Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
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Goldar
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Re: Jab's Builds! (Earthworm Jim! Dr. Kiln! Great Lakes Avengers!)

Post by Goldar »

Ya know you are posting some of my favorites here, Jab! :P

Your notes on the characters are spot-on. I also agree with greycrusader's post too. I loved me some Substitute Legion heroes! I guess I like the underdogs. ;)

Bertha is a power house Cl 50 as you said. In her first appearance, I believe she fought and held She-Hulk at Bay, back when Shukie was at Cl 50.

Flatman was originally designed to be very smart with multiple degrees, but I think making the characters jokes also played against that. I still believe him to be smart. I have also seen him started with a 3 Str, but not sure if his in-comic appearances show that to be true or not.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Good Boy

Post by Jabroniville »

Image
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The art in this series is pretty awesome- I'll give it that. Why stick such a good artist with such a low-caliber book?

GOOD BOY (Goodness "Good" Silva)
Created By:
Zac Gorman & Will Robson
First Appearance: Great Lakes Avengers #1 (Oct. 2016).
Role: Joke Hero, Werewolf
Group Affiliation: Great Lakes Avengers
PL 7 (115)
STRENGTH
2/7 STAMINA 3/7 AGILITY 3/5
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 1 PRESENCE 2

Skills:
Athletics 3 (+5/+10)
Deception 2 (+4)
Expertise (Survival) 4 (+5)
Intimidation 5 (+7)
Perception 5 (+6)
Stealth 3 (+8)

Advantages:
Fast Grab, Ranged Attack 2, Startle

Powers:
"Werewolf"
Enhanced Strength 5 [10]
Enhanced Stamina 4 [8]
Enhanced Agility 2 [4]
Enhanced Advantages 4: All-Out Attack, Great Endurance, Improved Critical (Natural Weapons), Improved Trip [4]

"Animal Senses" Senses 8 (Acute & Extended Scent, Low-Light Vision, Scent-Tracking, Ultra & Extended Hearing, Infra & Ultravision) [8]
"Detect Mental State" Mind-Reading 4 (Flaws: Limited to Emotions, Limited to Surface Emotions) [2]
"Detect Physical State" Senses 2 (Detect Injuries/Health Problems, Acute) [2]
"Animal Physiology" Speed 3 (16 mph) [3]

"Nigh-Unkillable" Regeneration 8 (Feats: Regrow Limbs) [9]

Offense:
Unarmed +7 (+2 Damage, DC 17)
Werewolf +7 (+7 Damage, DC 22)
Initiative +3 (+5 By Night)

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +3 (+7 By Night), Fortitude +4 (+8 By Night), Will +4

Complications:
Prejudice (Werewolf)- Few people on either side of the law trust lycanthropes overly-much.
Power Loss (Regeneration)- Several objects can cause Werewolf regenerative power to not work. Silver and Magical attacks are chief among them- both affect Good Boy normally.

Total: Abilities: 40 / Skills: 22--11 / Advantages: 8 / Powers: 50 / Defenses: 6 (115)

-"Good Boy" hails from the new Great Lakes Avengers book- she's an otaku living with her brother Lucky- both are actually werewolves. When her brother is hurt by some supervillains working for a guy named Dick Snerd, she assaults him and joins the GLA. She later comes up with the plan to kill a bad guy, by having Mr. Immortal teleport himself inside the body of Dr. Nod (thanks to Doorman's powers) and punch him in the heart.
Last edited by Jabroniville on Wed Mar 16, 2022 3:48 am, edited 2 times in total.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Earthworm Jim! Dr. Kiln! Great Lakes Avengers!)

