Jab’s Builds! (Miss Piggy! The Swedish Chef! Sweetums! Gonzo!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Mega Man Zero Bosses

Post by Jabroniville »

MEGA MAN ZERO BOSSES
PL 12 (159)
STRENGTH
8 STAMINA -- AGILITY 4
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 4 AWARENESS 3 PRESENCE 4

Skills:
Athletics 4 (+12)
Deception 4 (+8)
Expertise (Military) 4 (+8)
Insight 3 (+6)
Intimidation 8 (+12)
Perception 4 (+7)
Persuasion 3 (+6)
Technology 8 (+12)

Advantages: 
Accurate Attack, All-Out Attack, Close Attack 2, Diehard, Improved Critical (Main Attack) 3, Improved Initiative, Power Attack, Ranged Attack 8, Startle

Powers:
"Robot Master Frame"
Immunity 30 (Fortitude Effects) [30]
Leaping 2 (30 feet) [2]
"Robotic Frame" Protection 14 [14]

Offense:
Unarmed +12 (+8 Damage, DC 23)
Initiative +8

Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +14, Fortitude --, Will +8

Complications:
Weakness (Various Weapons)- Each Boss has more than one form, and each form is weak against at least one kind of weapon.

Total: Abilities: 64 / Skills: 38--19 / Advantages: 19 / Powers: 46 / Defenses: 11 (159)

-This is the Generic Template for the four Bosses of the Mega Man Zero series.

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COPY X- PL 12 (202): "Mode Change" Blast 6 (Multiattack, Variable 2- Any Energy), "Charged Shot" Blast 8 (Requires Full-Round Charge), "Electricity Wave" Damage 8 (Shapeable, Along Walls & Floors Only), "Fire Wave" Line Damage 8, "Sliding Kick" Strength-Damage +2, "Gemini Laser" Blast 8 (Ricochet 3), "Seraph Form" Flight 6, "Tentei Laser" Blast 8 (Multiattack), "Bind Ring" Snare 8 [43]
-The Boss of Mega Man Zero, Copy X is, naturally, a copy of X from the Mega Man X series, but with red eyes and an angel motif. He is an arrogant copy obsessed with perfection. When an energy crisis engulfed the world, Copy X (who'd been created by the scientist Ciel in order to replace X, who'd given his life to end the "Elf Wars") decided that the energy-guzzling Reploids were the problem, and had to be exterminated. An awakened Zero must lead the "Resistance" against Copy X. Ultimately, he is defeated and blows himself up trying to kill Zero. He is resurrected in Mega Man Zero 3 as a bad guy and minion. Copy X was originally supposed to actually BE X-gone-Maverick, but the creation of Mega Man X6 changed those plans.

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ELPIZO- PL 12 (212): INT 6, "Dark Drain" Weaken Strength 8 (Affects Objects Only, Ranged, Homing 4, Ricochet 2), "Saber Dash" Strength-Damage +4, "Splash Laser" Blast 10 (Multiattack), Teleport 4 (Change Direction), Morph (Metamorph): "Demonic Form", STRENGTH +2, Flight 6 (Winged) [53]
-The Boss of Mega Man Zero 2, Elpizo is one of those "Effeminate Male Royal"-type characters so popular in Japanese stuff. He's a Reploid scientist who figured that the only way to save his people was to exterminate human society entirely.

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OMEGA- PL 12 (209): "Rekkoha" Cylinder Damage 11, "Hoop Shot" Line Damage 11, "Lasers" Blast 12 (Ricochet 2), Features 2 (Detachable Hands), Morph (Metamorph): Omega Form, Multiattack on Lasers, "Binding Ball" Move Object 8, Zero Form [50]
-The greatest creation of "Dr. Weil", and made to be the perfect ruler, Omega is the boss of Mega Man Zero 3. He appears as a gigantic knightly dude, but his true form is the original body of Zero.

