3e OOC - LSH - Dawnfire Rising

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3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Sat Nov 05, 2016 10:11 pm

The Legion of Superheroes…

Founded some twenty years ago, some of their number currently enjoy much deserved retirement and others are remembered for making the ultimate sacrifice in defense of the UP. For the most part though, the Legion is celebrated for having brought peace to the United Planets. The Legion still exists today, a special division of the science Police providing hope and inspiring a new generation almost wherever they go…

In their many adventures, no small number of their membership was exposed to energies that have had many varied effects. Some have seen the aging processed or even halted, some were de-aged and have grown up as peers to the children of the originals. The current roster of the Legion is larger than it has ever been, with members of various ages taking up the mantle and coat-of-arms of the LSH.

With the Legion and the Science Police ready and willing to defend its citizens whenever and wherever the need arises, the UP has never been safer. Rare is the time that an away team of more than two or three members is required for any given situation or mission. Sometimes even the knowledge that Legionnaires are en route is enough to quell violence or inspire hope…

That, of course, is about to change.

Three weeks ago, time as counted by Earth, a remote planet on the fringes of UP space signaled that three previously undetected meteors had made it passed their defense grid. They were not large enough to be considered extinction level threats or to do significant damage to the atmosphere, but if they hit populated areas the damage would still be catastrophic. Dawnstar and Wildfire deployed immediately as UP relief craft scrambled. Upon their arrival, the Legionnaires were struck by what was, in fact, an extinction level event… much of the planet was in flames and attempts to evacuate were underway… Their transmission was cut short, but they indicated the presence of massive robots laying waste to the world. That was the last contact from Dawnstar and Wildfire… when the UP starship Sentinel arrived, the planet was a barren husk with no signs of life. Buildings the world over were reduced to piles of rubble as if the water in the concrete had suddenly exploded, support timbers had vanished and all traces of anything organic were gone. There was no atmosphere and not a living soul to be found. The Sentinel scanned for ion and warp signatures and found nothing… the world looked as if it had been dead for centuries even though less than eight hours earlier it had been broadcasting a distress call…

A search for survivors was nonetheless launched, with calls put out to any and all ships, outposts and planets that might encounter them. There were no confirmed reports of survivors and Dawnstar and Wildfire were listed among the lost.

In response, the Legion called in every active, inactive and reserve member, and even a few recruits were fast-tracked to active duty.

Three other worlds have since declared states of emergency and have deployed resources to intercept similar meteors matching the size and speed of the last.. A fourth world in the Vegan system has transmitted what they fear is the returned goddess X'hal… a female being hovering unaided in space staring at Vega and not responding to any attempts at contact.

The alert signal rang through HQ, Flight Rings buzzed with a priority alert.

This is not a drill. This is a priority alert to all Legionnaires with a clearance delta or higher; active, inactive and reserve. Report immediately to Legion Headquarters or the closet Science Police division.

Brainiac 5's voice was never emotional, and isn't any different today. However, the choice of words hints at a great urgency. Even without the message, any holovid player that you pass is showing news of the growing panic in the UP. The news of the destruction of a planet on the outer edges of UP space has already begun to ripple through the news channels… no one has identified the planet yet, and one channel is reporting a figure floating in the Vegan system.

There is some panic, but also a sense of complacency… the Science Police and the Legion will handle this, whatever it is.

You may or may not be at HQ, but as Legionnaires, and you report in as required. Above Earth, the UP Starship Guardian waits, Captain Morning ready to receive her passengers while aboard her sister ship, Peacekeeper, Captain Vidar sits ready. Everyone is handed briefings, and the urgency of the situation is apparent. The other planets "targeted" need protection and the figure in the Vegan system needs addressing… Legionnaires and Science Police Officers are coming and going,

In Legion HQ, squads are being named off and ordered to report to various locations. Full squads are being named, even if their members are not on Earth. Those not on Earth receive a ping with further instructions for rendez-vous with the Guardian. Other squads are ordered to other vessels. Several squads are named and directed to various ships.

Supergirl, Ion, Ingot, Vanguard, Lantern, Solarhawk… report to the Peacekeeper.

Intrepid, Satur9, Lightning Bug, Kid Kong, Warpcore, Dragonmage and Quantum Lad… report to the Guardian.

More information to be provided on route.

Power Point Allotments

* November 20, 2016 - All active characters received one Power Point (not game related per se, awarded to keep things moving)
Last edited by Bladewind on Wed Jan 25, 2017 2:03 pm, edited 3 times in total.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Spectrum » Sun Nov 06, 2016 7:01 am

I'm eager to get started again!

Edit: and banned from being over there for the next few weeks.
We rise from the ashes so that new legends can be born.

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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Sun Nov 06, 2016 11:13 pm

Established Families and their Children, Legacies and Other Known Heroes

Code: Select all

Mother                     Father           Children
Saturn Girl                Lightning Lad    Graym Ranzz
                                            Val Ranzz (Validus)
Phantom Girl/ Apparition   Ultra Boy        (boy with Ultra Suite and Phasing)
                                            (girl with Phasing and Duplication)
Dawnstar                   Wildfire         n/a
Shrinking Violet           Ferro Lad        Ingot
Shrinking Violet           Lightning Girl   Lightning Bug
Triplicate Girl/ Triad     Bouncing Boy     Ricochet
                                            Pinball
Laurel Kent                Sun Boy         Solarhawk
?                          ?                Ion
?                          ?                Vanguard
(Amazon)                   (Atlantean)      Supergirl
?                          ?                Lantern
For potential new recruits down the road struggling with legacy ideas:

With thanks to Horsenhero for originally putting this together.

