PHAETON JUICER O.C.C.
Role: Action Junkie Pilots
PL 9 (122)
STRENGTH 3/5 STAMINA 3/6 AGILITY 3/6
FIGHTING 8 DEXTERITY 4
INTELLIGENCE 0 AWARENESS 0 PRESENCE 3
Skills:
Acrobatics 2 (+8)
Athletics 6 (+12)
Close Combat (Unarmed) 2 (+12)
Expertise (Soldier) 4 (+4)
Expertise (Survival) 4 (+4)
Intimidation 2 (+5)
Investigation 2 (+2)
Perception 5 (+5)
Stealth 2 (+8)
Technology 6 (+6)
Vehicles 9 (+13)
Advantages:
Equipment 10 (Juicer Gear), Ranged Attack 2
Powers:
"Juicer Bio-Comp System"
Enhanced Strength & Stamina 2 [8]
Enhanced Agility 3 [6]
Enhanced Advantages 8: Diehard, Evasion, Great Endurance, Improved Initiative, Move-By Action, Quick Draw, Seize Initiative, Uncanny Dodge [8]
"Elite Athletes"
Speed 3 (16 mph) [3]
Leaping 2 (30 feet) [2]
Regeneration 2 [2]
"Saving Throws"
Enhanced Fortitude 1 [1]
Enhanced Will 2 (Flaws: Limited to vs. Psionics) [1]
"Phaeton Enhancements"
Immunity 1 (G-Force) [1]
Improved Initiative +2 (Flaws: Limited to Within Vehicles) [1]
Equipment:
"Juicer Gear"
"Juicer Assassin's Plate" Protection 2 (Extras: Impervious 5) (7)
"Mercenary Gear" Assorted Stuff 5 (5)
"Vibro Blade" Strength-Damage +2 (Extras: Penetrating 6) (8)
"JA-11 Juicer Assassin's Energy Rifle" Blast 10 (Feats: Range) (Extras: Multiattack) (31) -- (32)
- AE: "S.D.C. Bullet" Blast 4 (8)
Unarmed +10 (+5 Damage, DC 20)
Vibro-Knife +10 (+8 Damage, DC 23)
SDC Bullet +8 (+4 Ranged Damage, DC 19)
Energy Rifle +8 (+10 Ranged Damage, DC 25)
Initiative +10 (+18 Within Vehicles)
Defenses:
Dodge +9 (DC 19), Parry +8 (DC 18), Toughness +6 (+8 Armor), Fortitude +4 (+8 Juicer), Will +5 (+7 vs. Psionics)
Complications:
Responsibility (Early Death)- Juicers must engage in the dangerous "Detoxification" process or die- a Juicer's lifespan is between five and seven years after they join the O.C.C., with no exceptions.
Addiction (Action)- Juicers are touchy, nervous and exciteable. They crave action, danger and adventure. Some have tossed themselves off of buildings for kicks.
Responsibility (Cannot Sleep)- Juicers cannot sleep without sedatives or tranquilizers.
Responsibilty (Owes Money)- Becoming a Juicer costs a pretty penny, and most people who take the process are quite poor. This means they usually owe money to someone.
Power Loss (Juicer Abilities)- If a Juicer Detoxes, they will not only lose all their Powers, but drop BELOW their baseline stats on occasion! They will also look ten years older than normal. Most Juicers crave the lifestyle, and many become suicidal or addicted to other drugs instead.
Total: Abilities: 48 / Skills: 44--22 / Advantages: 14 / Powers: 33 / Defenses: 5 (122)
-One of the more unique ideas in Juicer Uprising isn't a "Juicer + MOAR" concept (Faster; Stronger; Mega-Damage; Dragon-Blood-Infused) at all; it's the PHAETON Juicer, named for the son of Apollo/Helios, who died piloting his father's uncontrollable Sun Chariot. These guys eschew the "Super-Combat God" Juicer concept and instead turn them into a class of elite PILOTS. See, the physical benefits, durability and reflexes of a Juicer as just as ideal for VEHICULAR combat as it is close-combat, so why not have a group of suicidal, doomed pilots?
-I mean, I dunno if anyone would ever wanna PLAY this, but it seems to fit the "Fighter Pilot" motif. Curiously, the picture just looks like a standard shirtless Juicer with a visor- maybe they just wanted to create SOMETHING for this pic?
-Phaeton Juicers are supposed to be quite diminished from regular Juicers as combatants, but they have identical SDC boosts, Physical Endurance & Physical Prowess, meaning they pretty much look the same in M&M- they just lack the raw strength of a basic Juicer. They notably only get ONE extra attack, however, so I dropped their Enhanced Fighting, making them one of the cheaper variants. They are a fair bit below a regular Juicer in a major scrap, being only PL 8 defensively.
-HOWEVER, if you stick them in Power Armor, they become elite asskickers the likes of which you've rarely seen- adding the two basic attacks everyone gets, the "auto-take" of boxing, two attacks from the fighting style, two attacks from being in a suit, and two attacks from being a Phaeton Juicer (when in vehicles, they have +2 attacks), they become all-time fighters, dealing out horrifying amounts of damage with guns that rival those of the SAMAS.