I love how the "Batman" guys OF COURSE have a fight that ends in a factory that makes oversized props.
REMNANT (Frank Edwards)
Created By: Mark Gruenwald & Paul Neary
First Appearance: Captain America #314 (1986)
Role: Joke Villain
Alternate Company Equivalent Of: Silly Batman Foes (goofy concept, but no clear link- though early notes indicate he was called "Wild Card" and more resembled The Joker)
Fate: Still alive at series’ end- disappears thereafter
Group Affiliations: The Redeemers
PL 8 (112)
STRENGTH 2 STAMINA 3 AGILITY 3
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2
Skills:
Acrobatics 3 (+6)
Athletics 4 (+6)
Deception 4 (+6)
Expertise (Criminal) 4 (+5)
Expertise (Carpet-Making/Sewing) 8 (+9)
Intimidation 2 (+4)
Perception 4 (+6)
Ranged Combat (Carpets) 2 (+10)
Sleight of Hand 4 (+6)
Stealth 3 (+6)
Vehicles 2 (+4)
Advantages:
Accurate Attack, Daze (Deception), Evasion, Fast Grab, Improved Critical (Carpets), Improved Aim, Ranged Attack 6, Teamwork
Powers:
“Magic Carpets” (Flaws: Easily Removable) [18]
"Exploding Carpets" Blast 8 (Extras: Area- 15ft. Burst +1/2) (20) -- (24)
- AE: "Sharp & Burning Carpets" Blast 5 (Feats: Variable- Slashing/Fire) (Extras: Multiattack) (16)
- AE: "Arcing Carpets" Blast 5 (Feats: Split, Homing, Ricochet 2) (14)
- AE: "Wrapping Carpet" Snare 6 (Feats: Reach 4, Tether) (Flaws: Touch Range) (17)
- AE: "Whip" Strength-Damage +2 (Feats: Reach 4, Improved Hold, Improved Trip) (9)
-- (29 points)
Offense:
Unarmed +10 (+2 Damage, DC 17)
Whip +10 (+4 Damage, DC 19)
Exploding Carpets +8 Area (+8 Damage, DC 23)
Sharp Carpets +10 (+5 Ranged Damage, DC 20)
Snare +10 (+6 Affliction, DC 16)
Initiative +3
Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +3, Fortitude +5, Will +4
Complications:
Enemy (Nighthawk)
Relationship (Pinball, Mink)- The three form an unlikely group of ex-Nighthawk Rogues, and are quite friendly with each other on a professional and personal level. Remnant is struck particularly hard by Pinball’s death.
Total: Abilities: 50 / Skills: 40--20 / Advantages: 13 / Powers: 18 / Defenses: 11 (112)
-Ol' Remmy here was kind of a non-entity for most of the series, being a strictly minor-league criminal with a goofy gimmick (magic carpets? Really?) and appearance (6’6”, skinny as hell, and sporting a pink mohawk) hiding from the Squadron. Joining Nighthawk's Redeemers with his teammates Mink & Pinball, he doesn't play much of a part in the final battle, though he actually survives it through sheer luck. He snares Blue Eagle’s army temporarily, gets burned a bit by Thermite (Thermy missed Whizzer), then weeps as his best buddy Pinball's back is broken. Yeah, that's about it for his combat skill. Oh, and I was curious as to where the name came from- it's just "remnant" leftover fabric from after you cut carpet, which is often sold at a discount. Why they decided that was a super-villainous name, I have no idea, but there it is.
-Ken had a great find, discovering that Remnant was initially called "Wild Card" and had a much more twisted, elongated face, marking him as a Joker pastiche of sorts. This was all dropped by the end, however (I don't foresee the Joker weeping over the fallen body of a co-worker).
-Remnant's not much of a fighter, but he at least costs more points than Pinball & Shape do, and is marginally more useful. His 'magic thread' or whatever appears to be just an array of gadget-like things he can use under a single theme, so I've statted them out as devices that are Removable. It's never quite clear exactly WHAT his power truly is, as he's been shown flying, thowing bits of fabric at people (presumably they would hurt if they connected- they shred Nighthawk’s costume a bit with glancing blows, so they’re not THAT dangerous), whipping with a long tendril, throwing burning cloth (no idea on that one), exploding (you see big bursts around Nighthawk in the Cap issue) and generally snaring people (Blue Eagle got this one). With his varied attacks, I actually gave him pretty good accuracy, but he's still only PL 8 and under-Skilled & Advantaged. He’s enough to be a pain to low-damage PL 10 Nighthawk, but against the Squadron, he’s a bit outmatched in general.