This is a list of a whole bunch of Legionnaires and their allies and what types of powers they have (and their planet of origin), so if anyone wanted to make a direct legacy, they'd know:

Andromeda (Daxam)- Paragon (the group has a paragon with Intrepid, but I'm listing her for completeness)
Atmos (Xanthu)- Paragon (but more like Captain Atom than Superman)
Blok (Dryad)- Stone Powerhouse *life partner of White Witch*
Catspaw (Earth)- Cat-like powers (agility, claws, heightened senses)
Chameleon Boy (Durla)- Shapeshifter
Chameleon Girl (Durla)- Shapeshifter *Married to Colossal Boy*
Chemical Kid (Phlon)- Chemical Control
Colossal Boy (Earth)- Growth *Married to Chameleon Girl*
Comet Queen (Outer Rim)- Flight, Space survival, Comet gasses
Computo (Earth)- Computer Control/Machine Animation & Control
Cosmic Boy (Braal)- Magnetic Control *Married to Night Girl*
Dragonwing (Earth)- Fire or Acid breath weapon
Dream Girl (Naltor)- Precognition (mostly when asleep)
Element Lad (last survivor of Trom)- Transmutation
Gates (????)- insectoid Teleportation/Teleport Portals
Gear (????)- Cyborg, machine control, assorted power armor-type capabilities
Gravity Kid (Earth)- Gravity Control *life partner of Power Boy*
Harmonia Li (Earth)- Immortal, control over the 4 cardinal elements (air,earth,fire,water)
Invisible Kid (Earth)- Invisibility
Kent Shakespeare/Impulse (Earth of Kryptonian descent)- paragon...powers like Superman from Action Comics #1
Kid Quantum (Xanthu)- Time manipulation/stasis spheres.
Kinetix (Aleph)- Telekinesis (later on Magic)
Kono (Sklar)- Mass shifting (She can add or subtract mass from herself or others giving her insubstantial and density control both as personal abilities and attacks)
Lightning Lad (Wynath)- Electrical Control *Married to Saturn Girl*
Lightning Lass (Wynath)- Electrical Control *life partner of Shrinking Violet*
Matter-Eater Lad (Bismoll)- Can consume/digest anything
Neon (Earth)- Energy being (living GL power ring w/out the ring)
Night Girl (Kathoon)- Powerhouse, but only at night/in dark *Married to Cosmic Boy*
Nightwind (Earth)- Air Control
Monstress (????)- Powerhouse
Phantom Girl (Bzgtl)- Insubstantial *life partner of Ultra Boy*
Polar Boy (Tharr)- Cold Control
Power Boy (????)- Density Control *life partner of Gravity Kid*
Quislet (Unknown)- Animate Object
Saturn Girl (Titan)- Telepathy *Married to Lightning Lad*
Sensor Lass/Princess Projectra (Orando)- Illusions *Widow of Karate Kid*
Shikari Lonestar (????)- Humanoid insect. Winged flight (even in space...don't ask), tracking, claws
Shrinking Violet (Imsk)- Shrinking *life partner of Lightning Lass*
Star Man (Xanthu)- Gravity Control (occasional paragon) *life mate of Dream Girl*
Sun Boy (Earth)- Fire/Plasma Control
Tellus (Hykraius)- Aquatic (liquid methane), Telepathy, Telekinesis
Timber Wolf (Zuun)- Agile Powerhouse, heightened senses, regeneration
Thunder (Earth)- Paragon (latest champion of the Wizard Shazam)
Tyroc (Marzal)- Sonic Powers
Ultra Boy (Rimbor)- Paragon, but only one "power" at a time (Strength or Invulnerability or Speed or Flight or Senses) *life mate of Phantom Girl*
White Witch (Naltor/Xerox)- Magic *life partner of Blok*
XS (Earth)- Super-Speed (descendant of Wally West)

I didn't include those Legionnaires who have already been spoken for (Dragonmage, Mon-El & Shadow Lass, Ferro/Ferro Lad) or those that are deceased (Karate Kid 1&2, Kid Psycho, Earth-Man, Invisible Kid 1) or those Bladewind said were off limits (Brainiac 5, Dawnstar, Wildfire), but this is a pretty substantial list with a bunch of powers represented.
Last edited by Bladewind on Mon Nov 07, 2016 3:15 pm, edited 6 times in total.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 2:59 am

Porting in Character Creation and House Rules

Mutants and Masterminds 3e.

Fair "warning." I am planning on a fairly combat heavy game where things will happen that you cannot control and things will happen if you are not able to respond quickly enough. The idea is that the Legion will be dividing into squads as it were, explaining why the majority of members are not all at the same place...

I`d like interest to reflect LSH characters or their legacies, and if a couple is established I don't really plan on letting them marry, divorce, remarry and become parents repeatedly. So… Mon-El is not the father of hybrid heroes with every female member of the Legion. :D
freebies wrote: Benefit: Legionnaire (Ranked, firstRank is free) Rank one is Legion Membership. Additional ranks includethe Espionage Squad, Founding Member (Reputation) and others...

