Jab’s Builds! (Beaker! Sam Eagle! Miss Piggy! The Swedish Chef!)

Where in all of your character write ups will go.
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KorokoMystia
Posts: 1402
Joined: Fri Nov 11, 2016 8:42 pm

Re: Jab's Builds! (Yokai! Lori Lemaris! Mega Man X! X! Vile!)

Post by KorokoMystia »

I always found Zero really cool, and the Zero games are really good too! (but they're really hard). There's also a flashback cutscene in X4 where a crazy, evil Zero fights off Sigma (back when he was the leader of the Maverick Hunters) using nothing but his bare hands and a pipe (!!)
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Mega Man X5

Post by Jabroniville »

MEGA MAN X5:
-Meant to be the last game in the X series, Mega Man X5 came out in 2000, and largely copies its predecessor entirely, which hampered its reputation. And SURPRISE- Sigma is the Boss! Zero was meant to die in the end, being revived for the future-based Mega Man Zero series, so he gets infected by the Maverick Virus, threatening the hero- he can sacrifice himself if certain conditions are met, otherwise X might just kill him.

-Against Keiji Inafune's wishes, Capcom decided to undo the finality of this game, releasing three more sequels. Despite that, it didn't do CRAZY-well, as this was well into the "3-D Era", and we're still getting 2-D Sprite-Based Shooters.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Dark Dizzy & The Skiver

Post by Jabroniville »

Image

DARK DIZZY
PL 10 (165)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 3 (+3)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Flight 5 (60 mph) (Flaws: Winged) [5]
"Summon Bats" Summon Minion 4 (Extras: 8 Minions +6, Controlled, Horde) [40]

"Sonic Wave" Blast 8 (16) -- [19]
  • AE: "Dark Hold" Affliction 8 (Strength; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Extra Condition) (Flaws: Limited Degree) (8)
  • AE: "Energy Drain" Weaken Strength 6 (Extras: Affects Objects) (Flaws: Limited to 1 Rank at a Time) (7)
  • AE: Teleport 6 (Feats: Change Direction) (11)
Offense:
Unarmed +12 (+6 Damage, DC 21)
Drain +10 (+6 Affliction, DC 16)
Blast +11 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Light-Based Attacks)- Dark Dizzy extra damage from these attacks.

Total: Abilities: 34 / Skills: 18--9 / Advantages: 25 / Powers: 40 + 44 / Defenses: 13 (165)

-Dark Dizzy is a Robotic Vampire Bat, which is a GREAT little design. The level is in outer space, and you can hit certain switches that reverse gravity in the level, putting you on the ceiling and back! He has a lot of varied attacks, the most annoying of which is summoning a swarm of Robo-Bats to attack you- otherwise, he can Teleport, Flies constantly out of range, Blast and Drain your energy- beating him gives both heroes the Dark Hold, which freezes all Non-Bosses (other than Skiver) on the screen. 

Bestows the:
"Dark Hold" Affliction 8 (Strength; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Area- 60ft. Burst +2, Extra Condition) (Flaws: Limited Degree, Fades) (Quirks: Not On Bosses) [15]

Image

THE SKIVER
PL 10 (144)
STRENGTH
7 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 3 (+3)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Flight 5 (60 mph) (Flaws: Winged) [5]
"Whirlwind" Blast 8 (16) -- [17]
  • AE: "Wing Spiral- Power Dive" Strength-Damage +3 (Feats: Improved Critical) (4)
Offense:
Unarmed +12 (+6 Damage, DC 21)
Wing Spiral +10 (+8 Damage, DC 23)
Whirlwind +11 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (The Dark Hold)- The Skiver will actually be frozen by the Dark Hold- the only Maverick to suffer such.