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DR. WEIL- PL 12 (221): INT 8, Science 8 (+16), Regeneration 10 (Regrowth), "Death Pierce" Blast 12 (Multiattack), "Energy Recover" Healing 5 (Self Only), "Enemy Inferno" Summon 12 (Active, Variable 2- Mavericks or Bonsect Minions, Limited to 1 Round -2), "Net Capture" Snare 8 [62]
-Dr. Weil (aka "Dr. Vile") is the Final Boss of Mega Man X4, and the overall boss of the entire Zero series. He was a huge part of the "Elf Wars" that make up the series backdrop, and was co-creator of the "Mother Elf" that ended the wars, and later, believing that Reploids had to be punished for the destruction they caused during the Wars, turned her into the "Dark Elf" that ended up killing X in the future. A calm manipulator, but highly-psychotic, he built Omega to be the ultimate ruler, and delights in causing death and destruction, informing Zero that he is "the Devil".
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Points Cost & Weapons

Post by Jabroniville »

MEGA MAN X POWER LEVELS & COSTS:
PL 9 (141): Chill Penguin, Splash Warfly
PL 9 (143): Vanishing Gungaroo, Wind Crowrang
PL 9 (148): Ride Boarski
PL 9 (149): Duff McWhalen
PL 9 (153): Tornado Tonion
PL 9 (154): Snipe Anteator
PL 9 (219): Infinity Mijinion
PL 10 (138): Flame Mammoth, Asura Bashura
PL 10 (139): Wire Sponge, Tunnel Rhino, Hyleg Ourobuckle, Phoenix Magnion, Tretista Kelvarian, Volteel Biblio
PL 10 (141): Spark Mandrill, Boomer Kuwanger, Flame Stag, Crush Crawfish, Slash Beast, Panter Flauclaws, Polar Kamrous, Glacier Le Cactank, Mino Magnus
PL 10 (142): Magna Centipede
PL 10 (143): Armored Armadillo, Deathtank Mantisk, Childre Inarabitta, Blazin' Flizard
PL 10 (144): Storm Eagle, Magma Dragoon, The Skiver, Burble Hekelot, Heat Genblem, Noble Mandrago
PL 10 (145): Sting Chameleon, Helbat Schilt
PL 10 (146): Blizzard Buffalo, Hanumachine, Sol Titanion
PL 10 (147): Frost Walrus, Aztec Falcon, Maha Ganeshariff, Herculius Anchus, Tech Kraken
PL 10 (148): Overdrive Ostrich, Blizzard Wolfang, Ground Scaravich, Pegasolta Eclair
PL 10 (149): Soldier Stonekong, Kuwangust Anchus
PL 10 (150): Neon Tiger, Cubit Foxtar
PL 10 (151): Volt Catfish
PL 10 (152): Launch Octopus
PL 10 (153): Wheel Gator, Blast Hornet, Split Mushroom, Mattrex
PL 10 (154): Bamboo Pandamonium, Optic Sunflower
PL 10 (155): Bubble Crab, Axle the Red, Gigabolt Man-O-War
PL 10 (156): Storm Owl, Grizzly Slash, Shield Sheldon
PL 10 (157): Cyber Peacock, Commander Yammark, Rainy Turtloid, Avalanche Yeti, Hidden Phantom
PL 10 (158): Agile, Dynamo, Popla Cocapetri
PL 10 (159): Morph Moth, Blizzack Stagroff
PL 10 (160): Zero Nightmare, Gravity Antonion, Earthrock Trilobyte, Dark Mantis, Fenri Lunaedge
PL 10 (161): Gravity Beetle
PL 10 (162): Anubis Necromancess
PL 10 (163): Izzy Glow, Byte, Gareth
PL 10 (164): Blaze Heatnix, Bit, Sage Harpuia
PL 10 (165): Dark Dizzy, Metal Shark Player, Flame Hyenard
PL 10 (166): Web Spider, Fighting Fefnir
PL 10 (167): Squid Adler, Serges
PL 10 (168): Crystal Snail
PL 10 (170): Fairy Leviathan
PL 10 (172): Violen, Berkana
PL 10 (173): Double
PL 10 (174): Toxic Seahorse, General
PL 10 (175): Colonel
PL 10 (176): Jet Stingray
PL 10 (185): Burn Rooster
PL 11 (151): Vile
PL 11 (166): Axl
PL 11 (174-181): X
PL 11 (184-201): Zero
PL 11 (207): Red
PL 12 (189): Gate
PL 12 (202): Copy X
PL 12 (209): Omega
PL 12 (212): Elpizo
PL 12 (219): Sigma
PL 12 (221): Dr. Weil
PL 13 (202): Lumine

