Tale of the six Warriors (OOC)

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McGuffin
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Re: Tale of the Five Warriors (Recruitment)

Post by McGuffin »

I've been working on a yokai that had been bound into Oda Nobunag's service by a priest tying his true name to a charm and giving it to the daimyo for safekeeping. Now with Nobunaga's disappearance the yokai wants to find his master, or at least the charm to make sure no one else gets such a position of power over him. How's that sound for a rough starting point?
Otso Karell/Ursa, student at the New Vindicators Academy Europe.
Kriv of Clan Myastan, Dragonborn Noble Paladin in On the Road.
Flynnarrel
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Re: Tale of the Five Warriors (Recruitment)

Post by Flynnarrel »

Soyokaze or 'Gentle Breeze' wandered the land in the visage of the kindly old man, once a traveling healer and herbalist, his face cracked with rivers of laughter that seemed to pour from his eyes. In reality, Soyokaze has been a kindly old man for a long time now. He is hengeyokai, a being that can take both the form of both a man and an animal. Like other crane hengeyokai, he is gentle and kindly, spreading life and health, but he is also quick witted and curious, learning the divination arts and alchemy, wind binding and sorcery (wu). His simple clothes are replete with vials and jars, sachets of herbs and jars of poultices.

He has taken a position as physician and healer for Oda Nobunga - under the condition that he treat commoners and royals alike, without prejudice or reprisal for a laborer who needed, say, a leg meded, while a noble lady had to wait for her pet shiba inu to be cured of worms. It can be trying dealing with the ruling cless of this province. Nevertheless, his divinations said that this is where his aid will be most in need.

He is slow to anger and quick to laugh. In a fight he is an elusive foe with a speed that belies his apparent age and will direct others or use some alchemical trick to confuse.

Image

Image
Soyokaze
'Gentle Breeze'

PL8/120

Attributes: [22pp]
STR -1
STA 4
FGT 0
DEX 0
AGI 2
AWE 4
INT 2
PER 0

Defenses: [18pp]
Toughness 4STA+2roll+2protection=8

Dodge 2AGI+4pp+ 2 = 8
Parry 6pp+ 2 = 8
Fort 4STA+4pp = 8
Will 4AWE+4pp = 8

Advantages [6pp]: Improved Initiative, Defensive Roll 2, Evasion 2, Alchemist (Inventor[potions only w/Alchemy]),

Skills:[22pp]
Perception 6(+10), Insight 3(+7), Expertise(Alchemy) 9(+11), Treatment 8(+10), Persuasion 10(+10), Investigation 8(+10),

'Powers': [52pp]

Hengeyokai (Crane): [4pp+1AE]
(Human) Parry +2, Dodge +2,
AE: Morph (Metamorph), Activation - Standard
Crane: trade -3 PER for
Shrinking 4 (-1Str {for STR-2 total}, +2 Active Defenses, +4 Stealth, -2 intimidate)
Flight 2(Winged)

Hengoyokai traits:
-Senses - Low-light vision, [1pp]
-Immunity Aging, Sleep (Half effect) [1pp]
-Protection 2 [2pp]

Onmyoji (The practice of Lucky directions):
Inspire 5, Leadership, Luck 4(Activating Advantages only) [10pp]

Fujin's Boon:
Immunity - suffocation, gas attacks [4pp]
Manipulate the Subtle currents; Move Object pr 1, Perception, precise, Subtle [5pp]