Total: Abilities: 36 / Skills: 18--9 / Advantages: 25 / Powers: 40 + 22 / Defenses: 12 (144)

-The Skiver breaks the "name conventions" of the series, but is actually rather heroic-looking- a white, robotic Pegasus Man! He only uses two attacks, however, and his Air Stage is pretty basic. X gains some growing Tornadoes, while Zero creates a red hologram of himself that lets out a slash if an enemy touches it.

Bestows the:
"Wing Spiral" Blast 7 (14) -- [15]
  • AE: "Charged Spiral" Blast 9 (Flaws: Requires Full-Round Charge) (9)
or
"Wind Shredder" Blast 8 [16]
Last edited by Jabroniville on Thu Dec 21, 2017 7:45 am, edited 2 times in total.
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KorokoMystia
Posts: 1402
Joined: Fri Nov 11, 2016 8:42 pm

Re: Jab's Builds! (Lori Lemaris! Mega Man X! Vile! Mega Man X4! Zero!)

Post by KorokoMystia »

One of the translators was really messing around during X5, since they changed most of the Maverick names to be references to the band Guns 'N Roses.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Grizzly Slash & Izzy Glow

Post by Jabroniville »

Image

GRIZZLY SLASH
PL 10 (156)
STRENGTH
9 STAMINA -- AGILITY 3
FIGHTING 9 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Expertise (Weapons Seller) 6 (+8)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 3 (+3)

Advantages: 
All-Out Attack, Close Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 8, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 10 [10]

Leaping +1 (60 feet) [1]
Burrowing 4 [4]
"Triple Slash" Blast 7 (Extras: Multiattack) (21) -- [23]
  • AE: "Giant Slash" Blast 9 (Inaccurate -1) (17)
  • AE: "Drill" Strength-Damage +1 (Extras: Penetrating 6) (7)
Offense:
Unarmed +12 (+8 Damage, DC 23)
Triple Slash +12 (+7 Ranged Damage, DC 22)
Giant Slash +10 (+9 Ranged Damage, DC 24)
Drill +10 (+10 Damage, DC 25)
Initiative +7

Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +10, Fortitude --, Will +4

Complications:
Weakness (Spike Ball & Triple Beam)- Grizzly Slash takes extra damage from these attacks.

Total: Abilities: 40 / Skills: 24--12 / Advantages: 25 / Powers: 42 + 28 / Defenses: 9 (156)

-Grizzly Slash is another ENORMOUS character design, looking like a bear's head atop one of those Mech Walkers in these games, plus a giant red "Claw Arm" that doubles as a drill! His level is mostly an underground factory-thing, and he's one of the easiest characters to hit you'll ever see, but he's tough as nails.

Bestows the:
"Crescent Shot" Blast 7 (Extras: Multiattack) (21) -- [22]
AE: "Crescent Shield" Energy Aura 6 (Flaws: Source- Full-Round Charge) (18)
or
"Crescent Sword" Strength-Damage +6 [6]
Leaping +1 [1]

Image

IZZY GLOW
PL 10 (163)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 6 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Expertise (Science) 4 (+10)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 7 (+13)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Flight 5 (60 mph) (Flaws: Winged) [5]
"Ass Beam" Damage 9 (Extras: Area- 30ft. Line) (18) -- [21]
  • AE: Blast 8 (16)
  • AE: "Will Laser" Blast 7 (Feats: Homing 2, Ricochet 2) (18)
  • AE: Teleport 4 (Feats: Change Direction) (9)
Offense:
Unarmed +12 (+6 Damage, DC 21)
Ass Beam +9 Area (+9 Damage, DC 24)
Blast +11 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Tri-Thunder & E-Blade)- Izzy Glow takes extra damage from these attacks.

Total: Abilities: 46 / Skills: 26--13 / Advantages: 25 / Powers: 40 + 26 / Defenses: 13 (163)

-Izzy Glow looks a bit unimpressive, but I dig his attacks- firing out a HUGE Line Area light-beam, all firefly-style, which has the appropriate effects on the ground and walls of the Boss Stage. It's just... he's a little red bug-man with a mustache. Not really intimidating. The light-wings are cool, though. X gains a Tracking Laser by beating Izzy, while Zero gains a "Giga Attack" that sends purple energy blasts in a giant circle around him!