Flight Ring
Removable (-6 points)
Flight 4 [Aquatic, Dynamic]
Dyn: Enhanced Flight: Feature 1 [2Ranks Enhanced Flight on wearer's existing flight rank]
Dyn: Super Strength: Power-Lifting9 [Does not stack with existing strength bonuses; Dynamic]
Comm Link: Communication 4
Transsuit
Environmental Independence:Immunity 9 [(Immunity to Disease, Poison, All EnvironmentalConditions, Suffocation; Selective; Removable -3],
Quick Change: Feature 1
Telepathic Earplug
Understand, Be Understood (Comprehend2), Linked to Mental Communication 2, Removable -2

Starships/ Headquarters
These are free unless you need something "special." Brainiac 5 would need EP for his lab and its toys.
Note that no matter what you put into your starships, interplanetary flight is at the speed of plot. If you are meant to intercept, you will.
House Rules
  • PL 12/180 PP or 11/195 PP. No trade up
  • Skill Points at 3 ranks per Power Point spent.
  • 1 free Social Advantage per Rank of Presence.
  • Languages – Interlac, English and Native Tongue are free, declare at game beginning if you speak these languages, bearing in mind the Telepathic Earplugs...
The setting itself...
  • Mostly DC, Legion of Superheroes “the Next Generation.”
  • I am not adverse to Marvel or Freedom City elements (indeed, the threat is something of an amalgam of elements from those worlds.)
  • This is likely to be a combat heavy game, although you can't win by punching the bad guy. At least not at the start...

Unavailable Characters:

Brainiac 5 – Merged with the defense grid and main computers of Earth
Dawnstar – MIA
Wildfire – MIA

Other Characters:
Green Lantern Corps – Still exists
Darkstars – reformed but operate uniquely on the outside of UP Space

Two Awesome Blog Entries about the LSH
I Should Write The Legion (The Original 30)
I Should Write The Legion

Player Characters
Dragonmage Corrigon (New Shanghai Mage)
Intrepid Enigmatic One (Daxamite/ Talokian)
Quantum Lad Starguard (Rimborian/ Bgztian)
Bastion Tekhed (Force Field Generating Modified/ Superboy Clone Legacy)

Missing (?) in Action
Kid Kong Hero4Hire (Gorilla City)
Lightning Bug Horsenhero (Shrinking Violet, Lightning Lass)
Saturn9 Jewel (Titanian)
Green Lantern Batgirl III
Warpcore Spectrum (Pomeranian... er... Tameranian)
Last edited by Bladewind on Sun Aug 13, 2017 2:50 am, edited 15 times in total.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:00 am

reserving

Gonna port in the character sheets from the previous thread for simplicity's sake...
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:10 am

Player: Enigmatic One

Identity: Lor Gand
Eyes: Green
Hair: Blue-Black

Group Affiliation: Legion of Super-Heroes
Home Planet: Daxam

Image

Abilities
STR 16/0, STA 16/0, AGL 2, DEX 2, FGT 8, INT 0, AWE 2, PRE 2

Defenses
Dodge 8, Fortitude 16, Parry 8, Toughness 16 (Impervious), Will 8

Skills
Athletics 0 (+16), Deception 0 (+2/+7 Attractive), Insight 3 (+5), Perception 3 (+5), Ranged Combat: Darkforce Eye Blast 6 (+8), Persuasion 0 (+2/+7 Attractive)

Advantages
Attractive 2, Benefit: Legionnaire, Interpose, Languages (Daxamite Tongue, English, Interlac)

Powers
Daxamite Physiology
Enhanced Strength 16
Enhanced Stamina 16
Immunity 10 (Life Support)
Impervious Toughness 16
Power-Lifting 4 [25,000 tons]

Flight: Flight 10 [2,000 MPH]
Super-Speed: Quickness 6 (Limited to Physical)
Super-Senses: Senses 14 (Extended Hearing, Extended Vision 3, Infravision, Microvision 4, Ultra-hearing, Visually Penetrates Concealment [Quirk: Can't penetrate lead or Inertron])

Darkforce Eye Blast
Alternate Effect of Enhanced Strength:
- Ranged Damage 16

Equipment
Flight Ring
Removable (-6 points)
Flight 4 [Aquatic, Dynamic]
Dyn: Enhanced Flight: Feature 1 [2 Ranks Enhanced Flight on wearer's existing flight rank]
Dyn: Super Strength: Power-Lifting 9 [Does not stack with existing strength bonuses; Dynamic]
Comm Link: Communication 4

Transsuit
Environmental Independence: Immunity 9 [(Immunity to Disease, Poison, All Environmental Conditions, Suffocation; Selective; Removable -3],
Quick Change: Feature 1

Telepathic Earplug
Understand, Be Understood (Comprehend 2), Linked to Mental Communication 2, Removable -2
Combat
Initiative +2
Unarmed +8, Toughness DC 31
Darkforce Eye Blast +8, Toughness DC 31

[Abilities 32 + Defenses 12 + Skills 4 + Advantages 1 + Powers 131 = (180)]

Complications
Motivation - Responsibility: Intrepid was brought up by his parents to use his abilities as a protector of the United Planets.
Power Loss: Under a red sun, Intrepid loses his powers and his Strength and Stamina drop to 3.
Relationships: Intrepid's parents are the veteran Legionnaires Mon-El and Shadow Lass.
Weakness: Like his father, Intrepid is vulnerable to magic, his Impervious Toughness does not apply against magic attacks.

