Heroes Unlimited: The Catsiverse Role Call

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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Shockwave (Helen Barnes)

Image

Image

PL: 11/276

Abilities (70pp)

Str 4 Agi 3 Fight 8 Awe 3

Sta 4 Dex 3 Int 6 Pre 5

Skills (41pp)

Athletics 4 (+8 ), Deception 5 (10 ), Expertise [Business] 8 (+14 ), Expertise [Criminal] 12 (+18 ), Expertise [Electronics] 12 (+18 ), Expertise [Science] 12 (+18 ), Expertise [Tactics] 8 (+14 ), Insight 8 (+11 ), Intimidate 9 (+14 ), Investigate 8 (+14 ), Perception 8 (+11 ), Ranged Combat [Electric Powers] 6 (+9 ), Technology 12 (+18 ), Vehicles 8 (+11 )

Advantages (16pp)

Accurate Attack, Assessment, Attractive, Connected, Contacts Cunning Fighter, Endurance, Improved Demoralize, Improved Trip, Inventor, leadership, Multi Lingual, Online Research, Power Attack, Startle, Well Informed,

Powers (118pp)

Electric Control: (Array 15 +8 Alternate Effects ) 38pp
*Lightning Bolt (Ranged Damage 13)
AE: Ball Lightning (Ranged Burst damage 10)
AE: Forked Lightning (Shapeable Ranged Damage 10)
AE: Chain Lightning (Ranged Multi Attack 10 )
AE: Lightning Flash (Perception Area Cumulative Affliction 10 [Resist by Dodge, Over come by Fort; Visually Impaired, Disabled, Unaware] (limited: Sight only)
AE: Taser (Ranged Affliction 13 [Resist overcome by Fort; Dazed Stunned, Incapacitated]
AE: Arc Cutter (Penetrating Ranged Damage 10)
AE: Boosted Shock Field (Reaction Cumulative Affliction 5 [Resist and overcome by Fort; Dazed, Stunned, Incapacitated]
AE: Short-Out Electrical Power (Nullify Electrical Devices & Powers 10 (Extras: Area- 30ft. Burst, Concentration)

Charged Brawl: (50pp)
*Electric Field (Force Field 5 (Impervious 10) And Shock Field (Reaction Cumulative Affliction 3 [Resist and overcome by Fort; Dazed, Stunned, Incapacitated]
*Enhanced Strenght 4 + Power Lifting 2) And Enhanced Stamina 4
*Enhanced Advantage: Improved Critical 2 (Unarmed)

Sky Bolt (Flight 6 ) 12pp

Arclight (Environmental 5 [Light] 5pp

Lightning Rod (Immunity 10 (electricity Effects) 10pp

Electro Sense: (Senses x (Acute Ranged Detect Electricity) 3pp

Combat (17pp)


Toughness: +4, +8 (Charged brawl), +13 (Electric Field )

Dodge: +9

Parry: +9

Fortitude: +8,+12 (Charged Brawl)

Will: +9

Complications

Arrogance: Shockwave knows how powerful she is and like to show it off.

Glory Hog: Shock loves the attention her crimes generate and can be a bit vain about it, making her crimes splashier then they might need to be.

Reputation: Shockwave is a powerful known villain and generates a well deserved bit of fear

Distinctive Features: Shocks Eyes glow blue sometimes, and her hair is a silvery White she must take some small measures to disguise her appearance.

Enemy: Shockwave is hunted by every known Law Enforcement group and a Several Hero groups)
========================================================
Abilities 70 + Skills 41 + Advantages 16 + Powers 118 + Combat 17 = 262 Total pp
========================================================

Shockwave is one of those villains like Titanothere, she doesn't show up often but when she does, she has a major impact. Whether its showing off for news crews, or challenging heroes, or leaving behind serious collateral damage she always makes sure everyone is in for a show. Shes smart and talented but tends to lack a bit of subtly which is what has gotten her caught on more then one occasion, but what the heck sensory overload is a blast and the louder the bag the better.

Helen Barnes was the daughter of Arthur Barnes a major player on the west coast crime scene right up until Helen decided to attempt a coup to replace him. Old Arthur though was no fool and was ready for her. Not willing to kill her outright he had her subjected to one of the labrynths DNAescent processes as punishment, a procedure that had a .002% survival rate.

Helen ahs always been a bit lucky and that day was no exception Escaping her captors in a thunderbolt of lightning that destroyed the facility Helen hid out for six months as she got her powers under control and then proceeded to systematically hunt down the men resposible for the experiment and pain she was subjected to as well as the ones who betrayed her attempted coup to her father. Her father narrowly escaped her wrath hiding behind his money and joining Viper prior to their failed Invasion.

Moving to the east coast Shockwave as helen took to calling herself wracked up a laundry list of crimes and damage before she barely escaped the Champions in New York. Figuring that what was good for the goose Helen recurited a number of like minded indviuals into a group the media coined the Nasty Boys. the name stuck and the Boys went on a tear that ended up in a brtual fight with the champions that put a couple of their members in the hospital.

Still the Champions were victorious and Shockwave was captured and convicnted of multiple crimes to several life sentences. The rest of the Nasty Boys escaped before they could be captured and now they seek a way to free their boss. Shockwave is patient though and now has a new scheme in mind. One thats bigger and more spectacular then before.
Last edited by catsi563 on Thu Jul 12, 2018 7:25 pm, edited 3 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Bonecrusher (Robert "Bob" Johns)

Image


Abilities (64pp)

Str 12 Agi 0 Fight 4 Awe 1

Sta 14 Dex 0 Int -1 Pre 2

Skills (12pp)

Expertise [Auto mechanics] 5 (+4 ), Expertise [Criminal] 5 (+4 ), Intimidate 4 (+6, +16 *Bruiser), Perception 4 (+4 ), Ranged Combat (Big stuff) 6 (+6 ), Technology 5 (+4 ), Vehicles 4 (+4 )

Advantages (11pp)

All-out attack, Bruiser, Close Combat 4, Improved Overrun, Interpose, Power Attack, Startle, Ultimate Toughness

Powers (41pp)

Organic Steel Body (Immunity 7 [Critical Hits, Disease, Environmental Cold, Environmental Heat, Environmental Pressure, Environmental Radiation, Poison], Features: Increased Mass 3) 10pp

Lungs of steel (immunity 2 (Suffocation Effects)(Limited: 30 Minutes only) 1pp

Tough as Nails (Impervious 12 on Toughness (Extras: Reflective on up to +8 Toughness) 20pp

Strong as iron (Power Lifting 6) 6pp

Feats Of Super Strength: • 1pp
-Shockwave: Damage 12 (Extra: Area [Burst]); (Flaw: Limited [both Tower & his targets must be on the same surface area])

Hard to budge (immunity 5 (knockback effects) (Flaw: reduced effect) 3pp

Combat (13pp)

Toughness: 14 (+12Impervious)

Dodge: +6

Parry: +6

Fortitude: +14

Will: +6

Complications

Not the sharpest wrench on the bench: Yeah Bobs not winning an IQ award any time soon

Reputation: (Bruiser) hes also not winning any popularity contests, Bobs a bit of a brute and likes collateral damage

Hunted: Law enforcement and multiple hero groups

Organic Metal Man (Bonecrusher is a massive man made of living metal he has a difficult time blending in)

Heavyeight (because of his increased mass he also tends to cause a few accidents here and there)
========================================================
Abilities 64 + Skills 12 + Advantages 11 + Powers 41 + Combat 13 = 143 Total pp
========================================================

Robert "Bob" Johns was a nobody who had about as much of a chance of rising about his menial mechanic job as he did of winning the nobel prize for science. What Bob did have was a penchant for getting into fights wherever and whenever he could. Being big and strong meant he could take most guys and let him indulge his anger a bit here and there.

This is what brought him to the attention of VIPER who was looking for a few good test subjects--err men-- to help them with an experiment. Bob said yes no sweat, why not after all the money was good and he was a tough guy not one of those other pansies who was screaming in agony. Nah Bob didn't scream--much-- But what Bob did do was survive the process which killed ten of the other 12 guys--he never did find out what happened to them, nor did he care really.

Bob or Bonecrusher as he was named did a few jobs for VIPER before going independent when the local nest he was par tof was raided by the Los Angeles based Avengers. Bob took a beating at the hands of Onyx the teams powerhouse but gave a good accounting of himself in the process. Bob managed to slip away in the aftermath and was met by a woman with incredible powers.

Shockwave Introduced herself by lighting him up like a Christmas tree when he threatened her, then offered him a place in her crew if he behaved. Having few other viable options Bob agreed and Bonecrusher became the Nasty Boys resident muscle.
Last edited by catsi563 on Sun May 27, 2018 3:38 am, edited 3 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Doctor Photon (Dr. Teresa Holland PHD)

Image

PL: 11/190pp

Abilities (62pp)

Str 1/4 Agi 3/6 Fight 8 Awe 3

Sta 4 Dex 3/6 Int 6 Pre 3

Skills (24pp)

Acrobatics 7 (+10 ), Athletics 7 (+8 ), Expertise [Technology] 8 (+14 ), Expertise [Science] 8 (+14 ), Insight 5 (+8 ), Investigation 6 (+12 ), Languages 2 [German, Japanese, Mandarin, Russian], Perception 8 (+11 ), Ranged Combat [Suit Weapons] 4 (+7; +10 [Suit]), Stealth 7 (+10 ), Technology 8 (+14 )

Advantages (11pp)
Accurate Attack, Agile Feint, Improved Initiative, Improvised tools, Inventor, Power Attack, Precise Shot 2 (Cover, Concealment), Skill Mastery 3(Technology, Expertise Science, Expertise Technology)

Powers (77pp)

Quick Mind (Quickness 2 (mental tasks only) 1pp

Photonic Battle Suit (Removable Device 95 ) 76pp
Flex Mesh Armor w Ballistic Weave (Protection 8 (impervious +8 ) 16pp
Thermaweave Insulation (immunity 3 (heat, cold, radiation) 3pp
Photonic Shielding (Immunity 5 (Light attacks) 5pp
Glare Proof Visor (Immunity 2 (Light Based Dazzles); Feature Shades) 3pp

Neuroweave Musculature Enhancment (Enhanced Strength 3, Enhanced Dex 3, Enhanced Agi 3, Power Lifting 3) 21pp

Enhanced visual Sensor suite (Sense 6 (Ultraviolet, Infrared, Extended 2, Radius, Low Light Vision) 6pp

Photonic Laser Weapons System (Array 24 + 7 Alternate Effects) 31pp
Laser Blast (Ranged Damage 12)
Cutting Beam (Ranged Damage 8 (Penetrating)
Photonic Cone (Cone area Damage 12)
Light Flare (Burst Ranged Affliction 8 [Resisted, overcome by Fort; Visually Impaired, Disabled, Incapacitated]
Phased Laser Blast (Ranged Damage 10 (Affects Insubstantial 2)
Laser Tunneler (Burrowing 8 (penetrating)
Photonic Burst (Ranged Burst Area Damage 8 )
X-Ray Laser (Ranged Damage 10 (Subtle 2)

Jet thrusters (Flight 5) 10pp

Combat (16pp)

Toughness: +3, +12 (Armor* +10 Impervious)

Dodge: +7, +10 (Armor)

Parry: +10

Fortitude: +8

Will: +8

Complications

Misandrist (Teresa has grown to despise Men, and can become enraged if she is thwarted by a male)

Overconfidence and Arrogance (Holland is very arrogant and self assured often to her detriment)

Hunted: Multiple Law Enforcement agencies and Hero teams.