Bestows the:
"F-Laser" Blast 8 (Feats: Homing 6, Ricochet 5) (Flaws: Distracting) (19) -- [20]
  • AE: "Charged Shot" Blast 8 (Flaws: Requires Full-Round Charge) (8)
or
"Chaos Flasher" Damage 9 (Extras: Area- 30ft. Burst) [18]
Last edited by Jabroniville on Thu Dec 21, 2017 7:46 am, edited 1 time in total.
BriarThrone
Posts: 460
Joined: Sun Nov 06, 2016 7:33 am

Re: Jab's Builds! (Lori Lemaris! Mega Man X! Vile! Mega Man X4! Zero!)

Post by BriarThrone »

I loved Mega Man X, but for some reason the sequels never even pinged on my radar. I think I read something about a collection coming out for a modern console. I'll have to keep an eye out.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Squid Adler & Duff McWhalen

Post by Jabroniville »

Image

SQUID ADLER
PL 10 (167)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Expertise (Science) 4 (+6)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Extra Limbs 2 [2]
"Jet Pack" Flight 5 (60 mph) [10]
"Kraken Arms" Reach 2 [2]

Electrical Blast 8 (Extras: Multiattack) (24) -- [25]
  • AE: "Floor Electricity" Damage 8 (Extras: Area- 60ft. Burst +2) (Flaws: Limited to Grounded Targets) (16)
Offense:
Unarmed +12 (+6 Damage, DC 21)
Ass Beam +9 Area (+9 Damage, DC 24)
Blast +11 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Goo Shaver & F-Splasher)- Squid Adler takes extra damage from these attacks.

Total: Abilities: 38 / Skills: 24--12 / Advantages: 25 / Powers: 40 + 39 / Defenses: 13 (167)

-This guy's got a good design for such a small Maverick- two sharp-looking metallic arms and a well-detailed white & blue armor concept. He throws out a LOT of electrical attacks, covering the screen with lightning bolts at right angles, and energy balls that track along the screen's edges, all simultaneous. 

Bestows the:
"Tri-Thunder" Blast 8 (Feats: Split 2) (17) -- [18]
  • AE: "Charged Shot" Blast 8 (Extras: Multiattack) (Flaws: Source- Full-Round Charge) (16)
or
"E-Blade" Strength-Damage +6 [6]

Image

DUFF McWHALEN
PL 9 (149)
STRENGTH
8 STAMINA -- AGILITY 3
FIGHTING 8 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+10)
Expertise (Weapons Seller) 6 (+8)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 3 (+3)

Advantages: 
All-Out Attack, Close Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 8, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 9 [9]

Swimming 3 [3]
Movement 1 (Environmental Adaptation- Aquatic) [2]
"Ice Cubes" Create 4 (Feats: Innate) Linked to Move Object 5 [19]

Offense:
Unarmed +10 (+8 Damage, DC 23)
Initiative +7

Defenses:
Dodge +9 (DC 19), Parry +9 (DC 19), Toughness +9, Fortitude --, Will +4

Complications:
Weakness (C-Shot & C-Sword)- Duff McWhalen takes extra damage from these attacks.

Total: Abilities: 36 / Skills: 24--12 / Advantages: 25 / Powers: 41 + 24 / Defenses: 11 (149)

-Easily the best bipedal robotic whale design I've ever seen, this guy is HUGE. His stage is quite inventive, featuring an underwater stage where you run very slowly from a gigantic mechanical fish that constantly spits out enemies at you- giving it a "chase" element, in addition to a "claustrophobic" element. He's named "Tidal Makkoeen" in Japan. He's not that powerful, but his stage is lined with dangerous spikes, which his Ice Blocks can force you into.