Background

Lor Gand is the son of Mon-El and Shadow Lass, and inherited just about everything from his father's side of the genetic helix. He inherited the Daxamite form, abilities, and the immunity to the traditionally toxic effects of lead by the serum his father had been given by the LSH (except the Darkforce blast where a Daxamite would normally have heat vision). That said, he received training on Talok VIII, and the aggressive culture there left with with a tad of an ego that hasn't really been removed even by Legion training or initial deployments yet.

But hey, Intrepid is Intrepid, and he's done great things - even if he flirts and brags like the teenager he still is.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:13 am

Player: Horsenhero

Image

Lightning Bug

PL 12 180PP

Identity: Imra Digby-Ranzz
Height: 5'7"/6"
Weight: 120lbs
Eyes: Blue
Hair: Red

Group: Legion of Super-Heroes
Homeworld: Winath-Imsk

Abilities-

Strength 1/-2* Agility 3 Fighting 3 Awareness 2

Stamina 3 Dexterity 4 Intellect 1 Presence 1

Advantages-

Benefit 2 (Legionnaire, Espionage Squad)Agile Feint, All-Out Attack, Defensive Attack, Defensive Roll 5, Power Attack, Precise Attack(Ranged, Cover)

Skills-

Acrobatics 9(+12), Deception 6(+7), Insight 6(+8), Intimidation 0(+1/-5*), Perception 7(+9), Ranged Combat:Lightning Powers 8(+12), Stealth 6(+9/+21*), Technology 6(+7)

Powers-

Shrinking 12 [Size rank -5, +6 Active Defenses, +12 Stealth, -3 Str., -1 Speed, -6 Intimidate] Flaw: Full Power (-0)

Buzz Bomb: Flight 5 (60 mph) Flaw: Only while Shrinking is active (-1)

Copper Top: Immunity 10 (Electrical Effects)

Lightning Shield: Damage 8, Reaction, Only While Shrinking is active (+2)

Little Lightning (Array 24pts)

Lightning Bolt: Damage 12, Ranged
AE: Ball Lightning- Damage 12, Ranged, Burst Area, Distracting
AE: Lightning Frenzy- Damage 8, Ranged, Multi-Attack
AE: Lightning Storm- Damage 12, Burst Area
AE: Bug Zapper- Damage 10, Penetrating, Accurate 4

Defenses-

Dodge 10/16* Parry 10/16* Fortitude 8 Toughness 3/8** Will 10

*When Shrinking is active
**With Defensive Roll
Legion Equipment-

Flight Ring Removable
(-6pts)
Flight 4 [Aquatic, Dynamic]
DAE: Enhanced Flight-Feature 1 [2 ranks of Flight stack with wearer's natural flight]
DAE: Super-Strength- Power Lifting 9 [Does not stack with existing strength bonuses]
Comm Link: Communications 4
Transsuit
Environmental Independence- Immunity 9 (Immune to Disease, Poison, All Environmental conditions, Suffocation; Selective; Removable -3pts)
Quick Change: Feature 1
Telepathic Earplug
Understand/Be Understood (Comprehend 2) linked to Mental Communication 2; Removable -2pts)

Offense-

Initiative +3
Bug Zapper +11 Dam. 10 Penetrating
Lightning Bolt +12 Dam. 12 Range
Ball Lightning +12 Dam. 12 Range, Burst
Lightning Frenzy +12 Dam. 8 Range, Multi-Attack
Lightning Storm -- Dam. 12, Burst

Totals-

Abilities 36+ Advantages 10+ Skills 16+ Powers 91+ Defenses 27= 180pp

Complications-

Motivation (Responsibility)- Even if Imra wanted, there's no way she could escape the burden of her powers. So, as soon as she was old enough, she was in the Legion Academy and then it was a "rubber stamp" audition into the Legion.

Relationship (Moms)- As the daughter of Salu Digby (Shrinking Violet) and Ayla Ranzz (Lightning Lass), Imra is one of the most badgered young heroes around. "Do this. Save that. Stand up for them." It's a wonder the young heroine doesn't have a permanent migraine.

Temper- Much like her Uncle Garth, Imra has a problem keeping her temper in check. It doesn't take much in the way of frustration before she's tossing lightning at everything in sight.

Enemy (Lords of Luck)- The mysterious entities known as the Lords of Luck tormented her Uncle Garth with their twisted games and now that he's mostly retired, they've simply moved on to the next "most entertaining" target. Imra doesn't know them, but they know her and don't hesitate to inflict misfortune on her for their amusement.

Enemy (Evil Twin)- For most people this is something of a joke, but Imra's twin sister Tinya is exactly that. Identical (except for hair color...Tinya has black hair) in appearance and powers, Tinya ran off at the first opportunity and hooked up with the latest incarnation of the Legion of Super-Villains.

Origin-

The origin of the heroine known as Lightning Bug is pretty straight forward. Her parents, seeing Garth and Imra Ardeen-Ranzz (Lightning Lad & Saturn Girl) so happy with their sons, decided to have children too. An afternoon at the clinic and Ayla, the more maternal of the pair was "knocked up" with an embryo that combined their genetic code. Nine months later twin girls, Imra and Tinya were born. At twelve years of age, both were entered into the Legion Academy.