Secret Identity (Teresa Hollands identity is a carefully guarded secret)

Nyctophobia (Teresa is terrified of Darkness and Dark based powers)

========================================================
Abilities 62 + Skills 24 + Advantages 11 + Powers 77 + Combat 16 = 190 Total pp
========================================================

Teresa Holland PHD was a star scientist at Aegis with a problem. She was continuously passed up for promotion or leadership on various projects by her male colleagues. The last straw was when a male colleague that she considered inferior intellectually was promoted over her for leadership of her department. No counseling could convince her that it was her own arrogance and hostility that had cost her the chance.

It was this state that left her a prime candidate for recruitment by Shockwave. She devised a Laser based combat system based on designs she worked on at Aegis's SHIELD research division. Donning the suit and the name Doctor Photon she began a career as a supervillain as part of Shockwaves Nasty Boys.
Last edited by catsi563 on Sun Sep 30, 2018 5:00 am, edited 5 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Smoke: Kimiko Takaichi

Image

PL: 10, 228pp

Abilities (74pp)

Str 3 Agi 6 Fight 13 Awe 3

Sta 3 Dex 6 Int 1 Pre 2

Skills (34pp)

Acrobatics 10 (+16 ), Athletics 10 (+14 ), Close Combat [Martial Strikes] 2, Deception 8 (+10 ), Expertise [Criminal Ninja] 8 (+9 ), Intimidation 8 (+10, +14* Mist Demon ), Insight 4 (+6 ), Investigate 8 (+11 ), Perception 10 (+13 ), Ranged Combat [Ninja Weapons]4 (+10 ), Sleight of Hand 10 (+16 ), Stealth 10 (+16 ), Technology 7 (+8 )

Advantages (23pp)

Agile Feint, Blind Fighting, Chokehold, Defensive Attack, Defensive Roll x1, Equipment 3, Elusive Target, Evasion 2, Cold Hearted, Fast Grab, Grappling Finesse, Hide In plain Sight, Improved Defense, Improved Grab, Improved Initiative, Improved Trip, Move by Action, Power Attack, Takedown Attack 2, Uncanny Dodge

Powers (79pp)

Ninja Speed and Leaping (Leaping 2, And Speed 1) 3pp

Shinobi Skills (Movement 4 (Slowfall, Surefooted, Trackless, Wall Crawling) 8pp

See in the dark (Senses 3 (Darkvision, Danger Sense) 3pp

Martial Strikes (Strength based Damage 2 (Improved Critical 2 (18-20) 4pp

Become the Mist (Concealment 4 [Visual, Flight 1, Insubstantial 2 [Gaseous]) 20pp

Demon of the Mist (Feature 1 (Fog Moves at will around her (+4 to intimidation checks) 1pp

Whisper on the mist (Communication 3 [Auditory, mist or fog], Subtle 1) 13pp


Obscuring Mists (Array 13 + 1 Alternate Effect) 27pp
@Cold Mist (Environment 8 (Visibility -5, Selective )25pp
AE: Thick as Soup Fog (Visual Concealment Attack 2, Cloud Area 6 [500' radius]) 1pp

Equipment: 3pp (15ep)

Protective Costume (Protection 2 (Subtle) 3p
Thermaweave Insulation (immunity 2 (heat, Cold) 2pp

Ninja tools (Caltrops, Shuriken, Kunai, Garotte)

Combat (18pp)

Toughness: +3, +4 (Defensive Roll), +6 (Protective Costume)

Dodge: +14

Parry: +14

Fortitude: +7

Will: +7

Complications

Clan Betrayer: (Kimiko Betrayed her clan and family leaving all but a few alive in the process, the survivors are seeking vengeance)

Responsibility: Shockwave,, Kiniko owes Shockwave for saving her life from her estranged family, she has shown remarkable loyalty to the villain)

Greed: Smoke is in this game for money and power, She cares little for how she gets either.

Reputation: Ninja Assassin, Ninja have a dark mysterious reputation, and Smoke plays on this to the hilt.

Wanted: Smoke is wanted by numerous Law Enforcement agencies across the world for a string of crimes all the way up to murder.

========================================================
Abilities 74 + Skills 34 + Advantages 23 + Powers 79 + Combat 18 = 228 Total pp
========================================================

Smoke aka Kimiko Takaichi was the scion of one of Japans most ancient Ninja Clans. Born with the ability to obscure herself and to create blinding fogs Kimiko rapidly climbed the ranks of success until she decided she'd wanted to run the clan. Expecting her Father to leap at prospect given her successes she made her pitch only to be laughed at by the elders who were inclined to choose her younger brother then a woman evne one as successful as Kimiko had been.

Enraged Kimiko challenged her brother to a battle for the leadership of the clan despite his protests that he didn't want the position and thought she should have gotten it instead. But Kimiko was too blinded by her own ambition to listen and cut her brother down though he gave her a scar to remember before he died.

Kimiko didn't stop there, though she came back later that night and over the course of a single night murdered almost her entire clan. Only a few lone agents and distant family members survived and they swore vengeance. with her reputation in tatters and no one willing to touch her she fled for the US with assassins baying at her heels.

It was in America that she ran into Shockwave. the villainess was in the middle of planning a heist when Kimiko crashed into her hideout with a dozen angry ninja in pursuit. Wounded and exhausted Kimiko would surely have perished but Shockwave had other plans. She lit the killers up like a Tokyo billboard and laughed while she did it.

Nursing Kimiko back to health Shockwave recruited the grateful assassin into her ranks where Smoke as she became known became one of the Super Villainesses most loyal and deadly killers.
Last edited by catsi563 on Mon Sep 17, 2018 2:02 am, edited 3 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Undertow (Pamela Neimic)

Image

PL: 10/192pp

Abilities (60pp)

Str 4 Agi 4 Fight 8 Awe 2

Sta 4 Dex 4 Int 2 Pre 2

Skills (26pp)

Athletics 8 (+11 ), Expertise [Electronics] 8 (+10 ), Expertise [Navy] 8 (+10 ), Expertise [Survival] 4 (+6 ), Intimidation 8 (+10 ), Investigation 4 (+6 ), Perception 8 (+10 ), Ranged Combat [Water Powers] 4 (+8 ), Stealth 8 (+11 ), Technology 8 (+10 ), Treatment 4 (+6 ), Vehicles 4 (+7 )

Advantages (9pp)

Grappling Finesse, Improved Grab, Improved Initiative, Improved Pin, Improved Trip, Languages 2, Power Attack, Taunt

Powers (85pp)

Adapted to the depths 16pp
Environmental Adaptation [Underwater] 2pp
Immunity 3 [Cold, Pressure, Drowning] 3pp
Low Light Vision 1pp
Protection 4 4pp
Swimming 6 6pp

Liquid Form (21pp)
Clear Water (Concealment 3 [Visual and Audio] (limited only in water] 3pp
Fluid Dynamics (Insubstantial 1 [Fluid] 5pp
Splash Damage (Protection 4 (Impervious 14 (only versus Edged or Ballistic or Punching attacks) 7pp
Fluid Reach (Elongation 4) 4pp
Swimming 2 2pp

HydroKinesis (Array 20 and 6 Alternate Effects) 46pp
@Water Control (Perception Ranged Move Object 14 (Damaging +1; Limited; Water Only])
AE: Water Blast (Blast 12 & Move Object 4 (Limited only Backwards -1)
AE: Water Wave (Cone Damage 10 and Move Object 4 (Limited only Backwards)
AE: Tsunami (Cone Area Move Object 12 (Limited only backwards -1, Linked Affliction 12 [Resist by Dodge, overcome by Fort] (Dazed Prone]) (Limited Degree -1)
AE: High Impact Water Blast (Affliction 12 (Dazed, Stunned) (Limited Degree -1)
AE: Drown (Ranged Cumulative Affliction 10 [Resisted Overcome by Fort] (Fatigued, Exhausted, Incapacitated) (Concentration)
AE: Wall of Water (Create Object 14 (Limited to Simple Shapes)

Features 2 (Produce Clean cool Drinking Water at will, Cleanse any Water source no matter how polluted) 2pp

Combat (12pp)

Toughness: +8, +12 (Water Form)

Dodge: +8

Parry: +8

Fortitude: +8

Will: +6

Complications

Vulnerable (Cold Attacks do double damage to her in her water form)

Non Human (Pamelas skin is light green while her hair is a darker green she has to take efforts to pass for human)

Hunted: The Navy and Aegis are searching for her to make sure she gets the help she needs and I fpossible find out how she gained her powers

Paranoid (Pamela has become slightly paranoid that Aegis and the Navy want to lock her up and experiment on her, shes wrong but not entirely incorrect either which only feeds the paranoia, Shockwave make sure she remains suspicious of any Aegis or Naval Figures)

Heroic Criminal (Pamela has saved a number of lives while also sinking a Whaling boat and a Cannery Ship, and a Ship dunking toxic waste she tries to be better but keeps finding herself in deeper trouble)

========================================================
Abilities 60 + Skills 26 + Advantages 9 + Powers 85 + Combat 12 = Total 192pp
========================================================

Seaman First Class Pamela Neimic received her powers from an experiment by the Navy in Conjunction with Aegis. The goal was to research the viability of Super Soldier SEALs who could breath underwater and swim further and faster. Several Volunteers unfortunately were killed by the experiment, and AEGIS was in the process of shutting it down when a last round of the experiment succeeded with Pamela. At first she suffered no ill effects and the only visible change was a slight greenish tint to her hair. Shortly after a few days though her skin changed and her hair became a dark green as she found herself able to change into liquid nd control water.