Bestows the:
"Goo Shaver" Blast 7 (14) -- [15]
  • AE: "Charged Shot- Ice Blocks" Create 4 (Feats: Innate) (Flaws: Requires Full-Round Charge) (5)
or
"F-Splasher" Strength-Damage +6 [6]
Last edited by Jabroniville on Thu Dec 21, 2017 7:47 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Axle the Red & Mattrex

Post by Jabroniville »

Image

AXLE THE RED
PL 10 (155)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Expertise (Science) 4 (+6)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

"Bouncing Thorns" Blast 9 (Feats: Homing 5, Ricochet 2) (25) -- [27]
  • AE: "Whip" Strength-Damage +2 (Feats: Reach 2) Linked to Weaken Strength 8 (Feats: Reach 2) (Extras: Affects Objects Only +0) (14)
  • AE: "Summon Clone" Summon 5 (10)
Offense:
Unarmed +12 (+6 Damage, DC 21)
Whip +10 (+8 Damage & Weaken, DC 23 & 18)
Bouncing Thorns +11 (+9 Ranged Damage, DC 24)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +12 (DC 22), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Fire Attacks)- Axle the Red takes extra damage from these attacks.

Total: Abilities: 38 / Skills: 24--12 / Advantages: 25 / Powers: 40 + 27 / Defenses: 13 (155)

-Very similar to the Plant Man design of Mega Man 6, Axle the Red (Spike Rosered in Japan) is a very cool-looking green & red plant-bot. Like, seriously, how do you have a giant ROSE on your head and still look like a giant bad-ass? His level's a combination botanical garden/jungle/warehouse that has some very Mario-esque touches, such as wires you hang from and move along in a straight line. The guy himself throws out spiked balls of thorns and an Energy Drain Whip, and can also toss out a "Clone" that jumps about and appears invincible- it eventually disappears.

-X gains a ricocheting Spike Ball, while Zero gains a "Holographic Clone" thing that essentially just mimics his moves, but about five feet ahead of Zero.

Bestows the:
"Spike Ball" Blast 8 (Feats: Homing) (17) -- [18]
AE: "Charged Shot" Blast 8 (Feats: Homing 4, Ricochet 2) (Flaws: Source- Full-Round Charge) (14)
or
"Twin Dream" Strength-Damage +6 (Feats: Reach) [6]

Image

MATTREX
PL 10 (153)
STRENGTH
8 STAMINA -- AGILITY 3
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 3 (+3)

Advantages: 
All-Out Attack, Close Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 9 [9]

"Ground Fire" Blast 8 (Extras: Multiattack) (24) -- [25]
  • AE: "Burning Charge" Strength-Damage +2 (Feats: Improved Critical) (3)
Offense:
Unarmed +12 (+8 Damage, DC 23)
Burning Charge +10 (+10 Damage, DC 25)
Ground Fire +11 (+8 Ranged Damage, DC 23)
Initiative +7

Defenses:
Dodge +10 (DC 20), Parry +11 (DC 21), Toughness +9, Fortitude --, Will +4

Complications:
Weakness (Wing Spiral & S-Shredder)- Mattrex takes extra damage from these attacks.

Total: Abilities: 40 / Skills: 18--9 / Advantages: 26 / Powers: 41 + 25 / Defenses: 12 (153)

-Mattrex (aka "Burn Dinorex" in Japan) has one of the best "Humanoid Dinosaur" designs I've ever seen- this game really knocks it out of the park with some of these guys. He's basically like a huge, fire-breathing RED GODZILLA with his dermal plates being MADE OF FIRE. His stage is fire-themed, with a typical "Warehouse" feel... until the room is basically FULL OF FIRE, giving you one tiny space to hide for safety as the entire screen is filled with an inferno. X gains the "Ground Fire" from defeating him- a burst of flame that sprouts a few embers in random directions, doing some damage to certain things near the impact point.

