[3E OOC] Toys Will Be Toys

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Doctor Malsyn
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by Doctor Malsyn » Thu May 24, 2018 10:16 pm

I- I really probably shouldn't, buuuut... I think I might just anyway...

Fuzz, how do you feel about an invulnerable- or nearly invulnerable - hero? As in, the legitimate 80ish point immunity. Though I might take half effect, have them not fully grown into it.
Am I dead? Am I alive? The answer may surprise you!

EpicEclipse
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by EpicEclipse » Thu May 24, 2018 10:21 pm

So I am building something akin to Armor of the X-Men with a psionic exoarmor. I've liked the concept of her power ever since I learned of her, so it's a good opportunity to build it.

MacynSnow
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by MacynSnow » Thu May 24, 2018 10:24 pm

FuzzyBoots wrote:
Thu May 24, 2018 10:09 pm
You know, you could have just edited your extant post. :)

Side note, the two people (I think, at last count) with Insubstantial 4 need to think about the reasonably common effect or descriptor that affects them. And the other people should consider descriptors for their powers.
How would mine need a descriptor,Fuzzy? All i do is control insect's and shrink....

Nunya B
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by Nunya B » Thu May 24, 2018 10:27 pm

Basic descriptors added, let me know if you're looking for more or less detail and/or descriptors per array element.

Plan b
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by Plan b » Thu May 24, 2018 10:38 pm

Image

Real name: Antony Wilde
Codename: Bio-hazard
Concept: Alien hybrid
Gender: Male
Age: 16

Abilities
Strength 6/10 Stamina 6, Agility 6/2, Dexterity 0, Fighting 8/4, Intellect 0, Awareness 2, Presence 0

Powers

Lightning reflexes: Enhanced Agility 4, Enhanced Fighting 4, • 16 points + 2 AE
AE: Armoured Carapace: Enhanced Strenght 4, Protection 4, Imprevious Toughness 10 (limited physicial, noticable)
AE: Shapeshifting: Morph 3

Regenerate 1 • 1 points

Alien Mentalist: Comprehend 2:understood and understand all languages (limited to living things) • 2 points
Mind Probe: Mindreading 8 (range -2 perception to close, grab based) • 2 points

Bio-morph: Variable 2 (free action) • 18 points

Advantages

Favored enviroment (urban), Fast Grab, Improved initiative,

Skills

Close combat: unarmed 2, Deception 8, Insight 6, Stealth 6, Perception 6,

Offence
Initiative +10
Unarmed +10 Close, Damage +6

Defence
Dodge 10/6 Fortitude 8
Parry 10/6 Toughness 6/10
Will 8


Power Points
Abilities 48 + Skills 12 + Powers 41 + Defences 14 + Advantages 3 = Total 120

Background

For a little more than 15 years Antony led an impressivly average life, his father worked a boring nine til five, his mother stayed home and kept the house, but it wasn't to last. Puberty hit Antony hard, his body erupted in a ever changing mass of flesh, bone, claws teeth. His mother fled, his father on the hand just watch and smiled. He calmed Antony down, and told him was expecting him to change he was so, proud, he far exceeded his hopes. He explaned that he was a grue and his people had come to unify the world and bring everlasting peace to earth. He projected his dream of the glorious conquest of earth.

Antony lashed out at the visions and rammed a 12 ft spike though his fathers chest, the last thing he saw before he passed out was his father face melt in to a red skinned alien. He came around in hospital heavily sedated apparantly his father corpse had disappeared from the morgue and more than a couple goverment agencies had questions, unfortunatly he didn't have much answers.

It wasn't long before before Antony tired of the questions and tests. Seeing the increasing frustration in Antony eventully AEGIS made Antony an offer go to Claremont Academy to train with his powers, get an education and so on, all they wanted in return was for him to attend some weekly meeting with a counselor.

Antony accepted.


Complications

Motive: Acceptance: The discovery of fathers origin and resulting fallout amongest is family, have left Antony seeking a place in the world.

Motive: Thrillseeker: Bio-hazard revels in his powers, and plans to make the most of them.

Big eater: Shapeshifting burns energy, energy has to come from somewhere. Excessive shifting can quickly leave Bio-hazard exhaused.

Name on File:- Antony is known shapeshifter certain goverment agenacies keep an eye and sometimes ear on him.

Prejudice: Even amongest the powered, shapeshifters and psyhics are often mistrusted as both, even more so.