Things took a turn for the worse, when at sixteen years of age, just shy of their graduation, Tinya rebelled and ran off. Imra had a bad temper, but Tinya had no patience for the lessons and was generally speaking a poor student. Finally fed up with the constant criticism from her parents, aunt, uncle and instructors she ran away. Imra looked for her, but was unable to find her, thus she had to attend her graduation ceremony without her beloved twin sister.

From there Imra was inducted into the Legion of Super-Heroes with only the most cursory of auditions. She always suspected her mother Salu threatened to do horrible things to the active Legionnaires if they didn't let her in. On her first "rookie mission" with the Legion, Imra came face to face with her sister, now calling herself Milli-Volt in the company of the new Nemesis Kid and other members of the reconstituted LSV. They did not part as friends.

Imra does her best to be a good hero, though the responsibility wears on her, but she has a family name to uphold, so she soldiers on.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:14 am

Player Hero4Hire

KID KONG

Image

Kid Kong - PL 11

Strength 9, Stamina 7, Agility 4, Dexterity 4, Fighting 9, Intellect 8, Awareness 5, Presence 4

Advantages
Agile Feint, All-out Attack, Benefit, Ambidexterity, Benefit, Diplomatic Immunity, Connected, Contacts, Defensive Roll 2, Eidetic Memory, Improved Grab, Inventor, Power Attack, Startle, Takedown, Well-informed

Skills
Acrobatics 11 (+15), Athletics 6 (+15), Close Combat: Unarmed 4 (+13), Expertise: Science 7 (+15), Insight 5 (+10), Intimidation 9 (+15), Investigation 7 (+15), Perception 5 (+10), Persuasion 11 (+15), Ranged Combat: Throw 5 (+9), Stealth 10 (+10), Technology 7 (+15), Vehicles 6 (+10)

Powers
800 lb Gorilla: Growth 4 (+4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
Brachiation: Movement 1 (Swinging)
Jungle Senses: Senses 2 (Acute: Olfactory, Low-light Vision)
Monkey Jump: Leaping 1 (Leap 15 feet at 4 miles/hour)
Prehensile Feet: Extra Limbs 1 (1 extra limb, Advantages: Improved Grab)
Psychic Powers
. . Mind Control: Cumulative Affliction 6 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception)
. . Mind over Matter: Move Object 8 (6 tons; Increased Range: perception)
. . Mind Probe: Mind Reading 11 (DC 21; Subtle 2: undetectable)
. . Thought Projection: Mental Area Communication 4 (Area, Selective)
Strength Effect 9
. . Pressure Points: Affliction 9 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19)

Offense
Initiative +4
Grab, +9 (DC Spec 19)
Mind Control: Cumulative Affliction 6 (DC Will 16)
Mind over Matter: Move Object 8 (DC 18)
Mind Probe: Mind Reading 11 (DC Will 21)
Pressure Points: Affliction 9, +13 (DC Fort 19)
Throw, +9 (DC 24)
Unarmed, +13 (DC 24)

Complications
Damn Dirty Ape!: People have a tendency to overreact when seeing an 800 pound gorilla in their midst. Even one as friendly as ZBaku.
Going Ape$hit: Though usually calm and quite cultured Kong is still a Gorilla! When angered or hurt he can revert to aggressive primate behavior.
Motivation: Acceptance: ZBaku seeks redemption for his Ancestor's misdeeds and to improve human/ape relations.

Languages
Native Language

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 9/7, Will 12

Power Points
Abilities 84 + Powers 43 + Advantages 14 + Skills 31 (93 ranks) + Defenses 27 = 199

Validation: Hero: Too many PP spent (199, max 195) 4 Free from Presence

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2015 Green Ronin Publishing, LLC. All rights reserved.

ZBaku is a young Simian from Gorilla City; a civilization in the Congo inhabited by hyper-intelligent apes. A descendant of the Great Betrayer Grodd; ZBaku has left the safety of his home to try to redeem his lineage and become a superhero. Using his budding psychic abilities inherited from his ancestor he applied to become a Legionnaire but much to his chagrin he was instead assigned to the Academy. Though extremely intelligent and educated; Kid Kong is still somewhat prone to giving in to his more primitive urges. His classmates have jokingly referred to him occasionally going "Ape$#*t" on someone.
It is said ZBaku has vast psychic potential and could one day be as powerful as his Infamous Ancestor.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:15 am

Player: Corrigon

Dragonmage

Image


Name Xao Jin
Hair Black
Height 5'8"
Weight 170lbs

Background

Originally from New Shanghai and trained by Master Chu Hua, he joined as part of a contingent nicknamed the Legionnaires while the Whie Witch was on Zerox. He worked closest with Monstress, Outline, Mould, Sunkiss and Catspaw, serving during the Khund Border skirmishes, Mordru Imperative and The Circle Gambit. He was once voted in as deputy leader accidentally instead of Dragonwing and hated his entire term.

His final mission three years ago was the last big crisis the LSH faced and had not faced one for two years by that point. The Black Dawn Crisis began when a team was sent to aid with an evacuation due to a solar flare. The Dominion were experimenting with the sun, leading to a massive radiation surge before starting to become a black hole. Sunkiss died absorbing the radiation, whilst Mould's powers altered causing him to flee to protect his teammates. Outline went in search of him and the Dominion scientists were killed. The resulting investigation cleared Dragonmage of wrongdoing, but he took inactive status out of disgust after losing two friends due to the LSH's complacency, ripping into Cosmic Boy in the process.