X WEAPONS:
8 points: Strike Chain
12 points: Spin Wheel
13 points: Electric Spark, Crystal Hunter, Frost Shield
14 points: Shotgun Ice, Tornado Fang
15 points: Twin Slasher, Dark Hold, Wing Spiral, Goo Shaver
16 points: Fire Wave, Magnet Mine, Ground Hunter, Ice Burst, Ray Arrow, Volt Tornado, Moving Wheel, Splash Laser, Melt Creeper
17 points: Speed Burner, Spinning Blade, Parasitic Bomb, Rising Fire, Magma Slash, Meteor Rain, Wind Cutter, Squeeze Bomb
18 points: Storm Tornado, Silk Shot, Frost Tower, Tri-Thunder, Spike Ball, Gaea Shield
19 points: Double Cyclone, Ground Dash, Explosion
20 points: Sonic Slicer, F-Laser, Ground Fire, Guard Shell
21 points: Chameleon Sting, Shield Barrier, Lightning Web, Soul Body, Sniper Missile
22 points: Crescent Shot
23 points: Gravity Well, Metal Anchor, Charged Wall, Shadow Runner
24 points: Ray Splasher, Green Spinner, Thunder Dancer, Shining Ray
25 points: Boomerang Cutter, Circle Blaze, Drift Diamond
26 points: Bubble Aura
27 points: Homing Torpedo, Yammar Option
28 points: Triad Thunder
29 points: Acid Burst, Aiming Laser

ZERO WEAPONS:
1 point: Leaping 1
2 points: Leaping 2, Aether Blade, Air Waltz & Circling Slash, Ice Wolf Fang
6 points: Thunder God Attack, Hurricane Fang, E-Blade, F-Splasher, Twin Dream, Quake Blazer, Spinning Crash Slash, Circling Water Slash, Water Fury Slash, Blaze Dropping Blast
7 points: Crescent Sword, Soaring Flame Mountain
8 points: Prison Gate Sword
15 points: Falling Feng Crush, Fury Slash
16 points: Dragon Flame Blade, Wind Shredder, Bursting Flame Array, Raijin Rise, Slashing Light Ring, Plasma Gun
17 points: Twin Swallow Dance
18 points: Chaos Flasher, Flying Shadow Blast, Wave Severing Attack
20 points: Guard Shell, Bouncing Anchor
24 points: Rending Light Rule, Green Spinner, Spiral Magnum
27 points: Yammar Option

AXL WEAPONS:
1 point: Double Bullet
16 points: Ray Gun, Splash Laser, Flame Burner
17 points: Wind Cutter
18 points: Gaea Shield, Bound Blaster
19 points: G-Launcher
22 points: Black Arrow
24 points: Ray Gun
38 points: Ice Gatling
Last edited by Jabroniville on Mon Dec 25, 2017 3:14 am, edited 1 time in total.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Vile! Mega Man X5 & X7! Zero! Axl! Sigma!)

Post by Jabroniville »

And that's it for Mega Man X! Thanks to Koroko for the assistance and the names of important characters. Now Christmas will be full of rage. PRIMAL Rage.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Primal Rage

Post by Jabroniville »

PRIMAL RAGE:

This has gotta go down as one of the biggest video game disappointments ever- I mean, it's a digitized game in the vein of Mortal Kombat, but with Harryhausen-esque GIANT DINOSAURS doing the fighting. How is that NOT the greatest idea of all time? A Dinosaur FIGHTING GAME? With Fatalities, consumption of human beings, and a Life Bar that ends in a heart that EXPLODES when you lose? And yet... the game was a disappointment.

The problems:
* The fighting system was quite basic and forgettable- I remember it being pretty bad, and most reviews corroborate that. The controls were a hell of a thing, and involved multiple button-presses for Special Moves.
* The animation was choppy and looked pretty weak.
* There were only SEVEN characters available to play! In an era where the default for a 2-D Fighter was pretty much at least 10 (and with King of Fighters, it was going much higher), that was absolutely stupid- and worse yet, because of Palette Swaps, there were only FIVE original bodies (Chaos/Blizzard and Diablo/Sauron share sprites)!
* There wasn't even a BOSS! You just fought the other six characters, then an endurance round, and that was it! An update/sequel was planned with a Skeletal Dragon-thing, but never materialized.
* It came out at a pretty bad time- it was too advanced for the still-popular 16-bit systems, but not advanced enough for the 32-bit systems.