Alchemical Array (Removeable) 25pool + 5 AEs, -6 [24pp]
{If someone steals or divests him of all his Alchemical trinkets and reagents he can use none of these effects}
Smoke Bomb; Concealment pr 6 (All visual, All Olfactory), Attack, Area-Burst, Continuous, Fades, Trigger - breaking a clay pot.
{Noisome, thick smoke fills an area around the clay pot whenever/whereever it breaks, it stays obscured for 2.5 minutes, clearing gradually}
AE: Befuddle dust; Affliction pr 8, Area-Shapable, Cumulative (Resist by Fort, Dazed, Stunned, Incapacitated), Subtle
{with a handful of dust and a few whispered words of Wind Wu, opponents can be made woozy.}
AE: Paralytic Darts: Affliction pr 10, Ranged, Accurate 3, Homing 2, Extra Condition, Limited Scope (Resist by Will, Vulnerable and Impaired, Defenseless, and Disabled)
{Taking a few sharpened crane feathers coated with a frog's nuerotoxin, he launches them with a bit of his wind magic; they follow a target should they fail to lodge at once}
AE: Make Whole Salve; Healing 6, Restorative, Affects Objects Also, Persistant, Stabilize, Activation-Move
{This salve can knit bone and flesh as well as a broken wall. It is all the same.}
AE: Wuxing; Transform (Anything to Anything) 4, Continuous, innate, Precise, Activation - Move {12 lbs.}
{This is the crux of his alchemical knowledge.}
AE: Wind Bottle; Deflect, Reflect, Redirect, pr 8, Side Effect (Failure on Deflect and he must make a Dodge DC18 or be rendered Prone), Accurate 4, Precise 4 (close/range, concealment/Cover ), Extended Range
{Holding an air bladder that is fit to bursting, he carefully manages the stopper to release targetted bursts of wind at attackers. They can blow strikes off course, back at the attackers, or even to other enemies. There is a risk of it blowing him down.}

Attacks
Initiative +6
Unarmed +0 to hit, DC 14 Toughness (DC13 toughness Crane-form)
Smoke: 30ft radius smoke blocks sight and confuses scent
Befuddle Dust: Affliction, Area-Shapeable, Dodge DC18, Fort DC18 or 14
Paralytic Dart: +6 to hit, Affliction Will DC20
Wind Bottle: Deflect 1d20+8, Reflect/Redirect, +8 to hit

Attributes 22 + Defenses 18 + Advantages 6 + Skills 22 + Powers 52 = 120

Complications:

Pacifist - Soyokaze will avoid harming others where possible. His first recourse will be for peaceful resolution through dialogue. He will never strike the first blow.

Charitable - He will always lend aid and will be quick to do so regardless of the risk to himself.
Last edited by Flynnarrel on Wed May 16, 2018 10:29 pm, edited 1 time in total.
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Camus
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Re: Tale of the Five Warriors (Recruitment)

Post by Camus »

McGuffin wrote: Fri May 11, 2018 6:06 am I've been working on a yokai that had been bound into Oda Nobunag's service by a priest tying his true name to a charm and giving it to the daimyo for safekeeping. Now with Nobunaga's disappearance the yokai wants to find his master, or at least the charm to make sure no one else gets such a position of power over him. How's that sound for a rough starting point?
That could very much work perfectly!! Now note that Fyn also posted a yokai, so as long as you keep your "power sets" apart, it is all good
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Camus
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Re: Tale of the Five Warriors (Recruitment)

Post by Camus »

Flynnarrel wrote: Fri May 11, 2018 7:52 am Soyokaze or 'Gentle Breeze' wandered the land in the visage of the kindly old man, once a traveling healer and herbalist, his face cracked with rivers of laughter that seemed to pour from his eyes. In reality, Soyokaze has been a kindly old man for a long time now. He is hengeyokai, a being that can take both the form of both a man and an animal. Like other crane hengeyokai, he is gentle and kindly, spreading life and health, but he is also quick witted and curious, learning the divination arts and alchemy, wind binding and sorcery (wu). His simple clothes are replete with vials and jars, sachets of herbs and jars of poultices.

He has taken a position as physician and healer for Oda Nobunga - under the condition that he treat commoners and royals alike, without prejudice or reprisal for a laborer who needed, say, a leg meded, while a noble lady had to wait for her pet shiba inu to be cured of worms. It can be trying dealing with the ruling cless of this province. Nevertheless, his divinations said that this is where his aid will be most in need.

He is slow to anger and quick to laugh. In a fight he is an elusive foe with a speed that belies his apparent age and will direct others or use some alchemical trick to confuse.

