours a Day With Him For Years" as a Flaw realistically, in adding to mucking up the works with Uncontrolled as well. He's basically a high-powered Blaster, leaning towards damage over accuracy, and with very few Skills or Mental Abilities to back himself up.
Last edited by Jabroniville on Wed Feb 23, 2022 8:55 am, edited 2 times in total.
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Tom Thumb

Post by Jabroniville »

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TOM THUMB (Thomas "Tom" Thompson)
Created By:
Roy Thomas & John Buscema
First Appearance: The Avengers #85 (Feb. 1971)
Role: The Scientist, The Forgotten One
Alternate Company Equivalent Of: The Atom (diminutive super-genius)
Fate: Died slowly of cancer in his workshop.
Group Affiliations: The Squadron Supreme
PL 9 (125), PL 10 (125) Skills
STRENGTH
1 STAMINA 2 AGILITY 2
FIGHTING 5 DEXTERITY 2
INTELLIGENCE 10 AWARENESS 2 PRESENCE 0

Skills: 
Close Combat (Unarmed) 1 (+6)
Deception 6 (+6)
Expertise (Science) 10 (+20)
Insight 2 (+4)
Investigation 6 (+8)
Perception 5 (+7)
Sleight of Hand 4 (+6)
Technology 10 (+20)
Treatment 8 (+18)
Vehicles 6 (+8)

Advantages: 
Beginner's Luck, Equipment 11 (AIDA/Computer, Small Car), Inventor, Jack-of-All-Trades, Ranged Attack 6, Skill Mastery 2 (Science, Technology), Set-Up, Teamwork, Ultimate Skill 2 (Science, Technology), Well-Informed

Powers:
"Natural Short Stature" Shrinking 4 (Feats: Innate) (Extras: Permanent +0) [5]
(-1 Strength & Speed, +2 Defenses, +4 Stealth, -4 Intimidation)

Equipment:
"AIDA- Supercomputer" (4)
"Flying Mini-Car" (As Motorcycle with Flight 4- 60 mph) (18)
"Time Machine" (8)
"Force-Field Belt" Protection 5 (Extras: Impervious) (Flaws: Cannot Use Attacks) (5)
"Stun-Gun" Affliction 6 (Fort; Dazed/Stunned/Incapacitated) (Extras: Ranged, Can Use Through Field, Multiattack) (24)

Offense:
Unarmed +6 (+1 Damage, DC 16)
Stun-Gun +8 (+6 Ranged Affliction, DC 16)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +9 (DC 19), Toughness +2 (+7 Force Field), Fortitude +5, Will +5

Complications: 
Reputation (Weak Link)- The least combat-capable Supremor, Tom is underestimated and ignored by friend & foe alike, often being looked-over. He prefers the company of his computer AIDA, or later, Ape X. His reputation causes him to reject assistance and aid from others, and he hides things out of pride.
Weakness (Cancer)- Tom has terminal cancer, and will slowly grow weaker and more haggard over time. His stats often plummet by great degrees at various times, and eventually leave him rather helpless.
Obsession (Curing the World's Ills)- Tom is one of the most moral Squadron members, and is obsessively-devoted to his ideals of ridding the world of disease, amongst other things. He is rather close-minded in pursuit of his goals, and willing to subvert his belief in justice to regain them (such as when he stole a Panacea Potion from the future).
Power Loss (Force-Field Belt)- The Force-Field belts are very iffy equipment, and are prone to fritzing out or breaking during a large fall, and require recharges over a 96-hour period of time.
Vulnerable (Mind Control)- The Squadron Supreme have proven themselves very easy to take over mentally for some reason, as it has happened several times. This may be random chance, or an actual weakness.
Responsibility (The Utopia Program)- The Squadron has founded a program designed to cure all the world's ills- Crime, Poverty, Disease, War... even Death itself. Some members are more dedicated than others, but they all strive to help.