Bestows the:
"Ground Fire" Blast 8 (Feats: May Be Used Underwater) (Extras: Multiattack 4) (Diminished Range -1) [20]
or
"Quake Blazer" Strength-Damage +6 [6]
Last edited by Jabroniville on Thu Dec 21, 2017 7:51 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Lori Lemaris! Mega Man X! Vile! Mega Man X4! Zero!)

Post by Jabroniville »

BriarThrone wrote: Thu Dec 21, 2017 4:14 am I loved Mega Man X, but for some reason the sequels never even pinged on my radar. I think I read something about a collection coming out for a modern console. I'll have to keep an eye out.
It really is the damndest thing. I LOVED the first one- one of the absolute best Super NES games. Yet I never even TOUCHED the rest of the series- the next one I saw was my brother playing a PS-X game in the series. Like I said earlier, I think it was a combination of "Capcom Sequel Stagnation" (They're all the SAME!), combined with the video game market changing- the Next Generation was hitting just as the games were coming out, so the later ones had to compete with my PlayStation, and of course THAT wasn't happening- I had way too much fun playing Toshinden and Tekken 2.

But apparently it's pretty common in the fandom for the original to be considered the best. It was just such a classic story, and had so much dramatic impact (Zero saving you, then dying; etc.), along with giving you this look into a dark future, but also the amazing moments with Dr. Light's hologram. That "feel" of going through it for the first time was just too hard to recapture.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Lori Lemaris! Mega Man X! Vile! Mega Man X4! Zero!)

Post by Jabroniville »

KorokoMystia wrote: Thu Dec 21, 2017 12:22 am One of the translators was really messing around during X5, since they changed most of the Maverick names to be references to the band Guns 'N Roses.
Oh geez- they must be HUGE in Japan. I've seen their names pop up in so much anime, and in video games. So it's curious that an English translation would use their names. Though I didn't even recognize it here, despite names like Axle & Slash being prominent. And Duff McWhalen SOUNDED familiar, but "Duff McKagen" is a name I haven't heard in years, so I didn't make the connection.

I made it a point to read many of the "Trivia" notes on their Wiki pages, but I somehow missed it for all of these guys. The Wiki isn't over well-laid-out, though, with a lot of pics separating those notes from the rest of the bio.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Mega Man X6

Post by Jabroniville »

MEGA MAN X6:
-Another year, another Mega Man game- coming out in 2001, X6 was unexpected, as the fifth game in the series was originally meant to be the last, with Zero spinning off into his own game. It came out only for the PlayStation, as the Saturn had bowed out by this time. With Sigma defeated after Zero sacrificed his life in order to stop the mad Reploid dictator, X must fight once more when someone named "Zero Nightmare" shows up to threaten the future with a new "Maverick Virus" called the Nightmare Virus. It turns out that Zero Nightmare is a copy of Zero, who returns (with no knowledge of how he survived). And of course It Was Sigma again.

-Zero was unlockable if you beat Zero Nightmare. Series artist & producer Keiji Inafune was not involved with this game (he basically apologized for the fact that the game even got made), and it received mixed reviews, owing to lack of originality and a half-assed effort overall. Electronic Gaming Monthly even gave it a 3.5/10!! That was back when Gaming Mags were HONEST, man!
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Zero Nightmare

Post by Jabroniville »

Image

ZERO NIGHTMARE
PL 10 (160)
STRENGTH
2 STAMINA -- AGILITY 7
FIGHTING 11 DEXTERITY 2
INTELLIGENCE -1 AWARENESS -2 PRESENCE -2

Skills:
Acrobatics 5 (+12)
Athetics 13 (+15)
Close Combat (Z-Saber) 2 (+13)
Expertise (Maverick Hunter) 12 (+14)
Intimidation 5 (+7)
Perception 4 (+7)
Stealth 4 (+6)
Technology 5 (+7)
Vehicles 4 (+6)