Image

Image
Soyokaze
'Gentle Breeze'

PL8/120

Attributes: [22pp]
STR -1
STA 4
FGT 0
DEX 0
AGI 2
AWE 4
INT 2
PER 0

Defenses: [18pp]
Toughness 4STA+4roll=8

Dodge 2AGI+4pp+ 2 = 8
Parry 6pp+ 2 = 8
Fort 4STA+4pp = 8
Will 4AWE+4pp = 8

Advantages [8pp]: Improved Initiative, Defensive Roll 4, Evasion 2, Alchemist (Inventor[potions only w/Alchemy]),

Skills:[22pp]
Perception 6(+10), Insight 3(+7), Expertise(Alchemy) 9(+11), Treatment 8(+10), Persuasion 10(+10), Investigation 8(+10),

'Powers': [50pp]

Hengeyokai (Crane): [4pp+1AE]
(Human) Parry +2, Dodge +2,
AE: Morph (Metamorph), Activation - Standard
Crane: trade -3 PER for
Shrinking 4 (-1Str {for STR-2 total}, +2 Active Defenses, +4 Stealth, -2 intimidate)
Flight 2(Winged)

Hengoyokai traits: Senses - Low-light vision, [1pp]
Immunity Aging, Sleep (Half effect) [1pp]

Onmyoji (The practice of Lucky directions):
Inspire 5, Leadership, Luck 4(Activating Advantages only) [10pp]

Fujin's Boon:
Immunity - suffocation, gas attacks [4pp]
Manipulate the Subtle currents; Move Object pr 1, Perception, precise, Subtle [5pp]

Alchemical Array (Removeable) 25pool + 5 AEs, -6 [24pp]
{If someone steals or divests him of all his Alchemical trinkets and reagents he can use none of these effects}
Smoke Bomb; Concealment pr 6 (All visual, All Olfactory), Attack, Area-Burst, Continuous, Fades, Trigger - breaking a clay pot.
{Noisome, thick smoke fills an area around the clay pot whenever/whereever it breaks, it stays obscured for 2.5 minutes, clearing gradually}
AE: Befuddle dust; Affliction pr 8, Area-Shapable, Cumulative (Resist by Fort, Dazed, Stunned, Incapacitated), Subtle
{with a handful of dust and a few whispered words of Wind Wu, opponents can be made woozy.}
AE: Paralytic Darts: Affliction pr 10, Ranged, Accurate 3, Homing 2, Extra Condition, Limited Scope (Resist by Will, Vulnerable and Impaired, Defenseless, and Disabled)
{Taking a few sharpened crane feathers coated with a frog's nuerotoxin, he launches them with a bit of his wind magic; they follow a target should they fail to lodge at once}
AE: Make Whole Salve; Healing 6, Restorative, Affects Objects Also, Persistant, Stabilize, Activation-Move
{This salve can knit bone and flesh as well as a broken wall. It is all the same.}
AE: Wuxing; Transform (Anything to Anything) 4, Continuous, innate, Precise, Activation - Move {12 lbs.}
{This is the crux of his alchemical knowledge.}
AE: Wind Bottle; Deflect, Reflect, Redirect, pr 8, Side Effect (Failure on Deflect and he must make a Dodge DC18 or be rendered Prone), Accurate 4,
{Holding an air bladder that is fit to bursting, he carefully manages the stopper to release targetted bursts of wind at attackers. They can blow strikes off course, back at the attackers, or even to other enemies. There is a risk of it blowing him down.}

Attacks
Initiative +6
Unarmed +0 to hit, DC 14 Toughness (DC13 toughness Crane-form)
Smoke: 30ft radius smoke blocks sight and confuses scent
Befuddle Dust: Affliction, Area-Shapeable, Dodge DC18, Fort DC18 or 14
Paralytic Dart: +6 to hit, Affliction Will DC20
Wind Bottle: Deflect 1d20+8, Reflect/Redirect, +8 to hit

Attributes 22 + Defenses 18 + Advantages 8 + Skills 22 + Powers 50 = 120

Complications:

Pacifist - Soyokaze will avoid harming others where possible. His first recourse will be for peaceful resolution through dialogue. He will never strike the first blow.