Sample Biomorphs

Tendril Storm: Elongation 6 (no grab bonus), Takedown 2, Extra limbs 4
Spike burst: 2 strenght based damage (area burst)
Blade Strom: Variable descriptor unarmed damage (physical), Multiattack on unarmed damage, extra limbs 2
Skulking Preadator: Speed 2, Super movement 2 (wall crawling), Concealment (visual and audio, passive, blending), Infravision
Tracking Antenna: Accurate, extended x2 scent
Stinger fist: 2 strenght based damage linked to affliction
Heightened Senses: Extended vision, low light vision, extended hearing, accurate hearing
Last edited by Plan b on Tue Jun 05, 2018 12:36 pm, edited 4 times in total.

EpicEclipse
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by EpicEclipse » Thu May 24, 2018 10:41 pm

MacynSnow wrote:
Thu May 24, 2018 10:24 pm
FuzzyBoots wrote:
Thu May 24, 2018 10:09 pm
You know, you could have just edited your extant post. :)

Side note, the two people (I think, at last count) with Insubstantial 4 need to think about the reasonably common effect or descriptor that affects them. And the other people should consider descriptors for their powers.
How would mine need a descriptor,Fuzzy? All i do is control insect's and shrink....
Mutants power? Psychic control or pheromone? Etc.

Separate note: having the hardest time pulling something together. It keeps turning into a generic force field, shield and attack powers and it is boring me. :/ Requires more thought.
Last edited by EpicEclipse on Thu May 24, 2018 10:45 pm, edited 1 time in total.

MacynSnow
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by MacynSnow » Thu May 24, 2018 10:45 pm

EpicEclipse wrote:
Thu May 24, 2018 10:41 pm
MacynSnow wrote:
Thu May 24, 2018 10:24 pm
FuzzyBoots wrote:
Thu May 24, 2018 10:09 pm
You know, you could have just edited your extant post. :)

Side note, the two people (I think, at last count) with Insubstantial 4 need to think about the reasonably common effect or descriptor that affects them. And the other people should consider descriptors for their powers.
How would mine need a descriptor,Fuzzy? All i do is control insect's and shrink....
Mutants power? Psychic control or pheromone? Etc.
Oh,you mean power origin...Just give me a second....and done!
Last edited by MacynSnow on Thu May 24, 2018 11:46 pm, edited 1 time in total.

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Batgirl III
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by Batgirl III » Thu May 24, 2018 11:35 pm

EpicEclipse wrote:
Thu May 24, 2018 10:21 pm
So I am building something akin to Armor of the X-Men with a psionic exoarmor. I've liked the concept of her power ever since I learned of her, so it's a good opportunity to build it.
EpicEclipse wrote:
Thu May 24, 2018 10:41 pm
Separate note: having the hardest time pulling something together. It keeps turning into a generic force field, shield and attack powers and it is boring me. :/ Requires more thought.
Growth without the increase in Mass Ranks, linked as part of Alternate Form Array to Protection, Damage, and Power Lifting. ;)
BARON wrote:I'm talking batgirl with batgirl. I love you internet.

EpicEclipse
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by EpicEclipse » Thu May 24, 2018 11:45 pm

What I mean though is what I imagine of the character as I build them keeps turning towards that defensive shield warrior type niche.

It's not bad per se, but it feels kind of corny how I keep building it.

MacynSnow
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by MacynSnow » Thu May 24, 2018 11:51 pm

EpicEclipse wrote:
Thu May 24, 2018 11:45 pm
What I mean though is what I imagine of the character as I build them keeps turning towards that defensive shield warrior type niche.

It's not bad per se, but it feels kind of corny how I keep building it.
You could try Density Control only without going Insubstantial....

EpicEclipse
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by EpicEclipse » Fri May 25, 2018 12:15 am

MacynSnow wrote:
Thu May 24, 2018 11:51 pm
EpicEclipse wrote:
Thu May 24, 2018 11:45 pm
What I mean though is what I imagine of the character as I build them keeps turning towards that defensive shield warrior type niche.

It's not bad per se, but it feels kind of corny how I keep building it.
You could try Density Control only without going Insubstantial....
More or less did that with Diamond whom I pitched for Fuzzyboots' previous one shot on the other board and ended up playing in a different one shot.

MacynSnow
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by MacynSnow » Fri May 25, 2018 12:58 am

EpicEclipse wrote:
Fri May 25, 2018 12:15 am
MacynSnow wrote:
Thu May 24, 2018 11:51 pm
EpicEclipse wrote:
Thu May 24, 2018 11:45 pm
What I mean though is what I imagine of the character as I build them keeps turning towards that defensive shield warrior type niche.