Exhilerated and a little frightened Pamela at first worked with the scientists and Naval personel to experiemnt with and test her powers. But after a week of seemingly endless testing Pamela became a little stir crazy --possibly due to some alteration of her brains cheimstry-- she started thinkig the scientists were plotting to keep her under lock and key forever or worse.

Agent Phil coulson tried to reassure her that wasnt the case but she became more and more suspicious and a week later after hearing about containment procedures--talk about another experiment entirely-- she escaped via a faucet and into the ocean. There she became a bit of an urban legend, sinking a naval patrol bot, then a week later a Whaling ship, and a week after that towing a boat with two honeymooners to shore.

She would continue this way for a year before the Navy closed in on her it was then that Shockwave found her and the two managed to disable the Navy vessels and escape. Shockwave knew just how to manipulate her and brought her into the fold of the Nasty Boys.

Pamela while not a true criminal does what Shockwave tells her mostly because shes terrifed of the Navy or Aegis catching her which theyve come close to on more then one occasion.

Agent Coulson hasnt stopped looking for her as he feesl responsible for her transformation due to not stopping the experiments fast enough and then failing to assure her of her safety. He hopes he can rescue her and possibly restore her to her humanity or at least help her become a hero. Only time will tell.
Last edited by catsi563 on Sun Sep 30, 2018 6:33 am, edited 3 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Torval: (Mitch Bourg)

Image

Pl: 10/159pp

Abilities (54pp)

Str 3 Agi 5 Fight 8 Awe 1

Sta 4 Dex 5 Int 0 Pre 1

Skills (15pp)

Athletics 5 (+8 ), Close Combat [Unarmed] 4 (+12 ), Deception 6 (+7 ), Expertise [Criminal] 8 (+8 ), Perception 7 (+8 ) Sleight of Hand 5 (+10 ), Stealth 5 (+10 ), Technology 5 (+5 )

Advantages

Contacts, Defensive Attack, Evasion, Fast grab, Improved grab, Power Attack, Well Informed

Powers (71pp)

Speed Demon ( Speed 10 and Quickness 8( Enhanced Advantage Improved Initiative 4) 22pp

High Speed Mover (Movement 3 Wall Crawling 2, Water Walking, Enhanced Advantage 2 Move By Action, Instant Up)(Only by moving -1) 4pp

Faster then a Bullet (Enhanced Defenses 12 (Dodge 6 Parry 6) Enhanced Advantages x (Defensive Roll 2) 14pp

Speed Tricks (Array 14 + 3 Alternate effects) 31pp
Rapid Attacks (Selective Multi Attack Damage 8)
AE: Rapid Fire (Selective Multi Attack Ranged Damage 6 (Accurate x2)
AE: Flattening Wake (Line Area Affliction 10 [Resist by Dodge, Overcome by Fort] Dazed Prone, Instant Recovery, Limited Degree, limited to behind Torval, Reaction Moving at high speed)
AE: Super Sonic Punch(Strength based Damage Momentum 5)


Combat (12pp)

Toughness: +4, +6 (Defensive Roll)

Dodge: +14

Parry: +14

Fortitude: +8

Will: +6

Complications

Low rent thug (Torval is a goon with superpowers and his reputation proceeds him)

Wanted ( Pretty much most of the Law Enforcement world and multiple Superheroes are hinting him)

Greedy (Mitch does what ever it takes for money)

Mutant (Mitch has bright blue hair, and shows up on mutant scanners as such)

Speedy Metabolism (like most speedsters Mitch consumes a LOT of food in a go)



========================================================
Abilities 54 + Skills 15 + Advantages 7 + Powers 71 + Combat 12 = Total pp 159
========================================================

Born a mutant with blue hair, Mitch Bourg could have excelled in Athletics if hed chosen but a mean streak and a cocky attitude found him running numbers and eventually breaking legs for a local Loanshark. Eventually he managed to get recognized by the Maggia and was acting as a super powered enforcer for the the families right up until Shockwave wrecked them entirely. S

Still he didn't end up in jail because Shockwave blasted the transport he was in and offered him a job, getting the impression that his other choice was being lit up like times square on new years he gladly accepted and hasn't looked back since.

A short sighted thug Mitch spends money as fast as he runs and always needs more leading him to take excessive risks on occasion. Only the fact that Shockwave usually always succeeds has kept him from turning on her, that and the fact that she promised to flahs fry him if he ever did, a threat shes more then capable of following through on has kept him loyal.

Still hes a weasel and Shcokwave knows it so she keeps a wary eye on him and doesn't trust him for a minute.
Last edited by catsi563 on Sun Sep 30, 2018 7:13 am, edited 3 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Black Lash

Image

Pl: 10/144pp

Abilities (64pp)

Str 3 Agi 4 Fight 8 Awe 2

Sta 4 Dex 4 Int 5 Pre 2

Skills (11pp)

Acrobatics 2 (+6), Athletics 3 (+6), Close Combat (Whips) 2 (+10), Expertise (Science) 6 (+11), Expertise (Criminal) 1 (+6), Insight 1 (+3), Intimidation 6 (+8), Perception 2 (+4), Stealth 2 (+6), Technology 6 (+11), Vehicles 1 (+5)

Advantages (13pp)

All-Out Attack, Daze (Intimidation), Improved Critical (Whips) 2, Improved Disarm, Improved Smash, Quick Draw, Ranged Attack 5, Startle

Powers (37pp)

"Titanium Whips & Costume" (Flaws: Removable) [26]
"Strength-Damage +7 (Feats: Reach 4, Penetrating 8) (19) -- (21)
AE: "Vaulting Pole" Leaping 4 (4)
AE: Deflect 10 (10)

"Bulletproof" Protection 4 (Extras: Impervious 7) (11)
-- (32 points)

"Devices" (Flaws: Easily Removable) [11]
"Anti-Gravity Bolas" Snare 6 (18 points)


Combat

Toughness: +4 (+8 Costume)

Dodge: +11

Parry: +11

Fortitude: +6

Will: +5

Complications

Motivation (Greed)

Hunted: (Law Enforcement)

Enemy: (Shock)

Responsibility (Manic-Depressive)

========================================================
Abilities 64 + Skills 11 + Advantages 13 + Powers 37 + Combat 15 = 140 Total pp
========================================================

Mark Scarlotti was originally a gifted electrical technician at Oracle Incorporated's San Francisco branch. Desiring a life of luxury and living beyond his means, Scarlotti became a professional criminal. Using a costume and a sophisticated metal whip of his own design, he became Blacklash, a weapons designer, special agent, and assassin for the Maggia a criminal cartle. On behalf of the Maggia, Blacklash fought the hero Grasshopper when Lash attempted to kidnap Catherine Deveraux.

After being beaten and arrested Scarlotti was freed thanks to the Maggias Influence. He once more tried to break into Oracles Los Angeles campus but this time ran afoul of the Hero Shock who beat him after a prolonged fight.

Scarlotti would once more be freed from prison by his legal team with a new assignment, this time he would be hired to kill the hero known as the Vigilante when the latter interfered in the Maggias plans once to often. Scarlotti would be beaten by Vigilante, though and once more end up in prison,

This would be the last straw for the Maggia and Scarlotti would be left to rot, save that the MAggia was wiped out by Shockwave in revenge for the experimentation done on her. Shockwave had an appreciation for Blacklashes style and recruited him by rescuing him on his transfer to prison. Scarlottis been a loyal member of the Nasty Boys ever since.
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Bladewind
Posts: 3234
Joined: Sat Nov 05, 2016 9:26 pm

Re: Heroes Unlimited: The Catsiverse Role Call

Post by Bladewind »

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Gladius
or: maybe this, but withouth the lightning bolt

Gladius
PL11


Abilities
Strength 12,
Stamina 5,
Agility 2,
Dexterity 2,
Fighting 4,
Intellect 1,
Awareness 2,
Presence 2

Powers
Flight Array: (31 points)
Flight 13 [Dynamic]
Dyn: Speed 13 [Dynamic]
Dyn: Gravikinesis: Move Object 12 [Precise, Subtle, Dynamic]
Invulnerability: (14 points)
Protection 7, Immunity 5 [Cold, Heat, Pressure, Radiation, Vacuum], Gravitic Immunity: Immunity 2 [Gravity Effects]
Gravitic Array: (31 points)
Tactile-Telekinesis: Feature 1 [Exert Strength without moving],
Gravitic Strength: Enhanced Strength 11
Alt: Singularity: Move Object 11 [Cone Area 2, Damaging; Limited to pulling objects towards him. 1 rank for every ten foot increment. Full Round Action ]
Alt: Shield Others: Create 10 [Movable; Proportional; Subtle 1, Precise]
Alt: Shockwave: Affliction 11 [(Resisted by Fortitude; Dazed and Vulnerable, Stunned and Defenseless); Burst Area, Extra Condition; Limited - Gladius and targets must be touching the ground]
Alt: Gravitic Blast: Damage 11 [Ranged]
Alt: Gravitic Wave: Damage 11 [Cone Area]
Alt: Gravity Field: Move Object 10 [Burst Area; Limited to Pulling Towards a surface; Precise]
Gravitic Power Stunts: (0 points)
Directional Pull: Movement 3 [Alter pull of gravity enabling anyone in the range to alter the direction of "down" - Wall Crawling 3; Burst Area, Selective; Linked to Artificial Gravity (Environment 5 - negate impeded movement due to Gravity)],
Gravitic Containment: Nullify 11 [Nullify Explosions]


Equipment

Advantages
All-Out Attack,
Extraordinary Effort,
Move-by Action,
Second Chance 1 [Re-roll against Mind Control],
Well-Informed,
Inspire 1,
Improved Initiative 2,
Startle

Skills
Athletics (+12),
Close Combat: Unarmed 6 (+10),
Deception 4 (+6),
Expertise: Current Events 4 (+5),
Expertise: History 1 (+2),
Insight 4 (+6),
Intimidation 4 (+6),
Investigation 2 (+3),
Perception 5 (+7),
Persuasion 2 (+4),
Ranged Combat: Gravity Powers 9 (+11),
Stealth (+2),
Treatment 4 (+5), Vehicles 3 (+5)

Offense
Initiative +10
Unarmed +10, Damage 12
Shockwave +4, Damage 11, Burst Area
Gravitic Blast +11, Damage 11

Defense
Dodge 10, Parry 8
Toughness 12 (Def Roll 0), Fortitude 10, Will 12

Power Points
Abilities 38 + Powers 76 + Advantages 9 + Skills 19 + Defenses 27 = Total 169

Complications
Motivation: Responsibility. Gladius truly believes that his power and origin are a gift that he must use to help others.
Stepping Up: Gladius is a clone of the Centurion. He's not as powerful, but he wears the colors and works to be worthy of the mantle one day. He will step up despite the risk.
Relationship: Gladius and Bankshot have a relationship (they're married) that has not become common knowledge.
Rival - Gravity Master. The guy's not all bad so it's not an "enemy complication" but Gravity Master envies that Gladius got the girl (Bank Shot) and has powers naturally that he worked to build.