Charitable - He will always lend aid and will be quick to o so regardless of the risk to himself.
Cool character! I like the old man style, very profuse in many Japanese fables. Powers are cool and very related to his background.
In the Ronin forums we also have a character with a healing power, so we'll have to see to not have much overlap, but we can work it out later
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Flynnarrel
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Re: Tale of the Five Warriors (Recruitment)

Post by Flynnarrel »

If it makes a difference for recruitment, my work blocks the ronin website, but I can log on here (during my breaks of course). My preference would be if you could run it here if I'm selected for the game.
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Doctor Malsyn
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Re: Tale of the Five Warriors (Recruitment)

Post by Doctor Malsyn »

Most the interest so far seems focused here on echoes as well.
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Nunya B
Posts: 237
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Re: Tale of the Five Warriors (Recruitment)

Post by Nunya B »

Hama
Water-Dragon Child


Background
Origin
· The warrior Masamori was the son of a mizuchi and a human woman, and held great strength as a result. As he grew old, he also grew tired of the brutality of war and fled the battlefield to live humbly, taking a wife and seeking to never return to conflict again. When his wife Hana became pregnant, he prayed every week to Ryujin that his powers would not be passed down, that his child would never set foot on the field of battle. His daughter Hama was born without any sign of power, and he rejoiced. Masamori lived contentedly with his wife and daughter for a long time, eventually passing away in his sleep as a result of lingering wounds from his days as a warrior.
· Unknown to Masamori, his wife had known of his powers and prayed daily to Suijin that their child would inherit them. On Hama’s fifteenth birthday, the day after her father died, her eyes turned a brilliant blue and her powers awoke. At her mother’s urging, Hama left Fujisawa to seek glory and fame, eventually ending up in the employ of Oda Nobunaga who promised her a role as his secret weapon, a glorious victory on the battlefield as she snuffed his foe’s muskets.

Present
· Now that Nobunaga has disappeared, Hama is furious. He had promised her glory and she had laid idle for months on his orders. Hama decided that no longer would she wait and hide herself. Her birthright, her glory, would be delayed no longer.

Personality
· Hama is bold and forthright, feeling that all good things should be hers and that her future is certain to be bright. She is eager to claim her future and frequently rushes things as a result.
· She is quick to smile, quick to anger, and quick to consider those who have aided her to be her friend. At the same time, once she has formed a grudge she is very slow to forgive.
· The time she spent in Nobunaga’s service has tempered her mannerisms somewhat, but she remains unrefined and crude, more of a tomboy than a woman her age would be expected to be.

Appearance
· Hama is mostly plain in appearance, but her eyes are a striking and unusual blue that hint at her heritage. She keeps her hair tied back in a rough knot and favors attention-grabbing clothing.


Game Statistics
PL 8, 115 PP
Abilities (12 pp)
· STR: 1, STA: 1(10), DEX: 0, AGI: 1, FGT: -1, INT: 0, AWE: 4, PRE: 0

Skills (7 pp)
· Acrobatics 1(2), Athletics 1(2), Deception 5(5), Expertise: Elemental Magic 1(1), Expertise: Water 1(1), Insight 2(6), Perception 0(4), Persuasion 3(3)

Advantages (1 pp)
· Takedown 1, Diehard, Favored Environment (Submerged), Great Endurance, Luck 4 (Alternate: Instant Recovery, Limited to Fatigue), Untapped Potential

Powers (82 pp)
Water Child: (8 pp)
· Immunity 3 (Drowning, Pressure, Environmental Cold)
· Feature (Waterproof: Self and possessions do not get wet unless desired)
· Swimming 2
· Favored Environment (Submerged), Untapped Potential

Bodily Control: (27 pp)
· Stamina 9
· Luck 4 (Alternate: Instant Recovery), Limited to Fatigue
· Immunity 3 (Bleeding, Poison)
· Diehard, Great Endurance, Affects Others

Hydropath: (10 pp)
· Senses 10: Detect (Concentrations of Water-based Liquid, Ranged), Accurate, Acute, Analytical, Penetrates Concealment

Hydrokinesis: (34 pp per mode, 37 pp total)
· Finesse Hydrokinesis
·· Move Object 8, Damaging, Perception Range, Precise
· Brute Hydrokinesis
·· Move Object 8, Damaging, Area Shapeable
· Stop Blood
·· Damage 8 (Fortitude), Perception Range, Alternate Resistance, Reversible
· Spoil Powder
·· Nullify 8 (Fortitude: Firearms), Area Burst, Sustained, Insidious (Perception), Affects Only Objects
· Fluid Puppetry
·· Summon 8, Controlled, Mental Link, Limited (Requires fluid-filled vessel to animate)
·· Remote Sensing 5 (3: Visual and Magical), Simultaneous, Subtle, Limited (Only for sensing from puppet)