Advantages:
Accurate Attack, All-Out Attack, Defensive Attack, Fearless, Improved Aim, Improved Critical (Laser Sword) 2, Improved Defense, Improved Smash, Power Attack, Precise Attack (Ranged/Cover), Ranged Attack 6, Takedown 2

Powers:
Immunity 30 (Fortitude Effects) [30]
Protection 7 [7]
"Gyros & Stuff" Power-Lifting 2 [2]

"Power Boots"
"High Jump" Leaping 1 (15 feet) [1]
"Dash" Speed 2 (8 mph) [2]
"Wall Jump" Movement 1 (Wall-Crawling) [2]

"Zero-Buster" Blast 5 (Extras: Multiattack) (15) -- [18]
  • AE: "Charged Shot" Blast 7 (Flaws: Requires Full-Round Charge) (7)
  • AE: Teleport 4 (Feats: Change Direction) (9)
  • AE: "Ground Punch" Blast 6 (Feats: Indirect- From Below) (Extras: Multiattack) (Flaws: Distracting) (13)
"Z-Saber" (Flaws: Easily Removable) [11]
"Energy Wave" Blast 8 (Feats: Homing) (17) -- (18 points)
  • AE: "Laser Sword" Strength-Damage +5 (Extras: Penetrating 4) (9)
Offense:
Unarmed +11 (+2 Damage, DC 17)
Zero-Buster +8 (+5 Ranged Damage, DC 20)
Charged Buster +8 (+7 Ranged Damage, DC 21)
Z-Saber +13 (+7 Damage, DC 22)
Initiative +6

Defenses:
Dodge +13 (DC 23), Parry +13 (DC 23), Toughness +7, Fortitude --, Will +10

Complications:
Responsibility (Insane)- Zero Nightmare cannot think clearly, and often thinks he either is Zero, or must destroy him.

Total: Abilities: 26 / Skills: 54--27 / Advantages: 19 / Powers: 73 / Defenses: 15 (160)

-Zero Nightmare is an insane, imperfect clone of Zero created by Gate in Mega Man X6- he copies many of Zero's attacks from Mega Man X5. Zero reveals himself to X only after Zero Nightmare is slain.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Blaze Heatnix & Blizzard Wolfang

Post by Jabroniville »

Image

BLAZE HEATNIX
PL 10 (164)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)

Advantages:
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Flight 6 (120 mph) (Flaws: Winged) [6]
"Meteor Blast" Blast 9 (Extras: Multiattack) (27) -- [28]
  • AE: "God Bird" Magma Aura 7 (27)
Immunity 5 (Heat Damage) [5]

Offense:
Unarmed +12 (+6 Damage, DC 21)
God Bird +12 (+7 Damage, DC 22)
Meteors +11 (+9 Ranged Damage, DC 24)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Ground Dash & Spinning Crash Slash)- Blaze Heatnix takes extra damage from these attacks.

Total: Abilities: 38 / Skills: 20--10 / Advantages: 25 / Powers: 40 + 39 / Defenses: 12 (164)

-Okay, THAT's a bitching look. All fiery and winged and stuff. His level's really boring-looking, as you mostly just fight these flying sphere-things that just amble back and forth, requiring TONS of hits to bring down but providing little in the way of interesting offense. Heatnix himself tends to hide amidst an "Energy Wall" in the Maverick Battle, forcing you to stick to either the top or bottom half of the battlefield.