Design Notes
* This was originally an excuse to play the 90s style Superboy's powerset if not the personality. As such, I tweaked the DCA build. His powers are telekinetic at their base, but developed into gravitic in nature.
* Being a legacy of Centurion and not Superman, I was quite at ease to remove heat vision and the super-sensory array.
* His Enhanced Strength is the focus of his Gravity Powers - it's a personal gravitational field allowing him to lift 100 tons. Arguably having the full fledged gravikinesis (telekinesis) is a moot point and a waste of a point. However, I see him mostly using his powers to appear to be a paragon more than telekinetic.
* There may be too much in the array. Personally, I see it mostly as descriptors on variant damage applications, but leave to your examination.
* Power Stunt section is to have some stunts on standby. Some things that he can do, but that require extra effort.

Background
Gaius Aurelius, Ryan Connors, Orion, Gladius... All the same person, and yet none of them should exist in our world. Just ask Dr. Mayhem.

Desperate to restore his timeline and his identity, the villain known as Dr Mayhem hatched a plot to find the Gladius of his world. His latest device sought out parallel worlds that most resembled the one that he remembered, the one where he belonged. In the process, about a dozen young heroes appeared with uniforms strikingly similar to that of the long deceased hero Centurion. Each was puzzled by the world that they had arrived on, but none more so than Gaius Aurelius. Of all the duplicates, he was the only to not use the familiar gold white and blue of his alleged father.

Freedom City rolled its eyes at all these newcomers – after all the presence of the Alpha Centurion had dashed their hopes of ever seeing their beloved hero again and made them suspicious of all who might wear his colors.

So it was that when the crisis of duplicates was resolved, Gaius faded into the background and managed to remain on Earth Prime. Taking the name Ryan Connors he enrolled at Claremont Academy, having a referral from Lady Liberty certainly helped his case.

Quiet and reserved, he remained in his black and gold uniform, his slightly different powerset drawing absolutely no attention to his potential origin. A few of the girls noted that he looked like a young Centurion, but he dismissed it. He even went so far as to dye his hair black.

He dedicated his free time to playing the guitar – something that he truly excelled at, perhaps due to his powers – and to reading and watching all things about Centurion.

The truth is, he wishes that Centurion was his father. Although this is closer to truth than outright falsehood, the fact of the matter is that the Centurion of Gaius’ world was anything but the benevolent hero of Earth Prime. Still, he was no villain, perhaps more akin to the Superman of the JLA animated episodes “A Better World.” He was Marcus Aurelius, and he called himself the Alpha Centurion*. And this was another reason why Ryan cringed at revealing his origins. Gaius was supposed to be next in line to take his father’s place as leader of the Myrmidons (his world’s equivalent to the Freedom League). He had been "grown" as one of the receptacles that could take on the mind and mantle of the Alpha Centurion in case of his death. A guarantee of immortality. A crown prince who would never assume the throne.

On this Earth, Gaius liked the new name - Ryan Connors - that Lady Liberty had given him, and Gaius Aurelius and all that he was began to fade into a distant memory and he treated it as a nightmare best forgotten. He even assumed the codename of Orion to distance himself a little more from his legacy.

Dr. Mayhem discovered the youth, and determined to prove exactly what Ryan wanted so desperately to believe – that he was no scion of Centurion and that was not worthy of the name. They clashed repeatedly, leaving Ryan shaken to the core on several occasions and losing his sense of self. It was one such encounter that actually finally determined once and for all who the young man was, is, and will be.

Ryan had developed friends outside of Claremont, and Mayhem discovered them. In a ruthless plan he attempted to destroy them one at a time in order to weed out the “False Gladius.” Orion appealed to the Alterni-Teens for help and his friends were rescued. In the ensuing confrontation with Mayhem, Orion’s uniform was shredded and the hero was very near total defeat at the hands of the madman. As Dauntless moved to help, Lady Liberty appeared and gently held him back. She told the team that this was Orion’s fight and there was far more than a loss at the hands of Mayhem at stake for the young man.

Mayhem’s final trap proved the end of Orion. But not in the way that he had intended. Thrown into a burning building, his friends could no longer stand by and watch. Despite Liberty’s plea, they subdued Mayhem, Dauntless and Magni Thorson attempted to destroy his Battlesuit. The others turned to help Orion, but in that second a rebirth happened. Mayhem held his own against the team, apparently having been toying with Orion until this point. Behind the battle, the building collapsed just as Orion exploded from the roof, holding the hands of the two people that the Alterni-Teens had had not been able to find. His protective powers extended over them he touched down next to Relentless, his costume barely hanging on to his battered body.

His face, strangely bereft of emotion, he turned to face Mayhem. As if sensing him behind them, the Teens moved aside. Orion’s hand clamped down on the armour, and the battlesuit flew apart in pieces. In shock, Mayhem was defeated while Orion returned to the Academy to recover from the battle. He was quiet for days, the only sounds coming from his room the riffs he would play on the guitar. He refused to talk to anyone, he refused to acknowledge or respond when addressed by name. He also refused to accept a replacement uniform.

Lady Liberty paid a visit to the Academy about a week later, a box under her arm. She nodded and smiled to all that greeted her, but proceeded to Ryan’s door. She opened it, not bothering to knock and the teen didn’t bother to look up. Putting the box down, she asked a simple question. “Who are you?” Startled, he acknowledged her by looking up. Answering her own question before he could say anything, she told him what she thought. “You are Ryan Connors. Who you were or what you think you were before arriving in Freedom City is irrelevant. A week ago, you showed us courage, strength, wisdom and compassion. You showed us that we can count on our friends and to ask for help when it is needed. You showed us what it means to be a hero. You may have been created to be something or someone in another reality. On this world, you are very much more than that. When you’re ready, open the box.”

Liberty left, not waiting for a reply, pausing to talk to the Alterni-Teens. As she prepared to return to Freedom Hall, the assembled students stopped talking one at a time and their gazes fell on the figure of Orion. The uniform he now wore was gold and blue with white highlights. The resemblance to Centurion’s costume was there, but it was not a copy. Liberty smiled and asked, “And, what is your answer?”

“I am Ryan Connors. I am Gladius.”
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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Prof Weird
Posts: 430
Joined: Mon Nov 07, 2016 9:36 pm
Location: Pittsburgh

Re: Heroes Unlimited: The Catsiverse Role Call

Post by Prof Weird »

Lithos, PL 11, 170 pp. 3 skill points/PP, (except for combat skills)
Real Name : Petra Gonzalez
Gender : Female
Age : 38
Hair : Long, black
Eyes : iridescent emerald green on black
Height : 6' 0" human form, 9' 0" living stone form
Weight : 120 lbs (human form), 1600 lbs (Stone form)
Known family : mother (Maria, high school English teacher), father (Carlos, general contractor), older brother (Marcus, lawyer), younger brother (William, industrial chemist)
Alternate form : looks like a giant woman carved out of volcanic glass, with three glowing yellow eyes (the third one grants Subterranean Senses when open).
Concept : crystalline Powerhouse
Abilities : STR 3/14 STA 3/13 AGL 2 DEX 2 FGT 5 INT 2 AWE 2 PRE 1 (40 pp)

Advantages : Ultimate Effort (Toughness), Improved Grab, Improved Hold, Accurate Attack, Interpose, Multilingual, Improvised Tools, Connected, Teamwork, Close Atk 1, Second Chance : Treatment [ 11 pp]

Skills [ 19 pp] : Acrobatics 3 (+5), Persuasion 4 (+5), Intimidation 4 (+5/+6*), Investigation 3 (+5), Insight 4 (+6), Perception 5 (+7), Expertise : Sculpture 9 (+11), Expertise : Science 3 (+5), Expertise : History 4 (+6), Expertise : EMT 3 (+5), Treatment 3 (+5)

Combat skills : Close Combat (unarmed) 2 (+8), Ranged Atk (Throwing) 6 (+8)
Totals : 8/2 (4 pp) in Combat skills, 45/3 (15 pp) in other is 19
* value when Alternate form active

Defenses : Dodge +7, Parry +3, Fort +0, Will +7 [ 17 pp]
(final scores : Toughness +13*/+3, Dodge +9, Parry +9, Fort +13*/+3, Will +9. Impervious Tou 8)
Offenses :
Unarmed : +14 damage, +8 to hit
Melee otherwise : +14 damage, +6 to hit
Trips, Grabs : +14 to maintain (victim also at -5 due to Improved Hold), +6 to hit
Ranged (throwing) : +14 damage, +8 to hit
Shockwave : DC26/DC20 vs Tou damage, Burst Area
Ear clap : DC24 vs Will
Thunderclap : DC17/DC13 vs Fort Affliction
Quicksand : DC21/DC15 vs Dodge Affliction
Initiative : +2
Powers :
Power Lifting 2 [ 2pp] (lift mass rank 5 [1600 lbs] base; rank 16 [1600 tons] in Alternate form)
Immunity 12 (Critical hits, Life Support) [ 12 pp]
Reconstitution : Regeneration 6 (Flaw : source - earth) [ 3 pp]
Siliceous Insinuation : Movement : Permeate 1 (Limit : earthen materials only) [ 1 pp]

Alternate Form (Living Stone); Activation : Move (-1) for 65 pp
Growth 2 (Permanent, +0), linked to Density 2 (Permanent, +0) [ 8 pp] - grants +4 STR, +4 STA, -1 active defenses, +1 Intimidation, -2 Stealth, etc
Graceful Giantess : Enhanced Traits 2 : Dodge +1, Parry +1 [ 2 pp]
Feature : Hands like tools (mostly to carve metal and stone with just fingertips) [ 1 pp]
Enhanced STR 7, Enhanced STA 6, Impervious 8 on Toughness (Noticeable) [ 33 pp]
Leaping 10 [ 10 + 2 pp] - 1 mile/move action (as far as she could throw her weight = rank 8 )
  • AP : Cutting Loose (Penetrating 10 on unarmed damage)
    AP : Subterranean movement : Burrowing 9, Subtle
(Burrowing speed rank of 4 in loose soil, 3 in packed earth/clay, 1 through rock)
Subterranean Senses : Darkvision, Vision Penetrates Concealment (earthen materials only), Distance Sense, Direction Sense [ 6 pp]
STR damage array (14 pp base) : [0 + 4 pp]
  • AP : Shockwave (Burst Area Damage 11 (Area +1, Limit : ground contact -1))
    AP : Quicksand (Burst Area Affliction 11 (Resist with Dodge, Overcome by Damage; Hindered and Vulnerable, Defenseless and Immobile, Extra Condition +1, Limited Degree -1, Targets must be on the ground -1, Burst Area +1)
    AP : Ear Clap - Affliction 14 (Resist and Overcome with Will : Dazed and Impaired/Disabled and Stunned; Extra Condition +1, Limited Degree -1)
    AP : Thunderclap : Affliction 7 (Cone Area Affliction, resist/recover with Fort; Dazed and Vulnerable, Defenseless and Stunned; Extra Condition +1, Limited Degree -1)
Abilities 40 + Advantages 11 + Skills + 19 + Defenses 17 + Powers 83 = 170/170

Complications :
Motivation : Responsibility. There are a LOT of over-powered idiots out there, and she is currently one of the few strong enough to effectively deal with them. And rescue folk endangered by said idiots.
“O, it is excellent To have a giant's strength, but it is tyrannous to use it like a giant.” ― William Shakespeare, Measure for Measure
Thrills and Adventure ! : Best way to see foreign works of art is TO GO THERE, since some nations refuse to let their artwork leave the country (and due to sheer number of thieves and weirdos trying to steal mystical artifacts, such an opinion is quite understandable). Travels quite a bit; essentially, as often as she can.

