- PL 10
Strength 1/2/12, Stamina 2, Agility 2, Dexterity 0, Fighting 5, Intellect 4, Awareness 1, Presence 0
Inventor, Skill Mastery: Technology
Athletics 2 (+3/+4/+14), Close Combat: Geokinesis 4 (+9), Expertise: Science 5 (+9), Insight 2 (+3), Ranged Combat: Weapon Array 10 (+10), Technology 12 (+16), Vehicles 6 (+6)
(Inorganic manipulation -stone, glass, metal, and plastic)[29pp]
Base: Reduce to Scrap
(Linked; DC 25; Reach 5: 25 ft.; Limited: Inorganics only)
-Weaken Toughness 10
(Linked; Fortitude, DC 20; Affects Objects, Reach 5: 25 ft.; Limited: Inorganics only)
AE: Assemble: Transform 5
(Parts Into Finished Machine, 800 lbs., DC 15; Continuous, Increased Mass 5, Reach 5: 25 ft.)
AE: Disassemble: Transform 5
(Assembled to Disassembled, 800 lbs., DC 15; Continuous, Increased Mass 5, Reach 5: 25 ft.)
AE: Geokinesis: Move Object 10
(Close Range, Reach 5: 25 ft.; Limited to 800 lbs, Precise, Limited: Inorganics only)
AE: Repair: Healing 10
(Affects Objects, Reach 5: 25 ft.; Limited: Inorganics)
(Removable, -13pp) [51pp]
-Aerowings: Flight 6
(Speed: 120 miles/hour, 1800 feet/round; Subtle; Wings)
-Armor: Protection 12
Enhanced Strength 1 & Power-Lifting 1
-Multi-spectrum Visor: Senses 2
-Radio: Senses 1
-Sealed Systems: Immunity 7
(Environmental Conditions (All), Suffocation (All))
-Stealth Mode: Concealment 3
(Normal Sight, Radar)
-Toolkit: Feature 1
-Base: Electrolaser: Ranged Damage 10
(DC 25; Precise) (21)
-AE: Micro-missiles: Burst Area Damage 7
(DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged)
-AE: Power to Exoskeleton
Enhanced Strength +10 & Power-Lifting +1[/b]
-AE: Taser: Ranged Affliction 10
(Dazed/Stunned/Incapacitated, Fortitude DC 20)
-AE: Tractor Beam: Move Object 9
(12 tons; Precise, Split: 2 targets)
Assemble: Transform 5, +9 (DC Dog 15)
Disassemble: Transform 5, +9 (DC Dog 15)
Electrolaser: Damage 10, +10 (DC 25)
Geokinesis: Move Object 10, +9 (DC 20)
Micro-missiles: Burst Area Damage 7 (DC 22)
Reduce to Scrap: Damage/Weaken 10, +9 (DC 25)
Taser: Affliction 10, +10 (DC Fort 20)
Throw, +0 (DC 17)
Tractor Beam: Move Object 9, +10 (DC 19)
Unarmed, +5 (DC 16/DC 17/DC 27)
Dodge 6, Parry 6, Fortitude 8, Toughness 2/14, Will 12
Abilities 30 + Powers 80 + Advantages 2 + Skills 16 + Defenses 22 = 150
Enemies: In addition to heroes he fought who don't buy his recovery, Nathan is anxious to avoid the new Psions, as well as any past members of PSI who might want to use his abilities again.
Mentally Conditioned: Nathan spent many years under mental brainwashing of PSI, and while it has worn off, a skilled telepath can use the remnants. This leaves Nathan vulnerable to mind control.
Motivation - Redemption: Nathan did a lot of bad things while under PSI's control, and he wants to make up for it.
Nathan figured out at an early age he could manipulate inorganic matter. His parents were wealthy socialites and generally disliked anything metahuman, so he hid his abilities. He learned to use control his powers and even use them to aid his love of all things technical. He eventually went off to college to study electronic engineering. His roommate found out about his abilities and sold the story to a tabloid - or so he thought.
Instead, his roommate had his mind wiped by PSI and Nathan was "collected" as their newest recruit. Brainwashed regularly, Natahan served PSI as a loyal agent using his abilities and the advanced combat suit he built in service of them for many years.
On a particularly nasty mission, Nathan was captured by AEGIS. Actually part of PSIMON's plan to use Nathan to break another member out of Lockdown, Nathan was sent to the super-prison. Unfortunately, this was when Menton made his move and PSI was wiped out with Nathan forgotten.
Over the months that followed, PSI's mental conditioning slowly dissolved and Nathan's true personality emerged. Unfortunately, he was now a convicted criminal for his actions while mind controlled. Nathan is hoping to find some opportunity to redeem his past.