BEAST-KIN:
Creature Type: Altered Humanoid, Beast-Kin, Specific Animal Type
Typical Adult Height: 4'11"-6'8"
Birth Rate: 1-10 Infants every 4-9 months
Lifespan: 0-7 (Pup/Calf/etc.), 8-59 (Adult), 60-85 (Elder)
Nicknames: Depends on the Race, Animal-Kin
Sexual Dimorphism: Usually smaller (except in Hyena-Kin), occasionally mammaries
Skin Tones: Usually pink or brown
Hair: Fur types common to animal species, rarely actual hair
Racial Mounts: Typically none
Racial Weapons: Shortbows, Swords, Spears
Religion: The Animal Spirits
Allies: Other Beast-Kin, Orcs
Encounter Groups:
Solo (1 plus 0-2 Animals)
Group (2-12 plus 0-20 Animals)
Bands (10-30 plus 0-5 Elites, 0-5 Mounts, 0-40 Animals, 0-20 Allied Beast-Kin, 0-10 Heavies, 0-2 Monsters)
Tribe (20-80, plus 3-30 Elites, 0-20 Mounts, 0-85 Animals, 0-40 Allied Beast-Kin, 2-20 Heavies, 0-5 Monsters)
PL Variants:
PL 0-2: Weaker Specimens
PL 3: Weaker Standard Specimens, Rat-Kin & Flying Squirrels
PL 4: Standard Beast-Kin
PL 5: Elites, Larger Cats (Tigers, Lions, etc.)
PL 6: Large Beast-Kin, Elite Large Cats
PL 7+: Important Characters
-"Beastkin" is the general name given by most sentient races on Castellia to the various humanoid peoples who share physical attributes with those of the Animal Kingdom. From the large Gnolls (or "Hyena-Kin"), who simply resemble bipedal Hyenas, to the powerful Centaurs, who posess Human or Elf torsos atop the bodies of Horses where the head should be. Most Beast-Kin are very unlike the more "civilized" races, and act in a manner similar to their species, despite wearing armour and wielding melee weapons. While Centaurs and Minotaurs have existed on Castellia for centuries, large groups of Beast-Kin were uncommon until a few generations ago. Scholars have debated as to why this is, but the truth is that the Animal Gods are attempting to be the Fourth Generation of Gods- wiping out the Human, Dwarf & Elf Gods as those Gods had once wiped out the Giant Gods. As such, the old Beast-kin races are being joined by an ever-increasing horde of animalistic humanoids.
Religion:
-The Beast-Kin Races typically worship the Animal Gods, or Animal Spirits, beings of vast power who manifest as gigantic members of their races. Every animal species on the world (though not Beasts created of other sentients' interference, such as the Displacer Beast) has an Animal Spirit. The Spirits do not engage on matters on-planet as much as the other Gods do, but a few have used their power to create intelligent, sentient beings with which to imprint themselves further upon the world.
Jab's Notes: I was gonna stat up a lot of these guys separately, but I changed my mind, since many of them occupy the exact same roles and would have the exact same stats. Aside from things like Centaurs, most Beast-kin operate under the same guidelines as Orcs- Evil Raiders That You Should Kill And Not Feel Bad About Killing. They might not all be evil, but most of them are considered invaders who want your land and your stuff.
STANDARD BEAST-KIN CREATURE
Role: Mooks
PL 4 (36)
STRENGTH 2
STAMINA 3
AGILITY 2
FIGHTING 3
DEXTERITY 0
INTELLIGENCE -1
AWARENESS 0
PRESENCE -2
Skills:
Athletics 4 (+6)
Close Combat (Unarmed) 2 (+5)
Close Combat (Natural Weapons) 2 (+5)
Expertise (Soldier or Survival) 4 (+3)
Intimidation 6 (+4)
Perception 3 (+3)
Advantages:
Equipment (Weapon & Armour), Ranged Attack 2
Equipment:
"Axe, Sword or Spear" Strength-Damage +3 (or +2 with Reach) (3-4)
"Chainmail Armour" Protection 1 (1)
Powers:
"Animal Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]
"Natural Weapons" Strength-Damage +1 [1]
Offense:
Unarmed +5 (+2 Damage, DC 15)
Natural Weapons +5 (+3 Damage, DC 18)
Weapons +3 (+4-5 Damage, DC 19-20)
Initiative +2
Defenses:
Dodge +3 (DC 13), Parry +3 (DC 13), Toughness +3 (+4 Armour), Fortitude +5, Will +0
Complications:
Prejudice- Beast-Kin have a reputation for violence and savagery, and are mistrusted in nearly every civilized society.