Quirk : distrusts vigilantes and tomb raiders/graverobbers.
Relationship (family) : Even though they live on the opposite side of the country (natively from Osceola, FL), she keeps in contact as much as she can.
Responsibilities : between making replicas for museums, commissioned for sculptures or stonework, and being a first responder, Petra has more than a few demands of her time.
Weakness : vibratory attacks. Since her alternate form is crystalline, vibrations harm her a bit more than usual (considered Hindered vs all sonic/vibratory attacks).

Background :
Petra grew up in Osceola, Florida. A few miles away from Winter Park - home of the Albin Polasek Museum and Sculpture Garden, and the Crealde School of Art. She was always fascinated by sculpture, so took as many courses about it as she could.
About ten years ago, she was in the Yucatan studying local sculpture within what geologists know as the Chixulub crater, and found some interesting stone to sculpt.

While carving it, her chisel slipped and she injured herself, getting some of the meteoric dust into her bloodstream (this stone had cryptic variations in hardness). Later found out that some of the dust were quasi-life crystals : complex chains of minerals that can perform limited organic catalysis. They became part of a symbiotic relationship with her cells - they could utilize background radiation to generate ATP without the need for oxygen or other electron acceptors. Meaning she didn't need to breathe anymore, and her metabolism worked differently - she got hungry, but much slower than she'd expect.

Months later she found out the quasi-life crystals granted other, more 'interesting' abilities - her physical strength increased, and she could sort of slip through earth and stone without disturbing it. Within a year, the last of the effects occurred - she could convert her own flesh into living stone. With a massive increase in weight, strength and toughness.

She was not the sort to fall into the 'starving artist' cliche - she knew that becoming famous and rich as an artist was a longshot, and so kept herself busy.

The best use of her free time (which she had some control over) was to become a First Responder. Once she got her powers, she started to specialize a bit more as an Extrication Specialist.

Once she heard that Bay City was being built, she figured there would be more job opportunities out there than back home, so she left to find her way out there.

But it seemed her super abilities were called upon more often than she'd like - apparently, super strength and incredible toughness are a VERY common powers for people to get. And for some peculiar reason, the only thing people think to do with them - is hit stuff.
Although she could fix and repair the damage done from super brawls and temper tantrums, she thought it would be better to stop the idiots BEFORE they make too big a mess.
ooc : thinking of either scrapping Quicksand, or replacing with something else. Like Bone Rattler : Area Effect 11, Recover with Fort; Vulnerable and Dazed, Stunned and Prone; Extra Condition+1, Limited Degree-1, Area+1, Limit : ground targets only -1
Last edited by Prof Weird on Fri Sep 28, 2018 2:09 am, edited 1 time in total.
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catsi563
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Location: Dark Side of the Moon
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

XA-11 Multi Purpose Combat Robot & Bradley Marks
Experimental Prototype Combat Mecha

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Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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catsi563
Posts: 4128
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Reaper
Kathrine "Kate" Mccloud

Image

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Level 20
Role: Commando
Focus: Infiltrator
Origin: US army Spec Ops
Influence: Martial Arts (ninjutsu), Artisan (Chef),

Ht: 5-5
Wt: 150 lbs
Hair: Red
Eyes: 1 green, 1 blue
Sex: Female
Age 28 years old

Essenses:

Strength: 10
Athletics: +1D10
Brawn: +1D8
Conditioning: +7
Intimidation 1D6
Might: (Martial Arts) +1D12 **

Speed: 16
Acrobatics: (Gymnastics)+1D8
Driving: +1D4
Finesse: (Blades) +1D12 **
Infiltration: (Stealth) +1D10 **
Targeting: +1D8 (Archery, SMGs)

Smarts: 7
Alertness: (Situational Awareness) +1D8 **
Cultures: (Ninja) +1D6
Survival: (first aid) +1D6
Technology: (Security breaking) +1D6

Social: 7
Animal Handling +1D6 (Wolves)
Deception: +1D4
Performance: (Cooking)+ 1D10
Streetwise: +1D6

Languages: English, ASL, Japanese, Scottish, Russian, Spanish, Arabic, Korean, Chinese

Perks and Abilities:

Influence: Chef( may gain an edge on social and smarts tests where your art applies), MArts (may learn about an enemies stats with 1 minute of observation),

Origin Skills and Essense (Str +1,Athletics, Health 2, Move 35)
All Warfare is Deception (1/turn may reroll all Infiltration or Deception skill dice, )
Training (+1 Spd, +1 Soc)
Role Skills (Infiltration, Acrobatics)

Equipment Qualifications:
Light + Tactical Armor
Grenades, Finesse + Silents weapons, SMGs, All weapons (non unique)

Yo Joe! (+1 health, Standard issue equipment, All Land Air Sea Vehicles, Battle Cry +10 move)

Sneak Attack: +6 Damage 60 ft range
Expertise: Finesse, Might, Alertness, Infiltration (+2 up on skills) **
Friend of Darkness: See 90 ft as if in dim light on Dif 10 athletics test
Think Fast: Deception or Infiltration for initiative
Mobility: Sprint or Hide as free Action 1 per turn
Takedown (Expert) Edge on Takedown attempts may choose on failure against tl or lower to silence immobilize disarm on top of grapple
Just a graze: Reduce damage to 1 1/round
First Strike: edge on attacks and skill tests vs opponents who have not acted
Seconds between Click and Boom (Attacks vs Evasion suffer snag, no effect on misses if there would be one)
Ghost (Invisible to natural senses when Hiding)
Everything's a weapon (may sneak attack with any weapon)
Every trick in the book (Cannot be surprised, No sneak attack damage, No benefits for hidden enemies against her)
Psychological Warfare (May use evasion Defense vs attacks on Cleverness or Willpower)
Safecracker (Auto detect secret doors traps etc, +2 up on skill checks to interact no traces of presense left)
Debilitating strike (sneak attack target suffers snag on skill or attack on next turn)
Paranoia (Attacks against her suffer snag)

Focus Perks (Commando)
Shadow (speed +2, Infiltration (stealth) -2 down on attempts to detect when stealthed)
Night eyes
Wire Work: 60 Climb Movement speed, all jumps = running jumps, +50% distance and height, May use acrobatics in place of athletics
Never Heard it coming (60 ft sneak attack)
Silent Strider (Attempts to detect suffer snag)
Phantom (Free action to become invisible to sight until next turn in dim light or darkness)
Quiet as the grave (1/turn may double sneak attack damage vs a target)

General Perks:

Always alert (Edge on Initiative, cant be surprised while conscious)
Cross training x4 Renegade Beast of burden (+2 up on brawn/might rolls lift push drag), Infantry Extra Attack +4 ), Fighting style (Defense +1 toughnes & evasion when wearing armor, Fighting Style Arms Akimbo only -1 downshift on offhand attacks)
Dodgy +2 evasion, may defend as free action if less then 5 ft moved
Fast +2up on initaitve, +10 all movement
Goon Sweep x2
Kung Fu Grip (Edge on Grappling or Grip skills)
Pack mule +2 up brawn for lifting carrying, +3 hands equipment
Split Focus x2 (Wind Sprints +2 Str +15 move) Menace (+2 speed, Free upgrade for Smg or shotgun, no penalty for using either in CQB)


Equipment:

Scythe Long Knife (Finesse Blades D12, or Might D12)
Reach, 2 Sharp Damage
Hands: 1
Traits: Sharp, Silent, Martial Arts, Deadly

Katana (Finesse Blades D12, or Might D12)
Range: Reach, 2 Sharp Damage; Alt 3 Sharp damage 2 hands -1 down, alt 2 sharp damage multiple targets 2 reach -1 down
Hands: 1 or 2
Traits: Sharp, Silent, Martial Arts, Deadly

Boot Knife (Finesse Blades D12 or targeting D8)
Reach, Thrown 20/30 Ft 1 sharp damage
Hands: 1
Traits: Sharp, Silent, Martial Arts

Socom 45 Specops Pistol (Targeting D8)
Range: 25/80 Ft 1 Sharp Damage
Hands: 1
Traits: Silenced, Ballistic

HK-MP5X SMG (Targeting D8 SMG)
Range: 20/80 ft 1 sharp damage; alt 2 sharp damage [1down], 1 sharp damage [1 down] 3 targets 15ft cone)
Hands 1
Traits: Ballistic, Reload, Silenced

Grenades: 2 (1 conc, 1 frag) (Athletics 1D10)
range: 20/50 ft; 1 sharp damage Blast 10 ft radius
Hands: 1
Traits: Consumable, Wrecker

Shuriken (Finesse 1D12 or Targeting 1D8)
Range: 20/30 ft; I sharp Damage
Hands: 1
Traits: Sharp, silent, martial Arts

Snap Baton: (Finesse 1D12 or Might D12)
Range: Reach; 1 blunt damage, 1 Stun [1 down]
Hands: 1
Traits: Blunt Martial Arts, Silent

Compound Targeters Bow and arrows (Targeting (archery) 1D8)
Range: 50/100 ft; 1 Sharp Damage
Hands: 2
Traits: Martial Arts, Silent, Sniper, Sharp

Reaper Armor (Customized Close Combat Armor Hood and Mask)
Tactical Armor +2 Toughness (Deflective), +2 Evasion (Reflexive)
Traits: Soft Shell, Silent, Computerized reflex rig +2 evasion, Grasshopper boost x2 jump distance

Reaper Mask and Cowl
Tactical Mask (armor+1) Deflective, +1 Evasive
Traits: Soft Shell, Silent, Terrifying, Computerized, reflexive
Gasmask 2 hours, enhanced optics, HUD, Tactical radio, Closed Faceplate

HTB access pad (linked to mask HUD)

Arnas Mk 2 Utility belt
Trairt: carry 6 extra hands worth of equipment

Combat:

Health: 10

Move: 60ft ground, Climb 60ft

Toughness: 20, +23 (armor), 24 (Hood)
Evasion: 28, +32 (armor)
Willpower: 17
Cleverness: 17

Background:

Born to a middle class american family on the east coast Katherine "Kate" Mccloud seemingly had the easy life ahead of her. A scotish tomboy short and cute she only rarely displayed her temper when a bully would come to her attention. She would then step up and leave the bullies busted up or running for their lives. Her father ran a restaurant and her mother was a highschool teacher. both tried very hard to make sure Kate was discipliend properly but they could never quite tame her tomboyish ways. This extended to a bit of rebellion when after a fight with some bullies got the police involved Kate ran away from home to avoid the scolding coming her way. In a fit of rebellion she got a local tattoo artist to grace her with a stylized Grim Reaper tattoo on her left shoulder. the inked reaper would become the basis later for her nickname. Kate seemed on a road to constant fighting as her grades began to slip and she even stopped helping out at her dads restaurant.