Code: Select all

Puppet: PL8 120PP summon
STR 8, STA -, DEX 8, AGI 8, FGT 8, INT -, AWE 0, PRE -
Skills: None.  Advantages: Interpose.  
Powers: Immunity 60: Fortitude and Will.  Protection 8, Impervious.  Feature (Size rank as appropriate for animated vessel.  Damage 0, STR-based summing to 8, Increased Range.  
Defenses: Dodge 8, Parry 8, Fortitude IMM, Toughness 8, Will IMM.  
Offense: +8 to-hit, Damage 8.  Ranged and Close.  
Defenses (13 pp)
· Dodge: 6
· Parry: 5
· Fortitude: 10
· Toughness: 10
· Will: 6

Offense
· Unarmed: -1 to-hit Damage 1
· Finesse Hydrokinesis: Perception Move Object 8 (Damaging)
· Brute Hydrokinesis: Area Move Object 8 (Damaging)
· Stop Blood: Perception Damage 8 (Fortitude)
· Spoil Powder: Area Nullify Firearms 8


Narrative Attributes
Motivation
· Glory: Hama is furious at her departed father for concealing what she feels to be her birthright from her, and is determined to prove him wrong by achieving glory in battle or the realm of the supernatural.
· Revenge: Oda Nobunaga had promised Hama the glory she so sought, but has instead vanished outright. Hama is determined to track him down and force him to make amends.

Complications
· Raging Waters: Hama’s temper is fast and barely under her control. She is prone to fits of rage if provoked and to bear long and terrible grudges against those she feels has wronged her.
· Ceaseless Flow: Hama is barely able to sit still if an opportunity for glory is at hand, and even in more peaceful circumstances has great difficulty remaining passive for extend periods. She is also badly prone to rushing in without a plan or acting before thinking.
· Hidden Depths: Hama is totally unaware of her mizuchi blood, believing it to instead be a blessing from Suijin, and thus both unable to harness its true powers or anticipate the weaknesses it imposes upon her. Hama is susceptible to effects that would normally only affect supernatural beings, and a Nullify or Weaken (Water) power directed at her may function as a Weaken (Physical Abilities) as well.
· Backwater: Hama is a commoner, without extensive education or knowledge of the upper classes.
· Still Mirror: While in Nobunaga’s service, Hama lived among the courtesans but shared none of their duties while enjoying luxuries beyond them. Thus, she developed a number of vicious enemies who would love to see her brought low.
· Dry Well: Hama’s powers over liquids are, fairly obviously, useless against perfectly dry targets and hindered in areas without much ambient moisture.


Design Notes
Character Comments
· I knew going in that I didn’t want a warrior-type since I’d draw too hard from the PL8 160PP swordswoman I had wanted to (bargain to) apply with a variant of before I knew the PL cap. So I deliberately avoided warrior-traits while making a character who would become part of Oda’s military. To me that suggested some form of mystic, but I’m not as familiar with the Japanese conceptions of magic as I am with their mythology and monsters so I took a somewhat more supernatural bent.
· Her personality is based off the idea of “water trying to flow through a hill”, attempting a frustrating and seemingly impossible task that can be overcome only with time and determination. Right now, the stream has just met opposition at the start of the incline: It is swirling furiously, beginning to back up and accumulate pressure. Hopefully I’ll get a nice chance to show her blowing off some of that pressure or suddenly surging down a newly opened path.

Mechanical Comments
· Hama’s hydrokinesis is deliberately not Limited to Water: I felt being able to manipulate any liquid would result in significantly more interesting options. I believe I was right, since the healing and damage resulted from the followup idea of manipulating blood inside someone. The sheer depth of possibility also led me to want more access to power stunts, so I bought some Alternate Luck to fuel them. The “missing” five points are so that the instant she learns of her heritage in full, I can drop in a Metamorph for a draconic form.
Last edited by Nunya B on Sun May 20, 2018 4:10 am, edited 2 times in total.
MacynSnow
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Re: Tale of the Five Warriors (Recruitment)

Post by MacynSnow »

