Stone Shadow (Sophia)
PL10
Abilities
Strength 8,
Stamina 6,
Agility 3,
Dexterity 1,
Fighting 9,
Intellect 3,
Awareness 3,
Presence 1
Powers
Gargoyle Features: (29 points)
Winged Flight: Flight 6 [Wings, Gliding]
Alt: Leaping 3
Alt: Fast: Speed 3
Safe Fall: Movement 1 [Affect Others; Increased Mass 8 (3 tons), Quirk: Must be ABLE to glide the distance]
Alt: Cutting Loose (1 points)
Alt: Bracing: Immunity 10 [(Being Moved); Sustained]
Low-Light Vision: Senses 1,
Extended Sight 2, Extended Hearing 1: Senses 3
Cold-Blooded: Immunity 2 [(Environmental Heat Cold)],
Linguist: Comprehend 3 [Speak, Read, Understand],
Strength of Stone: (21 points)
Enhanced Strength 7, Claws: Damage 3 [Strength Based; Precise]
Alt: Makeshift Handholds: Movement 2 [Wall Crawling; Limited to Surfaces less than Strength Modifier; Feature – Claw Marks can repair themselves as she goes]
Alt: Stone Craft: Transform 1 [Precise, Improvised Tools]
Alt: Melee Prowess: Damage 3 [Variable Descriptor – Archaic Melee Weapons]
Stone by Day: (3 points)
Only by Day: Immunity 2 [(Petrification)],
Gargoyle Statue: Feature 1 [(Alternate Form)]
Equipment
Weapons
Throwing Axe: Damage 3 [Ranged; Breaking (Weapon Break)/ Dangerous (19-20 crit)]
Standard Equipment
Commlink (To Clocktower/ Aerie) (1 ep)
Advantages
Artificer,
Jack-of-All-Trades,
Chokehold,
Defensive Roll 3,
All-out Attack,
Defensive Attack,
Assessment,
Skill Mastery [Routine Insight checks under any circumstance],
Daze 1 [Intimidation to daze an Opponent],
Startle,
Teamwork,
Improved Initiative 1,
Takedown 1,
Ritualist,
Equipment 5,
Equipment 1 [HQ (a small section of the Clock Tower)],
Improved Grab, (from tail)
Improved Disarm,
Improved Hold,
Improved Smash,
Improved Trip,
Benefit 1 [Use Expertise Metallurgy to make weapons]
Skills
Acrobatics 10 (+13),
Athletics 10 (+18),
Deception 2 (+3),
Expertise: Magic 10 (+13),
Expertise: Rock Sculpting/ Masonry 3 (+6),
Expertise: Metallurgy/ Smithing 7 (+10),
Expertise (+3),
Insight (+3),
Intimidation 8 (+9),
Investigation 8 (+11),
Perception 7 (+10),
Persuasion 6 (+7),
Ranged Combat: Throwing Axe 4 (+5),
Sleight of Hand (+1),
Stealth 3 (+6),
Technology (+3),
Treatment 2 (+5),
Vehicles 1 (+2)
Offense
Initiative +7
Defense
Dodge 10,
Parry 11
Toughness 9 (Def Roll 3),
Fortitude 11,
Will 9
Power Points
Abilities 54 + Powers 53 + Advantages 26 + Skills 27 + Defenses 20 = Total 180
Complications
Involuntary Transformation - Stone by Day - All Gargoyles are forced into a stone "hibernation"" during the day- they will become unaware of their surroundings and immobile during this time, and are incredibly vulnerable. As a bonus, they appear to be harmless stone statues.
Prejudice (Monster) - Gargoyles are very frightening to human beings.
Bond of Honor - Once given, her word is her bond and she will not break a promise.
Nightmares - Sophia has nightmares on occasion of the destruction of Castle Wyvern and the clan, sometimes those nightmares cause distress during her waking hours.
Design Notes

The art is from chaosdestine, a different pose of the same character I used for my original Sophia build.

I decided I wanted to rework my Sophia build from awhile back, and went based on a comment made by Ares in Jab's thread about him seeing the Gargoyles as being roughly Spiderman strength level.

Upping to the Merge creation rules (which often as not are my default now) gave me a lot of points to play with and room to put non-canon elements into the build. I still wanted to keep the base of the character though.