He joined the Legion Academy as a teacher for the past three years, teaching basic magic recognition skills and tactics.

Personality

Centered and unflappable, but aggressive in combat. He is constantly calling out the LSH for complacency.

Complications

Magic user - using his magic requires concentration and use of his hands.
Overprotective - having lost teammates, he will be trying to protect his teammates.
Distrust - is at odds with LSH and several of the LSH are wary of Dragonmage, thinking he might be a loose cannon

Pl11 195pp - 2 points still to spend

Abilities 68 + Powers 68 + Advantages 13 or 12 depending on veteran LSH +Skills 21 + Defenses 23 = 194 points or 193

Str 3 (6)
Sta 3 (6)
Agl 5 (10)
Dex 5 (10)
Fgt 8 (16)
Int 3 (6)
Awe 5 (10)
Pre 2 (4)

Dodge 11 (6) Parry 11(3) Fortitude 10(7) Toughness 3/11(Imp) Will 12(7)
Initiative +5
Dragon Bolt +10 Dam 12
Punch +11 Dam 3

Powers (68)
Dragon Magic (34)
Dragon Bolt - blast 12 (24) - individual fire bolt
AE Dragon Flame - line area blast 8 - generates a large dragon head that breathes a line of fire
AE teleport 6 - portal
DE Illusion (5 points per rank) 4
DE Create 12 - proportional, continuous
AE Dragon Punch - area burst damage 11 affects insubstantial 1
AE Concealing fog - Visual Concealment Attack 2, Cloud Area 4 (120-foot radius) • 12 points, +2 points per +1 increase in area rank
AE Healing 8 - restorative
AE Cantrips - minor spells - variable 1 Ltd to dragon theme - no skills, advantages

Dragon Wings - flight 5 (10) - wings do appear, but not actually required for flight
Magic Field - Protection 8, impervious 11 (19)
Magic senses - (Magical [FONT=Myriad Pro][FONT=Myriad Pro][FONT=Myriad Pro]Awareness, Radius) 2, counters illusion, time sense [/FONT][/FONT][/FONT] 5 points

Skills

Athletics 3 (+6), Acrobatic 3 (+8), close combat (unarmed) 3(+11), expertise (magic) 12 (+15), perception 4 (+9), insight 4 (+9), ranged combat (magic), 5 (+10), vehicles 3 (+8), persuasion 6 (+8), intimidation 6(+8), technology 3(+6), stealth 6(+11), sleight of hand 5 (+10)

Advantages 13 points
Teamwork, set-up, benefit (veteran LSH), luck 2, ritualist, power attack, accurate attack, improved critical (unarmed), fearless, trance, artificer, skill mastery (expertise magic), daze (intimidation), contacts

Equipment
Flight Ring
Removable (-6 points)
Flight 4 [Aquatic, Dynamic]
Dyn: Enhanced Flight: Feature 1 [2 Ranks Enhanced Flight on wearer's existing flight rank]
Dyn: Super Strength: Power-Lifting 9 [Does not stack with existing strength bonuses; Dynamic]
Comm Link: Communication 4

Transsuit
Environmental Independence: Immunity 9 [(Immunity to Disease, Poison, All Environmental Conditions, Suffocation; Selective; Removable -3],
Quick Change: Feature 1

Telepathic Earplug
Understand, Be Understood (Comprehend 2), Linked to Mental Communication 2, Removable -2
Last edited by Bladewind on Mon Nov 07, 2016 3:17 am, edited 1 time in total.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:16 am

Last edited by Bladewind on Tue Nov 08, 2016 12:15 am, edited 1 time in total.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:18 am

Last edited by Bladewind on Thu Nov 10, 2016 2:28 pm, edited 1 time in total.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Mon Nov 07, 2016 3:20 am

As we get going again, gonna ask that you post your sheet yourselves, and then I'll replace my post with a link to your official spot. No need to do so yet.
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Spectrum
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Re: 3e OOC - LSH - Dawnfire Rising

Post by Spectrum » Tue Nov 08, 2016 12:06 am

Warpcore

Image

Images from an issue of Legion of Super Heroes

1st panel: Soft pastels, colorful angels or fairies dancing, playing and loving in a field of dancing flames. It is Paradise, light and energy playing and being beautiful. In the center of the image, a man of warm colors gazing tenderly into the eyes of a woman of cooler colors. Love

2nd panel: Much darker colors, lots of blacks and reds. The angels attempt to run and hide. Thick heavy shadows stand firmly, the outlines of heavy rifles held in their hands. None of the angels are attempting to fight, only to escape. Further in the picture are the angels thrown into torturous looking cages. Terror

3rd panel: A space navy port, a legion of starships flying in every direction. Subdued auras dance across their hulls. A careful gaze will see the same colors of the angels in each aura. The heaviest looking ship has the color of the male.

4th panel: The heavy warship in the foreground, firing down upon a once beautiful planet, full of life, now shattering and breaking apart. Death.

5th panel: A hallway, a half dozen of the dark heavy shadows disintegrating, falling apart.