Hiruma "Hanta" Akihito
Image
"Even as the Archer loves the arrow that flies,so too does he love the bow that stays true in his hands."
--Nigerian Proverb
Background
Akihito&his sister Yakemi grew-up in the Kyoto Province to a small Hunting family.Deeply spiritual,they all believed that the Ancestors&yuki would watch after them.Unfortunately,The Ongoing problems between the Damiyos caused the death of most of the family(Due to Bad Communications,Oda’s own soldiers attacked everyone within the Villiage where Akihito’s family was living.Him&his sister don’t know this,But Nobunaga does),forcing Akhihito&Yakemi to run to Kyoto…
They Became street beggars for a time in the large city,as neither knew anyone there.They Both came to the Attention of Hiruma Yoshitomo,a Yakuza Boss within the city itself and a staunch ally of Nobunaga.Quickly seeing their Potential,Yoshimoto adopted both youngster’s(Training Yakemi to be a Geisha Spy&Akihito into a Fine Scout&ranged Assassin)and ensured their completed educations.He was given a “Blessed Bow&Quiver” by a Group of Monks as payment for aiding them when they went through the city…

Present
· Akihito’s first job would be to find his Lord as fast as possible,using everything he has at his disposal to accomplish it.

Personality
·Tends to be quiet with new people in the group,studying them first in order to ensure they aren’t spy’s.Ounce you get to know him,however,you discover that he’s a rather charming person(Despite being half raised by Yakuza Thugs)…
· He has a bad habit of “Plucking” his Recurve Bow when he’s nervous or Upset about something…

Game Statistics
PL 8, 119.5/120 PP(.5 ppt. remaining)
Abilities =40ppt
STR: 2, STA: 2, DEX: 5, AGI: 5, FGT: 5, INT: 0, AWE: 1, PRE: 0

Skills =22.5ppt
· Acrobatic 4(+9) Athletics 4(+6) Expertise:Criminal 2(+2) Investigation 2(+2) Perception 4(+5) Close Combat:Spear 2(+7)
Persuasion 4(+4) Ranged Combat:Recurve Bow 6(+11) Stealth 4(+9) Expertise: Bowyer/Fletcher 4(+4) Expertise:Shinto Magic 5(+5)
Vehical:Riding 4(+9)

Advantages =13ppt
· Defensive Roll(2), Equipment(1), Evasion, Improved Critical(Recurve Bow), Accurate Attack, Precise Attack(Range:Cover), Connected,Quick Draw, Artificer, Close Attack,Move By Attack, Minion(Bōfū the Cranky Warhorse)

Powers=24ppt
“Eagle’s Vision”
Senses 4(Extended Vision-Tracking(2)-Direction Sense)

“Wolf’s Ears”
Senses(Hearing) 3(Accurate Hearing-Danger Sense-Extended Hearing)

"Blessed Bow&Arrows"
Removeable 15pool+5AEs-4 = 16pp
“Netto” Arrowhead [Snare], Affliction pr 5, Ranged, Cumulative, Extra Condition, Limited Degree (Resisted by Dodge, overcome by Str, Hindered & Vulnerable, Defenseless & immobilized), Dodge DC15
-AE: Arrow Volley, Damage 5, Ranged, Multiattack
-AE: Blessed “Yūrei” Elemental Arrowhead, Damage 5, Ranged, Affects Incorporeal 2, Variable descriptor 2 - Any Element, Homing 1
-AE: Sleep “Suimin” Arrows, Affliction pr 5, Ranged, Cumulative (Resist/Overcome by Fort, Fatigued, Exhausted, Asleep), Fort DC15
-AE: Stunning “Sandā” Arrows, Affliction pr 5, Ranged, Cumulative (Resist/Overcome by Fort, Daze, Stun, Incapacitated), Fort DC15
-AE: Flash “Raitoningu” Arrow, Affliction pr 5, Ranged, Area-Burst (Resist/Overcome by Fort, Vision Impair, Vision Disable, Vision Unaware), Dodge DC15 then Fort DC15 or DC12

Defenses (20 pp)
· Dodge: 10
· Parry: 10
· Fortitude: 8
· Toughness: 6/4/4/2*(Without Defensive Roll)
· Will: 8