PL 11/165, 3:1 Skill points, bonus Social Advantage/ Presence rank - PL Trade to PL 10/180 PP

An addition to her background and skillset - she is a trained and accomplished Blacksmith and has a talent for carving, especially carving stone.

Her Melee Prowess, having grown up on Avalon (and having the points to play with) I decided that she manifests weapons when she fights. She can manifest virtually any melee weapon, including shields. It's all descriptor as there is no additional benefit. She's limited in the sense that she can't gain reach or bring up a full shield and such, but it's a cool visual. She still carries her throwing axes for ranged combat.

Need to finish the equipment and her workshop. The sheet says a part of the Clock Tower, I may go slightly different.

I put a feature/ alternate form in addition to the Complication for Stone by Day. I was toying with the idea of an actual sheet to represent the stone form. Although as mentioned, in this build, this also comes with an Alternate Form, I've also left the complication of the same name to represent just how helpless the statue form is. Gaining HP from this would be clear and present danger to the statue with no one to protect it.

Immunity to Petrification was due to the fact of 1) having points, 2) thinking about what would happen if a Gargoyle went up against a Gorgon. I imagine the initial surprise would result in turning to stone, followed by a "Hey! It's night!" moment.

There are still EP to play with.

Stone Shadow is a "Super Hero" name, one that fits the Batclan ("Shadow") and obviously pays homage to her daytime form. She's probably called Shadow by the other Birds of Prey more often than not.

For the purpose of this character, I think it would be neat if the Castle Wyvern - or at least its remains - along with the characters from the Gargoyles cartoon were never brought to the states, and thus the Manhattan clan are still stone.
Background:
One thousand years ago, superstition and the sword ruled. It was a time of darkness. It was a world of fear. It was the age of gargoyles. Stone by day, warriors by night. Our clan was betrayed by the humans we had sworn to protect, but some of our eggs were saved, spirited to Avalon by Katherine and the very wizard who had betrayed us.
We were raised on Avalon, hoping one day to return to the world, to find other survivors. But now, worlds have Merged and nothing is as expected!
Sophia is named for an angel of wisdom. When Kathryn named the newly hatched gargoyle, she had immediately noted the colorings and markings that identified the newborn as the child of the former leader of the Wyvern Clan gargoyles. She had no way of knowing that said gargoyle had survived and would eventually come to be known as Hudson, and it mattered little at the time. Sophia was to be groomed to fill a role much like that of her father... a leader among gargoyles if not their leader proper.
Sophia grew up with Angela and the others in the rookery, but while Angela and many of the others were peaceful and contemplative, Sophia was plagued by nightmares. This produced not a violent streak as such, but a predisposition to a stronger interest in all things martial and physical than many of her siblings.
Sophia would eventually learn that perhaps some of the reasoning behind her nightmares is that her egg was the "eldest" among those recovered but was very nearly lost, pinned and nearly pierced by debris from the fallen castle. She still has those nightmares to this day, and the katas she has developed to practice her use of her axes is a release that provides solace if not relief. The other focus that she has found is her forge. Possessed of a gift for weaponscrafting and skill in stone carving, she has a very artistic side contrasting her martial aptitude.
In direct juxtaposition to this darkness that plagues her, Sophia fills a special role on Avalon. The clan has always patrolled and protected the island, but ever since agreeing to peace with Oberon and being appointed his official honour guard, patrol and guard appointments have taken on a new weight. Sophia, being the clan's third after Gabriel and Ophelia, was chosen to guard Lady Titania's personal chambers. Titania seemed to take a liking to her, and 'guard' evolved into a friendship of sorts that lent some diplomacy and true leadership lessons.
With time flowing differently on Avalon than in the "Real World," Sophia has had decades to practice her craft and skill, while only aging to young adulthood.
With the coming of the Merge, she found herself in a world bereft of her clutchmates and without a clan. Discovered one night by a young woman calling herself Misfit, Sophia soon found not a substitute clan or family, but friends. She serves now as a member of the Birds of Prey while looking for concrete proof that family exists in the world. Oracle was kind enough to grant a portion of the clock tower to serve as perch during the day, and a workshop complete with forge has been set up for her use should she desire.
In the meantime, the stone shadow that the clock tower casts during the day keeps secret vigil over the city, one more Bird of Prey to protect the innocent.