AMERICOMMANDO (PL 8)
Real Name: Harold "Tex" Thompson (Ultra-Humanite)
Bodycast: Anthony Hopkins
Occupation: Adventurer, Oil Magnate, Politician
Base of Operations: Mobile
Affiliation: All-Star Squadron
Height: 5'11";
Weight: 187 lbs.
Eyes: Blue;
Hair: Blond (dyed Black as Mr. America)
Strength 4,
Stamina 5,
Agility 6,
Dexterity 3
Fighting 6,
Intellect 7,
Awareness 7,
Presence 7
POWERS
Ultra-Humanite Genius: Quickness 6 (Limited to mental tasks) - 3 points
EQUIPMENT
Whip: Array (5 points)
*
Whiplash: Strength-Based Damage 1 (Improved Disarm, Improved Trip, Reach 2)
*
Swinging: Movement 1 (Swinging) - 1 point
ADVANTAGES
Benefit 5 (Alternate Identity [Hauptman Riker], Wealth 4), Connected, Contacts, Equipment 1, Improved Critical 2 (Whip), Improved Initiative, Inventor, Precise Attack (Close; Cover), Ranged Attack 3, Well-Informed
SKILLS
Acrobatics 6 (+12), Athletics 6 (+10), Close Combat (Whip) 2 (+8), Deception 6 (+13), Expertise (Business) 6 (+13), Expertise (Politics) 6 (+13), Expertise (Science) 6 (+13), Insight 6 (+13), Investigation 6 (+13), Perception 2 (+9), Persuasion 6 (+13), Stealth 6 (+12), Technology 6 (+13), Treatment 6 (+13), Vehicles 2 (+5)
OFFENSE
Initiative +10
Unarmed +6 (Close, Damage 4)
Whip +8 (Close, Damage 5/18-20)
DEFENSE
Dodge 8,
Parry 8,
Toughness 5
Fortitude 7,
Will 9
POWER POINTS
Abilities 90 + Advantages 16 + Defenses 8 + Powers 3 + Skills 39 = 156 Total
COMPLICATIONS
Motivation (as "Tex" Thompson): Doing good. As a wealthy oil magnate, Tex, felt it was his responsibility to use his resources and skills to help in the war effort.
Motivation (as "Ultra-Humanite"): Accumulation of power and influence. Using the good will "Tex" had built during WWII, the Humanite created a successful political career, leading to him attaining the highest office in the United States. His intention was to use his position as POTOS to create a war and overthrow the other world governments, while they were still recovering from WWII.
Quirk: As "Mister America," Tex would whistle Yankee Doodle during combat and leave a white feather as a calling card to intimidate his enemies.
Secret: "Tex" Thompson was replaced by the Ultra-Humanite in 1943.
HISTORY
1938, June: Harold "Tex" Thompson begins fighting crime as Mr. America.
1940, June: Harold Thompson is declared dead, after his liner is sunk by German U-boats carrying food and supplies to Europe. In truth, Harold goes undercover as Hauptman Riker, under the orders of President Roosevelt.
1943, January: Harold Thompson's identity as Hauptman Riker is discovered by the Ultra-Humanite; who kills Thompson and takes his place with his brain-swapping technology. As Thompson, the Ultra-Humanite joins the All-Star Squadron as Americommando.
1945, April 30: Adolf Hitler is killed in his bunker by Americommando.
1945, June: Americommando returns to the United States as a celebrated hero of the war.
1948, November: Harold Thompson is elected as President of the United States; barely defeating Harry Truman in the polls.
The JSA discovers that President-elect Harold Thompson is actually the Ultra-Humanite.
1949, January 20: During the inauguration of Harold Thompson, the new president declares that all members of the JSA must swear loyalty to him. During a public display, the JSA reveal Thompson to be the Ultra-Humanite. The Humanite reveals himself to have super-powers (see Dyna-Mite) and battles the JSA single-handedly. He snaps the Star-Rod of Starman in two. Black Canary uses one piece to stab the Humanite through the heart, apparently killing him.
Desperate to find a body for their leader, the minions of the Ultra-Humanite transfer the Humanite's brain into the body of a giant white ape.
With the Humanite's plot exposed, the U.S. Presidency remains under the governance of Harry Truman.
Dyna-Mite Powers
As Ultra-Humanite was able to create Cyclotron and Deathbolt with extreme genetic modification, he applied these same modifications to the body of Tex Thompson. These provide him with the following Traits and increase his PL to 10:
POWERS
Electromagnetic Levitation: Flight 8 (500 mph) - 16 points
Electromagnetic Powers: Array (27 points)
*
Electromagnetic Blast: Ranged Damage 13 (Variable Descriptor [any electromagnetic]) - 27 points
*
Super-Strength: Enhanced Strength 4 - 1 points
Genetic Resilience: Enhanced Stamina 4 - 8 points
OFFENSE
Initiative +10
EM Blast +6 (Ranged Damage 13)
Unarmed +6 (Close, Damage 9)
DEFENSE
Dodge 8,
Parry 8,
Toughness 9
Fortitude 11,
Will 9