Post by Jabroniville »

Oh hell- had Dr. Tannenbaum built, but forgot to send him to my email! Oh well- tonight, then!
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Gabe Jones to Gyre

Post by Jabroniville »

G:
Gabe Jones (Howlers/S.H.I.E.L.D.)
Gabriel (The R.C.X.)
Gabrielle Kinney (Honey Badger)
The Gadfly (First Line)
Gadolinium (Elements of Doom)
Gaea
Gaia
The Galactic Guardians
Galactus
Galaxy Master
Gale
Gallium (Elements of Doom)
Gambit
The Gamecock
The Gamesmaster
The Gamma Corps. (Irradiated Hulk Foes)
Gamma Flight
Gamora
Ganesha (Hindu God of Intellect)
Ganglia (Ubiquitor's Emissaries)
Gantry (The Spacemen)
Ganymede
Gara (Elder, Black Vortex-Hunter)
The Gardener
Gargantua
Gargouille
The Gargoyle I (Scientist)
Gargoyle (Isaac Christians)
Garko the Man-Frog
Garm
Garrison Kane (Weapon X)
Gatecrasher
Gateway
The Gatherers (Proctor's Minions)
Gaunt (Mendel Stromm)
Gauntlet I (Dark Rider)
Gauntlet II (Alfredo Morelli)
Gauntlet III (Joseph Green)
Gaza
Gazelle
Gazer
---
Geb (Egyptian Earth God)
Geiger
Geirrodur
Geist
Gemini I (Joshua Link)
Gemini II (LMD- Male)
Gemini III (LMD- Female)
Gemini IV (Madison Jeffries, aka Box)
Gemini V (Ecliptic Zodiac)
Gemini VI (Thanos' Zodiac)
Gemini VII (Vernon's Zodiac)
Gemini (Euroforce Component)
The Gene Dogs (Marvel UK Gov't Agents)
Gene Nation (Morlocks Offshoot)
Gene Hayes (The Pride)
Gentle
General Fortean
General Ryker
General Wo
General Wolfram (Redeemers)
Generator (Blitzkrieg)
Generic Golden Agers
Generic Mook Templates
Generic Super-Hero
GeNext & Cyclops's Kids
The Gentleman
General Ator (The Crimson Cadre)
General Wo
Generation-X
Genesis I (Tyler)
Genesis II (Kid Apocalypse)
Genetix (Marvel UK Heroes)
Genii (The Young Gods)
Genkotsu (The Snakeroot)
Genosha
George Orwell Taylor (The Jury)
Georgie Lawson (Teen Comedy Book)
Geoffrey Wilder (The Pride)
Germanium (Elements of Doom)
Gertrude Yorkes
Gesar (Mongolian God)
Gestalt
---
G-Force
---
Ghaur
Ghekre (West African Gorilla God of Judgement)
The Ghost
Ghost Dancer (Anasazi God of Ghosts)
Ghost Girl I (Crusader)
Ghost Girl II (Alpha Flight)
Ghost-Maker
The Ghost of Springdale High (Speedball Foe)
Ghost Rider II (Blaze)
Ghost Rider III (Ketch)
Ghost Rider IV (Jones)
Ghost Rider V (Reyes)
Ghost Rider 2099
Ghostmare
The Ghoul I (Malloy)
The Ghoul II (Serial Killer)
---
Giant-Man I (Hank Pym)
Giant-Man II (Raz Malhotra)
Gib (Runaways)
The Gibbon
The Gibborim
Gideon
Gideon Mace
Giganto (Mole Man's Monster)
Gigantos (Deviant Bipedal Whales)
Giggles (Warpie Cherubim Reality Warper)
Gila (The Desert Dwellers)
Gilgamesh (The Forgotten One)
Gimmick (Children of the Atom)
Gin Genie (X-Statix)
Giraffe-Man (Ani-Men One-Off)
Girth (Lilin)
The Girth (The Happy Campers)
---
Glaboo (The Crimson Cadre)
Gladiator
Gladiator II (Potter)
Gladiatrix
Glamor
Glamor Girl (Crazy Eight)