Bestows the:
"Magma Slash" Blast 8 (16) -- [17]
  • AE: "Charged Shot" Blast 8 (Extras: Multiattack) (Flaws: Source- Full-Round Charge) (16)
or
"Soaring Flame Mountain" Strength-Damage +6 (Feats: Reach, +2 to Hit Opponents From Below) [7]

Image

BLIZZARD WOLFANG
PL 10 (148)
STRENGTH
7 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)

Advantages:
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Speed 3 (16 mph) [3]
Movement 1 (Wall-Crawling) [2]
"Ice Lob" Blast 8 (Diminished Range -1) (15) -- [16]
  • AE: "Charge" Strength-Damage +2 (Feats: Improved Critical) (3)
Offense:
Unarmed +12 (+7 Damage, DC 22)
Charge +10 (+9 Damage, DC 24)
Ice Lob +11 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Fire-Based Attacks)- Blizzard Wolfang takes extra damage from these attacks.

Total: Abilities: 40 / Skills: 20--10 / Advantages: 25 / Powers: 40 + 21 / Defenses: 12 (148)

-Six games in we finally get a wolf-based Maverick. This stage ALSO looks dreadfully boring, as you end up wasting time as avalanches streak across your movement path, and you just gotta sit there. This happens multiple times in the video. I'm getting why people hate this game. Wolfang's fight isn't terribly interesting, as he either leaps about, clings to the wall, or lobs an inaccurate ball of ice at you. Sometimes he also drops icicles. If Zero defeats him, he gains the ability to cling to walls and ceilings, and may even dash off of them.

Bestows the:
"Ice Burst" Blast 8 (Diminished Range -1) (15) -- [16]
  • AE: Create Ice 5 (Feats: Innate) (11)
or
"Ice Wolf Fang" Movement 1 (Wall-Crawling) [2]
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Ground Scaravich & Commander Yammar

Post by Jabroniville »

Image

GROUND SCARAVICH
PL 10 (148)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Expertise (Treasure Hunter) 6 (+8)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 8, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

"Yeycha! Yeycha! Yeycha!" (Flaws: Easily Removable) [8]
"Throws The Ball" Blast 10 (Flaws: Source- Additional Rock) (10) -- (11)
  • AE: "Pushes a Rock Ball Into You" Strength-Damage +4 (5)
Enhanced Defenses +1 (2)
-- (13 points)

Blast 6 [12]

Offense:
Unarmed +12 (+6 Damage, DC 21)
Push the Rock +10 (+8 Damage, DC 23)
Throw The Rock +10 (+10 Ranged Damage, DC 25)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Ground Dash & Spinning Crash Slash)- Blaze Heatnix takes extra damage from these attacks.

Total: Abilities: 38 / Skills: 26--13 / Advantages: 24 / Powers: 40 + 20 / Defenses: 12 (148)

-haha, wow- a DUNG BEETLE Maverick. He pushes around a metal ball during your fight, making annoying sounds. And he just pushes the thing around (guarding himself a bit at the same time), occasionally shooting out a little blast. Lame.

Bestows the:
"Ground Dash" Blast 10 (Inaccurate -1) [19]
or
"Spinning Crash Slash" Strength-Damage +6 [6]

Image

COMMANDER YAMMARK
PL 10 (157)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Expertise (Treasure Hunter) 6 (+8)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Flight 5 (60 mph) (Flaws: Winged) [5]
Blast 8 (Extras: Multiattack) [24]

Offense:
Unarmed +12 (+6 Damage, DC 21)
Blast +11 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Ground Dash & Spinning Crash Slash)- Blaze Heatnix takes extra damage from these attacks.

Total: Abilities: 38 / Skills: 26--13 / Advantages: 25 / Powers: 40 + 29 / Defenses: 12 (158)

-Yammark here is Dragonfly-themed, and looks very feminine through that red visor. He fights you with an aura of Dragonflies around him, but doesn't appear to summon them- they're just part of the threat, giving him more range. Defeating him gives you a kind of Summon- in Zero's case, they fire every time he uses his Z-Saber.