Total: Abilities: 16 / Skills: 22--11 / Advantages: 3 / Powers: 3 / Defenses: 3 (36)
Assorted Beast-Kin Templates:
Unchanged (use base stats):
Goat-Kin- PL 4 (36)
-Goat-Kin are a common sight as a "foot soldier" race to superior masters. They retain their own culture and traits, but rarely possess the power to lord it over others the way the more predatory Beast-kin do. This is occasionally a source of resentment, and powerful Goat-kin have sprouted up, but are often singled-out by threatened masters.
Tapir-Kin- PL 4 (36)
-The unknown and somewhat-comedic-looking Tapir-Kin feature as an unusual but dangerous form of Beast-kin. Their noses are unmistakeable, and some can grow rather large. Many use Tapirs and Giant Tapirs as pets and mounts, and the creatures' unexpected viciousness can pay off.
Altered Stats:
Canids (Humanoid Dogs)- PL 4 (41)
-Canids resemble humanoid dogs of varied breeds- they vary in appearance as much as "Man's Best Friend" does, as the Dog Spirits alter in shape and form frequently. Most commonly, they are long-eared with pronounced snouts, and most have bipedal, digitigrade posture, and are often quite hunched over. The elites and leaders tend towards the more powerful breeds (German Shepherd, Rottweiler, Mastiff, Great Dane), while their faster fighters are athletic types (Retriever, Greyhound). They are mostly subserviant to the more powerful Garou. A number may resemble Foxes or Coyote within their own tribes.
-
Powers: Senses 4 (Extended Scent, Ultra & Extended Hearing, Tracking-Scent), Speed 1 [5]
The Garou (Humanoid Wolves)- PL 4 (41)
-Garou are much like the Canids, being bipedal, digitigrade canines, but they always reflect the power of the Wolf. They are typically mightier than the Canids, and most Canid tribes are ruled over by a select number of Garou (usually an Alpha Male and his immediate family).
-
Powers: Senses 4 (Extended Scent, Ultra & Extended Hearing, Tracking-Scent), Speed 1 [5]
Mustelens (Humanoid Mustelids- Skunks, Badgers, Wolverines, Weasels)- PL 4 (52-54)
-Mustelens are a slender but powerful breed of Beast-kin, featuring some of nature's most legendarily-vicious fighters in the Badger and the Wolverine (who tend to focus more on All-Out Attack and the like). They are very common, and often used as "foot soldiers" to more powerful leaders, though some are clever fighters and political movers in their own right.
-Awareness +1 [2]
-
Powers: Senses 1 (Extended Scent), Burrowing 2 [3]
Weasels add: Speed 1 [1]
Skunks add: Affliction 5 (Fort; Dazed & Impaired Scent/Stunned & Disabled Scent/Unaware Scent) (Feats: Reach 3) (Extras: Cumulative, Extra Condition) (Flaws: Limited to One Sense, Fades), Features 2: Make Target Stink Badly for Days [10]
Wolverines add: "Arctic Creature" Movement 1 (Environmental Adaptation- Arctic) [2]
Boar-Kin- PL 4 (37)
-Boar-Kin are much like Orcs in appearance and culture, though are far more porcine with their elongated snouts and pink or brown skin.
-
Advantages: Power Attack
Felids (Humanoid Cats)- PL 4 (52)
-Felids are known for their graceful beauty, but are still far too animalistic for all the but most-disturbed to be sexually attracted to them. They often possess quirks far greater than other Beast-Kin- few are so easy to predict with their animalistic natures and instincts. Some are kind do-gooders, and others are among the worst of serial killers. Still others are merely lazy lay-abouts.