It's not bad per se, but it feels kind of corny how I keep building it.
You could try Density Control only without going Insubstantial....
More or less did that with Diamond whom I pitched for Fuzzyboots' previous one shot on the other board and ended up playing in a different one shot.
Why not revise it? Give them only 1 aspect of Density Control.Here's what i'd do,to give you ideas(my points might be off,but you'll get the idea...)
Density Control:High Rider---34pnts.
--Enhanced Strength 4(8)
"Roadblock" Features 6:Increased Mass 3(6)
Protection 2 (Extra:Impervious 13) (15)
Protection 4 (Flaws:Immobile -2) (2)
Enhanced Advantages 1: Withstand Damage(Trade Defense for Toughness)(1)
Or,there's this Way:
Density Control: Low Rider---37pnts.
Insubstantial 4 (Feats:Reaction) (21)
Enhanced Advantages 4: Evasion 2,Improved Defense, Uncanny Dodge(4)
"Phantom Walking" Flight 4 (30mph) (8)
Enhanced Dodge&Parry 2(4)
Hope it helps! :D

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Doctor Malsyn
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by Doctor Malsyn » Fri May 25, 2018 1:28 am

Tough Stuff

Birth Name: Cindy Caramel
Age: 14
Height: 4'8"
Weight: 88 lbs.
Place of Birth: Emerald City, USA
Image
"Sorry, was that supposed to hurt?"
Description

Though she is short for age, her lithe and well toned form is well suited to her favored sport of choice. Her red hair is kept at chin length, short enough to keep out of the way when she plays but long enough to give her an amount of femininity. Set in her cute rounded face are a pair of aquamarine eyes, hardened and serious whenever she's in a fight or in a game.

Though she's yet to dedicate herself to a costume proper, Cindy favors her shorts, sneakers, and a tank top under her grey jacket for maximum comfort and practicality. As a means to at least try and hide her identity, the girl wears an Okame her father purchased as a souvenir while on deployment in Japan. It was meant to be a silly gift, though she personally always found it to be pretty creepy.
-------------------------------------

It was funny. She had always imagined that falling to your death would be more terrifying. Maybe it was just because she accepted her fate the moment she saw an ape's hand shove it's way through the window of her mother's 25th floor apartment, grabbing her as if it belonged to Kong himself. Though unlike the movies, this giant ape decided to toss her over his shoulder and continue on his rampage. The short descent she experienced gave her an excellent bird's eye view of the chaos happening down below her in the streets of Emerald city proper, and within just a few short seconds she would've become just another part of that carnage. Except when her journey finally came to it's abrupt end, it was the ground itself that broke and shattered when she slammed into it at terminal velocity.

The Silver Storm had changed her city just as much as it did her, though where it had ripped itself apart she stood there physically unscathed. Her mind however, may've had a few screws knocked loose in the process. In the days that followed that climatic event, she found herself obsessing over her own seeming invincibility, testing it however she could. Pin cushion needles at first, then kitchen knives and razors, followed up by a gunshot with one of her father's guns which freaked the hell out of her parents and their neighbors.

People didn't seem to believe her when she told them she wasn't suicidal, it wasn't as if she'd pointed it at her own head. The gun was aimed at her foot after all, just in case it didn't bounce off like it did. Yet the fact she started leaping from windows in order to catch a glimpse of that initial experience and to test just how far her durability went hadn't helped to curb their suspicions at all.

Institutionalized, they tried to talk her down from the issues she fully believed to be completely nonexistent, which left her more annoyed at missing tryouts for her school's softball team then anything else. They struggled to find a reason to keep her for continued observation, as they came to understand Cindy's newly obtained lack of self-preservation in any form. It wasn't that she had become fearless, it was more she began to understand that there was very little that could ever actually harm her again.

Her incidents didn't go unnoticed by just her parents it seemed in the end. You don't just leap from forty story buildings on the regular and expect nothing to come of it after all. AEGIS were among the first to recognize her for what she was, a young Stormer with far too great a grasp of her newly inherited abilities. They pulled the strings which got her released from the psychiatric ward with the condition of being transferred to Claremont Academy, the experts in dealing with young children who had power without responsibility.

Complications
Motivation: Thrills There's nothing more thrilling then falling hundreds of feet in the air, slamming into the ground at full forced and managing to walk away without a scratch. The experience in which she received her powers in the first place has since left herself with the need to top it in some way, to do something even more dangerous and stupid and live to brag about it.

Reckless: Funnily enough, being almost completely invulnerable tends to leave someone with a noticeable lack of self-preservation. As such she often finds herself running straight into situations head on, with little though to the consequences.