Glamour (Unus's Genoshan Gang)
Glaze (The Hellbent)
Glenn Talbot
Glitter (New Universe)
Glob I & II
Glob Herman
Glom
Glomm (Deviant Mutate)
Gloom
Glorian
Glorianna O'Breen
Glow Worm (Morlocks)
Glowworm
---
Gnash (The Hellbent)
Gnowee (Aboriginal God of the Sun)
---
Go Go Tomago
The Goat-Faced Girl (S-Men)
The Goblin Nation
The Goblin King (Phil Urich)
The Goblin Knight (Phil Urich)
Goblyn & Pathway
God Template
The Goddess
Gog I
Gog II (Gog & Magog)
Gog III (The Super-Soldiers)
Gold (Elements of Doom)
Goldbug
Golddigger
Golden/Black Archer
Golden Girl I (Sabuki)
Golden Girl II (Ross)
The Golem I (Monster)
Golden-Blade
Goldeneye
The Golem II (Goldstein)
Goliath I (Hank Pym)
Goliath II (Clint Barton/Hawkeye)
Goliath III (Black Goliath)
Goliath IV (Atlas, Power Man I, Smuggler I)
Gomi (w/ Bill & Don)
Good Boy
Goodfellow
Gorgeous George
Gorgilla (Giant Ape)
The Gorgon
Gorgon
Gorilla Girl
Gorilla-Man I (Kenneth Hale)
Gorilla-Man II (Nagan)
Gormuu
Goroth (Cadre K- Skrulls)
Gorr the God-Butcher
Gorr the Golden Gorilla
Gort (Deviant Mutate)
Gosamyr
The Goth (The Neo Subgroup)
Gothic Lolita (Livewires)
Gotteskrieger (Master Man II)
Gourd (Warpies)
---
Grace Destine (The ClanDestine)
The Grand Director (Cap IV)
The Grandmaster
Graphite (Warpies)
The Grappler
The Grapplers
The Grapplers (extras)
Grasp (The Seekers)
Grasshopper I & II
Graviton
Gravity
Graydon Creed
Graymalkin
The Great Beasts
The Great Lakes Avengers
The Great Mongoose (Triumph Division)
Great White
The Great Gambonnos (Circus of Crime)
Great Horned Owl-Man(Ani-Men One-Off)
The Green Goblin I (Norman)
The Green Goblin II (Harry)
The Green Goblin III (Hamilton)
The Green Goblin IV (Phil Urich)
The Green Knight
Green Liberation Front
Gremlin (Titanium Man II)
Grey
The Grey King
The Grey Gargoyle
The Grey Goblin
Greystone
Grid (NuHuman)
The Griffin
Griffin II/Clown I
Grigori the Gorilla
Grip
The Grim Hunter
The Grim Reaper
The Grinder
Gringrave (Shatterstar Foe)
Grip (Gemini)
Grizzly I (Fenton)
Grizzly II (A.I.M. Agent)
The Grizzly III (Markham)
Grizzly IV (Winchester)
Grog the God-Slayer
Gronk (Maelstrom's Minions)
Groo the Wanderer
Groonk (Morlocks)
Groot
Grotesk
Grott the Man-Slayer (Minions of Menace)
Grottu (Giant Ant)
Groundhog
Grove (NuHuman- Lash's Crew)
The Growing Man
The Guardians of the Galaxy I (Future Team)
The Guardians of the Galaxy II (Modern)
Gruenhilda
Grunt
---
G-Type
---
Guan Yu (Chinese God of War)
El Guapo (X-Statix)
Guardian
The Guardian Clan (The Neo Subgroup)
Guardsman Template
The Guardsman I (Kevin)
The Guardsman II (Michael)
The Guardsmen
Gudrun Tyburn (MyS-TECH)
Guiding Light
Guillotine
Gun-R
Gun Runner
Gunship (The Rush Club)
Guvnor (The Super-Soldiers)
---
G.W. Bridge
Gwen Stacy
Gwenpool
Gwynn (Celtic God of Springtime)
---
Gypsy Moth (aka Skein)
Gyre