So what should have been an amazing game ended up being rather forgettable, and a hyped-up sequel never materialized, as Atari (the game's developers) gave up on the concept bearing fruit (and this, after a massive hype storm that included comic book and toy tie-ins- a rarity for a game just starting out, not to mention releases on basically EVERY SYSTEM EVER, from the friggin' Game Boy to the JAGUAR CD!!). Such is life.

A sequel was supposed to come out, but it was cancelled during the first phases, owing to Atari believing that it wouldn't generate enough sales. Enough work had been done to create several new characters (alternate forms of the main dinos, plus a Final Boss), but the game was unplayable... until people found the Arcade machine's board just a couple of years ago, letting people play a buggy version of the game. The Dino Gods now have "Avatars"- large-sized human beings that fight on their behalf. Unfortunately, while dinosaurs look good in Claymation... human beings DON'T. The graphics and art style suffers greatly in these circumstances.

The story is simple: A meteor has destroyed civilization, and "Urth" is now ruled by powerful Gods who do battle for it's control. You play one of the Gods, and attempt to "Conquer" all the other segments of the planet. Six Gods (and one Shaman turned into a giant ape) fight, and may devour the followers that run about the bottom of the screen for more health (devour you own, and you lose points). Despite being able to select from the entirety of Prehistoric Life for its characters, the game chooses two Tyrannosaurs, two Giant Apes, a Raptor, and two made-up hybrids, thus robbing us of Pterosaurs, Hadrosaurs, Ankylosaurs, Stegosaurs, Aquatic Reptiles, Mammoths, Sabre-Toothed Cats, and more. The sequel would have added a Sabre-Toothed Cat & a Dragon-skeleton thing, but that was it.

The Dinosaurs tend to be about 21 feet tall by my estimation (the game uses pretty big sprites for the humans, and they're about 1/3 to 1/4 as tall as the Dinosaurs when standing straight up), so will use the same amount of Growth, despite the fact that some are clearly bigger than others- it's just neater than way since most aren't THAT excessively larger (similar to how a 6'6" human doesn't have more Growth than a 5'11" one). Most guys have Expertise (Magic) since they're Gods, despite there being little evidence for it in some cases.

Koroko Mystia linked me to a page that's all about Primal Rage 2, allowing me to stat up the Human Avatars in the game.
http://urthrage.weebly.com/primal-rage-ii.html
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Sauron

Post by Jabroniville »

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SAURON
Role:
Giant T-Rex
PL 12 (178)
STRENGTH
12 STAMINA 12 AGILITY 1
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 3

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Expertise (Magic) 8 (+9)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Fire) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Fire), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Dinosaur Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]
"Ground Shaker" Affliction 11 (Strength or Dodge; Hindered & Vulnerable/Immobile & Defenseless) (Extras: Area- 60ft. Burst +2, Extra Condition) (Flaws: Limited Degree, Instant Recovery, Must Be Grounded) Linked to Damage 10 (Extras: Area- 60ft. Burst +2) (Flaws: Must Be Grounded) (31) -- [34]
  • AE: "Stun Roar" Blast 7 Linked to Affliction 12 (Fort; Dazed/Stunned) (Extras: Ranged) (Flaws: Limited Degree) (26)
  • AE: "Primal Scream" Enhanced Advantages 1: Withstand Damage (1)
  • AE: "Special Bite Attacks" Strength-Damage +2 (Inaccurate -1) (1)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Eats Foe"
"Squashes Foe"

Offense:
Unarmed +11 (+13 Damage, DC 28)
Bite Attacks +9 (+15 Damage, DC 30)
Stun Roar +10 (+7 Ranged Damage & +12 Ranged Affliction, DC 22 & 22)
Ground Shaker +11 Area (+11 Affliction & +10 Damage, DC 21 & 25)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +11 (DC 21), Toughness +13 (+4 Impervious), Fortitude +12, Will +8

Complications:
Motivation (Conquering Urth)- Sauron is the God of Hunger, and despite being one of the "Virtuous Beasts", his ending sees him eating every human being on Urth!