Bestows the:
"Yammar Option" Bug Aura 5 [15]
Blast 6 [12]
Last edited by Jabroniville on Fri Dec 22, 2017 6:39 am, edited 1 time in total.
Jabroniville
Posts: 24689
Joined: Fri Nov 04, 2016 8:05 pm

Infinity Mijinion & Shield Sheldon

Post by Jabroniville »

Image

INFINITY MIJINION
PL 9 (219)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)
Vehicles 6 (+8)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Movement 1 (Environmental Adaptation) [2]
Swimming 4 [4]
"Ray Arrow" Blast 6 [12]
Summon Clones 9 (Equal to Him, But Toughness +4) (Extras: 8 Minions +6) [72]

Offense:
Unarmed +12 (+6 Damage, DC 21)
Blast +11 (+6 Ranged Damage, DC 21)
Initiative +8

Defenses:
Dodge +11 (DC 21), Parry +11 (DC 21), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Guard Shell)- Infinity Mijinion takes extra damage from this attack.

Total: Abilities: 38 / Skills: 26--13 / Advantages: 25 / Powers: 40 + 90 / Defenses: 12 (219)

-Considered the most difficult stage in Mega Man X6, Mijinion's features a lot of random platforms and a giant robot in the background that's trying to nuke you at the same time. The itty-bitty guy himself is apparently a water flea. His INSANE cost is due to his ability to create multiple clones that shoot at you while you're fighting him- they're easy to kill, but they make a mess of that battle. He's otherwise not that dangerous, but throwing nine of these guys on-screen at once is ugly.

Bestows the:
"Ray Arrow" Damage 8 (Extras: Area- 30ft. Line) [16]
or
"Rending Light Rule" Damage 8 (Extras: Area- 60ft. Burst +2) [24]

Image

SHIELD SHELDON
PL 10 (156)
STRENGTH
6 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 0 PRESENCE 0

Skills:
Athletics 4 (+10)
Close Combat (Unarmed) 2 (+12)
Intimidation 6 (+6)
Perception 3 (+3)
Technology 5 (+7)

Advantages: 
All-Out Attack, Defensive Attack, Equipment 10 (Semi-Difficult Base), Improved Critical (Boss Attack), Improved Initiative, Power Attack, Ranged Attack 9, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 8 [8]

Flight 4 (30 mph) [8]
Teleport 4 (Feats: Change Direction) [9]

"Shells" (Flaws: Removable) [16]
"Toss Shells" Blast 8 (Feats: Ricochet, Homing) (18) -- (20 points)
  • AE: "Shields & Shell-Bash" Strength-Damage +2 (Feats: Improved Critical) & Enhanced Defenses +2 (7)
  • AE: "Guard Shell" Damage Aura 8 (Flaws: Source- Taking Damage) (24)
Offense:
Unarmed +12 (+6 Damage, DC 21)
Shell Field +10 (+8 Damage, DC 23)
Shell Toss +11 (+8 Ranged Damage, DC 23)
Shell-Bash +10 (+8 Damage, DC 23)
Initiative +8

Defenses:
Dodge +10 (+12 Shells, DC 20-22), Parry +10 (+12 Shells, DC 20-22), Toughness +8, Fortitude --, Will +4

Complications:
Weakness (Metal Anchor & Falling Steel Blade)- Shield Sheldon takes extra damage from Metal Shark Player's attacks.

Total: Abilities: 38 / Skills: 20--10 / Advantages: 25 / Powers: 40 + 33 / Defenses: 10 (156)

-Another interesting-looking guy, Shield Sheldon is a crab, using the "crab shell" look as elaborate, mechanical wings. His stage is short, but tricky- invisible platforms and laser reflectors you have to move around to get certain results. The guy himself has an Impenetrable Shell that leaves him invincible until he starts shooting you with the shells, or when he builds an Aura around himself that you can shoot through. Both characters gain a deflection shield called "Guard Shell" after beating him- 

Bestows the:
"Guard Shell" Deflect 10 (Extras: Reflection) [20]
Last edited by Jabroniville on Fri Dec 22, 2017 6:38 am, edited 1 time in total.
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