Old Builds (with new commentary):
Gladiatrix
Glamor
Glom
The Grapplers (Lascivious, Letha, Poundcakes, plus all the filler UCWF girls & Battleaxe)
Gravity
The Griffin
Groo the Wanderer
The Growing Man
Glorian
Gormuu
Ghoul I & II
Grog the God-Slayer
Geist



New Builds:
The Gnucci Family
Geirrodur
Gladiators- wrestling group
Garko the Man Frog
Golem
Galactic Guardians (Giraud, Mainframe, Hollywood, Replica, Talon)
Gwenpool

Marvel- The Letter "G":
-Containing numerous pronunciations (goose, ginger, rouge, foreign, lasagna & laugh all feature the letter, but with completely different sounds), "G" is an odd one- it was introduced in the Old Latin days as a variant of "C", and seems to be a "Filler" letter that can be merged with other letters to make strange noises, or oddly-complicated spellings (lasagna would easily have been lazanya, for example).

-You'll find a lot of Marvel characters in the "G" section, even many huge ones. The big names are Galactus, Gambit, Gamora, Groot, Ghost Rider, Gladiator, The Green Goblin, The Grandmaster, Graviton & Gwen Stacy.
Last edited by Jabroniville on Fri Nov 24, 2023 3:45 am, edited 42 times in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

The Griffin

Post by Jabroniville »

Image
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For years, I wondered what the deal was with the monster on this card.

THE GRIFFIN (John "Johnny" Horton)
Created By:
Steve Englehart & Tom Sutton
First Appearance: Amazing Adventures #15 (Nov. 1972)
Role: Jobber Villain, Powerhouse, Animalistic Villain
Group Affiliations: The U-Foes, The Thunderbolts
PL 10 (128)
STRENGTH
12 STAMINA 12 AGILITY 3
FIGHTING 7 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills: 
Close Combat (Unarmed) 1 (+8)
Deception 4 (+4)
Expertise (Survival) 4 (+4)
Expertise (Thug) 4 (+4)
Intimidation 8 (+8, +10 Size)
Perception 6 (+6)
Stealth 4 (+7, +3 Size)

Advantages: 
All-Out Attack, Benefit (Ambidexterity), Diehard, Fast Grab, Great Endurance, Improved Critical (Natural Weapons), Improved Grab, Improved Hold, Power Attack, Startle, Takedown

Powers:
"Griffin Physiology"
"Natural Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Flight 6.5 (180 mph) (Flaws: Winged) [6.5]
"Animal Senses" Senses 5 (Low-Light Vision, Acute & Extended Scent, Extended & Ultra-Hearing) [5]
Speed 3 (16 mph) [3]

"Natural Weapons- Claws & Teeth" Strength-Damage +1 (Feats: Split) [2]
"Lion's Mane" Features 2: +4 to Resist Choking Grapples or Neck-Bites [2]

"Spiked Tail"
Extra Limbs 1 [1]
Elongation 1 (Flaws: Limited to Tail) [0.5]

"Controls Birds"
Affliction 5 (Will; Dazed/Compelled/Controlled) (Feats: Communication Link) (Extras: Area- 60ft. Burst +2, Cumulative) (Flaws: Limited to Birds) [16]

Offense:
Unarmed +8 (+12 Damage, DC 27)
Natural Weapons +7 (+13 Damage, DC 28)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +8 (DC 18), Toughness +12, Fortitude +12, Will +4

Complications: 
Involuntary Transformation (Sanity)- The Griffin changes physically as the serum that changed him mutates, and he frequently loses his intellect, becoming a simple beast.
Prejudice (Obvious Super-Villain)- The Griffin is friggin' huge, has giant wings, a big chalk-white face, a man, etc. He's obviously a freak, and cannot pass for a normal human.

Total: Abilities: 52 / Skills: 22--11 / Advantages: 11 / Powers: 45 / Defenses: 9 (128)

The Griffin- The Iconic Background Villain:
-I feel like The Griffin has kinda come out of nowhere to become Marvel's most-iconic Background Villain. While the Wrecking Crew occupy a similar spot, they at least get characterization. Guys like Mr. Hyde and Chemistro are used too sparingly. But Griffin has just become "that guy in the background" in SO MANY MODERN COMICS that I daresay his position there now outstrips his actual usage anywhere else.

-He was just some two-bit hood who got some biological enhancements thanks to the Secret Empire, turning him into a freak. As The Griffin, he was sent by his masters against The Beast (in his solo run under Steve Englehart), himself having just become a furry monster. He was beaten after a few fights against Beast & Angel (Beast grappled Griffin's wings, causing him to fall thanks to that Flaw), and mutated further while in prison before losing to Spider-Man and the Beast... this became a bit of a running thing with him, much like Tiger Shark in the Namor-related books- he'd be normal-ish one minute, then a giant unthinking monster the next. See, his eventual for came to be a mute, quadrupedal monster with animal intelligence.