Short fuse: Once upon a time, when she was in kindergarten, she was the tallest kid in her class. Come puberty though and everyone she's known has left her in the dust while her own growth was left stunted. Her friends and family quickly learned to never tease her about this fact, as it became a surefire way to bring out her pint-sized rage.

Easily Spooked: No amount of invincibility could ever stop her from shivering at the sight of a particularly large looking spider or spooky noises in the dark. Anything that's trying to scare her into submission tends to have an easier time for this very reason, especially if they're particularly freaky looking.

Thick Skulked: She might be tough as nails, but her own mental prowess leaves much to be desired. There are many ideas and concepts that leave her confused and unsure over, yet out of a personal sense of stubbornness she'll more often the not feign a lack of ignorance and won't ask for clarification.

Talent Scouts: It's always been her dream for someone to visit her field and see her playing, and one day offer up a contract so she could enter the major leagues as a star hitter. What she has however, are spotters of another variety, people who can think of many good uses for someone who couldn't get hurt. None of them have approached her as of yet, but they're there, biding their time for the perfect moment to offer her a chance to enter one of the most thrilling careers imaginable. Supervillainry.
Abilities: 6+6+0+0+10+0+0+2=24
Strength 3, Stamina 3, Agility 0, Dexterity 0
Fighting 5, Intellect 0, Awareness 0, Presence 1

Advantages 8
All Out Attack, Equipment 1 (Aluminum Bat, Baseballs), Extraordinary effort, Improved Disarm, Improved Smash, Interpose, Power Attack, Sports Fighter

Skills 14 (28)
Acrobatics 4(+4), Athletics 6 (+9), CC: Baseball Bat 4 (+9), RC: Baseballs 8 (+8), Intimidation 6 (+7)

Powers 40+12+3+1=56

Tough as Nails:
..Incredible Durability: Immunity 80 (Toughness Effects); Limited: Half Effect 40
..Practically Bullet Proof: Impervious Toughness 5, Linked with Impervious 2 12
..Won't go down easy: Enhanced Advatages 3 (Diehard, Great Endurance, Seccond Chance (Firearm induced damage)
..Blemishless: Feature 1 (Cindy is incapable of scarring physically)


Equipment: 5/5 EP

Aluminium Bat: Strength Based Damage 2 2
Baseballs: Ranged Strength Based Damage 0, Extended Range 2(100 ft.), ricochet 13

Offense
Initiative: +0
Unarmed: +5 DC 18
Batter up!: +9 DC 22
Homerun!: +8 DC 20, Richochet 1, ER 2 (100 ft.)

Defense 5+2+7+4= 18
Dodge 5 (+5), Parry 2 (+7), Fortitude 7 (+10), Toughness 5 (+8{Impervious 7}), Will 4 (+4)

Power Points
Abilities 24 + Powers 56 + Advantages 8 + Skills 14 (28 ranks) + Defenses 18 = 120
Couple notes here:
:arrow: While Fuzz hasn't clarified yet for me if he'd prefer I not use Immunity: Toughness (limited as it may be), I've gone ahead with my original plan for now. I also had the idea of instead using a very excessively high regeneration with the descriptor of her just being very tough, but I'll leave that off the table for the moment.
:arrow: I was writing her a backstory too, but nothing was coming out the way I was wanting it. Long story short, she received her powers during the lighting storm in Emerald City while falling from a particularly high building, and at some point got accepted into Claremont Academy.
:arrow: Girl loves her baseball. That's pretty much all to say on that matter.
:arrow: Edited safe fall out, replaced with two more ranks of impervious.
:arrow: Made the bat and baseballs lower effect wise, mare the baseball Richochet-able. Added New advantage for +2 damage on sports related weaponry.
:arrow: Modified the baseballs to Damage rank 0, ER 2, and Ricochet 1.
Last edited by Doctor Malsyn on Mon May 28, 2018 4:18 pm, edited 9 times in total.
Am I dead? Am I alive? The answer may surprise you!

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L-Space
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by L-Space » Fri May 25, 2018 2:02 am

Working on my character should have him posted this weekend. Idea is a teenager trapped in an android who embraces his new body becoming a bit of a hotshot.
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Formerly luketheduke86

Nunya B
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Re: [3E] Toys Will Be Toys (Recruiting)

Post by Nunya B » Fri May 25, 2018 2:16 am

That is actually surprisingly inoffensive for a nearly invulnerable hero. I'd only ballpark that at effective PL 10 or so against Toughness attacks. Still way harder to hurt, but not that horrifying compared to what could have been.

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