Total: Abilities: 58 / Skills: 26--13 / Advantages: 17 / Powers: 70 / Defenses: 20 (178)

-Sauron (no relation to Marvel's or Tolkien's) is probably the most iconic character of Primal Rage, despite Blizzard being so heavily-featured on most of its advertising. He is a giant yellow & purple T-Rex (though since the game's human sprites are so large, Sauron is notably smaller than an ordinary T-Rex should be!) using the classic "Tripod Stance" (long since discredited by Paleontology, though it'd be hard to pull off in a Fighting Game since it'd make his stance very easy to hit (he'd go halfway across the screen and have a MASSIVE "Hit Box" to strike). As the God of Hunger, he wants to eat EVERYONE IN THE WORLD, but is still technically a good guy for some reason.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Arik

Post by Jabroniville »

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ARIK, AVATAR OF SAURON
Role:
Guy With Sword
PL 10 (157)
STRENGTH
8 STAMINA 8 AGILITY 1
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 3 PRESENCE 3

Skills:
Athletics 4 (+12)
Expertise (Magic) 5 (+6)
Intimidation 3 (+6, +9 Size)
Perception 4 (+7)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Fire), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]

"Carnivoron- Giant Sword" (Flaws: Easily Removable) (Feats: Restricted to Giant Individuals) [5]
"Slicing Fury" Strength-Damage +2 (Extras: Multiattack 10) (Reduced Defenses -2) (Inaccurate -1) (7) -- (8 points)
  • AE: "Carnivorous Slash" Strength-Damage +2 (Feats: Variable- Slashing or Electricity) (Inaccurate -1) (2)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]
"Transform to Sauron" Summon 12 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Arik) [12]

Offense:
Unarmed +11 (+9 Damage, DC 24)
Carnivon Attacks +9 (+11 Damage, DC 26)
Initiative +1

Defenses:
Dodge +8 (DC 18), Parry +11 (DC 21), Toughness +9 (+4 Impervious), Fortitude +8, Will +8

Complications:
Motivation (Saving Urth)

Total: Abilities: 62 / Skills: 16--8 / Advantages: 17 / Powers: 50 / Defenses: 20 (157)

-Arik seems to be the main character of Primal Rage 2. He attempts to lead the world into a new, prosperous age.
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Re: Jab's Builds! (Mega Man X! Axl! Sigma! Primal Rage- Sauron!)

Post by Thorpocalypse »

Never played Primal Rage or MegaMan X, amazingly enough, even though Primal Rage seems right up my "beat 'em up" alley. I've only really messed with Mega Man in Marvel vs. Capcom, and even though was very brief. Neat concepts, though.
Me fail English? That's unpossible. - Ralph Wiggum
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Diablo

Post by Jabroniville »

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DIABLO
Role:
Satanic Dinosaur, Super-Sadist
PL 12 (167)
STRENGTH
11 STAMINA 11 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Expertise (Magic) 8 (+9)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Fire) 5 (+12)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Fire), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Dinosaur Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]
Immunity 10 (Heat Effects) (Flaws: Limited to Lava & Magma) [5]
"Fireball" Blast 12 (Reduced Defenses -2) (20) -- [22]
  • AE: "Hot Foot" Damage 11 (Extras: Area- 30ft. Line) (22)
  • AE: "Inferno Flash" Teleport 6 (12)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Burns Foe Alive"
"Fireball Explosion"
"Burns the Ground To Kill Foe"

Offense:
Unarmed +11 (+12 Damage, DC 27)
Fireball +12 (+12 Ranged Damage, DC 27)
Hot Foot +11 Area (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +12 (+4 Impervious), Fortitude +11, Will +7

Complications:
Motivation (Conquering Urth)- Diablo is the God of Evil, and is basically like Satan- he does evil because that's all he is.

Total: Abilities: 56 / Skills: 26--13 / Advantages: 17 / Powers: 62 / Defenses: 19 (167)

-You'd think a red T-Rex who is THE GOD OF EVIL would be pretty bad-ass. I mean, he takes Satan's attributes and is a giant theropod- how could that NOT be awesome? But they went and made him TINY compared to Sauron & Blizzard (a similar problem befell Chaos), and so he looks a lot less impressive than he should. He's more of a Ranged fighter than other characters, with Area & Ranged Blasts, and so he's the only character to not be a balanced PL 12 in melee and a full PL 12 at Range.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Sinjin

Post by Jabroniville »