6th panel: A starport, a half dozen of the warships disintegrating from an attack by the heavy warship, the auras fleeing but unharmed.

7th panel: Much like the first panel, a field of flames, the angels now have their turned back to our protagonist, shunning.

8th panel: The Legion flying out to meet the heavy warship

9th panel: The Legion meeting with the protagonist

10th panel: That familiar aura now presented against a Science Police cruiser.

Warpcore - PL 12

Strength 0, Stamina 10, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Advantages
Eidetic Memory, Evasion 2, Favored Environment: Space, Holding Back, Improved Initiative 2, Move-by Action, Uncanny Dodge, Well-informed

Skills
Acrobatics 10 (+10), Athletics 10 (+10), Expertise: Bridge officer 12 (+12), Insight 5 (+5), Investigation 10 (+10), Perception 10 (+10)

Powers
Energy Projection
. . Broad blast: Line Area Damage 12 (DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Burst: Burst Area Damage 12 (DC 27; Burst Area 2: 60 feet radius sphere, DC 22)
. . Enhance capability: Summon 12 (Controlled, Type (General): Machines; Limited: Available Subjects)
. . Machine Integration
. . . . Control machines: Concentration Cumulative Affliction 12 (1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative; Limited: limited to technology, Limited: affects objects only)
. . . . Enhanced Trait: Enhanced Trait 16 (Traits: Technology +18 (+18), Vehicles +18 (+18), Advantages: Improved Critical 2, Skill Mastery, Skill Mastery)
. . . . Enhanced Trait: Enhanced Trait 4 (Traits: Close Combat +12 (+12))
. . . . Modulation: Comprehend 2 (Machines / Electronics)
. . Point Defense System: Deflect 12 (Increased Range: perception, Reflect)
. . Precise attack
. . . . Blast: Damage 12 (DC 27; Increased Range: ranged, Precise)
. . . . Enhanced Trait: Enhanced Trait 11 (Traits: Ranged Combat +12 (+12), Advantages: Accurate Attack, All-out Attack, Improved Aim, Improved Critical, Power Attack, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover))
Language Absorption: Comprehend 3 (Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: Requires Physical Contact)
Tamaran
. . Healing Rays: Regeneration 2 (Every 5 rounds; Limited: Sunlight)
. . Immunity: Immunity 12 (Aging, Life Support, Sleep; Limited: Requires UV Radiation)
. . Phased: Movement 3 (Permeate 3: full speed, Advantages: Evasion 2, Uncanny Dodge)
. . Shining Skin: Protection 2 (+2 Toughness)
Thrust: Flight 15 (Speed: 64000 miles/hour, 120 miles/round)
. . FTL: Movement 3 (Alternate; Space Travel 3: other galaxies; Increased Mass 18, Portal)
. . Warp Portal: Teleport 7 (Alternate; 0.5 miles in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Portal)
Wideband awareness: Senses 4 (Infravision, Radio, Ultra-hearing, Ultravision)

Offense
Initiative +8
Blast: Damage 12, +0 (DC 27)
Broad blast: Line Area Damage 12 (DC 27)
Burst: Burst Area Damage 12 (DC 27)
Control machines: Concentration Cumulative Affliction 12, +0 (DC Will 22)
Grab, +0 (DC Spec 10)
Throw, +0 (DC 15)
Unarmed, +0 (DC 15)

Complications
Flashbacks: The cruel deeds that his slavers did upon him and those that they forced him to do.
Hatred: The ****, those that would enslave
Motivation: Doing Good
Relationship: Shunned by his people for turning to violence he is no longer accepted among them.
Responsibility: Member of the Science Police

Languages
Rann

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12, Will 14

Power Points
Abilities 20 + Powers 98 + Advantages 7 + Skills 19 (57 ranks) + Defenses 38 = 182


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Last edited by Spectrum on Sun Jan 15, 2017 10:59 pm, edited 1 time in total.
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Re: 3e OOC - LSH - Dawnfire Rising

Post by StarGuard » Tue Nov 08, 2016 1:10 pm

Image

QUANTUM LAD; Lyle Nah-Wazzo
PL: 12 (180 pts) - OPL: 12; DPL: 12; HP: 1

ABILITIES: STRENGTH 2/16, STAMINA 2/16, AGILITY 3, DEXTERITY 3, FIGHTING 8, INTELLECT 2, AWARENESS 4, PRESENCE 4

SKILLS: Acrobatics (+0), Athletics (+2/+16), Close Combat [Molecular Disruption] 2 (+10), Deception 1 (+5/10), Expertise [Streetwise] 10 (+12), Insight 8 (+12), Intimidation (+4), Investigation 10 (+12), Perception 8 (+12), Persuasion 1 (+5/10), Ranged Combat (+3), Sleight of Hand (+0), Stealth 3 (+6), Technology 4 (+6), Treatment (+0), Vehicles 7 (+10)

ADVANTAGES; All-out Attack, Assessment, Attractive 2*, Benefit 2 [Legion Espionage Squad, Legion Flight Ring x2], Connected*, Defensive Attack, Fast Grab, Great Endurance, Improved Grab, Leadership*, Luck 2, Power Attack, Teamwork, Well-informed.
*Presence bonus Advantages 4