IT was then that she met someone who would change her life. A man with who never spoke to her even after she flattened some punks who were harassing him. She became irritated and began to berate him herself when she realized very foolishly that the man was mute and was communicating to her in ASL. She replied back to him in somewhat broken ASL since shed learned from a cousin of hers who was deaf. he then smiled as much as the scarring on his face would allow and wrote an address for her to come to.

initially she didnt think much of it but she went anyways for something different to do. And this began her training in the martial arts. the man never spoke save in ASL but he taught her several things. One lesson she learned very quickly was that the man was not some victim he was fully capable of taking down anyone he crossed and that meant her. But she never gave up she kept picking herself up again and again much to his approval.

Her parents also noticed the change in her as her grades suddenly improved, and she resumed helping out in her dads restaurant learning his cooking techniques and excelling with knife work as she did. this continued for 2 years until she turned 16 when the man left her saying he had to move on but that she should continue to train as hed showed her and also to look to other masters to teach her. then he vanished as quickly as hed come into her life. leaving behind only a note which said "When you're ready you''ll find me and then you can change the world."

She did train more, sometime joining local gyms to work out and get more practice, and did this with an insane passion until she graduated from highschool. She decided right out of school to join the US army seeking some direction for her fighting skills. She was quickly recognized as a lethal prodigy in hand fighting and knife fighting. And upon graduation from basic was immediately sent to Airborne, and Spec Ops training rapidly powering through both to become one of the first women to every wear the coveted green berets of that legendary unit. One of her first deployments to a middle eastern warzone led to a rescue mission where she single handedly pulled her team out of a fire fight after they were ambushed and desite being wounded managed to hold on for rescue. She was so lethal during this encounter that she was named the Reaper by those she saved who had seen the tattoo she wore. those she fought that day would concur.

It was during her recovery that she she received a visitor who wanted to debrief her on her mission. the stunning red head who called herself Scarlet revealed to her that her team had been ambushed by Cobra soldiers working for a local prince. it was their handiwork that had nearly cost her team their lives, and when Scarlet left she was determined to get better and fight back. It was not long after this that she was met by General Hawk who after a brief interview invited her to be part of the Special Operations Task Force Delta AKA GI Joe. She leapt at the chance and was transferred immediately to the PIT.

And once there she was reintroduced to the man in black the mysterious stranger who had trained her and turned her life around. Snake Eyes. she knew then that she was ready and truly home.

Skills and Abilites:

Katherine Aka Reaper is a HIGHLY skilled martial artist and commando of nearly peerless skill, Only snake eyes and scarlet themselves can claim to be better and they have years of experience on her to insure it. Still Kate is every bit as lethal as her namesake. Shes trained in all nato small arms, as well as several soviet models and a certified expert in knives and other edged weapons as well as a top-notch archery shot. Her martial arts skills are nearly legendary as shes a certified expert or black belt in Karate, Krav Maga, Muay Thai, Juijutus, Mixed martial Arts, Ninjutsu, Jeet Kun Do, And several others. Shes nearly as lethal with her hands as she is with a Gun or Blade as was seen when in one of her earliest missions she engaged in a knife fight with 5 cobra vipers and came out of it with only a minor scratch in the process.

Reaper is also incredibly stealthy so stealthy in fact that Shipwreck was once heard joking about putting a bell around her neck to keep up with her. this was followed by a rather high pitched shriek of terror when she appeared in his blind spot and booped his nose for him, poor shipwreck spent the next week peeking around corners to see where she was before trying to do anything.

Outside of Combat Kathrine is a fairly chill soul who likes working out to maintain her healthy physique in fact shes said to be impressively strong for her size once shocking the pit crew by beating Gung Ho and 5 other of the guys in an arm wrestling contest and fighting Roadblock of all people to a standstill before he put her arm down. the man himself was heard commenting later about getting his arm looked at because he was pretty sure shed dislocated it. Kate is also a an accomplished Chef thanks to her work in her fathers restaurant and during one bit of off time went to culinary school to get her cooking degree at Roadblocks insistence. She now works with him in the pits kitchens and her food is considered exceptional.

Beyond that Katherine is certified in all GI Joe vehicles and assists in training the joes in martial arts and knife fighting techniques as well. Shes one of the Joes top covert op specialists and they use her often on such missions.

Reaper is truly one of the Joes Elite troops

This is her lvl 10 version for possible use in a game her level 1 version is included below
Reaper
Kathrine "Kate" Mccloud

Image

Image

Image

Image

Level 1
Role: Commando
Focus: Infiltrator
Origin: US army Spec Ops
Ht: 5-5
Wt: 150 lbs
Hair: Red
Eyes: 1 green, 1 blue
Age: 22
Sex Female

Influence: Martial Arts (ninjutsu), Artisan (Chef)

Essences:

Strength: 5
Athletics: +1D4
Brawn: +1D2
Conditioning: +1
Intimidation +1D2
Might: (Martial Arts) +1D6 **

Speed: 5
Acrobatics: +1D2
Driving: +1D2
Finesse: (Blades) +1D4 **
Infiltration: (Stealth) +1D4
Targeting: +1D4

Smarts: 3
Alertness: +1D2
Survival: (first aid) +1D2
Technology: +1D2

Social: 3
Deception: +1D2
Performance: (Cooking)+ 1D4
Streetwise: +1D2

Languages: English, ASL, Japanese, Scottish, Russian

Perks and Abilities:

Influence: Chef( may gain an edge on social and smarts tests where your art applies), Martial Arts (may learn about an enemies stats with 1 minute of observation)

Origin Skills and Essense (Str +1,Athletics, Health 2, Move 35)
All Warfare is Deception (1/turn may reroll all Infiltration or Deception skill dice, )
Training (+1 Spd, +1 Soc)
Role Skills (Infiltration, Acrobatics)

Equipment Qualifications:
Light + Tactical Armor
Grenades, Finesse + Silents weapons, SMGs, All weapons (non-unique)

Yo Joe! (+1 health, Standard issue equipment, All Land Air Sea Vehicles, Battle Cry +10 move)

Sneak Attack: +1 Damage 20 ft range
Expertise: Finesse, Might (+2 up on skills) **
Friend of Darkness: See 30 as if in dim light on Dif 10 athletics test

Focus Perks (Commando)
Shadow (speed +1, -2 down on attempts to detect when stealthed)

General Perks:

Always alert (Edge on Initiative, cant be surprised while conscious)

Equipment:

Scythe Long Knife (Finesse Blades D12, or Might D12)
Reach, 2 Sharp Damage
Hands: 1
Traits: Sharp, Silent, Martial Arts, Deadly

Katana (Finesse Blades D12, or Might D12)
Range: Reach, 2 Sharp Damage; Alt 3 Sharp damage 2 hands -1 down, alt 2 sharp damage multiple targets 2 reach -1 down
Hands: 1 or 2
Traits: Sharp, Silent, Martial Arts, Deadly


Boot Knife (Finesse Blades D4 or targeting D4)
Reach, Thrown 20/30 Ft 1 sharp damage
Hands: 1
Traits: Sharp, Silent, Martial Arts

Socom 45 Specops Pistol (Targeting D4)
Range: 25/80 Ft 1 Sharp Damage
Hands: 1
Traits: Silenced, Ballistic

HK-MP5 SMG (Targeting D4)
Range: 20/80 ft 1 sharp damage; alt 2 sharp damage [1down], 1 sharp damage [1 down] 3 targets 15ft cone)
Hands 1
Traits: Ballistic, Reload, Silenced

Grenades: 2 (Athletics 1D4)
range: 20/50 ft; 1 sharp damage Blast 10 ft radius
Hands: 1
Traits: Consumable, Wrecker

Shuriken (Finesse or Targeting D4)
Range: 20/30 ft; I sharp Damage
Hands: 1
Traits: Sharp, silent, martial Arts

Snap Baton: (Finess or Might D4)
Range: Reach; 1 blunt damage, 1 Stun [1 down]
Hands: 1
Traits: Blunt Martial Arts, Silent

Compound Targeters Bow and arrows (Targeting 1D4)
Range: 50/100 ft; 1 Sharp Damage
Hands: 2
Traits: Martial Arts, Silent, Sniper, Sharp

Reaper Armor (Customized Close Combat Armor Hood and Mask)
Tactical Armor +2 Toughness Deflective, +2 Evasion
Traits: Soft Shell, Silent, Stealth, Computerized evasive

Reaper Mask and Cowl
Tactical Mask (armor+1) Deflective, +1 Evasive
Traits: Soft Shell, Silent, Terrifying, Computerized, reflexive
Gasmask 2 hours, enhanced optics, HUD, Tactical radio


HTB access pad

Arnas Mk 2 Utility belt
Trairt: carry 6 extra hands worth of equipment

Combat:

Health: 4

Move: 35ft

Toughness: 15, +17 (armor), 18 (Hood)
Evasion: 15, +17 (armor), 18 (Hood)
Willpower: 13
Cleverness: 13
Last edited by catsi563 on Fri Sep 08, 2023 3:40 am, edited 25 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Reaper
Kathrine "Kate" Mccloud

Image

Image

Image

Image

Level 10
Role: Commando
Focus: Infiltrator
Origin: US army Spec Ops
Ht: 5-5
Wt: 150 lbs
Hair: Red
Eyes: 1 green, 1 blue
Sex: Female
Age 24 years old