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SINJIN, AVATAR OF DIABLO
Role:
Evil Bastard
PL 10 (146)
STRENGTH
8 STAMINA 8 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Expertise (Magic) 8 (+9)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Fire) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Fire), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Fireball" Blast 10 (Reduced Defenses -2) (16) -- [17]
  • AE: "Transform to Diablo" Summon 12 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Sinjin) (12)
"Tormenticus- Giant Axe" (Flaws: Easily Removable) (Feats: Restricted to Giant Individuals) [5]
"Scalding Spiral" Strength-Damage +2 (Extras: Multiattack 10) (Reduced Defenses -2) (Inaccurate -1) (7) -- (8 points)
  • AE: "Slash" Strength-Damage +2 (Feats: Variable- Slashing or Electricity) (Inaccurate -1) (2)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Offense:
Unarmed +11 (+8 Damage, DC 23)
Fireball +10 (+10 Ranged Damage, DC 25)
Axe +8 (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +8 (+4 Impervious), Fortitude +8, Will +7

Complications:
Motivation (Conquering Urth)- Sinjin is as evil as Diablo.
Motivation (Ending His Immortality)- Sinjin wishes for death, ending his long life.

Total: Abilities: 44 / Skills: 24--12 / Advantages: 17 / Powers: 54 / Defenses: 19 (146)

-Sinjin is a Middle Eastern-themed bad guy who seeks an end to his immortal life. He gains new heads from people he's killed, as his face tends to rot with age.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Armadon

Post by Jabroniville »

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ARMADON
Role:
Mighty Glacier, Powerhouse
PL 12 (161)
STRENGTH
12 STAMINA 13 AGILITY -1
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

Skills:
Athletics 2 (+14)
Close Combat (Unarmed) 1 (+11)
Expertise (Magic) 8 (+8)
Intimidation 8 (+11, +14 Size)
Perception 4 (+6)
Ranged Combat (Spikes) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Spikes), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative, Startle

Powers:
"Dinosaur Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 2 (Extras: Impervious 9) [11]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]
Spike Blast 12 (Reduced Defenses -2) (20) -- [22]
  • AE: "Back Spikes" Spike Aura 10 (Flaws: Immobile -2, Cannot Attack) (10)
  • AE: "Ceratopsian Spikes" Strength-Damage +1 (Feats: Penetrating 6) (7)
Features 1: May Use New Moves as Finishing Attacks [1]
"Eats Foe"
"Blows Into Ash With Lightning"
"Fires Tons of Spikes Into Prone Foe's Body"

Offense:
Unarmed +11 (+13 Damage, DC 28)
Spikes +10 (+14 Damage, DC 29)
Spike Blast +10 (+12 Ranged Damage, DC 27)
Initiative -1

Defenses:
Dodge +6 (DC 16), Parry +9 (DC 19), Toughness +15 (+5 Impervious), Fortitude +13, Will +8

Complications:
Motivation (Conquering Urth)- Armadon is the God of Life, and seeks to stop the other Gods from tearing apart Urth.

Total: Abilities: 52 / Skills: 26--13 / Advantages: 18 / Powers: 60 / Defenses: 18 (161)

-Armadon is the God of Life, and since the game has a limited number of characters, he combines a few different sets of attributes into one form, taking a Ceratopsian form, making it bipedal, and adding spikes all around it and a club tail like an Ankylosaurid. Warhammer Fantasy Battle does a similar thing with its Stegadons (part of the Lizardmen Army), since they had to concentrate a lot of the "big tough herbivorous" types into one form. He fights a bit like Blanka, with startling Diving & Leaping attacks, as well as proving highly defensive and tough compared to the others.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Re: Jab's Builds! (Mega Man X! Sigma! Primal Rage- Sauron! Diablo!)

Post by Jabroniville »

Hey look! Ken Levine answered another question of mine! Try to guess which one it was :).

http://kenlevine.blogspot.ca/2017/12/fr ... 2.html?m=1
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Tor

Post by Jabroniville »

Image

TOR, AVATAR OF ARMADON
Role:
The Big Guy
PL 10 (141)
STRENGTH
8 STAMINA 8 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Mace Projection) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Mace), Improved Grab, Improved Hold, Power Attack, Ranged Attack 7

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Transform to Armadon" Summon 11 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Tor) (11) -- [12]
AE: "Wall O Nails" Immunity 20 (Projectiles) (Flaws: Distracting) (10)