-He joined a band of random villains to fight The Champions until his teammate Darkstar turned on the baddies and joined the Champions. He faced Wonder Man in another book, mutating further (see?) into a form with a leonine face and no speech. He was thought-dead, but later turned up to fight the Avengers West Coast, where Tigra calmed him and sent him to The Vault. Escaping, he was taken down by Falcon & Demolition Man in Captain America, as we are clearly into a period where he takes several years between appearances.

The Griffin- Ridden Mount & Backgrounder:
-After a couple more background shots, he got a weird "upgrade" in importance, essentially becoming the Riding Animal of Namor in the Avenging Son's own book. See, he'd lost all but animal intelligence by this point, so Namor was just like "I can fly around on this thing" (despite Namor... clearly having the power of flight. Unless this was when his foot-wings were injured). Once his "Namor" phase was done, he regained some of his humanoid appearance, but by the point he REALLY returned, he just became "One of The Hood's gang of criminals". As in, literally a face in the background- however, unlike most of these goons, his appearance REALLY stood out, so he frequently appeared front and centre, or in prominent positions. Compare him to Deathwatch and Blackout, or Chemistro or somebody, and you'll see the difference.

-He was revealed to have a daughter (Yo-Yo Rodriguez), who joined one of those one-off Nick Fury teams, fought the Skrulls with the other "Hood Goons", and more. He is seen failing the Camp H.A.M.M.E.R. training under Norman Osborn, jobs out to Spider-Man af ew more times, and then regressed in intellect AGAIN after losing to Hercules in his short-lived Herc book. At which point he became a mount AGAIN, as Herc just flew him around. He eventually recovered and was sent on his way. He's last been seen in various background shots, like being part of Max Fury's "Shadow Council" Masters of Evil and such.

The Griffin as a Whole:
-So overally, he's basically a powerful Backgrounder- formerly just a foe of The Beast, he moved on considerably, to the point where he's fought Spider-Man more than any other hero. He's been a stupid animal twice, a MOUNT twice, and nowadays doesn't even exhibit much personality beyond "Bad Guy". A curious role for a guy with little personality- really, it shows you what a distinctive, cool appearance can give you, even if no writer seems to really like the GUY.

-A fairly powerful, under-pointed PL 10, The Griffin can brawl it out with just about anybody for a while, can Fly, and even Control Birds a little bit. He's basically Thing-ish strong, as I think Namor's stated they were physical equals (on-land), and should be at least Large in size, since Namor used to have him as an animalistic mounted beast (in his more Leonine phase). He changes forms quite a bit, but they've mostly settled on him looking very bestial and huge, versus just an ugly guy with a mane. He's one of those guys who's jobbed to almost EVERYONE down the line, yet has totally challenged Namor, and once took a whole Avengers squad to bring down (which is why I keep almost all my PLs fairly close together- guys vary so much that this allows most cases due to "luck of the dice" much more easily).
Last edited by Jabroniville on Wed Mar 16, 2022 3:49 am, edited 3 times in total.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

The Growing Man

Post by Jabroniville »

Image

THE GROWING MAN
Created By:
Stan Lee & Jack Kirby
First Appearance: Thor #140 (May 1967)
Role: Growing Character, High-End Jobber
PL 12 (139)
STRENGTH
0/18 STAMINA -- AGILITY -1
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 0 AWARENESS -2 PRESENCE --

Skills:
None

Advantages: 
None

Powers:
Growth 18 (Str & Toughness +18, +18 Mass, +9 Intimidation, -9 Dodge/Parry, +2 Speed, -18 Stealth) -- (144 feet) (Flaws: Requires Kinetic Impacts) [18]
"Giant Fists & Feet" Damage 12 (Extras: Area- 30ft. Burst) [24]
"Absorbs Kinetic Impacts" Immunity 80 (Toughness Effects) (Flaws: Limited to Half-Effect) [40]
"Android" Immunity 30 (Fortitude Effects) [30]
Protection 2 [2]

Offense:
Unarmed +6 (+18 Damage, DC 33)
Initiative -1

Defenses:
"Human Size" Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +2, Fortitude --, Will +0
"Giant Size" Dodge +1 (DC 11), Parry +1 (DC 11), Toughness +20, Fortitude --, Will +0

Complications:
Motivation (Kang's Will)- The Growing Man has no will of its own.
Normal Identity (Tiny Doll)- The Growing Man tends to start out as a tiny doll-sized creature, and must be struck to gain size.