Influence: Martial Arts (ninjutsu), Artisan (Chef),

Essenses:

Strength: 8
Athletics: +1D6
Brawn: +1D6
Conditioning: +3
Intimidation 1D4
Might: (Martial Arts) +1D10 **

Speed: 10
Acrobatics: (Gymnastics)+1D6
Driving: +1D4
Finesse: (Blades) +1D8 **
Infiltration: (Stealth) +1D8 **
Targeting: +1D6 (Archery, SMG)

Smarts: 5
Alertness: (Situational Awareness) +1D6**
Cultures (ninja) 1d4
Survival: (first aid) +1D6
Technology: (Security Breaking) +1D6

Social: 6
Animal handling (Wolves) 1D4
Deception: +1D2
Performance: (Cooking)+ 1D6
Streetwise: +1D4

Languages: English, ASL, Japanese, Scottish, Russian, Spanish, Chinese, Arabic

Perks and Abilities:

Influence: Chef( may gain an edge on social and smarts tests where your art applies), MArts (may learn about an enemies stats with 1 minute of observation),

Origin Skills and Essense (Str +1,Athletics, Health 2, Move 35)
All Warfare is Deception (1/turn may reroll all Infiltration or Deception skill dice, )
Training (+1 Spd, +1 Soc)
Role Skills (Acrobatics, Performance)

Equipment Qualifications:
Light + Tactical Armor
Grenades, Finesse + Silents weapons, SMGs, All weapons (non unique)

Yo Joe! (+1 health, Standard issue equipment, All Land Air Sea Vehicles, Battle Cry +10 move)

Sneak Attack: +3 Damage 20 ft range
Expertise: Finesse, Might, Alertness, Infiltration (+2 up on skills) **
Friend of Darkness: See 90 ft as if in dim light on Dif 10 athletics test
Think Fast: Deception or Infiltration for initiative
Mobility: Sprint or Hide as free Action 1 per turn
Takedown (Expert)
Just a graze: Reduce damage to 1 1/round
First Strike: edge on attacks and skill tests vs opponents who have not acted
Seconds between Click and Boom (Attacks vs Evasion suffer snag, no effect on misses if there would be one)
Ghost (Invisible to natural senses when Hiding)

Focus Perks (Commando)
Shadow (speed +2, -2 down on attempts to detect when stealthed)
Night eyes
Wire Work: 60 Climb Movement speed, all jumps = running jumps, +50% distance and height, May use acrobatics in place of athletics
Never Heard it coming (60 ft sneak attack)
Silent Strider (Attempts to detect suffer snag)

General Perks:

Always alert (Edge on Initiative, cant be surprised while conscious)
Cross training X2 (Renegade Beast of burden (+2 up on Brawn/might rolls lift push drag), Fighting style (Defense +1 toughnes & evasion when wearing armor)
Dodgy +2 evasion, may defend as free action if less then 5 ft moved
Fast +2up on initaitve, +10 all movement
Goon Sweep x2
Kung Fu Grip (Edge on Grappling or Grip skills)
Pack mule +2 up brawn for lifting carrying, +3 hands equipment
Split focus (Wind Sprints) +2 Str, +15 move

Equipment:

Scythe Long Knife (Finesse Blades D12, or Might D12)
Reach, 2 Sharp Damage
Hands: 1
Traits: Sharp, Silent, Martial Arts, Deadly

Katana (Finesse Blades D12, or Might D12)
Range: Reach, 2 Sharp Damage; Alt 3 Sharp damage 2 hands -1 down, alt 2 sharp damage multiple targets 2 reach -1 down
Hands: 1 or 2
Traits: Sharp, Silent, Martial Arts, Deadly


Boot Knife (Finesse Blades D10 or targeting D6)
Reach, Thrown 20/30 Ft 1 sharp damage
Hands: 1
Traits: Sharp, Silent, Martial Arts

Socom 45 Specops Pistol (Targeting D6)
Range: 25/80 Ft 1 Sharp Damage
Hands: 1
Traits: Silenced, Ballistic

HK-MP5 SMG (Targeting D6 SMG)
Range: 20/80 ft 1 sharp damage; alt 2 sharp damage [1down], 1 sharp damage [1 down] 3 targets 15ft cone)
Hands 1
Traits: Ballistic, Reload, Silenced

Grenades: 2 (Athletics 1D6)
range: 20/50 ft; 1 sharp damage Blast 10 ft radius
Hands: 1
Traits: Consumable, Wrecker

Shuriken (Finesse 1D10 or Targeting D6)
Range: 20/30 ft; I sharp Damage
Hands: 1
Traits: Sharp, silent, martial Arts

Snap Baton: (Finess 1D10 or Might D8)
Range: Reach; 1 blunt damage, 1 Stun [1 down]
Hands: 1
Traits: Blunt Martial Arts, Silent

Compound Targeters Bow and arrows (Targeting 1D6 Archery)
Range: 50/100 ft; 1 Sharp Damage
Hands: 2
Traits: Martial Arts, Silent, Sniper, Sharp, Scope

Reaper Armor (Customized Close Combat Armor Hood and Mask)
Tactical Armor +2 Toughness Deflective, Evasive +2 Evasion
Traits: Soft Shell, Silent, Stealth, Computerized evasive, Grasshopper braces +1 evasion, double jump distance

Reaper Mask and Cowl
Tactical Mask (armor+1) Deflective, +1 Evasive
Traits: Soft Shell, Silent, Terrifying, Computerized, reflexive
Gasmask 2 hours, enhanced optics, HUD, Tactical radio

HTB access pad

Arnas Mk 2 Utility belt
Trairt: carry 6 extra hands worth of equipment

Combat:

Health: 7

Move: 60ft

Toughness: 18, +21 (armor), +22 (Mask)
Evasion: 22, +26 (armor)
Willpower: 15
Cleverness; 16

Background

Born to a middle class american family on the east coast Katherine "Kate" Mccloud seemingly had the easy life ahead of her. A scotish tomboy short and cute she only rarely displayer her temper when a bully would come to her attention. She would then step up and leave the bullies busted up or running for their lives. Her father ran a restaurant and her mother was a highschool teacher. both tried very hard to make sure Kate was discipliend properly but they could never quite tame her tomboyish ways. This extended to a bit of rebellion when after a fight with some bullies got the police involved Kate ran away from home to avoid the scolding coming her way. In a fit of rebellion she got a local tattoo artist to grace her with a stylized Grim Reaper tattoo on her left shoulder. the inked reaper would become the basis later for her nickname. Kate seemed on a road to constant fighting as her grades began to slip and she even stopped helping out at her dads restaurant.

IT was then that she met someone who would change her life. A man with who never spoke to her even after she flattened some punks who were harassing him. She became irritated and began to berate him herself when she realized very foolishly that the man was mute and was communicating to her in ASL. She replied back to him in somewhat broken ASL since shed learned from a cousin of hers who was deaf. he then smiled as much as the scarring on his face would allow and wrote an address for her to come to.

initially she didnt think much of it but she went anyways for something different to do. And this began her training in the martial arts. the man never spoke save in ASL but he taught her several things. One lesson she learned very quickly was that the man was not some victim he was fully capable of taking down anyone he crossed and that meant her. But she never gave up she kept picking herself up again and again much to his approval.

Her parents also noticed the change in her as her grades suddenly improved, and she resumed helping out in her dads restaurant learning his cooking techniques and excelling with knife work as she did. this continued for 2 years until she turned 16 when the man left her saying he had to move on but that she should continue to train as hed showed her and also to look to other masters to teach her. then he vanished as quickly as hed come into her life. leaving behind only a note which said "When you're ready you''ll find me and then you can change the world."

She did train more, sometime joining local gyms to work out and get more practice, and did this with an insane passion until she graduated from highschool. She decided right out of school to join the US army seeking some direction for her fighting skills. She was quickly recognized as a lethal prodigy in hand fighting and knife fighting. And upon graduation from basic was immediately sent to Airborne, and Spec Ops training rapidly powering through both to become one of the first women to every wear the coveted green berets of that legendary unit. One of her first deployments to a middle eastern warzone led to a rescue mission where she single handedly pulled her team out of a fire fight after they were ambushed and desite being wounded managed to hold on for rescue. She was so lethal during this encounter that she was named the Reaper by those she saved who had seen the tattoo she wore. those she fought that day would concur.

It was during her recovery that she she received a visitor who wanted to debrief her on her mission. the stunning red head who called herself Scarlet revealed to her that her team had been ambushed by Cobra soldiers working for a local prince. it was their handiwork that had nearly cost her team their lives, and when Scarlet left she was determined to get better and fight back. It was not long after this that she was met by General Hawk who after a brief interview invited her to be part of the Special Operations Task Force Delta AKA GI Joe. She leapt at the chance and was transferred immediately to the PIT.

And once there she was reintroduced to the man in black the mysterious stranger who had trained her and turned her life around. Snake Eyes. she knew then that she was ready and truly home.

Skills and Abilites:

Katherine Aka Reaper is a HIGHLY skilled martial artist and commando of nearly peerless skill, Only snake eyes and scarlet themselves can claim to be better and they have years of experience on her to insure it. Still Kate is every bit as lethal as her namesake. Shes trained in all nato small arms, as well as several soviet models and a certified expert in knives and other edged weapons as well as a top-notch archery shot. Her martial arts skills are nearly legendary as shes a certified expert or black belt in Karate, Krav Maga, Muay Thai, Juijutus, Mixed martial Arts, Ninjutsu, Jeet Kun Do, And several others. Shes nearly as lethal with her hands as she is with a Gun or Blade as was seen when in one of her earliest missions she engaged in a knife fight with 5 cobra vipers and came out of it with only a minor scratch in the process.

Reaper is also incredibly stealthy so stealthy in fact that Shipwreck was once heard joking about putting a bell around her neck to keep up with her. this was followed by a rather high pitched shriek of terror when she appeared in his blind spot and booped his nose for him, poor shipwreck spent the next week peeking around corners to see where she was before trying to do anything.

Outside of Combat Kathrine is a fairly chill soul who likes working out to maintain her healthy physique in fact shes said to be impressively strong for her size once shocking the pit crew by beating Gung Ho and 5 other of the guys in an arm wrestling contest and fighting Roadblock of all people to a standstill before he put her arm down. the man himself was heard commenting later about getting his arm looked at because he was pretty sure shed dislocated it. Kate is also a an accomplished Chef thanks to her work in her fathers restaurant and during one bit of off time went to culinary school to get her cooking degree at Roadblocks insistence. She now works with him in the pits kitchens and her food is considered exceptional.