"Gaia Smasher- Giant Mace" (Flaws: Easily Removable) (Feats: Restricted to Giant Individuals) [11]
"Mace Projection" Blast 10 (Reduced Defenses -2) (16) -- (17 points)
  • AE: "Impact Mace" Strength-Damage +2 (Inaccurate -1) (1)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Offense:
Unarmed +11 (+8 Damage, DC 23)
Mace Projection +10 (+10 Ranged Damage, DC 25)
Mace +8 (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +8 (+4 Impervious), Fortitude +8, Will +7

Complications:
Motivation (Protecting Urth)

Total: Abilities: 44 / Skills: 18--9 / Advantages: 14 / Powers: 55 / Defenses: 19 (141)

-Tor is a black-ish guy with spiked armor, with three stones growing out of his forehead.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Chaos

Post by Jabroniville »

Image
ImageImage

CHAOS
Role:
Giant Ape, Gross Fighter
PL 12 (178)
STRENGTH
11 STAMINA 11 AGILITY 2
FIGHTING 11 DEXTERITY 0
INTELLIGENCE 3 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+12)
Expertise (Magic) 8 (+11)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Puke) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Unarmed), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Ape Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]
"Ground Shaker" Affliction 11 (Strength or Dodge; Hindered & Vulnerable/Immobile & Defenseless) (Extras: Area- 60ft. Burst +2, Extra Condition) (Flaws: Limited Degree, Instant Recovery, Must Be Grounded) Linked to Damage 10 (Extras: Area- 60ft. Burst +2) (Flaws: Must Be Grounded) (31) -- [33]
  • AE: "Power Puke" Blast 12 (Reduced Defenses -2) (20)
  • AE: "Fart Cloud" Weaken Stamina 12 (Extras: Area- 15ft. Cloud) (Reduced Defenses -2) (20)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Pees Acid & Dissolves Foe"
"Jumps Offscreen"
"Pukes Into Own Mouth"

Offense:
Unarmed +12 (+12 Damage, DC 27)
Ground Shaker +11 Area (+11 Affliction & +10 Damage, DC 21 & 25)
Power Puke +10 (+12 Ranged Damage, DC 27)
Fart Cloud +12 Area (+12 Weaken, DC 22)
Initiative +2

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +12 (+4 Impervious), Fortitude +11, Will +6

Complications:
Motivation (Conquering Urth)- Chaos is a Shaman who, while attempting to control the evolution of humanity, transformed himself into the God of Decay by accident, and seeks to return to his original form and aide his tribe.

Total: Abilities: 60 / Skills: 26--13 / Advantages: 17 / Powers: 69 / Defenses: 19 (178)

-Chaos is a disgusting fighter who utilizes puking and farting as attacks, giving the game a more infantile approach than you'd expect (I mean, is it so much to ask for that the game of Giant Dinosaurs & Apes Beating the Piss Out of Each Other just goes for straight-up ass-kickery?), much like Boogerman, released around the same time. He's also the only one who didn't start out in this form (he's a regular person turned into a God), and is a Palette Swap of Blizzard (the more important character), only shrunk down. This kind of makes me wonder why anyone would play Chaos- not only are his attacks all silly, but he's actually SMALLER than another Ape character in the same game!

-As a shrimpier fighter, Chaos actually ends up equally-balanced with his offense & defense, because he's just the right size of ape to be super-strong, BUT also have a decent amount of accuracy. There's a divide of about two points in either direction between Chaos, Diablo & Vertigo and the super-sized Sauron & Armadon.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Shank

Post by Jabroniville »

Image
Image

SHANK TRAFF, AVATAR OF CHAOS
Role:
Weird Fighter
PL 10 (141)
STRENGTH
8 STAMINA 8 AGILITY 3
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 1 AWARENESS 2 PRESENCE 2

Skills:
Athletics 2 (+13)
Close Combat (Unarmed) 1 (+11)
Intimidation 8 (+10, +13 Size)
Perception 4 (+6)
Ranged Combat (Mace Projection) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Mace), Improved Grab, Improved Hold, Power Attack, Ranged Attack 7

Powers:
"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 3 (Aging, Disease, Cold) [3]