Total: Abilities: 50 / Skills: 58--29 / Advantages: 27 / Powers: 5 / Defenses: 14 (125)

-Tom is a variation of The Atom, being a short super-scientist and tech-guy. Of course, the real Atom had Shrinking powers and wasn't an actual "little person", but there you go.  Tom is probably the most well-rounded and focused-on character in the Squadron Supreme book, oddly enough. Depicted as an underdog super-scientist guy in a costume and stuff at first, he quickly sequesters himself into his lab to work on The Utopia Program, attempting to eliminate all the ills of mankind. In the process, he attempts to do the impossible- cure cancer. Ultimately, he fails, despite efforts to go to the future to steal THEIR secrets for it (against his better moral judgment- it's discovered that the future's cure only works on people with centuries more time to develop immunities), and falls to the disease himself, quietly, off-panel, in one of the more tragically poignant deaths I've seen in comics. His death was a major blow and sad moment for the rest of the team, and it was made even sadder because the inventions he created with the best of intentions ended up being used for great evil, and they were all removed by story's end.

-Thumb is only battlefield-quality because of stuff like his Stun-Gun and the like, otherwise he's the easy bottom-feeder of the team in combat situations. He surprisingly doesn't cost that much for Skills- I gave him such a high Intelligence, he scarcely needs skill points to master various things (a good point-saver, actually). Tom is not quite as smart as Reed Richards, but is smarter than Tony Stark or Hank Pym, and maintains Reed's levels of Science & Tech know-how. It might seem odd, but consider that this man invented his own Time Machine, mass-production Force Field Belts, and the Behavior-Modification Device all within a short period of time.

-Note his Force-Field Belt, an invention that he started using as a major public-service to replace the Guns they confiscated as part of their Utopia Program. They're readily built for citizen use, in order to protect them from day-to-day living. They also get used off-and-on by the Squadron members, but not that often- they're notable in that you can't use other attacks through the field, limiting their use in combat situations. Notably, when two minor-league villains get a hold of the Belts to avoid getting a beating from the Whizzer, he notes that they can't attack him either, so are helpless when he just bounces them along to jail and notes that the power will fail in a few days, so they can get the money back... oh, and the can't eat till then either. For this reason, my Squadron builds other than Tom won't include Force-Belts, as they didn't even use them after the first issue featuring them because of these quibbles.

-Only instance in the entire book of a weapon being used through the field was Tom Thumb's numbing-gun thing (Lady Lark could use her scream, but it was clear from the art the field wasn't active at those moments, so she was likely switching them on-and-off), so I'll keep the Flaw here.
Last edited by Jabroniville on Wed Feb 23, 2022 8:55 am, edited 1 time in total.
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The B-Mod Device

Post by Jabroniville »

"The Behavior-Modification Device" (Equipment Rank 9)
Affliction 14 (Will; Dazed/Compelled/Transformed) (Extras: Continuous +3) (Flaws: Hearing-Dependent) (42)
-These devices play a huge role in the series, being the means by which the Squadron hope to eliminate crime. By B-Modding criminals, they turn them into happy, productive members of society. This seems like an AWESOME idea, until cracks appear- Golden Archer B-Mods his ex-girlfriend to love him forever, Institute of Evil members have constant problems due to their brian-wipes (they can't go against Squadron members in anything, even when it's necessary or would save lives- Lamprey can't tell anyone about the False Hyperion since he's a Squadron member, Ape-X can't reveal Moonglow's treachery since she's a teammate- even though she's acting AGAINST the Squadron, etc.). Nighthawk points out the true horrific nature of the devices however, when he tells everyone that these weapons could be used for untold evil.

-It's an expensive piece of equipment, but it can really only be used on helpless individuals placed into a chair, who have to listen to the wielder's instructions.
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Davies
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Location: Edmonton, AB

Re: Tom Thumb

Post by Davies »

Jabroniville wrote: Sat Jul 01, 2017 10:51 pm -Tom is a variation of The Atom, being a short super-scientist and tech-guy. Of course, the real Atom had Shrinking powers and wasn't an actual "little person", but there you go.
No, but the real world's Ray Palmer, whom the Silver Age Atom was named after, was.
"I'm sorry. I love you. I'm not sorry I love you."
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