Total: Abilities: -14 / Skills: 00--0 / Advantages: 0 / Powers: 136 / Defenses: 17 (139)

-The Growing Man is an android minion in the service of Kang (created by an alien race he'd enslaved), who first jobs to Thor, and then to Iron Man years later, and finally Hercules, before Mr. Fantastic shrank it out of existence. It basically existed in complete obscurity until it reappeared in Thunderbolts, being forced into action by Baron Strucker (surprisingly, this Continuity Porn was NOT by Kurt Busiek, but by Fabian Nicieza). It's powerful enough to fight Thor, Iron Man & Hercules, but even its ultra-durability (Half-Immunity AND high Toughness) will not hold up forever, especially since its defenses are so bad at peak size.
Last edited by Jabroniville on Wed Mar 16, 2022 3:49 am, edited 1 time in total.
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Goldar
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Re: Jab's Builds! (ClayFighter! Great Lakes Avengers! The Griffin!)

Post by Goldar »

Some great character posts here!

Griffin and Growing Man some good old classic villains.

The golden gooey goodness of "G" keeps on going!
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Dr. Tannenbaum

Post by Jabroniville »

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DOCTOR TANNENBAUM (Real Name Unknown)
Created By:
Dan Slott & Georges Jeanty
First Appearance: GLA #3 (Aug. 2005)
Role: Stretchy Guy, Joke Hero
Group Affiliation: Great Lakes Avengers
PL 3 (52)
STRENGTH
0 STAMINA 1 AGILITY 1
FIGHTING 2 DEXTERITY 4
INTELLIGENCE 6 AWARENESS 0 PRESENCE 0

Skills:
Deception 4 (+4)
Expertise (Science) 4 (+10)
Perception 2 (+2)
Technology 4 (+10)

Advantages:
Equipment 6 (Snowman Tank- as Tank with +2 Toughness), Inventor, Ranged Attack 2

Offense:
Unarmed +2 (+0 Damage, DC 15)
Initiative +1

Defenses:
Dodge +4 (DC 14), Parry +2 (DC 12), Toughness +1, Fortitude +2, Will +4

Complications:
Motivation (Stopping Christmas)
Enemy (The Great Lakes Avengers)

Total: Abilities: 28 / Skills: 14--7 / Advantages: 9 / Powers: 0 / Defenses: 8 (52)

-The closest thing the GLA has to an arch-nemesis, Dr. Tannenbaum created a Giant Robot Snowman that killed Mr. Immortal, but failed to do any more damage, and Big Bertha knocked its head off. Soon, he attempted to take over Muskego, Wisconsin using an army of living Christmas trees, but the GLA weighed them down with christmas ornaments, rendering them immobile. He's later popped up in two other stories, but only as a minor guy.
Last edited by Jabroniville on Wed Mar 16, 2022 3:49 am, edited 1 time in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Generic Super-Hero

Post by Jabroniville »

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GENERIC SUPER-HERO (Real Name Unknown)
Created By:
Steve Skeates & Dave Morris
First Appearance: Generic Comic Book #1 (April 1984)
Role: Super-Hero Who Is Generic
PL 7 (76)
STRENGTH
7 STAMINA 7 AGILITY 2
FIGHTING 7 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Expertise (Generic Office Job) 4 (+4)
Insight 2 (+2)
Perception 4 (+4)

Advantages: 
None

Powers:
"Generic Super-Powers"
Power-Lifting 2 (10 tons) [2]
"As Fast As A Bus" Speed 6 (120 mph) [6]
"Rooftop To Rooftop" Leaping 3 (60 feet) [3]
"Better Than Normal Vision" Senses 2 (Extended & Low-Light Vision) [2]

Offense:
Unarmed +7 (+7 Damage, DC 22)
Initiative +2

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +7, Fortitude +7, Will +3

Complications:
Relationship (Girlfriend)- She doesn't get a lot of lines, but she's well-endowed (it says so on the cover!).
Enemy (Some Villain)
Relationship (Brother)- Like most Marvel characters, his family life is a shit-show. His brother has been comatose for months.