Offense
-Melee:+5(Close Damage 2)
-Range:+8(Range Damage 5 Crit 19-20)
-Raito Arrows(+5 Electrical Affliction DC 15 )
-Sanda Arrows(+5 Sleep Affliction DC 15 )
-Net+11,Snare
-Volley+11(Toughness, DC20, Multiattack)

Initiative:+5

Specific Equipment
Light leather(Protection 2)
Spear: Damage 2[STR-based]
Military saddle :Ultimate Effort(Vehicle:Riding)
Minion Data
Horse PL3 • MR1 Bōfū
STR 4 STA 4 AGL 1 DEX –4 FGT 4 INT –4 AWE 1 PRE –3
Powers: Growth 4 (Permanent, Innate), Senses 2 (Extended
Vision, Low-Light Vision), Speed 4 (30 MPH).
Skills: Perception 4 (+5).
Offense: Init +1, Attack +4 (Close, Damage 4).
Defenses: Dodge 2, Parry 2, Fortitude 5, Toughness 4, Will 1.
Equipment:Horse Barding(Protection 2)
Totals:Abilities –14 + Powers 15 + Advantages 0 + Skills 2 + Defenses 6 = Total 9 points
Motivation
· Justice=Akihito refuses to let what happened to him&his Sister happen to others.At the least,he’ll Avenge The Dead…

Complications
· Enemy(Other Yakuza Gangs)=Both the Kuroi Ryu and the Reddorotas yakuza families want the Hiruma Territory(mostly due to their closesness with The Nobunaga),but couldn’t touch them due to Oda Nobunaga’s Protection.Now that he’s gone missing,however…
· Relationship(Hiruma Yakemi)=Akihito’s little sister is all he has left of his Original Family in this world&he would do anything to protect her
· Reputation(Yakuza Thug)=Due to his Rather visible Tattoo’s,Akihito could’nt pass in Higher Status if he tried…
· Fame(Yakuza Thug)=Because he’s a known member of the Hiruma Yakuza,Akihito often get approached by the more…lower class…people,asking for aid.
-Responsibility(Hiruma Yakuza)= The Yakuza function as a police force in their areas of operation, to help reduce crime (that would be their competition). They also provide protection to businesses and relief in times of disaster.Akihito’s duties intailed him basically forming a “Micro Yakuza Group” within Nobunaga’s forces,so his responsibilities are the same as a Cop…
Last edited by MacynSnow on Sat Jun 16, 2018 2:47 pm, edited 24 times in total.
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Doctor Malsyn
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Re: Tale of the Five Warriors (Recruitment)

Post by Doctor Malsyn »

MacynSnow wrote: Sat May 12, 2018 2:54 pm Hiruma "Hanta" Akihito
Image
If I could point out a few issues I spotted-

It seems you're using fighting for ranged combat, it should be Dexterity. Even with that changed though you'd have a +13 to hit on a +5 damage effect. As our game is PL 8, this puts you two points over the limit(18/16). About the weapon itself, you sure you want that as standard equipment? It feels like it should be more of a device, as of right now nothing's really stopping Camus from saying your bow suddenly snaps on a natural one.

E: Your defenses are also off base, with dodge being two points over and parry being four. Will and fortitude shuuld be one point lower as well.
Am I dead? Am I alive? The answer may surprise you!
------------
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MacynSnow
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Re: Tale of the Five Warriors (Recruitment)

Post by MacynSnow »

Doctor Malsyn wrote: Sat May 12, 2018 3:20 pm
MacynSnow wrote: Sat May 12, 2018 2:54 pm Hiruma "Hanta" Akihito
Image
If I could point out a few issues I spotted-

It seems you're using fighting for ranged combat, it should be Dexterity. Even with that changed though you'd have a +13 to hit on a +5 damage effect. As our game is PL 8, this puts you two points over the limit(18/16). About the weapon itself, you sure you want that as standard equipment? It feels like it should be more of a device, as of right now nothing's really stopping Camus from saying your bow suddenly snaps on a natural one.

E: Your defenses are also off base, with dodge being two points over and parry being four. Will and fortitude shuuld be one point lower as well.
ok,i'll make corrections afap..

E:It's not the bow that's special(though it would be more symbolic than anything else),it's the Quiver that the Arrows are in.I'm also using the Weapon Master archtype build and that's what it had down....