"Kaos Klub- Giant Mace" (Flaws: Easily Removable) (Feats: Restricted to Giant Individuals) [11]
"Toxic Barrel" Blast 10 (Reduced Defenses -2) (16) -- (17 points)
  • AE: "Fart Rocket" Strength-Damage +2 (Inaccurate -1) Linked to Flight 2 (5)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]
"Transform to Chaos" Summon 12 (Extras: Heroic +2) (Flaws: Limited to 2-4 Rounds -2, Replaces Shank) [12]

Offense:
Unarmed +11 (+8 Damage, DC 23)
Mace Projection +10 (+10 Ranged Damage, DC 25)
Mace +8 (+11 Damage, DC 26)
Initiative +3

Defenses:
Dodge +10 (DC 20), Parry +12 (DC 22), Toughness +8 (+4 Impervious), Fortitude +8, Will +7

Complications:
Motivation (Purifying His DNA)- Shank wishes to gain Necrosan's "precious alien seed" in order to perfect his own DNA, and save the world.

Total: Abilities: 44 / Skills: 18--9 / Advantages: 14 / Powers: 55 / Defenses: 19 (141)

-Shank, like Chaos, does a lot of gross stuff in fights, like farting. He looks like a crazier version of Mumm-Ra. Despite being crazy as balls (being the Avatar of Chaos reaks havoc with his sanity), he saves the world in his ending, sacrificing his life to save the future.
Jabroniville
Posts: 24693
Joined: Fri Nov 04, 2016 8:05 pm

Blizzard

Post by Jabroniville »

Image 
Image
Image

BLIZZARD
Role:
Giant Ape, Ice Guy
PL 12 (175)
STRENGTH
12 STAMINA 13 AGILITY 0
FIGHTING 10 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 2 PRESENCE 3

Skills:
Athletics 2 (+14)
Close Combat (Unarmed) 1 (+11)
Expertise (Magic) 8 (+8)
Intimidation 8 (+11, +14 Size)
Perception 4 (+6)
Ranged Combat (Freeze Breath) 3 (+10)

Advantages:
Diehard, Fast Grab, Fearless, Improved Critical (Unarmed), Improved Grab, Improved Hold, Improved Trip, Power Attack, Ranged Attack 7, Ritualist, Seize Initiative

Powers:
"Ape Senses" Senses 2 (Low-Light Vision, Acute Scent) [2]

"Tremendous Size" Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Strength-Damage +1 [1]
Protection 1 (Extras: Impervious 7) [8]
Speed 1 (8 mph) [1]
Leaping 3 (60 feet) [3]

"God-Like Power" Senses 2 (Detect Magic & Gods) [2]
Immunity 4 (Aging, Disease, Hot, Cold) [4]
"Freeze Breath" Snare 12 (Dodge/Strength; Hindered & Vulnerable/Defenseless & Immobile/Paralyzed) (Extras: Extra Condition, Ranged) (Flaws: Limited to 1-2 Rounds Max) Linked to Blast 6 (Reduced Defenses -4) (32) -- [33]
  • AE: "Freeze Column" Snare 15 (Dodge/Strength; Hindered & Vulnerable/Defenseless & Immobile/Paralyzed) (Extras: Extra Condition) (Flaws: Limited to 1-2 Rounds Max) (Inaccurate -1) (14)
"Consume Worshippers" Healing 4 (Flaws: Limited to Self, Medium- Consumed Worshippers) [1]

Features 1: May Use New Moves as Finishing Attacks [1]
"Punches Foe Into the Ground, Then Punches Their Brain Out"
"Uppercuts Foe Off-Screen"
"Casts Foe's Spirit Into Heaven"

Offense:
Unarmed +11 (+13 Damage, DC 28)
Freeze Column +9 (+15 Affliction, DC 25)
Freeze Breath +10 (+12 Ranged Affliction, DC 22)
Initiative +0

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +14 (+4 Impervious), Fortitude +13, Will +8

Complications:
Motivation (Conquering Urth)- Blizzard is the God of Virtue, and seeks to return Urth to its former state.

Total: Abilities: 56 / Skills: 26--13 / Advantages: 17 / Powers: 69 / Defenses: 20 (175)

-Blizzard is the first of the two Giant Ape characters, which of course is a phenomenal idea because what goes better with Dinosaurs than KING FREAKING KONG? Blizzard is basically a giant Yeti, allowing the developers to rip off Mortal Kombat's Sub-Zero along with Kong.
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