-Fighting +2, Agility +2 [8]
-
Powers: Senses 3 (Extended Scent, Extended & Ultra-Hearing), Speed 1, Leaping 1, "Righting Reflex" Immunity 5 (Falling Damage) (Flaws: Limited to Half) [8]
Larger Cats- PL 4 (54-56)
Lynx add: "Arctic Creature" Movement 1 (Environmental Adaptation- Arctic) [2]
Cheetah add: Speed +1, Speed +2 (Flaws: Fades), "Running Skills" Athletics 8 (+10) (Flaws: Limited to Running) [4]
Cougars add: "Climbing Skills" Athletics 8 (+10) (Flaws: Limited to Climbing) [2]
Snow Leopards add: "Arctic Creature" Movement 1 (Environmental Adaptation- Arctic), Leaping +1, "White & Spotted Coat" Enhanced Skills 4: Stealth 4 (+6) (Flaws: Limited to Snow-Bound Areas) [4]
Leopards & Jaguars add: "Climbing Skills" Athletics 8 (+10) (Flaws: Limited to Climbing), "Spotted Coat" Enhanced Skills 4: Stealth 4 (+6) (Flaws: Limited to Dense plants or undergrowth) [3]
Larger Cats- PL 5 (56-59)
Lions (The Simba) add: Strength +1, Stamina +1, Agility -1, Powers: "Lion's Mane" Features 2: +4 to Resist Choking Grapples or Neck-Bites [4]
Tigers (The Khan) add: Strength +1, Stamina +1, Powers: "Cold-Based Hunter" Movement 1 (Environmental Adaptation- Cold), "Striped Coat" Enhanced Skills 4: Stealth 4 (+6) (Flaws: Limited to Dark Forests & Jungles or Plains) [7]
Gnolls (Humanoid Hyenas)- PL 4 (41)
-Gnolls are superficially quite-similar to Canids, but are known for being shockingly vicious. They frequently target other people's children, and consume everything right down to the bones. If any Beast-Kin races produces intense fear in Humanoids the world over, it is these.
-
Powers: Senses 4 (Extended Scent, Ultra & Extended Hearing, Tracking-Scent), Speed 1 [5]
Skaven (Humanoid Rats & Mice)- PL 3 (30)
-Skaven are a hideous plague of vermin, moving from the Underworld to the Overworld. Numerous and filthy, they are relentless consumers, and often weigh down their prey with sheer numbers, despite their individual cowardice and weakness. They are rumoured to worship the darkest Gods in the universe, and actually pay homage to disease and death itself.
-Strength -2, Stamina -3 [-10]
-
Skills: Stealth 4 (+6) [2]
-
Powers: Senses 1 (Extended Scent), Speed 1 [2]
Gliders (Humanoid Flying Squirrels)- PL 3 (34)
-The Gliders are among the rarest of all Beast-Kin, appearing as slightly-sturdier Skaven, but nowhere near as digusting. Their rodent-like features are more delicate and endearing, and they typically wear little clothing, as the skin-membranes that allow them flight require bare bodies from underarm to ankle.
-Strength -2, Stamina -2 [-8]
-
Skills: Stealth 4 (+6) [2]
-
Powers: Senses 1 (Extended Scent), Speed 1, Flight 4 (Flaws: Gliding, Wings) [4]
Aerie & Tengu (Humanoid Birds of Prey)- PL 4 (43)
-The Aerie live on a few scattered cities, aboard floating rocks that once were home to Cloud or Storm Giants. Here, they are immune to predation from other races (except Dragons). They are rather xenophobic as a rule, but outcasts or adventurous types will often find Castellia to their liking. Tengu are a species that live near the High Elves' homeland, and resemble large humanoid crows.
-
Powers: Senses 2 (Extended & Ultra-Vision), Flight 5 (Flaws: Wings) [7]
Chiropterans (Humanoid Bats)- PL 4 (44)
-Chiropterans live in caves approaching the Underworld, and their culture differs greatly depending on the part of the world in which they live. Some are vampiric carnivores, while others are fruit or insect eaters.
-
Powers: Senses 4 (Extended, Ultra & Accurate Hearing), Flight 4 (Flaws: Wings) [8]
Gastropons (Humanoid Slugs & Snails)- PL 4 (42)
-Slow, crawling creatures, Gastropons live in the Earth or the Underworld, rarely venturing to the surface. They often come into conflict with Dwarves or Dark Elves, but try to avoid either whenever possible. They are slow, but tough, and have most of their organs to the backs of their bodies, with the anus above the head (just like real Gastropods). The have no legs, instead shuffling along the lower part of their bodies, with a torso springing from this mass of flesh.
-Agility -3 [-6]
-Dodge +2 [2]
-
Powers: Movement 1 (Slithering), Burrowing 5 (2 mph), Senses 3 (Ranged & Accurate Touch) [10]