E2:And now corrected.Point total might be off now,but oh well....;)
Nunya B
Posts: 237
Joined: Thu May 10, 2018 8:51 pm

Re: Tale of the Five Warriors (Recruitment)

Post by Nunya B »

The numbers on Akihito seemed off, so I decided to type him into my system. A few things came up:
- Your equipment sums to 20 EP, requiring only Equipment 4. Your Snare arrows are 15 EP, everything else can be an AE thereof so 5 more EP on top.
- Your Affliction arrows aren't defined. What are the saving throws against the attacks, and what are the conditions they impose? You've got enough points to make both afflictions have Increased Range and Cumulative, which I'd strongly recommend.
- I can't match the costs on either of your Senses powers. For Eagle's Vision, this is because vision is already Accurate so you don't need to buy it and the cost is thus only 3. For Wolf's Ears, I get a cost of 6 or 9: Accurate is 2, Danger Sense is 1, Extended is 1, Counters Concealment is either 2 or 5. If you're buying Counters Concealment in the 2 point mode, you need to indicate what type of concealment it counters.
- I can't replicate your 28 point spending on Defenses. To get the indicated numbers, I see spending of +5 Dodge, +2 Parry, +6 Fortitude, +7 Will. That only sums to 20, not 28.
- Your defenses meet PL caps, no issues there. But your to-hit and effect rank with the bow sum to 18, which is 2 higher than the 16 you're permitted as a PL 8 character. Easiest fix would be to drop two ranks of Ranged Combat skill.
- You have unspent points. If I assume a 5 point Counters Concealment and dropping two ranks of Ranged Combat skill to fit inside PL caps, I only get 112 PP of spending.
MacynSnow
Posts: 5631
Joined: Tue Dec 20, 2016 2:56 pm

Re: Tale of the Five Warriors (Recruitment)

Post by MacynSnow »

Nunya B wrote: Sun May 13, 2018 2:39 am The numbers on Akihito seemed off, so I decided to type him into my system. A few things came up:
- Your equipment sums to 20 EP, requiring only Equipment 4. Your Snare arrows are 15 EP, everything else can be an AE thereof so 5 more EP on top.
- Your Affliction arrows aren't defined. What are the saving throws against the attacks, and what are the conditions they impose? You've got enough points to make both afflictions have Increased Range and Cumulative, which I'd strongly recommend.
- I can't match the costs on either of your Senses powers. For Eagle's Vision, this is because vision is already Accurate so you don't need to buy it and the cost is thus only 3. For Wolf's Ears, I get a cost of 6 or 9: Accurate is 2, Danger Sense is 1, Extended is 1, Counters Concealment is either 2 or 5. If you're buying Counters Concealment in the 2 point mode, you need to indicate what type of concealment it counters.
- I can't replicate your 28 point spending on Defenses. To get the indicated numbers, I see spending of +5 Dodge, +2 Parry, +6 Fortitude, +7 Will. That only sums to 20, not 28.
- Your defenses meet PL caps, no issues there. But your to-hit and effect rank with the bow sum to 18, which is 2 higher than the 16 you're permitted as a PL 8 character. Easiest fix would be to drop two ranks of Ranged Combat skill.
- You have unspent points. If I assume a 5 point Counters Concealment and dropping two ranks of Ranged Combat skill to fit inside PL caps, I only get 112 PP of spending.
Thanks,Nunya! I'll get to work on corrections afap.In my defense,i was using the Weapon master archtype from the mainbook and tried to shrink him down(what i get for being lazy)....
Flynnarrel
Posts: 6800
Joined: Fri Nov 04, 2016 5:23 pm

Re: Tale of the Five Warriors (Recruitment)

Post by Flynnarrel »

Equipment breaks with no warning or recompense, if your whole concept revolves around bow and arrows you might want to make them Removeable devices instead of equipment. Having them equipment means they are commonly available to anyone, can be semi-easily made or bought, etc.
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Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: Tale of the Five Warriors (Recruitment)

Post by Spectrum »

Which rulesets are you using for impervious and luck?
We rise from the ashes so that new legends can be born.
Nunya B
Posts: 237
Joined: Thu May 10, 2018 8:51 pm

Re: Tale of the Five Warriors (Recruitment)

Post by Nunya B »

Earlier in this thread Camus specified 3e.
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