Total: Abilities: 50 / Skills: 10--5 / Advantages: 0 / Powers: 13 / Defenses: 8 (76)

-The tongue-in-cheek Generic Comic Book was very much a gag on Marvel Comics- he has personal problems, a weird family, a "well-endowed" girlfriend, gains super-powers (by smashing a snow-globe on Three Mile Island), fights a bad guy, and then disappears forever. It was kind of a play on how so many heroes come off as basically the same template. He's never reappeared, but was given the name "Generic Super-Hero" in a Marvel Handbook. His powers are... well, generic and low-level.

-Here's a review/indictment of this silly, silly book: http://www.comicbooktidbits.com/Generic ... 20Enty.htm
Last edited by Jabroniville on Wed Mar 16, 2022 3:49 am, edited 1 time in total.
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KorokoMystia
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Joined: Fri Nov 11, 2016 8:42 pm

Re: Jab's Builds! (Great Lakes Avengers! Griffin! Generic Super-Hero!)

Post by KorokoMystia »

The villain GSH fights, Sanderson (mentioned on the hero's Unofficial Appendix page) is some generic low-rent evil scientist (though he does wear a super villain costume) who is only notable in that his only method of offense is....a helmet that, when combined with his insults, allows him to "brutally injure someone's self-esteem", and is defeated by a self-help tape. Seriously. I can't even imagine how that would stat out...A really low-level Will-resisted Affliction? I dunno.
Jabroniville
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Joined: Fri Nov 04, 2016 8:05 pm

Glamor

Post by Jabroniville »

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GLAMOR (Glynis Zarkov)
Created By:
Steve Englehart & Richard Howell
First Appearance: The Vision & The Scarlet Witch #4 (Jan. 1986)
Role: Magician Heroine
PL 7 (91)
STRENGTH
0/7 STAMINA 1 AGILITY 3
FIGHTING 4 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 4

Skills:
Deception 4 (+8)
Expertise (Stage Magic) 4 (+6)
Insight 2 (+4)
Perception 2 (+4)
Persuasion 1 (+5)
Sleight of Hand 3 (+8)

Advantages:
None

Powers:
"Self-Molecular Control"
"Body Transforming" Variable 4 (Properties of Objects Touched) (28) -- [33]
  • AE: Alternate Form (High Density) (25)
  • AE: Alternate Form (Low Density) (24)
  • AE: Insubstantial 2 (Liquid Form) (8)
  • AE: "Separate Body Parts" Summon 1 (Body Parts) (Extras: Heroic, Horde, 8 Minions +6) (Flaws: Side Effect- Body is Gone) (18)
  • AE: Elongation 3 (3)
"High Density Form" (25 points)
Enhanced Strength 7 (14)
Protection 6 (6)
Features 5: Increased Mass 5 (5)

"Low Density Form" (24 points)
Insubstantial 4 (20)
Flight 2 (4)

Offense:
Unarmed +4 (+0 Damage, DC 15)
High Density +4 (+7 Damage, DC 22)
Initiative +3

Defenses:
Dodge +6 (DC 16), Parry +6 (DC 16), Toughness +1 (+7 High Density), Fortitude +3, Will +4

Complications:
Relationship (Husband, Illusion)
Secret (Actual Magical Powers)- The Zarkovs are hiding their true magic powers from ordinary human beings, pretending to be stage magicians.