POWERS:
Density/Matter Manipulation: 28 pt Array; 30 pts
[Flaw: move action required to shift from one state of matter to another]
Density Increase: Growth
[Density] 14 (+14 Str, +14 End, +14 mass ranks, +0 size ranks, -3 speed ranks, Advantage: Great Endurance); 28 pt
Intangibility: Insubstantial 4
; 1 pt
Invisibility: All Visual Senses and Normal Hearing
; 1 pt
Linked Powers
Power Lifting: +4 Str (linked to Density Increase)
; 4 pts
Invulnerability: Impervious 16 (linked to Density Increase)
; 16 pts
Molecular Disruption: Affliction 14 (Resisted by Toughness; Dazed, Stunned, Incapacitated)
[Extra; Only Affects Corporeal Objects] (linked to Intangibility); 28 pts

EQUIPMENT: Free
Flight Rings
Removable (-6 points)
Flight 4 [Aquatic, Dynamic]
Dyn: Enhanced Flight: Feature 1 [2Ranks Enhanced Flight on wearer's existing flight rank]
Dyn: Super Strength: Power-Lifting9 [Does not stack with existing strength bonuses; Dynamic]
Comm Link: Communication 4
Transsuit
Environmental Independence:Immunity 9 [(Immunity to Disease, Poison, All EnvironmentalConditions, Suffocation; Selective; Removable -3],
Quick Change: Feature 1
Telepathic Earplug
Understand, Be Understood (Comprehend2), Linked to Mental Communication 2, Removable -2

OFFENSE:
Initiative +3
Close Attack +8 [Unarmed +8; Density Increase +8; Molecular Disruption +10]
Ranged Attack +0

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +2 (+16 Impervious with Density Increase), Fortitude +2 (+16 with Density Increase), Will +8

COMPLICATIONS:
Enemies: The Legion has a vast list of enemies, and to strike at their child would be a dark curse indeed.
Relationships: Lyle has two younger siblings of which he is extremely protective, and has a loving relationship with his mother and father.
Responsibility: Lyle is fully aware of the weight of the Legion legacy, taking his appointment to the Espionage League Squad seriously, hoping one day to become elected a Legion leader same as his father.

Abilities 56 + Skills 18 (54 ranks) + Advantages 14 + Powers 78 + Defenses 9 = 173 / 182

Build Comments: Obviously inspired by long Legion romance of Jo Nah and Tinya Wazzo. The build is suppose to hint at the powers of both without directly copying either. Actually Thor's PC ready Vision gave me my start. You will quickly notice I have 5 points hanging out there. Honestly it could have been closer to 30 and it wouldn't have bothered me but in the end decided Lyle needed an attack while he was intangible in what is promised to be a combat heavy game.

Speaking of the first name Lyle. I decided to honor fallen Legionnaires in the build, first the original Invisible Kid: Lyle Norg, who Phantom Girl would have known well from their duty on the Espionage Squad, and Quantum Kid: because Ferro Boy potentially has a legacy in play and anyone who has had three different writers kill them off needs some props. Additionally, I couldn't settle on a codename I really liked so this is close as I can get with a Legion tie-in without flatout thievery :).

Lyle will have the older brother classic personality traits. Over-protectiveness with traces or resentment that the younglings always are getting to do things before he ever could. Also while they love him, the family on his mother's side are disappointed that Lyle did not inherit his mother's abilities, but can only simulate them due to the genetic machinations caused by Jo Nah time within the energy beast that gave Ultra Boy his powers. Quantum cannot see into or enter the Phantom Zone unless added by technological means. He draws and shunts his mass into and from another dimension that has yet to be discovered.

Born on Earth, Lyle graduated the Legion Academy three years ago. As Quantum, he has been under the tutelage of Reep Daggle aka Chameleon Boy. Reep insist that firsthand information acquired by intelligent assets such as the Espionage Squad is as much a reason for the relative peace in modern times than any show of force by the Legion or Science Police. As much as Lyle desires to someday prove himself to his family, his father, by becoming a Team Leader, he realizes that times have changed and maybe Reep can prepare him to lead a different Legion, a Legion the universe needs for today.

Notes:

For centuries Superman was a beloved historical figure whose life changed the future and whose example helped shape the United Planets. When he returned two decades ago, it was like the return of the divine to many during the times of darkness ... and then he was gone. Lyle grew up inspired almost to the point of worship as a young boy by his parents stories of Superboy and the Legion of Superheroes. After the Academy graduation, he and Impulse both got tattoos of the House of El and Flash symbols ... mother was no amused, but considering the things Tinya and Jo had done at his age they couldn't come down to hard on their eldest son ... the new Legions newest inductee.

400 tons .... that's a lot of weight even for 30th century science and the intellect of Brainiac 5 .... yeah, just like Blok, the new kid needed an extra push, all it required was two of the Legion's latest model of Flight rings to keep Quantum on the move.
Last edited by StarGuard on Tue Aug 29, 2017 4:17 am, edited 6 times in total.

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Re: 3e OOC - LSH - Dawnfire Rising

Post by Bladewind » Tue Nov 08, 2016 3:32 pm

Intention to get going within the next 24 hours...

I know that Jewel, Spectrum and Starguard are here; Corrigon, EnigmaticOne, Horsenhero and Hero4Hire are on the forms... but haven`t posted to this thread yet... So that`s everyone on board.

I may fire out a PM to let you all know when I start up.
Enigmatic One wrote:Note to self, get Bruce and his Bat-force to take this one.
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