Beyond that Katherine is certified in all GI Joe vehicles and assists in training the joes in martial arts and knife fighting techniques as well. Shes one of the Joes top covert op specialists and they use her often on such missions.

Reaper is truly one of the Joes Elite troops
Last edited by catsi563 on Fri Sep 08, 2023 3:41 am, edited 16 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

Faceless
Cobra officer with secrets

Image

Level: 5
Role: Cobra Officer
Focus: na
Origin: na
Influence: na

Ht: 6-0
Wt: 175lbs
Hair: brown
Eyes: brown
Sex: male
Age: 32

Essenses:

Strength: 7
Athletics: +1D4
Brawn:
Conditioning: +3
Intimidation: (Taunt) +1D4
Might: +1D4

Speed: 5
Acrobatics:
Driving: +1D2
Finesse:
Infiltration:
Initiative: +1D4
Targeting: (Pistols) +1D4

Smarts: 2
Alertness: +1D4
Cultures: (Classified Intel) +1D4
Science: (Tactics) +1D4
Survival: +1D2
Technology:

Social: 4
Animal Handling:
Deception: (Bluff) +1D4
Performance:
Persuasion: (Flattery) +1D4
Streetwise: +1D4

Languages: English, Spanish, Russian

Perks and Abilities:

Bullet Stopper: Highest level Cobra in Combat gains a bonus to evasion equal to the number of Cobras with this trait. Does not count self towards evasion if the highest level has this trait. if more than one high level has this the leader takes precedent.

Equipment Qualifications:

Focus Perks:

General Perks:

GI Jokes: As Free action Cobra Officers can make an Intimidation taunt test against cleverness of a target who can see or hear them. on Success officer declares whether target uses a move action 20 feet in the direction the officer dictates. On a critical success the officer may demand a standard action. Cannont cause damage or direct harm to the target via the action

Mobilize: Cobra officer can grant an ally an immediate move action with a move action of their own.

Plan of action: as a move action Cobra officer can grant a total of +2 up to one ally or +1 up to two allies which must be used on the next turn


Harried: Faceless has had it rough the last few months hes not as sharp as he would normally be he starts with 3 health and has a snag on all skill tests


Equipment:

Cobra Officer tactical armor
Tactical armor: +1 toughness (Deflective)
Weather gear upgrade if applicable

Venom Pistol (targeting Pistols 1D4)
Range: 25/80 Ft 1 Sharp Damage
Hands: 1
Traits: Ballistic

Fang combat knife (Might 1D4)
Reach, 1 Sharp Damage
Hands: 1
Traits: Sharp, Silent

Grenades: 1 (Athletics 1D4)
range: 20/50 ft; 1 sharp damage Blast 10 ft radius
Hands: 1
Traits: Consumable, Wrecker

Combat:

Health: 5/ 3 *harried

Move: 30

Toughness: +17, +18 Armor
Evasion: +15
Willpower; +12
Cleveress: +14

Background:

A cobra officer entrusted with Cobra Commanders personal mail and some of cobras most top secret intel, Faceless as hed become known had a cushy job. Until he ran afoul of Cobra Commanders paranoia which led to him discovering orders to silence him permanently. this namely due to the distinct scars above his mask line which gave him a somewhat memorable face.

Realizing the commanders intentions faceless saw the doublecross coming and ambushed his would be muderer and defaced the corpse switched clothes with him before taking a parcel of secrets and intel with him on the run. Initally he stayed off Cobras radar thanks to QR a televiper who owed him a favor and who he knew he could count on in exchange for blackmail information he could provide her.

It was at this time as he studied the intel he had that he realized he had a gold mine and a potential way back into his Commanders good graces, A longshot bit of intel that may have hinted at the possible location of the PIT GI Joes secret base. the new one had escaped Cobras notice after the prior one in Fort Abernathy had been attacked but this was more than he could have hoped for.

He quickly contacted QR and set up a fake Cobra recruitment scheme which netter him Reclude a spider nerd, AWOL a former US soldier and current Viperfor muscle, BEEF a Viper angling to become a SAW Viper, and Grease Wheel a Moto Viper with a gambling problem, Along with QR the newly minted Scar Squad set out for a bold plan to enter GI Joe HQ under the cover of Chaos and to extract the joes most precious info to give to the Commander to get his position back.



Skills and Abilites:

A standard Cobra officer in all respects Faceless is a decent combatant and strategist and knows his classifed intel well. A dangerous individual to turn ones back on.
Last edited by catsi563 on Sun May 14, 2023 6:13 am, edited 2 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

AWOL
Viper and US army Deserter

Image


Level: 1
Role: Viper
Focus: na
Origin: na
Influence: na

Ht: 5-7
Wt: 135lbs
Hair: blond
Eyes: hazel
Sex: female
Age: 28

Essenses:

Strength: 2
Athletics: +1D2
Brawn: +1D2
Conditionin: +1
Intimidation: +1D2
Might: +1D4

Speed: 2
Acrobatics:
Driving: +1D2
Finesse:
Infiltration: +1D2
Initiative: +1D2
Targeting: +1D4

Smarts: 1
Alertness: +1D2
Cultures:
Science:
Survival: +1D2
Technology: +1D2

Social: 1
Animal Handling:
Deception:
Performance:
Persuasion:
Streetwise: +1D2

Languages: English

Perks and Abilities:

Bullet Stopper: Highest level Cobra in Combat gains a bonus to evasion equal to the number of Cobras with this trait. Does not count self towards evasion if the highest level has this trait. if more than one high level has this the leader takes precedent.

Versatile: As a standard action a Viper can get a 1up on any skill not initative or conditioning until the end of their next turn. treat the skill as +1d2 no specilizations


Equipment Qualifications:


Focus Perks:


General Perks:




Equipment:

Viper MK 1 Armor
Ballistic Armor +2 Deflective on toughness
weather upgrade at need

VPR Rifle (Targeting +1d4)
Range 200/800; 1 Sharp Damage
Hands: 2
traits: Ballistic, Sniper
Scope Upgrade

Venom Pistol (targeting Pistols 1D4)
Range: 25/80 Ft 1 Sharp Damage
Hands: 1
Traits: Ballistic

Fang combat knife (Might 1D4)
Reach, 1 Sharp Damage
Hands: 1
Traits: Sharp, Silent

Grenades: 1 (Athletics 1D4)
range: 20/50 ft; 1 sharp damage Blast 10 ft radius
Hands: 1
Traits: Consumable, Wrecker

Combat:

Health: 3

Move: 30ft

Toughness: +12, +14 (armor)
Evasion: +12
Cleverness; +11
Willpower: +11

Background:

A loner who doesnt speak much and when she does its usually ugly. AWOL went rogue when she beat a fellow soldier to death after he was promoted over her (rightly so in this case) and sent 2 mps sent to bring her back to the hospital. She joined Cobra who approved her penchant for violence and became a Viper after a rapid rise in the ranks.

While there she met Faceless who became as close to a friend as the anti Social AWOL could call someone and when he asked for a favor she jumped at the chance to cause mayhem



Skills and Abilites:

A standard Viper in most respects AWOL has a knack for violence and goes out of her way to engage in it at every opportunity
Last edited by catsi563 on Mon Jul 10, 2023 6:21 pm, edited 8 times in total.
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Re: Heroes Unlimited: The Catsiverse Role Call

Post by catsi563 »

BEEF
Viper wanna be Saw Viper

Image

Level: 1
Role: VIPER
Focus: na
Origin: na
Influence: na

Ht: 6-4
Wt: 235lbs
Hair: brown
Eyes: blue
Sex: male
Age: 26

Essenses:

Strength: 2
Athletics: +1d2
Brawn: +1d4
Conditioning:+1
Intimidation: +1d2
Might: +1d2

Speed: 2
Acrobatics:
Driving: +1D2
Finesse:
Infiltration:
Initiative:
Targeting: (machine guns) +1d4

Smarts:1
Alertness: +1D2
Cultures:
Science:
Survival: +1D2
Technology: +1d2

Social: 1
Animal Handling:
Deception:
Performance:
Persuasion:
Streetwise: +1d2

Languages: English

Perks and Abilities:

Bullet Stopper: Highest level Cobra in Combat gains a bonus to evasion equal to the number of Cobras with this trait. Does not count self towards evasion if the highest level has this trait. if more than one high level has this the leader takes precedent.

Versatile: As a standard action a Viper can get a 1up on any skill not initative or conditioning until the end of their next turn. treat the skill as +1d2 no specilizations

Equipment Qualifications:

Focus Perks:


General Perks:




Equipment:

Viper MK 1 Armor
Ballistic Armor +2 Deflective on toughness
weather upgrade at need

VPR MK 5 Lt Machine Gun (Targeting +1d4)
Range 40/160 (min 10); 1 Sharp Damage, alt 2 sharp damage -1down, 1 sharp damage +multiple targets (2 30ft cone, -1 down)
Hands: 2
traits: Ballistic, reload
Scope Ammo drum (1 per scene reload as a free action instead of a move)

Venom Pistol (targeting Pistols 1D4)
Range: 25/80 Ft 1 Sharp Damage
Hands: 1
Traits: Ballistic

Fang combat knife (Might 1D4)
Reach, 1 Sharp Damage
Hands: 1
Traits: Sharp, Silent

Grenades: 1 (Athletics 1D4)
range: 20/50 ft; 1 sharp damage Blast 10 ft radius
Hands: 1
Traits: Consumable, Wrecker



Combat:

Health: 3

Move: 30ft

Toughness: +12, +14 (armor)
Evasion: +12
Cleverness; +11
Willpower: +11

Background:

BEEF as hes come to be known for his sizeable muscle and strength is a bully of the worst type. the jockhead who pushed kids from behind and generally made life miserable until someone bigger or better stepped up and stopped him. Of course he never learned any better and when he was barred from the US army for a criminal past he joined Cobra who encouraged his behaviors and offered him his dream, to fire the big machine guns as a Saw Viper if he passed their training.

When Faceless needed muscle for his Scar Squad AWOL suggested BEEF come along as the moron made for great distractions and could be abandoned quickly to wreak havoc while they escaped. Faceless quickly agreed and BEEF was rewarded for agreeing by being given a smaller but still fun support machine gun



Skills and Abilites:

As with AWOL BEEF is a Viper and solidly trained as such, He loves to use heavy machine guns and well fire away to the point of recklessly burning off his ammo, if engaged in a fist fight hes a big strong boy but like most bullies a coward and if the opponent is bigger and stronger hell wilt quickly
Last edited by catsi563 on Mon Jul 10, 2023 6:21 pm, edited 7 times in total.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
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