Total: Abilities: 42 / Skills: 14--7 / Advantages: 0 / Powers: 33 / Defenses: 9 (91)

-Glamor is a Vision-esque Density Shifter, though she has the extra side-power of separating her anatomy into various bits. This could be statted up in various ways- you could use Features to copy 2e's "Anatomic Separation" Power, give her Elongation (to show the effects of splitting her body up over a larger space), or what I used here- a low-level Summon (a single hand isn't gonna pack much of a punch) that has a Flaw attached to it. Probably too expensive, really- Features 8 could easily be "worth" splitting your body up into eight pieces- but it's a funny thing to stat up in any case.
Last edited by Jabroniville on Wed Mar 16, 2022 3:49 am, edited 4 times in total.
Shock
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Re: Glamor

Post by Shock »

Jabroniville wrote: Mon Aug 21, 2017 12:38 am Image

GLAMOR (Glynis Zarkov)


That's a she?
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Illusion

Post by Jabroniville »

Image

ILLUSION (Ilya Zarkov)
Created By:
Steve Englehart & Richard Howell
First Appearance: The Vision & The Scarlet Witch #4 (Jan. 1986)
Role: Magician Hero
PL 7 (85)
STRENGTH
1 STAMINA 2 AGILITY 3
FIGHTING 5 DEXTERITY 5
INTELLIGENCE 2 AWARENESS 2 PRESENCE 4

Skills:
Close Combat (Object Grab) 2 (+7)
Deception 4 (+8)
Expertise (Stage Magic) 4 (+6)
Insight 2 (+4)
Perception 2 (+4)
Persuasion 1 (+5)
Ranged Combat (Thrown Objects) 2 (+7)
Sleight of Hand 3 (+8)

Advantages:
None

Powers:
"Molecular Control"
"Make Whole Again" Healing 8 (Feats: Persistent) (Extras: Resurrection, Affects Objects Only +0) (Flaws: Touch Range, Limited to Others) (13) -- [16]
  • AE: Move Object 7 (Feats: Precise) (Flaws: Limited to Things He Has Touched Within One Minute) (8)
  • AE: "Grab With Objects" Snare 7 (Flaws: Touch Range, Limited to Things He Has Touched Within One Minute) (7)
  • AE: Transform 6 (Objects to Different-Shaped Objects) (Flaws: Limited to Things He Has Touched Within One Minute) (12)
Offense:
Unarmed +5 (+1 Damage, DC 16)
Snare +7 (+7 Affliction, DC 17)
Move Object +7 (+7 Ranged Damage, DC 22)
Initiative +3

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +2, Fortitude +5, Will +4

Complications:
Relationship (Wife, Glamor)
Secret (Actual Magical Powers)- The Zarkovs are hiding their true magic powers from ordinary human beings, pretending to be stage magicians.

Total: Abilities: 48 / Skills: 18--9 / Advantages: 0 / Powers: 16 / Defenses: 12 (85)

-Illusion & Glamor are a pair of Stage Magicians With Actual Powers (a recurring theme in comics), with Illusion having the unique power of Molecularly controlling things by touching them, which provides a few unique powers- Healing Objects (the only notable example being turning a book into a whole object just by touching some of it's ashes- pieces came from all across town to re-combine!). The pair aided The Vision & The Scarlet Witch in their popular (but, having read it, REALLY REALLY BORING) Limited Series in the mid-80s, though Illusion was sacrificed in a more recent story- Witches, a Charmed rip-off featuring a trio of un-used Marvel characters (Satanna, Jennifer Kale & Topaz) redressed with trendy clothing.
Last edited by Jabroniville on Wed Mar 16, 2022 3:50 am, edited 2 times in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: Glamor

Post by Jabroniville »

Shock wrote: Mon Aug 21, 2017 1:07 am
Jabroniville wrote: Mon Aug 21, 2017 12:38 am Image

GLAMOR (Glynis Zarkov)


That's a she?
IT'S AN ILLUSION :)!!
User avatar
Ken
Posts: 3460
Joined: Fri Nov 04, 2016 10:40 pm
Location: Sycalb, Madiganistan

Re: Jab's Builds! (Great Lakes Avengers! Griffin! Generic Super-Hero!)

Post by Ken »

I liked the Generic Comic Book. I thought it was, more precisely, a generic Marvel comic book. But it was a perfect tongue-and-cheek take on the Marvel story formula.
My Amazing Woman: a super-hero romantic comedy podcast.

When the most powerful super hero on Earth marries an ordinary man, hilarity ensues.
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